Shipwright/soh/src/code/z_parameter.c
Malkierian f0f2157a4c
Move processing for RAND_INF_WEIRD_EGG to trade item processing so it happens whenever you get the egg. (#5382)
Remove RSK check for garden entrance because access is still handled by `CanUse(RG_WEIRD_EGG)`.
2025-04-11 15:49:34 -04:00

6962 lines
330 KiB
C
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#include "global.h"
#include "vt.h"
#include "textures/parameter_static/parameter_static.h"
#include "textures/do_action_static/do_action_static.h"
#include "textures/icon_item_static/icon_item_static.h"
#include "soh_assets.h"
#include "soh/Enhancements/randomizer/randomizer_entrance.h"
#include "libultraship/bridge.h"
#include "soh/Enhancements/gameplaystats.h"
#include "soh/Enhancements/boss-rush/BossRushTypes.h"
#include "soh/Enhancements/custom-message/CustomMessageInterfaceAddon.h"
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/ShipUtils.h"
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "soh/Enhancements/randomizer/randomizer_grotto.h"
#include "soh/OTRGlobals.h"
#include "soh/ResourceManagerHelpers.h"
#include "soh/Enhancements/gameplaystats.h"
#include "message_data_static.h"
extern MessageTableEntry* sNesMessageEntryTablePtr;
extern MessageTableEntry* sGerMessageEntryTablePtr;
extern MessageTableEntry* sFraMessageEntryTablePtr;
extern MessageTableEntry* sJpnMessageEntryTablePtr;
#define DO_ACTION_TEX_WIDTH() 48
#define DO_ACTION_TEX_HEIGHT() 16
#define DO_ACTION_TEX_SIZE() ((DO_ACTION_TEX_WIDTH() * DO_ACTION_TEX_HEIGHT()) / 2)
// The button statuses include the A button when most things are only the equip item buttons
// So, when indexing into it with a item button index, we need to adjust
#define BUTTON_STATUS_INDEX(button) ((button) >= 4) ? ((button) + 1) : (button)
s16 Top_HUD_Margin = 0;
s16 Left_HUD_Margin = 0;
s16 Right_HUD_Margin = 0;
s16 Bottom_HUD_Margin = 0;
typedef struct {
/* 0x00 */ u8 scene;
/* 0x01 */ u8 flags1;
/* 0x02 */ u8 flags2;
/* 0x03 */ u8 flags3;
} RestrictionFlags;
static RestrictionFlags sRestrictionFlags[] = {
{ SCENE_HYRULE_FIELD, 0x00, 0x00, 0x10 },
{ SCENE_KAKARIKO_VILLAGE, 0x00, 0x00, 0x10 },
{ SCENE_GRAVEYARD, 0x00, 0x00, 0x10 },
{ SCENE_ZORAS_RIVER, 0x00, 0x00, 0x10 },
{ SCENE_KOKIRI_FOREST, 0x00, 0x00, 0x10 },
{ SCENE_SACRED_FOREST_MEADOW, 0x00, 0x00, 0x10 },
{ SCENE_LAKE_HYLIA, 0x00, 0x00, 0x10 },
{ SCENE_ZORAS_DOMAIN, 0x00, 0x00, 0x10 },
{ SCENE_ZORAS_FOUNTAIN, 0x00, 0x00, 0x10 },
{ SCENE_GERUDO_VALLEY, 0x00, 0x00, 0x10 },
{ SCENE_LOST_WOODS, 0x00, 0x00, 0x10 },
{ SCENE_DESERT_COLOSSUS, 0x00, 0x00, 0x10 },
{ SCENE_GERUDOS_FORTRESS, 0x00, 0x00, 0x10 },
{ SCENE_HAUNTED_WASTELAND, 0x00, 0x00, 0x10 },
{ SCENE_HYRULE_CASTLE, 0x00, 0x00, 0x10 },
{ SCENE_OUTSIDE_GANONS_CASTLE, 0x00, 0x00, 0x10 },
{ SCENE_DEATH_MOUNTAIN_TRAIL, 0x00, 0x00, 0x10 },
{ SCENE_DEATH_MOUNTAIN_CRATER, 0x00, 0x00, 0x10 },
{ SCENE_GORON_CITY, 0x00, 0x00, 0x10 },
{ SCENE_LON_LON_RANCH, 0x00, 0x00, 0x10 },
{ SCENE_TEMPLE_OF_TIME, 0x00, 0x10, 0x15 },
{ SCENE_CHAMBER_OF_THE_SAGES, 0xA2, 0xAA, 0xAA },
{ SCENE_SHOOTING_GALLERY, 0x11, 0x55, 0x55 },
{ SCENE_CASTLE_COURTYARD_GUARDS_DAY, 0x11, 0x55, 0x55 },
{ SCENE_CASTLE_COURTYARD_GUARDS_NIGHT, 0x11, 0x55, 0x55 },
{ SCENE_REDEAD_GRAVE, 0x00, 0x00, 0xD0 },
{ SCENE_GRAVE_WITH_FAIRYS_FOUNTAIN, 0x00, 0x00, 0xD0 },
{ SCENE_ROYAL_FAMILYS_TOMB, 0x00, 0x00, 0xD0 },
{ SCENE_GREAT_FAIRYS_FOUNTAIN_MAGIC, 0x00, 0x00, 0x10 },
{ SCENE_FAIRYS_FOUNTAIN, 0x00, 0x00, 0xD0 },
{ SCENE_GREAT_FAIRYS_FOUNTAIN_SPELLS, 0x00, 0x00, 0x10 },
{ SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR, 0x00, 0x05, 0x50 },
{ SCENE_CASTLE_COURTYARD_ZELDA, 0x00, 0x05, 0x54 },
{ SCENE_FISHING_POND, 0x11, 0x55, 0x55 },
{ SCENE_BOMBCHU_BOWLING_ALLEY, 0x11, 0x55, 0x55 },
{ SCENE_LON_LON_BUILDINGS, 0x00, 0x10, 0x15 },
{ SCENE_MARKET_GUARD_HOUSE, 0x00, 0x10, 0x14 },
{ SCENE_POTION_SHOP_GRANNY, 0x10, 0x15, 0x55 },
{ SCENE_TREASURE_BOX_SHOP, 0x10, 0x15, 0x55 },
{ SCENE_HOUSE_OF_SKULLTULA, 0x00, 0x10, 0x15 },
{ SCENE_MARKET_ENTRANCE_DAY, 0x00, 0x10, 0x15 },
{ SCENE_MARKET_ENTRANCE_NIGHT, 0x00, 0x10, 0x15 },
{ SCENE_MARKET_ENTRANCE_RUINS, 0x00, 0x10, 0xD5 },
{ SCENE_MARKET_DAY, 0x00, 0x10, 0x15 },
{ SCENE_MARKET_NIGHT, 0x00, 0x10, 0x15 },
{ SCENE_MARKET_RUINS, 0x00, 0x10, 0xD5 },
{ SCENE_BACK_ALLEY_DAY, 0x00, 0x10, 0x15 },
{ SCENE_BACK_ALLEY_NIGHT, 0x00, 0x10, 0x15 },
{ SCENE_TEMPLE_OF_TIME_EXTERIOR_DAY, 0x00, 0x10, 0x15 },
{ SCENE_TEMPLE_OF_TIME_EXTERIOR_NIGHT, 0x00, 0x10, 0x15 },
{ SCENE_TEMPLE_OF_TIME_EXTERIOR_RUINS, 0x00, 0x10, 0xD5 },
{ SCENE_LINKS_HOUSE, 0x10, 0x10, 0x15 },
{ SCENE_KAKARIKO_CENTER_GUEST_HOUSE, 0x10, 0x10, 0x15 },
{ SCENE_BACK_ALLEY_HOUSE, 0x10, 0x10, 0x15 },
{ SCENE_KNOW_IT_ALL_BROS_HOUSE, 0x10, 0x10, 0x15 },
{ SCENE_TWINS_HOUSE, 0x10, 0x10, 0x15 },
{ SCENE_MIDOS_HOUSE, 0x10, 0x10, 0x15 },
{ SCENE_SARIAS_HOUSE, 0x10, 0x10, 0x15 },
{ SCENE_STABLE, 0x10, 0x10, 0x15 },
{ SCENE_GRAVEKEEPERS_HUT, 0x10, 0x10, 0x15 },
{ SCENE_DOG_LADY_HOUSE, 0x10, 0x10, 0x15 },
{ SCENE_IMPAS_HOUSE, 0x10, 0x10, 0x15 },
{ SCENE_LAKESIDE_LABORATORY, 0x00, 0x10, 0x15 },
{ SCENE_CARPENTERS_TENT, 0x10, 0x10, 0x15 },
{ SCENE_BAZAAR, 0x10, 0x10, 0x15 },
{ SCENE_KOKIRI_SHOP, 0x10, 0x10, 0x15 },
{ SCENE_GORON_SHOP, 0x10, 0x10, 0x15 },
{ SCENE_ZORA_SHOP, 0x10, 0x10, 0x15 },
{ SCENE_POTION_SHOP_KAKARIKO, 0x10, 0x10, 0x15 },
{ SCENE_POTION_SHOP_MARKET, 0x10, 0x10, 0x15 },
{ SCENE_BOMBCHU_SHOP, 0x10, 0x10, 0x15 },
{ SCENE_HAPPY_MASK_SHOP, 0x10, 0x10, 0x15 },
{ SCENE_GERUDO_TRAINING_GROUND, 0x00, 0x03, 0x10 },
{ SCENE_DEKU_TREE, 0x00, 0x00, 0x00 },
{ SCENE_DEKU_TREE_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_DODONGOS_CAVERN, 0x00, 0x00, 0x00 },
{ SCENE_DODONGOS_CAVERN_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_JABU_JABU, 0x00, 0x00, 0x00 },
{ SCENE_JABU_JABU_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_FOREST_TEMPLE, 0x00, 0x00, 0x00 },
{ SCENE_FOREST_TEMPLE_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_BOTTOM_OF_THE_WELL, 0x00, 0x00, 0x00 },
{ SCENE_SHADOW_TEMPLE, 0x00, 0x00, 0x00 },
{ SCENE_SHADOW_TEMPLE_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_FIRE_TEMPLE, 0x00, 0x00, 0x00 },
{ SCENE_FIRE_TEMPLE_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_WATER_TEMPLE, 0x00, 0x00, 0x00 },
{ SCENE_WATER_TEMPLE_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_SPIRIT_TEMPLE, 0x00, 0x00, 0x00 },
{ SCENE_SPIRIT_TEMPLE_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_GANONS_TOWER, 0x00, 0x00, 0x00 },
{ SCENE_GANONDORF_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_ICE_CAVERN, 0x00, 0x00, 0xC0 },
{ SCENE_WINDMILL_AND_DAMPES_GRAVE, 0x00, 0x03, 0x14 },
{ SCENE_INSIDE_GANONS_CASTLE, 0x00, 0x03, 0x10 },
{ SCENE_GANON_BOSS, 0x00, 0x45, 0x50 },
{ SCENE_GANONS_TOWER_COLLAPSE_INTERIOR, 0x00, 0x05, 0x50 },
{ SCENE_INSIDE_GANONS_CASTLE_COLLAPSE, 0x00, 0x05, 0x50 },
{ SCENE_THIEVES_HIDEOUT, 0x00, 0x00, 0x10 },
{ SCENE_GROTTOS, 0x00, 0x00, 0xD0 },
{ 0xFF, 0x00, 0x00, 0x00 },
};
static s16 sHBAScoreTier = 0;
static u16 sHBAScoreDigits[] = { 0, 0, 0, 0 };
static u16 sCUpInvisible = 0;
static u16 sCUpTimer = 0;
s16 gSpoilingItems[] = { ITEM_ODD_MUSHROOM, ITEM_FROG, ITEM_EYEDROPS };
s16 gSpoilingItemReverts[] = { ITEM_COJIRO, ITEM_PRESCRIPTION, ITEM_PRESCRIPTION };
static Color_RGB8 sMagicBorder = { 255, 255, 255 };
static Color_RGB8 sMagicBorder_ori = { 255, 255, 255 };
static s16 sExtraItemBases[] = {
ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOMB, ITEM_BOW,
ITEM_BOW, ITEM_BOW, ITEM_SEEDS, ITEM_BOMBCHU, ITEM_BOMBCHU, ITEM_STICK, ITEM_STICK, ITEM_NUT, ITEM_NUT,
};
static s16 D_80125A58 = 0;
static s16 D_80125A5C = 0;
static Gfx sSetupDL_80125A60[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_ZBUFFER | G_SHADE | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_SHADING_SMOOTH | G_LOD),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_CLD_SURF | G_RM_CLD_SURF2),
gsDPSetCombineMode(G_CC_PRIMITIVE, G_CC_PRIMITIVE),
gsSPEndDisplayList(),
};
static const char* actionsTbl[] = {
gAttackDoActionENGTex, gCheckDoActionENGTex, gEnterDoActionENGTex, gReturnDoActionENGTex,
gOpenDoActionENGTex, gJumpDoActionENGTex, gDecideDoActionENGTex, gDiveDoActionENGTex,
gFasterDoActionENGTex, gThrowDoActionENGTex, gUnusedNaviDoActionENGTex, gClimbDoActionENGTex,
gDropDoActionENGTex, gDownDoActionENGTex, gSaveDoActionENGTex, gSpeakDoActionENGTex,
gNextDoActionENGTex, gGrabDoActionENGTex, gStopDoActionENGTex, gPutAwayDoActionENGTex,
gReelDoActionENGTex, gNum1DoActionENGTex, gNum2DoActionENGTex, gNum3DoActionENGTex,
gNum4DoActionENGTex, gNum5DoActionENGTex, gNum6DoActionENGTex, gNum7DoActionENGTex,
gNum8DoActionENGTex,
};
// original name: "alpha_change"
void Interface_ChangeAlpha(u16 alphaType) {
if (alphaType != gSaveContext.unk_13EA) {
osSyncPrintf("ALPHAーTYPE=%d LAST_TIME_TYPE=%d\n", alphaType, gSaveContext.unk_13EE);
gSaveContext.unk_13EA = gSaveContext.unk_13E8 = alphaType;
gSaveContext.unk_13EC = 1;
}
}
void func_80082644(PlayState* play, s16 alpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
if (interfaceCtx->bAlpha != 70) {
interfaceCtx->bAlpha = 70;
}
} else {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
}
if (gSaveContext.buttonStatus[1] == BTN_DISABLED) {
if (interfaceCtx->cLeftAlpha != 70) {
interfaceCtx->cLeftAlpha = 70;
}
} else {
if (interfaceCtx->cLeftAlpha != 255) {
interfaceCtx->cLeftAlpha = alpha;
}
}
if (gSaveContext.buttonStatus[2] == BTN_DISABLED) {
if (interfaceCtx->cDownAlpha != 70) {
interfaceCtx->cDownAlpha = 70;
}
} else {
if (interfaceCtx->cDownAlpha != 255) {
interfaceCtx->cDownAlpha = alpha;
}
}
if (gSaveContext.buttonStatus[3] == BTN_DISABLED) {
if (interfaceCtx->cRightAlpha != 70) {
interfaceCtx->cRightAlpha = 70;
}
} else {
if (interfaceCtx->cRightAlpha != 255) {
interfaceCtx->cRightAlpha = alpha;
}
}
if (gSaveContext.buttonStatus[4] == BTN_DISABLED) {
if (interfaceCtx->aAlpha != 70) {
interfaceCtx->aAlpha = 70;
}
} else {
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
}
if (gSaveContext.buttonStatus[5] == BTN_DISABLED) {
if (interfaceCtx->dpadUpAlpha != 70) {
interfaceCtx->dpadUpAlpha = 70;
}
} else {
if (interfaceCtx->dpadUpAlpha != 255) {
interfaceCtx->dpadUpAlpha = alpha;
}
}
if (gSaveContext.buttonStatus[6] == BTN_DISABLED) {
if (interfaceCtx->dpadDownAlpha != 70) {
interfaceCtx->dpadDownAlpha = 70;
}
} else {
if (interfaceCtx->dpadDownAlpha != 255) {
interfaceCtx->dpadDownAlpha = alpha;
}
}
if (gSaveContext.buttonStatus[7] == BTN_DISABLED) {
if (interfaceCtx->dpadLeftAlpha != 70) {
interfaceCtx->dpadLeftAlpha = 70;
}
} else {
if (interfaceCtx->dpadLeftAlpha != 255) {
interfaceCtx->dpadLeftAlpha = alpha;
}
}
if (gSaveContext.buttonStatus[8] == BTN_DISABLED) {
if (interfaceCtx->dpadRightAlpha != 70) {
interfaceCtx->dpadRightAlpha = 70;
}
} else {
if (interfaceCtx->dpadRightAlpha != 255) {
interfaceCtx->dpadRightAlpha = alpha;
}
}
}
void func_8008277C(PlayState* play, s16 maxAlpha, s16 alpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (gSaveContext.forceRisingButtonAlphas != 0) {
func_80082644(play, alpha);
return;
}
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
interfaceCtx->dpadUpAlpha = maxAlpha;
}
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
interfaceCtx->dpadDownAlpha = maxAlpha;
}
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
interfaceCtx->dpadLeftAlpha = maxAlpha;
}
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
interfaceCtx->dpadRightAlpha = maxAlpha;
}
}
void func_80082850(PlayState* play, s16 maxAlpha) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 alpha = 255 - maxAlpha;
switch (gSaveContext.unk_13E8) {
case 1:
case 2:
case 8:
osSyncPrintf("a_alpha=%d, c_alpha=%d → ", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
if (gSaveContext.unk_13E8 == 8) {
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
} else {
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
}
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
interfaceCtx->dpadUpAlpha = maxAlpha;
}
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
interfaceCtx->dpadDownAlpha = maxAlpha;
}
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
interfaceCtx->dpadLeftAlpha = maxAlpha;
}
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
interfaceCtx->dpadRightAlpha = maxAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
osSyncPrintf("a_alpha=%d, c_alpha=%d\n", interfaceCtx->aAlpha, interfaceCtx->cLeftAlpha);
break;
case 3:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
func_8008277C(play, maxAlpha, alpha);
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
break;
case 4:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
interfaceCtx->dpadUpAlpha = maxAlpha;
}
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
interfaceCtx->dpadDownAlpha = maxAlpha;
}
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
interfaceCtx->dpadLeftAlpha = maxAlpha;
}
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
interfaceCtx->dpadRightAlpha = maxAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
break;
case 5:
func_8008277C(play, maxAlpha, alpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
break;
case 6:
func_8008277C(play, maxAlpha, alpha);
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
switch (play->sceneNum) {
case SCENE_HYRULE_FIELD:
case SCENE_KAKARIKO_VILLAGE:
case SCENE_GRAVEYARD:
case SCENE_ZORAS_RIVER:
case SCENE_KOKIRI_FOREST:
case SCENE_SACRED_FOREST_MEADOW:
case SCENE_LAKE_HYLIA:
case SCENE_ZORAS_DOMAIN:
case SCENE_ZORAS_FOUNTAIN:
case SCENE_GERUDO_VALLEY:
case SCENE_LOST_WOODS:
case SCENE_DESERT_COLOSSUS:
case SCENE_GERUDOS_FORTRESS:
case SCENE_HAUNTED_WASTELAND:
case SCENE_HYRULE_CASTLE:
case SCENE_DEATH_MOUNTAIN_TRAIL:
case SCENE_DEATH_MOUNTAIN_CRATER:
case SCENE_GORON_CITY:
case SCENE_LON_LON_RANCH:
case SCENE_OUTSIDE_GANONS_CASTLE:
if (interfaceCtx->minimapAlpha < 170) {
interfaceCtx->minimapAlpha = alpha;
} else {
interfaceCtx->minimapAlpha = 170;
}
break;
default:
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha;
}
break;
}
break;
case 7:
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
func_80082644(play, alpha);
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
break;
case 9:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
interfaceCtx->dpadUpAlpha = maxAlpha;
}
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
interfaceCtx->dpadDownAlpha = maxAlpha;
}
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
interfaceCtx->dpadLeftAlpha = maxAlpha;
}
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
interfaceCtx->dpadRightAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
break;
case 10:
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
interfaceCtx->dpadUpAlpha = maxAlpha;
}
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
interfaceCtx->dpadDownAlpha = maxAlpha;
}
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
interfaceCtx->dpadLeftAlpha = maxAlpha;
}
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
interfaceCtx->dpadRightAlpha = maxAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
break;
case 11:
if ((interfaceCtx->bAlpha != 0) && (interfaceCtx->bAlpha > maxAlpha)) {
interfaceCtx->bAlpha = maxAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
interfaceCtx->dpadUpAlpha = maxAlpha;
}
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
interfaceCtx->dpadDownAlpha = maxAlpha;
}
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
interfaceCtx->dpadLeftAlpha = maxAlpha;
}
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
interfaceCtx->dpadRightAlpha = maxAlpha;
}
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
break;
case 12:
if (interfaceCtx->aAlpha != 255) {
interfaceCtx->aAlpha = alpha;
}
if (interfaceCtx->bAlpha != 255) {
interfaceCtx->bAlpha = alpha;
}
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha;
}
if ((interfaceCtx->cLeftAlpha != 0) && (interfaceCtx->cLeftAlpha > maxAlpha)) {
interfaceCtx->cLeftAlpha = maxAlpha;
}
if ((interfaceCtx->cDownAlpha != 0) && (interfaceCtx->cDownAlpha > maxAlpha)) {
interfaceCtx->cDownAlpha = maxAlpha;
}
if ((interfaceCtx->cRightAlpha != 0) && (interfaceCtx->cRightAlpha > maxAlpha)) {
interfaceCtx->cRightAlpha = maxAlpha;
}
if ((interfaceCtx->dpadUpAlpha != 0) && (interfaceCtx->dpadUpAlpha > maxAlpha)) {
interfaceCtx->dpadUpAlpha = maxAlpha;
}
if ((interfaceCtx->dpadDownAlpha != 0) && (interfaceCtx->dpadDownAlpha > maxAlpha)) {
interfaceCtx->dpadDownAlpha = maxAlpha;
}
if ((interfaceCtx->dpadLeftAlpha != 0) && (interfaceCtx->dpadLeftAlpha > maxAlpha)) {
interfaceCtx->dpadLeftAlpha = maxAlpha;
}
if ((interfaceCtx->dpadRightAlpha != 0) && (interfaceCtx->dpadRightAlpha > maxAlpha)) {
interfaceCtx->dpadRightAlpha = maxAlpha;
}
if ((interfaceCtx->magicAlpha != 0) && (interfaceCtx->magicAlpha > maxAlpha)) {
interfaceCtx->magicAlpha = maxAlpha;
}
if ((interfaceCtx->healthAlpha != 0) && (interfaceCtx->healthAlpha > maxAlpha)) {
interfaceCtx->healthAlpha = maxAlpha;
}
break;
case 13:
func_8008277C(play, maxAlpha, alpha);
if ((interfaceCtx->minimapAlpha != 0) && (interfaceCtx->minimapAlpha > maxAlpha)) {
interfaceCtx->minimapAlpha = maxAlpha;
}
if ((interfaceCtx->aAlpha != 0) && (interfaceCtx->aAlpha > maxAlpha)) {
interfaceCtx->aAlpha = maxAlpha;
}
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha;
}
break;
}
if ((play->roomCtx.curRoom.behaviorType1 == ROOM_BEHAVIOR_TYPE1_1) && (interfaceCtx->minimapAlpha >= 255)) {
interfaceCtx->minimapAlpha = 255;
}
}
// buttonStatus[0] is used to represent if the B button is disabled, but also tracks
// the last active B button item during mini-games/epona (temp B)
// Since ITEM_NONE is the same as BTN_DISABLED (255), we need a different value to help us track
// that the player was swordless before like ITEM_NONE_FE (254)
#define SWORDLESS_STATUS ITEM_NONE_FE
// Restores swordless state when using the custom value for temp B and then clears temp B
void Interface_RandoRestoreSwordless(void) {
if (IS_RANDO && gSaveContext.buttonStatus[0] == SWORDLESS_STATUS) {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
gSaveContext.buttonStatus[0] = BTN_ENABLED;
}
}
void func_80083108(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
Player* player = GET_PLAYER(play);
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 i;
s16 sp28 = 0;
// Check for the player being swordless in rando (no item on B and swordless flag set)
// Child is always assumed due to not finding kokiri sword yet. Adult is only checked with MS shuffle on.
u8 randoIsSwordless = IS_RANDO && (LINK_IS_CHILD || Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) &&
gSaveContext.equips.buttonItems[0] == ITEM_NONE && Flags_GetInfTable(INFTABLE_SWORDLESS);
u8 randoWasSwordlessBefore = IS_RANDO && gSaveContext.buttonStatus[0] == SWORDLESS_STATUS;
u8 randoCanTrackSwordless = randoIsSwordless && !randoWasSwordlessBefore;
if ((gSaveContext.cutsceneIndex < 0xFFF0) ||
((play->sceneNum == SCENE_LON_LON_RANCH) && (gSaveContext.cutsceneIndex == 0xFFF0))) {
gSaveContext.forceRisingButtonAlphas = 0;
if ((player->stateFlags1 & PLAYER_STATE1_ON_HORSE) || (play->shootingGalleryStatus > 1) ||
((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE || randoCanTrackSwordless) {
gSaveContext.forceRisingButtonAlphas = 1;
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_ENABLED;
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
gSaveContext.buttonStatus[8] = BTN_ENABLED;
}
if ((gSaveContext.equips.buttonItems[0] != ITEM_SLINGSHOT) &&
(gSaveContext.equips.buttonItems[0] != ITEM_BOW) &&
(gSaveContext.equips.buttonItems[0] != ITEM_BOMBCHU) &&
(gSaveContext.equips.buttonItems[0] != ITEM_NONE || randoCanTrackSwordless)) {
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
// Track swordless status for restoration later
if (randoCanTrackSwordless) {
gSaveContext.buttonStatus[0] = SWORDLESS_STATUS;
}
if ((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) {
gSaveContext.equips.buttonItems[0] = ITEM_BOMBCHU;
Interface_LoadItemIcon1(play, 0);
} else {
gSaveContext.equips.buttonItems[0] = ITEM_BOW;
if (play->shootingGalleryStatus > 1) {
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
gSaveContext.equips.buttonItems[0] = ITEM_SLINGSHOT;
}
Interface_LoadItemIcon1(play, 0);
} else {
if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
} else {
Interface_LoadItemIcon1(play, 0);
}
}
}
gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] = gSaveContext.buttonStatus[3] =
BTN_DISABLED;
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
gSaveContext.buttonStatus[8] = BTN_DISABLED;
Interface_ChangeAlpha(6);
}
if (play->transitionMode != TRANS_MODE_OFF) {
Interface_ChangeAlpha(1);
} else if (gSaveContext.minigameState == 1) {
Interface_ChangeAlpha(8);
} else if (play->shootingGalleryStatus > 1) {
Interface_ChangeAlpha(8);
} else if ((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) {
Interface_ChangeAlpha(8);
} else if (player->stateFlags1 & PLAYER_STATE1_ON_HORSE) {
Interface_ChangeAlpha(12);
}
} else {
if (player->stateFlags1 & PLAYER_STATE1_ON_HORSE) {
Interface_ChangeAlpha(12);
}
}
// Don't hide the HUD in the Chamber of Sages when in Boss Rush.
