TRX/src/specific/shell.c

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#include "specific/shell.h"
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#include "args.h"
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#include "game/demo.h"
#include "game/game.h"
#include "game/gameflow.h"
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#include "game/inv.h"
#include "game/savegame.h"
#include "game/settings.h"
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#include "game/setup.h"
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#include "game/text.h"
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#include "global/const.h"
#include "global/types.h"
#include "global/vars.h"
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#include "specific/display.h"
#include "specific/frontend.h"
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#include "specific/init.h"
#include "specific/output.h"
#include "specific/shed.h"
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#include "specific/smain.h"
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#include "specific/sndpc.h"
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#include "util.h"
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
#include <string.h>
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void GameMain()
{
SoundIsActive = 1;
HiRes = 0;
GameHiRes = 0;
ScreenSizer = 1.0;
GameSizer = 1.0;
const char *gameflow_path = "cfg/Tomb1Main_gameflow.json5";
char **args;
int arg_count;
get_command_line(&args, &arg_count);
for (int i = 0; i < arg_count; i++) {
if (!strcmp(args[i], "-gold")) {
gameflow_path = "cfg/Tomb1Main_gameflow_ub.json5";
}
}
for (int i = 0; i < arg_count; i++) {
free(args[i]);
}
free(args);
S_InitialiseSystem();
if (!GF_LoadScriptFile(gameflow_path)) {
ShowFatalError("MAIN: unable to load script file");
return;
}
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InitialiseStartInfo();
S_FrontEndCheck();
S_ReadUserSettings();
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if (IsHardwareRenderer) {
GameSizer = 1.0;
dword_45E960 = AppSettings;
}
HiRes = 0;
TempVideoAdjust(2, 1.0);
S_DisplayPicture("data\\eidospc");
sub_408E41();
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S_Wait(60);
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if (IsHardwareRenderer) {
HardwarePrepareFMV();
}
WinPlayFMV(FMV_CORE, 1);
WinPlayFMV(FMV_ESCAPE, 1);
WinPlayFMV(FMV_INTRO, 1);
if (!IsHardwareRenderer) {
HiRes = -1;
} else {
HardwareFMVDone();
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if (!IsHardwareRenderer) {
HiRes = -1;
}
}
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GameMemoryPointer = malloc(MALLOC_SIZE);
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if (!GameMemoryPointer) {
S_ExitSystem("ERROR: Could not allocate enough memory");
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return;
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}
int32_t gf_option = GF_EXIT_TO_TITLE;
int8_t loop_continue = 1;
while (loop_continue) {
TempVideoRemove();
int32_t gf_direction = gf_option & ~((1 << 6) - 1);
int32_t gf_param = gf_option & ((1 << 6) - 1);
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TRACE("%d %d", gf_direction, gf_param);
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switch (gf_direction) {
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case GF_START_GAME:
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gf_option = GF_InterpretSequence(gf_param, GFL_NORMAL);
break;
case GF_START_SAVED_GAME:
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S_LoadGame(&SaveGame, gf_param);
gf_option = GF_InterpretSequence(SaveGame.current_level, GFL_SAVED);
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break;
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case GF_START_CINE:
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gf_option = GF_InterpretSequence(gf_param, GFL_CUTSCENE);
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break;
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case GF_START_DEMO:
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gf_option = StartDemo();
break;
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case GF_LEVEL_COMPLETE:
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gf_option = LevelCompleteSequence(gf_param);
break;
case GF_EXIT_TO_TITLE:
T_InitPrint();
TempVideoAdjust(2, 1.0);
S_DisplayPicture("data\\titleh");
NoInputCount = 0;
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if (!InitialiseLevel(GF.title_level_num, GFL_TITLE)) {
gf_option = GF_EXIT_GAME;
break;
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}
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TitleLoaded = 1;
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dword_45B940 = 0;
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Display_Inventory(INV_TITLE_MODE);
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dword_45B940 = 1;
S_FadeToBlack();
S_CDStop();
if (ResetFlag) {
ResetFlag = 0;
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gf_option = GF_START_DEMO;
} else if (InvChosen == O_PHOTO_OPTION) {
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gf_option = GF_START_GAME | GF.gym_level_num;
} else if (InvChosen == O_PASSPORT_OPTION) {
if (InvExtraData[0] == 0) {
gf_option = GF_START_SAVED_GAME | InvExtraData[1];
} else if (InvExtraData[0] == 1) {
switch (InvExtraData[1]) {
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case 0:
SaveGame.bonus_flag = 0;
break;
case 1:
SaveGame.bonus_flag = GBF_NGPLUS;
break;
case 2:
SaveGame.bonus_flag = GBF_JAPANESE;
break;
case 3:
SaveGame.bonus_flag = GBF_JAPANESE | GBF_NGPLUS;
break;
}
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InitialiseStartInfo();
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gf_option = GF_START_GAME | GF.first_level_num;
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} else {
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gf_option = GF_EXIT_GAME;
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}
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} else {
gf_option = GF_EXIT_GAME;
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}
break;
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case GF_EXIT_GAME:
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loop_continue = 0;
break;
default:
sprintf(
StringToShow, "MAIN: Unknown request %x %d", gf_direction,
gf_param);
S_ExitSystem(StringToShow);
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return;
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}
}
S_WriteUserSettings();
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}
void T1MInjectSpecificShell()
{
INJECT(0x00438410, GameMain);
}