Starship/src/port/Engine.cpp
2025-04-09 22:30:13 -06:00

835 lines
No EOL
32 KiB
C++

#include "Engine.h"
#include "ui/ImguiUI.h"
#include "StringHelper.h"
#include "extractor/GameExtractor.h"
#include "libultraship/src/Context.h"
#include "libultraship/src/controller/controldevice/controller/mapping/ControllerDefaultMappings.h"
#include "resource/type/ResourceType.h"
#include "resource/importers/AnimFactory.h"
#include "resource/importers/ColPolyFactory.h"
#include "resource/importers/EnvSettingsFactory.h"
#include "resource/importers/GenericArrayFactory.h"
#include "resource/importers/HitboxFactory.h"
#include "resource/importers/LimbFactory.h"
#include "resource/importers/MessageFactory.h"
#include "resource/importers/MessageLookupFactory.h"
#include "resource/importers/ObjectInitFactory.h"
#include "resource/importers/ScriptCommandFactory.h"
#include "resource/importers/ScriptFactory.h"
#include "resource/importers/SkeletonFactory.h"
#include "resource/importers/Vec3fFactory.h"
#include "resource/importers/Vec3sFactory.h"
#include "resource/importers/audio/AudioTableFactory.h"
#include "resource/importers/audio/BookFactory.h"
#include "resource/importers/audio/DrumFactory.h"
#include "resource/importers/audio/EnvelopeFactory.h"
#include "resource/importers/audio/InstrumentFactory.h"
#include "resource/importers/audio/LoopFactory.h"
#include "resource/importers/audio/SampleFactory.h"
#include "resource/importers/audio/SoundFontFactory.h"
#include "port/interpolation/FrameInterpolation.h"
#include <Fast3D/Fast3dWindow.h>
#include <DisplayListFactory.h>
#include <TextureFactory.h>
#include <MatrixFactory.h>
#include <BlobFactory.h>
#include <VertexFactory.h>
#include "audio/GameAudio.h"
#include "port/patches/DisplayListPatch.h"
#include "port/mods/PortEnhancements.h"
#include <Fast3D/gfx_pc.h>
#include <filesystem>
#ifdef __SWITCH__
#include <port/switch/SwitchImpl.h>
#endif
namespace fs = std::filesystem;
extern "C" {
bool prevAltAssets = false;
bool gEnableGammaBoost = true;
#include <sf64thread.h>
#include <macros.h>
#include "sf64audio_provisional.h"
void AudioThread_CreateNextAudioBuffer(int16_t* samples, uint32_t num_samples);
}
std::vector<uint8_t*> MemoryPool;
GameEngine* GameEngine::Instance;
GameEngine::GameEngine() {
#ifdef __SWITCH__
Ship::Switch::Init(Ship::PreInitPhase);
Ship::Switch::Init(Ship::PostInitPhase);
#endif
std::vector<std::string> archiveFiles;
const std::string main_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.o2r");
const std::string assets_path = Ship::Context::GetPathRelativeToAppDirectory("starship.o2r");
#ifdef _WIN32
// AllocConsole();
#endif
if (!fs::exists("mods")) {
fs::create_directories("mods");
}
if (std::filesystem::exists(main_path)) {
archiveFiles.push_back(main_path);
} else {
if (ShowYesNoBox("No O2R Files", "No O2R files found. Generate one now?") == IDYES) {
if(!GenAssetFile()){
ShowMessage("Error", "An error occured, no O2R file was generated.\n\nExiting...");
exit(1);
} else {
archiveFiles.push_back(main_path);
}
if (ShowYesNoBox("Extraction Complete", "ROM Extracted. Extract another?") == IDYES) {
if(!GenAssetFile()){
ShowMessage("Error", "An error occured, no O2R file was generated.");
}
}
} else {
exit(1);
}
}
if (std::filesystem::exists(assets_path)) {
archiveFiles.push_back(assets_path);
}