} else if (play->sceneNum == SCENE_CHAMBER_OF_THE_SAGES && !IS_BOSS_RUSH) {
Interface_ChangeAlpha(1);
} else if (play->sceneNum == SCENE_FISHING_POND) {
gSaveContext.forceRisingButtonAlphas = 2;
if (play->interfaceCtx.unk_260 != 0) {
if (gSaveContext.equips.buttonItems[0] != ITEM_FISHING_POLE) {
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
// Track swordless status for restoration later
if (randoCanTrackSwordless) {
gSaveContext.buttonStatus[0] = SWORDLESS_STATUS;
}
gSaveContext.equips.buttonItems[0] = ITEM_FISHING_POLE;
gSaveContext.unk_13EA = 0;
Interface_LoadItemIcon1(play, 0);
Interface_ChangeAlpha(12);
}
if (gSaveContext.unk_13EA != 12) {
Interface_ChangeAlpha(12);
}
} else if (gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
gSaveContext.unk_13EA = 0;
Interface_RandoRestoreSwordless();
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
Interface_LoadItemIcon1(play, 0);
}
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_DISABLED;
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
gSaveContext.buttonStatus[8] = BTN_DISABLED;
Interface_ChangeAlpha(50);
} else {
if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
gSaveContext.unk_13EA = 0;
}
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_DISABLED;
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
gSaveContext.buttonStatus[8] = BTN_DISABLED;
Interface_ChangeAlpha(50);
}
} else if (msgCtx->msgMode == MSGMODE_NONE) {
if (GameInteractor_PacifistModeActive()) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] =
gSaveContext.buttonStatus[7] = gSaveContext.buttonStatus[8] = BTN_DISABLED;
} else if ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) {
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[0] = BTN_DISABLED;
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) {
// Equipment on c-buttons is always enabled
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
} else if (Player_GetEnvironmentalHazard(play) == 2) {
if ((gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
} else {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
}
} else {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
}
}
if (sp28) {
gSaveContext.unk_13EA = 0;
}
Interface_ChangeAlpha(50);
} else if ((player->stateFlags1 & PLAYER_STATE1_CLIMBING_LADDER) ||
(player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
if (gSaveContext.buttonStatus[0] != BTN_DISABLED) {
gSaveContext.buttonStatus[0] = BTN_DISABLED;
gSaveContext.buttonStatus[1] = BTN_DISABLED;
gSaveContext.buttonStatus[2] = BTN_DISABLED;
gSaveContext.buttonStatus[3] = BTN_DISABLED;
gSaveContext.buttonStatus[5] = BTN_DISABLED;
gSaveContext.buttonStatus[6] = BTN_DISABLED;
gSaveContext.buttonStatus[7] = BTN_DISABLED;
gSaveContext.buttonStatus[8] = BTN_DISABLED;
gSaveContext.unk_13EA = 0;
Interface_ChangeAlpha(50);
}
} else if ((gSaveContext.eventInf[0] & 0xF) == 1) {
if (player->stateFlags1 & PLAYER_STATE1_ON_HORSE) {
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) &&
(gSaveContext.equips.buttonItems[0] != ITEM_BOW)) {
if (gSaveContext.inventory.items[SLOT_BOW] == ITEM_NONE) {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
} else {
gSaveContext.equips.buttonItems[0] = ITEM_BOW;
sp28 = 1;
}
}
} else {
sp28 = 1;
if ((gSaveContext.equips.buttonItems[0] == ITEM_NONE) ||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW)) {
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
Interface_RandoRestoreSwordless();
} else {
gSaveContext.buttonStatus[0] = gSaveContext.equips.buttonItems[0];
}
}
}
if (sp28) {
Interface_LoadItemIcon1(play, 0);
sp28 = 0;
}
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
} else {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
}
}
if (sp28) {
gSaveContext.unk_13EA = 0;
}
Interface_ChangeAlpha(50);
} else {
if (interfaceCtx->restrictions.bButton == 0) {
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0) ||
randoWasSwordlessBefore) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
Interface_RandoRestoreSwordless();
sp28 = 1;
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
Interface_LoadItemIcon1(play, 0);
}
}
} else if ((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) {
sp28 = 1;
if (((gSaveContext.buttonStatus[0] & 0xFF) == BTN_DISABLED) ||
((gSaveContext.buttonStatus[0] & 0xFF) == BTN_ENABLED)) {
gSaveContext.buttonStatus[0] = BTN_ENABLED;
} else {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0] & 0xFF;
}
}
} else if (interfaceCtx->restrictions.bButton == 1) {
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
(gSaveContext.equips.buttonItems[0] == ITEM_NONE)) {
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0) ||
randoWasSwordlessBefore) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
Interface_RandoRestoreSwordless();
sp28 = 1;
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
Interface_LoadItemIcon1(play, 0);
}
}
} else {
if (gSaveContext.buttonStatus[0] == BTN_ENABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[0] = BTN_DISABLED;
}
}
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_BOOTS_HOVER)) {
// Equipment on c-buttons is always enabled
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
}
}
if (interfaceCtx->restrictions.bottles != 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
}
}
} else if (interfaceCtx->restrictions.bottles == 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
}
}
}
if (interfaceCtx->restrictions.tradeItems != 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((CVarGetInteger(CVAR_ENHANCEMENT("MMBunnyHood"), BUNNY_HOOD_VANILLA) !=
BUNNY_HOOD_VANILLA) &&
(gSaveContext.equips.buttonItems[i] >= ITEM_MASK_KEATON) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_MASK_TRUTH)) {
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
} else if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
}
}
} else if (interfaceCtx->restrictions.tradeItems == 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
}
}
}
if (interfaceCtx->restrictions.hookshot != 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
(gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
}
}
} else if (interfaceCtx->restrictions.hookshot == 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) ||
(gSaveContext.equips.buttonItems[i] == ITEM_LONGSHOT)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
}
}
}
if (interfaceCtx->restrictions.ocarina != 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
(gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
}
}
} else if (interfaceCtx->restrictions.ocarina == 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) ||
(gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_TIME)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
}
}
}
if (interfaceCtx->restrictions.farores != 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
osSyncPrintf("***(i=%d)*** ", i);
}
}
} else if (interfaceCtx->restrictions.farores == 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == ITEM_FARORES_WIND) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
}
}
}
if (interfaceCtx->restrictions.dinsNayrus != 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
(gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
}
}
} else if (interfaceCtx->restrictions.dinsNayrus == 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] == ITEM_DINS_FIRE) ||
(gSaveContext.equips.buttonItems[i] == ITEM_NAYRUS_LOVE)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
}
}
}
if (interfaceCtx->restrictions.all != 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) &&
!((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) &&
!((gSaveContext.equips.buttonItems[i] >= ITEM_SHIELD_DEKU) && // Never disable equipment
(gSaveContext.equips.buttonItems[i] <=
ITEM_BOOTS_HOVER)) && // (tunics/boots) on C-buttons
!((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
if ((play->sceneNum != SCENE_TREASURE_BOX_SHOP) ||
(gSaveContext.equips.buttonItems[i] != ITEM_LENS)) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_ENABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_DISABLED;
} else {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
}
}
}
} else if (interfaceCtx->restrictions.all == 0) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if ((gSaveContext.equips.buttonItems[i] != ITEM_DINS_FIRE) &&
(gSaveContext.equips.buttonItems[i] != ITEM_HOOKSHOT) &&
(gSaveContext.equips.buttonItems[i] != ITEM_LONGSHOT) &&
(gSaveContext.equips.buttonItems[i] != ITEM_FARORES_WIND) &&
(gSaveContext.equips.buttonItems[i] != ITEM_NAYRUS_LOVE) &&
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_FAIRY) &&
(gSaveContext.equips.buttonItems[i] != ITEM_OCARINA_TIME) &&
!((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) &&
!((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
if (gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] == BTN_DISABLED) {
sp28 = 1;
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(i)] = BTN_ENABLED;
}
}
}
}
}
}
if (sp28) {
gSaveContext.unk_13EA = 0;
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
Interface_ChangeAlpha(50);
osSyncPrintf("???????? alpha_change( 50 ); ?????\n");
} else {
osSyncPrintf("game_play->fade_direction || game_play->fbdemo_wipe_modem");
}
}
}
void Interface_SetSceneRestrictions(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 i;
u8 currentScene;
// clang-format off
interfaceCtx->restrictions.hGauge = interfaceCtx->restrictions.bButton =
interfaceCtx->restrictions.aButton = interfaceCtx->restrictions.bottles =
interfaceCtx->restrictions.tradeItems = interfaceCtx->restrictions.hookshot =
interfaceCtx->restrictions.ocarina = interfaceCtx->restrictions.warpSongs =
interfaceCtx->restrictions.sunsSong = interfaceCtx->restrictions.farores =
interfaceCtx->restrictions.dinsNayrus = interfaceCtx->restrictions.all = 0;
// clang-format on
i = 0;
// "Data settings related to button display scene_data_ID=%d\n"
osSyncPrintf("ボタン表示関係データ設定 scene_data_ID=%d\n", play->sceneNum);
do {
currentScene = (u8)play->sceneNum;
if (sRestrictionFlags[i].scene == currentScene) {
interfaceCtx->restrictions.hGauge = (sRestrictionFlags[i].flags1 & 0xC0) >> 6;
interfaceCtx->restrictions.bButton = (sRestrictionFlags[i].flags1 & 0x30) >> 4;
interfaceCtx->restrictions.aButton = (sRestrictionFlags[i].flags1 & 0x0C) >> 2;
interfaceCtx->restrictions.bottles = (sRestrictionFlags[i].flags1 & 0x03) >> 0;
interfaceCtx->restrictions.tradeItems = (sRestrictionFlags[i].flags2 & 0xC0) >> 6;
interfaceCtx->restrictions.hookshot = (sRestrictionFlags[i].flags2 & 0x30) >> 4;
interfaceCtx->restrictions.ocarina = (sRestrictionFlags[i].flags2 & 0x0C) >> 2;
interfaceCtx->restrictions.warpSongs = (sRestrictionFlags[i].flags2 & 0x03) >> 0;
interfaceCtx->restrictions.sunsSong = (sRestrictionFlags[i].flags3 & 0xC0) >> 6;
interfaceCtx->restrictions.farores = (sRestrictionFlags[i].flags3 & 0x30) >> 4;
interfaceCtx->restrictions.dinsNayrus = (sRestrictionFlags[i].flags3 & 0x0C) >> 2;
interfaceCtx->restrictions.all = (sRestrictionFlags[i].flags3 & 0x03) >> 0;
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("parameter->button_status = %x,%x,%x\n", sRestrictionFlags[i].flags1,
sRestrictionFlags[i].flags2, sRestrictionFlags[i].flags3);
osSyncPrintf("h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d\n", interfaceCtx->restrictions.hGauge,
interfaceCtx->restrictions.bButton, interfaceCtx->restrictions.aButton,
interfaceCtx->restrictions.bottles);
osSyncPrintf("c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d\n", interfaceCtx->restrictions.tradeItems,
interfaceCtx->restrictions.hookshot, interfaceCtx->restrictions.ocarina,
interfaceCtx->restrictions.warpSongs);
osSyncPrintf("c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d\n", interfaceCtx->restrictions.sunsSong,
interfaceCtx->restrictions.farores, interfaceCtx->restrictions.dinsNayrus,
interfaceCtx->restrictions.all);
osSyncPrintf(VT_RST);
if (CVarGetInteger(CVAR_ENHANCEMENT("BetterFarore"), 0)) {
if (currentScene == SCENE_GERUDO_TRAINING_GROUND || currentScene == SCENE_INSIDE_GANONS_CASTLE) {
interfaceCtx->restrictions.farores = 0;
}
}
return;
}
i++;
} while (sRestrictionFlags[i].scene != 0xFF);
}
Gfx* Gfx_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_IA, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPWideTextureRectangle(displayListHead++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2,
(rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
return displayListHead;
}
Gfx* Gfx_TextureI8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy) {
gDPLoadTextureBlock(displayListHead++, texture, G_IM_FMT_I, G_IM_SIZ_8b, textureWidth, textureHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPWideTextureRectangle(displayListHead++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2,
(rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, dsdx, dtdy);
return displayListHead;
}
void Rando_Inventory_SwapAgeEquipment(void) {
s16 i;
u16 shieldEquipValue;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (i != 0) {
gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
} else {
gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI;
}
if (i != 0) {
gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
}
}
gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
// When becoming adult, remove swordless flag since we'll get master sword
// This gets set back appropriately later in the case of master sword shuffle
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
// This section sets up the equipment on the first time going adult.
// On master sword shuffle the check for the B button is insufficient, and so checking the equipment is
// completely zero-ed is needed (Could just always use `gSaveContext.adultEquips.equipment == 0` for rando?)
if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE &&
((IS_RANDO && !Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD)) ||
(gSaveContext.adultEquips.equipment == 0))) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
gSaveContext.equips.buttonItems[1] = ITEM_NUT;
gSaveContext.equips.cButtonSlots[0] = SLOT_NUT;
} else {
gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE;
}
gSaveContext.equips.buttonItems[2] = ITEM_BOMB;
gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA];
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) |
(EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) |
(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
// In Master Sword Shuffle we want to override the equip of the master sword from the vanilla code
// First check we have the Master sword in our inventory, and if not, then unequip
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_MASTER)) {
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
// Set the dpad to nothing
gSaveContext.equips.buttonItems[4] = ITEM_NONE;
gSaveContext.equips.buttonItems[5] = ITEM_NONE;
gSaveContext.equips.buttonItems[6] = ITEM_NONE;
gSaveContext.equips.buttonItems[7] = ITEM_NONE;
gSaveContext.equips.cButtonSlots[3] = SLOT_NONE;
gSaveContext.equips.cButtonSlots[4] = SLOT_NONE;
gSaveContext.equips.cButtonSlots[5] = SLOT_NONE;
gSaveContext.equips.cButtonSlots[6] = SLOT_NONE;
} else {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i];
if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
if (GameInteractor_Should(VB_SET_BUTTON_ITEM_FROM_C_BUTTON_SLOT, true, i)) {
gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
}
}
}
// In Master Sword Shuffle we want to set the swordless flag if no item is on the B button
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_MASTER_SWORD) &&
gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
Flags_SetInfTable(INFTABLE_SWORDLESS);
}
gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
}
} else {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
if (i != 0) {
gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
}
}
gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment;
if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
}
}
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
}
// In Rando we need an extra case to handle starting as adult. We can use the fact that the childEquips will be
// uninitialised (i.e. 0) at this point
else if (gSaveContext.childEquips.equipment == 0) {
// zero out items
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] = ITEM_NONE;
}
}
gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4)) |
(EQUIP_VALUE_SHIELD_DEKU << (EQUIP_TYPE_SHIELD * 4)) |
(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
}
// When becoming child in rando, set swordless flag and clear B button if player doesn't have kokiri sword
// Otherwise, equip sword and unset flag
if (!CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_KOKIRI)) {
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
Flags_SetInfTable(INFTABLE_SWORDLESS);
} else {
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= (EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
Flags_UnsetInfTable(INFTABLE_SWORDLESS);
}
}
shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment;
if (shieldEquipValue) {
shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD];
if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) {
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD];
}
}
}
void Inventory_SwapAgeEquipment(void) {
s16 i;
u16 shieldEquipValue;
if (IS_RANDO) {
Rando_Inventory_SwapAgeEquipment();
return;
}
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (i != 0) {
gSaveContext.childEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
} else {
gSaveContext.childEquips.buttonItems[i] = ITEM_SWORD_KOKIRI;
}
if (i != 0) {
gSaveContext.childEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
}
}
gSaveContext.childEquips.equipment = gSaveContext.equips.equipment;
if (gSaveContext.adultEquips.buttonItems[0] == ITEM_NONE) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
if (gSaveContext.inventory.items[SLOT_NUT] != ITEM_NONE) {
gSaveContext.equips.buttonItems[1] = ITEM_NUT;
gSaveContext.equips.cButtonSlots[0] = SLOT_NUT;
} else {
gSaveContext.equips.buttonItems[1] = gSaveContext.equips.cButtonSlots[0] = ITEM_NONE;
}
gSaveContext.equips.buttonItems[2] = ITEM_BOMB;
gSaveContext.equips.buttonItems[3] = gSaveContext.inventory.items[SLOT_OCARINA];
gSaveContext.equips.cButtonSlots[1] = SLOT_BOMB;
gSaveContext.equips.cButtonSlots[2] = SLOT_OCARINA;
gSaveContext.equips.equipment = (EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4)) |
(EQUIP_VALUE_SHIELD_HYLIAN << (EQUIP_TYPE_SHIELD * 4)) |
(EQUIP_VALUE_TUNIC_KOKIRI << (EQUIP_TYPE_TUNIC * 4)) |
(EQUIP_VALUE_BOOTS_KOKIRI << (EQUIP_TYPE_BOOTS * 4));
// Set the dpad to nothing
gSaveContext.equips.buttonItems[4] = ITEM_NONE;
gSaveContext.equips.buttonItems[5] = ITEM_NONE;
gSaveContext.equips.buttonItems[6] = ITEM_NONE;
gSaveContext.equips.buttonItems[7] = ITEM_NONE;
gSaveContext.equips.cButtonSlots[3] = SLOT_NONE;
gSaveContext.equips.cButtonSlots[4] = SLOT_NONE;
gSaveContext.equips.cButtonSlots[5] = SLOT_NONE;
gSaveContext.equips.cButtonSlots[6] = SLOT_NONE;
} else {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = gSaveContext.adultEquips.buttonItems[i];
if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.adultEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
if (GameInteractor_Should(VB_SET_BUTTON_ITEM_FROM_C_BUTTON_SLOT, true, i)) {
gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
}
}
}
gSaveContext.equips.equipment = gSaveContext.adultEquips.equipment;
}
} else {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.adultEquips.buttonItems[i] = gSaveContext.equips.buttonItems[i];
if (i != 0) {
gSaveContext.adultEquips.cButtonSlots[i - 1] = gSaveContext.equips.cButtonSlots[i - 1];
}
}
gSaveContext.adultEquips.equipment = gSaveContext.equips.equipment;
if (gSaveContext.childEquips.buttonItems[0] != ITEM_NONE) {
for (i = 0; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
gSaveContext.equips.buttonItems[i] = gSaveContext.childEquips.buttonItems[i];
if (i != 0) {
gSaveContext.equips.cButtonSlots[i - 1] = gSaveContext.childEquips.cButtonSlots[i - 1];
}
if (((gSaveContext.equips.buttonItems[i] >= ITEM_BOTTLE) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_POE)) ||
((gSaveContext.equips.buttonItems[i] >= ITEM_WEIRD_EGG) &&
(gSaveContext.equips.buttonItems[i] <= ITEM_CLAIM_CHECK))) {
osSyncPrintf("Register_Item_Pt(%d)=%d\n", i, gSaveContext.equips.cButtonSlots[i - 1]);
gSaveContext.equips.buttonItems[i] =
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[i - 1]];
}
}
gSaveContext.equips.equipment = gSaveContext.childEquips.equipment;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_KOKIRI << (EQUIP_TYPE_SWORD * 4);
}
}
shieldEquipValue = gEquipMasks[EQUIP_TYPE_SHIELD] & gSaveContext.equips.equipment;
if (shieldEquipValue) {
shieldEquipValue >>= gEquipShifts[EQUIP_TYPE_SHIELD];
if (!CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, shieldEquipValue - 1)) {
gSaveContext.equips.equipment &= gEquipNegMasks[EQUIP_TYPE_SHIELD];
}
}
}
void Interface_InitHorsebackArchery(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
gSaveContext.minigameState = 1;
interfaceCtx->unk_23C = interfaceCtx->unk_240 = interfaceCtx->unk_242 = 0;
gSaveContext.minigameScore = sHBAScoreTier = 0;
interfaceCtx->hbaAmmo = 20;
}
void func_800849EC(PlayState* play) {
gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BIGGORON);
gSaveContext.inventory.equipment ^= OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE);
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE)) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KNIFE;
} else {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
}
Interface_LoadItemIcon1(play, 0);
}
void Interface_LoadItemIcon1(PlayState* play, u16 button) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_160, interfaceCtx->iconItemSegment + button * 0x1000,
(uintptr_t)_icon_item_staticSegmentRomStart +
(gSaveContext.equips.buttonItems[button] * 0x1000),
0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
void Interface_LoadItemIcon2(PlayState* play, u16 button) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
osCreateMesgQueue(&interfaceCtx->loadQueue, &interfaceCtx->loadMsg, OS_MESG_BLOCK);
DmaMgr_SendRequest2(&interfaceCtx->dmaRequest_180, interfaceCtx->iconItemSegment + button * 0x1000,
(uintptr_t)_icon_item_staticSegmentRomStart +
(gSaveContext.equips.buttonItems[button] * 0x1000),
0x1000, 0, &interfaceCtx->loadQueue, OS_MESG_PTR(NULL), __FILE__, __LINE__);
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
}
void func_80084BF4(PlayState* play, u16 flag) {
if (flag) {
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) || (gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
(gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE) ||
(gSaveContext.buttonStatus[0] == BTN_DISABLED)) {
if ((gSaveContext.equips.buttonItems[0] == ITEM_SLINGSHOT) ||
(gSaveContext.equips.buttonItems[0] == ITEM_BOW) ||
(gSaveContext.equips.buttonItems[0] == ITEM_BOMBCHU) ||
(gSaveContext.equips.buttonItems[0] == ITEM_FISHING_POLE)) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
Interface_RandoRestoreSwordless();
Interface_LoadItemIcon1(play, 0);
}
} else if (gSaveContext.equips.buttonItems[0] == ITEM_NONE) {
if ((gSaveContext.equips.buttonItems[0] != ITEM_NONE) || (gSaveContext.infTable[29] == 0)) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
Interface_RandoRestoreSwordless();
Interface_LoadItemIcon1(play, 0);
}
}
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_ENABLED;
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
gSaveContext.buttonStatus[8] = BTN_ENABLED;
Interface_ChangeAlpha(7);
} else {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = BTN_ENABLED;
gSaveContext.buttonStatus[5] = gSaveContext.buttonStatus[6] = gSaveContext.buttonStatus[7] =
gSaveContext.buttonStatus[8] = BTN_ENABLED;
func_80083108(play);
}
}
// Gameplay stat tracking: Update time the item was acquired
// (special cases for some duplicate items)
void GameplayStats_SetTimestamp(PlayState* play, u8 item) {
// If we already have a timestamp for this item, do nothing
if (gSaveContext.ship.stats.itemTimestamp[item] != 0) {
return;
}
// Use ITEM_KEY_BOSS only for Ganon's boss key - not any other boss keys
if (play != NULL) {
if (item == ITEM_KEY_BOSS && play->sceneNum != SCENE_INSIDE_GANONS_CASTLE &&
play->sceneNum != SCENE_GANONS_TOWER) {
return;
}
}
u32 time = GAMEPLAYSTAT_TOTAL_TIME;
// Have items in Link's pocket shown as being obtained at 0.1 seconds
if (time == 0) {
time = 1;
}
// Count any bottled item as a bottle
if (item >= ITEM_BOTTLE && item <= ITEM_POE) {
if (gSaveContext.ship.stats.itemTimestamp[ITEM_BOTTLE] == 0) {
gSaveContext.ship.stats.itemTimestamp[ITEM_BOTTLE] = time;
}
return;
}
// Count any bombchu pack as bombchus
if (item == ITEM_BOMBCHU || (item >= ITEM_BOMBCHUS_5 && item <= ITEM_BOMBCHUS_20)) {
if (gSaveContext.ship.stats.itemTimestamp[ITEM_BOMBCHU] == 0) {
gSaveContext.ship.stats.itemTimestamp[ITEM_BOMBCHU] = time;
}
return;
}
gSaveContext.ship.stats.itemTimestamp[item] = time;
GameInteractor_ExecuteOnTimestamp(item);
}
u8 Return_Item_Entry(GetItemEntry itemEntry, u8 returnItem) {
GameInteractor_ExecuteOnItemReceiveHooks(itemEntry);
return returnItem;
}
// Processes Item_Give returns
u8 Return_Item(u8 itemID, ModIndex modId, ItemID returnItem) {
// ITEM_SOLD_OUT doesn't have an ItemTable entry, so pass custom entry instead
if (itemID == ITEM_SOLD_OUT) {
GetItemEntry gie = { ITEM_SOLD_OUT, 0, 0, 0, 0, 0, 0, 0, 0, false, ITEM_FROM_NPC, ITEM_CATEGORY_LESSER, NULL };
return Return_Item_Entry(gie, returnItem);
}
GetItemID getItemID = RetrieveGetItemIDFromItemID(itemID);
if (getItemID != GI_MAX) {
// Vanilla ItemID with an associated GetItemID
return Return_Item_Entry(ItemTable_RetrieveEntry(modId, getItemID), returnItem);
}
RandomizerGet randomizerGet = RetrieveRandomizerGetFromItemID(itemID);
if (randomizerGet != RG_MAX) {
// Vanilla ItemID with an associated RandomizerGet (These are items in extendedVanillaGetItemTable)
return Return_Item_Entry(ItemTable_RetrieveEntry(MOD_RANDOMIZER, randomizerGet), returnItem);
}
// All randomizer items should go through Randomizer_Item_Give, so this should never be reached
// but leaving this here just in case, as it was in the original behavior
assert(false);
return Return_Item_Entry(ItemTable_RetrieveEntry(MOD_RANDOMIZER, itemID), returnItem);
}
/**
* @brief Adds the given item to Link's inventory.
*
* NOTE: This function has been edited to be safe to use with a NULL play.
* If you need to add to this function, be sure you check if the play is not
* NULL before doing any operations requiring it.
