Shipwright/soh/assets/soh_assets.h
inspectredc 6140b2ec8f
NTSC Support (N64) (#4198)
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german->jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik & darunia

todo: test & disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64
2025-03-30 12:29:59 -04:00

461 lines
26 KiB
C

#pragma once
#include "align_asset_macro.h"
// This file is manually made
// When new assets are added to the soh.otr file
// We need to add the aligned version of the resource names here and use in code
// On Mac, not using aligned resource names was causing crashes in release builds
// objects
#define dgChristmasGreenTreasureChestFrontTex "__OTR__objects/object_box/gChristmasGreenTreasureChestFrontTex"
static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestFrontTex[] = dgChristmasGreenTreasureChestFrontTex;
#define dgChristmasGreenTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasGreenTreasureChestSideAndTopTex"
static const ALIGN_ASSET(2) char gChristmasGreenTreasureChestSideAndTopTex[] = dgChristmasGreenTreasureChestSideAndTopTex;
#define dgChristmasRedTreasureChestFrontTex "__OTR__objects/object_box/gChristmasRedTreasureChestFrontTex"
static const ALIGN_ASSET(2) char gChristmasRedTreasureChestFrontTex[] = dgChristmasRedTreasureChestFrontTex;
#define dgChristmasRedTreasureChestSideAndTopTex "__OTR__objects/object_box/gChristmasRedTreasureChestSideAndTopTex"
static const ALIGN_ASSET(2) char gChristmasRedTreasureChestSideAndTopTex[] = dgChristmasRedTreasureChestSideAndTopTex;
#define dgGoldTreasureChestFrontTex "__OTR__objects/object_box/gGoldTreasureChestFrontTex"
static const ALIGN_ASSET(2) char gGoldTreasureChestFrontTex[] = dgGoldTreasureChestFrontTex;
#define dgGoldTreasureChestSideAndTopTex "__OTR__objects/object_box/gGoldTreasureChestSideAndTopTex"
static const ALIGN_ASSET(2) char gGoldTreasureChestSideAndTopTex[] = dgGoldTreasureChestSideAndTopTex;
#define dgKeyTreasureChestFrontTex "__OTR__objects/object_box/gKeyTreasureChestFrontTex"
static const ALIGN_ASSET(2) char gKeyTreasureChestFrontTex[] = dgKeyTreasureChestFrontTex;
#define dgKeyTreasureChestSideAndTopTex "__OTR__objects/object_box/gKeyTreasureChestSideAndTopTex"
static const ALIGN_ASSET(2) char gKeyTreasureChestSideAndTopTex[] = dgKeyTreasureChestSideAndTopTex;
#define dgSkullTreasureChestFrontTex "__OTR__objects/object_box/gSkullTreasureChestFrontTex"
static const ALIGN_ASSET(2) char gSkullTreasureChestFrontTex[] = dgSkullTreasureChestFrontTex;
#define dgSkullTreasureChestSideAndTopTex "__OTR__objects/object_box/gSkullTreasureChestSideAndTopTex"
static const ALIGN_ASSET(2) char gSkullTreasureChestSideAndTopTex[] = dgSkullTreasureChestSideAndTopTex;
#define dgTitleRandomizerSubtitleTex "__OTR__objects/object_mag/gTitleRandomizerSubtitleTex"
static const ALIGN_ASSET(2) char gTitleRandomizerSubtitleTex[] = dgTitleRandomizerSubtitleTex;
#define dgTitleBossRushSubtitleTex "__OTR__objects/object_mag/gTitleBossRushSubtitleTex"
static const ALIGN_ASSET(2) char gTitleBossRushSubtitleTex[] = dgTitleBossRushSubtitleTex;
#define dgOcarinaAButtonDL "__OTR__objects/object_ocarina_a_button/gOcarinaAButtonDL"
static const ALIGN_ASSET(2) char gOcarinaAButtonDL[] = dgOcarinaAButtonDL;
#define dgOcarinaCLeftButtonDL "__OTR__objects/object_ocarina_c_left_button/gOcarinaCLeftButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCLeftButtonDL[] = dgOcarinaCLeftButtonDL;
