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Event opcodes documented, more all range stuff (#229)
* stuff * Torch1 * dark link
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40 changed files with 1075 additions and 1043 deletions
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@ -24,8 +24,8 @@ void AllRange_ClearRadio(void);
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void func_360_8002EE64(Actor* this);
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void ActorAllRange_SpawnTeam(void);
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void ActorAllRange_PlayMessage(u16* msg, RadioCharacterId character);
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void func_360_8002F69C(Actor*);
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void func_360_8002FC00(Actor*);
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void ActorAllRange_UpdateStarWolfEvents(Actor*);
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void ActorAllRange_UpdateEvemyEvents(Actor*);
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void ActorAllRange_ApplyDamage(Actor*);
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bool func_360_80031900(Actor*);
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void ActorAllRange_Update(Actor* this);
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@ -223,9 +223,9 @@ void Scenery42_Update(Scenery*);
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void Actor196_Update(Actor*);
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void Actor189_Update(Actor*);
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void MeteoTunnel_Update(Scenery*);
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void func_enmy2_8006ECBC(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
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void func_enmy2_8006EEFC(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
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void func_enmy2_8006EFA0(s32 unk0E4, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
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void Actor_SetupPlayerShot(PlayerShotId, PlayerShot*, s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
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void Actor_SpawnPlayerLaser(s32, f32, f32, f32, f32, f32, f32, f32, f32, f32);
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void Actor_SpawnGreatFoxLaser(s32 actorId, f32 xPos, f32 yPos, f32 zPos, f32 xVel, f32 yVel, f32 zVel, f32 xRot, f32 yRot,
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f32 zRot);
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void ActorEvent_8006F0D8(f32 xPos, f32 yPos, f32 zPos, f32 scale1);
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void ActorEvent_8006F254(Actor*);
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