if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods");
!patches_path.empty() && std::filesystem::exists(patches_path)) {
if (std::filesystem::is_directory(patches_path)) {
for (const auto& p : std::filesystem::recursive_directory_iterator(patches_path)) {
const auto ext = p.path().extension().string();
if (StringHelper::IEquals(ext, ".otr") || StringHelper::IEquals(ext, ".o2r")) {
archiveFiles.push_back(p.path().generic_string());
}
if (StringHelper::IEquals(ext, ".zip")) {
SPDLOG_WARN("Zip files should be only used for development purposes, not for distribution");
archiveFiles.push_back(p.path().generic_string());
}
}
}
}
this->context = Ship::Context::CreateUninitializedInstance("Starship", "ship", "starship.cfg.json");
this->context->InitConfiguration(); // without this line InitConsoleVariables fails at Config::Reload()
this->context->InitConsoleVariables(); // without this line the controldeck constructor failes in
// ShipDeviceIndexMappingManager::UpdateControllerNamesFromConfig()
auto defaultMappings = std::make_shared<Ship::ControllerDefaultMappings>(
// KeyboardKeyToButtonMappings - use built-in LUS defaults
std::unordered_map<CONTROLLERBUTTONS_T, std::unordered_set<Ship::KbScancode>>(),
// KeyboardKeyToAxisDirectionMappings - use built-in LUS defaults
std::unordered_map<Ship::StickIndex, std::vector<std::pair<Ship::Direction, Ship::KbScancode>>>(),
// SDLButtonToButtonMappings
std::unordered_map<CONTROLLERBUTTONS_T, std::unordered_set<SDL_GameControllerButton>>{
{ BTN_A, { SDL_CONTROLLER_BUTTON_A } },
{ BTN_B, { SDL_CONTROLLER_BUTTON_X } },
{ BTN_START, { SDL_CONTROLLER_BUTTON_START } },
{ BTN_CLEFT, { SDL_CONTROLLER_BUTTON_Y } },
{ BTN_CDOWN, { SDL_CONTROLLER_BUTTON_B } },
{ BTN_DUP, { SDL_CONTROLLER_BUTTON_DPAD_UP } },
{ BTN_DDOWN, { SDL_CONTROLLER_BUTTON_DPAD_DOWN } },
{ BTN_DLEFT, { SDL_CONTROLLER_BUTTON_DPAD_LEFT } },
{ BTN_DRIGHT, { SDL_CONTROLLER_BUTTON_DPAD_RIGHT } },
{ BTN_R, { SDL_CONTROLLER_BUTTON_RIGHTSHOULDER } },
{ BTN_Z, { SDL_CONTROLLER_BUTTON_LEFTSHOULDER } }
},
// SDLButtonToAxisDirectionMappings - use built-in LUS defaults
std::unordered_map<Ship::StickIndex, std::vector<std::pair<Ship::Direction, SDL_GameControllerButton>>>(),
// SDLAxisDirectionToButtonMappings
std::unordered_map<CONTROLLERBUTTONS_T, std::vector<std::pair<SDL_GameControllerAxis, int32_t>>>{
{ BTN_CLEFT, { { SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 1 } } },
{ BTN_CDOWN, { { SDL_CONTROLLER_AXIS_TRIGGERLEFT, 1 } } },
{ BTN_CUP, { { SDL_CONTROLLER_AXIS_RIGHTY, -1 } } },
{ BTN_CRIGHT, { { SDL_CONTROLLER_AXIS_RIGHTX, 1 } } }
},
// SDLAxisDirectionToAxisDirectionMappings - use built-in LUS defaults
std::unordered_map<Ship::StickIndex, std::vector<std::pair<Ship::Direction, std::pair<SDL_GameControllerAxis, int32_t>>>>()
);
auto controlDeck = std::make_shared<LUS::ControlDeck>(std::vector<CONTROLLERBUTTONS_T>(), defaultMappings);
this->context->InitResourceManager(archiveFiles, {}, 3); // without this line InitWindow fails in Gui::Init()
this->context->InitConsole(); // without this line the GuiWindow constructor fails in ConsoleWindow::InitElement()
auto window = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
auto audioChannelsSetting = Ship::Context::GetInstance()->GetConfig()->GetCurrentAudioChannelsSetting();
