mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-04-28 21:27:58 +03:00
557 lines
22 KiB
C++
557 lines
22 KiB
C++
#include "context.h"
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#include "static_data.h"
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#include "soh/OTRGlobals.h"
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#include "soh/Enhancements/item-tables/ItemTableManager.h"
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#include "3drando/shops.hpp"
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#include "dungeon.h"
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#include "logic.h"
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#include "entrance.h"
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#include "settings.h"
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#include "rando_hash.h"
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#include "fishsanity.h"
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#include "macros.h"
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#include "3drando/hints.hpp"
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#include "../kaleido.h"
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#include <fstream>
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#include <spdlog/spdlog.h>
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namespace Rando {
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std::weak_ptr<Context> Context::mContext;
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Context::Context() {
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for (int i = 0; i < RC_MAX; i++) {
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itemLocationTable[i] = ItemLocation(static_cast<RandomizerCheck>(i));
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}
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mEntranceShuffler = std::make_shared<EntranceShuffler>();
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mDungeons = std::make_shared<Dungeons>();
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mLogic = std::make_shared<Logic>();
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mTrials = std::make_shared<Trials>();
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mFishsanity = std::make_shared<Fishsanity>();
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VanillaLogicDefaults = {
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// RANDOTODO check what this does
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&mOptions[RSK_LINKS_POCKET],
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&mOptions[RSK_SHUFFLE_DUNGEON_REWARDS],
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&mOptions[RSK_SHUFFLE_SONGS],
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&mOptions[RSK_SHOPSANITY],
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&mOptions[RSK_SHOPSANITY_COUNT],
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&mOptions[RSK_SHOPSANITY_PRICES],
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&mOptions[RSK_SHOPSANITY_PRICES_AFFORDABLE],
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&mOptions[RSK_FISHSANITY],
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&mOptions[RSK_FISHSANITY_POND_COUNT],
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&mOptions[RSK_FISHSANITY_AGE_SPLIT],
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&mOptions[RSK_SHUFFLE_SCRUBS],
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&mOptions[RSK_SHUFFLE_BEEHIVES],
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&mOptions[RSK_SHUFFLE_COWS],
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&mOptions[RSK_SHUFFLE_POTS],
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&mOptions[RSK_SHUFFLE_CRATES],
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&mOptions[RSK_SHUFFLE_FREESTANDING],
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&mOptions[RSK_SHUFFLE_MERCHANTS],
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&mOptions[RSK_SHUFFLE_FROG_SONG_RUPEES],
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&mOptions[RSK_SHUFFLE_ADULT_TRADE],
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&mOptions[RSK_SHUFFLE_100_GS_REWARD],
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&mOptions[RSK_SHUFFLE_FAIRIES],
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&mOptions[RSK_GOSSIP_STONE_HINTS],
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};
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}
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RandomizerArea Context::GetAreaFromString(std::string str) {
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return (RandomizerArea)StaticData::areaNameToEnum[str];
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}
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void Context::InitStaticData() {
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StaticData::HintTable_Init();
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StaticData::trialNameToEnum = StaticData::PopulateTranslationMap(StaticData::trialData);
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StaticData::hintNameToEnum = StaticData::PopulateTranslationMap(StaticData::hintNames);
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StaticData::hintTypeNameToEnum = StaticData::PopulateTranslationMap(StaticData::hintTypeNames);
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StaticData::areaNameToEnum = StaticData::PopulateTranslationMap(StaticData::areaNames);
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StaticData::InitLocationTable();
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}
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std::shared_ptr<Context> Context::CreateInstance() {
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if (mContext.expired()) {
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auto instance = std::make_shared<Context>();
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mContext = instance;
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GetInstance()->GetLogic()->SetContext(GetInstance());
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return instance;
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}
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return GetInstance();
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}
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std::shared_ptr<Context> Context::GetInstance() {
