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Bump LUS (#191)
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* Bump LUS (#190) * Bump LUS * Disabled shader-based linear conversion on metal * Fixed missing mInterpolationIndex * Bump LUS --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com> * restore console * bump LUS * Reverted linear conversion on shader --------- Co-authored-by: KiritoDv <kiritodev01@gmail.com>
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commit
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9 changed files with 59 additions and 49 deletions
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@ -1 +1 @@
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Subproject commit ec63c7390050c452b34c3f78be7499f88fae2636
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Subproject commit dda07c8ac6033ff98d37a05bc28406440c7769e4
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@ -258,7 +258,7 @@ void Background_DrawStarfield(void) {
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float originalWidth = currentScreenWidth / 3;
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float originalAspect = originalWidth / (currentScreenHeight / 3);
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float renderMaskWidth = originalWidth * (OTRGetAspectRatio() / originalAspect);
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float renderMaskWidth = originalWidth * (GameEngine_GetAspectRatio() / originalAspect);
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float marginX = (currentScreenWidth - renderMaskWidth) / 2;
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float renderMaskHeight = currentScreenHeight / 3;
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@ -41,7 +41,7 @@
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#include "port/patches/DisplayListPatch.h"
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#include "port/mods/PortEnhancements.h"
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#include <Fast3D/gfx_pc.h>
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#include <Fast3D/interpreter.h>
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#include <filesystem>
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#ifdef __SWITCH__
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@ -453,14 +453,16 @@ void GameEngine::RunCommands(Gfx* Commands, const std::vector<std::unordered_map
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return;
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}
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auto interpreter = wnd->GetInterpreterWeak().lock().get();
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// Process window events for resize, mouse, keyboard events
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wnd->HandleEvents();
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gInterpolationIndex = 0;
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interpreter->mInterpolationIndex = 0;
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for (const auto& m : mtx_replacements) {
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wnd->DrawAndRunGraphicsCommands(Commands, m);
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gInterpolationIndex++;
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interpreter->mInterpolationIndex++;
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}
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bool curAltAssets = CVarGetInteger("gEnhancements.Mods.AlternateAssets", 0);
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@ -616,8 +618,16 @@ extern "C" uint32_t GameEngine_GetSamplesPerFrame() {
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// End
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Fast::Interpreter* GameEngine_GetInterpreter() {
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return static_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow())
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->GetInterpreterWeak()
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.lock()
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.get();
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}
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extern "C" float GameEngine_GetAspectRatio() {
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return gfx_current_dimensions.aspect_ratio;
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auto interpreter = GameEngine_GetInterpreter();
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return interpreter->mCurDimensions.aspect_ratio;
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}
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extern "C" uint32_t GameEngine_GetGameVersion() {
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@ -730,34 +740,33 @@ extern "C" uint32_t OTRGetCurrentHeight() {
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return GameEngine::Instance->context->GetWindow()->GetHeight();
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}
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extern "C" float OTRGetAspectRatio() {
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return gfx_current_dimensions.aspect_ratio;
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}
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extern "C" float OTRGetHUDAspectRatio() {
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if (CVarGetInteger("gHUDAspectRatio.Enabled", 0) == 0 || CVarGetInteger("gHUDAspectRatio.X", 0) == 0 || CVarGetInteger("gHUDAspectRatio.Y", 0) == 0)
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{
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return OTRGetAspectRatio();
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if (CVarGetInteger("gHUDAspectRatio.Enabled", 0) == 0 || CVarGetInteger("gHUDAspectRatio.X", 0) == 0 || CVarGetInteger("gHUDAspectRatio.Y", 0) == 0) {
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return GameEngine_GetAspectRatio();
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}
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return ((float)CVarGetInteger("gHUDAspectRatio.X", 1) / (float)CVarGetInteger("gHUDAspectRatio.Y", 1));
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}
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extern "C" float OTRGetDimensionFromLeftEdge(float v) {
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return (gfx_native_dimensions.width / 2 - gfx_native_dimensions.height / 2 * OTRGetAspectRatio() + (v));
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auto interpreter = GameEngine_GetInterpreter();
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return (interpreter->mNativeDimensions.width / 2 - interpreter->mNativeDimensions.height / 2 * interpreter->mCurDimensions.aspect_ratio + (v));
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}
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extern "C" float OTRGetDimensionFromRightEdge(float v) {
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return (gfx_native_dimensions.width / 2 + gfx_native_dimensions.height / 2 * OTRGetAspectRatio() -
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(gfx_native_dimensions.width - v));
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auto interpreter = GameEngine_GetInterpreter();
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return (interpreter->mNativeDimensions.width / 2 + interpreter->mNativeDimensions.height / 2 * interpreter->mCurDimensions.aspect_ratio -
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(interpreter->mNativeDimensions.width - v));