this->context->Init(archiveFiles, {}, 3, { 32000, 1024, 1680, audioChannelsSetting }, window, controlDeck);
#ifndef __SWITCH__
Ship::Context::GetInstance()->GetLogger()->set_level(
(spdlog::level::level_enum) CVarGetInteger("gDeveloperTools.LogLevel", 1));
Ship::Context::GetInstance()->GetLogger()->set_pattern("[%H:%M:%S.%e] [%s:%#] [%l] %v");
#endif
auto loader = context->GetResourceManager()->GetResourceLoader();
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAnimV0>(), RESOURCE_FORMAT_BINARY,
"Animation", static_cast<uint32_t>(SF64::ResourceType::AnimData), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySkeletonV0>(), RESOURCE_FORMAT_BINARY,
"Skeleton", static_cast<uint32_t>(SF64::ResourceType::Skeleton), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryLimbV0>(), RESOURCE_FORMAT_BINARY,
"Limb", static_cast<uint32_t>(SF64::ResourceType::Limb), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryMessageV0>(), RESOURCE_FORMAT_BINARY,
"Message", static_cast<uint32_t>(SF64::ResourceType::Message), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryMessageLookupV0>(),
RESOURCE_FORMAT_BINARY, "MessageTable",
static_cast<uint32_t>(SF64::ResourceType::MessageTable), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryEnvSettingsV0>(),
RESOURCE_FORMAT_BINARY, "EnvSettings",
static_cast<uint32_t>(SF64::ResourceType::Environment), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryObjectInitV0>(), RESOURCE_FORMAT_BINARY,
"ObjectInit", static_cast<uint32_t>(SF64::ResourceType::ObjectInit), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryHitboxV0>(), RESOURCE_FORMAT_BINARY,
"Hitbox", static_cast<uint32_t>(SF64::ResourceType::Hitbox), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryScriptV0>(), RESOURCE_FORMAT_BINARY,
"Script", static_cast<uint32_t>(SF64::ResourceType::Script), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryScriptCMDV0>(), RESOURCE_FORMAT_BINARY,
"ScriptCMD", static_cast<uint32_t>(SF64::ResourceType::ScriptCmd), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryColPolyV0>(), RESOURCE_FORMAT_BINARY,
"ColPoly", static_cast<uint32_t>(SF64::ResourceType::ColPoly), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY,
"Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY,
"Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(),
RESOURCE_FORMAT_BINARY, "GenericArray",
static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY,
"Texture", static_cast<uint32_t>(Fast::ResourceType::Texture), 0);
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY,
"Texture", static_cast<uint32_t>(Fast::ResourceType::Texture), 1);
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY,
"Vertex", static_cast<uint32_t>(Fast::ResourceType::Vertex), 0);
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML, "Vertex",
static_cast<uint32_t>(Fast::ResourceType::Vertex), 0);
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryDisplayListV0>(),
RESOURCE_FORMAT_BINARY, "DisplayList",
static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryXMLDisplayListV0>(), RESOURCE_FORMAT_XML,
"DisplayList", static_cast<uint32_t>(Fast::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<Fast::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY,
"Matrix", static_cast<uint32_t>(Fast::ResourceType::Matrix), 0);
loader->RegisterResourceFactory(std::make_shared<Ship::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY,
