2024-03-24 02:01:28 -06:00
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#include "Engine.h"
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#include "ui/ImguiUI.h"
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#include "StringHelper.h"
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2024-03-24 02:01:28 -06:00
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#include "libultraship/src/Context.h"
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#include "resource/type/ResourceType.h"
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#include "resource/importers/AnimFactory.h"
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#include "resource/importers/ColPolyFactory.h"
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#include "resource/importers/EnvSettingsFactory.h"
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#include "resource/importers/GenericArrayFactory.h"
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#include "resource/importers/HitboxFactory.h"
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#include "resource/importers/LimbFactory.h"
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#include "resource/importers/MessageFactory.h"
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#include "resource/importers/MessageLookupFactory.h"
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#include "resource/importers/ObjectInitFactory.h"
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#include "resource/importers/ScriptCommandFactory.h"
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#include "resource/importers/ScriptFactory.h"
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#include "resource/importers/SkeletonFactory.h"
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#include "resource/importers/Vec3fFactory.h"
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#include "resource/importers/Vec3sFactory.h"
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2024-10-16 11:53:41 -06:00
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#include "port/interpolation/FrameInterpolation.h"
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2024-05-20 22:29:07 -06:00
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#include <Fast3D/Fast3dWindow.h>
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#include <DisplayListFactory.h>
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#include <TextureFactory.h>
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#include <MatrixFactory.h>
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#include <BlobFactory.h>
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#include <VertexFactory.h>
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2024-10-25 22:39:32 -06:00
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#include "audio/GameAudio.h"
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//#include "sf64audio_provisional.h"
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#include <Fast3D/gfx_pc.h>
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#include <Fast3D/gfx_rendering_api.h>
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#include <SDL2/SDL.h>
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//extern "C" AudioBufferParameters gAudioBufferParams;
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2024-03-24 02:01:28 -06:00
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#include <utility>
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extern "C" {
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extern uint16_t gFPS;
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float gInterpolationStep = 0.0f;
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2024-04-01 23:13:52 -06:00
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#include <sf64thread.h>
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#include <macros.h>
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void AudioThread_CreateNextAudioBuffer(int16_t* samples, uint32_t num_samples);
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}
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GameEngine* GameEngine::Instance;
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static GamePool MemoryPool = { .chunk = 1024 * 512, .cursor = 0, .length = 0, .memory = nullptr };
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GameEngine::GameEngine() {
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std::vector<std::string> OTRFiles;
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if (const std::string cube_path = Ship::Context::GetPathRelativeToAppDirectory("starship.otr");
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std::filesystem::exists(cube_path)) {
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OTRFiles.push_back(cube_path);
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}
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if (const std::string sm64_otr_path = Ship::Context::GetPathRelativeToAppDirectory("sf64.otr");
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std::filesystem::exists(sm64_otr_path)) {
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OTRFiles.push_back(sm64_otr_path);
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}
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if (const std::string patches_path = Ship::Context::GetPathRelativeToAppDirectory("mods");