*
* @param play
* @param item
* @return u8
*/
u8 Item_Give(PlayState* play, u8 item) {
// prevents getting sticks without the bag in case something got missed
if (IS_RANDO && (item == ITEM_STICK || item == ITEM_STICKS_5 || item == ITEM_STICKS_10) &&
Randomizer_GetSettingValue(RSK_SHUFFLE_DEKU_STICK_BAG) && CUR_UPG_VALUE(UPG_STICKS) == 0) {
return item;
}
// prevents getting nuts without the bag in case something got missed
if (IS_RANDO && (item == ITEM_NUT || item == ITEM_NUTS_5 || item == ITEM_NUTS_10) &&
Randomizer_GetSettingValue(RSK_SHUFFLE_DEKU_NUT_BAG) && CUR_UPG_VALUE(UPG_NUTS) == 0) {
return item;
}
lusprintf(__FILE__, __LINE__, 2, "Item Give - item: %#x", item);
static s16 sAmmoRefillCounts[] = { 5, 10, 20, 30, 5, 10, 30, 0, 5, 20, 1, 5, 20, 50, 200, 10 };
s16 i;
s16 slot;
s16 temp;
GetItemID returnItem = ITEM_NONE;
// Gameplay stats: Update the time the item was obtained
GameplayStats_SetTimestamp(play, item);
slot = SLOT(item);
if (item >= ITEM_STICKS_5) {
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
}
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("item_get_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]);
osSyncPrintf(VT_RST);
if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_MEDALLION_FOREST + QUEST_MEDALLION_FOREST];
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("封印 = %x\n", gSaveContext.inventory.questItems); // "Seals = %x"
osSyncPrintf(VT_RST);
if (item == ITEM_MEDALLION_WATER) {
func_8006D0AC(play);
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) {
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET];
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("楽譜 = %x\n", gSaveContext.inventory.questItems); // "Musical scores = %x"
// "Musical scores = %x (%x) (%x)"
osSyncPrintf("楽譜 = %x (%x) (%x)\n", gSaveContext.inventory.questItems,
gBitFlags[item - ITEM_SONG_MINUET + QUEST_SONG_MINUET], gBitFlags[item - ITEM_SONG_MINUET]);
osSyncPrintf(VT_RST);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_ZORA_SAPPHIRE)) {
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_KOKIRI_EMERALD + QUEST_KOKIRI_EMERALD];
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("精霊石 = %x\n", gSaveContext.inventory.questItems); // "Spiritual Stones = %x"
osSyncPrintf(VT_RST);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item == ITEM_STONE_OF_AGONY) || (item == ITEM_GERUDO_CARD)) {
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_STONE_OF_AGONY + QUEST_STONE_OF_AGONY];
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("アイテム = %x\n", gSaveContext.inventory.questItems); // "Items = %x"
osSyncPrintf(VT_RST);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_SKULL_TOKEN) {
gSaveContext.inventory.questItems |= gBitFlags[item - ITEM_SKULL_TOKEN + QUEST_SKULL_TOKEN];
gSaveContext.inventory.gsTokens++;
osSyncPrintf(VT_FGCOL(YELLOW));
// "N Coins = %x(%d)"
osSyncPrintf("Nコイン = %x(%d)\n", gSaveContext.inventory.questItems, gSaveContext.inventory.gsTokens);
osSyncPrintf(VT_RST);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
gSaveContext.inventory.equipment |=
OWNED_EQUIP_FLAG(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI);
// Both Giant's Knife and Biggoron Sword have the same Item ID, so this part handles both of them
if (item == ITEM_SWORD_BGS) {
gSaveContext.swordHealth = 8;
if (ALL_EQUIP_VALUE(EQUIP_TYPE_SWORD) ==
((1 << EQUIP_INV_SWORD_KOKIRI) | (1 << EQUIP_INV_SWORD_MASTER) | (1 << EQUIP_INV_SWORD_BIGGORON) |
(1 << EQUIP_INV_SWORD_BROKENGIANTKNIFE))) {
gSaveContext.inventory.equipment ^=
OWNED_EQUIP_FLAG_ALT(EQUIP_TYPE_SWORD, EQUIP_INV_SWORD_BROKENGIANTKNIFE);
if (gSaveContext.equips.buttonItems[0] == ITEM_SWORD_KNIFE) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_BGS;
if (play != NULL) {
Interface_LoadItemIcon1(play, 0);
}
}
}
} else if (item == ITEM_SWORD_MASTER) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_MASTER;
gSaveContext.equips.equipment &= (u16) ~(0xF << (EQUIP_TYPE_SWORD * 4));
gSaveContext.equips.equipment |= EQUIP_VALUE_SWORD_MASTER << (EQUIP_TYPE_SWORD * 4);
if (play != NULL) {
Interface_LoadItemIcon1(play, 0);
}
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_DEKU);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_TUNIC, item - ITEM_TUNIC_KOKIRI);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
gSaveContext.inventory.equipment |= OWNED_EQUIP_FLAG(EQUIP_TYPE_BOOTS, item - ITEM_BOOTS_KOKIRI);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
gSaveContext.inventory.dungeonItems[gSaveContext.mapIndex] |= gBitFlags[item - ITEM_KEY_BOSS];
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_KEY_SMALL) {
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] < 0) {
gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] = 1;
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else {
gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex]++;
return Return_Item(item, MOD_NONE, ITEM_NONE);
}
} else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
if (CUR_UPG_VALUE(UPG_QUIVER) == 0) {
Inventory_ChangeUpgrade(UPG_QUIVER, 1);
INV_CONTENT(ITEM_BOW) = ITEM_BOW;
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 1);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else {
AMMO(ITEM_BOW)++;
if (AMMO(ITEM_BOW) > CUR_CAPACITY(UPG_QUIVER)) {
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
}
}
} else if (item == ITEM_QUIVER_40) {
Inventory_ChangeUpgrade(UPG_QUIVER, 2);
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 2);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_QUIVER_50) {
Inventory_ChangeUpgrade(UPG_QUIVER, 3);
AMMO(ITEM_BOW) = CAPACITY(UPG_QUIVER, 3);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_BULLET_BAG_40) {
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 2);
AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 2);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_BULLET_BAG_50) {
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 3);
AMMO(ITEM_SLINGSHOT) = CAPACITY(UPG_BULLET_BAG, 3);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_BOMB_BAG_20) {
if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 1);
INV_CONTENT(ITEM_BOMB) = ITEM_BOMB;
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 1);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else {
AMMO(ITEM_BOMB)++;
if (AMMO(ITEM_BOMB) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
}
}
} else if (item == ITEM_BOMB_BAG_30) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 2);
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 2);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_BOMB_BAG_40) {
Inventory_ChangeUpgrade(UPG_BOMB_BAG, 3);
AMMO(ITEM_BOMB) = CAPACITY(UPG_BOMB_BAG, 3);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_BRACELET) {
Inventory_ChangeUpgrade(UPG_STRENGTH, 1);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_GAUNTLETS_SILVER) {
Inventory_ChangeUpgrade(UPG_STRENGTH, 2);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_GAUNTLETS_GOLD) {
Inventory_ChangeUpgrade(UPG_STRENGTH, 3);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_SCALE_SILVER) {
Inventory_ChangeUpgrade(UPG_SCALE, 1);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_SCALE_GOLDEN) {
Inventory_ChangeUpgrade(UPG_SCALE, 2);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_WALLET_ADULT) {
Inventory_ChangeUpgrade(UPG_WALLET, 1);
if (IS_RANDO && Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
Rupees_ChangeBy(200);
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_WALLET_GIANT) {
Inventory_ChangeUpgrade(UPG_WALLET, 2);
if (IS_RANDO && Randomizer_GetSettingValue(RSK_FULL_WALLETS)) {
Rupees_ChangeBy(500);
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_STICK_UPGRADE_20) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
}
Inventory_ChangeUpgrade(UPG_STICKS, 2);
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 2);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_STICK_UPGRADE_30) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
}
Inventory_ChangeUpgrade(UPG_STICKS, 3);
AMMO(ITEM_STICK) = CAPACITY(UPG_STICKS, 3);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_NUT_UPGRADE_30) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
}
Inventory_ChangeUpgrade(UPG_NUTS, 2);
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 2);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_NUT_UPGRADE_40) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
}
Inventory_ChangeUpgrade(UPG_NUTS, 3);
AMMO(ITEM_NUT) = CAPACITY(UPG_NUTS, 3);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_LONGSHOT) {
INV_CONTENT(item) = item;
// always update "equips" as this is what is currently on the c-buttons
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == ITEM_HOOKSHOT) {
gSaveContext.equips.buttonItems[i] = ITEM_LONGSHOT;
if (play != NULL) {
Interface_LoadItemIcon1(play, i);
}
}
}
// update the adult/child equips when rando'd (accounting for equp swapped hookshot as child)
if (IS_RANDO && LINK_IS_CHILD) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); i++) {
if (gSaveContext.adultEquips.buttonItems[i] == ITEM_HOOKSHOT) {
gSaveContext.adultEquips.buttonItems[i] = ITEM_LONGSHOT;
if (play != NULL) {
Interface_LoadItemIcon1(play, i);
}
}
}
}
if (IS_RANDO && LINK_IS_ADULT) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); i++) {
if (gSaveContext.childEquips.buttonItems[i] == ITEM_HOOKSHOT) {
gSaveContext.childEquips.buttonItems[i] = ITEM_LONGSHOT;
if (play != NULL) {
Interface_LoadItemIcon1(play, i);
}
}
}
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_STICK) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
Inventory_ChangeUpgrade(UPG_STICKS, 1);
AMMO(ITEM_STICK) = 1;
} else {
AMMO(ITEM_STICK)++;
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
}
}
} else if ((item == ITEM_STICKS_5) || (item == ITEM_STICKS_10)) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
Inventory_ChangeUpgrade(UPG_STICKS, 1);
AMMO(ITEM_STICK) = sAmmoRefillCounts[item - ITEM_STICKS_5];
} else {
AMMO(ITEM_STICK) += sAmmoRefillCounts[item - ITEM_STICKS_5];
if (AMMO(ITEM_STICK) > CUR_CAPACITY(UPG_STICKS)) {
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
}
}
// [SOH] This results in the same behavior as the original code, but also allows us to get an accurate
// ReceivedItemEntry hook
INV_CONTENT(ITEM_STICK) = ITEM_STICK;
return Return_Item(item, MOD_NONE, returnItem);
} else if (item == ITEM_NUT) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
Inventory_ChangeUpgrade(UPG_NUTS, 1);
AMMO(ITEM_NUT) = ITEM_NUT;
} else {
AMMO(ITEM_NUT)++;
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
}
}
} else if ((item == ITEM_NUTS_5) || (item == ITEM_NUTS_10)) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
Inventory_ChangeUpgrade(UPG_NUTS, 1);
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
// "Deku Nuts %d(%d)=%d BS_count=%d"
osSyncPrintf("デクの実 %d(%d)=%d BS_count=%d\n", item, ITEM_NUTS_5, item - ITEM_NUTS_5,
sAmmoRefillCounts[item - ITEM_NUTS_5]);
} else {
AMMO(ITEM_NUT) += sAmmoRefillCounts[item - ITEM_NUTS_5];
if (AMMO(ITEM_NUT) > CUR_CAPACITY(UPG_NUTS)) {
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
}
}
// [SOH] This results in the same behavior as the original code, but also allows us to get an accurate
// ReceivedItemEntry hook
INV_CONTENT(ITEM_NUT) = ITEM_NUT;
return Return_Item(item, MOD_NONE, returnItem);
} else if (item == ITEM_BOMB) {
// "Bomb Bomb Bomb Bomb Bomb Bomb Bomb"
osSyncPrintf(" 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 \n");
if ((AMMO(ITEM_BOMB) += 1) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_BOMBS_5) && (item <= ITEM_BOMBS_30)) {
if ((AMMO(ITEM_BOMB) += sAmmoRefillCounts[item - ITEM_BOMBS_5]) > CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_BOMBCHU) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
AMMO(ITEM_BOMBCHU) = 10;
} else {
AMMO(ITEM_BOMBCHU) += 10;
if (AMMO(ITEM_BOMBCHU) > 50) {
AMMO(ITEM_BOMBCHU) = 50;
}
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(ITEM_BOMBCHU) = ITEM_BOMBCHU;
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
} else {
AMMO(ITEM_BOMBCHU) += sAmmoRefillCounts[item - ITEM_BOMBCHUS_5 + 8];
if (AMMO(ITEM_BOMBCHU) > 50) {
AMMO(ITEM_BOMBCHU) = 50;
}
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_ARROWS_SMALL) && (item <= ITEM_ARROWS_LARGE)) {
AMMO(ITEM_BOW) += sAmmoRefillCounts[item - ITEM_ARROWS_SMALL + 4];
if ((AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) || (AMMO(ITEM_BOW) < 0)) {
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
}
osSyncPrintf("%d本 Item_MaxGet=%d\n", AMMO(ITEM_BOW), CUR_CAPACITY(UPG_QUIVER));
return Return_Item(item, MOD_NONE, ITEM_BOW);
} else if (item == ITEM_SLINGSHOT) {
Inventory_ChangeUpgrade(UPG_BULLET_BAG, 1);
INV_CONTENT(ITEM_SLINGSHOT) = ITEM_SLINGSHOT;
AMMO(ITEM_SLINGSHOT) = 30;
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_SEEDS) {
AMMO(ITEM_SLINGSHOT) += 5;
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
}
if (!Flags_GetItemGetInf(ITEMGETINF_13)) {
Flags_SetItemGetInf(ITEMGETINF_13);
return Return_Item(item, MOD_NONE, ITEM_NONE);
}
return Return_Item(item, MOD_NONE, ITEM_SEEDS);
} else if (item == ITEM_SEEDS_30) {
AMMO(ITEM_SLINGSHOT) += 30;
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
}
if (!Flags_GetItemGetInf(ITEMGETINF_13)) {
Flags_SetItemGetInf(ITEMGETINF_13);
return Return_Item(item, MOD_NONE, ITEM_NONE);
}
return Return_Item(item, MOD_NONE, ITEM_SEEDS);
} else if (item == ITEM_OCARINA_FAIRY) {
INV_CONTENT(ITEM_OCARINA_FAIRY) = ITEM_OCARINA_FAIRY;
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_OCARINA_TIME) {
INV_CONTENT(ITEM_OCARINA_TIME) = ITEM_OCARINA_TIME;
// always update "equips" as this is what is currently on the c-buttons
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == ITEM_OCARINA_FAIRY) {
gSaveContext.equips.buttonItems[i] = ITEM_OCARINA_TIME;
Interface_LoadItemIcon1(play, i);
}
}
// update the adult/child equips when rando'd
if (IS_RANDO && LINK_IS_CHILD) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.adultEquips.buttonItems); i++) {
if (gSaveContext.adultEquips.buttonItems[i] == ITEM_OCARINA_FAIRY) {
gSaveContext.adultEquips.buttonItems[i] = ITEM_OCARINA_TIME;
if (play != NULL) {
Interface_LoadItemIcon1(play, i);
}
}
}
}
if (IS_RANDO && LINK_IS_ADULT) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.childEquips.buttonItems); i++) {
if (gSaveContext.childEquips.buttonItems[i] == ITEM_OCARINA_FAIRY) {
gSaveContext.childEquips.buttonItems[i] = ITEM_OCARINA_TIME;
if (play != NULL) {
Interface_LoadItemIcon1(play, i);
}
}
}
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_BEAN) {
if (gSaveContext.inventory.items[slot] == ITEM_NONE) {
INV_CONTENT(item) = item;
AMMO(ITEM_BEAN) = 1;
BEANS_BOUGHT = 1;
} else {
AMMO(ITEM_BEAN)++;
BEANS_BOUGHT++;
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
gSaveContext.inventory.questItems += 1 << (QUEST_HEART_PIECE + 4);
gSaveContext.ship.stats.heartPieces++;
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_HEART_CONTAINER) {
if (!CVarGetInteger(CVAR_ENHANCEMENT("HurtContainer"), 0)) {
gSaveContext.healthCapacity += 0x10;
gSaveContext.health += 0x10;
} else {
gSaveContext.healthCapacity -= 0x10;
gSaveContext.health -= 0x10;
}
gSaveContext.ship.stats.heartContainers++;
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_HEART) {
osSyncPrintf("回復ハート回復ハート回復ハート\n"); // "Recovery Heart"
if (play != NULL) {
Health_ChangeBy(play, 0x10);
}
return Return_Item(item, MOD_NONE, item);
} else if (item == ITEM_MAGIC_SMALL) {
if (gSaveContext.magicState != MAGIC_STATE_ADD) {
if (play != NULL) {
Magic_Fill(play);
}
}
if (play != NULL) {
Magic_RequestChange(play, 12, MAGIC_ADD);
}
if (!Flags_GetInfTable(INFTABLE_198)) {
Flags_SetInfTable(INFTABLE_198);
return Return_Item(item, MOD_NONE, ITEM_NONE);
}
return Return_Item(item, MOD_NONE, item);
} else if (item == ITEM_MAGIC_LARGE) {
if (gSaveContext.magicState != MAGIC_STATE_ADD) {
if (play != NULL) {
Magic_Fill(play);
}
}
if (play != NULL) {
Magic_RequestChange(play, 24, MAGIC_ADD);
}
if (!Flags_GetInfTable(INFTABLE_198)) {
Flags_SetInfTable(INFTABLE_198);
return Return_Item(item, MOD_NONE, ITEM_NONE);
}
return Return_Item(item, MOD_NONE, item);
} else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) {
Rupees_ChangeBy(sAmmoRefillCounts[item - ITEM_RUPEE_GREEN + 10]);
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if (item == ITEM_BOTTLE) {
temp = SLOT(item);
for (i = 0; i < 4; i++) {
if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) {
gSaveContext.inventory.items[temp + i] = item;
return Return_Item(item, MOD_NONE, ITEM_NONE);
}
}
} else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) {
temp = SLOT(item);
if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) {
if (item == ITEM_MILK) {
item = ITEM_MILK_BOTTLE;
temp = SLOT(item);
}
for (i = 0; i < 4; i++) {
if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE) {
// "Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d Empty Bottle=%d Content=%d"
osSyncPrintf("Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d\n",
gSaveContext.equips.cButtonSlots[0], gSaveContext.equips.cButtonSlots[1],
gSaveContext.equips.cButtonSlots[2], temp + i, item);
for (int buttonIndex = 1; buttonIndex < ARRAY_COUNT(gSaveContext.equips.buttonItems);
buttonIndex++) {
if ((temp + i) == gSaveContext.equips.cButtonSlots[buttonIndex - 1]) {
gSaveContext.equips.buttonItems[buttonIndex] = item;
if (play != NULL) {
Interface_LoadItemIcon2(play, buttonIndex);
}
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(buttonIndex)] = BTN_ENABLED;
break;
}
}
gSaveContext.inventory.items[temp + i] = item;
break;
}
}
} else {
for (i = 0; i < 4; i++) {
if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) {
gSaveContext.inventory.items[temp + i] = item;
break;
}
}
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
} else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
if (GameInteractor_Should(VB_POACHERS_SAW_SET_DEKU_NUT_UPGRADE_FLAG, item == ITEM_SAW)) {
Flags_SetItemGetInf(ITEMGETINF_OBTAINED_NUT_UPGRADE_FROM_STAGE);
}
if (IS_RANDO) {
if (item >= ITEM_POCKET_EGG) {
Flags_SetRandomizerInf(item - ITEM_POCKET_EGG + RAND_INF_ADULT_TRADES_HAS_POCKET_EGG);
} else if (item == ITEM_LETTER_ZELDA) {
// don't care about zelda's letter if it's already been shown to the guard
if (!Flags_GetInfTable(INFTABLE_SHOWED_ZELDAS_LETTER_TO_GATE_GUARD)) {
Flags_SetRandomizerInf(RAND_INF_CHILD_TRADES_HAS_LETTER_ZELDA);
}
} else {
Flags_SetRandomizerInf(item - ITEM_WEIRD_EGG + RAND_INF_CHILD_TRADES_HAS_WEIRD_EGG);
if (item == ITEM_WEIRD_EGG) {
Flags_SetRandomizerInf(RAND_INF_WEIRD_EGG);
}
}
}
temp = INV_CONTENT(item);
INV_CONTENT(item) = item;
if (temp != ITEM_NONE) {
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (temp == gSaveContext.equips.buttonItems[i]) {
if (item != ITEM_SOLD_OUT) {
gSaveContext.equips.buttonItems[i] = item;
if (play != NULL) {
Interface_LoadItemIcon1(play, i);
}
} else {
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
}
}
}
return Return_Item(item, MOD_NONE, ITEM_NONE);
}
returnItem = gSaveContext.inventory.items[slot];
osSyncPrintf("Item_Register(%d)=%d %d\n", slot, item, returnItem);
INV_CONTENT(item) = item;
return Return_Item(item, MOD_NONE, returnItem);
}
u8 Item_CheckObtainability(u8 item) {
s16 i;
s16 slot = SLOT(item);
s32 temp;
if (item >= ITEM_STICKS_5) {
slot = SLOT(sExtraItemBases[item - ITEM_STICKS_5]);
}
osSyncPrintf(VT_FGCOL(GREEN));
osSyncPrintf("item_get_non_setting=%d pt=%d z=%x\n", item, slot, gSaveContext.inventory.items[slot]);
osSyncPrintf(VT_RST);
if (IS_RANDO) {
if (item == ITEM_SINGLE_MAGIC || item == ITEM_DOUBLE_MAGIC || item == ITEM_DOUBLE_DEFENSE) {
return ITEM_NONE;
}
}
if ((item >= ITEM_SONG_MINUET) && (item <= ITEM_SONG_STORMS)) {
return ITEM_NONE;
} else if ((item >= ITEM_MEDALLION_FOREST) && (item <= ITEM_MEDALLION_LIGHT)) {
return ITEM_NONE;
} else if ((item >= ITEM_KOKIRI_EMERALD) && (item <= ITEM_SKULL_TOKEN)) {
return ITEM_NONE;
} else if ((item >= ITEM_SWORD_KOKIRI) && (item <= ITEM_SWORD_BGS)) {
if (item == ITEM_SWORD_BGS) {
return ITEM_NONE;
} else if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SWORD, item - ITEM_SWORD_KOKIRI + EQUIP_INV_SWORD_KOKIRI)) {
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_SHIELD_DEKU) && (item <= ITEM_SHIELD_MIRROR)) {
if (CHECK_OWNED_EQUIP(EQUIP_TYPE_SHIELD, item - ITEM_SHIELD_DEKU + EQUIP_INV_SHIELD_DEKU)) {
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_TUNIC_KOKIRI) && (item <= ITEM_TUNIC_ZORA)) {
if (CHECK_OWNED_EQUIP(EQUIP_TYPE_TUNIC, item - ITEM_TUNIC_KOKIRI + EQUIP_INV_TUNIC_KOKIRI)) {
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
} else if ((item >= ITEM_BOOTS_KOKIRI) && (item <= ITEM_BOOTS_HOVER)) {
if (CHECK_OWNED_EQUIP(EQUIP_TYPE_BOOTS, item - ITEM_BOOTS_KOKIRI + EQUIP_INV_BOOTS_KOKIRI)) {
return IS_RANDO ? ITEM_NONE : item;
} else {
return ITEM_NONE;
}
} else if ((item == ITEM_KEY_BOSS) || (item == ITEM_COMPASS) || (item == ITEM_DUNGEON_MAP)) {
return ITEM_NONE;
} else if (item == ITEM_KEY_SMALL) {
return ITEM_NONE;
} else if ((item >= ITEM_SLINGSHOT) && (item <= ITEM_BOMBCHU)) {
return ITEM_NONE;
} else if ((item == ITEM_BOMBCHUS_5) || (item == ITEM_BOMBCHUS_20)) {
return ITEM_NONE;
} else if ((item == ITEM_QUIVER_30) || (item == ITEM_BOW)) {
if (CUR_UPG_VALUE(UPG_QUIVER) == 0) {
return ITEM_NONE;
} else {
return 0;
}
} else if ((item == ITEM_QUIVER_40) || (item == ITEM_QUIVER_50)) {
return ITEM_NONE;
} else if ((item == ITEM_BULLET_BAG_40) || (item == ITEM_BULLET_BAG_50)) {
return ITEM_NONE;
} else if ((item == ITEM_BOMB_BAG_20) || (item == ITEM_BOMB)) {
if (CUR_UPG_VALUE(UPG_BOMB_BAG) == 0) {
return ITEM_NONE;
} else {
return 0;
}
} else if ((item >= ITEM_STICK_UPGRADE_20) && (item <= ITEM_NUT_UPGRADE_40)) {
return ITEM_NONE;
} else if ((item >= ITEM_BOMB_BAG_30) && (item <= ITEM_WALLET_GIANT)) {
return ITEM_NONE;
} else if (item == ITEM_LONGSHOT) {
return ITEM_NONE;
} else if ((item == ITEM_SEEDS) || (item == ITEM_SEEDS_30)) {
if (!Flags_GetItemGetInf(ITEMGETINF_13)) {
return ITEM_NONE;
} else {
return ITEM_SEEDS;
}
} else if (item == ITEM_BEAN) {
return ITEM_NONE;
} else if ((item == ITEM_HEART_PIECE_2) || (item == ITEM_HEART_PIECE)) {
return ITEM_NONE;
} else if (item == ITEM_HEART_CONTAINER) {
return ITEM_NONE;
} else if (item == ITEM_HEART) {
return ITEM_HEART;
} else if ((item == ITEM_MAGIC_SMALL) || (item == ITEM_MAGIC_LARGE)) {
// "Magic Pot Get_Inf_Table( 25, 0x0100)=%d"
osSyncPrintf("魔法の壷 Get_Inf_Table( 25, 0x0100)=%d\n", Flags_GetInfTable(INFTABLE_198));
if (!Flags_GetInfTable(INFTABLE_198)) {
return ITEM_NONE;
} else {
return item;
}
} else if ((item >= ITEM_RUPEE_GREEN) && (item <= ITEM_INVALID_8)) {
return ITEM_NONE;
} else if (item == ITEM_BOTTLE) {
return ITEM_NONE;
} else if (((item >= ITEM_POTION_RED) && (item <= ITEM_POE)) || (item == ITEM_MILK)) {
temp = SLOT(item);
if ((item != ITEM_MILK_BOTTLE) && (item != ITEM_LETTER_RUTO)) {
if (item == ITEM_MILK) {
item = ITEM_MILK_BOTTLE;
temp = SLOT(item);
}
for (i = 0; i < 4; i++) {
if (gSaveContext.inventory.items[temp + i] == ITEM_BOTTLE) {
return ITEM_NONE;
}
}
} else {
for (i = 0; i < 4; i++) {
if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) {
return ITEM_NONE;
}
}
}
} else if ((item >= ITEM_WEIRD_EGG) && (item <= ITEM_CLAIM_CHECK)) {
return ITEM_NONE;
}
return gSaveContext.inventory.items[slot];
}
void Inventory_DeleteItem(u16 item, u16 invSlot) {
s16 i;
if (item == ITEM_BEAN) {
BEANS_BOUGHT = 0;
}
gSaveContext.inventory.items[invSlot] = ITEM_NONE;
osSyncPrintf("\nItem_Register(%d)\n", invSlot, gSaveContext.inventory.items[invSlot]);
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == item) {
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
gSaveContext.equips.cButtonSlots[i - 1] = SLOT_NONE;
}
}
}
s32 Inventory_ReplaceItem(PlayState* play, u16 oldItem, u16 newItem) {
s16 i;
for (i = 0; i < ARRAY_COUNT(gSaveContext.inventory.items); i++) {
if (gSaveContext.inventory.items[i] == oldItem) {
gSaveContext.inventory.items[i] = newItem;
osSyncPrintf("アイテム消去(%d)\n", i); // "Item Purge (%d)"
for (i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == oldItem) {
gSaveContext.equips.buttonItems[i] = newItem;
Interface_LoadItemIcon1(play, i);
break;
}
}
return 1;
}
}
return 0;
}
s32 Inventory_HasEmptyBottle(void) {
u8* items = gSaveContext.inventory.items;
if (items[SLOT_BOTTLE_1] == ITEM_BOTTLE) {
return 1;
} else if (items[SLOT_BOTTLE_2] == ITEM_BOTTLE) {
return 1;
} else if (items[SLOT_BOTTLE_3] == ITEM_BOTTLE) {
return 1;
} else if (items[SLOT_BOTTLE_4] == ITEM_BOTTLE) {
return 1;
} else {
return 0;
}
}
bool Inventory_HasEmptyBottleSlot(void) {
u8* items = gSaveContext.inventory.items;
return (items[SLOT_BOTTLE_1] == ITEM_NONE || items[SLOT_BOTTLE_2] == ITEM_NONE ||
items[SLOT_BOTTLE_3] == ITEM_NONE || items[SLOT_BOTTLE_4] == ITEM_NONE);
}
s32 Inventory_HasSpecificBottle(u8 bottleItem) {
u8* items = gSaveContext.inventory.items;
if (items[SLOT_BOTTLE_1] == bottleItem) {
return 1;
} else if (items[SLOT_BOTTLE_2] == bottleItem) {
return 1;
} else if (items[SLOT_BOTTLE_3] == bottleItem) {
return 1;
} else if (items[SLOT_BOTTLE_4] == bottleItem) {
return 1;
} else {
return 0;
}
}
void Inventory_UpdateBottleItem(PlayState* play, u8 item, u8 button) {
osSyncPrintf("item_no=%x, c_no=%x, Pt=%x Item_Register=%x\n", item, button,
gSaveContext.equips.cButtonSlots[button - 1],
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]]);
// Special case to only empty half of a Lon Lon Milk Bottle
if ((gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] == ITEM_MILK_BOTTLE) &&
(item == ITEM_BOTTLE)) {
item = ITEM_MILK_HALF;
}
if (GameInteractor_Should(VB_UPDATE_BOTTLE_ITEM, true, button, item)) {
gSaveContext.inventory.items[gSaveContext.equips.cButtonSlots[button - 1]] = item;
}
gSaveContext.equips.buttonItems[button] = item;
Interface_LoadItemIcon1(play, button);
play->pauseCtx.cursorItem[PAUSE_ITEM] = item;
gSaveContext.buttonStatus[BUTTON_STATUS_INDEX(button)] = BTN_ENABLED;
}
s32 Inventory_ConsumeFairy(PlayState* play) {
s32 bottleSlot = SLOT(ITEM_FAIRY);
s16 i;
s16 j;
for (i = 0; i < 4; i++) {
if (gSaveContext.inventory.items[bottleSlot + i] == ITEM_FAIRY) {
for (j = 1; j < ARRAY_COUNT(gSaveContext.equips.buttonItems); j++) {
if (gSaveContext.equips.buttonItems[j] == ITEM_FAIRY) {
gSaveContext.equips.buttonItems[j] = ITEM_BOTTLE;
Interface_LoadItemIcon1(play, j);
i = 0;
bottleSlot = gSaveContext.equips.cButtonSlots[j - 1];
break;
}
}
osSyncPrintf("妖精使用=%d\n", bottleSlot); // "Fairy Usage%d"
gSaveContext.inventory.items[bottleSlot + i] = ITEM_BOTTLE;
return 1;
}
}
return 0;
}
bool Inventory_HatchPocketCucco(PlayState* play) {
if (!IS_RANDO) {
return Inventory_ReplaceItem(play, ITEM_POCKET_EGG, ITEM_POCKET_CUCCO);
}
if (!Flags_GetRandomizerInf(RAND_INF_ADULT_TRADES_HAS_POCKET_EGG)) {
return 0;
}
Flags_UnsetRandomizerInf(RAND_INF_ADULT_TRADES_HAS_POCKET_EGG);
Flags_SetRandomizerInf(RAND_INF_ADULT_TRADES_HAS_POCKET_CUCCO);
Inventory_ReplaceItem(play, ITEM_POCKET_EGG, ITEM_POCKET_CUCCO);
return 1;
}
void func_80086D5C(s32* buf, u16 size) {
for (u16 i = 0; i < size; i++) {
buf[i] = 0;
}
}
void Interface_LoadActionLabel(InterfaceContext* interfaceCtx, u16 action, s16 loadOffset) {
static void* sDoActionTextures[] = { gAttackDoActionENGTex, gCheckDoActionENGTex };
if (action >= DO_ACTION_MAX) {
action = DO_ACTION_NONE;
}
char* doAction = actionsTbl[action];
static char newName[4][512];
if (gSaveContext.language != LANGUAGE_ENG) {
size_t length = strlen(doAction);
strcpy(newName[loadOffset], doAction);
if (gSaveContext.language == LANGUAGE_FRA) {
newName[loadOffset][length - 6] = 'F';
newName[loadOffset][length - 5] = 'R';
newName[loadOffset][length - 4] = 'A';
} else if (gSaveContext.language == LANGUAGE_GER) {
newName[loadOffset][length - 6] = 'G';
newName[loadOffset][length - 5] = 'E';
newName[loadOffset][length - 4] = 'R';
} else if (gSaveContext.language == LANGUAGE_JPN) {
newName[loadOffset][length - 6] = 'J';
newName[loadOffset][length - 5] = 'P';
newName[loadOffset][length - 4] = 'N';
}
doAction = newName[loadOffset];
}
char* segment = interfaceCtx->doActionSegment[loadOffset];
interfaceCtx->doActionSegment[loadOffset] = action != DO_ACTION_NONE ? doAction : gEmptyTexture;
gSegments[7] = interfaceCtx->doActionSegment[loadOffset];
}
void Interface_SetDoAction(PlayState* play, u16 action) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
PauseContext* pauseCtx = &play->pauseCtx;
if (interfaceCtx->unk_1F0 != action) {
interfaceCtx->unk_1F0 = action;
interfaceCtx->unk_1EC = 1;
interfaceCtx->unk_1F4 = 0.0f;
Interface_LoadActionLabel(interfaceCtx, action, 1);
if (pauseCtx->state != 0) {
interfaceCtx->unk_1EC = 3;
}
}
}
void Interface_SetNaviCall(PlayState* play, u16 naviCallState) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (((naviCallState == 0x1D) || (naviCallState == 0x1E)) && !interfaceCtx->naviCalling &&
(play->csCtx.state == CS_STATE_IDLE)) {
if (!CVarGetInteger(CVAR_AUDIO("DisableNaviCallAudio"), 0)) {
// clang-format off
if (naviCallState == 0x1E) { Audio_PlaySoundGeneral(NA_SE_VO_NAVY_CALL, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); }
// clang-format on
if (naviCallState == 0x1D) {
func_800F4524(&gSfxDefaultPos, NA_SE_VO_NA_HELLO_2, 32);
}
}
interfaceCtx->naviCalling = 1;
sCUpInvisible = 0;
sCUpTimer = 10;
} else if ((naviCallState == 0x1F) && interfaceCtx->naviCalling) {
interfaceCtx->naviCalling = 0;
}
}
void Interface_LoadActionLabelB(PlayState* play, u16 action) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
char* doAction = actionsTbl[action];
static char newName[512];
if (gSaveContext.language != LANGUAGE_ENG) {
size_t length = strlen(doAction);
strcpy(newName, doAction);
if (gSaveContext.language == LANGUAGE_FRA) {
newName[length - 6] = 'F';
newName[length - 5] = 'R';
newName[length - 4] = 'A';
} else if (gSaveContext.language == LANGUAGE_GER) {
newName[length - 6] = 'G';
newName[length - 5] = 'E';
newName[length - 4] = 'R';
} else if (gSaveContext.language == LANGUAGE_JPN) {
newName[length - 6] = 'J';
newName[length - 5] = 'P';
newName[length - 4] = 'N';
}
doAction = newName;
}
interfaceCtx->unk_1FC = action;
char* segment = interfaceCtx->doActionSegment[1];
interfaceCtx->doActionSegment[1] = action != DO_ACTION_NONE ? doAction : gEmptyTexture;
osRecvMesg(&interfaceCtx->loadQueue, NULL, OS_MESG_BLOCK);
interfaceCtx->unk_1FA = 1;
}
s32 Health_ChangeBy(PlayState* play, s16 healthChange) {
u16 heartCount;
u16 healthLevel;
// " Fluctuation=%d (now=%d, max=%d) "
osSyncPrintf(" 増減=%d (now=%d, max=%d) ", healthChange, gSaveContext.health,
gSaveContext.healthCapacity);
if (healthChange < 0) {
gSaveContext.ship.stats.count[COUNT_DAMAGE_TAKEN] += -healthChange;
}
// If one-hit ko mode is on, any damage kills you and you cannot gain health.