"Blob", static_cast<uint32_t>(Ship::ResourceType::Blob), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAudioTableV0>(), RESOURCE_FORMAT_BINARY,
"AudioTable", static_cast<uint32_t>(SF64::ResourceType::AudioTable), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAdpcmBookV0>(), RESOURCE_FORMAT_BINARY,
"AdpcmBook", static_cast<uint32_t>(SF64::ResourceType::AdpcmBook), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryDrumV0>(), RESOURCE_FORMAT_BINARY,
"Drum", static_cast<uint32_t>(SF64::ResourceType::Drum), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryEnvelopeV0>(), RESOURCE_FORMAT_BINARY,
"Envelope", static_cast<uint32_t>(SF64::ResourceType::Envelope), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryInstrumentV0>(), RESOURCE_FORMAT_BINARY,
"Instrument", static_cast<uint32_t>(SF64::ResourceType::Instrument), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAdpcmLoopV0>(), RESOURCE_FORMAT_BINARY,
"AdpcmLoop", static_cast<uint32_t>(SF64::ResourceType::AdpcmLoop), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySampleV1>(), RESOURCE_FORMAT_BINARY,
"Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 1);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryXMLSampleV0>(), RESOURCE_FORMAT_XML,
"Sample", static_cast<uint32_t>(SF64::ResourceType::Sample), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySoundFontV0>(), RESOURCE_FORMAT_BINARY,
"SoundFont", static_cast<uint32_t>(SF64::ResourceType::SoundFont), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryXMLSoundFontV0>(), RESOURCE_FORMAT_XML,
"SoundFont", static_cast<uint32_t>(SF64::ResourceType::SoundFont), 0);
prevAltAssets = CVarGetInteger("gEnhancements.Mods.AlternateAssets", 0);
gEnableGammaBoost = CVarGetInteger("gGraphics.GammaMode", 0) == 0;
context->GetResourceManager()->SetAltAssetsEnabled(prevAltAssets);
}
bool GameEngine::GenAssetFile(bool exitOnFail) {
auto extractor = new GameExtractor();
if (!extractor->SelectGameFromUI()) {
ShowMessage("Error", "No ROM selected.\n\nExiting...");
if (exitOnFail) {
exit(1);
} else {
return false;
}
}
auto game = extractor->ValidateChecksum();
if (!game.has_value()) {
ShowMessage("Unsupported ROM", "The provided ROM is not supported.\n\nCheck the readme for a list of supported versions.");
if (exitOnFail) {
exit(1);
} else {
return false;
}
}
ShowMessage(("Found " + game.value()).c_str(), "The extraction process will now begin.\n\nThis may take a few minutes.", SDL_MESSAGEBOX_INFORMATION);
return extractor->GenerateOTR();
}
void GameEngine::Create() {
const auto instance = Instance = new GameEngine();
instance->AudioInit();
DisplayListPatch::Run();
GameUI::SetupGuiElements();
#if defined(__SWITCH__) || defined(__WIIU__)
CVarRegisterInteger("gControlNav", 1); // always enable controller nav on switch/wii u
osSetTime(0);
#endif
PortEnhancements_Init();
}
void GameEngine::Destroy() {
PortEnhancements_Exit();
AudioExit();
for (auto ptr : MemoryPool) {
free(ptr);
}
MemoryPool.clear();
#ifdef __SWITCH__
Ship::Switch::Exit();
#endif
}
void GameEngine::StartFrame() const {
using Ship::KbScancode;
const int32_t dwScancode = this->context->GetWindow()->GetLastScancode();
this->context->GetWindow()->SetLastScancode(-1);
switch (dwScancode) {
case KbScancode::LUS_KB_TAB: {
// Toggle HD Assets
