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Fix Engine with latest version of libultraship.
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@ -166,7 +166,7 @@ GameEngine::GameEngine() {
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auto window = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
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AudioSurroundSetting surroundSetting = Ship::Context::GetInstance()->GetConfig()->GetCurrentAudioSurround();
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auto surroundSetting = Ship::Context::GetInstance()->GetConfig()->GetCurrentAudioSurround();
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this->context->Init(archiveFiles, {}, 3, { 32000, 1024, 1680, surroundSetting }, window, controlDeck);
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#ifndef __SWITCH__
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