if (GameInteractor_OneHitKOActive()) {
if (healthChange < 0) {
gSaveContext.health = 0;
}
return 0;
}
// clang-format off
if (healthChange > 0) { Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else if ((gSaveContext.isDoubleDefenseAcquired != 0) && (healthChange < 0)) {
healthChange >>= 1;
osSyncPrintf("ハート減少半分!!=%d\n", healthChange); // "Heart decrease halved!!%d"
}
// clang-format on
int32_t giDefenseModifier = GameInteractor_DefenseModifier();
if (giDefenseModifier != 0 && healthChange < 0) {
if (giDefenseModifier > 0) {
healthChange /= giDefenseModifier;
} else {
healthChange *= abs(giDefenseModifier);
}
}
gSaveContext.health += healthChange;
if (gSaveContext.health > gSaveContext.healthCapacity) {
gSaveContext.health = gSaveContext.healthCapacity;
}
heartCount = gSaveContext.health % 0x10;
healthLevel = heartCount;
if (heartCount != 0) {
if (heartCount > 10) {
healthLevel = 3;
} else if (heartCount > 5) {
healthLevel = 2;
} else {
healthLevel = 1;
}
}
// "Life=%d %d "
osSyncPrintf(" ライフ=%d %d \n", gSaveContext.health, healthLevel);
GameInteractor_ExecuteOnPlayerHealthChange(healthChange);
if (gSaveContext.health <= 0) {
gSaveContext.health = 0;
return 0;
} else {
return 1;
}
}
void Rupees_ChangeBy(s16 rupeeChange) {
if (gPlayState == NULL) {
gSaveContext.rupees += rupeeChange;
} else {
gSaveContext.rupeeAccumulator += rupeeChange;
}
if (rupeeChange > 0) {
gSaveContext.ship.stats.count[COUNT_RUPEES_COLLECTED] += rupeeChange;
}
if (rupeeChange < 0) {
gSaveContext.ship.stats.count[COUNT_RUPEES_SPENT] += -rupeeChange;
}
}
void GameplayStats_UpdateAmmoUsed(s16 item, s16 ammoUsed) {
switch (item) {
case ITEM_STICK:
gSaveContext.ship.stats.count[COUNT_AMMO_USED_STICK] += ammoUsed;
break;
case ITEM_NUT:
gSaveContext.ship.stats.count[COUNT_AMMO_USED_NUT] += ammoUsed;
break;
case ITEM_BOMB:
gSaveContext.ship.stats.count[COUNT_AMMO_USED_BOMB] += ammoUsed;
break;
case ITEM_BOW:
gSaveContext.ship.stats.count[COUNT_AMMO_USED_ARROW] += ammoUsed;
break;
case ITEM_SLINGSHOT:
gSaveContext.ship.stats.count[COUNT_AMMO_USED_SEED] += ammoUsed;
break;
case ITEM_BOMBCHU:
gSaveContext.ship.stats.count[COUNT_AMMO_USED_BOMBCHU] += ammoUsed;
break;
case ITEM_BEAN:
gSaveContext.ship.stats.count[COUNT_AMMO_USED_BEAN] += ammoUsed;
break;
default:
break;
}
return;
}
void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
// "Item = (%d) Amount = (%d + %d)"
osSyncPrintf("アイテム = (%d) 数 = (%d + %d) ", item, AMMO(item), ammoChange);
if (item == ITEM_STICK) {
AMMO(ITEM_STICK) += ammoChange;
if (AMMO(ITEM_STICK) >= CUR_CAPACITY(UPG_STICKS)) {
AMMO(ITEM_STICK) = CUR_CAPACITY(UPG_STICKS);
} else if (AMMO(ITEM_STICK) < 0) {
AMMO(ITEM_STICK) = 0;
}
} else if (item == ITEM_NUT) {
AMMO(ITEM_NUT) += ammoChange;
if (AMMO(ITEM_NUT) >= CUR_CAPACITY(UPG_NUTS)) {
AMMO(ITEM_NUT) = CUR_CAPACITY(UPG_NUTS);
} else if (AMMO(ITEM_NUT) < 0) {
AMMO(ITEM_NUT) = 0;
}
} else if (item == ITEM_BOMBCHU) {
AMMO(ITEM_BOMBCHU) += ammoChange;
if (AMMO(ITEM_BOMBCHU) >= 50) {
AMMO(ITEM_BOMBCHU) = 50;
} else if (AMMO(ITEM_BOMBCHU) < 0) {
AMMO(ITEM_BOMBCHU) = 0;
}
} else if (item == ITEM_BOW) {
AMMO(ITEM_BOW) += ammoChange;
if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) {
AMMO(ITEM_BOW) = CUR_CAPACITY(UPG_QUIVER);
} else if (AMMO(ITEM_BOW) < 0) {
AMMO(ITEM_BOW) = 0;
}
} else if ((item == ITEM_SLINGSHOT) || (item == ITEM_SEEDS)) {
AMMO(ITEM_SLINGSHOT) += ammoChange;
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
AMMO(ITEM_SLINGSHOT) = CUR_CAPACITY(UPG_BULLET_BAG);
} else if (AMMO(ITEM_SLINGSHOT) < 0) {
AMMO(ITEM_SLINGSHOT) = 0;
}
} else if (item == ITEM_BOMB) {
AMMO(ITEM_BOMB) += ammoChange;
if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG)) {
AMMO(ITEM_BOMB) = CUR_CAPACITY(UPG_BOMB_BAG);
} else if (AMMO(ITEM_BOMB) < 0) {
AMMO(ITEM_BOMB) = 0;
}
} else if (item == ITEM_BEAN) {
AMMO(ITEM_BEAN) += ammoChange;
}
osSyncPrintf("合計 = (%d)\n", AMMO(item)); // "Total = (%d)"
if (ammoChange < 0) {
GameplayStats_UpdateAmmoUsed(item, -ammoChange);
}
}
void Magic_Fill(PlayState* play) {
if (gSaveContext.isMagicAcquired) {
gSaveContext.prevMagicState = gSaveContext.magicState;
gSaveContext.magicFillTarget = (gSaveContext.isDoubleMagicAcquired + 1) * MAGIC_NORMAL_METER;
gSaveContext.magicState = MAGIC_STATE_FILL;
}
}
void Magic_Reset(PlayState* play) {
if ((gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) && (gSaveContext.magicState != MAGIC_STATE_FILL)) {
if (gSaveContext.magicState == MAGIC_STATE_ADD) {
gSaveContext.prevMagicState = gSaveContext.magicState;
}
gSaveContext.magicState = MAGIC_STATE_RESET;
}
}
s32 Magic_RequestChange(PlayState* play, s16 amount, s16 type) {
if (!gSaveContext.isMagicAcquired) {
return false;
}
if ((type != 5) && (gSaveContext.magic - amount) < 0) {
if (gSaveContext.magicCapacity != 0) {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
return false;
}
switch (type) {
case MAGIC_CONSUME_NOW:
case MAGIC_CONSUME_NOW_ALT:
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
gSaveContext.magicTarget = gSaveContext.magic - amount;
gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
return 1;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
case MAGIC_CONSUME_WAIT_NO_PREVIEW:
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
gSaveContext.magicTarget = gSaveContext.magic - amount;
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
return true;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
case MAGIC_CONSUME_LENS:
if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
if (gSaveContext.magic != 0) {
play->interfaceCtx.unk_230 = 80;
gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS;
return true;
} else {
return false;
}
} else {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
return true;
} else {
return false;
}
}
case MAGIC_CONSUME_WAIT_PREVIEW:
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
gSaveContext.magicTarget = gSaveContext.magic - amount;
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
return true;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
return false;
}
case MAGIC_ADD:
if (gSaveContext.magicCapacity >= gSaveContext.magic) {
gSaveContext.magicTarget = gSaveContext.magic + amount;
if (gSaveContext.magicTarget >= gSaveContext.magicCapacity) {
gSaveContext.magicTarget = gSaveContext.magicCapacity;
}
gSaveContext.magicState = MAGIC_STATE_ADD;
return true;
}
break;
}
return 0;
}
void Interface_UpdateMagicBar(PlayState* play) {
static s16 sMagicBorderColors[][3] = {
{ 255, 255, 255 },
{ 150, 150, 150 },
{ 255, 255, 150 },
{ 255, 255, 50 },
};
Color_RGB8 MagicBorder_0 = { 255, 255, 255 };
Color_RGB8 MagicBorder_1 = { 150, 150, 150 };
Color_RGB8 MagicBorder_2 = { 255, 255, 150 };
Color_RGB8 MagicBorder_3 = { 255, 255, 50 };
if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorderActive.Changed"),
0)) { // This will make custom color based on users selected colors.
sMagicBorderColors[0][0] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).r;
sMagicBorderColors[0][1] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).g;
sMagicBorderColors[0][2] = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_0).b;
sMagicBorderColors[1][0] =
CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).r / 2;
sMagicBorderColors[1][1] =
CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).g / 2;
sMagicBorderColors[1][2] =
CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_1).b / 2;
sMagicBorderColors[2][0] =
CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).r / 2.5;
sMagicBorderColors[2][1] =
CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).g / 2.5;
sMagicBorderColors[2][2] =
CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_2).b / 2.5;
sMagicBorderColors[3][0] =
CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).r / 3;
sMagicBorderColors[3][1] =
CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).g / 3;
sMagicBorderColors[3][2] =
CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorderActive.Value"), MagicBorder_3).b / 3;
}
static s16 sMagicBorderIndexes[] = { 0, 1, 1, 0 };
static s16 sMagicBorderRatio = 2;
static s16 sMagicBorderStep = 1;
MessageContext* msgCtx = &play->msgCtx;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 borderChangeR;
s16 borderChangeG;
s16 borderChangeB;
s16 temp;
switch (gSaveContext.magicState) {
case MAGIC_STATE_STEP_CAPACITY:
temp = gSaveContext.magicLevel * MAGIC_NORMAL_METER;
if (gSaveContext.magicCapacity != temp) {
if (gSaveContext.magicCapacity < temp) {
gSaveContext.magicCapacity += 8;
if (gSaveContext.magicCapacity > temp) {
gSaveContext.magicCapacity = temp;
}
} else {
gSaveContext.magicCapacity -= 8;
if (gSaveContext.magicCapacity <= temp) {
gSaveContext.magicCapacity = temp;
}
}
} else {
gSaveContext.magicState = MAGIC_STATE_FILL;
}
break;
case MAGIC_STATE_FILL:
gSaveContext.magic += 4;
if (gSaveContext.gameMode == GAMEMODE_NORMAL && gSaveContext.sceneSetupIndex < 4) {
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
// "Storage MAGIC_NOW=%d (%d)"
osSyncPrintf("蓄電 MAGIC_NOW=%d (%d)\n", gSaveContext.magic, gSaveContext.magicFillTarget);
if (gSaveContext.magic >= gSaveContext.magicFillTarget) {
gSaveContext.magic = gSaveContext.magicFillTarget;
gSaveContext.magicState = gSaveContext.prevMagicState;
gSaveContext.prevMagicState = 0;
}
break;
case MAGIC_STATE_CONSUME_SETUP:
sMagicBorderRatio = 2;
gSaveContext.magicState = MAGIC_STATE_CONSUME;
break;
case MAGIC_STATE_CONSUME:
if (!Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MAGIC_METER)) {
gSaveContext.magic -= 2;
if (gSaveContext.magic <= 0) {
gSaveContext.magic = 0;
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
} else {
sMagicBorder = sMagicBorder_ori;
}
} else if (gSaveContext.magic == gSaveContext.magicTarget) {
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
} else {
sMagicBorder = sMagicBorder_ori;
}
}
}
case MAGIC_STATE_METER_FLASH_1:
case MAGIC_STATE_METER_FLASH_2:
case MAGIC_STATE_METER_FLASH_3:
temp = sMagicBorderIndexes[sMagicBorderStep];
borderChangeR = ABS(sMagicBorder.r - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
borderChangeG = ABS(sMagicBorder.g - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
borderChangeB = ABS(sMagicBorder.b - sMagicBorderColors[temp][2]) / sMagicBorderRatio;
if (sMagicBorder.r >= sMagicBorderColors[temp][0]) {
sMagicBorder.r -= borderChangeR;
} else {
sMagicBorder.r += borderChangeR;
}
if (sMagicBorder.g >= sMagicBorderColors[temp][1]) {
sMagicBorder.g -= borderChangeG;
} else {
sMagicBorder.g += borderChangeG;
}
if (sMagicBorder.b >= sMagicBorderColors[temp][2]) {
sMagicBorder.b -= borderChangeB;
} else {
sMagicBorder.b += borderChangeB;
}
sMagicBorderRatio--;
if (sMagicBorderRatio == 0) {
sMagicBorder.r = sMagicBorderColors[temp][0];
sMagicBorder.g = sMagicBorderColors[temp][1];
sMagicBorder.b = sMagicBorderColors[temp][2];
sMagicBorderRatio = YREG(40 + sMagicBorderStep);
sMagicBorderStep++;
if (sMagicBorderStep >= 4) {
sMagicBorderStep = 0;
}
}
break;
case MAGIC_STATE_RESET:
if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
} else {
sMagicBorder = sMagicBorder_ori;
}
gSaveContext.magicState = MAGIC_STATE_IDLE;
break;
case MAGIC_STATE_CONSUME_LENS:
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
(play->transitionMode == TRANS_MODE_OFF) && !Play_InCsMode(play)) {
bool hasLens = false;
for (int buttonIndex = 1; buttonIndex < ((CVarGetInteger(CVAR_ENHANCEMENT("DpadEquips"), 0) != 0)
? ARRAY_COUNT(gSaveContext.equips.buttonItems)
: 4);
buttonIndex++) {
if (gSaveContext.equips.buttonItems[buttonIndex] == ITEM_LENS) {
hasLens = true;
break;
}
}
if ((gSaveContext.magic == 0) ||
((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) ||
!hasLens || !play->actorCtx.lensActive) {
play->actorCtx.lensActive = false;
Audio_PlaySoundGeneral(NA_SE_SY_GLASSMODE_OFF, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
gSaveContext.magicState = MAGIC_STATE_IDLE;
if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
} else {
sMagicBorder = sMagicBorder_ori;
}
break;
}
interfaceCtx->unk_230--;
if (interfaceCtx->unk_230 == 0) {
gSaveContext.magic--;
interfaceCtx->unk_230 = 80;
}
}
temp = sMagicBorderIndexes[sMagicBorderStep];
borderChangeR = ABS(sMagicBorder.r - sMagicBorderColors[temp][0]) / sMagicBorderRatio;
borderChangeG = ABS(sMagicBorder.g - sMagicBorderColors[temp][1]) / sMagicBorderRatio;
borderChangeB = ABS(sMagicBorder.b - sMagicBorderColors[temp][2]) / sMagicBorderRatio;
if (sMagicBorder.r >= sMagicBorderColors[temp][0]) {
sMagicBorder.r -= borderChangeR;
} else {
sMagicBorder.r += borderChangeR;
}
if (sMagicBorder.g >= sMagicBorderColors[temp][1]) {
sMagicBorder.g -= borderChangeG;
} else {
sMagicBorder.g += borderChangeG;
}
if (sMagicBorder.b >= sMagicBorderColors[temp][2]) {
sMagicBorder.b -= borderChangeB;
} else {
sMagicBorder.b += borderChangeB;
}
sMagicBorderRatio--;
if (sMagicBorderRatio == 0) {
sMagicBorder.r = sMagicBorderColors[temp][0];
sMagicBorder.g = sMagicBorderColors[temp][1];
sMagicBorder.b = sMagicBorderColors[temp][2];
sMagicBorderRatio = YREG(40 + sMagicBorderStep);
sMagicBorderStep++;
if (sMagicBorderStep >= 4) {
sMagicBorderStep = 0;
}
}
break;
case MAGIC_STATE_ADD:
gSaveContext.magic += 4;
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (gSaveContext.magic >= gSaveContext.magicTarget) {
gSaveContext.magic = gSaveContext.magicTarget;
gSaveContext.magicState = gSaveContext.prevMagicState;
gSaveContext.prevMagicState = 0;
}
break;
default:
gSaveContext.magicState = MAGIC_STATE_IDLE;
if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicBorder.Changed"), 0)) {
sMagicBorder = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicBorder.Value"), sMagicBorder_ori);
} else {
sMagicBorder = sMagicBorder_ori;
}
break;
}
}
void Interface_DrawLineupTick(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
gDPSetEnvColor(OVERLAY_DISP++, 255, 255, 255, 255);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
s16 width = 32;
s16 height = 32;
s16 x = -8 + (SCREEN_WIDTH / 2);
s16 y = -6;
OVERLAY_DISP =
Gfx_TextureIA8(OVERLAY_DISP, gEmptyCDownArrowTex, width, height, x, y, width, height, 2 << 10, 2 << 10);
gDPPipeSync(OVERLAY_DISP++);
CLOSE_DISPS(play->state.gfxCtx);
}
void Interface_DrawMagicBar(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 magicDrop = R_MAGIC_BAR_LARGE_Y - R_MAGIC_BAR_SMALL_Y + 2;
s16 magicBarY;
Color_RGB8 magicbar_yellow = { 250, 250, 0 }; // Magic bar being used
Color_RGB8 magicbar_green = { R_MAGIC_FILL_COLOR(0), R_MAGIC_FILL_COLOR(1),
R_MAGIC_FILL_COLOR(2) }; // Magic bar fill
Color_RGB8 magicbar_blue = { 0, 0, 200 }; // Infinite magic bar
if (CVarGetInteger(CVAR_COSMETIC("Consumable.MagicActive.Changed"), 0)) {
magicbar_yellow = CVarGetColor24(CVAR_COSMETIC("Consumable.MagicActive.Value"), magicbar_yellow);
}
if (CVarGetInteger(CVAR_COSMETIC("Consumable.Magic.Changed"), 0)) {
magicbar_green = CVarGetColor24(CVAR_COSMETIC("Consumable.Magic.Value"), magicbar_green);
}
if (CVarGetInteger("gCosmetics.Consumable_MagicInfinite.Changed", 0)) {
magicbar_blue = CVarGetColor24("gCosmetics.Consumable_MagicInfinite.Value", magicbar_blue);
}
OPEN_DISPS(play->state.gfxCtx);
if (gSaveContext.magicLevel != 0) {
s16 X_Margins;
s16 Y_Margins;
if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {
X_Margins = Left_HUD_Margin;
Y_Margins = (Top_HUD_Margin * -1);
} else {
X_Margins = 0;
Y_Margins = 0;
}
const s16 magicBarY_original_l = R_MAGIC_BAR_LARGE_Y + Y_Margins;
const s16 magicBarY_original_s = R_MAGIC_BAR_SMALL_Y + Y_Margins;
const s16 PosX_Start_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins);
const s16 PosX_MidEnd_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins + 8);
const s16 rMagicBarX_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_BAR_X + X_Margins);
const s16 rMagicFillX_original = OTRGetRectDimensionFromLeftEdge(R_MAGIC_FILL_X + X_Margins);
s16 PosX_Start;
s16 magicBarY;
s16 rMagicBarX;
s16 PosX_MidEnd;
s16 rMagicFillX;
s32 lineLength = CVarGetInteger(CVAR_COSMETIC("HUD.Hearts.LineLength"), 10);
if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) != ORIGINAL_LOCATION) {
magicBarY = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosY"), 0) + Y_Margins;
if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {
X_Margins = Left_HUD_Margin;
};
PosX_Start =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins);
rMagicBarX =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins);
PosX_MidEnd =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8);
rMagicFillX =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.UseMargins"), 0) != 0) {
X_Margins = Right_HUD_Margin;
};
PosX_Start =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins);
rMagicBarX =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins);
PosX_MidEnd =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8);
rMagicFillX =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == ANCHOR_NONE) {
PosX_Start = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins;
rMagicBarX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins;
PosX_MidEnd = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8;
rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + X_Margins + 8;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == HIDDEN) {
PosX_Start = -9999;
rMagicBarX = -9999;
PosX_MidEnd = -9999;
rMagicFillX = -9999;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosType"), 0) == ANCHOR_TO_LIFE_METER) {
magicBarY =
R_MAGIC_BAR_SMALL_Y - 2 +
magicDrop * (lineLength == 0 ? 0 : (gSaveContext.healthCapacity - 1) / (0x10 * lineLength)) +
CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosY"), 0) + getHealthMeterYOffset();
s16 xPushover =
CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() + R_MAGIC_BAR_X - 1;
PosX_Start = xPushover;
rMagicBarX = xPushover;
PosX_MidEnd = xPushover + 8;
rMagicFillX = CVarGetInteger(CVAR_COSMETIC("HUD.MagicBar.PosX"), 0) + getHealthMeterXOffset() +
R_MAGIC_FILL_X - 1;
}
} else {
if ((gSaveContext.healthCapacity - 1) / 0x10 >= lineLength && lineLength != 0) {
magicBarY =
magicBarY_original_l +
magicDrop * (lineLength == 0 ? 0 : ((gSaveContext.healthCapacity - 1) / (0x10 * lineLength) - 1));
} else {
magicBarY = magicBarY_original_s;
}
PosX_Start = PosX_Start_original;
rMagicBarX = rMagicBarX_original;
PosX_MidEnd = PosX_MidEnd_original;
rMagicFillX = rMagicFillX_original;
}
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sMagicBorder.r, sMagicBorder.g, sMagicBorder.b, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
OVERLAY_DISP =
Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, PosX_Start, magicBarY, 8, 16, 1 << 10, 1 << 10);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, PosX_MidEnd, magicBarY,
gSaveContext.magicCapacity, 16, 1 << 10, 1 << 10);
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicMeterEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, 8, 16, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, ((rMagicBarX + gSaveContext.magicCapacity) + 8) << 2, magicBarY << 2,
((rMagicBarX + gSaveContext.magicCapacity) + 16) << 2, (magicBarY + 16) << 2,
G_TX_RENDERTILE, 256, 0, 1 << 10, 1 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
if (gSaveContext.magicState == MAGIC_STATE_METER_FLASH_2) {
// Yellow part of the bar indicating the amount of magic to be subtracted
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_yellow.r, magicbar_yellow.g, magicbar_yellow.b,
interfaceCtx->magicAlpha);
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
(rMagicFillX + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
0, 1 << 10, 1 << 10);
// Fill the rest of the bar with the normal magic color
gDPPipeSync(OVERLAY_DISP++);
if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MAGIC_METER)) {
// Blue magic
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_blue.r, magicbar_blue.g, magicbar_blue.b,
interfaceCtx->magicAlpha);
} else {
// Green magic (default)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b,
interfaceCtx->magicAlpha);
}
gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
(rMagicFillX + gSaveContext.magicTarget) << 2, (magicBarY + 10) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
} else {
// Fill the whole bar with the normal magic color
if (Flags_GetRandomizerInf(RAND_INF_HAS_INFINITE_MAGIC_METER)) {
// Blue magic
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_blue.r, magicbar_blue.g, magicbar_blue.b,
interfaceCtx->magicAlpha);
} else {
// Green magic (default)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicbar_green.r, magicbar_green.g, magicbar_green.b,
interfaceCtx->magicAlpha);
}
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, rMagicFillX << 2, (magicBarY + 3) << 2,
(rMagicFillX + gSaveContext.magic) << 2, (magicBarY + 10) << 2, G_TX_RENDERTILE, 0,
0, 1 << 10, 1 << 10);
}
}
CLOSE_DISPS(play->state.gfxCtx);
}
static Vtx sEnemyHealthVtx[16];
static Mtx sEnemyHealthMtx[2];
// Draws an enemy health bar using the magic bar textures and positions it in a similar way to Z-Targeting
void Interface_DrawEnemyHealthBar(TargetContext* targetCtx, PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
Player* player = GET_PLAYER(play);
Actor* actor = targetCtx->targetedActor;
Vec3f projTargetCenter;
f32 projTargetCappedInvW;
Color_RGBA8 healthbar_red = { 255, 0, 0, 255 };
Color_RGBA8 healthbar_border = { 255, 255, 255, 255 };
s16 healthbar_fillWidth = 64;
s16 healthbar_actorOffset = 40;
s32 healthbar_offsetX = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.PosX"), 0);
s32 healthbar_offsetY = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.PosY"), 0);
s8 anchorType = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.PosType"), ENEMYHEALTH_ANCHOR_ACTOR);
if (CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.Changed"), 0)) {
healthbar_red = CVarGetColor(CVAR_COSMETIC("HUD.EnemyHealthBar.Value"), healthbar_red);
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBorder.Changed"), 0)) {
healthbar_border = CVarGetColor(CVAR_COSMETIC("HUD.EnemyHealthBorder.Value"), healthbar_border);
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.Width.Changed"), 0)) {
healthbar_fillWidth = CVarGetInteger(CVAR_COSMETIC("HUD.EnemyHealthBar.Width.Value"), healthbar_fillWidth);
}
OPEN_DISPS(play->state.gfxCtx);
if (targetCtx->unk_48 != 0 && actor != NULL && actor->category == ACTORCAT_ENEMY) {
s16 texHeight = 16;
s16 endTexWidth = 8;
f32 scaleY = -0.75f;
f32 scaledHeight = -texHeight * scaleY;
f32 halfBarWidth = endTexWidth + ((f32)healthbar_fillWidth / 2);
s16 healthBarFill = ((f32)actor->colChkInfo.health / actor->maximumHealth) * healthbar_fillWidth;
if (anchorType == ENEMYHEALTH_ANCHOR_ACTOR) {
// Get actor projected position
func_8002BE04(play, &targetCtx->targetCenterPos, &projTargetCenter, &projTargetCappedInvW);
projTargetCenter.x = (SCREEN_WIDTH / 2) * (projTargetCenter.x * projTargetCappedInvW);
projTargetCenter.x = projTargetCenter.x * (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0) ? -1 : 1);
projTargetCenter.x =
CLAMP(projTargetCenter.x, (-SCREEN_WIDTH / 2) + halfBarWidth, (SCREEN_WIDTH / 2) - halfBarWidth);
projTargetCenter.y = (SCREEN_HEIGHT / 2) * (projTargetCenter.y * projTargetCappedInvW);
projTargetCenter.y = projTargetCenter.y - healthbar_offsetY + healthbar_actorOffset;
projTargetCenter.y = CLAMP(projTargetCenter.y, (-SCREEN_HEIGHT / 2) + (scaledHeight / 2),
(SCREEN_HEIGHT / 2) - (scaledHeight / 2));
} else if (anchorType == ENEMYHEALTH_ANCHOR_TOP) {
projTargetCenter.x = healthbar_offsetX;
projTargetCenter.y = (SCREEN_HEIGHT / 2) - (scaledHeight / 2) - healthbar_offsetY;
} else if (anchorType == ENEMYHEALTH_ANCHOR_BOTTOM) {
projTargetCenter.x = healthbar_offsetX;
projTargetCenter.y = (-SCREEN_HEIGHT / 2) + (scaledHeight / 2) - healthbar_offsetY;
}
// Health bar border end left
Ship_CreateQuadVertexGroup(&sEnemyHealthVtx[0], -floorf(halfBarWidth), -texHeight / 2, endTexWidth, texHeight,
0);
// Health bar border middle
Ship_CreateQuadVertexGroup(&sEnemyHealthVtx[4], -floorf(halfBarWidth) + endTexWidth, -texHeight / 2,
healthbar_fillWidth, texHeight, 0);
// Health bar border end right
Ship_CreateQuadVertexGroup(&sEnemyHealthVtx[8], ceilf(halfBarWidth) - endTexWidth, -texHeight / 2, endTexWidth,
texHeight, 1);
// Health bar fill
Ship_CreateQuadVertexGroup(&sEnemyHealthVtx[12], -floorf(halfBarWidth) + endTexWidth, (-texHeight / 2) + 3,
healthBarFill, 7, 0);
if (((!(player->stateFlags1 & PLAYER_STATE1_TALKING)) || (actor != player->focusActor)) &&
targetCtx->unk_44 < 500.0f) {
f32 slideInOffsetY = 0;
// Slide in the health bar from edge of the screen (mimic the Z-Target triangles fly in)
if (anchorType == ENEMYHEALTH_ANCHOR_ACTOR && targetCtx->unk_44 > 120.0f) {
slideInOffsetY = (targetCtx->unk_44 - 120.0f) / 2;
// Slide in from the top if the bar is placed on the top half of the screen
if (healthbar_offsetY - healthbar_actorOffset <= 0) {