CVarSetInteger("gEnhancements.Mods.AlternateAssets", !CVarGetInteger("gEnhancements.Mods.AlternateAssets", 0));
break;
}
case KbScancode::LUS_KB_F4: {
gNextGameState = GSTATE_BOOT;
break;
}
default:
break;
}
}
#if 0
// Values for 44100 hz
#define SAMPLES_HIGH 752
#define SAMPLES_LOW 720
#else
// Values for 32000 hz
#define SAMPLES_HIGH 560
#define SAMPLES_LOW 528
#endif
#define MAX_NUM_AUDIO_CHANNELS 6
extern "C" u16 audBuffer = 0;
#include <sf64audio_provisional.h>
extern "C" volatile s32 gAudioTaskCountQ;
int frames = 0;
extern "C" int countermin = 0;
extern "C" unsigned short samples_high = SAMPLES_HIGH;
extern "C" unsigned short samples_low = SAMPLES_LOW;
void GameEngine::HandleAudioThread() {
#ifdef PIPE_DEBUG
std::ofstream outfile("audio.bin", std::ios::binary | std::ios::app);
#endif
while (audio.running) {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
while (!audio.processing && audio.running) {
audio.cv_to_thread.wait(Lock);
}
if (!audio.running) {
break;
}
}
// gVIsPerFrame = 2;
#define AUDIO_FRAMES_PER_UPDATE (gVIsPerFrame > 0 ? gVIsPerFrame : 1)
#define MAX_AUDIO_FRAMES_PER_UPDATE 3 // Compile-time constant with max value of gVIsPerFrame
std::unique_lock<std::mutex> Lock(audio.mutex);
int samples_left = AudioPlayerBuffered();
u32 num_audio_samples = samples_left < AudioPlayerGetDesiredBuffered() ? (((samples_high))) : (((samples_low)));
frames++;
if (frames > 60) {
countermin++;
}
const int32_t num_audio_channels = GetNumAudioChannels();
s16 audio_buffer[SAMPLES_HIGH * MAX_NUM_AUDIO_CHANNELS * MAX_AUDIO_FRAMES_PER_UPDATE] = { 0 };
for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) {
AudioThread_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * num_audio_channels),
num_audio_samples);
}
#ifdef PIPE_DEBUG
if (outfile.is_open()) {
outfile.write(reinterpret_cast<char*>(audio_buffer),
num_audio_samples * (sizeof(int16_t) * num_audio_channels * AUDIO_FRAMES_PER_UPDATE));
}
#endif
AudioPlayerPlayFrame((u8*) audio_buffer,
num_audio_samples * (sizeof(int16_t) * num_audio_channels * AUDIO_FRAMES_PER_UPDATE));
audio.processing = false;
audio.cv_from_thread.notify_one();
}
#ifdef PIPE_DEBUG
outfile.close();
#endif
}
void GameEngine::StartAudioFrame() {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
audio.processing = true;
}
audio.cv_to_thread.notify_one();
}
void GameEngine::EndAudioFrame() {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
while (audio.processing) {
audio.cv_from_thread.wait(Lock);
}
}
}
void GameEngine::AudioInit() {
if (!audio.running) {
audio.running = true;
audio.thread = std::thread(HandleAudioThread);
}
}
void GameEngine::AudioExit() {
{
std::unique_lock lock(audio.mutex);
audio.running = false;
}
audio.cv_to_thread.notify_all();
// Wait until the audio thread quit
audio.thread.join();
}
void GameEngine::RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements) {
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
if (wnd == nullptr) {
return;
}
// Process window events for resize, mouse, keyboard events
wnd->HandleEvents();
gInterpolationIndex = 0;
for (const auto& m : mtx_replacements) {
wnd->DrawAndRunGraphicsCommands(Commands, m);
gInterpolationIndex++;
}
bool curAltAssets = CVarGetInteger("gEnhancements.Mods.AlternateAssets", 0);
if (prevAltAssets != curAltAssets) {
prevAltAssets = curAltAssets;
