TRX/docs/MIGRATING.md

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## Migration guide for level builders
## TR1X
### Version 4.9 to 4.10
1. **Update fog configuration**
If you wish to force your fog settings on player:
- Rename `draw_distance_fade` to `fog_start`
- Rename `draw_distance_max` to `fog_end`
If you wish to give the player agency to change the fog:
- Remove `draw_distance_fade` and `draw_distance_max`
### Version 4.7 to 4.8
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1. **Rename basic keys**
- Replace `file` key with `path` for every level.
- Replace `music` key with `music_track` for every level.
2. **Update level enumeration structure**:
- The `"type": "title"` property is no longer supported. Instead, the title
level needs to be placed in the top-level `"title"` key.
- The `"type": "cutscene"` property is no longer supported. Instead, the
cutscenes need to be placed in the top-level `"cutscenes"` array.
- All FMVs need to be placed in its own top-level `"fmvs"` array.
3. **Update individual level sequences**
- `start_game` should be removed.
- `exit_to_cine` should be removed.
- `exit_to_level` should be replaced with `level_complete`. No parameter needed.
- `display_picture` no longer takes a `picture_path` argument and instead just takes a `path`.
- `loading_screen` no longer takes a `picture_path` argument and instead just takes a `path`.
- `level_stats` no longer takes a `level_id` argument.
- `total_stats` no longer takes a `picture_path` argument and instead takes a `background_path`.
- `play_fmv` no longer takes a `fmv_path` argument and instead takes a `fmv_id`.
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- `play_synced_audio` is renamed to `play_music` and takes a `music_track` argument rather than `audio_id`.
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4. **Update strings**
The game strings are now placed in a separate file, `TR1X_strings.json5` in
preparation to eventually support internationalization. Elements such as
item titles or item names need to be configured entirely in the new file, so
all `"strings"` keys can be safely removed from the game flow. Refer to
[GAME_STRINGS.md](GAME_STRINGS.md) for more details.