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Docs update, added list of all SFX Ids used in the game. (#217)
* docs * format * format plz * stuff * more stuff * more names and such * torch update
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59 changed files with 1307 additions and 917 deletions
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@ -23,7 +23,7 @@ bool AllRange_PlayMessage(u16*, RadioCharacterId);
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void AllRange_GreatFoxRepair(Player*);
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void AllRange_ClearRadio(void);
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void func_360_8002EE64(Actor* this);
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void func_360_8002F180(void);
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void ActorAllRange_SpawnTeam(void);
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void ActorAllRange_PlayMessage(u16* msg, RadioCharacterId character);
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void func_360_8002F69C(Actor*);
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void func_360_8002FC00(Actor*);
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@ -83,13 +83,13 @@ void Cutscene_LevelComplete(Player*);
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void Cutscene_UTurn(Player*);
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void Cutscene_KillPlayer(Player* player);
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void Cutscene_PlayerDown(Player*);
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void func_demo_8004F8AC(Actor*);
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void func_demo_8004FEC0(Actor*);
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void func_demo_800515C4(void);
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void Actor195_Update(Actor*);
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void Actor195_Draw(Actor*);
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void Cutscene_DrawGreatFox(void);
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// fox_display
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void func_display_80053658(WingInfo*);
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void func_display_8005465C(s32);
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void Play_DrawEngineGlow(s32);
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void func_display_80057814(Player*);
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void Play_Draw(void);
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@ -113,8 +113,8 @@ void FogShadow_Draw(Sprite*);
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void func_edisplay_80059F68(Object_80*);
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void func_edisplay_80059FDC(Object_80*);
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void Actor189_Draw(Actor*);
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void func_edisplay_8005ADAC(Actor*);
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void func_edisplay_8005B1E8(Actor*, s32);
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void Actor_DrawEngineAndContrails(Actor*);
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void Actor_DrawEngineGlow(Actor*, s32);
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void func_edisplay_8005B388(Actor*);
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void func_edisplay_8005B6A4(Actor*);
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void func_edisplay_8005B71C(Actor*);
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@ -154,7 +154,7 @@ void Effect_Initialize(Effect*);
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void func_enmy_80061B68(void);
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void func_enmy_80061CD0(void);
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void func_enmy_80061E48(Actor* , f32 , f32 , f32 );
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void func_enmy_80061F0C(Actor* , ObjectInit* , s32 );
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void ActorEvent_Load(Actor* , ObjectInit* , s32 );
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void Object_Load(ObjectInit* , f32 , f32 , f32 , f32 );
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void func_enmy_80062568(void);
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void func_enmy_80062B60(f32 xPos, f32 zPos, s32 state, f32 scale);
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@ -226,9 +226,9 @@ void Actor189_Update(Actor*);
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void Obj39_Update(Object_80*);
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void func_enmy2_8006ECBC(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
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void func_enmy2_8006EEFC(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
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void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 arg4, f32 arg5, f32 arg6, f32 xRot, f32 yRot,
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void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
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f32 zRot);
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void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 arg3);
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void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
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void ActorEvent_8006F254(Actor*);
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void ActorEvent_Update(Actor*);
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s32 Obj111_Draw(Object_80*);
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@ -273,7 +273,6 @@ void func_effect_8007953C(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
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void func_effect_800795AC(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
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void func_effect_80079618(f32 xPos, f32 yPos, f32 zPos, f32 scale2);
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void func_effect_8007968C(Effect*);
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bool func_effect_800798C4(s32 , Gfx** , Vec3f* , Vec3f* , void* ); //OverrideLimbDraw
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void func_effect_800798F0(Effect* );
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void func_effect_8007A28C(Effect* );
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void func_effect_8007A3C0(Effect* );
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@ -454,7 +453,7 @@ void func_play_800A5D6C(void);
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void func_play_800A5EBC(void);
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void func_play_800A5FA0(f32* , u32 , s32 );
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void func_play_800A6070(f32* , u32 );
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void func_play_800A6148(void);
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void Play_ClearObjectData(void);
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void func_play_800A69F8(s32 , f32 , f32 , f32 );
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void Player_ApplyDamage(Player* player, s32 direction, s32 damage);
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bool func_play_800A73E4(f32* , s32* , f32 xPos, f32 yPos, f32 zPos);
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@ -505,8 +504,6 @@ void OvlMenu_CallFunction(u32, void*);
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void Map_8019E8D0(void);
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void Venom1_80198414(void);
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// s32 Venom1_801937F4(s32, Gfx**, Vec3f*, Vec3f*, void*);
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// void Venom1_80193D64(s32, Vec3f*, void*);
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void Ending_8018A96C(void);
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void Ending_8018AAC4(void);
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