#define dgOcarinaCRightButtonDL "__OTR__objects/object_ocarina_c_right_button/gOcarinaCRightButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCRightButtonDL[] = dgOcarinaCRightButtonDL;
#define dgOcarinaCUpButtonDL "__OTR__objects/object_ocarina_c_up_button/gOcarinaCUpButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCUpButtonDL[] = dgOcarinaCUpButtonDL;
#define dgOcarinaCDownButtonDL "__OTR__objects/object_ocarina_c_down_button/gOcarinaCDownButtonDL"
static const ALIGN_ASSET(2) char gOcarinaCDownButtonDL[] = dgOcarinaCDownButtonDL;
#define dgTriforcePiece0DL "__OTR__objects/object_triforce_piece_0/gTriforcePiece0DL"
static const ALIGN_ASSET(2) char gTriforcePiece0DL[] = dgTriforcePiece0DL;
#define dgTriforcePiece1DL "__OTR__objects/object_triforce_piece_1/gTriforcePiece1DL"
static const ALIGN_ASSET(2) char gTriforcePiece1DL[] = dgTriforcePiece1DL;
#define dgTriforcePiece2DL "__OTR__objects/object_triforce_piece_2/gTriforcePiece2DL"
static const ALIGN_ASSET(2) char gTriforcePiece2DL[] = dgTriforcePiece2DL;
#define dgTriforcePieceCompletedDL "__OTR__objects/object_triforce_completed/gTriforcePieceCompletedDL"
static const ALIGN_ASSET(2) char gTriforcePieceCompletedDL[] = dgTriforcePieceCompletedDL;
#define dgBossSoulSkullDL "__OTR__objects/object_boss_soul/gGIBossSoulSkullDL"
static const ALIGN_ASSET(2) char gBossSoulSkullDL[] = dgBossSoulSkullDL;
#define dgRandoPotDL "__OTR__objects/gameplay_dangeon_keep/gRandoPotDL"
static const ALIGN_ASSET(2) char gRandoPotDL[] = dgRandoPotDL;
#define dgRandoBushDL "__OTR__objects/gameplay_field_keep/gFieldBushRandomDL"
static const ALIGN_ASSET(2) char gRandoBushDL[] = dgRandoBushDL;
#define dgRandoBushMinorDL "__OTR__objects/gameplay_field_keep/gFieldBushMinorDL"
static const ALIGN_ASSET(2) char gRandoBushMinorDL[] = dgRandoBushMinorDL;
#define dgRandoBushMajorDL "__OTR__objects/gameplay_field_keep/gFieldBushMajorDL"
static const ALIGN_ASSET(2) char gRandoBushMajorDL[] = dgRandoBushMajorDL;
#define dgRandoBushSmallKeyDL "__OTR__objects/gameplay_field_keep/gFieldBushSmallKeyDL"
static const ALIGN_ASSET(2) char gRandoBushSmallKeyDL[] = dgRandoBushSmallKeyDL;
#define dgRandoBushBossKeyDL "__OTR__objects/gameplay_field_keep/gFieldBushBossKeyDL"
static const ALIGN_ASSET(2) char gRandoBushBossKeyDL[] = dgRandoBushBossKeyDL;
#define dgRandoBushTokenDL "__OTR__objects/gameplay_field_keep/gFieldBushTokenDL"
static const ALIGN_ASSET(2) char gRandoBushTokenDL[] = dgRandoBushTokenDL;
#define dgRandoBushMaskDL "__OTR__objects/gameplay_field_keep/gFieldBushMaskDL"
static const ALIGN_ASSET(2) char gRandoBushMaskDL[] = dgRandoBushMaskDL;
#define dgRandoBushFairyDL "__OTR__objects/gameplay_field_keep/gFieldBushFairyDL"
static const ALIGN_ASSET(2) char gRandoBushFairyDL[] = dgRandoBushFairyDL;
#define dgRandoBushHeartDL "__OTR__objects/gameplay_field_keep/gFieldBushHeartDL"
static const ALIGN_ASSET(2) char gRandoBushHeartDL[] = dgRandoBushHeartDL;
#define dgRandoBushJunkDL "__OTR__objects/gameplay_field_keep/gFieldBushJunkDL"
static const ALIGN_ASSET(2) char gRandoBushJunkDL[] = dgRandoBushJunkDL;
#define dgRandoCuttableGrassRandomDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassRandomDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassDL[] = dgRandoCuttableGrassRandomDL;
#define dgRandoCuttableGrassMinorDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMinorDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassMinorDL[] = dgRandoCuttableGrassMinorDL;
#define dgRandoCuttableGrassMajorDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMajorDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassMajorDL[] = dgRandoCuttableGrassMajorDL;
#define dgRandoCuttableGrassSmallKeyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassSmallKeyDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassSmallKeyDL[] = dgRandoCuttableGrassSmallKeyDL;
#define dgRandoCuttableGrassBossKeyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassBossKeyDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassBossKeyDL[] = dgRandoCuttableGrassBossKeyDL;
#define dgRandoCuttableGrassTokenDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassTokenDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassTokenDL[] = dgRandoCuttableGrassTokenDL;
#define dgRandoCuttableGrassMaskDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassMaskDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassMaskDL[] = dgRandoCuttableGrassMaskDL;
#define dgRandoCuttableGrassFairyDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassFairyDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassFairyDL[] = dgRandoCuttableGrassFairyDL;
#define dgRandoCuttableGrassHeartDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassHeartDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassHeartDL[] = dgRandoCuttableGrassHeartDL;
#define dgRandoCuttableGrassJunkDL "__OTR__objects/gameplay_keep/gRandoCuttableGrassJunkDL"
static const ALIGN_ASSET(2) char gRandoCuttableGrassJunkDL[] = dgRandoCuttableGrassJunkDL;
#define dgFishingPoleGiDL "__OTR__objects/object_gi_fishing_pole/gFishingPoleGiDL"
static const ALIGN_ASSET(2) char gFishingPoleGiDL[] = dgFishingPoleGiDL;
#define dgMysteryItemDL "__OTR__objects/object_mystery_item/gMysteryItemDL"
static const ALIGN_ASSET(2) char gMysteryItemDL[] = dgMysteryItemDL;
#define dgBombchuBagBodyDL "__OTR__objects/object_bombchubag/gBombchuBagBodyDL"
static const ALIGN_ASSET(2) char gBombchuBagBodyDL[] = dgBombchuBagBodyDL;
#define dgBombchuBagMaskDL "__OTR__objects/object_bombchubag/gBombchuBagMaskDL"
static const ALIGN_ASSET(2) char gBombchuBagMaskDL[] = dgBombchuBagMaskDL;
#define dgLargeMajorCrateDL "__OTR__objects/object_kibako2/gLargeMajorCrateDL"
static const ALIGN_ASSET(2) char gLargeMajorCrateDL[] = dgLargeMajorCrateDL;
#define dgLargeMinorCrateDL "__OTR__objects/object_kibako2/gLargeMinorCrateDL"
static const ALIGN_ASSET(2) char gLargeMinorCrateDL[] = dgLargeMinorCrateDL;
#define dgLargeRandoCrateDL "__OTR__objects/object_kibako2/gLargeRandoCrateDL"
static const ALIGN_ASSET(2) char gLargeRandoCrateDL[] = dgLargeRandoCrateDL;
#define dgLargeSmallKeyCrateDL "__OTR__objects/object_kibako2/gLargeSmallKeyCrateDL"
static const ALIGN_ASSET(2) char gLargeSmallKeyCrateDL[] = dgLargeSmallKeyCrateDL;
#define dgLargeTokenCrateDL "__OTR__objects/object_kibako2/gLargeTokenCrateDL"
static const ALIGN_ASSET(2) char gLargeTokenCrateDL[] = dgLargeTokenCrateDL;
#define dgLargeBossKeyCrateDL "__OTR__objects/object_kibako2/gLargeBossKeyCrateDL"
static const ALIGN_ASSET(2) char gLargeBossKeyCrateDL[] = dgLargeBossKeyCrateDL;
#define dgLargeHeartCrateDL "__OTR__objects/object_kibako2/gLargeHeartCrateDL"
static const ALIGN_ASSET(2) char gLargeHeartCrateDL[] = dgLargeHeartCrateDL;