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}
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extern "C" float OTRGetDimensionFromLeftEdgeForcedAspect(float v, float aspectRatio) {
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return (gfx_native_dimensions.width / 2 - gfx_native_dimensions.height / 2 * (aspectRatio > 0 ? aspectRatio : OTRGetAspectRatio()) + (v));
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auto interpreter = GameEngine_GetInterpreter();
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return (interpreter->mNativeDimensions.width / 2 - interpreter->mNativeDimensions.height / 2 * (aspectRatio > 0 ? aspectRatio : interpreter->mCurDimensions.aspect_ratio) + (v));
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}
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extern "C" float OTRGetDimensionFromRightEdgeForcedAspect(float v, float aspectRatio) {
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return (gfx_native_dimensions.width / 2 + gfx_native_dimensions.height / 2 * (aspectRatio > 0 ? aspectRatio : OTRGetAspectRatio()) -
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(gfx_native_dimensions.width - v));
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auto interpreter = GameEngine_GetInterpreter();
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return (interpreter->mNativeDimensions.width / 2 + interpreter->mNativeDimensions.height / 2 * (aspectRatio > 0 ? aspectRatio : interpreter->mCurDimensions.aspect_ratio) -
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(interpreter->mNativeDimensions.width - v));
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}
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extern "C" float OTRGetDimensionFromLeftEdgeOverride(float v) {
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@ -770,12 +779,14 @@ extern "C" float OTRGetDimensionFromRightEdgeOverride(float v) {
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// Gets the width of the current render target area
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extern "C" uint32_t OTRGetGameRenderWidth() {
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return gfx_current_dimensions.width;
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auto interpreter = GameEngine_GetInterpreter();
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return interpreter->mCurDimensions.width;
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}
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// Gets the height of the current render target area
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extern "C" uint32_t OTRGetGameRenderHeight() {
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return gfx_current_dimensions.height;
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auto interpreter = GameEngine_GetInterpreter();
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return interpreter->mCurDimensions.height;
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}
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extern "C" int16_t OTRGetRectDimensionFromLeftEdge(float v) {
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@ -803,9 +814,10 @@ extern "C" int16_t OTRGetRectDimensionFromRightEdgeOverride(float v) {
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}
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extern "C" int32_t OTRConvertHUDXToScreenX(int32_t v) {
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float gameAspectRatio = gfx_current_dimensions.aspect_ratio;
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int32_t gameHeight = gfx_current_dimensions.height;
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int32_t gameWidth = gfx_current_dimensions.width;
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auto interpreter = GameEngine_GetInterpreter();
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float gameAspectRatio = interpreter->mCurDimensions.aspect_ratio;
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int32_t gameHeight = interpreter->mCurDimensions.height;
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int32_t gameWidth = interpreter->mCurDimensions.width;
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float hudAspectRatio = 4.0f / 3.0f;
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int32_t hudHeight = gameHeight;
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int32_t hudWidth = hudHeight * hudAspectRatio;
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@ -12,7 +12,7 @@ typedef enum {
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#ifdef __cplusplus
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#include <vector>
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#include <SDL2/SDL.h>
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#include <Fast3D/gfx_pc.h>
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#include <Fast3D/interpreter.h>
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#include "libultraship/src/Context.h"
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#ifndef IDYES
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static bool HasVersion(SF64Version ver);
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};
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extern "C" void* GameEngine_Malloc(size_t size);
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Fast::Interpreter* GameEngine_GetInterpreter();
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#define memallocn(type, n) (type*) GameEngine_Malloc(sizeof(type) * n)
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#define memalloc(type) memallocn(type, 1)
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extern "C" {
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#else
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#include <stdint.h>
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#define memalloc(size) GameEngine_Malloc(size)
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#endif
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void* GameEngine_Malloc(size_t size);
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bool GameEngine_HasVersion(SF64Version ver);
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void GameEngine_ProcessGfxCommands(Gfx* commands);
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float GameEngine_GetAspectRatio();
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uint8_t GameEngine_OTRSigCheck(char* imgData);
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uint8_t GameEngine_OTRSigCheck(const char* imgData);
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uint32_t OTRGetCurrentWidth(void);
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uint32_t OTRGetCurrentHeight(void);
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float OTRGetAspectRatio(void);
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float OTRGetHUDAspectRatio();
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int32_t OTRConvertHUDXToScreenX(int32_t v);
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float OTRGetDimensionFromLeftEdge(float v);
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void GameEngine_GetTextureInfo(const char* path, int32_t* width, int32_t* height, float* scale, bool* custom);
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void gDPSetTileSizeInterp(Gfx* pkt, int t, float uls, float ult, float lrs, float lrt);
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uint32_t GameEngine_GetInterpolationFrameCount();
