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Code cleanup
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parent
6393690103
commit
40ffb3d0b4
8 changed files with 23 additions and 26 deletions
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@ -134,7 +134,7 @@ extern OSMesg sSerialEventBuff[1];
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extern OSMesgQueue gMainThreadMesgQueue;
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extern OSMesg sMainThreadMsgBuff[32];
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extern OSMesgQueue gTaskMesgQueue;
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extern OSMesg sTaskMsgBuff[128];
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extern OSMesg sTaskMsgBuff[16];
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extern OSMesgQueue gAudioVImesgQueue;
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extern OSMesg sAudioVImsgBuff[1];
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extern OSMesgQueue gAudioTaskMesgQueue;
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@ -148,7 +148,6 @@ void* AudioHeap_Alloc(AudioAllocPool* pool, u32 size) {
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void AudioHeap_InitPool(AudioAllocPool* pool, void* ramAddr, u32 size) {
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pool->curRamAddr = pool->startRamAddr = (u8*) ramAddr;
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size *= 4;
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pool->size = size - ((uintptr_t) ramAddr & 0xF);
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pool->numEntries = 0;
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}
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@ -657,9 +656,9 @@ void AudioHeap_Init(void) {
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gAudioBufferParams.minAiBufferLength = gAudioBufferParams.samplesPerFrameTarget - 0x10;
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gAudioBufferParams.maxAiBufferLength = gAudioBufferParams.samplesPerFrameTarget + 0x10;
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gAudioBufferParams.ticksPerUpdate = ((gAudioBufferParams.samplesPerFrameTarget + 0x10) / 0xD0) + 1;
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gAudioBufferParams.ticksPerUpdate = ((gAudioBufferParams.samplesPerFrameTarget + 0x10) / 192);
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gAudioBufferParams.samplesPerTick =
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(gAudioBufferParams.samplesPerFrameTarget / gAudioBufferParams.ticksPerUpdate) & ~7;
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(gAudioBufferParams.samplesPerFrameTarget / (gAudioBufferParams.ticksPerUpdate + 1)) & ~7;
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gAudioBufferParams.samplesPerTickMax = gAudioBufferParams.samplesPerTick + 8;
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gAudioBufferParams.samplesPerTickMin = gAudioBufferParams.samplesPerTick - 8;
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gAudioBufferParams.resampleRate = 32000.0f / (s32) gAudioBufferParams.samplingFrequency;
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@ -673,9 +672,9 @@ void AudioHeap_Init(void) {
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gAudioBufferParams.maxAiBufferLength *= gAudioBufferParams.count;
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gAudioBufferParams.minAiBufferLength *= gAudioBufferParams.count;
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gAudioBufferParams.ticksPerUpdate *= gAudioBufferParams.count;
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// if (gAudioBufferParams.count >= 2) {
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// gAudioBufferParams.maxAiBufferLength -= 0x10;
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// }
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if (gAudioBufferParams.count >= 2) {
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gAudioBufferParams.maxAiBufferLength -= 0x10;
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}
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gMaxAudioCmds = (gNumNotes * 20 * gAudioBufferParams.ticksPerUpdate) + (spec->numReverbs * 32) + 480;
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persistentSize = spec->persistentSeqCacheSize + spec->persistentFontCacheSize +
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spec->persistentSampleBankCacheSize + spec->persistentSampleCacheSize + 0x10;
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@ -238,7 +238,7 @@ void* AudioLoad_SyncLoadSeqFonts(s32 seqId, u32* outFontId) {
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s32 fontId = 0xFF;
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s32 numFonts = gSeqFontTable[index++];
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void* soundFontData;
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for (numFonts; numFonts > 0; numFonts--) {
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fontId = gSeqFontTable[index++];
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soundFontData = AudioLoad_SyncLoadFont(fontId);
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@ -489,7 +489,7 @@ void* AudioLoad_SyncLoadFont(s32 fontId) {
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}
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if (didAllocate == 1) {
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AudioLoad_RelocateFontAndPreloadSamples(fontId, fontData, &relocInfo, AUDIOLOAD_SYNC);
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AudioLoad_RelocateFontAndPreloadSamples(fontId, fontData, &relocInfo, AUDIOLOAD_SYNC);
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}
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return fontData;
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@ -608,8 +608,7 @@ void AudioLoad_RelocateFont(s32 fontId, uintptr_t fontBaseAddr, SampleBankRelocI
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printf("fontId: %d\n", fontId);
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SoundFont* font = Audio_LoadFont(table->entries[fontId]);
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gSoundFontList[fontId].drums = font->drums;
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gSoundFontList[fontId].instruments = font->instruments;
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gSoundFontList[fontId] = *font;