#define dgLargeJunkCrateDL "__OTR__objects/object_kibako2/gLargeJunkCrateDL"
static const ALIGN_ASSET(2) char gLargeJunkCrateDL[] = dgLargeJunkCrateDL;
#define dgSmallMajorCrateDL "__OTR__objects/object_kibako/gSmallMajorCrateDL"
static const ALIGN_ASSET(2) char gSmallMajorCrateDL[] = dgSmallMajorCrateDL;
#define dgSmallMinorCrateDL "__OTR__objects/object_kibako/gSmallMinorCrateDL"
static const ALIGN_ASSET(2) char gSmallMinorCrateDL[] = dgSmallMinorCrateDL;
#define dgSmallRandoCrateDL "__OTR__objects/object_kibako/gSmallRandoCrateDL"
static const ALIGN_ASSET(2) char gSmallRandoCrateDL[] = dgSmallRandoCrateDL;
#define dgSmallSmallKeyCrateDL "__OTR__objects/object_kibako/gSmallSmallKeyCrateDL"
static const ALIGN_ASSET(2) char gSmallSmallKeyCrateDL[] = dgSmallSmallKeyCrateDL;
#define dgSmallTokenCrateDL "__OTR__objects/object_kibako/gSmallTokenCrateDL"
static const ALIGN_ASSET(2) char gSmallTokenCrateDL[] = dgSmallTokenCrateDL;
#define dgSmallBossKeyCrateDL "__OTR__objects/object_kibako/gSmallBossKeyCrateDL"
static const ALIGN_ASSET(2) char gSmallBossKeyCrateDL[] = dgSmallBossKeyCrateDL;
#define dgSmallHeartCrateDL "__OTR__objects/object_kibako/gSmallHeartCrateDL"
static const ALIGN_ASSET(2) char gSmallHeartCrateDL[] = dgSmallHeartCrateDL;
#define dgSmallJunkCrateDL "__OTR__objects/object_kibako/gSmallJunkCrateDL"
static const ALIGN_ASSET(2) char gSmallJunkCrateDL[] = dgSmallJunkCrateDL;
//boss keys
#define dgBossKeyCustomDL "__OTR__objects/object_bosskey/gBossKeyCustomDL"
static const ALIGN_ASSET(2) char gBossKeyCustomDL[] = dgBossKeyCustomDL;
#define dgBossKeyIconForestTempleDL "__OTR__objects/object_bosskey/gBossKeyIconForestTempleDL"
static const ALIGN_ASSET(2) char gBossKeyIconForestTempleDL[] = dgBossKeyIconForestTempleDL;
#define dgBossKeyIconFireTempleDL "__OTR__objects/object_bosskey/gBossKeyIconFireTempleDL"
static const ALIGN_ASSET(2) char gBossKeyIconFireTempleDL[] = dgBossKeyIconFireTempleDL;
#define dgBossKeyIconWaterTempleDL "__OTR__objects/object_bosskey/gBossKeyIconWaterTempleDL"
static const ALIGN_ASSET(2) char gBossKeyIconWaterTempleDL[] = dgBossKeyIconWaterTempleDL;
#define dgBossKeyIconSpiritTempleDL "__OTR__objects/object_bosskey/gBossKeyIconSpiritTempleDL"
static const ALIGN_ASSET(2) char gBossKeyIconSpiritTempleDL[] = dgBossKeyIconSpiritTempleDL;
#define dgBossKeyIconShadowTempleDL "__OTR__objects/object_bosskey/gBossKeyIconShadowTempleDL"
static const ALIGN_ASSET(2) char gBossKeyIconShadowTempleDL[] = dgBossKeyIconShadowTempleDL;
#define dgBossKeyIconGanonsCastleDL "__OTR__objects/object_bosskey/gBossKeyIconGanonsCastleDL"
static const ALIGN_ASSET(2) char gBossKeyIconGanonsCastleDL[] = dgBossKeyIconGanonsCastleDL;
//skeleton key
#define dgSkeletonKeyDL "__OTR__objects/object_key/gSkeletonKeyDL"
static const ALIGN_ASSET(2) char gSkeletonKeyDL[] = dgSkeletonKeyDL;
//small keys
#define dgSmallKeyCustomDL "__OTR__objects/object_key/gSmallKeyCustomDL"
static const ALIGN_ASSET(2) char gSmallKeyCustomDL[] = dgSmallKeyCustomDL;
#define dgSmallKeyIconForestTempleDL "__OTR__objects/object_key/gSmallKeyIconForestTempleDL"
static const ALIGN_ASSET(2) char gSmallKeyIconForestTempleDL[] = dgSmallKeyIconForestTempleDL;
#define dgSmallKeyIconFireTempleDL "__OTR__objects/object_key/gSmallKeyIconFireTempleDL"
static const ALIGN_ASSET(2) char gSmallKeyIconFireTempleDL[] = dgSmallKeyIconFireTempleDL;