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return mContext.lock();
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}
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Hint* Context::GetHint(const RandomizerHint hintKey) {
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return &hintTable[hintKey];
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}
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void Context::AddHint(const RandomizerHint hintId, const Hint hint) {
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hintTable[hintId] = hint; // RANDOTODO this should probably be an rvalue
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}
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ItemLocation* Context::GetItemLocation(const RandomizerCheck locKey) {
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return &itemLocationTable[locKey];
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}
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ItemLocation* Context::GetItemLocation(size_t locKey) {
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return &itemLocationTable[static_cast<RandomizerCheck>(locKey)];
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}
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bool Context::IsLocationShuffled(const RandomizerCheck locKey) {
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return itemLocationTable[locKey].GetPlacedRandomizerGet() != RG_NONE;
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}
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ItemOverride& Context::GetItemOverride(RandomizerCheck locKey) {
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if (!overrides.contains(locKey)) {
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overrides.emplace(locKey, ItemOverride());
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}
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return overrides.at(locKey);
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}
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ItemOverride& Context::GetItemOverride(size_t locKey) {
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if (!overrides.contains(static_cast<RandomizerCheck>(locKey))) {
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overrides.emplace(static_cast<RandomizerCheck>(locKey), ItemOverride());
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}
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return overrides.at(static_cast<RandomizerCheck>(locKey));
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}
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void Context::PlaceItemInLocation(const RandomizerCheck locKey, const RandomizerGet item,
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const bool applyEffectImmediately, const bool setHidden) {
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const auto loc = GetItemLocation(locKey);
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SPDLOG_DEBUG(StaticData::RetrieveItem(item).GetName().GetEnglish() + " placed at " +
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StaticData::GetLocation(locKey)->GetName() + "\n");
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if (applyEffectImmediately || mOptions[RSK_LOGIC_RULES].Is(RO_LOGIC_GLITCHLESS) ||
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mOptions[RSK_LOGIC_RULES].Is(RO_LOGIC_VANILLA)) {
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StaticData::RetrieveItem(item).ApplyEffect();
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}
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// TODO? Show Progress
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loc->SetPlacedItem(item);
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if (setHidden) {
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loc->SetHidden(true);
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}
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}
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void Context::AddLocation(const RandomizerCheck loc, std::vector<RandomizerCheck>* destination) {
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if (destination == nullptr) {
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destination = &allLocations;
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}
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destination->push_back(loc);
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}
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template <typename Container>
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void Context::AddLocations(const Container& locations, std::vector<RandomizerCheck>* destination) {
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if (destination == nullptr) {
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destination = &allLocations;
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}
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destination->insert(destination->end(), std::cbegin(locations), std::cend(locations));
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}
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bool Context::IsQuestOfLocationActive(RandomizerCheck rc) {
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const auto loc = Rando::StaticData::GetLocation(rc);
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return loc->GetQuest() == RCQUEST_BOTH ||
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loc->GetQuest() == RCQUEST_MQ && mDungeons->GetDungeonFromScene(loc->GetScene())->IsMQ() ||
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loc->GetQuest() == RCQUEST_VANILLA && mDungeons->GetDungeonFromScene(loc->GetScene())->IsVanilla();
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}
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void Context::GenerateLocationPool() {
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allLocations.clear();
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for (Location& location : StaticData::GetLocationTable()) {
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// skip RCs that shouldn't be in the pool for any reason (i.e. settings, unsupported check type, etc.)
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// TODO: Exclude checks for some of the older shuffles from the pool too i.e. Frog Songs, Scrubs, etc.)