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!patches_path.empty() && std::filesystem::exists(patches_path)) {
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if (std::filesystem::is_directory(patches_path)) {
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for (const auto& p : std::filesystem::recursive_directory_iterator(patches_path)) {
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if (StringHelper::IEquals(p.path().extension().string(), ".otr")) {
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OTRFiles.push_back(p.path().generic_string());
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}
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}
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}
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}
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this->context =
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Ship::Context::CreateInstance("Starship", "ship", "starship.cfg.json", OTRFiles, {}, 3, { 32000, 512, 1240 });
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auto loader = context->GetResourceManager()->GetResourceLoader();
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryAnimV0>(), RESOURCE_FORMAT_BINARY,
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"Animation", static_cast<uint32_t>(SF64::ResourceType::AnimData), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinarySkeletonV0>(), RESOURCE_FORMAT_BINARY,
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"Skeleton", static_cast<uint32_t>(SF64::ResourceType::Skeleton), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryLimbV0>(), RESOURCE_FORMAT_BINARY,
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"Limb", static_cast<uint32_t>(SF64::ResourceType::Limb), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryMessageV0>(), RESOURCE_FORMAT_BINARY,
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"Message", static_cast<uint32_t>(SF64::ResourceType::Message), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryMessageLookupV0>(),
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RESOURCE_FORMAT_BINARY, "MessageTable",
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static_cast<uint32_t>(SF64::ResourceType::MessageTable), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryEnvSettingsV0>(),
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RESOURCE_FORMAT_BINARY, "EnvSettings",
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static_cast<uint32_t>(SF64::ResourceType::Environment), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryObjectInitV0>(), RESOURCE_FORMAT_BINARY,
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"ObjectInit", static_cast<uint32_t>(SF64::ResourceType::ObjectInit), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryHitboxV0>(), RESOURCE_FORMAT_BINARY,
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"Hitbox", static_cast<uint32_t>(SF64::ResourceType::Hitbox), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryScriptV0>(), RESOURCE_FORMAT_BINARY,
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"Script", static_cast<uint32_t>(SF64::ResourceType::Script), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryScriptCMDV0>(), RESOURCE_FORMAT_BINARY,
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"ScriptCMD", static_cast<uint32_t>(SF64::ResourceType::ScriptCmd), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryColPolyV0>(), RESOURCE_FORMAT_BINARY,
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"ColPoly", static_cast<uint32_t>(SF64::ResourceType::ColPoly), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY,
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"Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY,
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"Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
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loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(),
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RESOURCE_FORMAT_BINARY, "GenericArray",
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static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY,
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"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY,
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"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 1);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY,
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"Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY,
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"DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryMatrixV0>(), RESOURCE_FORMAT_BINARY,
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"Matrix", static_cast<uint32_t>(LUS::ResourceType::Matrix), 0);
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loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryBlobV0>(), RESOURCE_FORMAT_BINARY,
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"Blob", static_cast<uint32_t>(LUS::ResourceType::Blob), 0);
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}
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void GameEngine::Create() {
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const auto instance = Instance = new GameEngine();
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instance->AudioInit();
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GameUI::SetupGuiElements();
