Starship/src/port/Engine.h
Alejandro Asenjo Nitti 54a4d76b6f
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Bump LUS (#191)
* Bump LUS (#190)

* Bump LUS

* Disabled shader-based linear conversion on metal

* Fixed missing mInterpolationIndex

* Bump LUS

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Co-authored-by: KiritoDv <kiritodev01@gmail.com>

* restore console

* bump LUS

* Reverted linear conversion on shader

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Co-authored-by: KiritoDv <kiritodev01@gmail.com>
2025-04-18 04:22:13 -03:00

91 lines
No EOL
3.1 KiB
C++

#pragma once
#define LOAD_ASSET(path) (path == NULL ? NULL : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
typedef enum {
SF64_VER_US = 0x94F1D5A7,
SF64_VER_EU = 0x6EE9ADE7,
SF64_VER_JP = 0x3728D3E1
} SF64Version;
#ifdef __cplusplus
#include <vector>
#include <SDL2/SDL.h>
#include <Fast3D/interpreter.h>
#include "libultraship/src/Context.h"
#ifndef IDYES
#define IDYES 6
#endif
#ifndef IDNO
#define IDNO 7
#endif
class GameEngine {
public:
static GameEngine* Instance;
std::shared_ptr<Ship::Context> context;
GameEngine();
void StartFrame() const;
static bool GenAssetFile(bool exitOnFail = true);
static void Create();
static void HandleAudioThread();
static void StartAudioFrame();
static void EndAudioFrame();
static void AudioInit();
static void AudioExit();
static void RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements);
static void Destroy();
static uint32_t GetInterpolationFPS();
static uint32_t GetInterpolationFrameCount();
static void ProcessGfxCommands(Gfx* commands);
static int ShowYesNoBox(const char* title, const char* box);
static void ShowMessage(const char* title, const char* message, SDL_MessageBoxFlags type = SDL_MESSAGEBOX_ERROR);
static bool HasVersion(SF64Version ver);
};
Fast::Interpreter* GameEngine_GetInterpreter();
#define memallocn(type, n) (type*) GameEngine_Malloc(sizeof(type) * n)
#define memalloc(type) memallocn(type, 1)
extern "C" {
#else
#include <stdint.h>
#define memalloc(size) GameEngine_Malloc(size)
#endif
void* GameEngine_Malloc(size_t size);
bool GameEngine_HasVersion(SF64Version ver);
void GameEngine_ProcessGfxCommands(Gfx* commands);
float GameEngine_GetAspectRatio();
uint8_t GameEngine_OTRSigCheck(const char* imgData);
uint32_t OTRGetCurrentWidth(void);
uint32_t OTRGetCurrentHeight(void);
float OTRGetHUDAspectRatio();
int32_t OTRConvertHUDXToScreenX(int32_t v);
float OTRGetDimensionFromLeftEdge(float v);
float OTRGetDimensionFromRightEdge(float v);
int16_t OTRGetRectDimensionFromLeftEdge(float v);
int16_t OTRGetRectDimensionFromRightEdge(float v);
float OTRGetDimensionFromLeftEdgeForcedAspect(float v, float aspectRatio);
float OTRGetDimensionFromRightEdgeForcedAspect(float v, float aspectRatio);
int16_t OTRGetRectDimensionFromLeftEdgeForcedAspect(float v, float aspectRatio);
int16_t OTRGetRectDimensionFromRightEdgeForcedAspect(float v, float aspectRatio);
float OTRGetDimensionFromLeftEdgeOverride(float v);
float OTRGetDimensionFromRightEdgeOverride(float v);
int16_t OTRGetRectDimensionFromLeftEdgeOverride(float v);
int16_t OTRGetRectDimensionFromRightEdgeOverride(float v);
uint32_t OTRGetGameRenderWidth();
uint32_t OTRGetGameRenderHeight();
void* GameEngine_Malloc(size_t size);
void GameEngine_GetTextureInfo(const char* path, int32_t* width, int32_t* height, float* scale, bool* custom);
void gDPSetTileSizeInterp(Gfx* pkt, int t, float uls, float ult, float lrs, float lrt);
uint32_t GameEngine_GetInterpolationFrameCount();
#ifdef __cplusplus
}
#endif