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9 commits
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28 changed files with 1874 additions and 1776 deletions
|
@ -37,12 +37,13 @@ if (-not (Test-Path $clangFormatFilePath) -or ($currentVersion -ne $requiredVers
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$basePath = (Resolve-Path .).Path
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$files = Get-ChildItem -Path $basePath\soh -Recurse -File `
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| Where-Object { ($_.Extension -eq '.c' -or $_.Extension -eq '.cpp' -or `
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($_.Extension -eq '.h' -and `
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(($_.Extension -eq '.h' -or $_.Extension -eq '.hpp') -and `
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(-not ($_.FullName -like "*\soh\src\*" -or $_.FullName -like "*\soh\include\*")))) -and `
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(-not ($_.FullName -like "*\soh\assets\*")) }
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foreach ($file in $files) {
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for ($i = 0; $i -lt $files.Length; $i++) {
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$file = $files[$i]
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$relativePath = $file.FullName.Substring($basePath.Length + 1)
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Write-Host "Formatting $relativePath"
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Write-Host "Formatting [$($i+1)/$($files.Length)] $relativePath"
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.\clang-format.exe -i $file.FullName
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}
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|
|
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@ -10,20 +10,20 @@
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# -name "*.c" -o -name "*.cpp"
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# find all .c and .cpp files
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#
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# -name "*.h" ! -path "soh/src/**.h" ! -path "soh/include/**.h"
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# find all .h files that aren't in soh/src or soh/include
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# ( -name "*.h" -o -name "*.hpp" ) ! -path "soh/src/**.h" ! -path "soh/include/**.h"
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# find all .h and .hpp files that aren't in soh/src or soh/include
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# this is because zret decomp only runs clang-format on c files
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# https://github.com/zeldaret/mm/blob/b7e5468ca16315a7e322055eff3d97fe980bbc25/format.py#L182
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#
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# ! -path "soh/assets/*"
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# asset headers are autogenerated, don't fight them
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#
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# | sed 's| |\\ |g'
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# pipe the result of find into sed to
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# ensure all the paths returned by find have spaces escaped
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# -print0
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# separate paths with NUL bytes, avoiding issues with spaces in paths
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#
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# | xargs clang-format-14 -i
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# | xargs -0 clang-format-14 -i -verbose
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# use xargs to take each path we've found
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# and pass it as an argument to clang-format
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# verbose to print files being formatted and X out of Y status
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find soh -type f \( -name "*.c" -o -name "*.cpp" -o \( -name "*.h" ! -path "soh/src/**.h" ! -path "soh/include/**.h" \) \) ! -path "soh/assets/*" | sed 's| |\\ |g' | xargs clang-format-14 -i
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find soh -type f \( -name "*.c" -o -name "*.cpp" -o \( \( -name "*.h" -o -name "*.hpp" \) ! -path "soh/src/*" ! -path "soh/include/*" \) \) ! -path "soh/assets/*" -print0 | xargs -0 clang-format-14 -i --verbose
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|
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@ -469,6 +469,27 @@ size_t CustomMessage::FindNEWLINE(std::string& str, size_t lastNewline) const {
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return newLine;
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}
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bool CustomMessage::AddBreakString(std::string& str, size_t pos, std::string breakString) const {
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if (str[pos] == ' ' || str[pos] == '&') {
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str.replace(pos, 1, breakString);
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return false;
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} else {
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if (pos <= str.size() - 1) {
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// If the next char is a new textbox, it has priority, ignore whatever we are replacing it with
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if (str[pos + 1] == '^') {
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return false;
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// otherwise, if it is a line break or space, replace it
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} else if (str[pos + 1] == ' ' || str[pos + 1] == '&') {
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str.replace(pos + 1, 1, breakString);
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return false;
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}
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}
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// otherwise insert after it
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str.insert(pos + 1, breakString);
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return true;
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}
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}
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void CustomMessage::AutoFormatString(std::string& str) const {
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ReplaceAltarIcons(str);
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ReplaceColors(str);
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@ -481,7 +502,6 @@ void CustomMessage::AutoFormatString(std::string& str) const {
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while (lastNewline + lineLength < str.length() || yesNo != std::string::npos) {
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const size_t carrot = str.find('^', lastNewline);
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const size_t ampersand = str.find('&', lastNewline);
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const size_t lastSpace = str.rfind(' ', lastNewline + lineLength);
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size_t waitForInput = str.find(WAIT_FOR_INPUT()[0], lastNewline);
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size_t newLine = FindNEWLINE(str, lastNewline);
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if (carrot < waitForInput) {
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@ -513,13 +533,25 @@ void CustomMessage::AutoFormatString(std::string& str) const {
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lastNewline = waitForInput + 1;
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lineCount = 0;
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// some lines need to be split but don't have spaces, look for periods instead
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} else if (lastSpace == std::string::npos) {
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const size_t lastPeriod = str.rfind('.', lastNewline + lineLength);
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str.replace(lastPeriod, 1, ".&");
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lastNewline = lastPeriod + 2;
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} else {
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str.replace(lastSpace, 1, "&");
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lastNewline = lastSpace + 1;
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const size_t lastBreak =
|
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str.find_last_of(static_cast<std::string>(".,!?- "), lastNewline + lineLength);
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// if none exist or we go backwards, we look forward for a something and allow the overflow
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if (lastBreak == std::string::npos || lastBreak < lastNewline) {
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const size_t nextBreak = str.find_first_of(static_cast<std::string>(".,!?- &^"), lastNewline);
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if (str[nextBreak] == '^') {
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lastNewline = nextBreak + 1;
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lineCount = 0; // increments to 1 at the end
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} else if (str[nextBreak] == '&') {
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lastNewline = nextBreak + 1;
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} else {
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bool isAdded = AddBreakString(str, nextBreak, "&");
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lastNewline = nextBreak + 1 + isAdded;
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}
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} else {
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bool isAdded = AddBreakString(str, lastBreak, "&");
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lastNewline = lastBreak + 1 + isAdded;
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}
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}
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lineCount += 1;
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} else {
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@ -536,14 +568,23 @@ void CustomMessage::AutoFormatString(std::string& str) const {
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// or move the lastNewline cursor to the next line if a '^' is encountered.
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} else if (carrot < lastNewline + lineLength) {
|
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lastNewline = carrot + 1;
|
||||
// some lines need to be split but don't have spaces, look for periods instead
|
||||
} else if (lastSpace == std::string::npos) {
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const size_t lastPeriod = str.rfind('.', lastNewline + lineLength);
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str.replace(lastPeriod, 1, ".^" + colorText);
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lastNewline = lastPeriod + 2;
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||||
// some lines need to be split but don't have spaces, look for punctuation instead
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} else {
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str.replace(lastSpace, 1, "^" + colorText);
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lastNewline = lastSpace + 1;
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const size_t lastBreak =
|
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str.find_last_of(static_cast<std::string>(".,!?- &"), lastNewline + lineLength);
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||||
// if none exist or we go backwards, we look forward for a something and allow the overflow
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if (lastBreak == std::string::npos || lastBreak < lastNewline) {
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const size_t nextBreak = str.find_first_of(static_cast<std::string>(".,!?- &^"), lastNewline);
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if (str[nextBreak] == '^') {
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lastNewline = nextBreak + 1;
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||||
} else {
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bool isAdded = AddBreakString(str, nextBreak, "^" + colorText);
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lastNewline = nextBreak + 1 + isAdded;
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||||
}
|
||||
} else {
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||||
bool isAdded = AddBreakString(str, lastBreak, "^" + colorText);
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||||
lastNewline = lastBreak + 1 + isAdded;
|
||||
}
|
||||
}
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||||
lineCount = 1;
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||||
}
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||||
|
|
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@ -190,6 +190,17 @@ class CustomMessage {
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*/
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||||
size_t FindNEWLINE(std::string& str, size_t lastNewline) const;
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||||
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||||
/**
|
||||
* @brief Inserts a string into another string, following the rules
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||||
* of auto-format inserting new lines: spaces and & are replaced while
|
||||
* other chars are appended to.
|
||||
*
|
||||
* @param str the string we are inserting into
|
||||
* @param pos the position in the string to insert
|
||||
* @param breakString the string we are inserting
|
||||
*/
|
||||
bool AddBreakString(std::string& str, size_t pos, std::string breakString) const;
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||||
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/**
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||||
* @brief formats the string specifically to fit in OoT's
|
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* textboxes, and use it's formatting.
