Aquas floor and surface comments

This commit is contained in:
Sonic Dreamcaster 2025-04-02 06:14:12 -03:00
parent 838d5521b7
commit 611a7ff417

View file

@ -1705,6 +1705,7 @@ void Background_DrawGround(void) {
sp1C0 = D_AQ_600AB10;
gSPFogPosition(gMasterDisp++, gFogNear, gFogFar);
// Top water surface:
if ((D_bg_8015F964 == 0) && ((gAqDrawMode == 0) || (gAqDrawMode == 2))) {
gDPLoadTileTexture(gMasterDisp++, SEGMENTED_TO_VIRTUAL(D_AQ_600AB68), G_IM_FMT_RGBA, G_IM_SIZ_16b, 32,
@ -1781,6 +1782,7 @@ void Background_DrawGround(void) {
Matrix_Pop(&gGfxMatrix);
}
// Bottom Water floor
if ((D_bg_8015F964 != 0) || (gAqDrawMode == 0)) {
gDPLoadTileTexture(gMasterDisp++, SEGMENTED_TO_VIRTUAL(D_AQ_602ACC0), G_IM_FMT_RGBA, G_IM_SIZ_16b, 32,
32);