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2024-04-10 17:01:29 -06:00
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#if defined(__SWITCH__) || defined(__WIIU__)
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CVarRegisterInteger("gControlNav", 1); // always enable controller nav on switch/wii u
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#endif
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}
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void GameEngine::Destroy() {
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2024-10-29 02:06:14 -06:00
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free(MemoryPool.memory);
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}
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bool ShouldClearTextureCacheAtEndOfFrame = false;
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void GameEngine::StartFrame() const {
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using Ship::KbScancode;
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const int32_t dwScancode = this->context->GetWindow()->GetLastScancode();
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this->context->GetWindow()->SetLastScancode(-1);
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switch (dwScancode) {
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case KbScancode::LUS_KB_TAB: {
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// Toggle HD Assets
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CVarSetInteger("gAltAssets", !CVarGetInteger("gAltAssets", 0));
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ShouldClearTextureCacheAtEndOfFrame = true;
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break;
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}
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default:
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break;
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}
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this->context->GetWindow()->StartFrame();
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}
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2024-11-14 23:08:26 -06:00
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#define SAMPLES_HIGH 560
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#define SAMPLES_LOW 528
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2024-11-12 13:21:26 -03:00
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#define NUM_AUDIO_CHANNELS 2
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#define SAMPLES_PER_FRAME (SAMPLES_HIGH * NUM_AUDIO_CHANNELS * 3)
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2024-11-14 23:53:56 -05:00
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s16 audio_buffer[SAMPLES_PER_FRAME * 2 * 2] = { 0 };
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2024-11-12 20:48:19 -03:00
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extern "C" s32 audBuffer = 0;
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#include <sf64audio_provisional.h>
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extern "C" volatile s32 gAudioTaskCountQ;
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2024-11-14 20:23:27 -03:00
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int frames = 0;
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extern "C" int countermin = 0;
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2024-11-12 20:48:19 -03:00
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void GameEngine::HandleAudioThread() {
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2024-10-25 22:39:32 -06:00
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while (audio.running) {
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{
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std::unique_lock<std::mutex> Lock(audio.mutex);
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while (!audio.processing && audio.running) {
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audio.cv_to_thread.wait(Lock);
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}
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if (!audio.running) {
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break;
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}
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}
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2024-11-09 20:45:31 -06:00
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2024-11-14 23:53:56 -05:00
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//gVIsPerFrame = 2;
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//#define AUDIO_FRAMES_PER_UPDATE (gVIsPerFrame > 0 ? gVIsPerFrame : 1)
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#define AUDIO_FRAMES_PER_UPDATE 2
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2024-10-25 22:39:32 -06:00
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std::unique_lock<std::mutex> Lock(audio.mutex);
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int samples_left = AudioPlayerBuffered();
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u32 num_audio_samples = samples_left < AudioPlayerGetDesiredBuffered() ? SAMPLES_HIGH : SAMPLES_LOW;
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2024-11-14 20:23:27 -03:00
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frames++;