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|
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@ -30,4 +30,4 @@ namespace CustomMessages {
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std::string IF_NOT_MQ();
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std::string MQ_ELSE();
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std::string MQ_END();
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||||
}
|
||||
} // namespace CustomMessages
|
||||
|
|
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@ -64,7 +64,9 @@ std::vector<RandomizerCheck> GetEmptyLocations(std::vector<RandomizerCheck> allo
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void ProcessRegion(Region* region, GetAccessibleLocationsStruct& gals, RandomizerGet ignore = RG_NONE,
|
||||
bool stopOnBeatable = false, bool addToPlaythrough = false);
|
||||
|
||||
std::vector<RandomizerCheck> ReachabilitySearch(const std::vector<RandomizerCheck>& allowedLocations, RandomizerGet ignore=RG_NONE, bool calculatingAvailableChecks=false);
|
||||
std::vector<RandomizerCheck> ReachabilitySearch(const std::vector<RandomizerCheck>& allowedLocations,
|
||||
RandomizerGet ignore = RG_NONE,
|
||||
bool calculatingAvailableChecks = false);
|
||||
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||||
void GeneratePlaythrough();
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||||
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||||
|
|
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@ -1458,257 +1458,258 @@ void StaticData::HintTable_Init() {
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---------------------------*/
|
||||
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||||
hintTextTable[RHT_JUNK01] = HintText(CustomMessage("They say you must read the names of \"Special Deal\" shop items carefully.",
|
||||
/*german*/ TODO_TRANSLATE,
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||||
/*german*/ "Man erzählt sich, dass man die \"Sonderangebote\" im Laden sorgfältig lesen sollte!",
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||||
/*french*/ "Selon moi, les \"Offres spéciales\" sont parfois trompeuses... Lisez les attentivement!"));
|
||||
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||||
hintTextTable[RHT_JUNK02] = HintText(CustomMessage("They say that Zelda is a poor leader.",
|
||||
/*german*/ TODO_TRANSLATE,
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||||
/*german*/ "Man erzählt sich, dass Zelda eine schlechte Anführerin ist.",
|
||||
/*french*/ "Selon moi, Zelda ne ferait pas un bon monarque."));
|
||||
|
||||
hintTextTable[RHT_JUNK03] = HintText(CustomMessage("These hints can be quite useful. This is an exception.",
|
||||
/*german*/ TODO_TRANSLATE,
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||||
/*german*/ "Die Hinweise können sehr nützlich sein. Dies ist eine Ausnahme.",
|
||||
/*french*/ "Ces indices sont très utiles, à l'exception de celui-ci."));
|
||||
|
||||
hintTextTable[RHT_JUNK04] = HintText(CustomMessage("They say that the Lizalfos in Dodongo's Cavern like to play in lava.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass die Echsalfos in Dodongo's Cavern gerne in der Lava spielen.",
|
||||
/*french*/ "Selon moi, les Lézalfos de la Caverne Dodongo aiment patauger dans la lave."));
|
||||
|
||||
hintTextTable[RHT_JUNK05] = HintText(CustomMessage("They say that all the Zora drowned in Wind Waker.",
|
||||
/*german*/ TODO_TRANSLATE,
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||||
/*german*/ "Man erzählt sich, dass alle Zoras in Wind Waker ertrunken sind.",
|
||||
/*french*/ "Selon moi, les Zoras se sont noyés dans Wind Waker."));
|
||||
|
||||
hintTextTable[RHT_JUNK06] = HintText(CustomMessage("If Gorons eat rocks, does that mean I'm in danger?",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Goronen essen doch Steine… heißt das, ich sollte mir Sorgen machen?",
|
||||
/*french*/ "Ne dis pas au Gorons que je suis ici. Ils mangent des roches, tu sais!"));
|
||||
|
||||
hintTextTable[RHT_JUNK07] = HintText(CustomMessage("'Member when Ganon was a blue pig?^I 'member.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Erinnert ihr euch noch, als Ganon ein blauer Schwein war?^Ich erinnere mich!“",
|
||||
/*french*/ "Dans mon temps, Ganon était un cochon bleu...^Pff! Les jeunes de nos jours, et leur Ganondorf!"));
|
||||
|
||||
hintTextTable[RHT_JUNK08] = HintText(CustomMessage("One who does not have Triforce can't go in.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Jemand, der nicht im Besitz der Triforce ist, kann nicht eintreten!",
|
||||
/*french*/ "Ceux sans Triforce doivent rebrousser chemin."));
|
||||
|
||||
hintTextTable[RHT_JUNK09] = HintText(CustomMessage("Save your future, end the Happy Mask Salesman.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass der Maskenverkäufer aufgehalten werden muss, wenn man eine sichere Zukunft will.",
|
||||
/*french*/ "Selon moi, tu t'éviteras des jours de malheur si tu vaincs le vendeur de masques..."));
|
||||
|
||||
hintTextTable[RHT_JUNK10] = HintText(CustomMessage("Glitches are a pathway to many abilities some consider to be... Unnatural.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Glitches sind ein Weg zu vielen Fähigkeiten, die manche als... unnatürlich betrachten.",
|
||||
/*french*/ "Les glitchs sont un moyen d'acquérir de nombreuses facultés considérées par certains comme... contraire "));
|
||||
|
||||
hintTextTable[RHT_JUNK11] = HintText(CustomMessage("I'm stoned. Get it?",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*french*/ "Allez, roche, papier, ciseau...&Roche."));
|
||||
/*german*/ "Ich bin stoned. Verstehst du?",
|
||||
/*french*/ "J'ai été pétrifié.&Tu as compris?"));
|
||||
|
||||
hintTextTable[RHT_JUNK12] = HintText(CustomMessage("Hoot! Hoot! Would you like me to repeat that?",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Sei willkommen! Soll ich meine Worte wiederholen?",
|
||||
/*french*/ "Hou hou! Veux-tu que je répète tout ça?"));
|
||||
|
||||
hintTextTable[RHT_JUNK13] = HintText(CustomMessage("Gorons are stupid. They eat rocks.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Goronen sind dumm. Sie essen Felsen.",
|
||||
/*french*/ "Les Gorons sont des vraies têtes dures."));
|
||||
|
||||
hintTextTable[RHT_JUNK14] = HintText(CustomMessage("They say that Lon Lon Ranch prospered under Ingo.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass Ingo der Lon-Lon-Farm zu neuem Glanz verholfen hat.",
|
||||
/*french*/ "Selon moi, le Ranch Lon Lon était plus prospère sous Ingo."));
|
||||
|
||||
hintTextTable[RHT_JUNK15] = HintText(CustomMessage("They say without the Lens of Truth, the Treasure Chest Mini-Game is a 1 out of 32 chance.^Good luck!",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*french*/ "Gagner la Chasse-aux-Trésors est 1 chance sur 32.^Bonne chance!"));
|
||||
/*german*/ "Man erzählt sich, dass du ohne das Auge der Wahrheit beim Schatzkisten-Minispiel nur eine 1-zu-32-Chance hast.^Na dann, viel Glück.",
|
||||
/*french*/ "Selon moi, les chances de gagner la Chasse-aux-Trésors sans Monocle de Vérité est de 1 chance sur 32.^Bonne chance!"));
|
||||
|
||||
hintTextTable[RHT_JUNK16] = HintText(CustomMessage("Use bombs wisely.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Setze Bomben mit Bedacht ein.",
|
||||
/*french*/ "Utilise les bombes avec précaution."));
|
||||
|
||||
hintTextTable[RHT_JUNK17] = HintText(CustomMessage("They say that players who select the \"ON\" option for \"MOTION CONTROL\" are the real \"Zelda players!\"",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass Spieler, die die Option ‚BEWEGUNGSSTEUERUNG‘ auf ‚EIN‘ stellen, die wahren ‚Zelda-Spieler‘ sind.",
|
||||
/*french*/ "Selon moi, ceux qui utilisent les contrôles gyroscopiques sont les VRAIS joueurs."));
|
||||
|
||||
hintTextTable[RHT_JUNK18] = HintText(CustomMessage("L2P @.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Lern zu spielen, @.",
|
||||
/*french*/ "Arrête de lire les indices et joue comme un grand, @."));
|
||||
|
||||
hintTextTable[RHT_JUNK19] = HintText(CustomMessage("I bet you'd like to have more bombs.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Ich wette, du würdest jetzt gerne mehr Bomben haben.",
|
||||
/*french*/ "Je parie que tu veux plus de bombes."));
|
||||
|
||||
hintTextTable[RHT_JUNK20] = HintText(CustomMessage("When all else fails, use Fire.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Wenn alles andere scheitert, benutze Feuer.",
|
||||
/*french*/ "Quand rien ne marche, utilise le feu."));
|
||||
|
||||
hintTextTable[RHT_JUNK21] = HintText(CustomMessage("Here's a hint, @. Don't be bad.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Hier ein Tipp, @: Sei nicht so schlecht.",
|
||||
/*french*/ "Selon moi, la #Triforce# n'est pas dans le jeu... Duh!"));
|
||||
|
||||
hintTextTable[RHT_JUNK22] = HintText(CustomMessage("Game Over. Return of Ganon.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Game Over. Die Rückkehr von Ganon.",
|
||||
/*french*/ "Partie terminée. RETour de Ganon."));
|
||||
|
||||
hintTextTable[RHT_JUNK23] = HintText(CustomMessage("May the way of the Hero lead to the Triforce.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Möge der Weg des Helden zur Triforce führen.",
|
||||
/*french*/ "Que le chemin du héros te mène à la Triforce."));
