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Fixed missing GetInterpolationFrameCount
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405c1ab067
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0f9e4d28a9
2 changed files with 2 additions and 2 deletions
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@ -611,8 +611,7 @@ uint32_t GameEngine::GetInterpolationFPS() {
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return CVarGetInteger("gInterpolationFPS", 60);
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}
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uint32_t GameEngine::GetInterpolationFrameCount()
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{
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uint32_t GameEngine::GetInterpolationFrameCount() {
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return ceil((float)GetInterpolationFPS() / (60.0f / gVIsPerFrame));
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}
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@ -41,6 +41,7 @@ class GameEngine {
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static void RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements); // sol:ignore
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static void Destroy(); // sol:ignore
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static uint32_t GetInterpolationFPS(); // sol:ignore
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static uint32_t GetInterpolationFrameCount(); // sol:ignore
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static void ProcessGfxCommands(Gfx* commands); // sol:ignore
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static int ShowYesNoBox(const char* title, const char* box); // sol:ignore
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