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if (location.GetRandomizerCheck() == RC_UNKNOWN_CHECK ||
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location.GetRandomizerCheck() == RC_TRIFORCE_COMPLETED || // already in pool
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(location.GetRandomizerCheck() == RC_MASTER_SWORD_PEDESTAL &&
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mOptions[RSK_SHUFFLE_MASTER_SWORD].Is(RO_GENERIC_OFF)) ||
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(location.GetRandomizerCheck() == RC_KAK_100_GOLD_SKULLTULA_REWARD &&
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mOptions[RSK_SHUFFLE_100_GS_REWARD].Is(RO_GENERIC_OFF)) ||
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location.GetRCType() == RCTYPE_CHEST_GAME || // not supported yet
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location.GetRCType() == RCTYPE_STATIC_HINT || // can't have items
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location.GetRCType() == RCTYPE_GOSSIP_STONE || // can't have items
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(location.GetRCType() == RCTYPE_FROG_SONG && mOptions[RSK_SHUFFLE_FROG_SONG_RUPEES].Is(RO_GENERIC_OFF)) ||
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(location.GetRCType() == RCTYPE_SCRUB && mOptions[RSK_SHUFFLE_SCRUBS].Is(RO_SCRUBS_OFF)) ||
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(location.GetRCType() == RCTYPE_SCRUB && mOptions[RSK_SHUFFLE_SCRUBS].Is(RO_SCRUBS_ONE_TIME_ONLY) &&
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!(location.GetRandomizerCheck() == RC_LW_DEKU_SCRUB_GROTTO_FRONT ||
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location.GetRandomizerCheck() == RC_LW_DEKU_SCRUB_NEAR_BRIDGE ||
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location.GetRandomizerCheck() == RC_HF_DEKU_SCRUB_GROTTO)) ||
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(location.GetRCType() == RCTYPE_ADULT_TRADE && mOptions[RSK_SHUFFLE_ADULT_TRADE].Is(RO_GENERIC_OFF)) ||
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(location.GetRCType() == RCTYPE_COW && mOptions[RSK_SHUFFLE_COWS].Is(RO_GENERIC_OFF)) ||
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(location.GetRandomizerCheck() == RC_LH_HYRULE_LOACH &&
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mOptions[RSK_FISHSANITY].IsNot(RO_FISHSANITY_HYRULE_LOACH)) ||
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(location.GetRCType() == RCTYPE_FISH && !mFishsanity->GetFishLocationIncluded(&location)) ||
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(location.GetRCType() == RCTYPE_POT && mOptions[RSK_SHUFFLE_POTS].Is(RO_SHUFFLE_POTS_OFF)) ||
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(location.GetRCType() == RCTYPE_GRASS && mOptions[RSK_SHUFFLE_GRASS].Is(RO_SHUFFLE_GRASS_OFF)) ||
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(location.GetRCType() == RCTYPE_CRATE && mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_OFF)) ||
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(location.GetRCType() == RCTYPE_NLCRATE && (mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_OFF) ||
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!mOptions[RSK_LOGIC_RULES].Is(RO_LOGIC_NO_LOGIC))) ||
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(location.GetRCType() == RCTYPE_SMALL_CRATE && mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_OFF)) ||
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(location.GetRCType() == RCTYPE_FAIRY && !mOptions[RSK_SHUFFLE_FAIRIES]) ||
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(location.GetRCType() == RCTYPE_FREESTANDING &&
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mOptions[RSK_SHUFFLE_FREESTANDING].Is(RO_SHUFFLE_FREESTANDING_OFF)) ||
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(location.GetRCType() == RCTYPE_BEEHIVE && !mOptions[RSK_SHUFFLE_BEEHIVES])) {
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continue;
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}
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if (location.IsOverworld()) {
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// Skip stuff that is shuffled to dungeon only, i.e. tokens, pots, etc., or other checks that
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// should not have a shuffled item.
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if ((location.GetRCType() == RCTYPE_FREESTANDING &&
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mOptions[RSK_SHUFFLE_FREESTANDING].Is(RO_SHUFFLE_FREESTANDING_DUNGEONS)) ||
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(location.GetRCType() == RCTYPE_POT && mOptions[RSK_SHUFFLE_POTS].Is(RO_SHUFFLE_POTS_DUNGEONS)) ||
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(location.GetRCType() == RCTYPE_GRASS && mOptions[RSK_SHUFFLE_GRASS].Is(RO_SHUFFLE_GRASS_DUNGEONS)) ||
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(location.GetRCType() == RCTYPE_POT && mOptions[RSK_SHUFFLE_POTS].Is(RO_SHUFFLE_POTS_DUNGEONS)) ||
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(location.GetRCType() == RCTYPE_CRATE && mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_DUNGEONS)) ||
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(location.GetRCType() == RCTYPE_NLCRATE &&
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mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_DUNGEONS) &&
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mOptions[RSK_LOGIC_RULES].Is(RO_LOGIC_NO_LOGIC)) ||
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(location.GetRCType() == RCTYPE_SMALL_CRATE &&
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mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_DUNGEONS))) {
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continue;
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}
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// If we've gotten past all the conditions where an overworld location should not be
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// shuffled, add it to the pool.