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if (frames > 60) {
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countermin++;
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}
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2024-11-14 23:53:56 -05:00
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for (int i = 0; i < AUDIO_FRAMES_PER_UPDATE; i++) {
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AudioThread_CreateNextAudioBuffer(audio_buffer + i * (num_audio_samples * NUM_AUDIO_CHANNELS),
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num_audio_samples);
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2024-10-25 22:39:32 -06:00
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}
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2024-11-14 20:23:27 -03:00
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AudioPlayerPlayFrame((u8*) audio_buffer,
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num_audio_samples * (sizeof(int16_t) * NUM_AUDIO_CHANNELS * AUDIO_FRAMES_PER_UPDATE));
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audio.processing = false;
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audio.cv_from_thread.notify_one();
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}
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}
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2024-11-14 20:23:27 -03:00
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void GameEngine::StartAudioFrame() {
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{
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std::unique_lock<std::mutex> Lock(audio.mutex);
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audio.processing = true;
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}
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audio.cv_to_thread.notify_one();
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}
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2024-11-14 20:23:27 -03:00
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void GameEngine::EndAudioFrame() {
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{
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std::unique_lock<std::mutex> Lock(audio.mutex);
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while (audio.processing) {
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audio.cv_from_thread.wait(Lock);
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}
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}
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}
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void GameEngine::AudioInit() {
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if (!audio.running) {
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audio.running = true;
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audio.thread = std::thread(HandleAudioThread);
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}
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}
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void GameEngine::AudioExit() {
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{
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std::unique_lock lock(audio.mutex);
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audio.running = false;
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}
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audio.cv_to_thread.notify_all();
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// Wait until the audio thread quit
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audio.thread.join();
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}
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2024-10-16 11:53:41 -06:00
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void GameEngine::RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements) {
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for (const auto& m : mtx_replacements) {
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gfx_run(Commands, m);
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gfx_end_frame();
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}
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2024-03-24 02:01:28 -06:00
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if (ShouldClearTextureCacheAtEndOfFrame) {
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gfx_texture_cache_clear();
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ShouldClearTextureCacheAtEndOfFrame = false;
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}
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}
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void GameEngine::ProcessGfxCommands(Gfx* commands) {
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2024-05-20 22:29:07 -06:00
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auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
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if (wnd == nullptr) {
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return;
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}
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gFPS = 30;
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2024-09-13 11:28:17 -06:00
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wnd->EnableSRGBMode();
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2024-05-20 22:29:07 -06:00