Ship::Context::GetInstance()->GetResourceManager()->SetAltAssetsEnabled(curAltAssets);
gfx_texture_cache_clear();
}
}
void GameEngine::ProcessGfxCommands(Gfx* commands) {
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
if (wnd == nullptr) {
return;
}
if(gEnableGammaBoost) {
wnd->EnableSRGBMode();
}
wnd->SetRendererUCode(UcodeHandlers::ucode_f3dex);
std::vector<std::unordered_map<Mtx*, MtxF>> mtx_replacements;
int target_fps = GameEngine::Instance->GetInterpolationFPS();
static int last_fps;
static int last_update_rate;
static int time;
int fps = target_fps;
int original_fps = 60 / gVIsPerFrame;
if (target_fps == 20 || original_fps > target_fps) {
fps = original_fps;
}
if (last_fps != fps || last_update_rate != gVIsPerFrame) {
time = 0;
}
// time_base = fps * original_fps (one second)
int next_original_frame = fps;
while (time + original_fps <= next_original_frame) {
time += original_fps;
if (time != next_original_frame) {
mtx_replacements.push_back(FrameInterpolation_Interpolate((float) time / next_original_frame));
} else {
mtx_replacements.emplace_back();
}
}
time -= fps;
if (wnd != nullptr) {
wnd->SetTargetFps(fps);
wnd->SetMaximumFrameLatency(CVarGetInteger("gRenderParallelization", 0) ? 2 : 1);
}
// When the gfx debugger is active, only run with the final mtx
if (GfxDebuggerIsDebugging()) {
mtx_replacements.clear();
mtx_replacements.emplace_back();
}
RunCommands(commands, mtx_replacements);
last_fps = fps;
last_update_rate = gVIsPerFrame;
}
uint32_t GameEngine::GetInterpolationFPS() {
if (CVarGetInteger("gMatchRefreshRate", 0)) {
return Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
} else if (CVarGetInteger("gVsyncEnabled", 1) ||
!Ship::Context::GetInstance()->GetWindow()->CanDisableVerticalSync()) {
return std::min<uint32_t>(Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate(),
CVarGetInteger("gInterpolationFPS", 60));
}
return CVarGetInteger("gInterpolationFPS", 60);
}
uint32_t GameEngine::GetInterpolationFrameCount()
{
return ceil((float)GetInterpolationFPS() / (60.0f / gVIsPerFrame));
}
extern "C" uint32_t GameEngine_GetInterpolationFrameCount() {
return GameEngine::GetInterpolationFrameCount();
}
void GameEngine::ShowMessage(const char* title, const char* message, SDL_MessageBoxFlags type) {
#if defined(__SWITCH__)
SPDLOG_ERROR(message);
#else
SDL_ShowSimpleMessageBox(type, title, message, nullptr);
SPDLOG_ERROR(message);
#endif
}
int GameEngine::ShowYesNoBox(const char* title, const char* box) {
int ret;
#ifdef _WIN32
ret = MessageBoxA(nullptr, box, title, MB_YESNO | MB_ICONQUESTION);
#elif defined(__SWITCH__)
SPDLOG_ERROR(box);
return IDYES;
#else
SDL_MessageBoxData boxData = { 0 };
SDL_MessageBoxButtonData buttons[2] = { { 0 } };
buttons[0].buttonid = IDYES;
buttons[0].text = "Yes";
buttons[0].flags = SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
buttons[1].buttonid = IDNO;
buttons[1].text = "No";
buttons[1].flags = SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
boxData.numbuttons = 2;
boxData.flags = SDL_MESSAGEBOX_INFORMATION;
boxData.message = box;
boxData.title = title;
boxData.buttons = buttons;
SDL_ShowMessageBox(&boxData, &ret);
#endif
return ret;
}
bool GameEngine::HasVersion(SF64Version ver){
auto versions = Ship::Context::GetInstance()->GetResourceManager()->GetArchiveManager()->GetGameVersions();