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AddLocation(location.GetRandomizerCheck(), &overworldLocations);
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AddLocation(location.GetRandomizerCheck());
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} else { // is a dungeon check
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auto* dungeon = GetDungeon(location.GetArea() - RCAREA_DEKU_TREE);
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if (location.GetQuest() == RCQUEST_BOTH || (location.GetQuest() == RCQUEST_MQ) == dungeon->IsMQ()) {
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if ((location.GetRCType() == RCTYPE_FREESTANDING &&
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mOptions[RSK_SHUFFLE_FREESTANDING].Is(RO_SHUFFLE_FREESTANDING_OVERWORLD)) ||
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(location.GetRCType() == RCTYPE_POT && mOptions[RSK_SHUFFLE_POTS].Is(RO_SHUFFLE_POTS_OVERWORLD)) ||
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(location.GetRCType() == RCTYPE_GRASS &&
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mOptions[RSK_SHUFFLE_GRASS].Is(RO_SHUFFLE_GRASS_OVERWORLD)) ||
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(location.GetRCType() == RCTYPE_CRATE &&
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mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_OVERWORLD)) ||
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(location.GetRCType() == RCTYPE_NLCRATE &&
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mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_OVERWORLD) &&
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mOptions[RSK_LOGIC_RULES].Is(RO_LOGIC_NO_LOGIC)) ||
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(location.GetRCType() == RCTYPE_SMALL_CRATE &&
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mOptions[RSK_SHUFFLE_CRATES].Is(RO_SHUFFLE_CRATES_OVERWORLD))) {
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continue;
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}
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// also add to that dungeon's location list.
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AddLocation(location.GetRandomizerCheck(), &dungeon->locations);
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AddLocation(location.GetRandomizerCheck());
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}
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}
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}
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}
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void Context::AddExcludedOptions() {
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for (auto& loc : StaticData::GetLocationTable()) {
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// Checks of these types don't have items, skip them.
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if (loc.GetRandomizerCheck() == RC_UNKNOWN_CHECK || loc.GetRandomizerCheck() == RC_TRIFORCE_COMPLETED ||
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loc.GetRCType() == RCTYPE_CHEST_GAME || loc.GetRCType() == RCTYPE_STATIC_HINT ||
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loc.GetRCType() == RCTYPE_GOSSIP_STONE) {
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continue;
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}
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AddLocation(loc.GetRandomizerCheck(), &everyPossibleLocation);
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bool alreadyAdded = false;
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for (Option* location : Rando::Settings::GetInstance()->GetExcludeOptionsForArea(loc.GetArea())) {
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if (location->GetName() == loc.GetExcludedOption()->GetName()) {
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alreadyAdded = true;
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}
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}
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if (!alreadyAdded) {
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Rando::Settings::GetInstance()->GetExcludeOptionsForArea(loc.GetArea()).push_back(loc.GetExcludedOption());
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}
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}
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}
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std::vector<RandomizerCheck> Context::GetLocations(const std::vector<RandomizerCheck>& locationPool,
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const RandomizerCheckType checkType) {
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std::vector<RandomizerCheck> locationsOfType;
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for (RandomizerCheck locKey : locationPool) {
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if (StaticData::GetLocation(locKey)->GetRCType() == checkType) {
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locationsOfType.push_back(locKey);
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}
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}
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return locationsOfType;
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}
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void Context::ClearItemLocations() {
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for (size_t i = 0; i < itemLocationTable.size(); i++) {
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GetItemLocation(static_cast<RandomizerCheck>(i))->ResetVariables();
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}
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}
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void Context::ItemReset() {
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for (const RandomizerCheck il : allLocations) {
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GetItemLocation(il)->ResetVariables();
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}
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for (const RandomizerCheck il : StaticData::dungeonRewardLocations) {
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GetItemLocation(il)->ResetVariables();
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}
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GetItemLocation(RC_GIFT_FROM_RAURU)->ResetVariables();
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GetItemLocation(RC_LINKS_POCKET)->ResetVariables();