|
||||
|
||||
hintTextTable[RHT_JUNK24] = HintText(CustomMessage("Can't find an item? Scan an Amiibo.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Du kannst einen Gegenstand nicht finden? Scanne einen Amiibo.",
|
||||
/*french*/ "Tu cherches de quoi? Utilise un Amiibo!"));
|
||||
|
||||
hintTextTable[RHT_JUNK25] = HintText(CustomMessage("They say this game has just a few glitches.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass dieses Spiel nur ein paar Glitches hat.",
|
||||
/*french*/ "Selon moi, ce jeu est complètement exempt de glitchs."));
|
||||
|
||||
hintTextTable[RHT_JUNK26] = HintText(CustomMessage("BRRING BRRING This is Ulrira. Wrong number?",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "BRRING BRRING, hier ist Ulrira. Falsche Nummer.",
|
||||
/*french*/ "DRING DRING!! Pépé le Ramollo à l'appareil... Quoi? Faux numéro?"));
|
||||
|
||||
hintTextTable[RHT_JUNK27] = HintText(CustomMessage("Tingle Tingle Kooloo Limpah!",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Tingle Tingle Kuuluu-Limpah!",
|
||||
/*french*/ "Tingle! Tingle! Kooloolin... Pah!"));
|
||||
|
||||
hintTextTable[RHT_JUNK28] = HintText(CustomMessage("L is real 2401",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "L is real 2401",
|
||||
/*french*/ "L is real 2401"));
|
||||
|
||||
hintTextTable[RHT_JUNK29] = HintText(CustomMessage("They say that Ganondorf will appear in the next Mario Tennis.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass Ganondorf im nächsten Mario Tennis erscheinen wird.",
|
||||
/*french*/ "Selon moi, Ganondorf sera la nouvelle recrue dans Mario Tennis."));
|
||||
|
||||
hintTextTable[RHT_JUNK30] = HintText(CustomMessage("They say Medigoron sells the earliest Breath of the Wild demo.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass Medigoron die früheste Breath of the Wild-Demo verkauft.",
|
||||
/*french*/ "Selon moi, Medigoron vend une démo de #Breath of the Wild#."));
|
||||
|
||||
hintTextTable[RHT_JUNK31] = HintText(CustomMessage("Can you move me? I don't get great service here.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Kannst du mich bewegen? Der Service hier ist nicht gerade gut.",
|
||||
/*french*/ "Peux-tu me déplacer? J'ai pas une bonne réception ici."));
|
||||
|
||||
hintTextTable[RHT_JUNK32] = HintText(CustomMessage("They say if you use Strength on the truck, you can find Mew.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass man mit Stärke am Truck Mew finden kann.",
|
||||
/*french*/ "Selon moi, #Mew# se trouve dessous le camion... Duh!"));
|
||||
|
||||
hintTextTable[RHT_JUNK33] = HintText(CustomMessage("I'm a helpful hint Gossip Stone!^See, I'm helping.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Ich bin ein hilfreicher Stein!^Siehst du, ich helfe.",
|
||||
/*french*/ "Salut! Je suis une pierre de bons conseils!^Tiens, tu vois? J'aide bien, hein?"));
|
||||
|
||||
hintTextTable[RHT_JUNK34] = HintText(CustomMessage("Dear @, please come to the castle. I've baked a cake for you.&Yours truly, Princess Zelda.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Lieber @, bitte komm ins Schloss. Ich habe einen Kuchen für dich gebacken. Mit freundlichen Grüßen,^Prinzessin Zelda.",
|
||||
/*french*/ "Mon très cher @:&Viens vite au château, je t'ai préparé&un délicieux gâteau...^À bientôt, Princesse Zelda"));
|
||||
|
||||
hintTextTable[RHT_JUNK35] = HintText(CustomMessage("They say all toasters toast toast.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass alle Toaster Toast toasten.",
|
||||
/*french*/ "Selon moi, les grille-pains grillent du pain."));
|
||||
|
||||
hintTextTable[RHT_JUNK36] = HintText(CustomMessage("You thought it would be a useful hint, but it was me, junk hint!",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Du dachtest, es wäre ein nützlicher Hinweis, aber es war ich, der Müll-Hinweis.",
|
||||
/*french*/ "Tu t'attendais à un bon indice... Mais c'était moi, un mauvais indice!"));
|
||||
|
||||
hintTextTable[RHT_JUNK37] = HintText(CustomMessage("They say that quest guidance can be found at a talking rock.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass man Quest-Hinweise bei einem sprechenden Stein finden kann.",
|
||||
/*french*/ "Selon moi, des #indices# se trouvent auprès d'une pierre parlante... Duh!"));
|
||||
|
||||
hintTextTable[RHT_JUNK38] = HintText(CustomMessage("They say that the final item you're looking for can be found somewhere in Hyrule.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass das letzte Item, nach dem du suchst, irgendwo in Hyrule zu finden ist.",
|
||||
/*french*/ "Selon moi, le #dernier objet# se trouve quelque part dans Hyrule... Duh!"));
|
||||
|
||||
hintTextTable[RHT_JUNK39] = HintText(CustomMessage("Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.",
|
||||
/*french*/ "Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip."));
|
||||
|
||||
hintTextTable[RHT_JUNK40] = HintText(CustomMessage("They say that Barinade fears Deku Nuts.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass Barinade Angst vor Deku-Nüssen hat.",
|
||||
/*french*/ "Selon moi, Barinade a la frousse des noix Mojo."));
|
||||
|
||||
hintTextTable[RHT_JUNK41] = HintText(CustomMessage("They say that Flare Dancers do not fear Goron-crafted blades.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass Flammenderwische keine Angst vor von Goronen geschmiedeten Klingen haben.",
|
||||
/*french*/ "Selon moi, le danse-flamme n'a pas peur des armes de Goron."));
|
||||
|
||||
hintTextTable[RHT_JUNK42] = HintText(CustomMessage("They say that Morpha is easily trapped in a corner.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass man Morpha ganz leicht in die Ecke drängen kann.",
|
||||
/*french*/ "Selon moi, Morpha est facilement coincé."));
|
||||
|
||||
hintTextTable[RHT_JUNK43] = HintText(CustomMessage("They say that Bongo Bongo really hates the cold.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass Bongo Bongo die Kälte wirklich hasst.",
|
||||
/*french*/ "Selon moi, Bongo Bongo a facilement froid aux doigts."));
|
||||
|
||||
hintTextTable[RHT_JUNK44] = HintText(CustomMessage("They say that your sword is most powerful when you put it away.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass dein Schwert am mächtigsten ist, wenn du es wegsteckst.",
|
||||
/*french*/ "Selon moi, ton épée est à pleine puissance quand tu la rengaines."));
|
||||
|
||||
hintTextTable[RHT_JUNK45] = HintText(CustomMessage("They say that bombing the hole Volvagia last flew into can be rewarding.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass es sich lohnt, das Loch zu bombardieren, in das Volvagia zuletzt geflogen ist.",
|
||||
/*french*/ "Selon moi, le trou où se creuse Volvagia est vulnérable aux bombes."));
|
||||
|
||||
hintTextTable[RHT_JUNK46] = HintText(CustomMessage("They say that invisible ghosts can be exposed with Deku Nuts.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass unsichtbare Geister mit Deku-Nüssen sichtbar gemacht werden können.",
|
||||
/*french*/ "Selon moi, des fantômes invisibles apparaissent avec des noix Mojo."));
|
||||
|
||||
hintTextTable[RHT_JUNK47] = HintText(CustomMessage("They say that the real Phantom Ganon is bright and loud.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass der wahre Phantom-Ganon durch Helligkeit und Lärm auffällt.",
|
||||
/*french*/ "Selon moi, le vrai spectre de Ganon est clair et bruyant."));
|
||||
|
||||
hintTextTable[RHT_JUNK48] = HintText(CustomMessage("They say that walking backwards is very fast.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass rückwärts laufen sehr schnell ist.",
|
||||
/*french*/ "Selon moi, tu fais marche arrière très rapidement pour un héros."));
|
||||
|
||||
hintTextTable[RHT_JUNK49] = HintText(CustomMessage("They say Ingo is not very good at planning ahead.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass Ingo nicht besonders gut darin ist, vorauszuplanen.",
|
||||
/*french*/ "Selon moi, Ingo ne fait pas un très bon geôlier."));
|
||||
|
||||
hintTextTable[RHT_JUNK50] = HintText(CustomMessage("You found a spiritual Stone! By which I mean, I worship Nayru.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Du hast einen heiligen Stein gefunden! Also... eigentlich heißt das nur, dass ich Nayru verehre.",
|
||||
/*french*/ "Vous avez trouvé une Pierre Ancestrale! En effet, je vénère la déesse Hylia."));
|
||||
|
||||
hintTextTable[RHT_JUNK51] = HintText(CustomMessage("Open your eyes.^Open your eyes.^Wake up, @.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Öffne deine Augen.^Öffne deine Augen.^Wach auf, @.",
|
||||
/*french*/ "Réveille-toi...^Réveille-toi.^Ouvre les yeux, @."));
|
||||
|
||||
hintTextTable[RHT_JUNK52] = HintText(CustomMessage("They say that the Nocturne of Shadow can bring you very close to Ganon.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass das Nocturne des Schattens dich Ganon sehr nahe bringen kann.",
|
||||
/*french*/ "Selon moi, le Nocturne de l'Ombre peut t'amener très près de Ganon."));
|
||||
|
||||
hintTextTable[RHT_JUNK53] = HintText(CustomMessage("They say that Twinrova always casts the same spell the first three times.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass Twinrova die ersten drei Male immer denselben Zauber benutzt.",
|
||||
/*french*/ "Selon moi, le Duo Maléfique lance toujours les mêmes trois premiers sorts."));