#define dgSmallKeyIconWaterTempleDL "__OTR__objects/object_key/gSmallKeyIconWaterTempleDL"
static const ALIGN_ASSET(2) char gSmallKeyIconWaterTempleDL[] = dgSmallKeyIconWaterTempleDL;
#define dgSmallKeyIconGerudoFortressDL "__OTR__objects/object_key/gSmallKeyIconGerudoFortressDL"
static const ALIGN_ASSET(2) char gSmallKeyIconGerudoFortressDL[] = dgSmallKeyIconGerudoFortressDL;
#define dgSmallKeyIconGerudoTrainingGroundDL "__OTR__objects/object_key/gSmallKeyIconGerudoTrainingGroundDL"
static const ALIGN_ASSET(2) char gSmallKeyIconGerudoTrainingGroundDL[] = dgSmallKeyIconGerudoTrainingGroundDL;
#define dgSmallKeyIconSpiritTempleDL "__OTR__objects/object_key/gSmallKeyIconSpiritTempleDL"
static const ALIGN_ASSET(2) char gSmallKeyIconSpiritTempleDL[] = dgSmallKeyIconSpiritTempleDL;
#define dgSmallKeyIconBottomoftheWellDL "__OTR__objects/object_key/gSmallKeyIconBottomoftheWellDL"
static const ALIGN_ASSET(2) char gSmallKeyIconBottomoftheWellDL[] = dgSmallKeyIconBottomoftheWellDL;
#define dgSmallKeyIconShadowTempleDL "__OTR__objects/object_key/gSmallKeyIconShadowTempleDL"
static const ALIGN_ASSET(2) char gSmallKeyIconShadowTempleDL[] = dgSmallKeyIconShadowTempleDL;
#define dgSmallKeyIconGanonsCastleDL "__OTR__objects/object_key/gSmallKeyIconGanonsCastleDL"
static const ALIGN_ASSET(2) char gSmallKeyIconGanonsCastleDL[] = dgSmallKeyIconGanonsCastleDL;
#define dgSmallKeyIconTreasureChestGameDL "__OTR__objects/object_key/gSmallKeyIconTreasureChestGameDL"
static const ALIGN_ASSET(2) char gSmallKeyIconTreasureChestGameDL[] = dgSmallKeyIconTreasureChestGameDL;
//keyrings
#define dgKeyringRingDL "__OTR__objects/object_keyring/gKeyringRingDL"
static const ALIGN_ASSET(2) char gKeyringRingDL[] = dgKeyringRingDL;
#define dgKeyringIconForestTempleDL "__OTR__objects/object_keyring/gKeyringIconForestTempleDL"
static const ALIGN_ASSET(2) char gKeyringIconForestTempleDL[] = dgKeyringIconForestTempleDL;
#define dgKeyringIconFireTempleDL "__OTR__objects/object_keyring/gKeyringIconFireTempleDL"
static const ALIGN_ASSET(2) char gKeyringIconFireTempleDL[] = dgKeyringIconFireTempleDL;
#define dgKeyringIconWaterTempleDL "__OTR__objects/object_keyring/gKeyringIconWaterTempleDL"
static const ALIGN_ASSET(2) char gKeyringIconWaterTempleDL[] = dgKeyringIconWaterTempleDL;
#define dgKeyringIconGerudoFortressDL "__OTR__objects/object_keyring/gKeyringIconGerudoFortressDL"
static const ALIGN_ASSET(2) char gKeyringIconGerudoFortressDL[] = dgKeyringIconGerudoFortressDL;
#define dgKeyringIconGerudoTrainingGroundDL "__OTR__objects/object_keyring/gKeyringIconGerudoTrainingGroundDL"
static const ALIGN_ASSET(2) char gKeyringIconGerudoTrainingGroundDL[] = dgKeyringIconGerudoTrainingGroundDL;
#define dgKeyringIconSpiritTempleDL "__OTR__objects/object_keyring/gKeyringIconSpiritTempleDL"
static const ALIGN_ASSET(2) char gKeyringIconSpiritTempleDL[] = dgKeyringIconSpiritTempleDL;
#define dgKeyringIconBottomoftheWellDL "__OTR__objects/object_keyring/gKeyringIconBottomoftheWellDL"
static const ALIGN_ASSET(2) char gKeyringIconBottomoftheWellDL[] = dgKeyringIconBottomoftheWellDL;
#define dgKeyringIconShadowTempleDL "__OTR__objects/object_keyring/gKeyringIconShadowTempleDL"
static const ALIGN_ASSET(2) char gKeyringIconShadowTempleDL[] = dgKeyringIconShadowTempleDL;
#define dgKeyringIconGanonsCastleDL "__OTR__objects/object_keyring/gKeyringIconGanonsCastleDL"