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}
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void Context::LocationReset() {
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for (auto& il : itemLocationTable) {
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il.RemoveFromPool();
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}
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}
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void Context::HintReset() {
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for (const RandomizerCheck il : StaticData::GetGossipStoneLocations()) {
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GetItemLocation(il)->ResetVariables();
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}
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for (Hint& hint : hintTable) {
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hint.ResetVariables();
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}
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}
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void Context::CreateItemOverrides() {
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SPDLOG_DEBUG("NOW CREATING OVERRIDES\n\n");
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for (RandomizerCheck locKey : allLocations) {
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const auto loc = StaticData::GetLocation(locKey);
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// If this is an ice trap, store the disguise model in iceTrapModels
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const auto itemLoc = GetItemLocation(locKey);
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if (itemLoc->GetPlacedRandomizerGet() == RG_ICE_TRAP) {
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ItemOverride val(locKey, RandomElement(possibleIceTrapModels));
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iceTrapModels[locKey] = val.LooksLike();
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val.SetTrickName(GetIceTrapName(val.LooksLike()));
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// If this is ice trap is in a shop, change the name based on what the model will look like
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overrides[locKey] = val;
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}
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SPDLOG_DEBUG(loc->GetName());
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SPDLOG_DEBUG(": ");
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SPDLOG_DEBUG(itemLoc->GetPlacedItemName().GetEnglish());
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SPDLOG_DEBUG("\n");
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}
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SPDLOG_DEBUG("Overrides Created: ");
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SPDLOG_DEBUG(std::to_string(overrides.size()));
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}
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bool Context::IsSeedGenerated() const {
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return mSeedGenerated;
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}
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void Context::SetSeedGenerated(const bool seedGenerated) {
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mSeedGenerated = seedGenerated;
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}
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bool Context::IsSpoilerLoaded() const {
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return mSpoilerLoaded;
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}
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void Context::SetSpoilerLoaded(const bool spoilerLoaded) {
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mSpoilerLoaded = spoilerLoaded;
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}
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GetItemEntry Context::GetFinalGIEntry(const RandomizerCheck rc, const bool checkObtainability,
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const GetItemID ogItemId) {
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const auto itemLoc = GetItemLocation(rc);
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if (itemLoc->GetPlacedRandomizerGet() == RG_NONE) {
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if (ogItemId != GI_NONE) {
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return ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, ogItemId);
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}
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return ItemTableManager::Instance->RetrieveItemEntry(
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MOD_NONE, StaticData::RetrieveItem(StaticData::GetLocation(rc)->GetVanillaItem()).GetItemID());
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}
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if (checkObtainability && OTRGlobals::Instance->gRandomizer->GetItemObtainabilityFromRandomizerGet(
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itemLoc->GetPlacedRandomizerGet()) != CAN_OBTAIN) {
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return ItemTableManager::Instance->RetrieveItemEntry(MOD_NONE, GI_RUPEE_BLUE);
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}
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GetItemEntry giEntry = itemLoc->GetPlacedItem().GetGIEntry_Copy();
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if (overrides.contains(rc)) {
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const auto fakeGiEntry = StaticData::RetrieveItem(overrides[rc].LooksLike()).GetGIEntry();
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giEntry.gid = fakeGiEntry->gid;
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giEntry.gi = fakeGiEntry->gi;
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giEntry.drawItemId = fakeGiEntry->drawItemId;
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giEntry.drawModIndex = fakeGiEntry->drawModIndex;
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giEntry.drawFunc = fakeGiEntry->drawFunc;
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}
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return giEntry;
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}
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std::string sanitize(std::string stringValue) {
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// Add backslashes.