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#define memalloc(size) GameEngine_Malloc(size)
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#ifdef __cplusplus
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}
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#endif
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@ -3,8 +3,6 @@
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#include "Engine.h"
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#include "DisplayList.h"
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extern "C" uint8_t GameEngine_OTRSigCheck(const char* data);
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extern "C" void gSPDisplayList(Gfx* pkt, Gfx* dl) {
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char* imgData = (char*)dl;
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#include <libultraship.h>
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#include <Fast3D/gfx_pc.h>
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#include <Fast3D/interpreter.h>
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#include "Engine.h"
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extern "C" {
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#include <libultraship.h>
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#include <Fast3D/gfx_pc.h>
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extern "C" {
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}
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@ -9,7 +9,7 @@
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#include <imgui_internal.h>
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#include <libultraship/libultraship.h>
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#include <Fast3D/gfx_pc.h>
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#include <Fast3D/interpreter.h>
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#include "port/Engine.h"
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#include "port/notification/notification.h"
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#include "utils/StringHelper.h"
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@ -1,10 +1,11 @@
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#include "ResolutionEditor.h"
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#include "UIWidgets.h"
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#include "libultraship/src/Context.h"
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#include "port/Engine.h"
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#include <imgui.h>
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#include <libultraship/libultraship.h>
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#include <graphic/Fast3D/gfx_pc.h>
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#include <graphic/Fast3D/interpreter.h>
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/* Console Variables are grouped under gAdvancedResolution. (e.g. "gAdvancedResolution.Enabled")
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for (unsigned short i = 0; i < sizeof(setting); i++)
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update[i] = false;
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static short updateCountdown = 0;
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auto interpreter = GameEngine_GetInterpreter();
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short countdownStartingValue = CVarGetInteger("gInterpolationFPS", 60) / 2; // half of a second, in frames.
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// Initialise integer scale bounds.
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short integerScale_maximumBounds = 1; // can change when window is resized
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// This is mostly just for UX purposes, as Fit Automatically logic is part of LUS.
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if (((float)gfx_current_game_window_viewport.width / gfx_current_game_window_viewport.height) >
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((float)gfx_current_dimensions.width / gfx_current_dimensions.height)) {
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if (((float)interpreter->mGameWindowViewport.width / interpreter->mGameWindowViewport.height) >
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((float)interpreter->mCurDimensions.width / interpreter->mCurDimensions.height)) {
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// Scale to window height
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integerScale_maximumBounds = gfx_current_game_window_viewport.height / gfx_current_dimensions.height;
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integerScale_maximumBounds = interpreter->mGameWindowViewport.height / interpreter->mCurDimensions.height;
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} else {
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// Scale to window width
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integerScale_maximumBounds = gfx_current_game_window_viewport.width / gfx_current_dimensions.width;
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integerScale_maximumBounds = interpreter->mGameWindowViewport.width / interpreter->mCurDimensions.width;
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}
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// Lower-clamping maximum bounds value to 1 is no-longer necessary as that's accounted for in LUS.
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// Letting it go below 1 in this Editor will even allow for checking if screen bounds are being exceeded.
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}
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}
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// Resolution visualiser
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ImGui::Text("Viewport dimensions: %d x %d", gfx_current_game_window_viewport.width,
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gfx_current_game_window_viewport.height);
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ImGui::Text("Internal resolution: %d x %d", gfx_current_dimensions.width, gfx_current_dimensions.height);
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ImGui::Text("Viewport dimensions: %d x %d", interpreter->mGameWindowViewport.width,
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interpreter->mGameWindowViewport.height);
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ImGui::Text("Internal resolution: %d x %d", interpreter->mCurDimensions.width, interpreter->mCurDimensions.height);
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UIWidgets::PaddedSeparator(true, true, 3.0f, 3.0f);
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} else if (showHorizontalResField) { // Show calculated aspect ratio
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if (item_aspectRatio) {
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UIWidgets::Spacer(2);
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float resolvedAspectRatio = (float)gfx_current_dimensions.height / gfx_current_dimensions.width;
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float resolvedAspectRatio = (float)interpreter->mCurDimensions.height / interpreter->mCurDimensions.width;
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ImGui::Text("Aspect ratio: %.4f", resolvedAspectRatio);
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} else {
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UIWidgets::Spacer(enhancementSpacerHeight);
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