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}
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void AudioLoad_SyncDma(uintptr_t devAddr, u8* ramAddr, u32 size, s32 medium) {
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@ -1262,7 +1261,6 @@ s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr,
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s32 inProgress;
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isAsync = 0;
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// printf("Relocating font %d\n", fontId);
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inProgress = false;
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if (gPreloadSampleStackTop != 0) {
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inProgress = true;
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@ -1276,9 +1274,9 @@ s32 AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, uintptr_t fontDataAddr,
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size = 0;
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// for (i = 0; i < gNumUsedSamples; i++) {
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// size += ALIGN16(gUsedSamples[i]->size);
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// }
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for (i = 0; i < gNumUsedSamples; i++) {
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size += ALIGN16(gUsedSamples[i]->size);
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}
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for (i = 0; i < gNumUsedSamples; i++) {
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if (gPreloadSampleStackTop == 120) {
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@ -644,7 +644,7 @@ Acmd* func_80009B64(Acmd* aList, s32* cmdCount, s16* aiBufStart, s32 aiBufLen) {
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}
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aiBufPtr = (s32*) aiBufStart;
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for (i = gAudioBufferParams.ticksPerUpdate - 1; i > 0; i--) {
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for (i = gAudioBufferParams.ticksPerUpdate; i > 0; i--) {
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if (i == 1) {
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chunkLen = aiBufLen;
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} else if ((aiBufLen / i) >= gAudioBufferParams.samplesPerTickMax) {
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@ -10,11 +10,11 @@ OSMesgQueue sAudioTaskStartQueue;
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OSMesgQueue sThreadCmdProcQueue;
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OSMesgQueue sAudioSpecQueue;
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OSMesgQueue sAudioResetQueue;
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AudioCmd gThreadCmdBuffer[1024];
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OSMesg sAudioTaskStartMsg[200];
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OSMesg sThreadCmdProcMsg[200];
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OSMesg sAudioSpecMsg[200];
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OSMesg sAudioResetMsg[200];
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AudioCmd gThreadCmdBuffer[256];
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OSMesg sAudioTaskStartMsg[1];
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OSMesg sThreadCmdProcMsg[4];
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OSMesg sAudioSpecMsg[1];
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OSMesg sAudioResetMsg[1];
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u8 gThreadCmdWritePos = 0;
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u8 gThreadCmdReadPos = 0;
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@ -3,7 +3,7 @@
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u8 gOSYieldData[OS_YIELD_DATA_SIZE];
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FrameBuffer gZBuffer; // z buffer
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u8 gTaskOutputBuffer[0x30000];
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u8 gAudioHeap[0xB0000 * 2];
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u8 gAudioHeap[0xB0000];
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u16 gTextureRenderBuffer[0x3C40];
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u16 gFillBuffer[3 * SCREEN_WIDTH];
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FrameBuffer gFrameBuffers[3];
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@ -15,11 +15,11 @@ struct GamePool {
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#include <Fast3D/gfx_pc.h>
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#include "libultraship/src/Context.h"
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#define SAMPLES_HIGH 752
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#define SAMPLES_LOW 720
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#define SAMPLES_HIGH 544
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#define SAMPLES_LOW 528
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#define AUDIO_FRAMES_PER_UPDATE 2
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#define NUM_AUDIO_CHANNELS 2
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#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3)
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#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 2)
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class GameEngine {
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public:
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@ -22,7 +22,7 @@ OSMesg sSerialEventBuff[1];
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OSMesgQueue gMainThreadMesgQueue;
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OSMesg sMainThreadMsgBuff[32];
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OSMesgQueue gTaskMesgQueue;
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OSMesg sTaskMsgBuff[128];
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OSMesg sTaskMsgBuff[16];
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OSMesgQueue gAudioVImesgQueue;
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OSMesg sAudioVImsgBuff[1];
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OSMesgQueue gAudioTaskMesgQueue;
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