|
||||
|
||||
hintTextTable[RHT_JUNK54] = HintText(CustomMessage("They say that the nightly builds may be unstable.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass die \"nightly builds\" instabil sein könnten.",
|
||||
/*french*/ "Selon moi, les \"nightly builds\" peuvent être instables."));
|
||||
|
||||
hintTextTable[RHT_JUNK55] = HintText(CustomMessage("You're playing a Randomizer. I'm randomized!^Here's a random number: #4#.&Enjoy your Randomizer!",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Du spielst einen Randomizer. Ich bin randomisiert!^Hier ist eine zufällige Zahl: #4#.&Viel Spaß mit dem Randomizer!",
|
||||
/*french*/ "Tu joues à un randomizer. Je suis aléatoire!^Voici un nombre aléatoire: #4#.&Bonne partie!"));
|
||||
|
||||
hintTextTable[RHT_JUNK56] = HintText(CustomMessage("They say Ganondorf's bolts can be reflected with glass or steel.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass man Ganondorfs Blitze mit Glas oder Stahl reflektieren kann.",
|
||||
/*french*/ "Selon moi, les éclairs de Ganon se reflètent sur l'acier et le verre."));
|
||||
|
||||
hintTextTable[RHT_JUNK57] = HintText(CustomMessage("They say Ganon's tail is vulnerable to nuts, arrows, swords, explosives, hammers...^...sticks, seeds, "
|
||||
"boomerangs...^...rods, shovels, iron balls, angry bees...",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass Ganons Schwanz verwundbar ist durch Nüsse, Pfeile, Schwerter...^...Sprengstoffe, Hämmer, "
|
||||
"Stöcke...^...Kerne, Bumerangs, Schaufeln, Eisenkugeln, wütende Bienen...",
|
||||
/*french*/ "Selon moi, la queue de Ganon est vulnérable aux noix, flèches, épées, bombes, marteaux...^...bâtons, "
|
||||
"graines, boomerangs...^...baguettes, pelles, boulets de fer, abeilles enragées..."));
|
||||
|
||||
hintTextTable[RHT_JUNK58] = HintText(CustomMessage("They say that you're wasting time reading this hint, but I disagree. Talk to me again!",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass du deine Zeit mit dem Lesen dieses Hinweises verschwendest, aber ich bin anderer Meinung. Sprich noch einmal mit mir.",
|
||||
/*french*/ "Selon moi... tu sais quoi? Parle-moi encore, et je te le dirai!"));
|
||||
|
||||
hintTextTable[RHT_JUNK59] = HintText(CustomMessage("They say Ganondorf knows where to find the instrument of his doom.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass Ganondorf weiß, wo er das Instrument seines Untergangs finden kann.",
|
||||
/*french*/ "Selon moi, Ganondorf sait où il a caché son point faible."));
|
||||
|
||||
hintTextTable[RHT_JUNK60] = HintText(CustomMessage("I heard @ is pretty good at Zelda.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Ich habe gehört, dass @ ziemlich gut in Zelda ist.",
|
||||
/*french*/ "Apparemment, @ est super bon à Zelda."));
|
||||
|
||||
hintTextTable[RHT_JUNK61] = HintText(CustomMessage("Hi @, we've been trying to reach you about your car's extended warranty. ",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Hallo @, wir haben versucht, dich wegen der erweiterten Garantie für dein Auto zu erreichen.",
|
||||
/*french*/ "Bonjour, @. Vous avez une voiture? Vous savez, nous offrons des assurances abordables..."));
|
||||
|
||||
hintTextTable[RHT_JUNK62] = HintText(CustomMessage("They say that it's actually possible to beat the running man.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass es tatsächlich möglich ist, den Laufenden Mann zu besiegen.",
|
||||
/*french*/ "Selon moi, il est possible de battre le coureur.&Donc, tu prends ton arc, et..."));
|
||||
|
||||
hintTextTable[RHT_JUNK63] = HintText(CustomMessage("They say this hint makes more sense in other languages.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass diese Hinweise besser übersetzt werden könnten… na ja, wer hätte das gedacht.",
|
||||
/*french*/ "Selon moi, ces indices auraient pu être mieux traduits... Duh!"));
|
||||
|
||||
// ^ Junk hints above are from 3drando
|
||||
|
@ -1717,39 +1718,36 @@ void StaticData::HintTable_Init() {
|
|||
// Please keep hints to stuff related to ship directly, or to Nintendo/Zelda related stuff.
|
||||
// And nothing that's super obscure that no one's going to understand.
|
||||
|
||||
#define HINT_TEXT_NEEDS_TRANSLATION_FR \
|
||||
"Erreur 0x69a504:&Traduction manquante^C'est de la faute à Purple Hato!&J'vous jure!"
|
||||
|
||||
hintTextTable[RHT_JUNK64] = HintText(CustomMessage("They say Greg is special.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass Greg etwas Besonderes ist.",
|
||||
/*french*/ "Selon moi, Greg est spécial."));
|
||||
|
||||
hintTextTable[RHT_JUNK65] = HintText(CustomMessage("They say the longer the Goron's neck, the wiser they are.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass ein Gorone umso weiser wird, je länger sein Hals ist.",
|
||||
/*french*/ "Selon moi, plus le cou des Gorons est long, plus ils sont sage." ));
|
||||
|
||||
hintTextTable[RHT_JUNK66] = HintText(CustomMessage("They say this ship is what all true gamers strive for.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass dieses \"ship\" das ist, wonach alle echten Gamer streben.",
|
||||
/*french*/ "Selon moi, cette version du port est ce pour quoi luttent tous les vrais gamers."));
|
||||
|
||||
hintTextTable[RHT_JUNK67] = HintText(CustomMessage("They say that Glowsticks can be found in the Raveyard.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass Leuchtstäbe auf dem Partyfriedhof zu finden sind.",
|
||||
/*french*/ "Selon moi, on peut trouver des Bâtons Lumineux sur le dancefloor du cimetière."));
|
||||
|
||||
hintTextTable[RHT_JUNK68] = HintText(CustomMessage("They say @'s uncle works for Nintendo.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass @'s Onkel bei Nintendo arbeitet.",
|
||||
/*french*/ "Selon moi, l'oncle de @ travaille chez Nintendo."));
|
||||
|
||||
hintTextTable[RHT_JUNK69] = HintText(CustomMessage("They say pulling all gravestones in the graveyard leads to something magical.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass das Ziehen aller Grabsteine auf dem Friedhof zu etwas Magischem führt.",
|
||||
/*french*/ "Selon moi, tirer toutes les tombes du Cimetière déclanche un truc magique."));
|
||||
|
||||
hintTextTable[RHT_JUNK70] = HintText(CustomMessage("They say holding L while pausing makes you win the game.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich, dass man das Spiel gewinnt, wenn man L gedrückt hält, während man pausiert.",
|
||||
/*french*/ "Selon moi, maintenir L pendant que vous appuyez sur START vous permet de terminer le jeu."));
|
||||
|
||||
hintTextTable[RHT_JUNK71] = HintText(CustomMessage("They say @'s body is ready.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Man erzählt sich... nein weisst du was, ich hab keine lust mehr.",
|
||||
/*french*/ "Selon moi, ce junk hint ne se traduirait pas bien en français."));
|
||||
|
||||
/*--------------------------
|
||||
|
@ -2022,6 +2020,8 @@ void StaticData::HintTable_Init() {
|
|||
// /*spanish*/$sLos sabios aguardarán a que el héroe obtenga #[[d]] símbolo||s| de skulltula dorada#.^
|
||||
|
||||
hintTextTable[RHT_BRIDGE_GREG_HINT] = HintText(CustomMessage("$gThe awakened ones will await for the Hero to find #Greg#.^",
|
||||
/*german*/ "$gDie Erwachten werden darauf warten, dass der Held #Greg# findet.^",
|
||||
/*french*/ "$gLes êtres de sagesse attendront le héros muni de #Greg#.^",
|
||||
{QM_GREEN}));
|
||||
|
||||
|
||||
|
@ -2214,19 +2214,20 @@ void StaticData::HintTable_Init() {
|
|||
---------------------------*/
|
||||
|
||||
hintTextTable[RHT_GANONDORF_HINT_LA_ONLY] = HintText(CustomMessage("Ha ha ha... You'll never beat me by reflecting my lightning bolts and unleashing the arrows from #[[1]]#!",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Ha ha ha... Du wirst mich nie besiegen, indem du meine Blitze zurückschlägst und die Pfeile aus #[[1]]# entfesselts!",
|
||||
/*french*/ "Ha ha ha... Pauvre fou! Tu ne pourras jamais me vaincre sans les flèches que j'ai cachées dans #[[1]]#!",
|
||||
{QM_RED}));
|
||||
// /*spanish*/Ja, ja, ja... Nunca me derrotarás reflejando mis esferas de energía y desplegando la flecha de luz de #[[1]]#!
|
||||
|
||||
hintTextTable[RHT_GANONDORF_HINT_MS_ONLY] = HintText(CustomMessage("Ha ha ha... You'll never defeat me, drop a castle on me and finish me off with the sacred blade from #[[2]]#!",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Ha ha ha... Du wirst mich nie besiegen, wirf ein Schloss auf mich und beende mich mit dem heiligen Schwert von #[[2]]#!",
|
||||
/*french*/ "Ha ha ha... Pauvre fou! Tu ne pourras jamais me vaincre sans l'Épée de Légende cachée dans #[[2]]#!",
|
||||
{QM_RED}));
|
||||
|
||||
hintTextTable[RHT_GANONDORF_HINT_LA_AND_MS] = HintText(CustomMessage("Ha ha ha... You'll never beat me by reflecting my lightning bolts and unleashing the arrows from #[[1]]#!"
|
||||
"^And even if you do, you'll never find the legendary blade hidden in #[[2]]#!",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Ha ha ha... Du wirst mich nie besiegen, indem du meine Blitze zurückschlägst und die Pfeile aus #[[1]]# entfesselts!"
|
||||
"^Und selbst wenn du es tust, wirst du nie das legendäre Schwert finden, das in #[[2]]# versteckt ist!",
|
||||
/*french*/ "Ha ha ha... Pauvre fou! Tu ne pourras jamais me vaincre sans les flèches que j'ai cachées dans #[[1]]#!"
