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6487 changed files with 93070 additions and 446539 deletions

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libusb-dev libusb-1.0-0-dev libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev nlohmann-json3-dev libtinyxml2-dev libspdlog-dev ninja-build libsdl2-dev libsdl2-net-dev libpng-dev libglew-dev ninja-build

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name: clang-format
on: [pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
clang-format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 2
- name: Install clang-format
run: |
sudo apt-get update
sudo apt-get install -y clang-format-14
- name: Run clang-format
run: |
./run-clang-format.sh
git diff --exit-code

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@ -6,324 +6,309 @@ concurrency:
group: ${{ github.workflow }}-${{ github.ref }} group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true cancel-in-progress: true
jobs: jobs:
generate-soh-otr: generate-soh-otr:
runs-on: ubuntu-22.04 runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
steps: steps:
- name: Git Checkout - uses: actions/checkout@v3
uses: actions/checkout@v4
with: with:
submodules: true submodules: true
- name: Configure ccache - name: ccache
uses: hendrikmuhs/ccache-action@v1.2 uses: hendrikmuhs/ccache-action@v1.2
with: with:
save: ${{ github.ref_name == github.event.repository.default_branch }} key: ${{ runner.os }}-soh-otr-ccache
key: ${{ runner.os }}-otr-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-otr-ccache-${{ github.ref }}
${{ runner.os }}-otr-ccache
- name: Install dependencies - name: Install dependencies
if: ${{ !vars.LINUX_RUNNER }}
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt) libzip-dev zipcmp zipmerge ziptool sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
- name: Restore Cached deps folder
uses: actions/cache/restore@v4
with:
key: ${{ runner.os }}-deps-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-deps-${{ github.ref }}-
${{ runner.os }}-deps-
path: deps
- name: Create deps folder
run: mkdir -p deps
- name: Install latest SDL - name: Install latest SDL
if: ${{ !vars.LINUX_RUNNER }}
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/SDL2-2.30.3" ]; then wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
wget https://github.com/libsdl-org/SDL/releases/download/release-2.30.3/SDL2-2.30.3.tar.gz tar -xzf SDL2-2.26.1.tar.gz
tar -xzf SDL2-2.30.3.tar.gz -C deps cd SDL2-2.26.1
fi ./configure
cd deps/SDL2-2.30.3
./configure --enable-hidapi-libusb
make -j 10 make -j 10
sudo make install sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/ sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest tinyxml2 - name: Install latest SDL_net
if: ${{ !vars.LINUX_RUNNER }}
run: | run: |
sudo apt-get remove libtinyxml2-dev
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/tinyxml2-10.0.0" ]; then wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz tar -xzf SDL2_net-2.2.0.tar.gz
tar -xzf 10.0.0.tar.gz -C deps cd SDL2_net-2.2.0
fi ./configure
cd deps/tinyxml2-10.0.0 make -j 10
mkdir -p build
cd build
cmake ..
make
sudo make install sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Generate soh.otr - name: Generate soh.otr
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --config Release --target GenerateSohOtr -j3 cmake --build build-cmake --config Release --target GenerateSohOtr
- name: Upload soh.otr - uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with: with:
name: soh.otr name: soh.otr
path: soh.otr path: soh.otr
retention-days: 3 retention-days: 1
build-macos: build-macos:
needs: generate-soh-otr needs: generate-soh-otr
runs-on: macos-14 runs-on: ${{ (vars.MAC_RUNNER && fromJSON(vars.MAC_RUNNER)) || 'macos-12' }}
steps: steps:
- name: Git Checkout - uses: actions/checkout@v3
uses: actions/checkout@v4
with: with:
submodules: true submodules: true
- name: Configure ccache - name: ccache
uses: hendrikmuhs/ccache-action@v1.2 uses: hendrikmuhs/ccache-action@v1.2
with: with:
create-symlink: true key: ${{ runner.os }}-ccache
save: ${{ github.ref_name == github.event.repository.default_branch }}
key: ${{ runner.os }}-14-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-14-ccache-${{ github.ref }}
${{ runner.os }}-14-ccache
# Needed to apply sudo for macports cache restore
- name: Install gtar wrapper - name: Install gtar wrapper
if: ${{ !vars.MAC_RUNNER }}
run: | run: |
sudo mv /opt/homebrew/bin/gtar /opt/homebrew/bin/gtar.orig sudo mv /usr/local/bin/gtar /usr/local/bin/gtar.orig
sudo cp .github/workflows/gtar /opt/homebrew/bin/gtar sudo cp .github/workflows//gtar /usr/local/bin/gtar
sudo chmod +x /opt/homebrew/bin/gtar sudo chmod +x /usr/local/bin/gtar
- name: Restore Cached MacPorts - name: Cache MacPorts
id: restore-cache-macports id: cache-macports
uses: actions/cache/restore@v4 if: ${{ !vars.MAC_RUNNER }}
uses: actions/cache@v2
with: with:
key: ${{ runner.os }}-14-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-14-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}-
${{ runner.os }}-14-macports-
path: /opt/local/ path: /opt/local/
# Updated PATH applies to the next step and onwards key: ${{ runner.os }}-macports-${{ hashFiles('.github/workflows/macports-deps.txt') }}
restore-keys: |
${{ runner.os }}-macports-
- name: Install MacPorts (if necessary) - name: Install MacPorts (if necessary)
if: ${{ !vars.MAC_RUNNER }}
run: | run: |
if command -v /opt/local/bin/port 2>&1 >/dev/null; then if [ -d /opt/local/ ]; then
echo "MacPorts already installed" echo "MacPorts already installed"
else else
echo "Installing MacPorts" wget https://github.com/macports/macports-base/releases/download/v2.7.2/MacPorts-2.7.2-12-Monterey.pkg
wget https://github.com/macports/macports-base/releases/download/v2.9.3/MacPorts-2.9.3-14-Sonoma.pkg sudo installer -pkg ./MacPorts-2.7.2-12-Monterey.pkg -target /
sudo installer -pkg ./MacPorts-2.9.3-14-Sonoma.pkg -target /
fi fi
echo "/opt/local/bin:/opt/local/sbin" >> "$GITHUB_PATH" echo "/opt/local/bin:/opt/local/sbin" >> $GITHUB_PATH
- name: Install dependencies - name: Install dependencies
if: ${{ !vars.MAC_RUNNER }}
run: | run: |
brew uninstall --ignore-dependencies libpng brew uninstall --ignore-dependencies libpng
sudo port install $(cat .github/workflows/macports-deps.txt) sudo port install $(cat .github/workflows/macports-deps.txt)
brew install ninja brew install ninja
- name: Download soh.otr - name: Download soh.otr
uses: actions/download-artifact@v4 uses: actions/download-artifact@v3
with: with:
name: soh.otr name: soh.otr
path: build-cmake/soh
- name: Build SoH - name: Build SoH
run: | run: |
export PATH="/usr/lib/ccache:/opt/homebrew/opt/ccache/libexec:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DBUILD_REMOTE_CONTROL=1 cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
cmake --build build-cmake --config Release --parallel 10 cmake --build build-cmake --config Release --parallel 10
mv soh.otr build-cmake/soh
(cd build-cmake && cpack) (cd build-cmake && cpack)
mv _packages/*.dmg SoH.dmg mv _packages/*.dmg SoH.dmg
mv README.md readme.txt mv README.md readme.txt
- name: Upload build - name: Upload build
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3
with: with:
name: soh-mac name: soh-mac
path: | path: |
SoH.dmg SoH.dmg
readme.txt readme.txt
- name: Save Cache MacPorts
if: ${{ github.ref_name == github.event.repository.default_branch }}
uses: actions/cache/save@v4
with:
key: ${{ steps.restore-cache-macports.outputs.cache-primary-key }}
path: /opt/local/
build-linux: build-linux:
needs: generate-soh-otr needs: generate-soh-otr
runs-on: ubuntu-22.04 strategy:
fail-fast: true
matrix:
include:
- os: ubuntu-20.04
gcc: 10
archive-suffix: compatibility
- os: ubuntu-22.04
gcc: 12
archive-suffix: performance
runs-on: ${{ (matrix.os == 'ubuntu-20.04' && ((vars.LINUX_COMPATIBILITY_RUNNER && fromJSON(vars.LINUX_COMPATIBILITY_RUNNER)) || matrix.os)) || (matrix.os == 'ubuntu-22.04' && ((vars.LINUX_PERFORMANCE_RUNNER && fromJSON(vars.LINUX_PERFORMANCE_RUNNER)) || matrix.os)) }}
steps: steps:
- name: Git Checkout - uses: actions/checkout@v3
uses: actions/checkout@v4
with: with:
submodules: true submodules: true
- name: Install dependencies - name: Install dependencies
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: | run: |
sudo apt-get update sudo apt-get update
sudo apt-get install -y $(cat .github/workflows/apt-deps.txt) sudo apt-get install -y $(cat .github/workflows/apt-deps.txt)
- name: Configure ccache - name: ccache
uses: hendrikmuhs/ccache-action@v1.2 uses: hendrikmuhs/ccache-action@v1.2
with: with:
save: ${{ github.ref_name == github.event.repository.default_branch }} key: ${{ matrix.os }}-ccache
key: ${{ runner.os }}-ccache-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-ccache-${{ github.ref }}
${{ runner.os }}-ccache
- name: Restore Cached deps folder
id: restore-cache-deps
uses: actions/cache/restore@v4
with:
key: ${{ runner.os }}-deps-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-deps-${{ github.ref }}-
${{ runner.os }}-deps-
path: deps
- name: Create deps folder
run: mkdir -p deps
- name: Install latest SDL - name: Install latest SDL
if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/SDL2-2.30.3" ]; then wget https://www.libsdl.org/release/SDL2-2.26.1.tar.gz
wget https://github.com/libsdl-org/SDL/releases/download/release-2.30.3/SDL2-2.30.3.tar.gz tar -xzf SDL2-2.26.1.tar.gz
tar -xzf SDL2-2.30.3.tar.gz -C deps cd SDL2-2.26.1
fi
cd deps/SDL2-2.30.3
./configure --enable-hidapi-libusb
make -j 10
sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest SDL_net
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/SDL2_net-2.2.0" ]; then
wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
tar -xzf SDL2_net-2.2.0.tar.gz -C deps
fi
cd deps/SDL2_net-2.2.0
./configure ./configure
make -j 10 make -j 10
sudo make install sudo make install
sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/ sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Install latest tinyxml2 - name: Install latest SDL_net
run: | if: ${{ (matrix.os == 'ubuntu-20.04' && !vars.LINUX_COMPATIBILITY_RUNNER) || (matrix.os == 'ubuntu-22.04' && !vars.LINUX_PERFORMANCE_RUNNER) }}
sudo apt-get remove libtinyxml2-dev
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/tinyxml2-10.0.0" ]; then
wget https://github.com/leethomason/tinyxml2/archive/refs/tags/10.0.0.tar.gz
tar -xzf 10.0.0.tar.gz -C deps
fi
cd deps/tinyxml2-10.0.0
mkdir -p build
cd build
cmake ..
make
sudo make install
- name: Install libzip without crypto
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
if [ ! -d "deps/libzip-1.10.1" ]; then wget https://www.libsdl.org/projects/SDL_net/release/SDL2_net-2.2.0.tar.gz
wget https://github.com/nih-at/libzip/releases/download/v1.10.1/libzip-1.10.1.tar.gz tar -xzf SDL2_net-2.2.0.tar.gz
tar -xzf libzip-1.10.1.tar.gz -C deps cd SDL2_net-2.2.0
fi ./configure
cd deps/libzip-1.10.1 make -j 10
mkdir -p build
cd build
cmake .. -DENABLE_COMMONCRYPTO=OFF -DENABLE_GNUTLS=OFF -DENABLE_MBEDTLS=OFF -DENABLE_OPENSSL=OFF
make
sudo make install sudo make install
sudo cp -av /usr/local/lib/libzip* /lib/x86_64-linux-gnu/ sudo cp -av /usr/local/lib/libSDL* /lib/x86_64-linux-gnu/
- name: Download soh.otr - name: Download soh.otr
uses: actions/download-artifact@v4 uses: actions/download-artifact@v3
with: with:
name: soh.otr name: soh.otr
path: build-cmake/soh
- name: Build SoH - name: Build SoH
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DBUILD_REMOTE_CONTROL=1 cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --config Release -j3 cmake --build build-cmake --config Release -j3
(cd build-cmake && cpack -G External) (cd build-cmake && cpack -G External)
mv README.md readme.txt mv README.md readme.txt
mv build-cmake/*.appimage soh.appimage mv build-cmake/*.appimage soh.appimage
env: env:
CC: gcc-12 CC: gcc-${{ matrix.gcc }}
CXX: g++-12 CXX: g++-${{ matrix.gcc }}
- name: Upload build - name: Upload build
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3
with: with:
name: soh-linux name: soh-linux-${{ matrix.archive-suffix }}
path: | path: |
soh.appimage soh.appimage
readme.txt readme.txt
- name: Save Cache deps folder build-switch:
if: ${{ github.ref_name == github.event.repository.default_branch }}
uses: actions/cache/save@v4
with:
key: ${{ steps.restore-cache-deps.outputs.cache-primary-key }}
path: deps
build-windows:
needs: generate-soh-otr needs: generate-soh-otr
runs-on: windows-latest runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
container:
image: devkitpro/devkita64:latest
steps: steps:
- name: Install dependencies - name: Install dependencies
run: | run: |
choco install ninja -y sudo apt-get update
Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue sudo apt-get install -y ninja-build
- name: Git Checkout - name: Fix dubious ownership error
uses: actions/checkout@v4 if: ${{ vars.LINUX_RUNNER }}
run: git config --global --add safe.directory '*'
- uses: actions/checkout@v3
with: with:
submodules: true submodules: true
- name: Configure sccache - name: ccache
uses: hendrikmuhs/ccache-action@v1.2 uses: hendrikmuhs/ccache-action@v1.2
with: with:
variant: sccache key: ${{ runner.os }}-switch-ccache
max-size: "2G" - name: Build SoH
evict-old-files: job run: |
save: ${{ github.ref_name == github.event.repository.default_branch }} cmake -H. -Bbuild-switch -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/Switch.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
key: ${{ runner.os }}-ccache-${{ github.ref }}-${{ github.sha }} cmake --build build-switch --target soh_nro -j3
restore-keys: |
${{ runner.os }}-ccache-${{ github.ref }} mv build-switch/soh/*.nro soh.nro
${{ runner.os }}-ccache mv README.md readme.txt
- name: Restore Cached VCPKG folder
id: restore-cache-vcpkg
uses: actions/cache/restore@v4
with:
key: ${{ runner.os }}-vcpkg-${{ github.ref }}-${{ github.sha }}
restore-keys: |
${{ runner.os }}-vcpkg-${{ github.ref }}-
${{ runner.os }}-vcpkg-
path: vcpkg
- name: Configure Developer Command Prompt
uses: ilammy/msvc-dev-cmd@v1
- name: Download soh.otr - name: Download soh.otr
uses: actions/download-artifact@v4 uses: actions/download-artifact@v3
with: with:
name: soh.otr name: soh.otr
path: build-windows/soh - name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-switch
path: |
soh.nro
soh.otr
readme.txt
build-wiiu:
needs: generate-soh-otr
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
container:
image: devkitpro/devkitppc:20230110
steps:
- name: Install dependencies
if: ${{ !vars.LINUX_RUNNER }}
run: |
sudo apt-get update
sudo apt-get install -y ninja-build
- uses: actions/checkout@v3
with:
submodules: true
- name: ccache
uses: hendrikmuhs/ccache-action@v1.2
with:
key: ${{ runner.os }}-wiiu-ccache
- name: Build SoH
run: |
cmake -H. -Bbuild-wiiu -GNinja -DCMAKE_TOOLCHAIN_FILE=/opt/devkitpro/cmake/WiiU.cmake -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache
cmake --build build-wiiu --target soh_wuhb --config Release -j3
mv build-wiiu/soh/*.rpx soh.rpx
mv build-wiiu/soh/*.wuhb soh.wuhb
mv README.md readme.txt
env:
DEVKITPRO: /opt/devkitpro
DEVKITPPC: /opt/devkitpro/devkitPPC
- name: Download soh.otr
uses: actions/download-artifact@v3
with:
name: soh.otr
- name: Upload build
uses: actions/upload-artifact@v3
with:
name: soh-wiiu
path: |
soh.rpx
soh.wuhb
soh.otr
readme.txt
build-windows:
needs: generate-soh-otr
runs-on: ${{ (vars.WINDOWS_RUNNER && fromJSON(vars.WINDOWS_RUNNER)) || 'windows-latest' }}
steps:
- name: Install dependencies
if: ${{ !vars.WINDOWS_RUNNER }}
run: |
choco install ninja
Remove-Item -Path "C:\ProgramData\Chocolatey\bin\ccache.exe" -Force -ErrorAction SilentlyContinue
- uses: actions/checkout@v3
with:
submodules: true
- name: ccache
uses: dcvz/ccache-action@27b9f33213c0079872f064f6b6ba0233dfa16ba2
with:
key: ${{ runner.os }}-ccache
- uses: ilammy/msvc-dev-cmd@v1
- name: Build SoH - name: Build SoH
env: env:
VCPKG_ROOT: ${{github.workspace}}/vcpkg VCPKG_ROOT: D:/a/vcpkg
run: | run: |
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH" set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache -DBUILD_REMOTE_CONTROL=1 cmake -S . -B build-windows -G Ninja -DCMAKE_MAKE_PROGRAM=ninja -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
cmake --build build-windows --config Release --parallel 10 cmake --build build-windows --config Release --parallel 10
(cd build-windows && cpack) mkdir soh-windows
cd .. mv ./x64/Release/soh.exe ./soh-windows/soh.exe
mv _packages/*.zip _packages/soh-windows.zip mkdir soh-windows/debug
- name: Unzip package mkdir soh-windows/mods
run: Expand-Archive -Path _packages/soh-windows.zip -DestinationPath soh-windows New-Item soh-windows/mods/custom_otr_files_go_here.txt -type file
mv ./x64/Release/soh.pdb ./soh-windows/debug/soh.pdb
mv ./README.md ./soh-windows/readme.txt
mv ./build-windows/gamecontrollerdb.txt ./soh-windows/gamecontrollerdb.txt
mv ./x64/Release/assets ./soh-windows
- name: Download soh.otr
uses: actions/download-artifact@v3
with:
name: soh.otr
path: soh-windows
- name: Upload build - name: Upload build
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v3
with: with:
name: soh-windows name: soh-windows
path: soh-windows path: soh-windows
- name: Save Cache VCPKG folder
if: ${{ github.ref_name == github.event.repository.default_branch }}
uses: actions/cache/save@v4
with:
key: ${{ steps.restore-cache-vcpkg.outputs.cache-primary-key }}
path: vcpkg