return std::find(versions.begin(), versions.end(), ver) != versions.end();
}
extern "C" bool GameEngine_HasVersion(SF64Version ver) {
return GameEngine::HasVersion(ver);
}
extern "C" uint32_t GameEngine_GetSampleRate() {
auto player = Ship::Context::GetInstance()->GetAudio()->GetAudioPlayer();
if (player == nullptr) {
return 0;
}
if (!player->IsInitialized()) {
return 0;
}
return player->GetSampleRate();
}
extern "C" uint32_t GameEngine_GetSamplesPerFrame() {
return SAMPLES_PER_FRAME;
}
// End
extern "C" float GameEngine_GetAspectRatio() {
return gfx_current_dimensions.aspect_ratio;
}
extern "C" uint32_t GameEngine_GetGameVersion() {
return 0x00000001;
}
static const char* sOtrSignature = "__OTR__";
extern "C" uint8_t GameEngine_OTRSigCheck(const char* data) {
if (data == nullptr) {
return 0;
}
return strncmp(data, sOtrSignature, strlen(sOtrSignature)) == 0;
}
extern "C" void GameEngine_GetTextureInfo(const char* path, int32_t* width, int32_t* height, float* scale, bool* custom) {
if(GameEngine_OTRSigCheck(path) != 1){
*custom = false;
return;
}
std::shared_ptr<Fast::Texture> tex = std::static_pointer_cast<Fast::Texture>(
Ship::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(path));
*width = tex->Width;
*height = tex->Height;
*scale = tex->VPixelScale;
*custom = tex->Flags & (1 << 0);
}
extern "C" float __cosf(float angle) throw() {
return cosf(angle);
}
extern "C" float __sinf(float angle) throw() {
return sinf(angle);
}
extern "C" float SIN_DEG(float angle) {
return __sinf(M_DTOR * angle);
}
extern "C" float COS_DEG(float angle) {
return __cosf(M_DTOR * angle);
}
struct TimedEntry {
uint64_t duration;
TimerAction action;
int32_t* address;
int32_t value;
bool active;
};
std::vector<TimedEntry> gTimerTasks;
uint64_t Timer_GetCurrentMillis() {
return SDL_GetTicks();
}
extern "C" s32 Timer_CreateTask(u64 time, TimerAction action, s32* address, s32 value) {
const auto millis = Timer_GetCurrentMillis();
TimedEntry entry = {
.duration = millis + CYCLES_TO_MSEC_PC(time),
.action = action,
.address = address,
.value = value,
.active = true,
};
gTimerTasks.push_back(entry);
return gTimerTasks.size() - 1;
}
extern "C" void Timer_Increment(int32_t* address, int32_t value) {
*address += value;
}
extern "C" void Timer_SetValue(int32_t* address, int32_t value) {
*address = value;
}
void Timer_CompleteTask(TimedEntry& task) {
if (task.action != nullptr) {
task.action(task.address, task.value);
}
task.active = false;
}
extern "C" void Timer_Update() {
if (gTimerTasks.empty()) {
return;
}
const auto millis = Timer_GetCurrentMillis();
for (auto& task : gTimerTasks) {
if (task.active && millis >= task.duration) {
Timer_CompleteTask(task);
}
}
}
// Gets the width of the main ImGui window
extern "C" uint32_t OTRGetCurrentWidth() {
return GameEngine::Instance->context->GetWindow()->GetWidth();
}
// Gets the height of the main ImGui window
extern "C" uint32_t OTRGetCurrentHeight() {
return GameEngine::Instance->context->GetWindow()->GetHeight();
}
extern "C" float OTRGetAspectRatio() {
return gfx_current_dimensions.aspect_ratio;
}
extern "C" float OTRGetHUDAspectRatio() {
if (CVarGetInteger("gHUDAspectRatio.Enabled", 0) == 0 || CVarGetInteger("gHUDAspectRatio.X", 0) == 0 || CVarGetInteger("gHUDAspectRatio.Y", 0) == 0)
{
return OTRGetAspectRatio();
}
return ((float)CVarGetInteger("gHUDAspectRatio.X", 1) / (float)CVarGetInteger("gHUDAspectRatio.Y", 1));
