disable texture interpolation in aquas floor and surface for now

This commit is contained in:
Sonic Dreamcaster 2025-04-03 13:16:41 -03:00
parent 751ecd3e7b
commit 996d212120

View file

@ -1712,6 +1712,7 @@ void Background_DrawGround(void) {
32); 32);
gDPSetTextureImage(gMasterDisp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, SEGMENTED_TO_VIRTUAL(D_AQ_600AB68)); gDPSetTextureImage(gMasterDisp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, SEGMENTED_TO_VIRTUAL(D_AQ_600AB68));
#ifdef TEXTURE_INTERPOLATION_FIX_PENDING
int interpolatedFrames = GameEngine_GetInterpolationFrameCount(); int interpolatedFrames = GameEngine_GetInterpolationFrameCount();
temp_s0 = fabsf(Math_ModF(2.0f * (gPathTexScroll * 0.2133333f), 128.0f)); temp_s0 = fabsf(Math_ModF(2.0f * (gPathTexScroll * 0.2133333f), 128.0f));
@ -1736,6 +1737,13 @@ void Background_DrawGround(void) {
yScroll += inc >= 0 ? inc : -inc; yScroll += inc >= 0 ? inc : -inc;
yScroll = fabs(Math_ModF(yScroll, 128.0f)); yScroll = fabs(Math_ModF(yScroll, 128.0f));
} }
#else
temp_s0 = fabsf(Math_ModF(2.0f * (gPathTexScroll * 0.2133333f), 128.0f));
temp_fv0 = Math_ModF((10000.0f - gPlayer[gPlayerNum].xPath) * 0.32f, 128.0f);
gDPSetupTile(gMasterDisp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, temp_fv0, temp_s0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
#endif
// CENTER FAR // CENTER FAR
Matrix_Push(&gGfxMatrix); Matrix_Push(&gGfxMatrix);
@ -1788,6 +1796,7 @@ void Background_DrawGround(void) {
32); 32);
gDPSetTextureImage(gMasterDisp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, SEGMENTED_TO_VIRTUAL(D_AQ_602ACC0)); gDPSetTextureImage(gMasterDisp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, SEGMENTED_TO_VIRTUAL(D_AQ_602ACC0));
#ifdef TEXTURE_INTERPOLATION_FIX_PENDING
int interpolatedFrames = GameEngine_GetInterpolationFrameCount(); int interpolatedFrames = GameEngine_GetInterpolationFrameCount();
temp_s0 = fabsf(Math_ModF(2.0f * (gPathTexScroll * 0.2133333f), 128.0f)); temp_s0 = fabsf(Math_ModF(2.0f * (gPathTexScroll * 0.2133333f), 128.0f));
@ -1812,6 +1821,13 @@ void Background_DrawGround(void) {
yScroll += inc >= 0 ? inc : -inc; yScroll += inc >= 0 ? inc : -inc;
yScroll = fabs(Math_ModF(yScroll, 128.0f)); yScroll = fabs(Math_ModF(yScroll, 128.0f));
} }
#else
temp_s0 = fabsf(Math_ModF(2.0f * (gPathTexScroll * 0.2133333f), 128.0f));
temp_fv0 = Math_ModF((10000.0f - gPlayer[gPlayerNum].xPath) * 0.32f, 128.0f);
gDPSetupTile(gMasterDisp++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, temp_fv0, temp_s0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 5, 5, G_TX_NOLOD, G_TX_NOLOD);
#endif
if (gAqDrawMode != 0) { if (gAqDrawMode != 0) {
RCP_SetupDL(&gMasterDisp, SETUPDL_47); RCP_SetupDL(&gMasterDisp, SETUPDL_47);