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@ -1,2 +1,2 @@
#!/bin/sh #!/bin/sh
exec sudo /opt/homebrew/bin/gtar.orig "$@" exec sudo /usr/local/bin/gtar.orig "$@"

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@ -1 +1 @@
libsdl2 +universal libsdl2_net +universal libpng +universal glew +universal libzip +universal nlohmann-json +universal tinyxml2 +universal libsdl2 +universal libpng +universal glew +universal

View file

@ -12,7 +12,7 @@ jobs:
if: ${{ github.event.workflow_run.event == 'pull_request' }} if: ${{ github.event.workflow_run.event == 'pull_request' }}
steps: steps:
- id: 'pr-number' - id: 'pr-number'
uses: actions/github-script@v7 uses: actions/github-script@v6
with: with:
result-encoding: string result-encoding: string
script: | script: |
@ -20,9 +20,8 @@ jobs:
const pullHeadSHA = '${{github.event.workflow_run.head_sha}}'; const pullHeadSHA = '${{github.event.workflow_run.head_sha}}';
const pullUserId = ${{github.event.sender.id}}; const pullUserId = ${{github.event.sender.id}};
const prNumber = await (async () => { const prNumber = await (async () => {
for await (const { data } of github.paginate.iterator( const pulls = await github.rest.pulls.list({owner, repo});
github.rest.pulls.list, { owner, repo } for await (const {data} of github.paginate.iterator(pulls)) {
)) {
for (const pull of data) { for (const pull of data) {
if (pull.head.sha === pullHeadSHA && pull.user.id === pullUserId) { if (pull.head.sha === pullHeadSHA && pull.user.id === pullUserId) {
return pull.number; return pull.number;
@ -37,7 +36,7 @@ jobs:
return prNumber; return prNumber;
- id: 'artifacts-text' - id: 'artifacts-text'
uses: actions/github-script@v7 uses: actions/github-script@v6
with: with:
result-encoding: string result-encoding: string
script: | script: |
@ -48,13 +47,13 @@ jobs:
}); });
return allArtifacts.data.artifacts.reduce((acc, item) => { return allArtifacts.data.artifacts.reduce((acc, item) => {
if (item.name === "soh.otr") return acc; if (item.name === "assets") return acc;
acc += ` acc += `
- [${item.name}.zip](https://nightly.link/${context.repo.owner}/${context.repo.repo}/actions/artifacts/${item.id}.zip)`; - [${item.name}.zip](https://nightly.link/${context.repo.owner}/${context.repo.repo}/actions/artifacts/${item.id}.zip)`;
return acc; return acc;
}, '### Build Artifacts'); }, '### Build Artifacts');
- id: 'add-to-pr' - id: 'add-to-pr'
uses: garrettjoecox/pr-section@4.0.0 uses: garrettjoecox/pr-section@3.1.0
with: with:
repo-token: '${{ secrets.GITHUB_TOKEN }}' repo-token: '${{ secrets.GITHUB_TOKEN }}'
pr-number: ${{ steps.pr-number.outputs.result }} pr-number: ${{ steps.pr-number.outputs.result }}

View file

@ -1,72 +0,0 @@
name: test-builds-on-distros
on:
workflow_dispatch: # by request
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
strategy:
matrix:
image: ["archlinux:base", "opensuse/tumbleweed:latest", "ubuntu:mantic", "debian:bookworm", "fedora:39"]
cc: ["gcc", "clang"]
include:
- cxx: g++
cc: gcc
- cxx: clang++
cc: clang
runs-on: ${{ (vars.LINUX_RUNNER && fromJSON(vars.LINUX_RUNNER)) || 'ubuntu-latest' }}
container:
image: ${{ matrix.image }}
steps:
- name: Install dependencies (pacman)
if: ${{ matrix.image == 'archlinux:base' }}
run: |
echo arch
echo pacman -S ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
pacman -Syu --noconfirm
pacman -S --noconfirm ${{ matrix.cc }} git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
- name: Install dependencies (dnf)
if: ${{ matrix.image == 'fedora:39' }}
run: |
echo fedora
echo dnf install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} wget git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools tinyxml2-devel spdlog-devel boost-devel
dnf -y upgrade
dnf -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} wget git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools tinyxml2-devel spdlog-devel boost-devel
- name: Install dependencies (apt)
if: ${{ matrix.image == 'ubuntu:mantic' || matrix.image == 'debian:bookworm' }}
run: |
echo debian based
echo apt-get install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
apt-get update
apt-get -y full-upgrade
apt-get -y install ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'g++') || '' }} git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
- name: Install dependencies (zypper)
if: ${{ matrix.image == 'opensuse/tumbleweed:latest' }}
run: |
echo openSUSE
echo zypper in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
zypper --non-interactive dup
zypper --non-interactive in ${{ matrix.cc }} ${{ (matrix.cxx == 'g++' && 'gcc-c++') || '' }} ${{ matrix.cc == 'clang' && 'libstdc++-devel' || '' }} git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
- name: Install latest nlohmann
if: ${{ matrix.image == 'fedora:39' }}
run: |
wget https://github.com/nlohmann/json/archive/refs/tags/v3.11.3.tar.gz
tar -xzvf v3.11.3.tar.gz
cd json-3.11.3
mkdir build
cd build
cmake ..
make
sudo make install
- uses: actions/checkout@v4
with:
submodules: true
- name: Build SoH
run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release -DBUILD_REMOTE_CONTROL=1
cmake --build build-cmake --config Release -j3
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}

12
.gitignore vendored
View file

@ -4,9 +4,7 @@ __pycache__/
.DS_Store .DS_Store
# Text editor remnants # Text editor remnants
.vscode/* .vscode/
!.vscode/tasks.json
.vs/ .vs/
.idea/ .idea/
cmake-build-** cmake-build-**
@ -43,7 +41,6 @@ tools/asmsplitter/c/*
ctx.c ctx.c
tools/*dSYM/ tools/*dSYM/
graphs/ graphs/
.netcoredbg_hist
# Assets # Assets
*.png *.png
@ -402,6 +399,7 @@ ASALocalRun/
lib/libgfxd/libgfxd.a lib/libgfxd/libgfxd.a
ExporterTest/ExporterTest.a ExporterTest/ExporterTest.a
ZAPDUtils/ZAPDUtils.a ZAPDUtils/ZAPDUtils.a
.vscode/
build/ build/
external/ external/
ZAPDUtils/build/ ZAPDUtils/build/
@ -450,9 +448,5 @@ _packages
*/extract_assets_cmake* */extract_assets_cmake*
/build* /build*
soh/src/boot/build.c soh/build.c
soh/properties.h soh/properties.h
# Tools
/clang-format
/clang-format.exe

61
.vscode/tasks.json vendored
View file

@ -1,61 +0,0 @@
{
"version": "2.0.0",
"tasks": [
{
"label": "Setup CMake Project",
"type": "shell",
"command": "cmake",
"args": [
"-S",
".",
"-B",
"build/x64",
"-G",
"Visual Studio 17 2022",
"-T",
"v143",
"-A",
"x64"
],
"group": "build",
"problemMatcher": []
},
{
"label": "Generate SOH OTR",
"type": "shell",
"command": "cmake",
"args": [
"--build",
"./build/x64",
"--target",
"GenerateSohOtr"
],
"group": "build",
"problemMatcher": []
},
{
"label": "Build Project",
"type": "shell",
"command": "cmake",
"args": [
"--build",
"./build/x64"
],
"group": {
"kind": "build",
"isDefault": true
},
"dependsOn": ["Generate SOH OTR"],
"problemMatcher": []
},
{
"label": "Build All",
"dependsOrder": "sequence",
"dependsOn": [
"Setup CMake Project",
"Generate SOH OTR",
"Build Project"
]
}
]
}

View file

@ -8,9 +8,5 @@ if(MSVC)
set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL") set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc") set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Z7")
else()
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi") set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
endif()
endif() endif()

