Starship/src/port/Engine.h

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#pragma once
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#define LOAD_ASSET(path) (path == NULL ? NULL : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))
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#define LOAD_ASSET_RAW(path) ResourceGetDataByName((const char*) path)
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struct GamePool {
unsigned long chunk;
unsigned long cursor;
unsigned long length;
void* memory;
};
#ifdef __cplusplus
#include <vector>
#include <Fast3D/gfx_pc.h>
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#include "libultraship/src/Context.h"
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class GameEngine {
public:
static GameEngine* Instance;
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std::shared_ptr<Ship::Context> context;
GameEngine();
static void Create();
void StartFrame() const;
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static void HandleAudioThread();
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static void ProcessAudioTask(s16* audio_buffer);
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static void StartAudioFrame();
static void EndAudioFrame();
static void AudioInit();
static void AudioExit();
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static void RunCommands(Gfx* Commands, const std::vector<std::unordered_map<Mtx*, MtxF>>& mtx_replacements);
void ProcessFrame(void (*run_one_game_iter)()) const;
static void Destroy();
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static void ProcessGfxCommands(Gfx* commands);
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static uint32_t GetInterpolationFPS();
};
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extern "C" void* GameEngine_Malloc(size_t size);
#define memallocn(type, n) (type*) GameEngine_Malloc(sizeof(type) * n)
#define memalloc(type) memallocn(type, 1)
#else
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#include <stdint.h>
void GameEngine_ProcessGfxCommands(Gfx* commands);
float GameEngine_GetAspectRatio();
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uint8_t GameEngine_OTRSigCheck(char* imgData);
uint32_t OTRGetCurrentWidth(void);
uint32_t OTRGetCurrentHeight(void);
float OTRGetAspectRatio(void);
int32_t OTRConvertHUDXToScreenX(int32_t v);
float OTRGetDimensionFromLeftEdge(float v);
float OTRGetDimensionFromRightEdge(float v);
int16_t OTRGetRectDimensionFromLeftEdge(float v);
int16_t OTRGetRectDimensionFromRightEdge(float v);
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float OTRGetDimensionFromLeftEdgeCentered(float v);
float OTRGetDimensionFromRightEdgeCentered(float v);
int16_t OTRGetRectDimensionFromLeftEdgeCentered(float v);
int16_t OTRGetRectDimensionFromRightEdgeCentered(float v);
uint32_t OTRGetGameRenderWidth();
uint32_t OTRGetGameRenderHeight();
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void* GameEngine_Malloc(size_t size);
#define memalloc(size) GameEngine_Malloc(size)
#endif