slideInOffsetY *= -1;
}
}
// Setup DL for overlay disp
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
Matrix_Translate(projTargetCenter.x, projTargetCenter.y - slideInOffsetY, 0, MTXMODE_NEW);
Matrix_Scale(1.0f, scaleY, 1.0f, MTXMODE_APPLY);
Matrix_ToMtx(&sEnemyHealthMtx[0], __FILE__, __LINE__);
gSPMatrix(OVERLAY_DISP++, &sEnemyHealthMtx[0], G_MTX_MODELVIEW | G_MTX_LOAD);
// Health bar border
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, healthbar_border.r, healthbar_border.g, healthbar_border.b,
healthbar_border.a);
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
gSPVertex(OVERLAY_DISP++, sEnemyHealthVtx, 16, 0);
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicMeterEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, endTexWidth, texHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicMeterMidTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, texHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(OVERLAY_DISP++, 4, 6, 7, 5, 0);
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicMeterEndTex, G_IM_FMT_IA, G_IM_SIZ_8b, endTexWidth, texHeight, 0,
G_TX_MIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, 3, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(OVERLAY_DISP++, 8, 10, 11, 9, 0);
// Health bar fill
Matrix_Push();
Matrix_Translate(-0.375f, -0.5f, 0, MTXMODE_APPLY);
Matrix_ToMtx(&sEnemyHealthMtx[1], __FILE__, __LINE__);
gSPMatrix(OVERLAY_DISP++, &sEnemyHealthMtx[1], G_MTX_MODELVIEW | G_MTX_LOAD);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, healthbar_red.r, healthbar_red.g, healthbar_red.b, healthbar_red.a);
gDPLoadMultiBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, 0, G_TX_RENDERTILE, G_IM_FMT_I, 16, texHeight, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPVertex(OVERLAY_DISP++, &sEnemyHealthVtx[12], 4, 0);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
Matrix_Pop();
}
}
CLOSE_DISPS(play->state.gfxCtx);
}
void func_80088AA0(s16 arg0) {
gSaveContext.timerX[1] = 140;
gSaveContext.timerY[1] = 80;
D_80125A5C = 0;
gSaveContext.subTimerSeconds = arg0;
if (arg0 != 0) {
gSaveContext.subTimerState = 1;
} else {
gSaveContext.subTimerState = 7;
}
}
void func_80088AF0(PlayState* play) {
if (gSaveContext.subTimerState != 0) {
if (gSaveContext.eventInf[1] & 1) {
gSaveContext.subTimerSeconds = 239;
} else {
gSaveContext.subTimerSeconds = 1;
}
}
}
void func_80088B34(s16 arg0) {
gSaveContext.timerX[0] = 140;
gSaveContext.timerY[0] = 80;
D_80125A5C = 0;
gSaveContext.timerSeconds = arg0;
if (arg0 != 0) {
gSaveContext.timerState = 5;
} else {
gSaveContext.timerState = 11;
}
}
void Interface_DrawActionLabel(GraphicsContext* gfxCtx, void* texture) {
OPEN_DISPS(gfxCtx);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, texture, G_IM_FMT_IA, DO_ACTION_TEX_WIDTH(), DO_ACTION_TEX_HEIGHT(), 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
CLOSE_DISPS(gfxCtx);
}
void Interface_DrawItemButtons(PlayState* play) {
static void* cUpLabelTextures[] = { gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpENGTex, gNaviCUpJPTex };
static s16 startButtonLeftPos[] = { 132, 130, 130, 132 };
InterfaceContext* interfaceCtx = &play->interfaceCtx;
Player* player = GET_PLAYER(play);
PauseContext* pauseCtx = &play->pauseCtx;
s16 temp; // Used as both an alpha value and a button index
s16 dxdy;
s16 width;
s16 height;
Color_RGB8 bButtonColor = { 0, 150, 0 };
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.Changed"), 0)) {
bButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.BButton.Value"), bButtonColor);
} else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
bButtonColor = (Color_RGB8){ 255, 30, 30 };
}
Color_RGB8 cButtonsColor = { 255, 160, 0 };
if (CVarGetInteger(CVAR_COSMETIC("HUD.CButtons.Changed"), 0)) {
cButtonsColor = CVarGetColor24(CVAR_COSMETIC("HUD.CButtons.Value"), cButtonsColor);
}
Color_RGB8 cUpButtonColor = cButtonsColor;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.Changed"), 0)) {
cUpButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.CUpButton.Value"), cUpButtonColor);
}
Color_RGB8 cDownButtonColor = cButtonsColor;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.Changed"), 0)) {
cDownButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.CDownButton.Value"), cDownButtonColor);
}
Color_RGB8 cLeftButtonColor = cButtonsColor;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.Changed"), 0)) {
cLeftButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.CLeftButton.Value"), cLeftButtonColor);
}
Color_RGB8 cRightButtonColor = cButtonsColor;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.Changed"), 0)) {
cRightButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.CRightButton.Value"), cRightButtonColor);
}
Color_RGB8 startButtonColor = { 200, 0, 0 };
if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.Changed"), 0)) {
startButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.StartButton.Value"), startButtonColor);
} else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
startButtonColor = (Color_RGB8){ 120, 120, 120 };
}
// B Button
s16 X_Margins_BtnB;
s16 Y_Margins_BtnB;
s16 BBtn_Size = 32;
int BBtnScaled = BBtn_Size * 0.95f;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != ORIGINAL_LOCATION) {
BBtnScaled = BBtn_Size * CVarGetFloat(CVAR_COSMETIC("HUD.BButton.Scale"), 0.95f);
}
int BBtn_factor = (1 << 10) * BBtn_Size / BBtnScaled;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_BtnB = Right_HUD_Margin;
};
Y_Margins_BtnB = (Top_HUD_Margin * -1);
} else {
X_Margins_BtnB = 0;
Y_Margins_BtnB = 0;
}
s16 PosX_BtnB_ori = OTRGetRectDimensionFromRightEdge(R_ITEM_BTN_X(0) + X_Margins_BtnB);
s16 PosY_BtnB_ori = R_ITEM_BTN_Y(0) + Y_Margins_BtnB;
s16 PosX_BtnB;
s16 PosY_BtnB;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != ORIGINAL_LOCATION) {
PosY_BtnB = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0) + Y_Margins_BtnB;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
X_Margins_BtnB = Left_HUD_Margin;
};
PosX_BtnB =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
X_Margins_BtnB = Right_HUD_Margin;
};
PosX_BtnB =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_NONE) {
PosX_BtnB = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == HIDDEN) {
PosX_BtnB = -9999;
}
} else {
PosY_BtnB = PosY_BtnB_ori;
PosX_BtnB = PosX_BtnB_ori;
}
// Start Button
s16 X_Margins_StartBtn;
s16 Y_Margins_StartBtn;
if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_StartBtn = Right_HUD_Margin;
};
Y_Margins_StartBtn = Top_HUD_Margin * -1;
} else {
X_Margins_StartBtn = 0;
Y_Margins_StartBtn = 0;
}
s16 StartBtn_Icon_H = 32;
s16 StartBtn_Icon_W = 32;
float Start_BTN_Scale = 0.75f;
if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) != ORIGINAL_LOCATION) {
Start_BTN_Scale = CVarGetFloat(CVAR_COSMETIC("HUD.StartButton.Scale"), 0.75f);
}
int StartBTN_H_Scaled = StartBtn_Icon_H * Start_BTN_Scale;
int StartBTN_W_Scaled = StartBtn_Icon_W * Start_BTN_Scale;
int StartBTN_W_factor = (1 << 10) * StartBtn_Icon_W / StartBTN_W_Scaled;
int StartBTN_H_factor = (1 << 10) * StartBtn_Icon_H / StartBTN_H_Scaled;
const s16 PosX_StartBtn_ori =
OTRGetRectDimensionFromRightEdge(startButtonLeftPos[gSaveContext.language] + X_Margins_StartBtn);
const s16 PosY_StartBtn_ori = 16 + Y_Margins_StartBtn;
s16 StartBTN_Label_W = DO_ACTION_TEX_WIDTH();
s16 StartBTN_Label_H = DO_ACTION_TEX_HEIGHT();
s16 PosX_StartBtn;
s16 PosY_StartBtn;
if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) != ORIGINAL_LOCATION) {
PosY_StartBtn =
CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosY"), 0) - (Start_BTN_Scale * 13) + Y_Margins_StartBtn;
if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {
X_Margins_StartBtn = Left_HUD_Margin;
};
PosX_StartBtn = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0) -
(Start_BTN_Scale * 13) + X_Margins_StartBtn);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.UseMargins"), 0) != 0) {
X_Margins_StartBtn = Right_HUD_Margin;
};
PosX_StartBtn = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0) -
(Start_BTN_Scale * 13) + X_Margins_StartBtn);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == ANCHOR_NONE) {
PosX_StartBtn = CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.StartButton.PosType"), 0) == HIDDEN) {
PosX_StartBtn = -9999;
}
} else {
StartBTN_H_Scaled = StartBtn_Icon_H * 0.75f;
StartBTN_W_Scaled = StartBtn_Icon_W * 0.75f;
StartBTN_W_factor = (1 << 10) * StartBtn_Icon_W / StartBTN_W_Scaled;
StartBTN_H_factor = (1 << 10) * StartBtn_Icon_H / StartBTN_H_Scaled;
PosY_StartBtn = PosY_StartBtn_ori;
PosX_StartBtn = PosX_StartBtn_ori;
}
// C Buttons position
s16 X_Margins_CL;
s16 X_Margins_CR;
s16 X_Margins_CU;
s16 X_Margins_CD;
s16 Y_Margins_CL;
s16 Y_Margins_CR;
s16 Y_Margins_CU;
s16 Y_Margins_CD;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_CL = Right_HUD_Margin;
};
Y_Margins_CL = (Top_HUD_Margin * -1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_CR = Right_HUD_Margin;
};
Y_Margins_CR = (Top_HUD_Margin * -1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_CU = Right_HUD_Margin;
};
Y_Margins_CU = (Top_HUD_Margin * -1);
} else {
X_Margins_CU = 0;
Y_Margins_CU = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_CD = Right_HUD_Margin;
};
Y_Margins_CD = (Top_HUD_Margin * -1);
} else {
X_Margins_CD = 0;
Y_Margins_CD = 0;
}
const s16 C_Left_BTN_Pos_ori[] = { C_LEFT_BUTTON_X + X_Margins_CL, C_LEFT_BUTTON_Y + Y_Margins_CL }; //(X,Y)
const s16 C_Right_BTN_Pos_ori[] = { C_RIGHT_BUTTON_X + X_Margins_CR, C_RIGHT_BUTTON_Y + Y_Margins_CR };
const s16 C_Up_BTN_Pos_ori[] = { C_UP_BUTTON_X + X_Margins_CU, C_UP_BUTTON_Y + Y_Margins_CU };
const s16 C_Down_BTN_Pos_ori[] = { C_DOWN_BUTTON_X + X_Margins_CD, C_DOWN_BUTTON_Y + Y_Margins_CD };
s16 LabelX_Navi = 7 + !!CVarGetInteger(CVAR_ENHANCEMENT("NaviTextFix"), 0);
s16 LabelY_Navi = 4;
s16 C_Left_BTN_Pos[2]; //(X,Y)
s16 C_Right_BTN_Pos[2];
s16 C_Up_BTN_Pos[2];
s16 C_Down_BTN_Pos[2];
// C button Left
s16 C_Left_BTN_Size = 32;
float CLeftScale = CVarGetFloat(CVAR_COSMETIC("HUD.CLeftButton.Scale"), 0.87f);
int CLeftScaled = C_Left_BTN_Size * 0.87f;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) {
CLeftScaled = C_Left_BTN_Size * CLeftScale;
}
int CLeft_factor = (1 << 10) * C_Left_BTN_Size / CLeftScaled;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) {
C_Left_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0) + Y_Margins_CL;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
X_Margins_CL = Left_HUD_Margin;
};
C_Left_BTN_Pos[0] =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
X_Margins_CL = Right_HUD_Margin;
};
C_Left_BTN_Pos[0] =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) {
C_Left_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == HIDDEN) {
C_Left_BTN_Pos[0] = -9999;
}
} else {
C_Left_BTN_Pos[1] = C_Left_BTN_Pos_ori[1];
C_Left_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Left_BTN_Pos_ori[0]);
}
// C button Right
s16 C_Right_BTN_Size = 32;
float CRightScale = CVarGetFloat(CVAR_COSMETIC("HUD.CRightButton.Scale"), 0.87f);
int CRightScaled = C_Right_BTN_Size * 0.87f;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) {
CRightScaled = C_Right_BTN_Size * CRightScale;
}
int CRight_factor = (1 << 10) * C_Right_BTN_Size / CRightScaled;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) {
C_Right_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0) + Y_Margins_CR;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
X_Margins_CR = Left_HUD_Margin;
};
C_Right_BTN_Pos[0] =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
X_Margins_CR = Right_HUD_Margin;
};
C_Right_BTN_Pos[0] =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) {
C_Right_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == HIDDEN) {
C_Right_BTN_Pos[0] = -9999;
}
} else {
C_Right_BTN_Pos[1] = C_Right_BTN_Pos_ori[1];
C_Right_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Right_BTN_Pos_ori[0]);
}
// C Button Up
s16 C_Up_BTN_Size = 32;
int CUpScaled = C_Up_BTN_Size * 0.5f;
float CUpScale = CVarGetFloat(CVAR_COSMETIC("HUD.CUpButton.Scale"), 0.5f);
if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) != ORIGINAL_LOCATION) {
CUpScaled = C_Up_BTN_Size * CUpScale;
}
int CUp_factor = (1 << 10) * C_Up_BTN_Size / CUpScaled;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) != ORIGINAL_LOCATION) {
C_Up_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosY"), 0) + Y_Margins_CU;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {
X_Margins_CU = Left_HUD_Margin;
};
C_Up_BTN_Pos[0] =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0) + X_Margins_CU);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.UseMargins"), 0) != 0) {
X_Margins_CU = Right_HUD_Margin;
};
C_Up_BTN_Pos[0] =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0) + X_Margins_CU);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == ANCHOR_NONE) {
C_Up_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CUpButton.PosType"), 0) == HIDDEN) {
C_Up_BTN_Pos[0] = -9999;
}
} else {
C_Up_BTN_Pos[1] = C_Up_BTN_Pos_ori[1];
C_Up_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Up_BTN_Pos_ori[0]);
}
// C Button down
s16 C_Down_BTN_Size = 32;
float CDownScale = CVarGetFloat(CVAR_COSMETIC("HUD.CDownButton.Scale"), 0.87f);
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {
CDownScale = 0.87f;
}
int CDownScaled = C_Down_BTN_Size * CDownScale;
int CDown_factor = (1 << 10) * C_Down_BTN_Size / CDownScaled;
int PositionAdjustment = CDownScaled / 2;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) {
C_Down_BTN_Pos[1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0) + Y_Margins_CD;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
X_Margins_CD = Left_HUD_Margin;
};
C_Down_BTN_Pos[0] = (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
X_Margins_CD = Right_HUD_Margin;
};
C_Down_BTN_Pos[0] =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) {
C_Down_BTN_Pos[0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == HIDDEN) {
C_Down_BTN_Pos[0] = -9999;
}
} else {
C_Down_BTN_Pos[1] = C_Down_BTN_Pos_ori[1];
C_Down_BTN_Pos[0] = OTRGetRectDimensionFromRightEdge(C_Down_BTN_Pos_ori[0]);
}
OPEN_DISPS(play->state.gfxCtx);
// B Button Color & Texture
// Also loads the Item Button Texture reused by other buttons afterwards
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, bButtonColor.r, bButtonColor.g, bButtonColor.b, interfaceCtx->bAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gButtonBackgroundTex, BBtn_Size, BBtn_Size, PosX_BtnB, PosY_BtnB,
BBtnScaled, BBtnScaled, BBtn_factor, BBtn_factor);
// C-Left Button Color & Texture
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b,
interfaceCtx->cLeftAlpha);
gSPWideTextureRectangle(OVERLAY_DISP++, C_Left_BTN_Pos[0] << 2, C_Left_BTN_Pos[1] << 2,
(C_Left_BTN_Pos[0] + R_ITEM_BTN_WIDTH(1)) << 2,
(C_Left_BTN_Pos[1] + R_ITEM_BTN_WIDTH(1)) << 2, G_TX_RENDERTILE, 0, 0,
R_ITEM_BTN_DD(1) << 1, R_ITEM_BTN_DD(1) << 1);
// C-Down Button Color & Texture
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b,
interfaceCtx->cDownAlpha);
gSPWideTextureRectangle(OVERLAY_DISP++, C_Down_BTN_Pos[0] << 2, C_Down_BTN_Pos[1] << 2,
(C_Down_BTN_Pos[0] + R_ITEM_BTN_WIDTH(2)) << 2,
(C_Down_BTN_Pos[1] + R_ITEM_BTN_WIDTH(2)) << 2, G_TX_RENDERTILE, 0, 0,
R_ITEM_BTN_DD(2) << 1, R_ITEM_BTN_DD(2) << 1);
// C-Right Button Color & Texture
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b,
interfaceCtx->cRightAlpha);
gSPWideTextureRectangle(OVERLAY_DISP++, C_Right_BTN_Pos[0] << 2, C_Right_BTN_Pos[1] << 2,
(C_Right_BTN_Pos[0] + R_ITEM_BTN_WIDTH(3)) << 2,
(C_Right_BTN_Pos[1] + R_ITEM_BTN_WIDTH(3)) << 2, G_TX_RENDERTILE, 0, 0,
R_ITEM_BTN_DD(3) << 1, R_ITEM_BTN_DD(3) << 1);
if ((pauseCtx->state < 8) || (pauseCtx->state >= 18)) {
if ((play->pauseCtx.state != 0) || (play->pauseCtx.debugState != 0)) {
// Start Button Texture, Color & Label
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, startButtonColor.r, startButtonColor.g, startButtonColor.b,
interfaceCtx->startAlpha);
gSPWideTextureRectangle(OVERLAY_DISP++, PosX_StartBtn << 2, PosY_StartBtn << 2,
(PosX_StartBtn + StartBTN_W_Scaled) << 2, (PosY_StartBtn + StartBTN_H_Scaled) << 2,
G_TX_RENDERTILE, 0, 0, StartBTN_W_factor, StartBTN_H_factor);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_LoadActionLabel(interfaceCtx, 3, 2);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment[2], G_IM_FMT_IA, DO_ACTION_TEX_WIDTH(),
DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPPipeSync(OVERLAY_DISP++);
gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->startAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
Matrix_Translate(PosX_StartBtn - 160 + ((Start_BTN_Scale + Start_BTN_Scale / 3) * 11.5f),
(PosY_StartBtn - 120 + ((Start_BTN_Scale + Start_BTN_Scale / 3) * 11.5f)) * -1, 1.0f,
MTXMODE_NEW);
Matrix_Scale(Start_BTN_Scale + (Start_BTN_Scale / 3), Start_BTN_Scale + (Start_BTN_Scale / 3),
Start_BTN_Scale + (Start_BTN_Scale / 3), MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0);
Interface_DrawActionLabel(play->state.gfxCtx, interfaceCtx->doActionSegment[2]);
gDPPipeSync(OVERLAY_DISP++);
}
}
if (interfaceCtx->naviCalling && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
(play->csCtx.state == CS_STATE_IDLE)) {
if (!sCUpInvisible) {
// C-Up Button Texture, Color & Label (Navi Text)
gDPPipeSync(OVERLAY_DISP++);
if ((gSaveContext.unk_13EA == 1) || (gSaveContext.unk_13EA == 2) || (gSaveContext.unk_13EA == 5)) {
temp = 0;
} else if ((player->stateFlags1 & PLAYER_STATE1_CLIMBING_LADDER) ||
(Player_GetEnvironmentalHazard(play) == 4) || (player->stateFlags2 & PLAYER_STATE2_CRAWLING)) {
temp = 70;
} else {
temp = interfaceCtx->healthAlpha;
}
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cUpButtonColor.r, cUpButtonColor.g, cUpButtonColor.b, temp);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0] << 2, C_Up_BTN_Pos[1] << 2,
(C_Up_BTN_Pos[0] + 16) << 2, (C_Up_BTN_Pos[1] + 16) << 2, G_TX_RENDERTILE, 0, 0,
2 << 10, 2 << 10);
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, temp);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, cUpLabelTextures[gSaveContext.language], G_IM_FMT_IA, 32, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, C_Up_BTN_Pos[0] - LabelX_Navi << 2,
C_Up_BTN_Pos[1] + LabelY_Navi << 2, (C_Up_BTN_Pos[0] - LabelX_Navi + 32) << 2,
(C_Up_BTN_Pos[1] + LabelY_Navi + 8) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
sCUpTimer--;
if (sCUpTimer == 0) {
sCUpInvisible ^= 1;
sCUpTimer = 10;
}
}
gDPPipeSync(OVERLAY_DISP++);
// Empty C Button Arrows
for (temp = 1; temp < 4; temp++) {
if (gSaveContext.equips.buttonItems[temp] > 0xF0) {
s16 X_Margins_CL;
s16 X_Margins_CR;
s16 X_Margins_CD;
s16 Y_Margins_CL;
s16 Y_Margins_CR;
s16 Y_Margins_CD;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_CL = Right_HUD_Margin;
};
Y_Margins_CL = (Top_HUD_Margin * -1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_CR = Right_HUD_Margin;
};
Y_Margins_CR = (Top_HUD_Margin * -1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_CD = Right_HUD_Margin;
};
Y_Margins_CD = (Top_HUD_Margin * -1);
} else {
X_Margins_CD = 0;
Y_Margins_CD = 0;
}
const s16 ItemIconWidthFactor[3][2] = {
{ CLeftScaled, CLeft_factor },
{ CDownScaled, CDown_factor },
{ CRightScaled, CRight_factor },
};
const s16 ItemIconPos_ori[3][2] = {
{ R_ITEM_ICON_X(1) + X_Margins_CL, R_ITEM_ICON_Y(1) + Y_Margins_CL },
{ R_ITEM_ICON_X(2) + X_Margins_CD, R_ITEM_ICON_Y(2) + Y_Margins_CD },
{ R_ITEM_ICON_X(3) + X_Margins_CR, R_ITEM_ICON_Y(3) + Y_Margins_CR },
};
s16 ItemIconPos[3][2]; //(X,Y)
// C button Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0) + Y_Margins_CL;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
X_Margins_CL = Left_HUD_Margin;
};
ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(
CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
X_Margins_CL = Right_HUD_Margin;
};
ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(
CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == HIDDEN) {
ItemIconPos[0][0] = -9999;
}
} else {
ItemIconPos[0][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]);
ItemIconPos[0][1] = ItemIconPos_ori[0][1];
}
// C Button down
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0) + Y_Margins_CD;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
X_Margins_CD = Left_HUD_Margin;
};
ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(
CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
X_Margins_CD = Right_HUD_Margin;
};
ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(
CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == HIDDEN) {
ItemIconPos[1][0] = -9999;
}
} else {
ItemIconPos[1][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]);
ItemIconPos[1][1] = ItemIconPos_ori[1][1];
}
// C button Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0) + Y_Margins_CR;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
X_Margins_CR = Left_HUD_Margin;
};
ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(
CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
X_Margins_CR = Right_HUD_Margin;
};
ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(
CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == HIDDEN) {
ItemIconPos[2][0] = -9999;
}
} else {
ItemIconPos[2][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]);
ItemIconPos[2][1] = ItemIconPos_ori[2][1];
}
if (temp == 1) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cLeftButtonColor.r, cLeftButtonColor.g, cLeftButtonColor.b,
interfaceCtx->cLeftAlpha);
} else if (temp == 2) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cDownButtonColor.r, cDownButtonColor.g, cDownButtonColor.b,
interfaceCtx->cDownAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, cRightButtonColor.r, cRightButtonColor.g, cRightButtonColor.b,
interfaceCtx->cRightAlpha);
}
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, ((u8*)gButtonBackgroundTex), 32, 32, ItemIconPos[temp - 1][0],
ItemIconPos[temp - 1][1], ItemIconWidthFactor[temp - 1][0],
ItemIconWidthFactor[temp - 1][0], ItemIconWidthFactor[temp - 1][1],
ItemIconWidthFactor[temp - 1][1]);
const char* cButtonIcons[] = { gButtonBackgroundTex, gEquippedItemOutlineTex, gEmptyCLeftArrowTex,
gEmptyCDownArrowTex, gEmptyCRightArrowTex };
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, cButtonIcons[(temp + 1)], 32, 32, ItemIconPos[temp - 1][0],
ItemIconPos[temp - 1][1], ItemIconWidthFactor[temp - 1][0],
ItemIconWidthFactor[temp - 1][0], ItemIconWidthFactor[temp - 1][1],
ItemIconWidthFactor[temp - 1][1]);
}
}
CLOSE_DISPS(play->state.gfxCtx);
}
int16_t gItemIconWidth[] = { 30, 24, 24, 24, 16, 16, 16, 16 };
int16_t gItemIconDD[] = { 550, 680, 680, 680, 1024, 1024, 1024, 1024 };
void Interface_DrawItemIconTexture(PlayState* play, void* texture, s16 button) {
OPEN_DISPS(play->state.gfxCtx);
GraphicsContext* gfxCtx = play->state.gfxCtx;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 X_Margins_CL;
s16 X_Margins_CR;
s16 X_Margins_CD;
s16 Y_Margins_CL;
s16 Y_Margins_CR;
s16 Y_Margins_CD;
s16 X_Margins_BtnB;
s16 Y_Margins_BtnB;
s16 X_Margins_DPad_Items;
s16 Y_Margins_DPad_Items;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_BtnB = Right_HUD_Margin;
};
Y_Margins_BtnB = (Top_HUD_Margin * -1);
} else {
X_Margins_BtnB = 0;
Y_Margins_BtnB = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_CL = Right_HUD_Margin;
};
Y_Margins_CL = (Top_HUD_Margin * -1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_CR = Right_HUD_Margin;
};
Y_Margins_CR = (Top_HUD_Margin * -1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_CD = Right_HUD_Margin;
};
Y_Margins_CD = (Top_HUD_Margin * -1);
} else {
X_Margins_CD = 0;
Y_Margins_CD = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_DPad_Items = Right_HUD_Margin;
};
Y_Margins_DPad_Items = (Top_HUD_Margin * -1);
} else {
X_Margins_DPad_Items = 0;
Y_Margins_DPad_Items = 0;
}
const s16 ItemIconPos_ori[8][2] = { { B_BUTTON_X + X_Margins_BtnB, B_BUTTON_Y + Y_Margins_BtnB },
{ C_LEFT_BUTTON_X + X_Margins_CL, C_LEFT_BUTTON_Y + Y_Margins_CL },
{ C_DOWN_BUTTON_X + X_Margins_CD, C_DOWN_BUTTON_Y + Y_Margins_CD },
{ C_RIGHT_BUTTON_X + X_Margins_CR, C_RIGHT_BUTTON_Y + Y_Margins_CR },
{ DPAD_UP_X + X_Margins_DPad_Items, DPAD_UP_Y + Y_Margins_DPad_Items },
{ DPAD_DOWN_X + X_Margins_DPad_Items, DPAD_DOWN_Y + Y_Margins_DPad_Items },
{ DPAD_LEFT_X + X_Margins_DPad_Items, DPAD_LEFT_Y + Y_Margins_DPad_Items },
{ DPAD_RIGHT_X + X_Margins_DPad_Items, DPAD_RIGHT_Y + Y_Margins_DPad_Items } };
u16 ItemsSlotsAlpha[8] = { interfaceCtx->bAlpha, interfaceCtx->cLeftAlpha, interfaceCtx->cRightAlpha,
interfaceCtx->cDownAlpha, interfaceCtx->dpadUpAlpha, interfaceCtx->dpadDownAlpha,
interfaceCtx->dpadLeftAlpha, interfaceCtx->dpadRightAlpha };
s16 DPad_ItemsOffset[4][2] = {
{ 7, -8 }, // Up
{ 7, 24 }, // Down
{ -9, 8 }, // Left
{ 23, 8 }, // Right
}; //(X,Y) Used with custom position to place it properly.