View file

@ -1,9 +1,9 @@
set(CPACK_ARCHIVE_COMPONENT_INSTALL ON) set(CPACK_ARCHIVE_COMPONENT_INSTALL ON)
set(CPACK_COMPONENT_INCLUDE_TOPLEVEL_DIRECTORY 0) set(CPACK_COMPONENT_INCLUDE_TOPLEVEL_DIRECTORY 0)
set(CPACK_COMPONENTS_ALL "ship") set(CPACK_COMPONENTS_ALL "ship" "extractor" "appimage")
if (CPACK_GENERATOR STREQUAL "External") if (NOT CPACK_GENERATOR STREQUAL "External")
list(APPEND CPACK_COMPONENTS_ALL "extractor" "appimage") list(REMOVE_ITEM CPACK_COMPONENTS_ALL "appimage")
endif() endif()
if (CPACK_GENERATOR MATCHES "DEB|RPM") if (CPACK_GENERATOR MATCHES "DEB|RPM")
@ -24,5 +24,6 @@ if (CPACK_GENERATOR MATCHES "Bundle")
set(CPACK_BUNDLE_NAME "soh") set(CPACK_BUNDLE_NAME "soh")
set(CPACK_BUNDLE_PLIST "macosx/Info.plist") set(CPACK_BUNDLE_PLIST "macosx/Info.plist")
set(CPACK_BUNDLE_ICON "macosx/soh.icns") set(CPACK_BUNDLE_ICON "macosx/soh.icns")
set(CPACK_BUNDLE_STARTUP_COMMAND "macosx/soh-macos.sh")
set(CPACK_BUNDLE_APPLE_CERT_APP "-") set(CPACK_BUNDLE_APPLE_CERT_APP "-")
endif() endif()

View file

@ -60,7 +60,7 @@ if (NOT LINUXDEPLOY_EXECUTABLE)
message(STATUS "Downloading linuxdeploy") message(STATUS "Downloading linuxdeploy")
set(LINUXDEPLOY_EXECUTABLE ${CPACK_PACKAGE_DIRECTORY}/linuxdeploy/linuxdeploy) set(LINUXDEPLOY_EXECUTABLE ${CPACK_PACKAGE_DIRECTORY}/linuxdeploy/linuxdeploy)
file(DOWNLOAD file(DOWNLOAD
https://github.com/linuxdeploy/linuxdeploy/releases/download/1-alpha-20240109-1/linuxdeploy-x86_64.AppImage https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
${LINUXDEPLOY_EXECUTABLE} ${LINUXDEPLOY_EXECUTABLE}
INACTIVITY_TIMEOUT 10 INACTIVITY_TIMEOUT 10
LOG ${CPACK_PACKAGE_DIRECTORY}/linuxdeploy/download.log LOG ${CPACK_PACKAGE_DIRECTORY}/linuxdeploy/download.log

View file

@ -1,22 +0,0 @@
set(CVAR_VSYNC_ENABLED "${CVAR_PREFIX_SETTING}.VsyncEnabled" CACHE STRING "")
set(CVAR_Z_FIGHTING_MODE "${CVAR_PREFIX_SETTING}.ZFightingMode" CACHE STRING "")
set(CVAR_NEW_FILE_DROPPED "${CVAR_PREFIX_GENERAL}.NewFileDropped" CACHE STRING "")
set(CVAR_DROPPED_FILE "${CVAR_PREFIX_GENERAL}.DroppedFile" CACHE STRING "")
set(CVAR_INTERNAL_RESOLUTION "${CVAR_PREFIX_SETTING}.InternalResolution" CACHE STRING "")
set(CVAR_MSAA_VALUE "${CVAR_PREFIX_SETTING}.MSAAValue" CACHE STRING "")
set(CVAR_SDL_WINDOWED_FULLSCREEN "${CVAR_PREFIX_SETTING}.SdlWindowedFullscreen" CACHE STRING "")
set(CVAR_TEXTURE_FILTER "${CVAR_PREFIX_SETTING}.TextureFilter" CACHE STRING "")
set(CVAR_IMGUI_CONTROLLER_NAV "${CVAR_PREFIX_SETTING}.ControlNav" CACHE STRING "")
set(CVAR_CONSOLE_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Console" CACHE STRING "")
set(CVAR_CONTROLLER_DISCONNECTED_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerDisconnected" CACHE STRING "")
set(CVAR_CONTROLLER_REORDERING_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerReordering" CACHE STRING "")
set(CVAR_GFX_DEBUGGER_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.GfxDebugger" CACHE STRING "")
set(CVAR_STATS_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Stats" CACHE STRING "")
set(CVAR_ENABLE_MULTI_VIEWPORTS "${CVAR_PREFIX_SETTING}.EnableMultiViewports" CACHE STRING "")
set(CVAR_LOW_RES_MODE "${CVAR_PREFIX_SETTING}.LowResMode" CACHE STRING "")
set(CVAR_SIMULATED_INPUT_LAG "${CVAR_PREFIX_SETTING}.SimulatedInputLag" CACHE STRING "")
set(CVAR_GAME_OVERLAY_FONT "${CVAR_PREFIX_SETTING}.OverlayFont" CACHE STRING "")
set(CVAR_MENU_BAR_OPEN "${CVAR_PREFIX_SETTING}.OpenMenuBar" CACHE STRING "")
set(CVAR_PREFIX_CONTROLLERS "${CVAR_PREFIX_SETTING}.Controllers" CACHE STRING "")
set(CVAR_PREFIX_ADVANCED_RESOLUTION "${CVAR_PREFIX_SETTING}.AdvancedResolution" CACHE STRING "")
include("libultraship/cmake/cvars.cmake")

View file

@ -1,30 +0,0 @@
set(CVAR_PREFIX_RANDOMIZER_ENHANCEMENT "gRandoEnhancements")
set(CVAR_PREFIX_RANDOMIZER_SETTING "gRandoSettings")
set(CVAR_PREFIX_COSMETIC "gCosmetics")
set(CVAR_PREFIX_AUDIO "gAudioEditor")
set(CVAR_PREFIX_CHEAT "gCheats")
set(CVAR_PREFIX_ENHANCEMENT "gEnhancements")
set(CVAR_PREFIX_SETTING "gSettings")
set(CVAR_PREFIX_WINDOW "gOpenWindows")
set(CVAR_PREFIX_TRACKER "gTrackers")
set(CVAR_PREFIX_DEVELOPER_TOOLS "gDeveloperTools")
set(CVAR_PREFIX_GENERAL "gGeneral")
set(CVAR_PREFIX_REMOTE "gRemote")
set(CVAR_PREFIX_GAMEPLAY_STATS "gGameplayStats")
set(CVAR_PREFIX_TIME_DISPLAY "gTimeDisplay")
add_compile_definitions(
CVAR_PREFIX_RANDOMIZER_ENHANCEMENT="${CVAR_PREFIX_RANDOMIZER_ENHANCEMENT}"
CVAR_PREFIX_RANDOMIZER_SETTING="${CVAR_PREFIX_RANDOMIZER_SETTING}"
CVAR_PREFIX_COSMETIC="${CVAR_PREFIX_COSMETIC}"
CVAR_PREFIX_AUDIO="${CVAR_PREFIX_AUDIO}"
CVAR_PREFIX_CHEAT="${CVAR_PREFIX_CHEAT}"
CVAR_PREFIX_ENHANCEMENT="${CVAR_PREFIX_ENHANCEMENT}"
CVAR_PREFIX_SETTING="${CVAR_PREFIX_SETTING}"
CVAR_PREFIX_WINDOW="${CVAR_PREFIX_WINDOW}"
CVAR_PREFIX_TRACKER="${CVAR_PREFIX_TRACKER}"
CVAR_PREFIX_DEVELOPER_TOOLS="${CVAR_PREFIX_DEVELOPER_TOOLS}"
CVAR_PREFIX_GENERAL="${CVAR_PREFIX_GENERAL}"
CVAR_PREFIX_REMOTE="${CVAR_PREFIX_REMOTE}"
CVAR_PREFIX_GAMEPLAY_STATS="${CVAR_PREFIX_GAMEPLAY_STATS}"
CVAR_PREFIX_TIME_DISPLAY="${CVAR_PREFIX_TIME_DISPLAY}"
)