|
||||
"^Et même si tu les trouves, tu ne touveras jamais l'Épée de Légende cachée dans #[[2]]#!",
|
||||
{QM_RED, QM_RED}));
|
||||
|
@ -2234,34 +2235,38 @@ void StaticData::HintTable_Init() {
|
|||
// ^E incluso si lo haces, nunca encontrarás la espada legendaria escondida en #[[2]]#!
|
||||
|
||||
hintTextTable[RHT_SHEIK_HINT_LA_ONLY] = HintText(CustomMessage("I overheard Ganondorf say that he misplaced the #Light Arrows# in #[[1]]#.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Ich habe Ganondorf sagen hören, dass er die #Lichtpfeile# in #[[1]]# verlegt hat.",
|
||||
/*french*/ "J'ai entendu dire que Ganondorf aurait caché les #Flèches de Lumière# dans #[[1]]#.",
|
||||
{QM_YELLOW, QM_RED}));
|
||||
|
||||
hintTextTable[RHT_DAMPE_DIARY] = HintText(CustomMessage("Whoever reads this, please enter #[[1]]#. I will let you have my #stretching, shrinking keepsake#.^I'm waiting for you.&--Dampé",
|
||||
/*german*/ "Wer immer dies liest, der möge folgenden Ort aufsuchen: #[[1]]#. Ihm gebe ich meinen #dehnenden, schrumpfenden Schatz#.^Ich warte!&Boris", //RANDOTODO color in whatever refers to the hookshot
|
||||
/*german*/ "Wer immer dies liest, der möge folgenden Ort aufsuchen: #[[1]]#. Ihm gebe ich meinen #dehnenden, schrumpfenden Schatz#.^Ich warte!&Boris",
|
||||
/*french*/ "Toi qui lit ce journal, rends-toi dans #[[1]]#. Et peut-être auras-tu droit à mon précieux #trésor#.^Je t'attends...&--Igor",
|
||||
{QM_RED, QM_RED}));
|
||||
|
||||
hintTextTable[RHT_GREG_HINT] = HintText(CustomMessage("By the way, if you're interested, I saw the shiniest #Green Rupee# somewhere in #[[1]]#.^It's said to have #mysterious powers#...^But then, it could just be another regular rupee.&Oh well.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*french*/ "Au fait, si ça t'intéresse, j'ai aperçu le plus éclatant des #Rubis Verts# quelque part à #[[1]]#. On dit qu'il possède des pouvoirs mystérieux... Mais bon, ça pourrait juste être un autre rubis ordinaire.",//RANDOTODO color in mysterious powers
|
||||
/*german*/ "Übrigens, falls es dich interessiert, ich habe irgendwo in #[[1]]# den glänzendsten #Grünen Rubinen# gesehen.^Es soll #mysteriöse Kräfte# haben...^Aber na ja, es könnte auch einfach nur ein normaler Rubin sein. Tja",
|
||||
/*french*/ "Au fait, si ça t'intéresse, j'ai aperçu le plus éclatant des #Rubis Verts# quelque part à #[[1]]#.^On dit qu'il possède des #pouvoirs mystérieux#...^Mais bon, ça pourrait juste être un autre rubis ordinaire.",
|
||||
{QM_GREEN, QM_RED, QM_RED}));
|
||||
|
||||
hintTextTable[RHT_SARIA_TALK_HINT] = HintText(CustomMessage("Did you feel the #surge of magic# recently? A mysterious bird told me it came from #[[1]]#.^You should check that place out, @!",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#. Tu devrais aller y jeter un coup d'oeil, @!",
|
||||
/*german*/ "Hast du kürzlich den #Magieschub# gespürt? Ein geheimnisvoller Vogel hat mir erzählt, dass er aus #[[1]]# kam.^Du solltest dir diesen Ort mal ansehen, @!",
|
||||
/*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#.^Tu devrais aller y jeter un coup d'oeil, @!",
|
||||
{QM_GREEN, QM_RED}));
|
||||
|
||||
hintTextTable[RHT_SARIA_SONG_HINT] = HintText(CustomMessage("Did you feel the #surge of magic# recently? A mysterious bird told me it came from #[[1]]#.^You should check that place out, @!\x0B",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#. Tu devrais aller y jeter un coup d'oeil, @!\x0B",
|
||||
/*german*/ "Hast du kürzlich den #Magieschub# gespürt? Ein geheimnisvoller Vogel hat mir erzählt, dass er aus #[[1]]# kam.^Du solltest dir diesen Ort mal ansehen, @!\x0B",
|
||||
/*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#.^Tu devrais aller y jeter un coup d'oeil, @!\x0B",
|
||||
{QM_GREEN, QM_RED}, {}, TEXTBOX_TYPE_BLUE));
|
||||
|
||||
hintTextTable[RHT_LOACH_HINT] = HintText(CustomMessage("What?^You wanna know about the&%rHyrule Loach%w?^It's a big fish, but it's so rare that I'll give my %g[[1]]%w to anyone who catches it. Seriously!",
|
||||
/*german*/ "Was?^Du willst was über den&%rHyrule-Schleicher%w wissen?^Das ist ein riesiger Fisch, aber&so selten, dass ich jedem mein&%g[[1]]%w gebe, der ihn fängt.&Im Ernst."
|
||||
/*french*/ "Quoi?&Tu veux en savoir plus sur le&%rBrochet d'Hyrule%w?^C'est un gros poisson, mais il&est si rare que je donne&%g[[1]]%w&à celui qui l'attrape.^Ouais, j'suis sérieux!",
|
||||
{QM_RED}));
|
||||
|
||||
hintTextTable[RHT_FISHING_POLE_HINT] = HintText(CustomMessage("^If I remember correctly, I lost it somewhere in #[[1]]#...&Let me know if you find it!",
|
||||
/*german*/ "Wenn ich mich recht erinnere,&hab ich es irgendwo in #[[1]]#&verloren...&Sag mir Bescheid, wenn du es findest."
|
||||
/*french*/ "Si je me souviens bien, il me&semble que je l'ai perdue&quelque part dans&#[[1]]#...^Fais-moi signe si jamais&tu la trouves!",
|
||||
{QM_RED}));
|
||||
|
||||
/*--------------------------
|
||||
|
@ -2277,44 +2282,84 @@ void StaticData::HintTable_Init() {
|
|||
| STATIC LOCATION HINTS |
|
||||
---------------------------*/
|
||||
|
||||
/*--------------------------
|
||||
| STATIC LOCATION HINTS |
|
||||
---------------------------*/
|
||||
|
||||
hintTextTable[RHT_HBA_HINT_SIGN] = HintText(CustomMessage("#Horseback Archery# Range Prizes:&1000: #[[1]]#&1500: #[[2]]#^@'s Record: #" + CustomMessage::POINTS(HS_HORSE_ARCHERY) + "#",
|
||||
/*german*/ "#Bogenschießen zu Pferde#&Schießstandpreise:&1000: #[[1]]#&1500: #[[2]]#^@'s Record: #" + CustomMessage::POINTS(HS_HORSE_ARCHERY) + "#",
|
||||
/*french*/ "Récompenses de l'#Archerie Montée#:&1000: #[[1]]#&1500: #[[2]]#^Record de @: #" + CustomMessage::POINTS(HS_HORSE_ARCHERY) + "#",
|
||||
{QM_RED, QM_GREEN, QM_GREEN, QM_GREEN}, {}, TEXTBOX_TYPE_WOODEN));
|
||||
|
||||
hintTextTable[RHT_HBA_HINT_NOT_ON_HORSE] = HintText(CustomMessage("Hey, rookie!&Come back on your #horse# and take on then #Horseback Archery# challenge!^"
|
||||
hintTextTable[RHT_HBA_HINT_NOT_ON_HORSE] = HintText(CustomMessage("Hey, rookie!&Come back on your #horse# and take on the #Horseback Archery# challenge!^"
|
||||
"Impress me with a high score of 1000 to win a #[[1]]# or score 1500 for #[[2]]#!",
|
||||
/*german*/ "Hey, Neuling!&Komm mit deinem #Pferd# zurück und stell dich der #Pferdebogenschießen#-Herausforderung!^"
|
||||
"Beeindruck mich mit 1000 Punkten und gewinne #[[1]]#! Oder hol dir 1500 Punkte für #[[2]]#!",
|
||||
/*french*/ "Hé, l'nouveau!&Reviens avec ton #cheval# et essaie notre #Terrain d'Archerie Montée#^"
|
||||
"Impressionne-moi avec un score de 1000 pour gagner #[[1]]# ou atteins 1500 pour #[[2]]#!",
|
||||
{QM_RED, QM_RED, QM_GREEN, QM_GREEN}));
|
||||
|
||||
hintTextTable[RHT_HBA_HINT_INITIAL] = HintText(CustomMessage("Hey, rookie!&Want to take on the #Horseback Archery# challenge?^"
|
||||
"Impress me with a high score of 1000 to win a #[[1]]# or score 1500 for #[[2]]#!\x0B",
|
||||
/*german*/ "Hey, Neuling!&Willst du dich der #Pferdebogenschießen#-Herausforderung stellen?^"
|
||||
"Zeig, was du drauf hast - hol 1000 Punkte für #[[1]]#! Oder knack die 1500 und kassier #[[2]]#!\x0B",
|
||||
/*french*/ "Hé, l'nouveau!&Tu veux essayer notre #Terrain d'Archerie Montée#^"
|
||||
"Impressionne-moi avec un score de 1000 pour gagner #[[1]]# ou atteins 1500 pour #[[2]]#!\x0B",
|
||||
{QM_RED, QM_GREEN, QM_GREEN}));
|
||||
|
||||