s16 ItemIconPos[8][2]; //(X,Y)
// DPadItems
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[4][1] =
CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[0][1]; // Up
ItemIconPos[5][1] =
CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[1][1]; // Down
ItemIconPos[6][1] =
CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[2][1]; // Left
ItemIconPos[7][1] =
CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[3][1]; // Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
X_Margins_DPad_Items = Left_HUD_Margin;
};
ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[0][0]);
ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[1][0]);
ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[2][0]);
ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[3][0]);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
X_Margins_DPad_Items = Right_HUD_Margin;
};
ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[0][0]);
ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[1][0]);
ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[2][0]);
ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[3][0]);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[4][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[0][0];
ItemIconPos[5][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[1][0];
ItemIconPos[6][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[2][0];
ItemIconPos[7][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[3][0];
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == HIDDEN) {
ItemIconPos[4][0] = -9999;
ItemIconPos[5][0] = -9999;
ItemIconPos[6][0] = -9999;
ItemIconPos[7][0] = -9999;
}
} else {
ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[4][0]);
ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[5][0]);
ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[6][0]);
ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[7][0]);
ItemIconPos[4][1] = ItemIconPos_ori[4][1];
ItemIconPos[5][1] = ItemIconPos_ori[5][1];
ItemIconPos[6][1] = ItemIconPos_ori[6][1];
ItemIconPos[7][1] = ItemIconPos_ori[7][1];
}
// B Button
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0) + Y_Margins_BtnB;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
X_Margins_BtnB = Left_HUD_Margin;
};
ItemIconPos[0][0] =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
X_Margins_BtnB = Right_HUD_Margin;
};
ItemIconPos[0][0] =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + X_Margins_BtnB);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == HIDDEN) {
ItemIconPos[0][0] = -9999;
}
} else {
ItemIconPos[0][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]);
ItemIconPos[0][1] = ItemIconPos_ori[0][1];
}
// C button Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0) + Y_Margins_CL;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
X_Margins_CL = Left_HUD_Margin;
};
ItemIconPos[1][0] =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
X_Margins_CL = Right_HUD_Margin;
};
ItemIconPos[1][0] =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + X_Margins_CL);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == HIDDEN) {
ItemIconPos[1][0] = -9999;
}
} else {
ItemIconPos[1][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]);
ItemIconPos[1][1] = ItemIconPos_ori[1][1];
}
// C Button down
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0) + Y_Margins_CD;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
X_Margins_CD = Left_HUD_Margin;
};
ItemIconPos[2][0] =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
X_Margins_CD = Right_HUD_Margin;
};
ItemIconPos[2][0] =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + X_Margins_CD);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == HIDDEN) {
ItemIconPos[2][0] = -9999;
}
} else {
ItemIconPos[2][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]);
ItemIconPos[2][1] = ItemIconPos_ori[2][1];
}
// C button Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[3][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0) + Y_Margins_CR;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
X_Margins_CR = Left_HUD_Margin;
};
ItemIconPos[3][0] =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
X_Margins_CR = Right_HUD_Margin;
};
ItemIconPos[3][0] =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + X_Margins_CR);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[3][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == HIDDEN) {
ItemIconPos[3][0] = -9999;
}
} else {
ItemIconPos[3][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[3][0]);
ItemIconPos[3][1] = ItemIconPos_ori[3][1];
}
gDPLoadTextureBlock(OVERLAY_DISP++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, 32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, ItemIconPos[button][0] << 2, ItemIconPos[button][1] << 2,
(ItemIconPos[button][0] + gItemIconWidth[button]) << 2,
(ItemIconPos[button][1] + gItemIconWidth[button]) << 2, G_TX_RENDERTILE, 0, 0,
gItemIconDD[button] << 1, gItemIconDD[button] << 1);
CLOSE_DISPS(play->state.gfxCtx);
}
const char* _gAmmoDigit0Tex[] = { gAmmoDigit0Tex, gAmmoDigit1Tex, gAmmoDigit2Tex, gAmmoDigit3Tex,
gAmmoDigit4Tex, gAmmoDigit5Tex, gAmmoDigit6Tex, gAmmoDigit7Tex,
gAmmoDigit8Tex, gAmmoDigit9Tex, gUnusedAmmoDigitHalfTex };
static int16_t gItemAmmoX[] = { B_BUTTON_X + 2, C_LEFT_BUTTON_X + 1, C_DOWN_BUTTON_X + 1, C_RIGHT_BUTTON_X + 1,
DPAD_UP_X, DPAD_DOWN_X, DPAD_LEFT_X, DPAD_RIGHT_X };
static int16_t gItemAmmoY[] = { B_BUTTON_Y + 18, C_LEFT_BUTTON_Y + 17, C_DOWN_BUTTON_Y + 17, C_RIGHT_BUTTON_Y + 17,
DPAD_UP_Y + 11, DPAD_DOWN_Y + 11, DPAD_LEFT_Y + 11, DPAD_RIGHT_Y + 11 };
void Interface_DrawAmmoCount(PlayState* play, s16 button, s16 alpha) {
s16 i;
s16 ammo;
s16 X_Margins_CL;
s16 X_Margins_CR;
s16 X_Margins_CD;
s16 Y_Margins_CL;
s16 Y_Margins_CR;
s16 Y_Margins_CD;
s16 X_Margins_BtnB;
s16 Y_Margins_BtnB;
s16 X_Margins_DPad_Items;
s16 Y_Margins_DPad_Items;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_BtnB = Right_HUD_Margin;
};
Y_Margins_BtnB = (Top_HUD_Margin * -1);
} else {
X_Margins_BtnB = 0;
Y_Margins_BtnB = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_CL = Right_HUD_Margin;
};
Y_Margins_CL = (Top_HUD_Margin * -1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_CR = Right_HUD_Margin;
};
Y_Margins_CR = (Top_HUD_Margin * -1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_CD = Right_HUD_Margin;
};
Y_Margins_CD = (Top_HUD_Margin * -1);
} else {
X_Margins_CD = 0;
Y_Margins_CD = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_DPad_Items = Right_HUD_Margin;
};
Y_Margins_DPad_Items = (Top_HUD_Margin * -1);
} else {
X_Margins_DPad_Items = 0;
Y_Margins_DPad_Items = 0;
}
const s16 ItemIconPos_ori[8][2] = {
{ R_ITEM_AMMO_X(0) + X_Margins_BtnB, R_ITEM_AMMO_Y(0) + Y_Margins_BtnB }, // Bow on Epona?
{ R_ITEM_AMMO_X(1) + X_Margins_CL, R_ITEM_AMMO_Y(1) + Y_Margins_CL },
{ R_ITEM_AMMO_X(2) + X_Margins_CD, R_ITEM_AMMO_Y(2) + Y_Margins_CD },
{ R_ITEM_AMMO_X(3) + X_Margins_CR, R_ITEM_AMMO_Y(3) + Y_Margins_CR },
{ DPAD_UP_X + X_Margins_DPad_Items, DPAD_UP_Y + 11 + Y_Margins_DPad_Items },
{ DPAD_DOWN_X + X_Margins_DPad_Items, DPAD_DOWN_Y + 11 + Y_Margins_DPad_Items },
{ DPAD_LEFT_X + X_Margins_DPad_Items, DPAD_LEFT_Y + 11 + Y_Margins_DPad_Items },
{ DPAD_RIGHT_X + X_Margins_DPad_Items, DPAD_RIGHT_Y + 11 + Y_Margins_DPad_Items }
};
s16 ItemIconPos[8][2]; //(X,Y)
s16 DPad_ItemsOffset[4][2] = {
{ 7, 3 }, // Up
{ 7, 35 }, // Down
{ -9, 19 }, // Left
{ 23, 19 }, // Right
}; //(X,Y) Used with custom position to place it properly.
// DPadItems
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[4][1] =
CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[0][1]; // Up
ItemIconPos[5][1] =
CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[1][1]; // Down
ItemIconPos[6][1] =
CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[2][1]; // Left
ItemIconPos[7][1] =
CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_DPad_Items + DPad_ItemsOffset[3][1]; // Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
X_Margins_DPad_Items = Left_HUD_Margin;
};
ItemIconPos[4][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[0][0]);
ItemIconPos[5][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[1][0]);
ItemIconPos[6][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[2][0]);
ItemIconPos[7][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[3][0]);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
X_Margins_DPad_Items = Right_HUD_Margin;
};
ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[0][0]);
ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[1][0]);
ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[2][0]);
ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_DPad_Items + DPad_ItemsOffset[3][0]);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[4][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[0][0];
ItemIconPos[5][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[1][0];
ItemIconPos[6][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[2][0];
ItemIconPos[7][0] = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + DPad_ItemsOffset[3][0];
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == HIDDEN) {
ItemIconPos[4][0] = -9999;
ItemIconPos[5][0] = -9999;
ItemIconPos[6][0] = -9999;
ItemIconPos[7][0] = -9999;
}
} else {
ItemIconPos[4][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[4][0]);
ItemIconPos[5][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[5][0]);
ItemIconPos[6][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[6][0]);
ItemIconPos[7][0] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[7][0]);
ItemIconPos[4][1] = ItemIconPos_ori[4][1];
ItemIconPos[5][1] = ItemIconPos_ori[5][1];
ItemIconPos[6][1] = ItemIconPos_ori[6][1];
ItemIconPos[7][1] = ItemIconPos_ori[7][1];
}
// B Button
s16 PosX_adjust = 1;
s16 PosY_adjust = 17;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[0][1] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0) + Y_Margins_BtnB + PosY_adjust;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
X_Margins_BtnB = Left_HUD_Margin;
};
ItemIconPos[0][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) +
X_Margins_BtnB + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
X_Margins_BtnB = Right_HUD_Margin;
};
ItemIconPos[0][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) +
X_Margins_BtnB + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[0][0] = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + PosX_adjust;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == HIDDEN) {
ItemIconPos[0][0] = -9999;
}
} else {
ItemIconPos[0][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]);
ItemIconPos[0][1] = ItemIconPos_ori[0][1];
}
// C button Left
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[1][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosY"), 0) + Y_Margins_CL + PosY_adjust;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
X_Margins_CL = Left_HUD_Margin;
};
ItemIconPos[1][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) +
X_Margins_CL + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.UseMargins"), 0) != 0) {
X_Margins_CL = Right_HUD_Margin;
};
ItemIconPos[1][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) +
X_Margins_CL + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[1][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosX"), 0) + PosX_adjust;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CLeftButton.PosType"), 0) == HIDDEN) {
ItemIconPos[1][0] = -9999;
}
} else {
ItemIconPos[1][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]);
ItemIconPos[1][1] = ItemIconPos_ori[1][1];
}
// C Button down
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[2][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosY"), 0) + Y_Margins_CD + PosY_adjust;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
X_Margins_CD = Left_HUD_Margin;
};
ItemIconPos[2][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) +
X_Margins_CD + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.UseMargins"), 0) != 0) {
X_Margins_CD = Right_HUD_Margin;
};
ItemIconPos[2][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) +
X_Margins_CD + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[2][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosX"), 0) + PosX_adjust;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CDownButton.PosType"), 0) == HIDDEN) {
ItemIconPos[2][0] = -9999;
}
} else {
ItemIconPos[2][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]);
ItemIconPos[2][1] = ItemIconPos_ori[2][1];
}
// C button Right
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) != ORIGINAL_LOCATION) {
ItemIconPos[3][1] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosY"), 0) + Y_Margins_CR + PosY_adjust;
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
X_Margins_CR = Left_HUD_Margin;
};
ItemIconPos[3][0] = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) +
X_Margins_CR + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.UseMargins"), 0) != 0) {
X_Margins_CR = Right_HUD_Margin;
};
ItemIconPos[3][0] = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) +
X_Margins_CR + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == ANCHOR_NONE) {
ItemIconPos[3][0] = CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosX"), 0) + PosX_adjust;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.CRightButton.PosType"), 0) == HIDDEN) {
ItemIconPos[3][0] = -9999;
}
} else {
ItemIconPos[3][0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[3][0]);
ItemIconPos[3][1] = ItemIconPos_ori[3][1];
}
OPEN_DISPS(play->state.gfxCtx);
i = gSaveContext.equips.buttonItems[button];
if (GameInteractor_Should(VB_DRAW_AMMO_COUNT,
((i == ITEM_STICK) || (i == ITEM_NUT) || (i == ITEM_BOMB) || (i == ITEM_BOW) ||
((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) || (i == ITEM_SLINGSHOT) ||
(i == ITEM_BOMBCHU) || (i == ITEM_BEAN)),
&i)) {
if ((i >= ITEM_BOW_ARROW_FIRE) && (i <= ITEM_BOW_ARROW_LIGHT)) {
i = ITEM_BOW;
}
ammo = AMMO(i);
gDPPipeSync(OVERLAY_DISP++);
if ((button == 0) && (gSaveContext.minigameState == 1)) {
ammo = play->interfaceCtx.hbaAmmo;
} else if ((button == 0) && (play->shootingGalleryStatus > 1)) {
ammo = play->shootingGalleryStatus - 1;
} else if ((button == 0) && (play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38)) {
ammo = play->bombchuBowlingStatus;
if (ammo < 0) {
ammo = 0;
}
} else if (((i == ITEM_BOW) && (AMMO(i) == CUR_CAPACITY(UPG_QUIVER))) ||
((i == ITEM_BOMB) && (AMMO(i) == CUR_CAPACITY(UPG_BOMB_BAG))) ||
((i == ITEM_SLINGSHOT) && (AMMO(i) == CUR_CAPACITY(UPG_BULLET_BAG))) ||
((i == ITEM_STICK) && (AMMO(i) == CUR_CAPACITY(UPG_STICKS))) ||
((i == ITEM_NUT) && (AMMO(i) == CUR_CAPACITY(UPG_NUTS))) || ((i == ITEM_BOMBCHU) && (ammo == 50)) ||
((i == ITEM_BEAN) && (ammo == 15))) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, alpha);
}
if (ammo == 0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, alpha);
}
for (i = 0; ammo >= 10; i++) {
ammo -= 10;
}
if (i != 0) {
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[i], 8, 8, ItemIconPos[button][0],
ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10);
}
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, (u8*)_gAmmoDigit0Tex[ammo], 8, 8, ItemIconPos[button][0] + 6,
ItemIconPos[button][1], 8, 8, 1 << 10, 1 << 10);
}
CLOSE_DISPS(play->state.gfxCtx);
}
void Interface_DrawActionButton(PlayState* play, f32 x, f32 y) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
OPEN_DISPS(play->state.gfxCtx);
Matrix_Translate(-137.0f + x, 97.0f - y, XREG(18) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[0], 4, 0);
gDPLoadTextureBlock(OVERLAY_DISP++, gButtonBackgroundTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
CLOSE_DISPS(play->state.gfxCtx);
}
void Interface_InitVertices(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 i;
interfaceCtx->actionVtx = Graph_Alloc(play->state.gfxCtx, 8 * sizeof(Vtx));
// clang-format off
interfaceCtx->actionVtx[0].v.ob[0] =
interfaceCtx->actionVtx[2].v.ob[0] = -15;
interfaceCtx->actionVtx[1].v.ob[0] =
interfaceCtx->actionVtx[3].v.ob[0] = interfaceCtx->actionVtx[0].v.ob[0] + 29;
interfaceCtx->actionVtx[0].v.ob[1] =
interfaceCtx->actionVtx[1].v.ob[1] = 15;
interfaceCtx->actionVtx[2].v.ob[1] =
interfaceCtx->actionVtx[3].v.ob[1] = interfaceCtx->actionVtx[0].v.ob[1] - 29;
interfaceCtx->actionVtx[4].v.ob[0] =
interfaceCtx->actionVtx[6].v.ob[0] = -((XREG(21) + 1) / 2);
interfaceCtx->actionVtx[5].v.ob[0] =
interfaceCtx->actionVtx[7].v.ob[0] = interfaceCtx->actionVtx[4].v.ob[0] + (XREG(21) + 1);
interfaceCtx->actionVtx[4].v.ob[1] =
interfaceCtx->actionVtx[5].v.ob[1] = XREG(28) / 2;
interfaceCtx->actionVtx[6].v.ob[1] =
interfaceCtx->actionVtx[7].v.ob[1] = interfaceCtx->actionVtx[4].v.ob[1] - XREG(28);
for (i = 0; i < 8; i += 4) {
interfaceCtx->actionVtx[i].v.ob[2] = interfaceCtx->actionVtx[i+1].v.ob[2] =
interfaceCtx->actionVtx[i+2].v.ob[2] = interfaceCtx->actionVtx[i+3].v.ob[2] = 0;
interfaceCtx->actionVtx[i].v.flag = interfaceCtx->actionVtx[i+1].v.flag =
interfaceCtx->actionVtx[i+2].v.flag = interfaceCtx->actionVtx[i+3].v.flag = 0;
interfaceCtx->actionVtx[i].v.tc[0] = interfaceCtx->actionVtx[i].v.tc[1] =
interfaceCtx->actionVtx[i+1].v.tc[1] = interfaceCtx->actionVtx[i+2].v.tc[0] = -16;
interfaceCtx->actionVtx[i+1].v.tc[0] = interfaceCtx->actionVtx[i+2].v.tc[1] =
interfaceCtx->actionVtx[i+3].v.tc[0] = interfaceCtx->actionVtx[i+3].v.tc[1] = 1024 - 16;
interfaceCtx->actionVtx[i].v.cn[0] = interfaceCtx->actionVtx[i+1].v.cn[0] =
interfaceCtx->actionVtx[i+2].v.cn[0] = interfaceCtx->actionVtx[i+3].v.cn[0] =
interfaceCtx->actionVtx[i].v.cn[1] = interfaceCtx->actionVtx[i+1].v.cn[1] =
interfaceCtx->actionVtx[i+2].v.cn[1] = interfaceCtx->actionVtx[i+3].v.cn[1] =
interfaceCtx->actionVtx[i].v.cn[2] = interfaceCtx->actionVtx[i+1].v.cn[2] =
interfaceCtx->actionVtx[i+2].v.cn[2] = interfaceCtx->actionVtx[i+3].v.cn[2] = 255;
interfaceCtx->actionVtx[i].v.cn[3] = interfaceCtx->actionVtx[i+1].v.cn[3] =
interfaceCtx->actionVtx[i+2].v.cn[3] = interfaceCtx->actionVtx[i+3].v.cn[3] = 255;
}
interfaceCtx->actionVtx[5].v.tc[0] = interfaceCtx->actionVtx[7].v.tc[0] = 1536;
interfaceCtx->actionVtx[6].v.tc[1] = interfaceCtx->actionVtx[7].v.tc[1] = 512;
interfaceCtx->beatingHeartVtx = Graph_Alloc(play->state.gfxCtx, 4 * sizeof(Vtx));
interfaceCtx->beatingHeartVtx[0].v.ob[0] = interfaceCtx->beatingHeartVtx[2].v.ob[0] = -8;
interfaceCtx->beatingHeartVtx[1].v.ob[0] = interfaceCtx->beatingHeartVtx[3].v.ob[0] = 8;
interfaceCtx->beatingHeartVtx[0].v.ob[1] = interfaceCtx->beatingHeartVtx[1].v.ob[1] = 8;
interfaceCtx->beatingHeartVtx[2].v.ob[1] = interfaceCtx->beatingHeartVtx[3].v.ob[1] = -8;
interfaceCtx->beatingHeartVtx[0].v.ob[2] = interfaceCtx->beatingHeartVtx[1].v.ob[2] =
interfaceCtx->beatingHeartVtx[2].v.ob[2] = interfaceCtx->beatingHeartVtx[3].v.ob[2] = 0;
interfaceCtx->beatingHeartVtx[0].v.flag = interfaceCtx->beatingHeartVtx[1].v.flag =
interfaceCtx->beatingHeartVtx[2].v.flag = interfaceCtx->beatingHeartVtx[3].v.flag = 0;
interfaceCtx->beatingHeartVtx[0].v.tc[0] = interfaceCtx->beatingHeartVtx[0].v.tc[1] =
interfaceCtx->beatingHeartVtx[1].v.tc[1] = interfaceCtx->beatingHeartVtx[2].v.tc[0] = 0;
interfaceCtx->beatingHeartVtx[1].v.tc[0] = interfaceCtx->beatingHeartVtx[2].v.tc[1] =
interfaceCtx->beatingHeartVtx[3].v.tc[0] = interfaceCtx->beatingHeartVtx[3].v.tc[1] = 512;
interfaceCtx->beatingHeartVtx[0].v.cn[0] = interfaceCtx->beatingHeartVtx[1].v.cn[0] =
interfaceCtx->beatingHeartVtx[2].v.cn[0] = interfaceCtx->beatingHeartVtx[3].v.cn[0] =
interfaceCtx->beatingHeartVtx[0].v.cn[1] = interfaceCtx->beatingHeartVtx[1].v.cn[1] =
interfaceCtx->beatingHeartVtx[2].v.cn[1] = interfaceCtx->beatingHeartVtx[3].v.cn[1] =
interfaceCtx->beatingHeartVtx[0].v.cn[2] = interfaceCtx->beatingHeartVtx[1].v.cn[2] =
interfaceCtx->beatingHeartVtx[2].v.cn[2] = interfaceCtx->beatingHeartVtx[3].v.cn[2] =
interfaceCtx->beatingHeartVtx[0].v.cn[3] = interfaceCtx->beatingHeartVtx[1].v.cn[3] =
interfaceCtx->beatingHeartVtx[2].v.cn[3] = interfaceCtx->beatingHeartVtx[3].v.cn[3] = 255;
// clang-format on
}
/*
void func_8008A8B8(PlayState* play, s32 topY, s32 bottomY, s32 leftX, s32 rightX) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
Vec3f eye;
Vec3f lookAt;
Vec3f up;
eye.x = eye.y = eye.z = 0.0f;
lookAt.x = lookAt.y = 0.0f;
lookAt.z = -1.0f;
up.x = up.z = 0.0f;
up.y = 1.0f;
func_800AA358(&interfaceCtx->view, &eye, &lookAt, &up);
interfaceCtx->viewport.topY = topY;
interfaceCtx->viewport.bottomY = bottomY;
interfaceCtx->viewport.leftX = leftX;
interfaceCtx->viewport.rightX = rightX;
View_SetViewport(&interfaceCtx->view, &interfaceCtx->viewport);
func_800AA460(&interfaceCtx->view, 60.0f, 10.0f, 60.0f);
func_800AB560(&interfaceCtx->view);
}
*/
void func_8008A994(InterfaceContext* interfaceCtx) {
SET_FULLSCREEN_VIEWPORT(&interfaceCtx->view);
func_800AB2C4(&interfaceCtx->view);
}
const char* digitTextures[] = { gCounterDigit0Tex, gCounterDigit1Tex, gCounterDigit2Tex, gCounterDigit3Tex,
gCounterDigit4Tex, gCounterDigit5Tex, gCounterDigit6Tex, gCounterDigit7Tex,
gCounterDigit8Tex, gCounterDigit9Tex, gCounterColonTex, gCounterDigit1Tex,
gCounterDigit2Tex, gCounterDigit3Tex, gCounterDigit4Tex, gCounterDigit5Tex,
gCounterDigit6Tex, gCounterDigit7Tex, gCounterDigit8Tex };
void Interface_Draw(PlayState* play) {
static s16 magicArrowEffectsR[] = { 255, 100, 255 };
static s16 magicArrowEffectsG[] = { 0, 100, 255 };
static s16 magicArrowEffectsB[] = { 0, 255, 100 };
static s16 timerDigitLeftPos[] = { 16, 25, 34, 42, 51 };
static s16 digitWidth[] = { 9, 9, 8, 9, 9 };
// unused, most likely colors
static s16 D_80125B1C[][3] = {
{ 0, 150, 0 }, { 100, 255, 0 }, { 255, 255, 255 }, { 0, 0, 0 }, { 255, 255, 255 },
};
static s16 rupeeDigitsFirst[] = { 1, 0, 0, 0 };
static s16 rupeeDigitsCount[] = { 2, 3, 3, 3 };
// courtesy of https://github.com/TestRunnerSRL/OoT-Randomizer/blob/Dev/ASM/c/hud_colors.c
static Color_RGB8 rupeeWalletColors[4] = {
{ 0xC8, 0xFF, 0x64 }, // Base Wallet (Green)
{ 0x82, 0x82, 0xFF }, // Adult's Wallet (Blue)
{ 0xFF, 0x64, 0x64 }, // Giant's Wallet (Red)
{ 0xFF, 0x5A, 0xFF }, // Tycoon's Wallet (Purple). Only used in rando shopsanity.
};
Color_RGB8 rColor;
Color_RGB8 keyCountColor = { 200, 230, 255 };
if (CVarGetInteger(CVAR_COSMETIC("HUD.KeyCount.Changed"), 0)) {
keyCountColor = CVarGetColor24(CVAR_COSMETIC("HUD.KeyCount.Value"), keyCountColor);
}
Color_RGB8 dPadColor = { 255, 255, 255 };
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.Changed"), 0)) {
dPadColor = CVarGetColor24(CVAR_COSMETIC("HUD.Dpad.Value"), dPadColor);
}
Color_RGB8 aButtonColor = { 90, 90, 255 };
if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.Changed"), 0)) {
aButtonColor = CVarGetColor24(CVAR_COSMETIC("HUD.AButton.Value"), aButtonColor);
} else if (CVarGetInteger(CVAR_COSMETIC("DefaultColorScheme"), COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
aButtonColor = (Color_RGB8){ 0, 200, 50 };
}
static s16 spoilingItemEntrances[] = { ENTR_LOST_WOODS_2, ENTR_ZORAS_DOMAIN_3, ENTR_ZORAS_DOMAIN_3 };
static f32 D_80125B54[] = { -40.0f, -35.0f }; // unused
static s16 D_80125B5C[] = { 91, 91 }; // unused
static s16 D_8015FFE0;
static s16 D_8015FFE2;
static s16 D_8015FFE4;
static s16 D_8015FFE6;
static s16 timerDigits[5];
InterfaceContext* interfaceCtx = &play->interfaceCtx;
PauseContext* pauseCtx = &play->pauseCtx;
MessageContext* msgCtx = &play->msgCtx;
Player* player = GET_PLAYER(play);
s16 svar1;
s16 svar2;
s16 svar3;
s16 svar4;
s16 svar5;
s16 svar6;
bool fullUi = !CVarGetInteger(CVAR_ENHANCEMENT("MinimalUI"), 0) || !R_MINIMAP_DISABLED || play->pauseCtx.state != 0;
// #region SOH [NTSC]
s32 languageOffset = gSaveContext.language;
if (languageOffset == LANGUAGE_JPN) {
languageOffset = LANGUAGE_ENG;
}
// #endregion
if (GameInteractor_NoUIActive()) {
return;
}
OPEN_DISPS(play->state.gfxCtx);
gSPSegment(OVERLAY_DISP++, 0x02, interfaceCtx->parameterSegment);
gSPSegment(OVERLAY_DISP++, 0x07, interfaceCtx->doActionSegment);
gSPSegment(OVERLAY_DISP++, 0x08, interfaceCtx->iconItemSegment);
gSPSegment(OVERLAY_DISP++, 0x0B, interfaceCtx->mapSegment);
if (pauseCtx->debugState == 0) {
Interface_InitVertices(play);
func_8008A994(interfaceCtx);
if (fullUi || gSaveContext.health != gSaveContext.healthCapacity) {
HealthMeter_Draw(play);
}
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
if (fullUi) {
s16 PosX_RC;
s16 PosY_RC;
if (GameInteractor_Should(VB_RENDER_RUPEE_COUNTER, true)) {
// Rupee Icon
if (CVarGetInteger(CVAR_ENHANCEMENT("DynamicWalletIcon"), 0)) {
switch (CUR_UPG_VALUE(UPG_WALLET)) {
case 0:
if (CVarGetInteger(CVAR_COSMETIC("Consumable.GreenRupee.Changed"), 0)) {
rColor =
CVarGetColor24(CVAR_COSMETIC("Consumable.GreenRupee.Value"), rupeeWalletColors[0]);
} else {
rColor = rupeeWalletColors[0];
}
break;
case 1:
if (CVarGetInteger(CVAR_COSMETIC("Consumable.BlueRupee.Changed"), 0)) {
rColor =
CVarGetColor24(CVAR_COSMETIC("Consumable.BlueRupee.Value"), rupeeWalletColors[1]);
} else {
rColor = rupeeWalletColors[1];
}
break;
case 2:
if (CVarGetInteger(CVAR_COSMETIC("Consumable.RedRupee.Changed"), 0)) {
rColor =
CVarGetColor24(CVAR_COSMETIC("Consumable.RedRupee.Value"), rupeeWalletColors[2]);
} else {
rColor = rupeeWalletColors[2];
}
break;
case 3:
if (CVarGetInteger(CVAR_COSMETIC("Consumable.PurpleRupee.Changed"), 0)) {
rColor =
CVarGetColor24(CVAR_COSMETIC("Consumable.PurpleRupee.Value"), rupeeWalletColors[3]);
} else {
rColor = rupeeWalletColors[3];
}
break;
}
} else {
if (CVarGetInteger(CVAR_COSMETIC("Consumable.GreenRupee.Changed"), rupeeWalletColors)) {
rColor = CVarGetColor24(CVAR_COSMETIC("Consumable.GreenRupee.Value"), rupeeWalletColors[0]);
} else {
rColor = rupeeWalletColors[0];
}
}
// Rupee icon & counter
s16 X_Margins_RC;
s16 Y_Margins_RC;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_RC = Left_HUD_Margin;
};
Y_Margins_RC = Bottom_HUD_Margin;
} else {
X_Margins_RC = 0;
Y_Margins_RC = 0;
}
s16 PosX_RC_ori = OTRGetRectDimensionFromLeftEdge(26 + X_Margins_RC);
s16 PosY_RC_ori = 206 + Y_Margins_RC;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) != ORIGINAL_LOCATION) {
PosY_RC = CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosY"), 0) + Y_Margins_RC;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {
X_Margins_RC = Left_HUD_Margin;
};
PosX_RC = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0) +
X_Margins_RC);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.UseMargins"), 0) != 0) {
X_Margins_RC = Right_HUD_Margin;
};
PosX_RC = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0) +
X_Margins_RC);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == ANCHOR_NONE) {
PosX_RC = CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Rupees.PosType"), 0) == HIDDEN) {
PosX_RC = -9999;
}
} else {
PosY_RC = PosY_RC_ori;
PosX_RC = PosX_RC_ori;
}
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, rColor.r, rColor.g, rColor.b, interfaceCtx->magicAlpha);
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gRupeeCounterIconTex, 16, 16, PosX_RC, PosY_RC, 16, 16,
1 << 10, 1 << 10);
}
if (GameInteractor_Should(VB_RENDER_KEY_COUNTER, true)) {
switch (play->sceneNum) {
case SCENE_FOREST_TEMPLE:
case SCENE_FIRE_TEMPLE:
case SCENE_WATER_TEMPLE:
case SCENE_SPIRIT_TEMPLE:
case SCENE_SHADOW_TEMPLE:
case SCENE_BOTTOM_OF_THE_WELL:
case SCENE_ICE_CAVERN:
case SCENE_GANONS_TOWER:
case SCENE_GERUDO_TRAINING_GROUND:
case SCENE_THIEVES_HIDEOUT:
case SCENE_INSIDE_GANONS_CASTLE:
case SCENE_GANONS_TOWER_COLLAPSE_INTERIOR:
case SCENE_INSIDE_GANONS_CASTLE_COLLAPSE:
case SCENE_TREASURE_BOX_SHOP:
if (gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex] >= 0) {
s16 X_Margins_SKC;
s16 Y_Margins_SKC;
if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_SKC = Left_HUD_Margin;
};
Y_Margins_SKC = Bottom_HUD_Margin;
} else {
X_Margins_SKC = 0;
Y_Margins_SKC = 0;
}
s16 PosX_SKC_ori = OTRGetRectDimensionFromLeftEdge(26 + X_Margins_SKC);
s16 PosY_SKC_ori = 190 + Y_Margins_SKC;
s16 PosX_SKC;
s16 PosY_SKC;
if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) != ORIGINAL_LOCATION) {
PosY_SKC = CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosY"), 0) + Y_Margins_SKC;
if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {
X_Margins_SKC = Left_HUD_Margin;
};
PosX_SKC = OTRGetDimensionFromLeftEdge(
CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0) + X_Margins_SKC);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.UseMargins"), 0) != 0) {
X_Margins_SKC = Right_HUD_Margin;
};
PosX_SKC = OTRGetDimensionFromRightEdge(
CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0) + X_Margins_SKC);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == ANCHOR_NONE) {
PosX_SKC = CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.SmallKey.PosType"), 0) == HIDDEN) {
PosX_SKC = -9999;
}
} else {
PosY_SKC = PosY_SKC_ori;
PosX_SKC = PosX_SKC_ori;
}
// Small Key Icon
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, keyCountColor.r, keyCountColor.g, keyCountColor.b,
interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 20,
255); // We reset this here so it match user color :)
OVERLAY_DISP = Gfx_TextureIA8(OVERLAY_DISP, gSmallKeyCounterIconTex, 16, 16, PosX_SKC,
PosY_SKC, 16, 16, 1 << 10, 1 << 10);
// Small Key Counter
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0,
PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
interfaceCtx->counterDigits[2] = 0;
interfaceCtx->counterDigits[3] = gSaveContext.inventory.dungeonKeys[gSaveContext.mapIndex];
while (interfaceCtx->counterDigits[3] >= 10) {
interfaceCtx->counterDigits[2]++;
interfaceCtx->counterDigits[3] -= 10;
}
if (interfaceCtx->counterDigits[2] != 0) {
OVERLAY_DISP = Gfx_TextureI8(
OVERLAY_DISP, ((u8*)((u8*)digitTextures[interfaceCtx->counterDigits[2]])), 8, 16,
PosX_SKC + 8, PosY_SKC, 8, 16, 1 << 10, 1 << 10);
}
OVERLAY_DISP =
Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[3]]), 8, 16,
PosX_SKC + 16, PosY_SKC, 8, 16, 1 << 10, 1 << 10);
}
break;
default:
break;
}
}
if (GameInteractor_Should(VB_RENDER_RUPEE_COUNTER, true)) {
// Rupee Counter
gDPPipeSync(OVERLAY_DISP++);
if (gSaveContext.rupees == CUR_CAPACITY(UPG_WALLET)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, interfaceCtx->magicAlpha);
} else if (gSaveContext.rupees != 0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->magicAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 100, 100, 100, interfaceCtx->magicAlpha);
}
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
TEXEL0, 0, PRIMITIVE, 0);
interfaceCtx->counterDigits[0] = interfaceCtx->counterDigits[1] = 0;
interfaceCtx->counterDigits[2] = gSaveContext.rupees;
if ((interfaceCtx->counterDigits[2] > 9999) || (interfaceCtx->counterDigits[2] < 0)) {
interfaceCtx->counterDigits[2] &= 0xDDD;
}
while (interfaceCtx->counterDigits[2] >= 100) {
interfaceCtx->counterDigits[0]++;
interfaceCtx->counterDigits[2] -= 100;
}
while (interfaceCtx->counterDigits[2] >= 10) {
interfaceCtx->counterDigits[1]++;
interfaceCtx->counterDigits[2] -= 10;
}
svar2 = rupeeDigitsFirst[CUR_UPG_VALUE(UPG_WALLET)];
svar5 = rupeeDigitsCount[CUR_UPG_VALUE(UPG_WALLET)];
for (svar1 = 0, svar3 = 16; svar1 < svar5; svar1++, svar2++, svar3 += 8) {
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, ((u8*)digitTextures[interfaceCtx->counterDigits[svar2]]),
8, 16, PosX_RC + svar3, PosY_RC, 8, 16, 1 << 10, 1 << 10);
}
}
} else {
// Make sure item counts have black backgrounds
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->magicAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
}
if (CVarGetInteger(CVAR_ENHANCEMENT("DrawLineupTick"), 0)) {
Interface_DrawLineupTick(play);
}
if (fullUi || gSaveContext.magicState > MAGIC_STATE_IDLE) {
Interface_DrawMagicBar(play);
}
Minimap_Draw(play);
if ((R_PAUSE_MENU_MODE != 2) && (R_PAUSE_MENU_MODE != 3)) {
if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionFlippedPtr,
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
func_8002C124(&play->actorCtx.targetCtx, play); // Draw Z-Target
if (CVarGetInteger(CVAR_ENHANCEMENT("MirroredWorld"), 0)) {
gSPMatrix(OVERLAY_DISP++, interfaceCtx->view.projectionPtr,
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
}
// Render enemy health bar after Z-target to leverage set variables
if (CVarGetInteger(CVAR_ENHANCEMENT("EnemyHealthBar"), 0)) {
Interface_DrawEnemyHealthBar(&play->actorCtx.targetCtx, play);
}
}
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
if (fullUi) {
Interface_DrawItemButtons(play);
}
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
if (!(interfaceCtx->unk_1FA)) {
// B Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[0] != ITEM_NONE) {
if (fullUi) {
Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
}
if ((player->stateFlags1 & PLAYER_STATE1_ON_HORSE) || (play->shootingGalleryStatus > 1) ||
((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
if (!fullUi) {
Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[0]], 0);
}
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(play, 0, interfaceCtx->bAlpha);
}
}
} else {
// B Button Do Action Label
s16 PosX_adjust;
s16 PosY_adjust;
if (gSaveContext.language == LANGUAGE_FRA) {
PosX_adjust = -12;
PosY_adjust = 5;
} else if (gSaveContext.language == LANGUAGE_GER) {
PosY_adjust = 6;
PosX_adjust = -9;
} else {
PosY_adjust = 6;
PosX_adjust = -10;
}
s16 BbtnPosX;
s16 BbtnPosY;
s16 X_Margins_BtnB_label;
s16 Y_Margins_BtnB_label;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_BtnB_label = Right_HUD_Margin;
};
Y_Margins_BtnB_label = (Top_HUD_Margin * -1);
} else {
X_Margins_BtnB_label = 0;
Y_Margins_BtnB_label = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) != ORIGINAL_LOCATION) {
BbtnPosY = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosY"), 0) + Y_Margins_BtnB_label + PosY_adjust;
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
X_Margins_BtnB_label = Left_HUD_Margin;
};
BbtnPosX = OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) +
X_Margins_BtnB_label + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.UseMargins"), 0) != 0) {
X_Margins_BtnB_label = Right_HUD_Margin;
};
BbtnPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) +
X_Margins_BtnB_label + PosX_adjust);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == ANCHOR_NONE) {
BbtnPosX = CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosX"), 0) + PosX_adjust;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.BButton.PosType"), 0) == HIDDEN) {
BbtnPosX = -9999;
}
} else {
BbtnPosX = OTRGetRectDimensionFromRightEdge(R_B_LABEL_X(languageOffset) + X_Margins_BtnB_label);
BbtnPosY = R_B_LABEL_Y(languageOffset) + Y_Margins_BtnB_label;
}
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, interfaceCtx->doActionSegment[1], G_IM_FMT_IA, DO_ACTION_TEX_WIDTH(),
DO_ACTION_TEX_HEIGHT(), 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
R_B_LABEL_DD = (1 << 10) / (WREG(37 + languageOffset) / 100.0f);
gSPWideTextureRectangle(OVERLAY_DISP++, BbtnPosX << 2, BbtnPosY << 2,
(BbtnPosX + DO_ACTION_TEX_WIDTH()) << 2, (BbtnPosY + DO_ACTION_TEX_HEIGHT()) << 2,
G_TX_RENDERTILE, 0, 0, R_B_LABEL_DD, R_B_LABEL_DD);
}
gDPPipeSync(OVERLAY_DISP++);
// C-Left Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[1] < 0xF0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cLeftAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[1]], 1);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(play, 1, interfaceCtx->cLeftAlpha);
}
gDPPipeSync(OVERLAY_DISP++);
// C-Down Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[2] < 0xF0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cDownAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[2]], 2);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(play, 2, interfaceCtx->cDownAlpha);
}
gDPPipeSync(OVERLAY_DISP++);
// C-Right Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[3] < 0xF0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->cRightAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[3]], 3);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(play, 3, interfaceCtx->cRightAlpha);
}
if (CVarGetInteger(CVAR_ENHANCEMENT("DpadEquips"), 0) != 0) {
// DPad is only greyed-out when all 4 DPad directions are too
uint16_t dpadAlpha =
MAX(MAX(MAX(interfaceCtx->dpadUpAlpha, interfaceCtx->dpadDownAlpha), interfaceCtx->dpadLeftAlpha),
interfaceCtx->dpadRightAlpha);
// Draw DPad
s16 DpadPosX;
s16 DpadPosY;
s16 X_Margins_Dpad;
s16 Y_Margins_Dpad;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_Dpad = Right_HUD_Margin;
};
Y_Margins_Dpad = (Top_HUD_Margin * -1);
} else {
Y_Margins_Dpad = 0;
X_Margins_Dpad = 0;
}
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) != ORIGINAL_LOCATION) {
DpadPosY = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosY"), 0) + Y_Margins_Dpad;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
X_Margins_Dpad = Left_HUD_Margin;
};
DpadPosX =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) + X_Margins_Dpad);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.UseMargins"), 0) != 0) {
X_Margins_Dpad = Right_HUD_Margin;
};
DpadPosX = OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0) +
X_Margins_Dpad);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == ANCHOR_NONE) {
DpadPosX = CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Dpad.PosType"), 0) == HIDDEN) {
DpadPosX = -9999;
}
} else {
DpadPosX = OTRGetRectDimensionFromRightEdge(DPAD_X + X_Margins_Dpad);
DpadPosY = DPAD_Y + Y_Margins_Dpad;
}
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, dPadColor.r, dPadColor.g, dPadColor.b, dpadAlpha);
if (fullUi) {
gDPLoadTextureBlock(OVERLAY_DISP++, gDPadTex, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, DpadPosX << 2, DpadPosY << 2, (DpadPosX + 32) << 2,
(DpadPosY + 32) << 2, G_TX_RENDERTILE, 0, 0, (1 << 10), (1 << 10));
}
// DPad-Up Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[4] < 0xF0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadUpAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[4]], 4);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(play, 4, interfaceCtx->dpadUpAlpha);
}
// DPad-Down Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[5] < 0xF0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadDownAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[5]], 5);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(play, 5, interfaceCtx->dpadDownAlpha);
}
// DPad-Left Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[6] < 0xF0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadLeftAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[6]], 6);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(play, 6, interfaceCtx->dpadLeftAlpha);
}
// DPad-Right Button Icon & Ammo Count
if (gSaveContext.equips.buttonItems[7] < 0xF0) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->dpadRightAlpha);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
Interface_DrawItemIconTexture(play, gItemIcons[gSaveContext.equips.buttonItems[7]], 7);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
Interface_DrawAmmoCount(play, 7, interfaceCtx->dpadRightAlpha);
}
}
// A Button
Gfx_SetupDL_42Overlay(play->state.gfxCtx);
s16 X_Margins_BtnA;
s16 Y_Margins_BtnA;
if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {
X_Margins_BtnA = Right_HUD_Margin;
Y_Margins_BtnA = (Top_HUD_Margin * -1);
} else {
X_Margins_BtnA = 0;
Y_Margins_BtnA = 0;
}
s16 PosX_BtnA_ori = OTRGetDimensionFromRightEdge(R_A_BTN_X + X_Margins_BtnA);
s16 PosY_BtnA_ori = R_A_BTN_Y + Y_Margins_BtnA;
const f32 rAIconX_ori = OTRGetDimensionFromRightEdge(R_A_ICON_X + X_Margins_BtnA);
const f32 rAIconY_ori = 98.0f - (R_A_ICON_Y + Y_Margins_BtnA);
s16 PosX_BtnA;
s16 PosY_BtnA;
s16 rAIconX;
s16 rAIconY;
if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) != ORIGINAL_LOCATION) {
PosY_BtnA = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosY"), 0) + Y_Margins_BtnA;
rAIconY = 98.0f - PosY_BtnA;
if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {
X_Margins_BtnA = Left_HUD_Margin;
};
PosX_BtnA =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA);
rAIconX =
OTRGetDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.UseMargins"), 0) != 0) {
X_Margins_BtnA = Right_HUD_Margin;
};
PosX_BtnA =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA);
rAIconX =
OTRGetDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0) + X_Margins_BtnA);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == ANCHOR_NONE) {
PosX_BtnA = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0);
rAIconX = CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.AButton.PosType"), 0) == HIDDEN) {
PosX_BtnA = -9999;
rAIconX = -9999;
}
} else {
PosY_BtnA = PosY_BtnA_ori;
PosX_BtnA = PosX_BtnA_ori;
rAIconY = rAIconY_ori;
rAIconX = rAIconX_ori;
}
gSPClearGeometryMode(OVERLAY_DISP++, G_CULL_BOTH);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, interfaceCtx->aAlpha);
if (fullUi) {
Interface_DrawActionButton(play, PosX_BtnA, PosY_BtnA);
}
gDPPipeSync(OVERLAY_DISP++);
gSPSetGeometryMode(OVERLAY_DISP++, G_CULL_BACK);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
Matrix_Translate(-138.0f + rAIconX, rAIconY, WREG(46 + languageOffset) / 10.0f, MTXMODE_NEW);
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
Matrix_RotateX(interfaceCtx->unk_1F4 / 10000.0f, MTXMODE_APPLY);
gSPMatrix(OVERLAY_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_MODELVIEW | G_MTX_LOAD);
gSPVertex(OVERLAY_DISP++, &interfaceCtx->actionVtx[4], 4, 0);
if ((interfaceCtx->unk_1EC < 2) || (interfaceCtx->unk_1EC == 3)) {
Interface_DrawActionLabel(play->state.gfxCtx, interfaceCtx->doActionSegment[0]);
} else {
Interface_DrawActionLabel(play->state.gfxCtx, interfaceCtx->doActionSegment[1]);
}
gDPPipeSync(OVERLAY_DISP++);
func_8008A994(interfaceCtx);
svar3 = 16;
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 3)) {
// Inventory Equip Effects
gSPSegment(OVERLAY_DISP++, 0x08, pauseCtx->iconItemSegment);
Gfx_SetupDL_42Overlay(play->state.gfxCtx);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
gSPMatrix(OVERLAY_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
pauseCtx->cursorVtx[svar3].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = svar2 = pauseCtx->equipAnimX / 10;
pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] = svar2 =
pauseCtx->cursorVtx[svar3].v.ob[0] + WREG(90) / 10;
pauseCtx->cursorVtx[svar3].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] = svar2 = pauseCtx->equipAnimY / 10;
pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] = svar2 =
pauseCtx->cursorVtx[svar3].v.ob[1] - WREG(90) / 10;
if (pauseCtx->equipTargetItem < 0xBF) {
// Normal Equip (icon goes from the inventory slot to the C button when equipping it)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, pauseCtx->equipAnimAlpha);
gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0);
gDPLoadTextureBlock(OVERLAY_DISP++, gItemIcons[pauseCtx->equipTargetItem], G_IM_FMT_RGBA, G_IM_SIZ_32b,
32, 32, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
} else {
// Magic Arrow Equip Effect
svar1 = pauseCtx->equipTargetItem - 0xBF;
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, magicArrowEffectsR[svar1], magicArrowEffectsG[svar1],
magicArrowEffectsB[svar1], pauseCtx->equipAnimAlpha);
if ((pauseCtx->equipAnimAlpha > 0) && (pauseCtx->equipAnimAlpha < 255)) {
svar1 = (pauseCtx->equipAnimAlpha / 8) / 2;
pauseCtx->cursorVtx[16].v.ob[0] = pauseCtx->cursorVtx[18].v.ob[0] = svar2 =
pauseCtx->cursorVtx[16].v.ob[0] - svar1;
pauseCtx->cursorVtx[17].v.ob[0] = pauseCtx->cursorVtx[19].v.ob[0] = svar2 =
pauseCtx->cursorVtx[16].v.ob[0] + svar1 * 2 + 32;
pauseCtx->cursorVtx[16].v.ob[1] = pauseCtx->cursorVtx[17].v.ob[1] = svar2 =
pauseCtx->cursorVtx[16].v.ob[1] + svar1;
pauseCtx->cursorVtx[18].v.ob[1] = pauseCtx->cursorVtx[19].v.ob[1] = svar2 =
pauseCtx->cursorVtx[16].v.ob[1] - svar1 * 2 - 32;
}
gSPVertex(OVERLAY_DISP++, &pauseCtx->cursorVtx[16], 4, 0);
gDPLoadTextureBlock(OVERLAY_DISP++, gMagicArrowEquipEffectTex, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
}
Gfx_SetupDL_39Overlay(play->state.gfxCtx);
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
if (gSaveContext.minigameState != 1) {
// Carrots rendering if the action corresponds to riding a horse
if (interfaceCtx->unk_1EE == 8 && !CVarGetInteger(CVAR_CHEAT("InfiniteEponaBoost"), 0)) {
// Load Carrot Icon
gDPLoadTextureBlock(OVERLAY_DISP++, gCarrotIconTex, G_IM_FMT_RGBA, G_IM_SIZ_32b, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
// Draw 6 carrots
s16 CarrotsPosX = ZREG(14);
s16 CarrotsPosY = ZREG(15);
s16 CarrotsMargins_X = 0;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) != ORIGINAL_LOCATION) {
CarrotsPosY = CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosY"), 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) {
CarrotsMargins_X = Left_HUD_Margin;
};
CarrotsPosX = OTRGetDimensionFromLeftEdge(
CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0) + CarrotsMargins_X);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.UseMargins"), 0) != 0) {
CarrotsMargins_X = Right_HUD_Margin;
};
CarrotsPosX = OTRGetDimensionFromRightEdge(
CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0) + CarrotsMargins_X);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == ANCHOR_NONE) {
CarrotsPosX = CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosX"), 0);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Carrots.PosType"), 0) == HIDDEN) {
CarrotsPosX = -9999;
}
}
for (svar1 = 1, svar5 = CarrotsPosX; svar1 < 7; svar1++, svar5 += 16) {
// Carrot Color (based on availability)
if ((interfaceCtx->numHorseBoosts == 0) || (interfaceCtx->numHorseBoosts < svar1)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 150, 255, interfaceCtx->aAlpha);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->aAlpha);
}
gSPWideTextureRectangle(OVERLAY_DISP++, svar5 << 2, CarrotsPosY << 2, (svar5 + 16) << 2,
(CarrotsPosY + 16) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
}
} else {
// Score for the Horseback Archery
s32 X_Margins_Archery;
if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_Archery = Right_HUD_Margin;
};
} else {
X_Margins_Archery = 0;
}
s16 ArcheryPos_Y = ZREG(15);
s16 ArcheryPos_X = OTRGetRectDimensionFromRightEdge(WREG(32) + X_Margins_Archery);
if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) != ORIGINAL_LOCATION) {
ArcheryPos_Y = CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosY"), 0);
if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {
X_Margins_Archery = Left_HUD_Margin;
};
ArcheryPos_X = OTRGetRectDimensionFromLeftEdge(
CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + X_Margins_Archery);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.UseMargins"), 0) != 0) {
X_Margins_Archery = Right_HUD_Margin;
};
ArcheryPos_X = OTRGetRectDimensionFromRightEdge(
CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + X_Margins_Archery);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == ANCHOR_NONE) {
ArcheryPos_X =
CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosX"), 0) + 204 + X_Margins_Archery;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.ArcheryScore.PosType"), 0) == HIDDEN) {
ArcheryPos_X = -9999;
}
}
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, interfaceCtx->bAlpha);
// Target Icon
gDPLoadTextureBlock(OVERLAY_DISP++, gArcheryScoreIconTex, G_IM_FMT_RGBA, G_IM_SIZ_16b, 24, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(OVERLAY_DISP++, (ArcheryPos_X + 28) << 2, ArcheryPos_Y << 2,
(ArcheryPos_X + 52) << 2, (ArcheryPos_Y + 16) << 2, G_TX_RENDERTILE, 0, 0,
1 << 10, 1 << 10);
// Score Counter
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
TEXEL0, 0, PRIMITIVE, 0);
ArcheryPos_X = ArcheryPos_X + 6 * 9;
for (svar1 = svar2 = 0; svar1 < 4; svar1++) {
if (sHBAScoreDigits[svar1] != 0 || (svar2 != 0) || (svar1 >= 3)) {
OVERLAY_DISP =
Gfx_TextureI8(OVERLAY_DISP, digitTextures[sHBAScoreDigits[svar1]], 8, 16, ArcheryPos_X,
(ArcheryPos_Y - 2), digitWidth[0], VREG(42), VREG(43) << 1, VREG(43) << 1);
ArcheryPos_X += 9;
svar2++;
}
}
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineMode(OVERLAY_DISP++, G_CC_MODULATERGBA_PRIM, G_CC_MODULATERGBA_PRIM);
}
}
if ((gSaveContext.subTimerState == 5) && (Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT)) {
// Trade quest timer reached 0
D_8015FFE6 = 40;
gSaveContext.cutsceneIndex = 0;
play->transitionTrigger = TRANS_TRIGGER_START;
play->transitionType = TRANS_TYPE_FADE_WHITE;
gSaveContext.subTimerState = 0;
if ((gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KOKIRI) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_MASTER) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_BGS) &&
(gSaveContext.equips.buttonItems[0] != ITEM_SWORD_KNIFE)) {
if (gSaveContext.buttonStatus[0] != BTN_ENABLED) {
gSaveContext.equips.buttonItems[0] = gSaveContext.buttonStatus[0];
Interface_RandoRestoreSwordless();
} else {
gSaveContext.equips.buttonItems[0] = ITEM_NONE;
}
}
// Revert any spoiling trade quest items
if (GameInteractor_Should(VB_REVERT_SPOILING_ITEMS, true)) {
for (svar1 = 0; svar1 < ARRAY_COUNT(gSpoilingItems); svar1++) {
if (INV_CONTENT(ITEM_TRADE_ADULT) == gSpoilingItems[svar1]) {
gSaveContext.eventInf[0] &= 0x7F80;
osSyncPrintf("EVENT_INF=%x\n", gSaveContext.eventInf[0]);
play->nextEntranceIndex = spoilingItemEntrances[svar1];
INV_CONTENT(gSpoilingItemReverts[svar1]) = gSpoilingItemReverts[svar1];
for (svar2 = 1; svar2 < ARRAY_COUNT(gSaveContext.equips.buttonItems); svar2++) {
if (gSaveContext.equips.buttonItems[svar2] == gSpoilingItems[svar1]) {
gSaveContext.equips.buttonItems[svar2] = gSpoilingItemReverts[svar1];
Interface_LoadItemIcon1(play, svar2);
}
}
}
}
}
}
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (msgCtx->msgMode == MSGMODE_NONE) &&
!(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
!Play_InCsMode(play) && (gSaveContext.minigameState != 1) && (play->shootingGalleryStatus <= 1) &&
!((play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY) && Flags_GetSwitch(play, 0x38))) {
svar6 = 0;
switch (gSaveContext.timerState) {
case 1:
D_8015FFE2 = 20;
D_8015FFE0 = 20;
gSaveContext.timerSeconds = gSaveContext.health >> 1;
gSaveContext.timerState = 2;
break;
case 2:
D_8015FFE2--;
if (D_8015FFE2 == 0) {
D_8015FFE2 = 20;
gSaveContext.timerState = 3;
}
break;
case 5:
case 11:
D_8015FFE2 = 20;
D_8015FFE0 = 20;
if (gSaveContext.timerState == 5) {
gSaveContext.timerState = 6;
} else {
gSaveContext.timerState = 12;
}
break;
case 6:
case 12:
D_8015FFE2--;
if (D_8015FFE2 == 0) {
D_8015FFE2 = 20;
if (gSaveContext.timerState == 6) {
gSaveContext.timerState = 7;
} else {
gSaveContext.timerState = 13;
}
}
break;
case 3:
case 7:
svar1 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
gSaveContext.timerX[0] -= svar1;
if (gSaveContext.healthCapacity > 0xA0) {
svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
} else {
svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
}
gSaveContext.timerY[0] -= svar1;
D_8015FFE2--;
if (D_8015FFE2 == 0) {
D_8015FFE2 = 20;
gSaveContext.timerX[0] = 26;
if (gSaveContext.healthCapacity > 0xA0) {
gSaveContext.timerY[0] = 54;
} else {
gSaveContext.timerY[0] = 46;
}
if (gSaveContext.timerState == 3) {
gSaveContext.timerState = 4;
} else {
gSaveContext.timerState = 8;
}
}
case 4:
case 8:
if ((gSaveContext.timerState == 4) || (gSaveContext.timerState == 8)) {
if (gSaveContext.healthCapacity > 0xA0) {
gSaveContext.timerY[0] = 54;
} else {
gSaveContext.timerY[0] = 46;
}
}
if ((gSaveContext.timerState >= 3) && (msgCtx->msgLength == 0)) {
D_8015FFE0--;
if (D_8015FFE0 == 0) {
if (gSaveContext.timerSeconds != 0) {
gSaveContext.timerSeconds--;
}
D_8015FFE0 = 20;
if (gSaveContext.timerSeconds == 0) {
gSaveContext.timerState = 10;
if (D_80125A5C != 0) {
gSaveContext.health = 0;
play->damagePlayer(play, -(gSaveContext.health + 2));
}
D_80125A5C = 0;
} else if (gSaveContext.timerSeconds > 60) {
if (timerDigits[4] == 1) {
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
} else if (gSaveContext.timerSeconds >= 11) {
if (timerDigits[4] & 1) {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
} else {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
}
}
break;
case 13:
svar1 = (gSaveContext.timerX[0] - 26) / D_8015FFE2;
gSaveContext.timerX[0] -= svar1;
if (gSaveContext.healthCapacity > 0xA0) {
svar1 = (gSaveContext.timerY[0] - 54) / D_8015FFE2;
} else {
svar1 = (gSaveContext.timerY[0] - 46) / D_8015FFE2;
}
gSaveContext.timerY[0] -= svar1;
D_8015FFE2--;
if (D_8015FFE2 == 0) {
D_8015FFE2 = 20;
gSaveContext.timerX[0] = 26;
if (gSaveContext.healthCapacity > 0xA0) {
gSaveContext.timerY[0] = 54;
} else {
gSaveContext.timerY[0] = 46;
}
gSaveContext.timerState = 14;
}
case 14:
if (gSaveContext.timerState == 14) {
if (gSaveContext.healthCapacity > 0xA0) {
gSaveContext.timerY[0] = 54;
} else {
gSaveContext.timerY[0] = 46;
}
}
if (gSaveContext.timerState >= 3) {
D_8015FFE0--;
if (D_8015FFE0 == 0) {
gSaveContext.timerSeconds++;
D_8015FFE0 = 20;
if (gSaveContext.timerSeconds == 3599) {
D_8015FFE2 = 40;
gSaveContext.timerState = 15;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
}
}
break;
case 10:
if (gSaveContext.subTimerState != 0) {
D_8015FFE6 = 20;
D_8015FFE4 = 20;
gSaveContext.timerX[1] = 140;
gSaveContext.timerY[1] = 80;
if (gSaveContext.subTimerState < 7) {
gSaveContext.subTimerState = 2;
} else {
gSaveContext.subTimerState = 8;
}
gSaveContext.timerState = 0;
} else {
gSaveContext.timerState = 0;
}
case 15:
break;
default:
svar6 = 1;
switch (gSaveContext.subTimerState) {
case 1:
case 7:
D_8015FFE6 = 20;
D_8015FFE4 = 20;
gSaveContext.timerX[1] = 140;
gSaveContext.timerY[1] = 80;
if (gSaveContext.subTimerState == 1) {
gSaveContext.subTimerState = 2;
} else {
gSaveContext.subTimerState = 8;
}
break;
case 2:
case 8:
D_8015FFE6--;
if (D_8015FFE6 == 0) {
D_8015FFE6 = 20;
if (gSaveContext.subTimerState == 2) {
gSaveContext.subTimerState = 3;
} else {
gSaveContext.subTimerState = 9;
}
}
break;
case 3:
case 9:
osSyncPrintf("event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d\n",
svar5 = gSaveContext.timerX[1], svar2 = gSaveContext.timerY[1],
gSaveContext.subTimerSeconds);
svar1 = (gSaveContext.timerX[1] - 26) / D_8015FFE6;
gSaveContext.timerX[1] -= svar1;
if (gSaveContext.healthCapacity > 0xA0) {
svar1 = (gSaveContext.timerY[1] - 54) / D_8015FFE6;
} else {
svar1 = (gSaveContext.timerY[1] - 46) / D_8015FFE6;
}
gSaveContext.timerY[1] -= svar1;
D_8015FFE6--;
if (D_8015FFE6 == 0) {
D_8015FFE6 = 20;
gSaveContext.timerX[1] = 26;
if (gSaveContext.healthCapacity > 0xA0) {
gSaveContext.timerY[1] = 54;
} else {
gSaveContext.timerY[1] = 46;
}
if (gSaveContext.subTimerState == 3) {
gSaveContext.subTimerState = 4;
} else {
gSaveContext.subTimerState = 10;
}
}
case 4:
case 10:
if ((gSaveContext.subTimerState == 4) || (gSaveContext.subTimerState == 10)) {
if (gSaveContext.healthCapacity > 0xA0) {
gSaveContext.timerY[1] = 54;
} else {
gSaveContext.timerY[1] = 46;
}
}
if (gSaveContext.subTimerState >= 3) {
D_8015FFE4--;
if (D_8015FFE4 == 0) {
D_8015FFE4 = 20;
if (gSaveContext.subTimerState == 4) {
gSaveContext.subTimerSeconds--;
osSyncPrintf("TOTAL_EVENT_TM=%d\n", gSaveContext.subTimerSeconds);
if (gSaveContext.subTimerSeconds <= 0) {
if (!Flags_GetSwitch(play, 0x37) ||
((play->sceneNum != SCENE_GANON_BOSS) &&
(play->sceneNum != SCENE_GANONS_TOWER_COLLAPSE_EXTERIOR) &&
(play->sceneNum != SCENE_GANONS_TOWER_COLLAPSE_INTERIOR) &&
(play->sceneNum != SCENE_INSIDE_GANONS_CASTLE_COLLAPSE))) {
D_8015FFE6 = 40;
gSaveContext.subTimerState = 5;
gSaveContext.cutsceneIndex = 0;
Message_StartTextbox(play, 0x71B0, NULL);
Player_SetCsActionWithHaltedActors(play, NULL, 8);
} else {
D_8015FFE6 = 40;
gSaveContext.subTimerState = 6;
}
} else if (gSaveContext.subTimerSeconds > 60) {
if (timerDigits[4] == 1) {
Audio_PlaySoundGeneral(NA_SE_SY_MESSAGE_WOMAN, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else if (gSaveContext.subTimerSeconds > 10) {
if ((timerDigits[4] & 1)) {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_E, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
gSaveContext.subTimerSeconds++;
if (gSaveContext.eventInf[1] & 1) {
if (gSaveContext.subTimerSeconds == 240) {
Message_StartTextbox(play, 0x6083, NULL);
gSaveContext.eventInf[1] &= ~1;
gSaveContext.subTimerState = 0;
}
}
}
if ((gSaveContext.subTimerSeconds % 60) == 0) {
Audio_PlaySoundGeneral(NA_SE_SY_WARNING_COUNT_N, &gSfxDefaultPos, 4,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
}
}
break;
case 6:
D_8015FFE6--;
if (D_8015FFE6 == 0) {
gSaveContext.subTimerState = 0;
}
break;
}
break;
}
if (((gSaveContext.timerState != 0) && (gSaveContext.timerState != 10)) ||
(gSaveContext.subTimerState != 0)) {
timerDigits[0] = timerDigits[1] = svar2 = timerDigits[3] = 0;
timerDigits[2] = 10; // digit 10 is used as ':' (colon)
if (gSaveContext.timerState != 0) {
timerDigits[4] = gSaveContext.timerSeconds;
} else {
timerDigits[4] = gSaveContext.subTimerSeconds;
}
while (timerDigits[4] >= 60) {
timerDigits[1]++;
if (timerDigits[1] >= 10) {
timerDigits[0]++;
timerDigits[1] -= 10;
}
timerDigits[4] -= 60;
}
while (timerDigits[4] >= 10) {
timerDigits[3]++;
timerDigits[4] -= 10;
}
// Clock Icon
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 0);
s32 X_Margins_Timer;
if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_Timer = Left_HUD_Margin;
};
} else {
X_Margins_Timer = 0;
}
svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6] + X_Margins_Timer);
svar2 = gSaveContext.timerY[svar6];
if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) != ORIGINAL_LOCATION) {
svar2 = (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosY"), 0));
if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {
X_Margins_Timer = Left_HUD_Margin;
};
svar5 = OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0) +
X_Margins_Timer);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.UseMargins"), 0) != 0) {
X_Margins_Timer = Right_HUD_Margin;
};
svar5 = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0) +
X_Margins_Timer);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == ANCHOR_NONE) {
svar5 = CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosX"), 0) + 204 + X_Margins_Timer;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.Timers.PosType"), 0) == HIDDEN) {
svar5 = -9999;
}
}
OVERLAY_DISP =
Gfx_TextureIA8(OVERLAY_DISP, gClockIconTex, 16, 16, svar5, svar2 + 2, 16, 16, 1 << 10, 1 << 10);
// Timer Counter
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE,
TEXEL0, 0, PRIMITIVE, 0);
if (gSaveContext.timerState != 0) {
if ((gSaveContext.timerSeconds < 10) && (gSaveContext.timerState < 11)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
}
} else {
if ((gSaveContext.subTimerSeconds < 10) && (gSaveContext.subTimerState < 6)) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 50, 0, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 0, 255);
}
}
for (svar1 = 0; svar1 < 5; svar1++) {
// clang-format off
//svar5 = svar5 + 8;
//svar5 = OTRGetRectDimensionFromLeftEdge(gSaveContext.timerX[svar6]);
OVERLAY_DISP = Gfx_TextureI8(OVERLAY_DISP, digitTextures[timerDigits[svar1]], 8, 16,
svar5 + timerDigitLeftPos[svar1],
svar2, digitWidth[svar1], VREG(42), VREG(43) << 1,
VREG(43) << 1);
// clang-format on
}
}
}
}
if (pauseCtx->debugState == 3) {
FlagSet_Update(play);
}
if (interfaceCtx->unk_244 != 0) {
gDPPipeSync(OVERLAY_DISP++);
gSPDisplayList(OVERLAY_DISP++, sSetupDL_80125A60);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, interfaceCtx->unk_244);
gDPFillRectangle(OVERLAY_DISP++, 0, 0, gScreenWidth - 1, gScreenHeight - 1);
}
CLOSE_DISPS(play->state.gfxCtx);
}
void Interface_DrawTotalGameplayTimer(PlayState* play) {
// Draw timer based on the Gameplay Stats total time.