View file

@ -1,94 +1,34 @@
cmake_minimum_required(VERSION 3.26.0 FATAL_ERROR) cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE) set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use") set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version") set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
project(Ship VERSION 9.0.2 LANGUAGES C CXX) project(Ship VERSION 8.0.2 LANGUAGES C CXX)
include(CMake/soh-cvars.cmake) set(PROJECT_BUILD_NAME "MacReady Charlie" CACHE STRING "")
include(CMake/lus-cvars.cmake) set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "")
option(SUPPRESS_WARNINGS "Suppress warnings in LUS and src (decomp)" ON)
if(SUPPRESS_WARNINGS)
MESSAGE("Suppressing warnings in LUS and src")
if(MSVC)
set(WARNING_OVERRIDE /w)
else()
set(WARNING_OVERRIDE -w)
endif()
else()
MESSAGE("Skipping warning suppression")
endif()
set(NATO_PHONETIC_ALPHABET
"Alfa" "Bravo" "Charlie" "Delta" "Echo" "Foxtrot" "Golf" "Hotel"
"India" "Juliett" "Kilo" "Lima" "Mike" "November" "Oscar" "Papa"
"Quebec" "Romeo" "Sierra" "Tango" "Uniform" "Victor" "Whiskey"
"Xray" "Yankee" "Zulu"
)
# Get the patch version number from the project version
math(EXPR PATCH_INDEX "${PROJECT_VERSION_PATCH}")
# Use the patch number to select the correct word
list(GET NATO_PHONETIC_ALPHABET ${PATCH_INDEX} PROJECT_PATCH_WORD)
set(PROJECT_BUILD_NAME "Blair ${PROJECT_PATCH_WORD}" CACHE STRING "" FORCE)
set(PROJECT_TEAM "github.com/harbourmasters" CACHE STRING "" FORCE)
execute_process(
COMMAND git branch --show-current
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(CMAKE_PROJECT_GIT_BRANCH "${GIT_BRANCH}" CACHE STRING "Git branch" FORCE)
execute_process(
COMMAND git rev-parse HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Get only the first 7 characters of the hash
string(SUBSTRING "${GIT_COMMIT_HASH}" 0 7 SHORT_COMMIT_HASH)
set(CMAKE_PROJECT_GIT_COMMIT_HASH "${SHORT_COMMIT_HASH}" CACHE STRING "Git commit hash" FORCE)
execute_process(
COMMAND git describe --tags --abbrev=0 --exact-match HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_TAG
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT GIT_COMMIT_TAG)
set(GIT_COMMIT_TAG "" CACHE STRING "Git commit tag" FORCE)
endif()
set(CMAKE_PROJECT_GIT_COMMIT_TAG "${GIT_COMMIT_TAG}" CACHE STRING "Git commit tag" FORCE)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh) set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT soh)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>) add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/MP>)
add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/utf-8>) add_compile_options($<$<CXX_COMPILER_ID:MSVC>:/utf-8>)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows") if (CMAKE_SYSTEM_NAME MATCHES "Windows|Linux")
include(CMake/automate-vcpkg.cmake) if(NOT DEFINED BUILD_CROWD_CONTROL)
set(BUILD_CROWD_CONTROL ON)
set(VCPKG_TRIPLET x64-windows-static)
set(VCPKG_TARGET_TRIPLET x64-windows-static)
vcpkg_bootstrap()
vcpkg_install_packages(zlib bzip2 libzip libpng sdl2 sdl2-net glew glfw3 nlohmann-json tinyxml2 spdlog)
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT Embedded)
endif() endif()
endif() endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
include(CMake/automate-vcpkg.cmake)
set(VCPKG_TRIPLET x64-windows-static)
set(VCPKG_TARGET_TRIPLET x64-windows-static)
vcpkg_bootstrap()
vcpkg_install_packages(zlib bzip2 libpng sdl2 sdl2-net glew glfw3)
endif()
################################################################################ ################################################################################
# Set target arch type if empty. Visual studio solution generator provides it. # Set target arch type if empty. Visual studio solution generator provides it.
################################################################################ ################################################################################
@ -144,26 +84,10 @@ include(CMake/GlobalSettingsInclude.cmake OPTIONAL)
################################################################################ ################################################################################
set_property(GLOBAL PROPERTY USE_FOLDERS ON) set_property(GLOBAL PROPERTY USE_FOLDERS ON)
################################################################################
# Set LUS vars
################################################################################
# Enable the Gfx debugger in LUS to use libgfxd from ZAPDTR
set(GFX_DEBUG_DISASSEMBLER ON)
# Tell LUS we're using F3DEX_GBI_2 (in a way that doesn't break libgfxd)
set(GBI_UCODE F3DEX_GBI_2)
################################################################################
# Set CONTROLLERBUTTONS_T
################################################################################
add_compile_definitions(CONTROLLERBUTTONS_T=uint32_t)
################################################################################ ################################################################################
# Sub-projects # Sub-projects
################################################################################ ################################################################################
add_subdirectory(libultraship ${CMAKE_BINARY_DIR}/libultraship) add_subdirectory(libultraship ${CMAKE_BINARY_DIR}/libultraship)
target_compile_options(libultraship PRIVATE "${WARNING_OVERRIDE}")
add_subdirectory(ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD) add_subdirectory(ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
add_subdirectory(OTRExporter) add_subdirectory(OTRExporter)
add_subdirectory(soh) add_subdirectory(soh)
@ -174,7 +98,7 @@ set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux") if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
install(PROGRAMS "${CMAKE_BINARY_DIR}/linux/soh.sh" DESTINATION . COMPONENT appimage) install(PROGRAMS "${CMAKE_BINARY_DIR}/linux/soh.sh" DESTINATION . COMPONENT appimage)
install(FILES "${CMAKE_BINARY_DIR}/soh/soh.otr" DESTINATION . COMPONENT ship) install(FILES "${CMAKE_SOURCE_DIR}/soh.otr" DESTINATION . COMPONENT ship)
install(TARGETS ZAPD DESTINATION ./assets/extractor COMPONENT extractor) install(TARGETS ZAPD DESTINATION ./assets/extractor COMPONENT extractor)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/extractor/" DESTINATION ./assets/extractor COMPONENT extractor) install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/extractor/" DESTINATION ./assets/extractor COMPONENT extractor)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/xml/" DESTINATION ./assets/extractor/xmls COMPONENT extractor) install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/xml/" DESTINATION ./assets/extractor/xmls COMPONENT extractor)
@ -198,12 +122,8 @@ find_package(Python3 COMPONENTS Interpreter)
# Target to generate OTRs # Target to generate OTRs
add_custom_target( add_custom_target(
ExtractAssets ExtractAssets
COMMAND ${CMAKE_COMMAND} -E rm -f oot.otr oot-mq.otr soh.otr # CMake versions prior to 3.17 do not have the rm command, use remove instead for older versions
COMMAND ${CMAKE_COMMAND} -E $<IF:$<VERSION_LESS:${CMAKE_VERSION},3.17>,remove,rm> -f oot.otr oot-mq.otr soh.otr
# copy LUS default shaders into assets/custom
COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/graphic/Fast3D/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root ../soh/assets/xml --custom-otr-file soh.otr "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}" COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root ../soh/assets/xml --custom-otr-file soh.otr "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}"
COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
@ -224,12 +144,8 @@ add_custom_target(
# Target to generate only soh.otr # Target to generate only soh.otr
add_custom_target( add_custom_target(
GenerateSohOtr GenerateSohOtr
COMMAND ${CMAKE_COMMAND} -E rm -f soh.otr # CMake versions prior to 3.17 do not have the rm command, use remove instead for older versions
COMMAND ${CMAKE_COMMAND} -E $<IF:$<VERSION_LESS:${CMAKE_VERSION},3.17>,remove,rm> -f soh.otr
# copy LUS default shaders into assets/custom
COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/graphic/Fast3D/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --norom --custom-otr-file soh.otr "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}" COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --norom --custom-otr-file soh.otr "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}"
COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -DONLYSOHOTR=On -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -DONLYSOHOTR=On -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter
@ -241,7 +157,7 @@ if(CMAKE_SYSTEM_NAME MATCHES "Linux")
find_package(ImageMagick COMPONENTS convert) find_package(ImageMagick COMPONENTS convert)
if (ImageMagick_FOUND) if (ImageMagick_FOUND)
execute_process ( execute_process (
COMMAND ${ImageMagick_convert_EXECUTABLE} ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png -resize 512x512 ${CMAKE_BINARY_DIR}/sohIcon.png COMMAND ${ImageMagick_convert_EXECUTABLE} soh/macosx/sohIcon.png -resize 512x512 ${CMAKE_BINARY_DIR}/sohIcon.png
OUTPUT_VARIABLE outVar OUTPUT_VARIABLE outVar
) )
endif() endif()
@ -250,16 +166,16 @@ endif()
if(CMAKE_SYSTEM_NAME MATCHES "Darwin") if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
add_custom_target(CreateOSXIcons add_custom_target(CreateOSXIcons
COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/soh.iconset COMMAND mkdir -p ${CMAKE_BINARY_DIR}/macosx/soh.iconset
COMMAND sips -z 16 16 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16.png COMMAND sips -z 16 16 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16.png
COMMAND sips -z 32 32 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16@2x.png COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_16x16@2x.png
COMMAND sips -z 32 32 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32.png COMMAND sips -z 32 32 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32.png
COMMAND sips -z 64 64 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32@2x.png COMMAND sips -z 64 64 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_32x32@2x.png
COMMAND sips -z 128 128 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128.png COMMAND sips -z 128 128 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128.png
COMMAND sips -z 256 256 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128@2x.png COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_128x128@2x.png
COMMAND sips -z 256 256 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256.png COMMAND sips -z 256 256 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256.png
COMMAND sips -z 512 512 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256@2x.png COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_256x256@2x.png
COMMAND sips -z 512 512 ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512.png COMMAND sips -z 512 512 soh/macosx/sohIcon.png --out ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512.png
COMMAND cp ${CMAKE_SOURCE_DIR}/soh/macosx/sohIcon.png ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512@2x.png COMMAND cp soh/macosx/sohIcon.png ${CMAKE_BINARY_DIR}/macosx/soh.iconset/icon_512x512@2x.png
COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/soh.icns ${CMAKE_BINARY_DIR}/macosx/soh.iconset COMMAND iconutil -c icns -o ${CMAKE_BINARY_DIR}/macosx/soh.icns ${CMAKE_BINARY_DIR}/macosx/soh.iconset
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
COMMENT "Creating OSX icons ..." COMMENT "Creating OSX icons ..."
@ -283,12 +199,9 @@ install(DIRECTORY ${CMAKE_BINARY_DIR}/assets
PERMISSIONS ${PROGRAM_PERMISSIONS_EXECUTE} PERMISSIONS ${PROGRAM_PERMISSIONS_EXECUTE}
) )
# Rename the installed soh binary to drop the macos suffix
INSTALL(CODE "FILE(RENAME \${CMAKE_INSTALL_PREFIX}/../MacOS/soh-macos \${CMAKE_INSTALL_PREFIX}/../MacOS/soh)")
install(CODE " install(CODE "
include(BundleUtilities) include(BundleUtilities)
fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/../MacOS/soh\" \"\" \"${dirs}\") fixup_bundle(\"\${CMAKE_INSTALL_PREFIX}/soh-macos\" \"\" \"${dirs}\")
") ")
endif() endif()

@ -1 +1 @@
Subproject commit 41052efcdf8df8e67517cc93da8975fcd4e14af9 Subproject commit 04b85b95fab07a394b62dcd28a502a3040f08e0c

View file

@ -9,7 +9,7 @@ Official Website: https://www.shipofharkinian.com/
Official Discord: https://discord.com/invite/shipofharkinian Official Discord: https://discord.com/invite/shipofharkinian
If you're having any trouble after reading through this `README`, feel free to ask for help in the Support text channels. Please keep in mind that we do not condone piracy. If you're having any trouble after reading through this `README`, feel free ask for help in the Support text channels. Please keep in mind that we do not condone piracy.
# Quick Start # Quick Start
@ -61,8 +61,7 @@ Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
### Other shortcuts ### Other shortcuts
| Keys | Action | | Keys | Action |
| - | - | | - | - |
| ESC | Toggle menu | | F1 | Toggle menubar |
| F2 | Toggle capture mouse input |
| F5 | Save state | | F5 | Save state |
| F6 | Change state | | F6 | Change state |
| F7 | Load state | | F7 | Load state |
@ -71,17 +70,12 @@ Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
| Tab | Toggle Alternate assets | | Tab | Toggle Alternate assets |
| Ctrl+R | Reset | | Ctrl+R | Reset |
# Project Overview
Ship of Harkinian (SOH) is built atop a custom library dubbed libultraship (LUS). Back in the N64 days, there was an SDK distributed to developers named libultra; LUS is designed to mimic the functionality of libultra on modern hardware. In addition, we are dependant on the source code provided by the OOT decompilation project.
In order for the game to function, you will require a **legally acquired** ROM for Ocarina of Time. Click [here](https://ship.equipment/) to check the compatibility of your specific rom. Any copyrighted assets are extracted from the ROM and reformatted as a .otr archive file which the code uses.
### Graphics Backends ### Graphics Backends
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `shipofharkinian.json` file by finding the line `gfxbackend:""` and changing the value to `sdl` for OpenGL. DirectX 11 is the default on Windows. Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `shipofharkinian.json` file by finding the line `gfxbackend:""` and changing the value to `sdl` for OpenGL. DirectX 11 is the default on Windows.
# Custom Assets # Custom Assets
Custom assets are packed in `.otr` archive files. To use custom assets, place them in the `mods` folder. Custom assets are packed in `.otr` files. To use custom assets, place them in the `mods` folder.
If you're interested in creating and/or packing your own custom asset `.otr` files, check out the following tools: If you're interested in creating and/or packing your own custom asset `.otr` files, check out the following tools:
* [**retro - OTR generator**](https://github.com/HarbourMasters64/retro) * [**retro - OTR generator**](https://github.com/HarbourMasters64/retro)
@ -97,16 +91,10 @@ If you want to playtest a continuous integration build, you can find them at the
* [Windows](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-windows.zip) * [Windows](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-windows.zip)
* [macOS](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-mac.zip) * [macOS](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-mac.zip)
* [Linux](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux.zip) * [Linux (performance)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-performance.zip) _(requires `glibc 2.35` or newer, but will be more performant than the compatibility build.)_
* [Linux (compatibility)](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux-compatiblity.zip) _(compatible with most Linux distributions, but may not be as performant as the performance build.)_
### Further Reading * [Switch](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-switch.zip)
More detailed documentation can be found in the 'docs' directory, including the aforementioned [building instructions](docs/BUILDING.md). * [Wii U](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-wiiu.zip)
* [Credits](docs/CREDITS.md)
* [Custom Music](docs/CUSTOM_MUSIC.md)
* [Controller Mapping](docs/GAME_CONTROLLER_DB.md)
* [Modding](docs/MODDING.md)
* [Versioning](docs/VERSIONING.md)
<a href="https://github.com/Kenix3/libultraship/"> <a href="https://github.com/Kenix3/libultraship/">
<picture> <picture>

2
ZAPDTR

@ -1 +1 @@
Subproject commit 2aeababbfb81b00d34673406453e8e8e2deaa27b Subproject commit eff29036118349e142ee8efca80fd975a2a2b6ff

