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Actor Docs (#270)
* Docs * actor timer_04C -> work_04C * Actor & Boss unk_04A -> work_04A * actor & boss unk_048 -> work_048 * actor & boss unk_046 -> work_046 * boss unk_044 -> work_044 * actor event docs * ActorEvent docs * name all Event Actor IDs * EVID names in EventActorInfo comments * refactor EVC_PASSED_ALL_RINGS by @inspectredc * clarification comment * some option docs * audio enums and macros * some audio renamings
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@ -87,7 +87,7 @@ void Cutscene_DrawGreatFox(void);
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// fox_display
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void Display_ArwingWings(ArwingInfo*);
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void Display_DrawEngineGlow(s32);
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void Display_DrawEngineGlow(EngineGlowColor);
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void Display_SetupPlayerSfxPos(Player*);
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void Display_Update(void);
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@ -112,7 +112,7 @@ void CoBuilding9_Draw(Scenery*);
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void CoBuilding10_Draw(Scenery*);
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void ActorDebris_Draw(Actor*);
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void Actor_DrawEngineAndContrails(Actor*);
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void Actor_DrawEngineGlow(Actor*, s32);
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void Actor_DrawEngineGlow(Actor*, EngineGlowColor);
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void ActorTeamArwing_Draw(Actor*);
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void MeMolarRock_Draw(Actor*);
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void MeMeteor2_Draw(MeMeteor2*);
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