static const ALIGN_ASSET(2) char gKeyringIconGanonsCastleDL[] = dgKeyringIconGanonsCastleDL;
#define dgKeyringIconTreasureChestGameDL "__OTR__objects/object_keyring/gKeyringIconTreasureChestGameDL"
static const ALIGN_ASSET(2) char gKeyringIconTreasureChestGameDL[] = dgKeyringIconTreasureChestGameDL;
#define dgKeyringKeysForestTempleDL "__OTR__objects/object_keyring/gKeyringKeysForestTempleDL"
static const ALIGN_ASSET(2) char gKeyringKeysForestTempleDL[] = dgKeyringKeysForestTempleDL;
#define dgKeyringKeysFireTempleDL "__OTR__objects/object_keyring/gKeyringKeysFireTempleDL"
static const ALIGN_ASSET(2) char gKeyringKeysFireTempleDL[] = dgKeyringKeysFireTempleDL;
#define dgKeyringKeysWaterTempleDL "__OTR__objects/object_keyring/gKeyringKeysWaterTempleDL"
static const ALIGN_ASSET(2) char gKeyringKeysWaterTempleDL[] = dgKeyringKeysWaterTempleDL;
#define dgKeyringKeysGerudoFortressDL "__OTR__objects/object_keyring/gKeyringKeysGerudoFortressDL"
static const ALIGN_ASSET(2) char gKeyringKeysGerudoFortressDL[] = dgKeyringKeysGerudoFortressDL;
#define dgKeyringKeysGerudoTrainingGroundDL "__OTR__objects/object_keyring/gKeyringKeysGerudoTrainingGroundDL"
static const ALIGN_ASSET(2) char gKeyringKeysGerudoTrainingGroundDL[] = dgKeyringKeysGerudoTrainingGroundDL;
#define dgKeyringKeysSpiritTempleDL "__OTR__objects/object_keyring/gKeyringKeysSpiritTempleDL"
static const ALIGN_ASSET(2) char gKeyringKeysSpiritTempleDL[] = dgKeyringKeysSpiritTempleDL;
#define dgKeyringKeysBottomoftheWellDL "__OTR__objects/object_keyring/gKeyringKeysBottomoftheWellDL"
static const ALIGN_ASSET(2) char gKeyringKeysBottomoftheWellDL[] = dgKeyringKeysBottomoftheWellDL;
#define dgKeyringKeysShadowTempleDL "__OTR__objects/object_keyring/gKeyringKeysShadowTempleDL"
static const ALIGN_ASSET(2) char gKeyringKeysShadowTempleDL[] = dgKeyringKeysShadowTempleDL;
#define dgKeyringKeysGanonsCastleDL "__OTR__objects/object_keyring/gKeyringKeysGanonsCastleDL"
static const ALIGN_ASSET(2) char gKeyringKeysGanonsCastleDL[] = dgKeyringKeysGanonsCastleDL;
#define dgKeyringKeysTreasureChestGameDL "__OTR__objects/object_keyring/gKeyringKeysTreasureChestGameDL"
static const ALIGN_ASSET(2) char gKeyringKeysTreasureChestGameDL[] = dgKeyringKeysTreasureChestGameDL;
#define dgKeyringKeysForestTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysForestTempleMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysForestTempleMQDL[] = dgKeyringKeysForestTempleMQDL;
#define dgKeyringKeysFireTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysFireTempleMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysFireTempleMQDL[] = dgKeyringKeysFireTempleMQDL;
#define dgKeyringKeysWaterTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysWaterTempleMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysWaterTempleMQDL[] = dgKeyringKeysWaterTempleMQDL;
#define dgKeyringKeysGerudoTrainingGroundMQDL "__OTR__objects/object_keyring/gKeyringKeysGerudoTrainingGroundMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysGerudoTrainingGroundMQDL[] = dgKeyringKeysGerudoTrainingGroundMQDL;
#define dgKeyringKeysSpiritTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysSpiritTempleMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysSpiritTempleMQDL[] = dgKeyringKeysSpiritTempleMQDL;
#define dgKeyringKeysBottomoftheWellMQDL "__OTR__objects/object_keyring/gKeyringKeysBottomoftheWellMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysBottomoftheWellMQDL[] = dgKeyringKeysBottomoftheWellMQDL;
