Rand fix for platforms other than Win64

This commit is contained in:
Sonic Dreamcaster 2025-03-08 00:13:26 -03:00
parent a8743658e0
commit 67d8ec2aef

View file

@ -13,18 +13,14 @@ f32 Math_ModF(f32 value, f32 mod) {
}
void Rand_Init(void) {
#if defined(__SWITCH__) || defined(__linux__)
sRandSeed1 = (s32) osGetTime() % 30000 + 1;
sRandSeed2 = (s32) osGetTime() % 30000 + 1;
sRandSeed3 = (s32) osGetTime() % 30000 + 1;
#else
sRandSeed1 = (s32) osGetTime() % 30000;
sRandSeed2 = (s32) osGetTime() % 30000;
sRandSeed3 = (s32) osGetTime() % 30000;
#endif
}
f32 Rand_ZeroOne(void) {
// LTODO: On these platforms, something corrupts the seeds, causing one of them to be 0.
// This is a workaround to circumvent this issue, that needs to be fixed.
#if defined(__SWITCH__) || defined(__linux__)
if ((sRandSeed1 == 0) || (sRandSeed2 == 0) || (sRandSeed2 == 0)) {
Rand_Init();