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for (auto i = stringValue.begin();;) {
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auto const pos =
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std::find_if(i, stringValue.end(), [](char const c) { return '\\' == c || '\'' == c || '"' == c; });
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if (pos == stringValue.end()) {
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break;
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}
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i = std::next(stringValue.insert(pos, '\\'), 2);
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}
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// Removes others.
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std::erase_if(stringValue, [](char const c) { return '\n' == c || '\r' == c || '\0' == c || '\x1A' == c; });
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return stringValue;
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}
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void Context::ParseSpoiler(const char* spoilerFileName) {
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std::ifstream spoilerFileStream(sanitize(spoilerFileName));
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if (!spoilerFileStream) {
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return;
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}
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mSeedGenerated = false;
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mSpoilerLoaded = false;
|
|
try {
|
|
nlohmann::json spoilerFileJson;
|
|
spoilerFileStream >> spoilerFileJson;
|
|
ParseHashIconIndexesJson(spoilerFileJson);
|
|
Rando::Settings::GetInstance()->ParseJson(spoilerFileJson);
|
|
ParseItemLocationsJson(spoilerFileJson);
|
|
ParseHintJson(spoilerFileJson);
|
|
mEntranceShuffler->ParseJson(spoilerFileJson);
|
|
mDungeons->ParseJson(spoilerFileJson);
|
|
mTrials->ParseJson(spoilerFileJson);
|
|
mSpoilerLoaded = true;
|
|
mSeedGenerated = false;
|
|
} catch (...) { LUSLOG_ERROR("Failed to load Spoiler File: %s", spoilerFileName); }
|
|
}
|
|
|
|
void Context::ParseHashIconIndexesJson(nlohmann::json spoilerFileJson) {
|
|
nlohmann::json hashJson = spoilerFileJson["file_hash"];
|
|
int index = 0;
|
|
for (auto it = hashJson.begin(); it != hashJson.end(); ++it) {
|
|
hashIconIndexes[index] = gSeedTextures[it.value()].id;
|
|
index++;
|
|
}
|
|
}
|
|
|
|
void Context::ParseItemLocationsJson(nlohmann::json spoilerFileJson) {
|
|
nlohmann::json locationsJson = spoilerFileJson["locations"];
|
|
for (auto it = locationsJson.begin(); it != locationsJson.end(); ++it) {
|
|
RandomizerCheck rc = StaticData::locationNameToEnum[it.key()];
|
|
if (it->is_structured()) {
|
|
nlohmann::json itemJson = *it;
|
|
for (auto itemit = itemJson.begin(); itemit != itemJson.end(); ++itemit) {
|
|
if (itemit.key() == "item") {
|
|
itemLocationTable[rc].SetPlacedItem(StaticData::itemNameToEnum[itemit.value().get<std::string>()]);
|
|
} else if (itemit.key() == "price") {
|
|
itemLocationTable[rc].SetCustomPrice(itemit.value().get<uint16_t>());
|
|
} else if (itemit.key() == "model") {
|
|
overrides[rc] = ItemOverride(rc, StaticData::itemNameToEnum[itemit.value().get<std::string>()]);
|
|
} else if (itemit.key() == "trickName") {
|
|