View file

@ -3,10 +3,10 @@
## Windows ## Windows
Requires: Requires:
* At least 8GB of RAM (machines with 4GB have seen compiler failures) * At least 8GB of RAM (machines with 4GB have seen complier failures)
* Visual Studio 2022 Community Edition with the C++ feature set * Visual Studio 2022 Community Edition with the C++ feature set
* One of the Windows SDKs that comes with Visual Studio, for example the current Windows 10 version 10.0.19041.0 * One of the Windows SDKs that comes with Visual Studio, for example the current Windows 10 version 10.0.19041.0
* The `MSVC v143 - VS 2022 C++ build tools` component of Visual Studio * The `MSVC v142 - VS 2019 C++ build tools` component of Visual Studio
* Python 3 (can be installed manually or as part of Visual Studio) * Python 3 (can be installed manually or as part of Visual Studio)
* Git (can be installed manually or as part of Visual Studio) * Git (can be installed manually or as part of Visual Studio)
* Cmake (can be installed via chocolatey or manually) * Cmake (can be installed via chocolatey or manually)
@ -14,15 +14,18 @@ Requires:
During installation, check the "Desktop development with C++" feature set: During installation, check the "Desktop development with C++" feature set:
![image](https://user-images.githubusercontent.com/30329717/183511274-d11aceea-7900-46ec-acb6-3f2cc110021a.png) ![image](https://user-images.githubusercontent.com/30329717/183511274-d11aceea-7900-46ec-acb6-3f2cc110021a.png)
Doing so should also check one of the Windows SDKs by default. Then, in the installation details in the right-hand column, make sure you also check the v143 toolset. This is often done by default. Doing so should also check one of the Windows SDKs by default. Then, in the installation details in the right-hand column, make sure you also check the v142 toolset.
It is recommended that you install Python and Git standalone, the install process in VS Installer has given some issues in the past. You can also find the v142 toolset by searching through the individual components tab:
![image](https://user-images.githubusercontent.com/30329717/183521169-ead6a73b-a1bf-4e99-aab8-441746d8f08e.png)
While you're there, you can also install Python 3 and Git if needed.
1. Clone the Ship of Harkinian repository 1. Clone the Ship of Harkinian repository
_Note: Be sure to either clone with the ``--recursive`` flag or do ``git submodule update --init`` after cloning to pull in the libultraship submodule!_ _Note: Be sure to either clone with the ``--recursive`` flag or do ``git submodule init`` after cloning to pull in the libultraship submodule!_
2. After setup and initial build, use the built-in OTR extraction to make your oot.otr/oot-mq.otr files. 2. Place one or more [compatible](#compatible-roms) roms in the `OTRExporter` directory with namings of your choice
_Note: Instructions assume using powershell_ _Note: Instructions assume using powershell_
```powershell ```powershell
@ -30,18 +33,24 @@ _Note: Instructions assume using powershell_
cd Shipwright cd Shipwright
# Setup cmake project # Setup cmake project
# Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging & 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v142 -A x64 # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging)
# Add `-DSUPPRESS_WARNINGS=0` to prevent suppression of warnings from LUS and decomp (src) files. set to 1 to re-enable suppression # or for VS2019
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64 & 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 16 2019" -T v142 -A x64
# Extract assets & generate OTR (run this anytime you need to regenerate OTR)
# Generate soh.otr & 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target ExtractAssets # --config Release (if you're packaging)
& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target GenerateSohOtr
# Compile project # Compile project
# Add `--config Release` if you're packaging & 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 # --config Release (if you're packaging)
& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64
# Now you can run the executable in .\build\x64 or run in Visual Studio # Now you can run the executable in .\build\x64
# If you need to clean the project you can run
& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target clean
# If you need to regenerate the asset headers to check them into source
& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target ExtractAssetHeaders
# If you need a newer soh.otr only
& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target GenerateSohOtr
``` ```
### Developing SoH ### Developing SoH
@ -51,14 +60,16 @@ With the cmake build system you have two options for working on the project:
To develop using Visual Studio you only need to use cmake to generate the solution file: To develop using Visual Studio you only need to use cmake to generate the solution file:
```powershell ```powershell
# Generates Ship.sln at `build/x64` for Visual Studio 2022 # Generates Ship.sln at `build/x64` for Visual Studio 2022
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64 & 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v142 -A x64
# or for Visual Studio 2019
& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 16 2019" -T v142 -A x64
``` ```
#### Visual Studio Code or another editor #### Visual Studio Code or another editor
To develop using Visual Studio Code or another editor you only need to open the repository in it. To develop using Visual Studio Code or another editor you only need to open the repository in it.
To build you'll need to follow the instructions from the building section. To build you'll need to follow the instructions from the building section.
_Note: If you're using Visual Studio Code, the [CMake Tools plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._ _Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
_Experimental: You can also use another build system entirely rather than MSVC like [Ninja](https://ninja-build.org/) for possibly better performance._ _Experimental: You can also use another build system entirely rather than MSVC like [Ninja](https://ninja-build.org/) for possibly better performance._
@ -72,84 +83,42 @@ cd "build/x64"
& 'C:\Program Files\CMake\bin\cpack.exe' -G ZIP & 'C:\Program Files\CMake\bin\cpack.exe' -G ZIP
``` ```
### Additional CMake Targets
#### Clean
```powershell
# If you need to clean the project you can run
C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target clean
```
#### Regenerate Asset Headers
```powershell
# If you need to regenerate the asset headers to check them into source
C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target ExtractAssetHeaders
```
## Linux ## Linux
### Install dependencies Requires `gcc >= 10, x11, curl, python3, sdl2 >= 2.0.22, libpng, glew >= 2.2, ninja, cmake, lld, pulseaudio-libs`
#### Debian/Ubuntu
```sh
# using gcc
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
# or using clang **Important: For maximum performance make sure you have ninja build tools installed!**
apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev
```
#### Arch
```sh
# using gcc
pacman -S gcc git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
# or using clang _Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
pacman -S clang git cmake ninja lsb-release sdl2 libpng libzip nlohmann-json tinyxml2 spdlog sdl2_net boost
```
#### Fedora
```sh
# using gcc
dnf install gcc gcc-c++ git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel boost-devel
# or using clang
dnf install clang git cmake ninja-build lsb_release SDL2-devel libpng-devel libzip-devel libzip-tools nlohmann-json-devel tinyxml2-devel spdlog-devel boost-devel
```
#### openSUSE
```sh
# using gcc
zypper in gcc gcc-c++ git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
# or using clang
zypper in clang libstdc++-devel git cmake ninja SDL2-devel libpng16-devel libzip-devel libzip-tools nlohmann_json-devel tinyxml2-devel spdlog-devel
```
### Build
_Note: If you're using Visual Studio Code, the [CMake Tools plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
```bash ```bash
# Clone the repo and enter the directory # Clone the repo
git clone https://github.com/HarbourMasters/Shipwright.git git clone https://github.com/HarbourMasters/Shipwright.git
cd Shipwright cd Shipwright
# Clone the submodule libultraship
# Clone the submodules
git submodule update --init git submodule update --init
# Copy the baserom to the OTRExporter folder
cp <path to your ROM> OTRExporter
# Generate Ninja project # Generate Ninja project
# Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging cmake -H. -Bbuild-cmake -GNinja # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging) -DPython3_EXECUTABLE=$(which python3) (if you are using non-standard Python installations such as PyEnv)
# Add `-DSUPPRESS_WARNINGS=0` to prevent suppression of warnings from LUS and decomp (src) files. set to 1 to re-enable suppression # Extract assets & generate OTR (run this anytime you need to regenerate OTR)
# Add `-DPython3_EXECUTABLE=$(which python3)` if you are using non-standard Python installations such as PyEnv cmake --build build-cmake --target ExtractAssets
cmake -H. -Bbuild-cmake -GNinja
# Generate soh.otr
cmake --build build-cmake --target GenerateSohOtr
# Compile the project # Compile the project
# Add `--config Release` if you're packaging cmake --build build-cmake # --config Release (if you're packaging)
cmake --build build-cmake
# Now you can run the executable in ./build-cmake/soh/soh.elf # Now you can run the executable in ./build-cmake/soh/soh.elf
# To develop the project open the repository in VSCode (or your preferred editor) # To develop the project open the repository in VSCode (or your preferred editor)
# If you need to clean the project you can run
cmake --build build-cmake --target clean
# If you need to regenerate the asset headers to check them into source
cmake --build build-cmake --target ExtractAssetHeaders
# If you need a newer soh.otr only
cmake --build build-cmake --target GenerateSohOtr
``` ```
### Generate a distributable ### Generating a distributable
After compiling the project you can generate a distributable by running of the following: After compiling the project you can generate a distributable by running of the following:
```bash ```bash
# Go to build folder # Go to build folder
@ -160,51 +129,43 @@ cpack -G ZIP
cpack -G External (creates appimage) cpack -G External (creates appimage)
``` ```
### Additional CMake Targets
#### Clean
```bash
# If you need to clean the project you can run
cmake --build build-cmake --target clean
```
#### Regenerate Asset Headers
```bash
# If you need to regenerate the asset headers to check them into source
cmake --build build-cmake --target ExtractAssetHeaders
```
## macOS ## macOS
Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake, tinyxml2, nlohmann-json, libzip` (can be installed via [homebrew](https://brew.sh/), macports, etc) Requires Xcode (or xcode-tools) && `sdl2, libpng, glew, ninja, cmake` (can be installed via homebrew, macports, etc)
**Important: For maximum performance make sure you have ninja build tools installed!** **Important: For maximum performance make sure you have ninja build tools installed!**
_Note: If you're using Visual Studio Code, the [CMake Tools plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._ _Note: If you're using Visual Studio Code, the [cpack plugin](https://marketplace.visualstudio.com/items?itemName=ms-vscode.cmake-tools) makes it very easy to just press run and debug._
```bash ```bash
# Clone the repo # Clone the repo
git clone https://github.com/HarbourMasters/Shipwright.git git clone https://github.com/HarbourMasters/Shipwright.git
cd ShipWright cd ShipWright
# Clone the submodule libultraship # Clone the submodule libultraship
git submodule update --init git submodule update --init
# Copy the baserom to the OTRExporter folder
# Install development dependencies (assuming homebrew) cp <path to your ROM> OTRExporter
brew install sdl2 libpng glew ninja cmake tinyxml2 nlohmann-json libzip
# Generate Ninja project # Generate Ninja project
# Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging cmake -H. -Bbuild-cmake -GNinja # -DCMAKE_BUILD_TYPE:STRING=Release (if you're packaging)
# Add `-DSUPPRESS_WARNINGS=0` to prevent suppression of warnings from LUS and decomp (src) files. set to 1 to re-enable suppression # Extract assets & generate OTR (run this anytime you need to regenerate OTR)
cmake -H. -Bbuild-cmake -GNinja cmake --build build-cmake --target ExtractAssets
# Generate soh.otr
cmake --build build-cmake --target GenerateSohOtr
# Compile the project # Compile the project
# Add `--config Release` if you're packaging cmake --build build-cmake # --config Release (if you're packaging)
cmake --build build-cmake
# Copy oot.otr into the Application Support directory
cp build-cmake/soh/oot.otr ~/Library/Application\ Support/com.shipofharkinian.soh/
# Now you can run the executable file: # Now you can run the executable file:
./build-cmake/soh/soh-macos ./build-cmake/soh/soh-macos
# To develop the project open the repository in VSCode (or your preferred editor) # To develop the project open the repository in VSCode (or your preferred editor)
# If you need to clean the project you can run
cmake --build build-cmake --target clean
# If you need to regenerate the asset headers to check them into source
cmake --build build-cmake --target ExtractAssetHeaders
# If you need a newer soh.otr only
cmake --build build-cmake --target GenerateSohOtr
``` ```
### Generating a distributable ### Generating a distributable
@ -216,19 +177,6 @@ cd build-cmake
cpack cpack
``` ```
### Additional CMake Targets
#### Clean
```bash
# If you need to clean the project you can run
cmake --build build-cmake --target clean
```
#### Regenerate Asset Headers
```bash
# If you need to regenerate the asset headers to check them into source
cmake --build build-cmake --target ExtractAssetHeaders
```
## Switch ## Switch
1. Requires that your build machine is setup with the tools necessary for your platform above 1. Requires that your build machine is setup with the tools necessary for your platform above
2. Requires that you have the switch build tools installed 2. Requires that you have the switch build tools installed

View file

@ -29,10 +29,3 @@ This file is pulled from https://github.com/gabomdq/SDL_GameControllerDB during
| Spock Charlie 7.0.2 | [c5b4df0](https://github.com/gabomdq/SDL_GameControllerDB/tree/c5b4df0e1061175cb11e3ebbf8045178339864a5) | [+3](https://github.com/gabomdq/SDL_GameControllerDB/compare/228d980...c5b4df0) | | Spock Charlie 7.0.2 | [c5b4df0](https://github.com/gabomdq/SDL_GameControllerDB/tree/c5b4df0e1061175cb11e3ebbf8045178339864a5) | [+3](https://github.com/gabomdq/SDL_GameControllerDB/compare/228d980...c5b4df0) |
| Sulu Alfa 7.1.0 | [a2cf171](https://github.com/gabomdq/SDL_GameControllerDB/tree/a2cf1711b4ebc646a3814705d2fb6aac5707bcae) | [+4/-1](https://github.com/gabomdq/SDL_GameControllerDB/compare/c5b4df0...a2cf171) | | Sulu Alfa 7.1.0 | [a2cf171](https://github.com/gabomdq/SDL_GameControllerDB/tree/a2cf1711b4ebc646a3814705d2fb6aac5707bcae) | [+4/-1](https://github.com/gabomdq/SDL_GameControllerDB/compare/c5b4df0...a2cf171) |
| Sulu Bravo 7.1.1 | [cc9f777](https://github.com/gabomdq/SDL_GameControllerDB/tree/cc9f777721f0cb30058d9eef52a295130b734a4a) | [+29/-9](https://github.com/gabomdq/SDL_GameControllerDB/compare/a2cf171...cc9f777) | | Sulu Bravo 7.1.1 | [cc9f777](https://github.com/gabomdq/SDL_GameControllerDB/tree/cc9f777721f0cb30058d9eef52a295130b734a4a) | [+29/-9](https://github.com/gabomdq/SDL_GameControllerDB/compare/a2cf171...cc9f777) |
| MacReady Alfa 8.0.0 | [c56329f](https://github.com/gabomdq/SDL_GameControllerDB/tree/c56329f4df93fc7a780bdbeae47a9c91447b629c) | [+67/-23](https://github.com/gabomdq/SDL_GameControllerDB/compare/cc9f777...c56329f) |
| MacReady Bravo 8.0.1 | [721b575](https://github.com/gabomdq/SDL_GameControllerDB/tree/721b575d3053b21d6d30419bf74afb5b1d0fa7a4) | [+5/-5](https://github.com/gabomdq/SDL_GameControllerDB/compare/c56329f...721b575) |
| MacReady Charlie 8.0.2 | [721b575](https://github.com/gabomdq/SDL_GameControllerDB/tree/721b575d3053b21d6d30419bf74afb5b1d0fa7a4) | [+0/-0](https://github.com/gabomdq/SDL_GameControllerDB/compare/721b575...721b575) |
| MacReady Delta 8.0.3 | [d4ab609](https://github.com/gabomdq/SDL_GameControllerDB/tree/d4ab609121ee6e687bc3d3a7e80244b3b26d1164) | [+5/-3](https://github.com/gabomdq/SDL_GameControllerDB/compare/721b575...d4ab609) |
| MacReady Echo 8.0.4 | [6555d47](https://github.com/gabomdq/SDL_GameControllerDB/tree/6555d47ecb5d9eebac0e3d8cd19a545e9d946c40) | [+2/-0](https://github.com/gabomdq/SDL_GameControllerDB/compare/d4ab609...6555d47) |
| MacReady Foxtrot 8.0.5 | [037d6a1](https://github.com/gabomdq/SDL_GameControllerDB/tree/037d6a1533ed94fbc6a8c71e6f1f9aff1e46208a) | [+47/-14](https://github.com/gabomdq/SDL_GameControllerDB/compare/6555d47...037d6a1) |
| MacReady Golf 8.0.6 | [075c154](https://github.com/gabomdq/SDL_GameControllerDB/tree/075c1549075ef89a397fd7e0663d21e53a2485fd) | [+340/-301](https://github.com/gabomdq/SDL_GameControllerDB/compare/037d6a1...075c154) |

View file

@ -59,7 +59,7 @@ if (IS_DAY || gTimeIncrement >= 0x190) {
} }
``` ```
We can make a quick change to this code to verify this is indeed what we are looking for, lets multiply the gTimeIncrement by 10: We can make a quick change to this code to verify this is indeed what we are looking for, lets multiply the the gTimeIncrement by 10:
```diff ```diff
if (IS_DAY || gTimeIncrement >= 0x190) { if (IS_DAY || gTimeIncrement >= 0x190) {

