Update shortcut in readme
Some checks are pending
GenerateBuilds / generate-port-o2r (push) Waiting to run
GenerateBuilds / build-windows (push) Blocked by required conditions
GenerateBuilds / build-macos (push) Blocked by required conditions
GenerateBuilds / build-linux (push) Blocked by required conditions
GenerateBuilds / build-switch (push) Blocked by required conditions

This commit is contained in:
Parker Smith 2025-04-09 23:43:01 -04:00 committed by Lywx
parent 2fb8eeda10
commit 3ed131d67f

View file

@ -51,9 +51,9 @@ Congratulations, you are now sailing with Starship! Have fun!
| Keys | Action | | Keys | Action |
| - | - | | - | - |
| F1 | Toggle menubar | | F1 | Toggle menubar |
| F4 | Reset |
| F11 | Fullscreen | | F11 | Fullscreen |
| Tab | Toggle Alternate assets | | Tab | Toggle Alternate assets |
| Ctrl+R | Reset |
### Graphics Backends ### Graphics Backends
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `starship.cfg.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS. Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `starship.cfg.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS.