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30 lines
No EOL
1.8 KiB
C
30 lines
No EOL
1.8 KiB
C
#pragma once
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#include "align_asset_macro.h"
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#define dgGanondorfShowTriforceStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim"
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static const ALIGN_ASSET(2) char gGanondorfShowTriforceStartAnim[] = dgGanondorfShowTriforceStartAnim;
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#define dgGanondorfBurstOutAnim "__OTR__objects/object_ganon_anime3/gGanondorfBurstOutAnim"
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static const ALIGN_ASSET(2) char gGanondorfBurstOutAnim[] = dgGanondorfBurstOutAnim;
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#define dgGanondorfTransformEndAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformEndAnim"
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static const ALIGN_ASSET(2) char gGanondorfTransformEndAnim[] = dgGanondorfTransformEndAnim;
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#define dgGanondorfFloatingHeavyBreathingAnim "__OTR__objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim"
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static const ALIGN_ASSET(2) char gGanondorfFloatingHeavyBreathingAnim[] = dgGanondorfFloatingHeavyBreathingAnim;
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#define dgGanondorfTransformStartAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformStartAnim"
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static const ALIGN_ASSET(2) char gGanondorfTransformStartAnim[] = dgGanondorfTransformStartAnim;
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#define dgGanondorfTransformLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfTransformLoopAnim"
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static const ALIGN_ASSET(2) char gGanondorfTransformLoopAnim[] = dgGanondorfTransformLoopAnim;
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#define dgGanondorfShowTriforceLoopAnim "__OTR__objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim"
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static const ALIGN_ASSET(2) char gGanondorfShowTriforceLoopAnim[] = dgGanondorfShowTriforceLoopAnim;
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#define dgGanonUncurlAndFlailAnim "__OTR__objects/object_ganon_anime3/gGanonUncurlAndFlailAnim"
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static const ALIGN_ASSET(2) char gGanonUncurlAndFlailAnim[] = dgGanonUncurlAndFlailAnim;
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#define dgGanonRoarAnim "__OTR__objects/object_ganon_anime3/gGanonRoarAnim"
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static const ALIGN_ASSET(2) char gGanonRoarAnim[] = dgGanonRoarAnim; |