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wnd->SetRendererUCode(UcodeHandlers::ucode_f3dex);
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2024-10-16 11:53:41 -06:00
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std::vector<std::unordered_map<Mtx*, MtxF>> mtx_replacements;
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int target_fps = CVarGetInteger("gInterpolationFPS", 20);
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static int last_fps;
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static int last_update_rate;
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static int time;
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int fps = target_fps;
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int original_fps = gFPS = 60 / gVIsPerFrame;
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if (target_fps == 20 || original_fps > target_fps) {
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fps = original_fps;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (last_fps != fps || last_update_rate != gVIsPerFrame) {
|
|
|
|
time = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// time_base = fps * original_fps (one second)
|
|
|
|
int next_original_frame = fps;
|
|
|
|
|
|
|
|
while (time + original_fps <= next_original_frame) {
|
|
|
|
time += original_fps;
|
|
|
|
if (time != next_original_frame) {
|
2024-11-14 20:23:27 -03:00
|
|
|
mtx_replacements.push_back(FrameInterpolation_Interpolate((float) time / next_original_frame));
|
2024-10-16 11:53:41 -06:00
|
|
|
} else {
|
|
|
|
mtx_replacements.emplace_back();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
time -= fps;
|
|
|
|
|
|
|
|
int threshold = CVarGetInteger("gExtraLatencyThreshold", 80);
|
|
|
|
|
|
|
|
if (wnd != nullptr) {
|
|
|
|
wnd->SetTargetFps(fps);
|
|
|
|
wnd->SetMaximumFrameLatency(threshold > 0 && target_fps >= threshold ? 2 : 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
// When the gfx debugger is active, only run with the final mtx
|
|
|
|
if (GfxDebuggerIsDebugging()) {
|
|
|
|
mtx_replacements.clear();
|
|
|
|
mtx_replacements.emplace_back();
|
|
|
|
}
|
|
|
|
|
|
|
|
RunCommands(commands, mtx_replacements);
|
|
|
|
|
|
|
|
last_fps = fps;
|
|
|
|
last_update_rate = gVIsPerFrame;
|
|
|
|
}
|
|
|
|
|
2024-11-14 20:23:27 -03:00
|
|
|
uint32_t GameEngine::GetInterpolationFPS() {
|
2024-10-16 11:53:41 -06:00
|
|
|
if (Ship::Context::GetInstance()->GetWindow()->GetWindowBackend() == Ship::WindowBackend::FAST3D_DXGI_DX11) {
|
|
|
|
return CVarGetInteger("gInterpolationFPS", 20);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CVarGetInteger("gMatchRefreshRate", 0)) {
|
|
|
|
return Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate();
|
|
|
|
}
|
|
|
|
|
|
|
|
return std::min<uint32_t>(Ship::Context::GetInstance()->GetWindow()->GetCurrentRefreshRate(),
|
|
|
|
CVarGetInteger("gInterpolationFPS", 20));
|
2024-03-24 02:01:28 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" uint32_t GameEngine_GetSampleRate() {
|
2024-05-20 22:29:07 -06:00
|
|
|
auto player = Ship::Context::GetInstance()->GetAudio()->GetAudioPlayer();
|
2024-03-24 02:01:28 -06:00
|
|
|
if (player == nullptr) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!player->IsInitialized()) {
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
return player->GetSampleRate();
|
|
|
|
}
|
|
|
|
|
2024-11-14 20:23:27 -03:00
|
|
|
extern "C" uint32_t GameEngine_GetSamplesPerFrame() {
|
2024-03-24 02:01:28 -06:00
|
|
|
return SAMPLES_PER_FRAME;
|
|
|
|
}
|
|
|
|
|
|
|
|
// End
|
|
|
|
|
|
|
|
extern "C" float GameEngine_GetAspectRatio() {
|
|
|
|
return gfx_current_dimensions.aspect_ratio;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" uint32_t GameEngine_GetGameVersion() {
|
|
|
|
return 0x00000001;
|
|
|
|
}
|
|
|
|
|
2024-04-07 18:01:42 -06:00
|
|
|
static const char* sOtrSignature = "__OTR__";
|
|
|
|
|
|
|
|
extern "C" uint8_t GameEngine_OTRSigCheck(const char* data) {
|
2024-11-14 20:23:27 -03:00
|
|
|
if (data == nullptr) {
|
2024-04-07 18:01:42 -06:00
|
|
|
return 0;
|
|
|
|
}
|
2024-03-24 02:01:28 -06:00
|
|
|
return strncmp(data, sOtrSignature, strlen(sOtrSignature)) == 0;
|
2024-04-01 23:13:52 -06:00
|
|
|
}
|
|
|
|
|
2024-04-03 09:57:24 -06:00
|
|
|
extern "C" float __cosf(float angle) {
|
2024-04-09 12:49:20 -06:00
|
|
|
return cosf(angle);
|
2024-04-03 09:57:24 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" float __sinf(float angle) {
|
2024-04-09 12:49:20 -06:00
|
|
|
return sinf(angle);
|
2024-04-03 09:57:24 -06:00
|
|
|
}
|
|
|
|
|
2024-04-01 23:13:52 -06:00
|
|
|
extern "C" float SIN_DEG(float angle) {
|
2024-04-03 09:58:56 -06:00
|
|
|
return __sinf(M_DTOR * angle);
|
2024-04-01 23:13:52 -06:00
|
|
|
}
|
|
|
|
extern "C" float COS_DEG(float angle) {
|
2024-04-03 09:58:56 -06:00
|
|
|
return __cosf(M_DTOR * angle);
|
2024-04-01 23:13:52 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
struct TimedEntry {
|
|
|
|
uint64_t duration;
|
|
|
|
TimerAction action;
|
|
|
|
int32_t* address;
|
|
|
|
int32_t value;
|
|
|
|
bool active;
|
|
|
|
};
|
|
|
|
|
|
|
|
std::vector<TimedEntry> gTimerTasks;
|
|
|
|
|
|
|
|
uint64_t Timer_GetCurrentMillis() {
|
|
|
|
return SDL_GetTicks();
|
|
|
|
}
|
|
|
|
|
2024-04-09 12:49:20 -06:00
|
|
|
extern "C" s32 Timer_CreateTask(u64 time, TimerAction action, s32* address, s32 value) {
|
2024-04-01 23:13:52 -06:00
|
|
|