if ((IS_BOSS_RUSH && gSaveContext.ship.quest.data.bossRush.options[BR_OPTIONS_TIMER] == BR_CHOICE_TIMER_YES) ||
(CVarGetInteger(CVAR_GAMEPLAY_STATS("ShowIngameTimer"), 0) && gSaveContext.fileNum >= 0 &&
gSaveContext.fileNum <= 2)) {
s32 X_Margins_Timer = 0;
if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == ORIGINAL_LOCATION) {
X_Margins_Timer = Left_HUD_Margin;
};
}
s32 rectLeftOri = OTRGetRectDimensionFromLeftEdge(24 + X_Margins_Timer);
s32 rectTopOri = 73;
if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) != ORIGINAL_LOCATION) {
rectTopOri = (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosY"), 0));
if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == ANCHOR_LEFT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) {
X_Margins_Timer = Left_HUD_Margin;
};
rectLeftOri =
OTRGetRectDimensionFromLeftEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + X_Margins_Timer);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == ANCHOR_RIGHT) {
if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.UseMargins"), 0) != 0) {
X_Margins_Timer = Right_HUD_Margin;
};
rectLeftOri = OTRGetRectDimensionFromRightEdge(CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) +
X_Margins_Timer);
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == ANCHOR_NONE) {
rectLeftOri = CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosX"), 0) + 204 + X_Margins_Timer;
} else if (CVarGetInteger(CVAR_COSMETIC("HUD.IGT.PosType"), 0) == HIDDEN) {
rectLeftOri = -9999;
}
}
s32 rectLeft;
s32 rectTop;
s32 rectWidth = 8;
s32 rectHeightOri = 16;
s32 rectHeight;
OPEN_DISPS(play->state.gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
PRIMITIVE, 0);
gDPSetOtherMode(OVERLAY_DISP++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_IA16 | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_XLU_SURF | G_RM_XLU_SURF2);
char* totalTimeText = GameplayStats_GetCurrentTime();
size_t textLength = strlen(totalTimeText);
uint16_t textureIndex = 0;
for (size_t i = 0; i < textLength; i++) {
if (totalTimeText[i] == ':' || totalTimeText[i] == '.') {
textureIndex = 10;
} else {
textureIndex = totalTimeText[i] - 48;
}
rectLeft = rectLeftOri + (i * 8);
rectTop = rectTopOri;
rectHeight = rectHeightOri;
// Load correct digit (or : symbol)
gDPLoadTextureBlock(OVERLAY_DISP++, ((u8*)digitTextures[textureIndex]), G_IM_FMT_I, G_IM_SIZ_8b, rectWidth,
rectHeight, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
// Create dot image from the colon image.
if (totalTimeText[i] == '.') {
rectHeight = rectHeight / 2;
rectTop += 5;
rectLeft -= 1;
}
// Draw text shadow
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 0, 255);
gDPSetEnvColor(OVERLAY_DISP++, 255, 255, 255, 255);
gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2,
(rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
// Draw regular text. Change color based on if the timer is paused, running or the game is completed.
if (gSaveContext.ship.stats.gameComplete) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 120, 255, 0, 255);
} else if (IS_BOSS_RUSH && gSaveContext.ship.quest.data.bossRush.isPaused &&
!gSaveContext.ship.stats.rtaTiming) {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 150, 150, 150, 255);
} else {
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 255, 255, 255, 255);
}
// Offset text so underlaying shadow is to the bottom right of the text.
rectLeft -= 1;
rectTop -= 1;
gSPWideTextureRectangle(OVERLAY_DISP++, rectLeft << 2, rectTop << 2, (rectLeft + rectWidth) << 2,
(rectTop + rectHeight) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
free(totalTimeText);
CLOSE_DISPS(play->state.gfxCtx);
}
}
void Interface_Update(PlayState* play) {
static u8 D_80125B60 = 0;
static s16 sPrevTimeIncrement = 0;
MessageContext* msgCtx = &play->msgCtx;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
Player* player = GET_PLAYER(play);
s16 alpha;
s16 alpha1;
u16 action;
Input* debugInput = &play->state.input[2];
Top_HUD_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.T"), 0);
Left_HUD_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.L"), 0);
Right_HUD_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.R"), 0);
Bottom_HUD_Margin = CVarGetInteger(CVAR_COSMETIC("HUD.Margin.B"), 0);
GameInteractor_ExecuteOnInterfaceUpdate();
bool isPal = ResourceMgr_GetGameRegion(0) == GAME_REGION_PAL;
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
gSaveContext.language = LANGUAGE_ENG;
CVarSetInteger(CVAR_SETTING("Languages"), LANGUAGE_ENG);
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP) && sGerMessageEntryTablePtr != NULL) {
gSaveContext.language = LANGUAGE_GER;
CVarSetInteger(CVAR_SETTING("Languages"), LANGUAGE_GER);
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT) && sFraMessageEntryTablePtr != NULL) {
gSaveContext.language = LANGUAGE_FRA;
CVarSetInteger(CVAR_SETTING("Languages"), LANGUAGE_FRA);
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DDOWN) && sJpnMessageEntryTablePtr != NULL) {
// Add this in to have an equivalent ntsc language debugging feature
gSaveContext.language = LANGUAGE_JPN;
CVarSetInteger(CVAR_SETTING("Languages"), LANGUAGE_JPN);
osSyncPrintf("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
}
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0)) {
if ((gSaveContext.minigameState == 1) || (gSaveContext.sceneSetupIndex < 4) ||
((play->sceneNum == SCENE_LON_LON_RANCH) && (gSaveContext.sceneSetupIndex == 4))) {
if ((msgCtx->msgMode == MSGMODE_NONE) ||
((msgCtx->msgMode != MSGMODE_NONE) && (play->sceneNum == SCENE_BOMBCHU_BOWLING_ALLEY))) {
if (play->gameOverCtx.state == GAMEOVER_INACTIVE) {
func_80083108(play);
}
}
}
}
switch (gSaveContext.unk_13E8) {
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
alpha = 255 - (gSaveContext.unk_13EC << 5);
if (alpha < 0) {
alpha = 0;
}
func_80082850(play, alpha);
gSaveContext.unk_13EC++;
if (alpha == 0) {
gSaveContext.unk_13E8 = 0;
}
break;
case 50:
alpha = 255 - (gSaveContext.unk_13EC << 5);
if (alpha < 0) {
alpha = 0;
}
alpha1 = 0xFF - alpha;
if (alpha1 >= 0xFF) {
alpha1 = 0xFF;
}
osSyncPrintf("case 50 : alpha=%d alpha1=%d\n", alpha, alpha1);
func_80082644(play, alpha1);
if (interfaceCtx->healthAlpha != 255) {
interfaceCtx->healthAlpha = alpha1;
}
if (interfaceCtx->magicAlpha != 255) {
interfaceCtx->magicAlpha = alpha1;
}
switch (play->sceneNum) {
case SCENE_HYRULE_FIELD:
case SCENE_KAKARIKO_VILLAGE:
case SCENE_GRAVEYARD:
case SCENE_ZORAS_RIVER:
case SCENE_KOKIRI_FOREST:
case SCENE_SACRED_FOREST_MEADOW:
case SCENE_LAKE_HYLIA:
case SCENE_ZORAS_DOMAIN:
case SCENE_ZORAS_FOUNTAIN:
case SCENE_GERUDO_VALLEY:
case SCENE_LOST_WOODS:
case SCENE_DESERT_COLOSSUS:
case SCENE_GERUDOS_FORTRESS:
case SCENE_HAUNTED_WASTELAND:
case SCENE_HYRULE_CASTLE:
case SCENE_DEATH_MOUNTAIN_TRAIL:
case SCENE_DEATH_MOUNTAIN_CRATER:
case SCENE_GORON_CITY:
case SCENE_LON_LON_RANCH:
case SCENE_OUTSIDE_GANONS_CASTLE:
if (interfaceCtx->minimapAlpha < 170) {
interfaceCtx->minimapAlpha = alpha1;
} else {
interfaceCtx->minimapAlpha = 170;
}
break;
default:
if (interfaceCtx->minimapAlpha != 255) {
interfaceCtx->minimapAlpha = alpha1;
}
break;
}
gSaveContext.unk_13EC++;
if (alpha1 == 0xFF) {
gSaveContext.unk_13E8 = 0;
}
break;
case 52:
gSaveContext.unk_13E8 = 1;
func_80082850(play, 0);
gSaveContext.unk_13E8 = 0;
default:
break;
}
Map_Update(play);
if (gSaveContext.healthAccumulator != 0) {
gSaveContext.healthAccumulator -= 4;
gSaveContext.health += 4;
if ((gSaveContext.health & 0xF) < 4) {
Audio_PlaySoundGeneral(NA_SE_SY_HP_RECOVER, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
osSyncPrintf("now_life=%d max_life=%d\n", gSaveContext.health, gSaveContext.healthCapacity);
if (gSaveContext.health >= gSaveContext.healthCapacity) {
gSaveContext.health = gSaveContext.healthCapacity;
osSyncPrintf("S_Private.now_life=%d S_Private.max_life=%d\n", gSaveContext.health,
gSaveContext.healthCapacity);
gSaveContext.healthAccumulator = 0;
}
}
HealthMeter_HandleCriticalAlarm(play);
D_80125A58 = Player_GetEnvironmentalHazard(play);
if (D_80125A58 == 1) {
if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_GORON ||
CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) {
D_80125A58 = 0;
}
} else if ((Player_GetEnvironmentalHazard(play) >= 2) && (Player_GetEnvironmentalHazard(play) < 5)) {
if (CUR_EQUIP_VALUE(EQUIP_TYPE_TUNIC) == EQUIP_VALUE_TUNIC_ZORA ||
CVarGetInteger(CVAR_CHEAT("SuperTunic"), 0) != 0) {
D_80125A58 = 0;
}
}
HealthMeter_Update(play);
if ((gSaveContext.timerState >= 3) && (play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) &&
(msgCtx->msgMode == MSGMODE_NONE) && !(player->stateFlags2 & PLAYER_STATE2_ATTEMPT_PLAY_FOR_ACTOR) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
!Play_InCsMode(play)) {}
if (gSaveContext.rupeeAccumulator != 0) {
if (gSaveContext.rupeeAccumulator > 0) {
if (gSaveContext.rupees < CUR_CAPACITY(UPG_WALLET)) {
gSaveContext.rupeeAccumulator--;
gSaveContext.rupees++;
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
// "Rupee Amount MAX = %d"
osSyncPrintf("ルピー数MAX = %d\n", CUR_CAPACITY(UPG_WALLET));
gSaveContext.rupees = CUR_CAPACITY(UPG_WALLET);
gSaveContext.rupeeAccumulator = 0;
}
} else if (gSaveContext.rupees != 0) {
if (gSaveContext.rupeeAccumulator <= -50) {
gSaveContext.rupeeAccumulator += 10;
gSaveContext.rupees -= 10;
if (gSaveContext.rupees < 0) {
gSaveContext.rupees = 0;
}
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
} else {
gSaveContext.rupeeAccumulator++;
gSaveContext.rupees--;
Audio_PlaySoundGeneral(NA_SE_SY_RUPY_COUNT, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
} else {
gSaveContext.rupeeAccumulator = 0;
}
if (gSaveContext.rupeeAccumulator == 0 && gSaveContext.ship.pendingSale != ITEM_NONE) {
u16 tempSaleItem = gSaveContext.ship.pendingSale;
u16 tempSaleMod = gSaveContext.ship.pendingSaleMod;
gSaveContext.ship.pendingSale = ITEM_NONE;
gSaveContext.ship.pendingSaleMod = MOD_NONE;
if (tempSaleMod == MOD_NONE) {
GetItemID getItemID = RetrieveGetItemIDFromItemID(tempSaleItem);
RandomizerGet randomizerGet = RetrieveRandomizerGetFromItemID(tempSaleItem);
if (getItemID != GI_MAX) {
tempSaleItem = getItemID;
} else {
if (randomizerGet != RG_MAX) {
tempSaleItem = randomizerGet;
}
tempSaleMod = MOD_RANDOMIZER;
}
}
GameInteractor_ExecuteOnSaleEndHooks(ItemTable_RetrieveEntry(tempSaleMod, tempSaleItem));
}
}
switch (interfaceCtx->unk_1EC) {
case 1:
interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
if (interfaceCtx->unk_1F4 >= 15700.0f) {
interfaceCtx->unk_1F4 = -15700.0f;
interfaceCtx->unk_1EC = 2;
}
break;
case 2:
interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
if (interfaceCtx->unk_1F4 >= 0.0f) {
interfaceCtx->unk_1F4 = 0.0f;
interfaceCtx->unk_1EC = 0;
interfaceCtx->unk_1EE = interfaceCtx->unk_1F0;
action = interfaceCtx->unk_1EE;
if ((action == DO_ACTION_MAX) || (action == DO_ACTION_MAX + 1)) {
action = DO_ACTION_NONE;
}
Interface_LoadActionLabel(interfaceCtx, action, 0);
}
break;
case 3:
interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
if (interfaceCtx->unk_1F4 >= 15700.0f) {
interfaceCtx->unk_1F4 = -15700.0f;
interfaceCtx->unk_1EC = 2;
}
break;
case 4:
interfaceCtx->unk_1F4 += 31400.0f / WREG(5);
if (interfaceCtx->unk_1F4 >= 0.0f) {
interfaceCtx->unk_1F4 = 0.0f;
interfaceCtx->unk_1EC = 0;
interfaceCtx->unk_1EE = interfaceCtx->unk_1F0;
action = interfaceCtx->unk_1EE;
if ((action == DO_ACTION_MAX) || (action == DO_ACTION_MAX + 1)) {
action = DO_ACTION_NONE;
}
Interface_LoadActionLabel(interfaceCtx, action, 0);
}
break;
}
WREG(7) = interfaceCtx->unk_1F4;
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugState == 0) && (msgCtx->msgMode == MSGMODE_NONE) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->transitionMode == TRANS_MODE_OFF) && ((play->csCtx.state == CS_STATE_IDLE) || !Player_InCsMode(play))) {
if ((gSaveContext.isMagicAcquired != 0) && (gSaveContext.magicLevel == 0)) {
gSaveContext.magicLevel = gSaveContext.isDoubleMagicAcquired + 1;
gSaveContext.magicState = MAGIC_STATE_STEP_CAPACITY;
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("魔法スター─────ト!!!!!!!!!\n"); // "Magic Start!!!!!!!!!"
osSyncPrintf("MAGIC_MAX=%d\n", gSaveContext.magicLevel);
osSyncPrintf("MAGIC_NOW=%d\n", gSaveContext.magic);
osSyncPrintf("Z_MAGIC_NOW_NOW=%d\n", gSaveContext.magicFillTarget);
osSyncPrintf("Z_MAGIC_NOW_MAX=%d\n", gSaveContext.magicCapacity);
osSyncPrintf(VT_RST);
}
Interface_UpdateMagicBar(play);
}
if (gSaveContext.timerState == 0) {
if (((D_80125A58 == 1) || (D_80125A58 == 2) || (D_80125A58 == 4)) && ((gSaveContext.health >> 1) != 0)) {
gSaveContext.timerState = 1;
gSaveContext.timerX[0] = 140;
gSaveContext.timerY[0] = 80;
D_80125A5C = 1;
}
} else {
if (((D_80125A58 == 0) || (D_80125A58 == 3)) && (gSaveContext.timerState < 5)) {
gSaveContext.timerState = 0;
}
}
if (gSaveContext.minigameState == 1) {
gSaveContext.minigameScore += interfaceCtx->unk_23C;
interfaceCtx->unk_23C = 0;
if (sHBAScoreTier == 0) {
if (gSaveContext.minigameScore >= 1000) {
sHBAScoreTier++;
}
} else if (sHBAScoreTier == 1) {
if (gSaveContext.minigameScore >= 1500) {
sHBAScoreTier++;
}
}
sHBAScoreDigits[0] = sHBAScoreDigits[1] = 0;
sHBAScoreDigits[2] = 0;
sHBAScoreDigits[3] = gSaveContext.minigameScore;
while (sHBAScoreDigits[3] >= 1000) {
sHBAScoreDigits[0]++;
sHBAScoreDigits[3] -= 1000;
}
while (sHBAScoreDigits[3] >= 100) {
sHBAScoreDigits[1]++;
sHBAScoreDigits[3] -= 100;
}
while (sHBAScoreDigits[3] >= 10) {
sHBAScoreDigits[2]++;
sHBAScoreDigits[3] -= 10;
}
}
if (gSaveContext.sunsSongState != SUNSSONG_INACTIVE) {
// exit out of ocarina mode after suns song finishes playing
if ((msgCtx->ocarinaAction != OCARINA_ACTION_CHECK_NOWARP_DONE) &&
(gSaveContext.sunsSongState == SUNSSONG_START)) {
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
}
// handle suns song in areas where time moves
if (play->envCtx.timeIncrement != 0) {
if (gSaveContext.sunsSongState != SUNSSONG_SPEED_TIME) {
D_80125B60 = 0;
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) {
D_80125B60 = 1;
}
gSaveContext.sunsSongState = SUNSSONG_SPEED_TIME;
sPrevTimeIncrement = gTimeIncrement;
gTimeIncrement = 400;
} else if (D_80125B60 == 0) {
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime <= 0xC001)) {
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
gTimeIncrement = sPrevTimeIncrement;
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
}
} else if (gSaveContext.dayTime > 0xC001) {
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
gTimeIncrement = sPrevTimeIncrement;
play->msgCtx.ocarinaMode = OCARINA_MODE_04;
}
} else if ((play->roomCtx.curRoom.behaviorType1 != ROOM_BEHAVIOR_TYPE1_1) &&
(interfaceCtx->restrictions.sunsSong != 3)) {
if ((gSaveContext.dayTime >= 0x4555) && (gSaveContext.dayTime < 0xC001)) {
gSaveContext.nextDayTime = 0;
play->transitionType = TRANS_TYPE_FADE_BLACK_FAST;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_BLACK;
play->unk_11DE9 = 1;
} else {
gSaveContext.nextDayTime = 0x8001;
play->transitionType = TRANS_TYPE_FADE_WHITE_FAST;
gSaveContext.nextTransitionType = TRANS_TYPE_FADE_WHITE;
play->unk_11DE9 = 1;
}
if (play->sceneNum == SCENE_HAUNTED_WASTELAND) {
play->transitionType = TRANS_TYPE_SANDSTORM_PERSIST;
gSaveContext.nextTransitionType = TRANS_TYPE_SANDSTORM_PERSIST;
}
gSaveContext.respawnFlag = -2;
play->nextEntranceIndex = gSaveContext.entranceIndex;
// In ER, handle sun song respawn from last entrance from grottos
if (IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ENTRANCES)) {
Grotto_ForceGrottoReturn();
}
play->transitionTrigger = TRANS_TRIGGER_START;
gSaveContext.sunsSongState = SUNSSONG_INACTIVE;
func_800F6964(30);
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
} else {
gSaveContext.sunsSongState = SUNSSONG_SPECIAL;
}
}
}
void Interface_DrawTextCharacter(GraphicsContext* gfx, int16_t x, int16_t y, void* texture, uint16_t colorR,
uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale,
uint8_t textShadow) {
int32_t scale = R_TEXT_CHAR_SCALE * textScale;
int32_t sCharTexSize = (scale / 100.0f) * 16.0f;
int32_t sCharTexScale = 1024.0f / (scale / 100.0f);
OPEN_DISPS(gfx);
gDPPipeSync(POLY_OPA_DISP++);
gDPLoadTextureBlock_4b(POLY_OPA_DISP++, texture, G_IM_FMT_I, FONT_CHAR_TEX_WIDTH, FONT_CHAR_TEX_HEIGHT, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
if (textShadow) {
// Draw drop shadow
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 0, 0, 0, colorA);
gSPTextureRectangle(POLY_OPA_DISP++, (x + R_TEXT_DROP_SHADOW_OFFSET) << 2, (y + R_TEXT_DROP_SHADOW_OFFSET) << 2,
(x + R_TEXT_DROP_SHADOW_OFFSET + sCharTexSize) << 2,
(y + R_TEXT_DROP_SHADOW_OFFSET + sCharTexSize) << 2, G_TX_RENDERTILE, 0, 0, sCharTexScale,
sCharTexScale);
}
gDPPipeSync(POLY_OPA_DISP++);
// Draw normal text
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, colorR, colorG, colorB, colorA);
gSPTextureRectangle(POLY_OPA_DISP++, x << 2, y << 2, (x + sCharTexSize) << 2, (y + sCharTexSize) << 2,
G_TX_RENDERTILE, 0, 0, sCharTexScale, sCharTexScale);
CLOSE_DISPS(gfx);
}
uint16_t Interface_DrawTextLine(GraphicsContext* gfx, char text[], int16_t x, int16_t y, uint16_t colorR,
uint16_t colorG, uint16_t colorB, uint16_t colorA, float textScale,
uint8_t textShadow) {
uint16_t textureIndex;
uint16_t kerningOffset = 0;
uint16_t lineOffset = 0;
void* texture;
const char* processedText = Interface_ReplaceSpecialCharacters(text);
uint8_t textLength = strlen(processedText);
for (uint16_t i = 0; i < textLength; i++) {
if (processedText[i] == '\n') {
lineOffset += 15 * textScale;
kerningOffset = 0;
} else {
textureIndex = processedText[i] - 32;
if (textureIndex != 0) {
texture = Ship_GetCharFontTexture(processedText[i]);
Interface_DrawTextCharacter(gfx, x + kerningOffset, y + lineOffset, texture, colorR, colorG, colorB,
colorA, textScale, textShadow);
}
kerningOffset +=
(uint16_t)(Ship_GetCharFontWidth(processedText[i]) * (R_TEXT_CHAR_SCALE / 100.0f) * textScale);
}
}
return kerningOffset;
}