use array count for collision headers (#222)

* lights fix

* names

* remove header

* so many names

* format

* more docs

* makefile

* colheaders

* it's gone too far

* torch
This commit is contained in:
petrie911 2024-04-25 17:01:25 -05:00 committed by GitHub
parent ee59dfc57f
commit 3ab050421e
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GPG key ID: B5690EEEBB952194
79 changed files with 2072 additions and 2047 deletions

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@ -46,20 +46,20 @@ void Background_DrawPartialStarfield(s32, s32);
void Background_DrawBackdrop(void);
void Background_DrawSun(void);
void Background_DrawLensFlare(void);
void func_bg_80040CDC(void);
void Background_dummy_80040CDC(void);
void Background_DrawGround(void);
void func_bg_80042D38(void);
// fox_boss
void func_boss_80042EC0(Boss* boss);
void Boss_AwardBonus(Boss* boss);
void Boss299_Init(Boss* boss);
void Boss299_Update(Boss* boss);
void Boss299_Draw(Boss* boss);
void Boss300_Init(Boss* boss);
void Boss300_Update(Boss* boss);
void Boss300_Draw(Boss* boss);
void func_boss_800430DC(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32);
void func_boss_8004319C(Player* player, f32 arg1, f32 arg2, f32 arg3);
void Boss_SpawnActor189(f32, f32, f32, f32, f32, f32, f32, f32, f32, f32, s32, s32);
void Boss_CompleteLevel(Player* player, f32 xPos, f32 yPos, f32 zPos);
// fox_tank
void func_tank_80043468(Player* player);
@ -388,7 +388,7 @@ void func_hud_800869A0(f32, f32, s32, f32, s32, s32);
void func_hud_80087530(f32, f32, s32);
void func_hud_800884E4(void);
void func_hud_80088564(void);
void func_hud_8008865C(void);
void HUD_DrawStatusScreens(void);
s32 func_hud_8008AC54(s32);
void func_hud_8008AD94(void);
void func_hud_8008B5B0(f32 x, f32 y);
@ -399,14 +399,14 @@ void func_hud_8008C390(f32, f32, f32, s32);
void func_hud_8008C5C8(f32, f32, f32, s32);
void func_hud_8008C6F4(s32, s32);
s32 func_hud_8008BCBC(s32);
void func_hud_8008CA44(void);
s32 func_hud_8008CB8C(void);
void HUD_DrawEdgeArrows(void);
s32 HUD_dummy_8008CB8C(void);
void func_hud_8008D0DC(f32, f32, f32, f32, f32);
void func_hud_8008DE68(void);
void HUD_DrawBossHealth(void);
void func_hud_8008E51C(s32* , f32);
void func_hud_8008E9EC(f32, f32);
void func_hud_8008EA14(f32, f32);
void func_hud_8008FA84(void);
void HUD_Draw(void);
void func_hud_8008FE78(Boss*);
void func_hud_8008FFF0(Boss*, s32);
s32 func_hud_80090200(Boss* boss);
@ -493,8 +493,8 @@ bool func_play_800A8054(ObjectId objId, f32 arg1, f32 arg2, f32 arg3, f32 arg4,
void Scenery360_Initialize(Scenery360*);
// fox_versus
s32 func_versus_800C1E9C(void);
void func_versus_800C1ED4(void);
s32 Versus_Main(void);
void Versus_Draw(void);
void Versus_StartMatch(void);
void func_versus_800C2190(void);
void func_versus_800C26C8(void);