TRX/lib/ati3dcif/TransDelay.hpp

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2021-11-12 20:03:04 +01:00
#pragma once
#include "ati3dcif.hpp"
#include "Texture.hpp"
#include <memory>
#include <functional>
namespace glrage {
namespace cif {
// Delays the drawing of primitives that exhibit translucency,
// so as to render them over the top of non-translucent primitives.
class TransDelay
{
public:
void setTexture(std::shared_ptr<Texture> texture);
void setTexturingEnabled(bool enabled);
bool delayTriangle(C3D_VTCF *verts);
void render(const std::function<void(std::vector<C3D_VTCF>)>& renderer);
private:
struct TexGroup
{
std::shared_ptr<Texture> texture;
std::vector<C3D_VTCF> vtcBuffer;
};
std::vector<std::shared_ptr<TexGroup>> m_store;
bool m_texturing_enabled;
};
} // namespace cif
} // namespace glrage