hintTextTable[RHT_HBA_HINT_HAVE_1000] = HintText(CustomMessage("Hey, newcomer!&Want to take on the #Horseback Archery# challenge?^"
|
||||
"Prove yourself to be a horsemaster by scoring 1500 points to win #[[2]]#!\x0B",
|
||||
/*german*/ "Hey, Neuling!&Willst du dich der #Pferdebogenschießen#-Herausforderung stellen?^"
|
||||
"Beweise dein Können als Reitmeister - hol 1500 Punkte und gewinne #[[2]]#!\x0B",
|
||||
/*french*/ "Hé, l'nouveau!&Tu veux essayer notre #Terrain d'Archerie Montée#^"
|
||||
"Prouve que tu es un véritable cavalier en obtenant 1500 points pour gagner #[[2]]#!\x0B",
|
||||
{QM_RED, QM_GREEN}));
|
||||
|
||||
hintTextTable[RHT_MALON_HINT_HOW_IS_EPONA] = HintText(CustomMessage("@! You should come back with Epona and try to beat my time on the #Obstacle Course#!^"
|
||||
"If you beat my time, I'll give you my favourite #cow# Elsie and her toy #[[1]]#!",
|
||||
/*german*/ "@! Du solltest mit Epona zurückkommen und versuchen, meine Zeit im #Hindernisparcours# zu schlagen!^"
|
||||
"Wenn du meine Zeit schlägst, gebe ich dir meine #Lieblingskuh# Elsie und ihr Spielzeug #[[1]]#!",
|
||||
/*french*/ "@! Tu devrais revenir avec Epona et essayer de battre mon temps sur le #Parcours d'Obstacles#!^"
|
||||
"Si tu bats mon temps, je te donnerai ma vache préférée, Elsie, ainsi que son jouet #[[1]]#!",
|
||||
{QM_RED, QM_BLUE, QM_GREEN}));
|
||||
|
||||
hintTextTable[RHT_MALON_HINT_OBSTICLE_COURSE] = HintText(CustomMessage("How about trying the #Obstacle Course?# If you beat my time I'll let you keep my favourite #cow# Elsie and her toy #[[1]]#!^"
|
||||
"Challenge the #Obstacle Course?#&\x1B&#Let's go&No thanks#",
|
||||
/*german*/ "Wie wärs mit dem #Hindernisparcours#? Wenn du meine Zeit schlägst, lasse ich dir meine #LieblingsKuh# Elsie und ihr Spielzeug #[[1]]#!^"
|
||||
"Herausforderung: #Hindernisparcours?#&\x1B&#Los geht's!&nein, danke#",
|
||||
/*french*/ "Que dirais-tu d'essayer le #Parcours d'Obstacles#? Si tu bats mon temps, je te donnerai ma vache préférée, Elsie, et son jouet #[[1]]#!^"
|
||||
"Tenter le #Parcours d'Obstacles#?&\x1B&#Allons-y&Non merci#",
|
||||
{QM_RED, QM_BLUE, QM_GREEN, QM_RED, QM_GREEN}));
|
||||
|
||||
hintTextTable[RHT_MALON_HINT_TURNING_EVIL] = HintText(CustomMessage("@? Is that you? ^If I ran the ranch, I'd build an #Obstacle Course#, and whoever gets the best time would win a #cow#!^"
|
||||
"Elsie loves sharing her #[[1]]# with new people, It'll be fun!^...But Ingo won't let me...",
|
||||
/*german*/ "@? Bist du das? ^Wenn ich die Ranch leiten würde, würde ich einen #Hindernisparcours# bauen, und wer die beste Zeit schafft, gewinnt eine #Kuh#!^"
|
||||
"Elsie liebt es, ihr #[[1]]# mit neuen Leuten zu teilen. Es wird Spaß machen^...Aber Ingo lässt mich nicht",
|
||||
/*french*/ "@? C'est toi?^Si je dirigeais le ranch, je construirais un #Parcours d'Obstacles#, et celui qui obtiendrait le meilleur temps gagnerait une #vache#!^"
|
||||
"Elsie adore partager son #[[1]]# avec de nouvelles personnes, ce serait amusant!^... Mais Ingo ne me laisse pas faire...",
|
||||
{QM_RED, QM_BLUE, QM_GREEN}));
|
||||
|
||||
hintTextTable[RHT_MALON_HINT_INGO_TEMPTED] = HintText(CustomMessage("@! You should come back in the morning and try to beat my time on the #Obstacle Course#!^"
|
||||
"If you beat my time, I'll give you my favourite #cow# Elsie and her toy #[[1]]#!",
|
||||
/*german*/ "@! Du solltest morgens zurückkommen und versuchen, meine Zeit im #Hindernisparcours# zu schlagen!^"
|
||||
"Wenn du meine Zeit schlägst, gebe ich dir meine #Lieblingskuh# Elsie und ihr Spielzeug #[[1]]#!",
|
||||
/*french*/ "@! Tu devrais revenir le matin et essayer de battre mon temps sur le #Parcours d'Obstacles#!^"
|
||||
"Si tu bats mon temps, je te donnerai ma vache préférée, Elsie, ainsi que son jouet #[[1]]#!",
|
||||
{QM_RED, QM_BLUE, QM_GREEN}));
|
||||
|
||||
hintTextTable[RHT_CHICKENS_HINT] = HintText(CustomMessage("You! Please!&Bring my Cucco's back to my pen!&I'll give you my #[[1]]#!",
|
||||
/*german*/ "Du! Bitte!&Bring meine Hühner zurück in ihren&Stall! Ich gebe dir meine #[[1]]#!",
|
||||
/*french*/ "Mes Cocottes sont perdues!&Dépose toutes les cocottes dans cet enclos!&Je te donnerai #[[1]]#!",
|
||||
{QM_GREEN}));
|
||||
|
||||
hintTextTable[RHT_BIG_POES_HINT] = HintText(CustomMessage("You have #\x1E\x01 Poe Points#! Reach 1000 and you'll get a #[[1]]#!",
|
||||
/*german*/ "Du hast #\x1E\x01 Nachtschwärmer-Punkte#! Erreiche 1000 und du bekommst ein #[[1]]#!",
|
||||
/*french*/ "Tu as #\x1E\x01 Points d'Âme#! Atteins 1000 et tu recevras #[[1]]#!",
|
||||
{QM_YELLOW, QM_GREEN}));
|
||||
|
||||
hintTextTable[RHT_BIGGORON_HINT] = HintText(CustomMessage("Arrrrrre you here to claim my finest #[[1]]#? Shoooooow me your #Claim Check#.",
|
||||
/*german*/ "Arrrrr, bist du hier, um mein feinsten #[[1]]# zu beanspruchen? Zeig mir deinen #Zertifikat#!"
|
||||
/*french*/ "Eeeeeees-tu ici pour réclaaaaaamer mon plus beau #[[1]]#? Moooooontre-moi ton #Certificat#.",
|
||||
{QM_GREEN, QM_RED}));
|
||||
|
||||
hintTextTable[RHT_FROGS_HINT] = HintText(CustomMessage("Some frogs holding #[[1]]# are looking at you from underwater...",
|
||||
|
@ -2323,6 +2368,8 @@ void StaticData::HintTable_Init() {
|
|||
{QM_GREEN}));
|
||||
|
||||
hintTextTable[RHT_OOT_HINT] = HintText(CustomMessage("Bring the #Spiritual Stones# to the past so you can receive #[[1]]# from Zelda and learn #[[2]]#!",
|
||||
/*german*/ "Bringe die #Spirituellen Steine# in die Vergangenheit, damit du #[[1]]# von Zelda erhältst und #[[2]]#! lernst",
|
||||
/*french*/ "Amène les #Pierres Spirituelles# dans le passé et Zelda te donnera #[[1]]# et t'apprendra #[[2]]# !",
|
||||
{QM_BLUE, QM_GREEN, QM_GREEN}));
|
||||
|
||||
hintTextTable[RHT_SKULLS_HINT] = HintText(CustomMessage("Yeaaarrgh! I'm cursed!!^Please save me by destroying #[[d]] Spiders of the Curse# and I will give you my #[[1]]#!",
|
||||
|
@ -2332,6 +2379,10 @@ void StaticData::HintTable_Init() {
|
|||
|
||||
hintTextTable[RHT_MASK_SHOP_HINT] = HintText(CustomMessage("Some young scrubs in the #Deku Theatre# love seeing Masks!^"
|
||||
"They'll give you #[[1]]# if you show them the #Skull Mask#, and #[[2]]# if you show them the #Mask of Truth#!",
|
||||
/*german*/ "Ein paar junge Gören in der #Waldbühne# lieben es, Masken zu sehen!^"
|
||||
"Sie geben dir #[[1]]#, wenn du ihnen die #Schädel-Maske# zeigst, und #[[2]]#, wenn du ihnen die #Maske des Wissens# zeigst!",
|
||||
/*french*/ "De jeunes Pestes Mojo qui se trouvent dans le #Théâtre Mojo# adorent voir des masques !^"
|
||||
"Elles te donneront #[[1]]# si tu leur montres le #Masque de Mort#, et #[[2]]# si tu leur montres le #Masque de Vérité#.",
|
||||
{QM_GREEN, QM_GREEN, QM_RED, QM_GREEN, QM_RED}));
|
||||
|
||||
/*--------------------------
|
||||
|
@ -2339,33 +2390,34 @@ void StaticData::HintTable_Init() {
|
|||
---------------------------*/
|
||||
|
||||
hintTextTable[RHT_GANON_JOKE01] = HintText(CustomMessage("Oh! It's @.&I was expecting someone called Sheik.&Do you know what happened to them?",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Oh! Da ist @.&Ich hatte eigentlich jemanden namens&Sheik erwartet. Weißt du, was mit&ihnen passiert ist?",
|
||||
/*french*/ "Ah, c'est @.&J'attendais un certain Sheik.&Tu sais ce qui lui est arrivé?"));
|
||||
// /*spanish*/¡Oh! Pero si es @.&Estaba esperando a alguien llamado Sheik. ¿Sabes qué puede haberle pasado?