View file

@ -30,49 +30,5 @@
{ {
"name": "PAL MQ (Debug)", "name": "PAL MQ (Debug)",
"sha1": "cfecfdc58d650e71a200c81f033de4e6d617a9f6" "sha1": "cfecfdc58d650e71a200c81f033de4e6d617a9f6"
},
{
"name": "NTSC 1.0 (US)",
"sha1": "ad69c91157f6705e8ab06c79fe08aad47bb57ba7"
},
{
"name": "NTSC 1.1 (US)",
"sha1": "d3ecb253776cd847a5aa63d859d8c89a2f37b364"
},
{
"name": "NTSC 1.2 (US)",
"sha1": "41b3bdc48d98c48529219919015a1af22f5057c2"
},
{
"name": "NTSC 1.0 (JP)",
"sha1": "c892bbda3993e66bd0d56a10ecd30b1ee612210f"
},
{
"name": "NTSC 1.1 (JP)",
"sha1": "dbfc81f655187dc6fefd93fa6798face770d579d"
},
{
"name": "NTSC 1.2 (JP)",
"sha1": "fa5f5942b27480d60243c2d52c0e93e26b9e6b86"
},
{
"name": "NTSC GC (US)",
"sha1": "b82710ba2bd3b4c6ee8aa1a7e9acf787dfc72e9b"
},
{
"name": "NTSC MQ (US)",
"sha1": "8b5d13aac69bfbf989861cfdc50b1d840945fc1d"
},
{
"name": "NTSC GC (JP)",
"sha1": "0769c84615422d60f16925cd859593cdfa597f84"
},
{
"name": "NTSC GC (JP) (Collector's Edition)",
"sha1": "2ce2d1a9f0534c9cd9fa04ea5317b80da21e5e73"
},
{
"name": "NTSC MQ (JP)",
"sha1": "dd14e143c4275861fe93ea79d0c02e36ae8c6c2f"
} }
] ]

@ -1 +1 @@
Subproject commit ffc062cbf44ce8dc07ac9fc0185224010bd78cc5 Subproject commit f717dd265aff2eff359de26915d8ad4e498ffdaf

View file

@ -1,49 +0,0 @@
Using Namespace System
$url = "https://github.com/llvm/llvm-project/releases/download/llvmorg-14.0.6/LLVM-14.0.6-win64.exe"
$llvmInstallerPath = ".\LLVM-14.0.6-win64.exe"
$clangFormatFilePath = ".\clang-format.exe"
$requiredVersion = "clang-format version 14.0.6"
$currentVersion = ""
function Test-7ZipInstalled {
$sevenZipPath = "C:\Program Files\7-Zip\7z.exe"
return Test-Path $sevenZipPath -PathType Leaf
}
if (Test-Path $clangFormatFilePath) {
$currentVersion = & $clangFormatFilePath --version
if (-not ($currentVersion -eq $requiredVersion)) {
# Delete the existing file if the version is incorrect
Remove-Item $clangFormatFilePath -Force
}
}
if (-not (Test-Path $clangFormatFilePath) -or ($currentVersion -ne $requiredVersion)) {
if (-not (Test-7ZipInstalled)) {
Write-Host "7-Zip is not installed. Please install 7-Zip and run the script again."
exit
}
$wc = New-Object net.webclient
$wc.Downloadfile($url, $llvmInstallerPath)
$sevenZipPath = "C:\Program Files\7-Zip\7z.exe"
$specificFileInArchive = "bin\clang-format.exe"
& "$sevenZipPath" e $llvmInstallerPath $specificFileInArchive
Remove-Item $llvmInstallerPath -Force
}
$basePath = (Resolve-Path .).Path
$files = Get-ChildItem -Path $basePath\soh -Recurse -File `
| Where-Object { ($_.Extension -eq '.c' -or $_.Extension -eq '.cpp' -or `
(($_.Extension -eq '.h' -or $_.Extension -eq '.hpp') -and `
(-not ($_.FullName -like "*\soh\src\*" -or $_.FullName -like "*\soh\include\*")))) -and `
(-not ($_.FullName -like "*\soh\assets\*")) }
for ($i = 0; $i -lt $files.Length; $i++) {
$file = $files[$i]
$relativePath = $file.FullName.Substring($basePath.Length + 1)
Write-Host "Formatting [$($i+1)/$($files.Length)] $relativePath"
.\clang-format.exe -i $file.FullName
}

View file

@ -1,29 +0,0 @@
# this line does quite a bit, so let's break it down
#
# find soh
# use "find" to look in the "soh" directory
# this ensures we don't try to format stuff in the submodules
#
# -type f
# only look for files
#
# -name "*.c" -o -name "*.cpp"
# find all .c and .cpp files
#
# ( -name "*.h" -o -name "*.hpp" ) ! -path "soh/src/**.h" ! -path "soh/include/**.h"
# find all .h and .hpp files that aren't in soh/src or soh/include
# this is because zret decomp only runs clang-format on c files
# https://github.com/zeldaret/mm/blob/b7e5468ca16315a7e322055eff3d97fe980bbc25/format.py#L182
#
# ! -path "soh/assets/*"
# asset headers are autogenerated, don't fight them
#
# -print0
# separate paths with NUL bytes, avoiding issues with spaces in paths
#
# | xargs -0 clang-format-14 -i -verbose
# use xargs to take each path we've found
# and pass it as an argument to clang-format
# verbose to print files being formatted and X out of Y status
find soh -type f \( -name "*.c" -o -name "*.cpp" -o \( \( -name "*.h" -o -name "*.hpp" \) ! -path "soh/src/*" ! -path "soh/include/*" \) \) ! -path "soh/assets/*" -print0 | xargs -0 clang-format-14 -i --verbose

View file

@ -21,17 +21,12 @@ fi
while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
for romfile in "$SHIP_HOME"/*.*64 for romfile in "$SHIP_HOME"/*.*64
do do
if [[ -e "$romfile" ]] || [[ -L "$romfile" ]]; then if [[ -e $romfile ]]; then
export ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)" export ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)"
ln -s "$SHIP_BIN_DIR"/{assets,soh.elf,ZAPD} "$ASSETDIR" ln -s "$HERE"/usr/bin/{assets,soh.elf,ZAPD} "$ASSETDIR"
export OLDPWD="$PWD" export OLDPWD="$PWD"
mkdir -p "$ASSETDIR"/tmp mkdir -p "$ASSETDIR"/tmp
if [[ -e "$romfile" ]]; then
ln -s "$romfile" "$ASSETDIR"/tmp/rom.z64 ln -s "$romfile" "$ASSETDIR"/tmp/rom.z64
else
ORIG_ROM_PATH=$(readlink "$romfile")
ln -s "$ORIG_ROM_PATH" "$ASSETDIR"/tmp/rom.z64
fi
cd "$ASSETDIR" cd "$ASSETDIR"
ROMHASH=$(sha1sum -b "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }') ROMHASH=$(sha1sum -b "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }')
@ -92,72 +87,6 @@ while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
166c02770d67fcc3954c443eb400a6a3573d3fc0) # n64 166c02770d67fcc3954c443eb400a6a3573d3fc0) # n64
ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
;; ;;
79a4f053d34018e59279e6d4b83c7daccd985c87) # v64
ROMHASH=ad69c91157f6705e8ab06c79fe08aad47bb57ba7
;;
82fafee9c6ac7946739282958364ce606077ac65) # n64
ROMHASH=ad69c91157f6705e8ab06c79fe08aad47bb57ba7
;;
18cd0eb65914a21d8fa08dfe71c29d865e9d728a) # v64
ROMHASH=d3ecb253776cd847a5aa63d859d8c89a2f37b364
;;
07940d5609e04b7caac63570731e01189129212e) # n64
ROMHASH=d3ecb253776cd847a5aa63d859d8c89a2f37b364
;;
3ac86253e0c0d55486d212e647350c1527b9c92d) # v64
ROMHASH=41b3bdc48d98c48529219919015a1af22f5057c2
;;
70bf30a9980026e615a1ae8d2735a773cf9fcc94) # n64
ROMHASH=41b3bdc48d98c48529219919015a1af22f5057c2
;;
f9e2b6840b9103e9707ea390089a7b6943592a98) # v64
ROMHASH=c892bbda3993e66bd0d56a10ecd30b1ee612210f
;;
2fae1601aa7ae8d3e03ba3f4dcdfca3a36002ac5) # n64
ROMHASH=c892bbda3993e66bd0d56a10ecd30b1ee612210f
;;
1181034d5f9533f53ebe8e1c781badbee115f5aa) # v64
ROMHASH=dbfc81f655187dc6fefd93fa6798face770d579d
;;
07477067943abe8d0c50285eb4a6cb9ece99e79b) # n64
ROMHASH=dbfc81f655187dc6fefd93fa6798face770d579d
;;
2d8fb7140a9c5d11ce614561e5a36ffef0c17540) # v64
ROMHASH=fa5f5942b27480d60243c2d52c0e93e26b9e6b86
;;
d90bbe422ac728ac54ac6a2c9fec942f7ff04df9) # n64
ROMHASH=fa5f5942b27480d60243c2d52c0e93e26b9e6b86
;;
44c75962911e13bdfdc31b35e0b8e3be6a6a49ab) # v64
b82710ba2bd3b4c6ee8aa1a7e9acf787dfc72e9b
;;
5d47025581060af5ba19e6719c25fea7398e87cf) # n64
b82710ba2bd3b4c6ee8aa1a7e9acf787dfc72e9b
;;
e1d070ad7b017de9f992b362164dcd9d7f820f7e) # v64
8b5d13aac69bfbf989861cfdc50b1d840945fc1d
;;
a8c04cd5aa94a6a32198f36ff2069d43342d18a8) # n64
8b5d13aac69bfbf989861cfdc50b1d840945fc1d
;;
245410280d152f28d5b1c0c0fc37f384db0020cd) # v64
0769c84615422d60f16925cd859593cdfa597f84
;;
fbdc9e444807f9b881e3432cedf66f38746b81d8) # n64
0769c84615422d60f16925cd859593cdfa597f84
;;
b6d33d6bf5d6700c64b6a873ab8b06ff039619bc) # v64
2ce2d1a9f0534c9cd9fa04ea5317b80da21e5e73
;;
2c7113d20044f93c82ec888c19aa09ea7797396d) # n64
2ce2d1a9f0534c9cd9fa04ea5317b80da21e5e73
;;
06c3c098f0e14ed61811dfaf0e8e4519d7d7a826) # v64
dd14e143c4275861fe93ea79d0c02e36ae8c6c2f
;;
bb3f85bfaad9ae7a20afbf618fc9fe126c8c1b4f) # n64
dd14e143c4275861fe93ea79d0c02e36ae8c6c2f
;;
esac esac
case "$ROMHASH" in case "$ROMHASH" in
@ -191,30 +120,6 @@ while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
continue continue
fi fi
;; ;;
ad69c91157f6705e8ab06c79fe08aad47bb57ba7|c892bbda3993e66bd0d56a10ecd30b1ee612210f)
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
ROM=N64_NTSC_10
OTRNAME="oot.otr"
else
continue
fi
;;
d3ecb253776cd847a5aa63d859d8c89a2f37b364|dbfc81f655187dc6fefd93fa6798face770d579d)
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
ROM=N64_NTSC_11
OTRNAME="oot.otr"
else
continue
fi
;;
41b3bdc48d98c48529219919015a1af22f5057c2|fa5f5942b27480d60243c2d52c0e93e26b9e6b86)
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
ROM=N64_NTSC_12
OTRNAME="oot.otr"
else
continue
fi
;;
f46239439f59a2a594ef83cf68ef65043b1bffe2) f46239439f59a2a594ef83cf68ef65043b1bffe2)
if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
ROM=GC_MQ_PAL_F ROM=GC_MQ_PAL_F
@ -255,46 +160,6 @@ while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
continue continue
fi fi
;; ;;
b82710ba2bd3b4c6ee8aa1a7e9acf787dfc72e9b)
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
ROM=GC_NMQ_NTSC_U
OTRNAME="oot.otr"
else
continue
fi
;;
8b5d13aac69bfbf989861cfdc50b1d840945fc1d)
if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
ROM=GC_MQ_NTSC_U
OTRNAME="oot-mq.otr"
else
continue
fi
;;
0769c84615422d60f16925cd859593cdfa597f84)
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
ROM=GC_NMQ_NTSC_J
OTRNAME="oot.otr"
else
continue
fi
;;
2ce2d1a9f0534c9cd9fa04ea5317b80da21e5e73)
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
ROM=GC_NMQ_NTSC_J_CE
OTRNAME="oot.otr"
else
continue
fi
;;
dd14e143c4275861fe93ea79d0c02e36ae8c6c2f)
if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
ROM=GC_MQ_NTSC_J
OTRNAME="oot-mq.otr"
else
continue
fi
;;
*) *)
echo -e "\n$romfile - $ROMHASH rom hash does not match\n" echo -e "\n$romfile - $ROMHASH rom hash does not match\n"
continue;; continue;;

1
soh/.gitignore vendored
View file

@ -7,6 +7,7 @@ __pycache__/
.vscode/ .vscode/
.vs/ .vs/
.idea/ .idea/
CMakeLists.txt
cmake-build-debug cmake-build-debug
venv/ venv/

View file

@ -8,9 +8,5 @@ if(MSVC)
set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL") set_target_properties("${PROPS_TARGET}" PROPERTIES MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc") set_config_specific_property("DEFAULT_CXX_EXCEPTION_HANDLING" "/EHsc")
if (CMAKE_C_COMPILER_LAUNCHER MATCHES "ccache|sccache")
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Z7")
else()
set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi") set_config_specific_property("DEFAULT_CXX_DEBUG_INFORMATION_FORMAT" "/Zi")
endif()
endif() endif()