#define dgKeyringKeysShadowTempleMQDL "__OTR__objects/object_keyring/gKeyringKeysShadowTempleMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysShadowTempleMQDL[] = dgKeyringKeysShadowTempleMQDL;
#define dgKeyringKeysGanonsCastleMQDL "__OTR__objects/object_keyring/gKeyringKeysGanonsCastleMQDL"
static const ALIGN_ASSET(2) char gKeyringKeysGanonsCastleMQDL[] = dgKeyringKeysGanonsCastleMQDL;
#define dgHouseKeyDL "__OTR__objects/object_housekey/gHouseKeyDL"
static const ALIGN_ASSET(2) char gHouseKeyDL[] = dgHouseKeyDL;
// overlays
#define dgOptionsDividerChangeLangVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerChangeLangVtx"
static const ALIGN_ASSET(2) char gOptionsDividerChangeLangVtx[] = dgOptionsDividerChangeLangVtx;
// textures
#define dgDPad "__OTR__textures/parameter_static/gDPad"
static const ALIGN_ASSET(2) char gDPadTex[] = dgDPad;
#define dgArrowUp "__OTR__textures/parameter_static/gArrowUp"
static const ALIGN_ASSET(2) char gArrowUpTex[] = dgArrowUp;
#define dgArrowDown "__OTR__textures/parameter_static/gArrowDown"
static const ALIGN_ASSET(2) char gArrowDownTex[] = dgArrowDown;
#define dgTriforcePiece "__OTR__textures/parameter_static/gTriforcePiece"
static const ALIGN_ASSET(2) char gTriforcePieceTex[] = dgTriforcePiece;
#define dgWTriforcePiece "__OTR__textures/parameter_static/gWTriforcePiece"
static const ALIGN_ASSET(2) char gWTriforcePieceTex[] = dgWTriforcePiece;
#define dgSplitEntrance "__OTR__textures/parameter_static/gSplitEntrance"
static const ALIGN_ASSET(2) char gSplitEntranceTex[] = dgSplitEntrance;
#define dgBossSoul "__OTR__textures/parameter_static/gBossSoul"
static const ALIGN_ASSET(2) char gBossSoulTex[] = dgBossSoul;
#define dgMoonIcon "__OTR__textures/parameter_static/gMoon"
static const ALIGN_ASSET(2) char gMoonIconTex[] = dgMoonIcon;
#define dgSunIcon "__OTR__textures/parameter_static/gSun"
static const ALIGN_ASSET(2) char gSunIconTex[] = dgSunIcon;
#define dgNaviIcon "__OTR__textures/parameter_static/gNavi"
static const ALIGN_ASSET(2) char gNaviIconTex[] = dgNaviIcon;
#define dgFileSelMQButtonTex "__OTR__textures/title_static/gFileSelMQButtonTex"
static const ALIGN_ASSET(2) char gFileSelMQButtonTex[] = dgFileSelMQButtonTex;
#define dgFileSelPleaseChooseAQuestENGTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestENGTex"
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestENGTex[] = dgFileSelPleaseChooseAQuestENGTex;
#define dgFileSelPleaseChooseAQuestFRATex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestFRATex"
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestFRATex[] = dgFileSelPleaseChooseAQuestFRATex;
#define dgFileSelPleaseChooseAQuestGERTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestGERTex"
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestGERTex[] = dgFileSelPleaseChooseAQuestGERTex;
#define dgFileSelPleaseChooseAQuestJPNTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestJPNTex"
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestJPNTex[] = dgFileSelPleaseChooseAQuestJPNTex;
#define dgFileSelBossRushSettingsENGTex "__OTR__textures/title_static/gFileSelBossRushSettingsENGTex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsENGText[] = dgFileSelBossRushSettingsENGTex;
#define dgFileSelBossRushSettingsFRATex "__OTR__textures/title_static/gFileSelBossRushSettingsFRATex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsFRAText[] = dgFileSelBossRushSettingsFRATex;