}
extern "C" float OTRGetDimensionFromLeftEdge(float v) {
return (gfx_native_dimensions.width / 2 - gfx_native_dimensions.height / 2 * OTRGetAspectRatio() + (v));
}
extern "C" float OTRGetDimensionFromRightEdge(float v) {
return (gfx_native_dimensions.width / 2 + gfx_native_dimensions.height / 2 * OTRGetAspectRatio() -
(gfx_native_dimensions.width - v));
}
extern "C" float OTRGetDimensionFromLeftEdgeForcedAspect(float v, float aspectRatio) {
return (gfx_native_dimensions.width / 2 - gfx_native_dimensions.height / 2 * (aspectRatio > 0 ? aspectRatio : OTRGetAspectRatio()) + (v));
}
extern "C" float OTRGetDimensionFromRightEdgeForcedAspect(float v, float aspectRatio) {
return (gfx_native_dimensions.width / 2 + gfx_native_dimensions.height / 2 * (aspectRatio > 0 ? aspectRatio : OTRGetAspectRatio()) -
(gfx_native_dimensions.width - v));
}
extern "C" float OTRGetDimensionFromLeftEdgeOverride(float v) {
return OTRGetDimensionFromLeftEdgeForcedAspect(v, OTRGetHUDAspectRatio());
}
extern "C" float OTRGetDimensionFromRightEdgeOverride(float v) {
return OTRGetDimensionFromRightEdgeForcedAspect(v, OTRGetHUDAspectRatio());
}
// Gets the width of the current render target area
extern "C" uint32_t OTRGetGameRenderWidth() {
return gfx_current_dimensions.width;
}
// Gets the height of the current render target area
extern "C" uint32_t OTRGetGameRenderHeight() {
return gfx_current_dimensions.height;
}
extern "C" int16_t OTRGetRectDimensionFromLeftEdge(float v) {
return ((int) floorf(OTRGetDimensionFromLeftEdge(v)));
}
extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) {
return ((int) ceilf(OTRGetDimensionFromRightEdge(v)));
}
extern "C" int16_t OTRGetRectDimensionFromLeftEdgeForcedAspect(float v, float aspectRatio) {
return ((int) floorf(OTRGetDimensionFromLeftEdgeForcedAspect(v, aspectRatio)));
}
extern "C" int16_t OTRGetRectDimensionFromRightEdgeForcedAspect(float v, float aspectRatio) {
return ((int) ceilf(OTRGetDimensionFromRightEdgeForcedAspect(v, aspectRatio)));
}
extern "C" int16_t OTRGetRectDimensionFromLeftEdgeOverride(float v) {
return OTRGetRectDimensionFromLeftEdgeForcedAspect(v, OTRGetHUDAspectRatio());
}
extern "C" int16_t OTRGetRectDimensionFromRightEdgeOverride(float v) {
return OTRGetRectDimensionFromRightEdgeForcedAspect(v, OTRGetHUDAspectRatio());
}
extern "C" int32_t OTRConvertHUDXToScreenX(int32_t v) {
float gameAspectRatio = gfx_current_dimensions.aspect_ratio;
int32_t gameHeight = gfx_current_dimensions.height;
int32_t gameWidth = gfx_current_dimensions.width;
float hudAspectRatio = 4.0f / 3.0f;
int32_t hudHeight = gameHeight;
int32_t hudWidth = hudHeight * hudAspectRatio;
float hudScreenRatio = (hudWidth / 320.0f);
float hudCoord = v * hudScreenRatio;
float gameOffset = (gameWidth - hudWidth) / 2;
float gameCoord = hudCoord + gameOffset;
float gameScreenRatio = (320.0f / gameWidth);
float screenScaledCoord = gameCoord * gameScreenRatio;
int32_t screenScaledCoordInt = screenScaledCoord;
return screenScaledCoordInt;
}
extern "C" void* GameEngine_Malloc(size_t size) {
MemoryPool.push_back(new uint8_t[size]);
return (void*) MemoryPool.back();
}
extern "C" void GameEngine_Free(void* ptr) {
for (auto it = MemoryPool.begin(); it != MemoryPool.end(); ++it) {
if (*it == ptr) {
free(ptr);
MemoryPool.erase(it);
break;
}
}
}