|
||||
|
||||
hintTextTable[RHT_GANON_JOKE02] = HintText(CustomMessage("I knew I shouldn't have put the key on the other side of my door.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Ich wusste, dass ich den Schlüssel nicht auf der anderen Seite meiner Tür legen sollte.",
|
||||
/*french*/ "J'aurais dû garder la clé ici. Hélas..."));
|
||||
// /*spanish*/Sabía que no tendría que haber dejado la llave al otro lado de la puerta.
|
||||
|
||||
hintTextTable[RHT_GANON_JOKE03] = HintText(CustomMessage("Looks like it's time for a round of tennis.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Sieht so aus, als wäre es Zeit für eine Runde Tennis.",
|
||||
/*french*/ "C'est l'heure de jouer au tennis."));
|
||||
// /*spanish*/Parece que es hora de una pachanga de tenis.
|
||||
|
||||
hintTextTable[RHT_GANON_JOKE04] = HintText(CustomMessage("You'll never deflect my bolts of energy with your sword, then shoot me with those Light Arrows you happen to have.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Du wirst meine Energiestrahlen nie mit deinem Schwert abwehren und mich dann mit den Lichtpfeilen beschießen, die du zufällig hast.",
|
||||
/*french*/ "Ne perds pas ton temps à frapper mes éclairs d'énergie avec ton épée et me tirer avec tes flèches de Lumière!"));
|
||||
// /*spanish*/Nunca reflejarás mis esferas de energía con tu espada, para después dispararme con las flechas de luz que tendrás.
|
||||
|
||||
hintTextTable[RHT_GANON_JOKE05] = HintText(CustomMessage("Why did I leave my trident back in the desert?",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Warum habe ich meinen Dreizack wieder in der Wüste gelassen?",
|
||||
/*french*/ "Sale bêtise... Et j'ai oublié mon trident dans le désert!"));
|
||||
// /*spanish*/Santa Hylia... ¿Por qué me habré dejado el tridente en el desierto?
|
||||
|
||||
hintTextTable[RHT_GANON_JOKE06] = HintText(CustomMessage("Zelda is probably going to do something stupid, like send you back to your own timeline.^So this is "
|
||||
"quite meaningless. Do you really want to save this moron?",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Zelda wird wahrscheinlich wieder etwas Dummes tun, wie dich zurück in deine eigene Timeline schicken "
|
||||
"^Das ist also ziemlich bedeutungslos. Willst du wirklich diese Idiotin retten?",
|
||||
/*french*/ "Même si je suis vaincu... Zelda te renverra dans ton ère, et je reviendrai conquérir!^Telle est la "
|
||||
"prophécie d'Hyrule Historia!"));
|
||||
// /*spanish*/Seguro que Zelda trata de hacer alguna tontería, como enviarte de vuelta a tu línea temporal.^No tiene
|
||||
|
@ -2373,30 +2425,31 @@ void StaticData::HintTable_Init() {
|
|||
|
||||
hintTextTable[RHT_GANON_JOKE07] = HintText(CustomMessage("What about Zelda makes you think&she'd be a better ruler than I?^I saved Lon Lon Ranch,&fed the "
|
||||
"hungry,&and my castle floats.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Was an Zelda lässt dich glauben&sie wäre eine bessere&Herrscherin als ich?^Ich rettete die Lon Lon Ranch,&fütterte die Hungrigen"
|
||||
"&und mein Schloss schwebt.",
|
||||
/*french*/ "Zelda ne sera jamais un meilleur monarque que moi!^J'ai un château volant, mes sujets sont des belles "
|
||||
"amazones... et mes Moblins sont clairement plus puissants que jamais!"));
|
||||
// /*spanish*/¿Qué te hace pensar que Zelda gobierna mejor que yo?^Yo he salvado el Rancho Lon Lon,&he alimentado a
|
||||
// los hambrientos&y hasta hago que mi castillo flote.
|
||||
|
||||
hintTextTable[RHT_GANON_JOKE08] = HintText(CustomMessage("I've learned this spell,&it's really neat,&I'll keep it later&for your treat!",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Ich hab' diesen Zauber gelernt,&er ist wirklich ziemlich fein,&ich heb' ihn auf für später,&und dann soll er dein Geschenk sein!",
|
||||
/*french*/ "Gamin, ton destin achève,&sous mon sort tu périras!&Cette partie ne fut pas brève,&et cette mort, tu subiras!"));
|
||||
// /*spanish*/Veamos ahora que harás,&la batalla ha de comenzar,&te enviaré de una vez al más allá,&¿listo para
|
||||
// afrontar la verdad?
|
||||
|
||||
hintTextTable[RHT_GANON_JOKE09] = HintText(CustomMessage("Many tricks are up my sleeve,&to save yourself&you'd better leave!",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Viele Tricks hab' ich im Gepäck,&und um dich zu retten,&solltest du lieber weg.",
|
||||
/*french*/ "Sale petit garnement,&tu fais erreur!&C'est maintenant que marque&ta dernière heure!"));
|
||||
// /*spanish*/¿No osarás a mí enfrentarte?&Rimas aparte,&¡voy a matarte!
|
||||
|
||||
hintTextTable[RHT_GANON_JOKE10] = HintText(CustomMessage("After what you did to Koholint Island, how can you call me the bad guy?",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Nach dem, was du auf Insel Cocolint getan hast, wie kannst du mich da den Bösewicht nennen?",
|
||||
/*french*/ "J'admire ce que tu as fait à l'Île Koholint... Toi et moi, nous devrions faire équipe!"));
|
||||
// /*spanish*/Después de lo que le hiciste a la Isla Koholint, ¿cómo te atreves a llamarme malvado?
|
||||
|
||||
hintTextTable[RHT_GANON_JOKE11] = HintText(CustomMessage("Today, let's begin down&'The Hero is Defeated' timeline.",
|
||||
/*german*/ TODO_TRANSLATE,
|
||||
/*german*/ "Heute beginnen wir in der&‚Der Held ist besiegt‘-Timeline",
|
||||
/*french*/ "Si tu me vaincs, Hyrule sera englouti... mais si tu meurs, on aura A Link to the Past, le meilleur opus "
|
||||
"de la série!"));
|
||||
// /*spanish*/Hoy daremos lugar a la línea temporal del Héroe Derrotado.&¡Prepárate para el culmen de esta saga!