#define dgFileSelBossRushSettingsGERTex "__OTR__textures/title_static/gFileSelBossRushSettingsGERTex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsGERText[] = dgFileSelBossRushSettingsGERTex;
#define dgFileSelBossRushSettingsJPNTex "__OTR__textures/title_static/gFileSelBossRushSettingsJPNTex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsJPNText[] = dgFileSelBossRushSettingsJPNTex;
#define dgFileSelRANDButtonTex "__OTR__textures/title_static/gFileSelRANDButtonTex"
static const ALIGN_ASSET(2) char gFileSelRANDButtonTex[] = dgFileSelRANDButtonTex;
#define dgFileSelLangEnglishENGTex "__OTR__textures/title_static/gFileSelLangEnglishENGTex"
static const ALIGN_ASSET(2) char gFileSelLangEnglishENGTex[] = dgFileSelLangEnglishENGTex;
#define dgFileSelLangDeutschGERTex "__OTR__textures/title_static/gFileSelLangDeutschGERTex"
static const ALIGN_ASSET(2) char gFileSelLangDeutschGERTex[] = dgFileSelLangDeutschGERTex;
#define dgFileSelLangFrancaisFRATex "__OTR__textures/title_static/gFileSelLangFrancaisFRATex"
static const ALIGN_ASSET(2) char gFileSelLangFrancaisFRATex[] = dgFileSelLangFrancaisFRATex;
#define dgFileSelLanguageENGTex "__OTR__textures/title_static/gFileSelLanguageENGTex"
static const ALIGN_ASSET(2) char gFileSelLanguageENGTex[] = dgFileSelLanguageENGTex;
#define dgFileSelLanguageFRATex "__OTR__textures/title_static/gFileSelLanguageFRATex"
static const ALIGN_ASSET(2) char gFileSelLanguageFRATex[] = dgFileSelLanguageFRATex;
#define dgFileSelLanguageGERTex "__OTR__textures/title_static/gFileSelLanguageGERTex"
static const ALIGN_ASSET(2) char gFileSelLanguageGERTex[] = dgFileSelLanguageGERTex;
#define dgEmptyTexture "__OTR__textures/virtual/gEmptyTexture"
static const ALIGN_ASSET(2) char gEmptyTexture[] = dgEmptyTexture;
// Custom Tunic Models
#define dgLinkChildKokiriTunicSkel "__OTR__objects/object_link_child_kokiri/gLinkChildKokiriTunicSkel"
static const ALIGN_ASSET(2) char gLinkChildKokiriTunicSkel[] = dgLinkChildKokiriTunicSkel;
#define dgLinkChildGoronTunicSkel "__OTR__objects/object_link_child_goron/gLinkChildGoronTunicSkel"
static const ALIGN_ASSET(2) char gLinkChildGoronTunicSkel[] = dgLinkChildGoronTunicSkel;
#define dgLinkChildZoraTunicSkel "__OTR__objects/object_link_child_zora/gLinkChildZoraTunicSkel"
static const ALIGN_ASSET(2) char gLinkChildZoraTunicSkel[] = dgLinkChildZoraTunicSkel;
#define dgLinkAdultKokiriTunicSkel "__OTR__objects/object_link_boy_kokiri/gLinkAdultKokiriTunicSkel"
static const ALIGN_ASSET(2) char gLinkAdultKokiriTunicSkel[] = dgLinkAdultKokiriTunicSkel;
#define dgLinkAdultGoronTunicSkel "__OTR__objects/object_link_boy_goron/gLinkAdultGoronTunicSkel"
static const ALIGN_ASSET(2) char gLinkAdultGoronTunicSkel[] = dgLinkAdultGoronTunicSkel;
#define dgLinkAdultZoraTunicSkel "__OTR__objects/object_link_boy_zora/gLinkAdultZoraTunicSkel"
static const ALIGN_ASSET(2) char gLinkAdultZoraTunicSkel[] = dgLinkAdultZoraTunicSkel;
// LUS Logo
#define dgShipLogoDL "__OTR__textures/nintendo_rogo_static/gShipLogoDL"
static const ALIGN_ASSET(2) char gShipLogoDL[] = dgShipLogoDL;
#define dnintendo_rogo_static_Tex_LUS_000000 "__OTR__textures/nintendo_rogo_static/nintendo_rogo_static_Tex_LUS_000000"
static const ALIGN_ASSET(2) char nintendo_rogo_static_Tex_LUS_000000[] = dnintendo_rogo_static_Tex_LUS_000000;