Fixed all remaining compilation issues

This commit is contained in:
KiritoDv 2024-05-20 22:29:07 -06:00 committed by Sonic Dreamcaster
parent 4c37fa4369
commit 69cfe9b2c4
65 changed files with 579 additions and 732 deletions

View file

@ -1,6 +1,6 @@
#include "Engine.h"
#include "ui/ImguiUI.h"
#include "ZAPDUtils/Utils/StringHelper.h"
#include "StringHelper.h"
#include "libultraship/src/Context.h"
#include "resource/type/ResourceType.h"
#include "resource/importers/AnimFactory.h"
@ -17,6 +17,13 @@
#include "resource/importers/SkeletonFactory.h"
#include "resource/importers/Vec3fFactory.h"
#include "resource/importers/Vec3sFactory.h"
#include <Fast3D/Fast3dWindow.h>
#include <DisplayListFactory.h>
#include <TextureFactory.h>
#include <MatrixFactory.h>
#include <ArrayFactory.h>
#include <BlobFactory.h>
#include <VertexFactory.h>
#include <Fast3D/gfx_pc.h>
#include <Fast3D/gfx_rendering_api.h>
@ -25,6 +32,7 @@
#include <utility>
extern "C" {
extern uint16_t gFPS;
float gInterpolationStep = 0.0f;
#include <sf64thread.h>
#include <macros.h>
@ -34,13 +42,13 @@ GameEngine* GameEngine::Instance;
GameEngine::GameEngine() {
std::vector<std::string> OTRFiles;
if (const std::string cube_path = LUS::Context::GetPathRelativeToAppDirectory("sp.otr"); std::filesystem::exists(cube_path)) {
if (const std::string cube_path = Ship::Context::GetPathRelativeToAppDirectory("starship.otr"); std::filesystem::exists(cube_path)) {
OTRFiles.push_back(cube_path);
}
if (const std::string sm64_otr_path = LUS::Context::GetPathRelativeToAppBundle("sm64.otr"); std::filesystem::exists(sm64_otr_path)) {
if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppBundle("sm64.otr"); std::filesystem::exists(sm64_otr_path)) {
OTRFiles.push_back(sm64_otr_path);
}
if (const std::string patches_path = LUS::Context::GetPathRelativeToAppDirectory("mods"); !patches_path.empty() && std::filesystem::exists(patches_path)) {
if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods"); !patches_path.empty() && std::filesystem::exists(patches_path)) {
if (std::filesystem::is_directory(patches_path)) {
for (const auto&p: std::filesystem::recursive_directory_iterator(patches_path)) {
if (StringHelper::IEquals(p.path().extension().string(), ".otr")) {
@ -50,7 +58,7 @@ GameEngine::GameEngine() {
}
}
this->context = LUS::Context::CreateInstance("Starship", "ship", "starship.cfg.json", OTRFiles, {}, 3);
this->context = Ship::Context::CreateInstance("Starship", "ship", "starship.cfg.json", OTRFiles, {}, 3);
auto loader = context->GetResourceManager()->GetResourceLoader();
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAnimV0>(), RESOURCE_FORMAT_BINARY, "Animation", static_cast<uint32_t>(SF64::ResourceType::AnimData), 0);
@ -58,7 +66,7 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryLimbV0>(), RESOURCE_FORMAT_BINARY, "Limb", static_cast<uint32_t>(SF64::ResourceType::Limb), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryMessageV0>(), RESOURCE_FORMAT_BINARY, "Message", static_cast<uint32_t>(SF64::ResourceType::Message), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryMessageLookupV0>(), RESOURCE_FORMAT_BINARY, "MessageTable", static_cast<uint32_t>(SF64::ResourceType::MessageTable), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryEnvSettingsV0>(), RESOURCE_FORMAT_BINARY, "EnvSettings", static_cast<uint32_t>(SF64::ResourceType::EnvSettings), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryEnvSettingsV0>(), RESOURCE_FORMAT_BINARY, "EnvSettings", static_cast<uint32_t>(SF64::ResourceType::Environment), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryObjectInitV0>(), RESOURCE_FORMAT_BINARY, "ObjectInit", static_cast<uint32_t>(SF64::ResourceType::ObjectInit), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryHitboxV0>(), RESOURCE_FORMAT_BINARY, "Hitbox", static_cast<uint32_t>(SF64::ResourceType::Hitbox), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryScriptV0>(), RESOURCE_FORMAT_BINARY, "Script", static_cast<uint32_t>(SF64::ResourceType::Script), 0);
@ -67,6 +75,13 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY, "Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY, "Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(), RESOURCE_FORMAT_BINARY, "GenericArray", static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY, "Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY, "Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 1);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY, "Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY, "DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY, "Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryArrayV0>(), RESOURCE_FORMAT_BINARY, "Array", static_cast<uint32_t>(LUS::ResourceType::Array), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY, "Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
}
void GameEngine::Create(){
@ -84,7 +99,7 @@ void GameEngine::Destroy(){
bool ShouldClearTextureCacheAtEndOfFrame = false;
void GameEngine::StartFrame() const{
using LUS::KbScancode;
using Ship::KbScancode;
const int32_t dwScancode = this->context->GetWindow()->GetLastScancode();
this->context->GetWindow()->SetLastScancode(-1);
@ -100,10 +115,6 @@ void GameEngine::StartFrame() const{
this->context->GetWindow()->StartFrame();
}
void GameEngine::ProcessFrame(void (*run_one_game_iter)()) const {
this->context->GetWindow()->MainLoop(run_one_game_iter);
}
void GameEngine::RunCommands(Gfx* Commands) {
gfx_run(Commands, {});
gfx_end_frame();
@ -115,13 +126,22 @@ void GameEngine::RunCommands(Gfx* Commands) {
}
void GameEngine::ProcessGfxCommands(Gfx* commands) {
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
if (wnd == nullptr) {
return;
}
gFPS = 30;
wnd->SetRendererUCode(UcodeHandlers::ucode_f3dex);
wnd->SetTargetFps(30);
wnd->SetMaximumFrameLatency(1);
RunCommands(commands);
Instance->context->GetWindow()->SetTargetFps(30);
Instance->context->GetWindow()->SetMaximumFrameLatency(1);
}
extern "C" uint32_t GameEngine_GetSampleRate() {
auto player = LUS::Context::GetInstance()->GetAudio()->GetAudioPlayer();
auto player = Ship::Context::GetInstance()->GetAudio()->GetAudioPlayer();
if (player == nullptr) {
return 0;
}