const auto millis = Timer_GetCurrentMillis();
|
|
|
|
TimedEntry entry = {
|
|
|
|
.duration = millis + CYCLES_TO_MSEC_PC(time),
|
|
|
|
.action = action,
|
|
|
|
.address = address,
|
|
|
|
.value = value,
|
|
|
|
.active = true,
|
|
|
|
};
|
|
|
|
|
|
|
|
gTimerTasks.push_back(entry);
|
|
|
|
|
|
|
|
return gTimerTasks.size() - 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" void Timer_Increment(int32_t* address, int32_t value) {
|
|
|
|
*address += value;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" void Timer_SetValue(int32_t* address, int32_t value) {
|
|
|
|
*address = value;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Timer_CompleteTask(TimedEntry& task) {
|
|
|
|
if (task.action != nullptr) {
|
|
|
|
task.action(task.address, task.value);
|
|
|
|
}
|
|
|
|
task.active = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" void Timer_Update() {
|
|
|
|
|
2024-11-14 20:23:27 -03:00
|
|
|
if (gTimerTasks.empty()) {
|
2024-04-01 23:13:52 -06:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
const auto millis = Timer_GetCurrentMillis();
|
|
|
|
|
|
|
|
for (auto& task : gTimerTasks) {
|
|
|
|
if (task.active && millis >= task.duration) {
|
|
|
|
Timer_CompleteTask(task);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2024-05-27 15:27:19 -06:00
|
|
|
|
|
|
|
// Gets the width of the main ImGui window
|
|
|
|
extern "C" uint32_t OTRGetCurrentWidth() {
|
|
|
|
return GameEngine::Instance->context->GetWindow()->GetWidth();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Gets the height of the main ImGui window
|
|
|
|
extern "C" uint32_t OTRGetCurrentHeight() {
|
|
|
|
return GameEngine::Instance->context->GetWindow()->GetHeight();
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" float OTRGetAspectRatio() {
|
|
|
|
return gfx_current_dimensions.aspect_ratio;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" float OTRGetDimensionFromLeftEdge(float v) {
|
|
|
|
return (gfx_native_dimensions.width / 2 - gfx_native_dimensions.height / 2 * OTRGetAspectRatio() + (v));
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" float OTRGetDimensionFromRightEdge(float v) {
|
|
|
|
return (gfx_native_dimensions.width / 2 + gfx_native_dimensions.height / 2 * OTRGetAspectRatio() -
|
|
|
|
(gfx_native_dimensions.width - v));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Gets the width of the current render target area
|
|
|
|
extern "C" uint32_t OTRGetGameRenderWidth() {
|
|
|
|
return gfx_current_dimensions.width;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Gets the height of the current render target area
|
|
|
|
extern "C" uint32_t OTRGetGameRenderHeight() {
|
|
|
|
return gfx_current_dimensions.height;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" int16_t OTRGetRectDimensionFromLeftEdge(float v) {
|
2024-11-14 20:23:27 -03:00
|
|
|
return ((int) floorf(OTRGetDimensionFromLeftEdge(v)));
|
2024-05-27 15:27:19 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" int16_t OTRGetRectDimensionFromRightEdge(float v) {
|
2024-11-14 20:23:27 -03:00
|
|
|
return ((int) ceilf(OTRGetDimensionFromRightEdge(v)));
|
2024-10-23 11:21:03 -03:00
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" int32_t OTRConvertHUDXToScreenX(int32_t v) {
|
|
|
|
float gameAspectRatio = gfx_current_dimensions.aspect_ratio;
|
|
|
|
int32_t gameHeight = gfx_current_dimensions.height;
|
|
|
|
int32_t gameWidth = gfx_current_dimensions.width;
|
|
|
|
float hudAspectRatio = 4.0f / 3.0f;
|
|
|
|
int32_t hudHeight = gameHeight;
|
|
|
|
int32_t hudWidth = hudHeight * hudAspectRatio;
|
|
|
|
float hudScreenRatio = (hudWidth / 320.0f);
|
|
|
|
float hudCoord = v * hudScreenRatio;
|
|
|
|
float gameOffset = (gameWidth - hudWidth) / 2;
|
|
|
|
float gameCoord = hudCoord + gameOffset;
|
|
|
|
float gameScreenRatio = (320.0f / gameWidth);
|
|
|
|
float screenScaledCoord = gameCoord * gameScreenRatio;
|
|
|
|
int32_t screenScaledCoordInt = screenScaledCoord;
|
|
|
|
return screenScaledCoordInt;
|
2024-10-29 02:06:14 -06:00
|
|
|
}
|
|
|
|
|
|
|
|
extern "C" void* GameEngine_Malloc(size_t size) {
|
|
|
|
// This is really wrong
|
2024-11-02 08:49:29 -06:00
|
|
|
return malloc(size);
|
2024-10-29 08:12:39 -06:00
|
|
|
// TODO: Kenix please take a look at this, i think it works but you are better at this
|
2024-10-29 02:06:14 -06:00
|
|
|
|
|
|
|
const auto chunk = MemoryPool.chunk;
|
|
|
|
|
2024-11-14 20:23:27 -03:00
|
|
|
if (size == 0) {
|
2024-10-29 02:06:14 -06:00
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
2024-11-14 20:23:27 -03:00
|
|
|
if (MemoryPool.cursor + size < MemoryPool.length) {
|
2024-10-29 02:06:14 -06:00
|
|
|
const auto res = static_cast<uint8_t*>(MemoryPool.memory) + MemoryPool.cursor;
|
|
|
|
MemoryPool.cursor += size;
|
2024-11-14 20:23:27 -03:00
|
|
|
// SPDLOG_INFO("Allocating {} into memory pool", size);
|
2024-10-29 02:06:14 -06:00
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
MemoryPool.length += chunk;
|
2024-11-14 20:23:27 -03:00
|
|
|
MemoryPool.memory =
|
|
|
|
MemoryPool.memory == nullptr ? malloc(MemoryPool.length) : realloc(MemoryPool.memory, MemoryPool.length);
|
2024-10-29 02:06:14 -06:00
|
|
|
memset(static_cast<uint8_t*>(MemoryPool.memory) + MemoryPool.length, 0, MemoryPool.length - chunk);
|
|
|
|
SPDLOG_INFO("Memory pool resized from {} to {}", MemoryPool.length - chunk, MemoryPool.length);
|
|
|
|
return GameEngine_Malloc(size);
|
2024-05-27 15:27:19 -06:00
|
|
|
}
|