overrides[rc].SetTrickName(Text(itemit.value().get<std::string>()));
|
|
}
|
|
}
|
|
} else {
|
|
itemLocationTable[rc].SetPlacedItem(StaticData::itemNameToEnum[it.value().get<std::string>()]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Context::WriteHintJson(nlohmann::ordered_json& spoilerFileJson) {
|
|
for (Hint hint : hintTable) {
|
|
hint.logHint(spoilerFileJson);
|
|
}
|
|
}
|
|
|
|
nlohmann::json getValueForMessage(std::unordered_map<std::string, nlohmann::json> map, CustomMessage message) {
|
|
std::vector<std::string> strings = message.GetAllMessages();
|
|
for (uint8_t language = 0; language < LANGUAGE_MAX; language++) {
|
|
if (map.contains(strings[language])) {
|
|
return strings[language];
|
|
}
|
|
}
|
|
return {};
|
|
}
|
|
|
|
void Context::ParseHintJson(nlohmann::json spoilerFileJson) {
|
|
for (auto hintData : spoilerFileJson["Gossip Stone Hints"].items()) {
|
|
RandomizerHint hint = (RandomizerHint)StaticData::hintNameToEnum[hintData.key()];
|
|
AddHint(hint, Hint(hint, hintData.value()));
|
|
}
|
|
for (auto hintData : spoilerFileJson["Static Hints"].items()) {
|
|
RandomizerHint hint = (RandomizerHint)StaticData::hintNameToEnum[hintData.key()];
|
|
AddHint(hint, Hint(hint, hintData.value()));
|
|
}
|
|
CreateStaticHints();
|
|
}
|
|
|
|
std::shared_ptr<EntranceShuffler> Context::GetEntranceShuffler() {
|
|
return mEntranceShuffler;
|
|
}
|
|
|
|
std::shared_ptr<Dungeons> Context::GetDungeons() {
|
|
return mDungeons;
|
|
}
|
|
|
|
std::shared_ptr<Fishsanity> Context::GetFishsanity() {
|
|
return mFishsanity;
|
|
}
|
|
|
|
DungeonInfo* Context::GetDungeon(size_t key) const {
|
|
return mDungeons->GetDungeon(static_cast<DungeonKey>(key));
|
|
}
|
|
|
|
std::shared_ptr<Logic> Context::GetLogic() {
|
|
if (mLogic.get() == nullptr) {
|
|
mLogic = std::make_shared<Logic>();
|
|
}
|
|
return mLogic;
|
|
}
|
|
|
|
std::shared_ptr<Trials> Context::GetTrials() {
|
|
return mTrials;
|
|
}
|
|
|
|
TrialInfo* Context::GetTrial(size_t key) const {
|
|
return mTrials->GetTrial(static_cast<TrialKey>(key));
|
|
}
|
|
|
|
TrialInfo* Context::GetTrial(TrialKey key) const {
|
|
return mTrials->GetTrial(key);
|
|
}
|
|
|
|
Sprite* Context::GetSeedTexture(const uint8_t index) {
|
|
return &gSeedTextures[index];
|
|
}
|
|
|
|
OptionValue& Context::GetOption(const RandomizerSettingKey key) {
|
|
return mOptions[key];
|
|
}
|
|
|
|
OptionValue& Context::GetTrickOption(const RandomizerTrick key) {
|
|
return mTrickOptions[key];
|
|
}
|
|
|
|
OptionValue& Context::GetLocationOption(const RandomizerCheck key) {
|
|
return itemLocationTable[key].GetExcludedOption();
|
|
}
|
|
|
|
RandoOptionLACSCondition Context::LACSCondition() const {
|
|
return mLACSCondition;
|
|
}
|
|
|
|
std::shared_ptr<Kaleido> Context::GetKaleido() {
|
|
if (mKaleido == nullptr) {
|
|
mKaleido = std::make_shared<Kaleido>();
|
|
}
|
|
return mKaleido;
|
|
}
|
|
|
|
std::string Context::GetHash() const {
|
|
return mHash;
|
|
}
|
|
|
|
void Context::SetHash(std::string hash) {
|
|
mHash = std::move(hash);
|
|
}
|
|
|
|
const std::string& Context::GetSeedString() const {
|
|
return mSeedString;
|
|
}
|
|
|
|
void Context::SetSeedString(std::string seedString) {
|
|
mSeedString = std::move(seedString);
|
|
}
|
|
|
|
uint32_t Context::GetSeed() const {
|
|
return mFinalSeed;
|
|
}
|
|
|
|
void Context::SetSeed(const uint32_t seed) {
|
|
mFinalSeed = seed;
|
|
}
|
|
} // namespace Rando
|