View file

@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.26.0 FATAL_ERROR) cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR)
set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE) set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE)
@ -92,6 +92,10 @@ if (NOT TARGET libultraship)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship ${CMAKE_BINARY_DIR}/libultraship) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship ${CMAKE_BINARY_DIR}/libultraship)
endif() endif()
if (NOT TARGET ZAPDUtils)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils)
endif()
if (NOT TARGET ZAPDLib) if (NOT TARGET ZAPDLib)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD ${CMAKE_BINARY_DIR}/ZAPD)
endif() endif()
@ -101,8 +105,8 @@ set(PROJECT_NAME soh)
################################################################################ ################################################################################
# Sources # Sources
################################################################################ ################################################################################
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c.in ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c @ONLY) configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c.in ${CMAKE_BINARY_DIR}/build.c @ONLY)
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/properties.h.in ${CMAKE_CURRENT_SOURCE_DIR}/properties.h @ONLY) configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/properties.h.in ${CMAKE_CURRENT_SOURCE_DIR}/properties.h @ONLY)
set(Header_Files "resource.h") set(Header_Files "resource.h")
source_group("headers" FILES ${Header_Files}) source_group("headers" FILES ${Header_Files})
@ -120,61 +124,101 @@ source_group("include" FILES ${Header_Files__include})
# }}} # }}}
# soh (root) # soh (root)
file(GLOB_RECURSE soh__ RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "soh/*.c" "soh/*.cpp" "soh/*.h" "soh/*.hpp") file(GLOB soh__ RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "soh/*.c" "soh/*.cpp" "soh/*.h")
source_group("soh" FILES ${soh__})
# Add specific files that don't match the pattern
list(APPEND soh__ ${CMAKE_CURRENT_SOURCE_DIR}/soh/Enhancements/savestates_extern.inc)
list(APPEND soh__ ${CMAKE_CURRENT_SOURCE_DIR}/soh/Enhancements/speechsynthesizer/DarwinSpeechSynthesizer.mm)
# Create source groups that match the real file directory paths
foreach(source IN LISTS soh__)
get_filename_component(source_path "${source}" PATH)
string(REPLACE "/" "\\" source_path_adjusted "${source_path}")
source_group("${source_path_adjusted}" FILES "${source}")
endforeach()
# Fix UTF-8 issues for MSVC
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC") if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
set_source_files_properties(soh/OTRGlobals.cpp PROPERTIES COMPILE_FLAGS "/utf-8") set_source_files_properties(soh/OTRGlobals.cpp PROPERTIES COMPILE_FLAGS "/utf-8")
set_source_files_properties(soh/Enhancements/tts/tts.cpp PROPERTIES COMPILE_FLAGS "/utf-8")
endif() endif()
# handle Network removals # soh/config {{{
if (!BUILD_REMOTE_CONTROL) file(GLOB_RECURSE soh__config RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
list(FILTER soh__ EXCLUDE REGEX "soh/Enhancements/crowd-control/*") "soh/config/*.h"
"soh/config/*.cpp"
)
# }}}
# soh/enhancements {{{
file(GLOB_RECURSE soh__Enhancements RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
"soh/Enhancements/*.c"
"soh/Enhancements/*.cpp"
"soh/Enhancements/*.h"
"soh/Enhancements/*.hpp"
"soh/Enhancements/*_extern.inc"
"soh/Enhancements/*.mm"
)
list(REMOVE_ITEM soh__Enhancements "soh/Enhancements/gamecommand.h")
list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/gfx.*")
# handle crowd control removals
list(REMOVE_ITEM soh__Enhancements "soh/Enhancements/crowd-control/soh.cs")
list(REMOVE_ITEM soh__Enhancements "soh/Enhancements/crowd-control/soh.ccpak")
if (!BUILD_CROWD_CONTROL)
list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/crowd-control/*")
endif() endif()
# handle speechsynthesizer removals # handle speechsynthesizer removals
if (CMAKE_SYSTEM_NAME STREQUAL "Windows") if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
list(FILTER soh__ EXCLUDE REGEX "soh/Enhancements/speechsynthesizer/Darwin*") list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/speechsynthesizer/Darwin*")
elseif (CMAKE_SYSTEM_NAME STREQUAL "Darwin") elseif (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
list(FILTER soh__ EXCLUDE REGEX "soh/Enhancements/speechsynthesizer/SAPI*") list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/speechsynthesizer/SAPI*")
else() else()
list(FILTER soh__ EXCLUDE REGEX "soh/Enhancements/speechsynthesizer/(Darwin|SAPI).*") list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/speechsynthesizer/(Darwin|SAPI).*")
endif() endif()
# soh/Extractor {{{ source_group("soh\\Enhancements" REGULAR_EXPRESSION "soh/Enhancements/*")
list(FILTER ship__ EXCLUDE REGEX "soh/Extractor/*") source_group("soh\\Enhancements\\audio" REGULAR_EXPRESSION "soh/Enhancements/audio/*")
source_group("soh\\Enhancements\\controls" REGULAR_EXPRESSION "soh/Enhancements/controls/*")
source_group("soh\\Enhancements\\cosmetics" REGULAR_EXPRESSION "soh/Enhancements/cosmetics/*")
source_group("soh\\Enhancements\\crowd-control" REGULAR_EXPRESSION "soh/Enhancements/crowd-control/*")
source_group("soh\\Enhancements\\custom-message" REGULAR_EXPRESSION "soh/Enhancements/custom-message/*")
source_group("soh\\Enhancements\\debugger" REGULAR_EXPRESSION "soh/Enhancements/debugger/*")
source_group("soh\\Enhancements\\game-interactor" REGULAR_EXPRESSION "soh/Enhancements/game-interactor/*")
source_group("soh\\Enhancements\\item-tables" REGULAR_EXPRESSION "soh/Enhancements/item-tables/*")
source_group("soh\\Enhancements\\randomizer" REGULAR_EXPRESSION "soh/Enhancements/randomizer/*")
source_group("soh\\Enhancements\\randomizer\\3drando" REGULAR_EXPRESSION "soh/Enhancements/randomizer/3drando/*")
source_group("soh\\Enhancements\\randomizer\\3drando\\hint_list" REGULAR_EXPRESSION "soh/Enhancements/randomizer/3drando/hint_list/*")
source_group("soh\\Enhancements\\randomizer\\3drando\\location_access" REGULAR_EXPRESSION "soh/Enhancements/randomizer/3drando/location_access/*")
source_group("soh\\Enhancements\\speechsynthesizer" REGULAR_EXPRESSION "soh/Enhancements/speechsynthesizer/*")
source_group("soh\\Enhancements\\tts" REGULAR_EXPRESSION "soh/Enhancements/tts/*")
if (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
set_source_files_properties(soh/Enhancements/tts/tts.cpp PROPERTIES COMPILE_FLAGS "/utf-8")
endif()
# }}}
if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS") if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
# soh/Extractor {{{
file(GLOB_RECURSE soh__Extractor RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} file(GLOB_RECURSE soh__Extractor RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
"soh/Extractor/*.c" "soh/Extractor/*.c"
"soh/Extractor/*.cpp" "soh/Extractor/*.cpp"
"soh/Extractor/*.h" "soh/Extractor/*.h"
"soh/Extractor/*.hpp" "soh/Extractor/*.hpp"
) )
# }}}
else() else()
file(GLOB_RECURSE soh__Extractor RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} file(GLOB_RECURSE soh__Extractor RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
"soh/Extractor/*.h" "soh/Extractor/*.h"
"soh/Extractor/*.hpp" "soh/Extractor/*.hpp"
) )
# }}}
endif() endif()
# soh/resource {{{
file(GLOB_RECURSE soh__Resource RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "soh/resource/*.cpp" "soh/resource/*.h")
source_group("soh\\resource\\type" REGULAR_EXPRESSION "soh/resource/type/*")
source_group("soh\\resource\\type\\scenecommand" REGULAR_EXPRESSION "soh/resource/type/scenecommand/*")
source_group("soh\\resource\\importer" REGULAR_EXPRESSION "soh/resource/importer/*")
source_group("soh\\resource\\importer\\scenecommand" REGULAR_EXPRESSION "soh/resource/importer/scenecommand/*")
# }}} # }}}
# src (decomp) {{{ # src (decomp) {{{
file(GLOB_RECURSE src__ RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.c" "src/*.h") file(GLOB_RECURSE src__ RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "src/*.c" "src/*.h")
set_source_files_properties(${src__} PROPERTIES COMPILE_OPTIONS "${WARNING_OVERRIDE}")
list(APPEND src__ ${CMAKE_BINARY_DIR}/build.c)
list(APPEND src__ ${CMAKE_CURRENT_SOURCE_DIR}/properties.h)
list(APPEND src__ ${CMAKE_CURRENT_SOURCE_DIR}/Resource.rc) list(APPEND src__ ${CMAKE_CURRENT_SOURCE_DIR}/Resource.rc)
list(FILTER src__ EXCLUDE REGEX "src/dmadata/*") list(FILTER src__ EXCLUDE REGEX "src/dmadata/*")
list(FILTER src__ EXCLUDE REGEX "src/elf_message/*") list(FILTER src__ EXCLUDE REGEX "src/elf_message/*")
@ -194,6 +238,7 @@ list(REMOVE_ITEM src__ "src/libultra/gu/sqrtf.c")
list(REMOVE_ITEM src__ "src/libultra/gu/us2dex.c") list(REMOVE_ITEM src__ "src/libultra/gu/us2dex.c")
source_group("src" REGULAR_EXPRESSION "src/*") source_group("src" REGULAR_EXPRESSION "src/*")
source_group("src\\build" FILES ${CMAKE_BINARY_DIR}/build.c ${CMAKE_CURRENT_SOURCE_DIR}/properties.h ${CMAKE_CURRENT_SOURCE_DIR}/Resource.rc)
source_group("src\\boot" REGULAR_EXPRESSION "src/boot/*") source_group("src\\boot" REGULAR_EXPRESSION "src/boot/*")
source_group("src\\buffers" REGULAR_EXPRESSION "src/buffers/*") source_group("src\\buffers" REGULAR_EXPRESSION "src/buffers/*")
source_group("src\\code" REGULAR_EXPRESSION "src/code/*") source_group("src\\code" REGULAR_EXPRESSION "src/code/*")
@ -208,7 +253,10 @@ set(ALL_FILES
${Header_Files} ${Header_Files}
${Header_Files__include} ${Header_Files__include}
${soh__} ${soh__}
${soh__config}
${soh__Enhancements}
${soh__Extractor} ${soh__Extractor}
${soh__Resource}
${src__} ${src__}
) )
@ -280,7 +328,7 @@ endif()
include(FetchContent) include(FetchContent)
FetchContent_Declare( FetchContent_Declare(
Boost Boost
URL https://archives.boost.io/release/1.81.0/source/boost_1_81_0.tar.gz URL https://boostorg.jfrog.io/artifactory/main/release/1.81.0/source/boost_1_81_0.tar.gz
URL_HASH SHA256=205666dea9f6a7cfed87c7a6dfbeb52a2c1b9de55712c9c1a87735d7181452b6 URL_HASH SHA256=205666dea9f6a7cfed87c7a6dfbeb52a2c1b9de55712c9c1a87735d7181452b6
SOURCE_SUBDIR "null" # Set to a nonexistent directory so boost is not built (we don't need to build it) SOURCE_SUBDIR "null" # Set to a nonexistent directory so boost is not built (we don't need to build it)
DOWNLOAD_EXTRACT_TIMESTAMP false # supress timestamp warning, not needed since the url wont change DOWNLOAD_EXTRACT_TIMESTAMP false # supress timestamp warning, not needed since the url wont change
@ -306,15 +354,9 @@ endif()
find_package(SDL2) find_package(SDL2)
set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS}) set(SDL2-INCLUDE ${SDL2_INCLUDE_DIRS})
if (BUILD_REMOTE_CONTROL) if (BUILD_CROWD_CONTROL)
find_package(SDL2_net) find_package(SDL2_net)
if(NOT SDL2_net_FOUND)
message(STATUS "SDL2_net not found (it's possible the version installed is too old). Disabling BUILD_REMOTE_CONTROL.")
set(BUILD_REMOTE_CONTROL 0)
else()
set(SDL2-NET-INCLUDE ${SDL_NET_INCLUDE_DIRS}) set(SDL2-NET-INCLUDE ${SDL_NET_INCLUDE_DIRS})
endif()
endif() endif()
target_include_directories(${PROJECT_NAME} PRIVATE assets target_include_directories(${PROJECT_NAME} PRIVATE assets
@ -343,8 +385,10 @@ target_include_directories(${PROJECT_NAME} PRIVATE assets
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern/tinyxml2 ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/extern/tinyxml2
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/ ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/libjpeg/include/ ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/libjpeg/include/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/libultraship/Lib/spdlog/include/
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic/Fast3D/U64/PR ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic/Fast3D/U64/PR
${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic ${CMAKE_CURRENT_SOURCE_DIR}/../libultraship/src/graphic
${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils
${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD/resource/type ${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPD/resource/type
${SDL2-INCLUDE} ${SDL2-INCLUDE}
${SDL2-NET-INCLUDE} ${SDL2-NET-INCLUDE}
@ -364,14 +408,13 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
"$<$<CONFIG:Release>:" "$<$<CONFIG:Release>:"
"NDEBUG" "NDEBUG"
">" ">"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>" "$<$<BOOL:${BUILD_CROWD_CONTROL}>:ENABLE_CROWD_CONTROL>"
"INCLUDE_GAME_PRINTF;" "INCLUDE_GAME_PRINTF;"
"F3DEX_GBI_2" "ENABLE_CROWD_CONTROL;"
"UNICODE;" "UNICODE;"
"_UNICODE" "_UNICODE"
STORMLIB_NO_AUTO_LINK STORMLIB_NO_AUTO_LINK
"_CRT_SECURE_NO_WARNINGS;" "_CRT_SECURE_NO_WARNINGS;"
NOMINMAX
) )
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
target_compile_definitions(${PROJECT_NAME} PRIVATE target_compile_definitions(${PROJECT_NAME} PRIVATE
@ -385,12 +428,10 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
"NDEBUG;" "NDEBUG;"
">" ">"
"INCLUDE_GAME_PRINTF;" "INCLUDE_GAME_PRINTF;"
"F3DEX_GBI_2"
"WIN32;" "WIN32;"
"UNICODE;" "UNICODE;"
"_UNICODE" "_UNICODE"
STORMLIB_NO_AUTO_LINK STORMLIB_NO_AUTO_LINK
NOMINMAX
) )
endif() endif()
elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS") elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
@ -401,7 +442,6 @@ elseif (CMAKE_SYSTEM_NAME STREQUAL "CafeOS")
"$<$<CONFIG:Release>:" "$<$<CONFIG:Release>:"
"NDEBUG" "NDEBUG"
">" ">"
"F3DEX_GBI_2"
"SPDLOG_ACTIVE_LEVEL=3;" "SPDLOG_ACTIVE_LEVEL=3;"
"SPDLOG_NO_THREAD_ID;" "SPDLOG_NO_THREAD_ID;"
"SPDLOG_NO_TLS;" "SPDLOG_NO_TLS;"
@ -415,8 +455,7 @@ elseif ("${CMAKE_CXX_COMPILER_ID}" MATCHES "GNU|Clang|AppleClang")
"$<$<CONFIG:Release>:" "$<$<CONFIG:Release>:"
"NDEBUG" "NDEBUG"
">" ">"
"F3DEX_GBI_2" "$<$<BOOL:${BUILD_CROWD_CONTROL}>:ENABLE_CROWD_CONTROL>"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:ENABLE_REMOTE_CONTROL>"
"SPDLOG_ACTIVE_LEVEL=0;" "SPDLOG_ACTIVE_LEVEL=0;"
"_CONSOLE;" "_CONSOLE;"
"_CRT_SECURE_NO_WARNINGS;" "_CRT_SECURE_NO_WARNINGS;"
@ -440,7 +479,6 @@ if(MSVC)
/Gy; /Gy;
/W3 /W3
> >
/bigobj;
/sdl-; /sdl-;
/permissive-; /permissive-;
/MP; /MP;
@ -511,7 +549,6 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
-Wno-parentheses -Wno-parentheses
-Wno-narrowing -Wno-narrowing
-Wno-missing-braces -Wno-missing-braces
-Wno-int-conversion
$<$<COMPILE_LANGUAGE:C>: $<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration -Werror-implicit-function-declaration
-Wno-incompatible-pointer-types -Wno-incompatible-pointer-types
@ -587,8 +624,6 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang|AppleClang")
-Wno-parentheses -Wno-parentheses
-Wno-narrowing -Wno-narrowing
-Wno-missing-braces -Wno-missing-braces
-Wno-int-conversion
-Wno-implicit-int
$<$<COMPILE_LANGUAGE:C>: $<$<COMPILE_LANGUAGE:C>:
-Werror-implicit-function-declaration -Werror-implicit-function-declaration
-Wno-incompatible-pointer-types -Wno-incompatible-pointer-types
@ -608,28 +643,34 @@ endif()
################################################################################ ################################################################################
# Pre build events # Pre build events
################################################################################ ################################################################################
if (CMAKE_GENERATOR MATCHES "Visual Studio") if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(VS_COPY_ASSETS_CMD ${CMAKE_COMMAND} -E copy_directory_if_different $<TARGET_FILE_DIR:soh>/assets ${CMAKE_BINARY_DIR}/soh/assets) add_custom_command_if(
TARGET ${PROJECT_NAME}
PRE_BUILD
COMMANDS
COMMAND $<CONFIG:Debug> copy /b $<SHELL_PATH:${CMAKE_BINARY_DIR}/>build.c +,,
)
endif() endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS") if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
add_custom_command( add_custom_command(
TARGET ${PROJECT_NAME} TARGET ${PROJECT_NAME}
POST_BUILD POST_BUILD
COMMENT "Copying asset xmls..." COMMENT "Copying asset xmls..."
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/extractor $<TARGET_FILE_DIR:soh>/assets/extractor COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/soh/assets/extractor $<TARGET_FILE_DIR:soh>/assets/extractor
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/xml $<TARGET_FILE_DIR:soh>/assets/extractor/xmls COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/soh/assets/xml $<TARGET_FILE_DIR:soh>/assets/extractor/xmls
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/filelists $<TARGET_FILE_DIR:soh>/assets/extractor/filelists COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/filelists $<TARGET_FILE_DIR:soh>/assets/extractor/filelists
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:soh>/assets/extractor/symbols COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:soh>/assets/extractor/symbols
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ActorList_OoTMqDbg.txt $<TARGET_FILE_DIR:soh>/assets/extractor/symbols COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ActorList_OoTMqDbg.txt $<TARGET_FILE_DIR:soh>/assets/extractor/symbols
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ObjectList_OoTMqDbg.txt $<TARGET_FILE_DIR:soh>/assets/extractor/symbols COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ObjectList_OoTMqDbg.txt $<TARGET_FILE_DIR:soh>/assets/extractor/symbols
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/SymbolMap_OoTMqDbg.txt $<TARGET_FILE_DIR:soh>/assets/extractor/symbols COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/SymbolMap_OoTMqDbg.txt $<TARGET_FILE_DIR:soh>/assets/extractor/symbols
COMMAND ${VS_COPY_ASSETS_CMD}
) )
endif() endif()
################################################################################ ################################################################################
# Dependencies # Dependencies
################################################################################ ################################################################################
add_dependencies(${PROJECT_NAME} add_dependencies(${PROJECT_NAME}
ZAPDUtils
libultraship libultraship
) )
if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS") if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
@ -643,11 +684,12 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64") if("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64")
set(ADDITIONAL_LIBRARY_DEPENDENCIES set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;" "libultraship;"
"ZAPDUtils;"
"ZAPDLib;" "ZAPDLib;"
"glu32;" "glu32;"
"SDL2::SDL2;" "SDL2::SDL2;"
"SDL2::SDL2main;" "SDL2::SDL2main;"
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net-static>" "$<$<BOOL:${BUILD_CROWD_CONTROL}>:SDL2_net::SDL2_net-static>"
"glfw;" "glfw;"
"winmm;" "winmm;"
"imm32;" "imm32;"
@ -657,6 +699,7 @@ if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32") elseif("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")
set(ADDITIONAL_LIBRARY_DEPENDENCIES set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;" "libultraship;"
"ZAPDUtils;"
"ZAPDLib;" "ZAPDLib;"
"glu32;" "glu32;"
"SDL2::SDL2;" "SDL2::SDL2;"
@ -674,6 +717,7 @@ elseif(CMAKE_SYSTEM_NAME STREQUAL "NintendoSwitch")
find_package(Threads REQUIRED) find_package(Threads REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;" "libultraship;"
"ZAPDUtils;"
SDL2::SDL2 SDL2::SDL2
-lglad -lglad
Threads::Threads Threads::Threads
@ -695,15 +739,16 @@ else()
find_package(Threads REQUIRED) find_package(Threads REQUIRED)
set(ADDITIONAL_LIBRARY_DEPENDENCIES set(ADDITIONAL_LIBRARY_DEPENDENCIES
"libultraship;" "libultraship;"
"ZAPDUtils;"
"ZAPDLib;" "ZAPDLib;"
SDL2::SDL2 SDL2::SDL2
"$<$<BOOL:${BUILD_REMOTE_CONTROL}>:SDL2_net::SDL2_net>" "$<$<BOOL:${BUILD_CROWD_CONTROL}>:SDL2_net::SDL2_net>"
${CMAKE_DL_LIBS} ${CMAKE_DL_LIBS}
Threads::Threads Threads::Threads
) )
endif() endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|NintendoSwitch|CafeOS") if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
INSTALL(TARGETS soh DESTINATION . COMPONENT ship) INSTALL(TARGETS soh DESTINATION . COMPONENT ship)
endif() endif()
@ -721,7 +766,7 @@ execute_process(COMMAND ${CURL} -sSfL https://raw.githubusercontent.com/gabomdq/
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin") if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/macosx/Info.plist.in ${CMAKE_BINARY_DIR}/macosx/Info.plist @ONLY) configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/macosx/Info.plist.in ${CMAKE_BINARY_DIR}/macosx/Info.plist @ONLY)
INSTALL(TARGETS soh DESTINATION ../MacOS COMPONENT ship) configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/macosx/soh-macos.sh.in ${CMAKE_BINARY_DIR}/macosx/soh-macos.sh @ONLY)
INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT ship) INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT ship)
INSTALL(FILES ${CMAKE_BINARY_DIR}/soh/soh.otr DESTINATION ../Resources COMPONENT ship) INSTALL(FILES ${CMAKE_BINARY_DIR}/soh/soh.otr DESTINATION ../Resources COMPONENT ship)
elseif(NOT "${CMAKE_SYSTEM_NAME}" MATCHES "NintendoSwitch|CafeOS") elseif(NOT "${CMAKE_SYSTEM_NAME}" MATCHES "NintendoSwitch|CafeOS")

