Fix Collision issues.

This commit is contained in:
Sonic Dreamcaster 2025-01-04 16:20:18 -03:00
parent 20a93a5dcb
commit ea4e2aea4b

View file

@ -654,7 +654,9 @@ bool PlayerShot_CheckPolyCollision(PlayerShot* shot, ObjectId objId, Object* obj
}
return false;
}
// return false;
#ifdef AVOID_UB
return false;
#endif
}
void PlayerShot_ApplyDamageToActor(PlayerShot* shot, Actor* actor, s32 hitIndex) {