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Add option to invert Y axis
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parent
28e31cfe3d
commit
874097614a
4 changed files with 19 additions and 6 deletions
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@ -3699,7 +3699,9 @@ void Player_MoveArwing360(Player* player) {
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gPlayerTurnStickMod = 0.68f;
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sp7C = -gInputPress->stick_x;
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sp78 = gInputPress->stick_y;
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s8 YAxisMult = CVarGetInteger("gInvertYAxis", 0) ? -1 : 1;
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sp78 = gInputPress->stick_y * YAxisMult;
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Math_SmoothStepToAngle(&player->aerobaticPitch, 0.0f, 0.1f, 5.0f, 0.01f);
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Matrix_RotateZ(gCalcMatrix, -player->zRotBank * M_DTOR, MTXF_NEW);
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@ -3945,7 +3947,9 @@ void Player_MoveArwingOnRails(Player* player) {
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}
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stickX = -gInputPress->stick_x;
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stickY = +gInputPress->stick_y;
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s8 YAxisMult = CVarGetInteger("gInvertYAxis", 0) ? -1 : 1;
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stickY = gInputPress->stick_y * YAxisMult;
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Math_SmoothStepToAngle(&player->aerobaticPitch, 0.0f, 0.1f, 5.0f, 0.01f);
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@ -380,7 +380,8 @@ void func_tank_80044868(Player* player) {
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f32 stickTilt;
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f32 sp2C;
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stickTilt = (gInputPress->stick_y * 0.7f) - 8.0f;
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s8 YAxisMult = CVarGetInteger("gInvertYAxis", 0) ? -1 : 1;
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stickTilt = (gInputPress->stick_y * 0.7f * YAxisMult) - 8.0f;
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if (stickTilt < -40.0f) {
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stickTilt = -40.0f;
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}
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@ -664,7 +665,9 @@ void func_tank_80045678(Player* player) {
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AUDIO_PLAY_SFX(NA_SE_TANK_GO_UP, player->sfxSource, 0);
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}
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player->zRotBank += ((__cosf(gGameFrameCount * M_DTOR * 8.0f) * 10.0f) - player->zRotBank) * 0.1f;
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temp = -gInputPress->stick_y;
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s8 YAxisMult = CVarGetInteger("gInvertYAxis", 0) ? -1 : 1;
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temp = -gInputPress->stick_y * YAxisMult;
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Math_SmoothStepToF(&player->rot.x, temp * 0.3f, 0.05f, 5.0f, 0.00001f);
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Math_SmoothStepToF(&player->boostSpeed, 15.0f, 0.5f, 5.0f, 0.0f);
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Math_SmoothStepToF(&player->rot.z, 0.0f, 0.1f, 5.0f, 0.00001f);
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@ -803,7 +803,8 @@ void Aquas_801AA4BC(Player* player) {
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void Aquas_UpdateCamera(Player* player) {
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f32 stickX = +gInputPress->stick_x;
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f32 stickY = -gInputPress->stick_y;
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s8 YAxisMult = CVarGetInteger("gInvertYAxis", 0) ? -1 : 1;
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f32 stickY = -gInputPress->stick_y * YAxisMult;
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f32 zRot;
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if (player->state != PLAYERSTATE_ACTIVE) {
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@ -877,7 +878,9 @@ void Aquas_BlueMarineMove(Player* player) {
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Aquas_801A8E30();
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stickX = -gInputPress->stick_x;
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stickY = +gInputPress->stick_y;
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s8 YAxisMult = CVarGetInteger("gInvertYAxis", 0) ? -1 : 1;
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stickY = +gInputPress->stick_y * YAxisMult;
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gPlayerTurnStickMod = 0.68f;
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@ -186,6 +186,9 @@ void DrawSettingsMenu(){
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.format = "%.1fx",
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});
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}
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UIWidgets::CVarCheckbox("Invert Y Axis", "gInvertYAxis",{
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.tooltip = "Inverts the Y axis for controlling vehicles"
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});
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ImGui::EndMenu();
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}
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