View file

@ -28,10 +28,4 @@
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" /> <supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application> </application>
</compatibility> </compatibility>
<asmv3:application xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<asmv3:windowsSettings>
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware> <!-- legacy -->
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness> <!-- falls back to pm if pmv2 is not available -->
</asmv3:windowsSettings>
</asmv3:application>
</assembly> </assembly>

View file

@ -4,5 +4,4 @@
*.cfg *.cfg
*.vtx.inc *.vtx.inc
*.dlist.inc *.dlist.inc
!*.png *.txt
custom/shaders

View file

@ -1,5 +1,5 @@
{ {
"0": "Arbre Mojo", "0": "Abre Mojo",
"1": "Caverne Dodongo", "1": "Caverne Dodongo",
"2": "Ventre de Jabu-Jabu", "2": "Ventre de Jabu-Jabu",
"3": "Temple de la Forêt", "3": "Temple de la Forêt",
@ -58,9 +58,9 @@
"56": "Laboratoire du Lac", "56": "Laboratoire du Lac",
"57": "", // Tente du Marathonien (No title card) "57": "", // Tente du Marathonien (No title card)
"58": "Cabane du fossoyeur", "58": "Cabane du fossoyeur",
"59": "Fontaine Royale des Fées", "59": "Fountaine Royale des Fées",
"60": "Fontaine des Fées", "60": "Fountaine des Fées",
"61": "Fontaine Royale des Fées", "61": "Fountaine Royale des Fées",
"62": "", // Grottes (No title card) "62": "", // Grottes (No title card)
"63": "", // Tombe 1 (No title card) "63": "", // Tombe 1 (No title card)
"64": "", // Tombe 2 (No title card) "64": "", // Tombe 2 (No title card)

View file

@ -1,19 +0,0 @@
<DisplayList Version="0">
<CallDisplayList Path="objects/gameplay_dangeon_keep/mat_gRandoPotDL_f3dlite_potrim"/>
<CallDisplayList Path="objects/gameplay_dangeon_keep/gRandoPotDL_tri_0"/>
<CallDisplayList Path="objects/gameplay_dangeon_keep/mat_gRandoPotDL_f3dlite_potface"/>
<CallDisplayList Path="objects/gameplay_dangeon_keep/gRandoPotDL_tri_1"/>
<CallDisplayList Path="objects/gameplay_dangeon_keep/mat_gRandoPotDL_f3dlite_potbase"/>
<CallDisplayList Path="objects/gameplay_dangeon_keep/gRandoPotDL_tri_2"/>
<CallDisplayList Path="objects/gameplay_dangeon_keep/mat_gRandoPotDL_f3dlite_potbottom"/>
<CallDisplayList Path="objects/gameplay_dangeon_keep/gRandoPotDL_tri_3"/>
<CallDisplayList Path="objects/gameplay_dangeon_keep/mat_gRandoPotDL_f3dlite_potvoid"/>
<CallDisplayList Path="objects/gameplay_dangeon_keep/gRandoPotDL_tri_4"/>
<PipeSync/>
<SetGeometryMode G_LIGHTING="1" />
<ClearGeometryMode G_TEXTURE_GEN="1" />
<SetCombineLERP A0="G_CCMUX_0" B0="G_CCMUX_0" C0="G_CCMUX_0" D0="G_CCMUX_SHADE" Aa0="G_ACMUX_0" Ab0="G_ACMUX_0" Ac0="G_ACMUX_0" Ad0="G_ACMUX_ENVIRONMENT" A1="G_CCMUX_0" B1="G_CCMUX_0" C1="G_CCMUX_0" D1="G_CCMUX_SHADE" Aa1="G_ACMUX_0" Ab1="G_ACMUX_0" Ac1="G_ACMUX_0" Ad1="G_ACMUX_ENVIRONMENT"/>
<Texture S="65535" T="65535" Level="0" Tile="0" On="0"/>
<EndDisplayList/>
</DisplayList>

View file

@ -1,69 +0,0 @@
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View file

@ -1,31 +0,0 @@
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View file

@ -1,18 +0,0 @@
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View file

@ -1,9 +0,0 @@
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View file

@ -1,9 +0,0 @@
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</Vertex>

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