|
||||
|
@ -2410,7 +2463,9 @@ void StaticData::HintTable_Init() {
|
|||
/*french*/ "tes poches"));
|
||||
// /*spanish*/tu bolsillo
|
||||
|
||||
hintTextTable[RHT_ISOLATED_PLACE] = HintText(CustomMessage("an Isolated Place"));
|
||||
hintTextTable[RHT_ISOLATED_PLACE] = HintText(CustomMessage("an Isolated Place",
|
||||
/*german*/ "ein abgelegener Ort",
|
||||
/*french*/ "un lieu isolé"));
|
||||
|
||||
hintTextTable[RHT_DUNGEON_ORDINARY] = HintText(CustomMessage(" It's ordinary.",
|
||||
/*german*/ "&Sieht aus wie immer.",
|
||||
|
|
|
@ -33,7 +33,8 @@ struct HintSetting {
|
|||
class HintText {
|
||||
public:
|
||||
HintText() = default;
|
||||
HintText(CustomMessage clearText_, std::vector<CustomMessage> ambiguousText_ = {}, std::vector<CustomMessage> obscureText_ = {});
|
||||
HintText(CustomMessage clearText_, std::vector<CustomMessage> ambiguousText_ = {},
|
||||
std::vector<CustomMessage> obscureText_ = {});
|
||||
const CustomMessage& GetClear() const;
|
||||
const CustomMessage& GetObscure() const;
|
||||
const CustomMessage& GetObscure(uint8_t selection) const;
|
||||
|
@ -64,9 +65,10 @@ struct StaticHintInfo{
|
|||
int num;
|
||||
|
||||
StaticHintInfo() = default;
|
||||
StaticHintInfo(HintType _type, std::vector<RandomizerHintTextKey> _hintKeys, RandomizerSettingKey _setting, std::variant<bool, uint8_t> _condition,
|
||||
std::vector<RandomizerCheck> _targetChecks, std::vector<RandomizerGet> _targetItems = {},
|
||||
std::vector<RandomizerCheck> _hintChecks = {}, bool _yourPocket = false, int _num = 0);
|
||||
StaticHintInfo(HintType _type, std::vector<RandomizerHintTextKey> _hintKeys, RandomizerSettingKey _setting,
|
||||
std::variant<bool, uint8_t> _condition, std::vector<RandomizerCheck> _targetChecks,
|
||||
std::vector<RandomizerGet> _targetItems = {}, std::vector<RandomizerCheck> _hintChecks = {},
|
||||
bool _yourPocket = false, int _num = 0);
|
||||
};
|
||||
|
||||
RandomizerHintTextKey GetRandomJunkHint();
|
||||
|
|
|
@ -13,4 +13,5 @@
|
|||
#define DELETE_PRESET 6
|
||||
#define RESET_TO_DEFAULTS 8
|
||||
|
||||
bool GenerateRandomizer(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks, std::string seedInput);
|
||||
bool GenerateRandomizer(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks,
|
||||
std::string seedInput);
|
|
@ -4,6 +4,8 @@
|
|||
#include "../context.h"
|
||||
|
||||
namespace Playthrough {
|
||||
int Playthrough_Init(uint32_t seed, std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks);
|
||||
int Playthrough_Repeat(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks, int count = 1);
|
||||
}
|
||||
int Playthrough_Init(uint32_t seed, std::set<RandomizerCheck> excludedLocations,
|
||||
std::set<RandomizerTrick> enabledTricks);
|
||||
int Playthrough_Repeat(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks,
|
||||
int count = 1);
|
||||
} // namespace Playthrough
|
||||
|
|
|
@ -5,8 +5,7 @@
|
|||
#include <iostream>
|
||||
#include <iterator>
|
||||
|
||||
template <typename T, typename Predicate>
|
||||
static void erase_if(std::vector<T>& vector, Predicate pred) {
|
||||
template <typename T, typename Predicate> static void erase_if(std::vector<T>& vector, Predicate pred) {
|
||||
vector.erase(std::remove_if(begin(vector), end(vector), pred), end(vector));
|
||||
}
|
||||
|
||||
|
@ -27,13 +26,11 @@ std::vector<T> FilterAndEraseFromPool(std::vector<T>& vector, Predicate pred) {
|
|||
return FilterFromPool(vector, pred, true);
|
||||
}
|
||||
|
||||
template <typename T, typename FromPool>
|
||||
void AddElementsToPool(std::vector<T>& toPool, const FromPool& fromPool) {
|
||||
template <typename T, typename FromPool> void AddElementsToPool(std::vector<T>& toPool, const FromPool& fromPool) {
|
||||
toPool.insert(toPool.end(), std::cbegin(fromPool), std::cend(fromPool));
|
||||
}
|
||||
|
||||
template <typename T, typename Container>
|
||||
bool ElementInContainer(T& element, const Container& container) {
|
||||
template <typename T, typename Container> bool ElementInContainer(T& element, const Container& container) {
|
||||
return std::find(container.begin(), container.end(), element) != container.end();
|
||||
}
|
||||
|
||||
|
|
|
@ -3,5 +3,6 @@
|
|||
|
||||
#include <set>
|
||||
namespace RandoMain {
|
||||
void GenerateRando(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks, std::string seedInput);
|
||||
void GenerateRando(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks,
|
||||
std::string seedInput);
|
||||
}
|
||||
|
|
|
@ -12,8 +12,7 @@ uint32_t Random(int min, int max);
|
|||
double RandomDouble();
|
||||
|
||||
// Get a random element from a vector or array
|
||||
template <typename T>
|
||||
T RandomElement(std::vector<T>& vector, bool erase) {
|
||||
template <typename T> T RandomElement(std::vector<T>& vector, bool erase) {
|
||||
const auto idx = Random(0, vector.size());
|
||||
const T selected = vector[idx];
|
||||
if (erase) {
|
||||
|
@ -21,17 +20,14 @@ T RandomElement(std::vector<T>& vector, bool erase) {
|
|||
}
|
||||
return selected;
|
||||
}
|
||||
template <typename Container>
|
||||
auto& RandomElement(Container& container) {
|
||||
template <typename Container> auto& RandomElement(Container& container) {
|
||||
return container[Random(0, std::size(container))];
|
||||
}
|
||||
template <typename Container>
|
||||
const auto& RandomElement(const Container& container) {
|
||||
template <typename Container> const auto& RandomElement(const Container& container) {
|
||||
return container[Random(0, std::size(container))];
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
const T RandomElementFromSet(const std::set<T>& set) {
|
||||
template <typename T> const T RandomElementFromSet(const std::set<T>& set) {
|
||||
if (set.size() == 1) {
|
||||
return *set.begin();
|
||||
}
|
||||
|
@ -46,17 +42,13 @@ const T RandomElementFromSet(const std::set<T>& set) {
|
|||
|
||||
// Shuffle items within a vector or array
|
||||
// RANDOTODO There's probably a more efficient way to do what this does.
|
||||
template <typename T>
|
||||
void Shuffle(std::vector<T>& vector) {
|
||||
for (std::size_t i = 0; i + 1 < vector.size(); i++)
|
||||
{
|
||||
template <typename T> void Shuffle(std::vector<T>& vector) {
|
||||
for (std::size_t i = 0; i + 1 < vector.size(); i++) {
|
||||
std::swap(vector[i], vector[Random(i, vector.size())]);
|
||||
}
|
||||
}
|
||||
template <typename T, std::size_t size>
|
||||
void Shuffle(std::array<T, size>& arr) {
|
||||
for (std::size_t i = 0; i + 1 < arr.size(); i++)
|
||||
{
|
||||
template <typename T, std::size_t size> void Shuffle(std::array<T, size>& arr) {
|
||||
for (std::size_t i = 0; i + 1 < arr.size(); i++) {
|
||||
std::swap(arr[i], arr[Random(i, arr.size())]);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,16 +16,10 @@ struct PriceSettingsStruct {
|
|||
RandomizerSettingKey tycoonWallet;
|
||||
RandomizerSettingKey affordable;
|
||||
|
||||
PriceSettingsStruct(RandomizerSettingKey _main,
|
||||
RandomizerSettingKey _fixedPrice,
|
||||
RandomizerSettingKey _range1,
|
||||
RandomizerSettingKey _range2,
|
||||
RandomizerSettingKey _noWallet,
|
||||
RandomizerSettingKey _childWallet,
|
||||
RandomizerSettingKey _adultWallet,
|
||||
RandomizerSettingKey _giantWallet,
|
||||
RandomizerSettingKey _tycoonWallet,
|
||||
RandomizerSettingKey _affordable);
|
||||
PriceSettingsStruct(RandomizerSettingKey _main, RandomizerSettingKey _fixedPrice, RandomizerSettingKey _range1,
|
||||
RandomizerSettingKey _range2, RandomizerSettingKey _noWallet, RandomizerSettingKey _childWallet,
|
||||
RandomizerSettingKey _adultWallet, RandomizerSettingKey _giantWallet,
|
||||
RandomizerSettingKey _tycoonWallet, RandomizerSettingKey _affordable);
|
||||
};
|
||||
|
||||
extern void PlaceVanillaShopItems();
|
||||
|
@ -34,5 +28,3 @@ extern uint16_t GetRandomPrice(Rando::Location* loc, PriceSettingsStruct priceSe
|
|||
extern uint16_t GetCheapBalancedPrice();
|
||||
extern int GetShopsanityReplaceAmount();
|
||||
extern Text GetIceTrapName(uint8_t id);
|
||||
|
||||
|
||||
|
|
|
@ -10,19 +10,17 @@ class Text {
|
|||
public:
|
||||
Text() = default;
|
||||
Text(std::string english_, std::string french_, std::string spanish_)
|
||||
: english(std::move(english_)),
|
||||
french(std::move(french_)),
|
||||
spanish(std::move(spanish_)),
|
||||
: english(std::move(english_)), french(std::move(french_)), spanish(std::move(spanish_)),
|
||||
german(std::move("")) {
|
||||
// german defaults to english text until a translation is provided.
|
||||
german = english;
|
||||
}
|
||||
Text(std::string english_, std::string french_, std::string spanish_, std::string german_)
|
||||
: english(std::move(english_)),
|
||||
french(std::move(french_)),
|
||||
spanish(std::move(spanish_)),
|
||||
german(std::move(german_)) {}
|
||||
Text(std::string english_) : english(std::move(english_)), french(std::move("")), spanish(std::move("")), german(std::move("")) {
|
||||
: english(std::move(english_)), french(std::move(french_)), spanish(std::move(spanish_)),
|
||||
german(std::move(german_)) {
|
||||
}
|
||||
Text(std::string english_)
|
||||
: english(std::move(english_)), french(std::move("")), spanish(std::move("")), german(std::move("")) {
|
||||
// default unprovided languages to english text
|
||||
french = spanish = german = english;
|
||||
}
|
||||
|
|
|
@ -246,7 +246,7 @@ void Rando::StaticData::RegisterPotLocations() {
|
|||
locationTable[RC_HC_STORMS_GROTTO_POT_4] = Location::Pot(RC_HC_STORMS_GROTTO_POT_4, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1764, 847), "Storms Grotto Pot 4", RHT_POT_HYRULE_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_4));
|
||||
|
||||
// Dungeon Pots
|
||||
// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Spoiler Name Hint Text Key Vanilla Spoiler Collection Check
|
||||
// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
|
||||
locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2673, -2060), "Lizalfos Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_3));
|
||||
locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3526, -2574), "Lizalfos Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_2));
|
||||
locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3579, -2574), "Lizalfos Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_1));
|
||||
|
@ -449,7 +449,7 @@ void Rando::StaticData::RegisterPotLocations() {
|
|||
locationTable[RC_ICE_CAVERN_FROZEN_POT_1] = Location::Pot(RC_ICE_CAVERN_FROZEN_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(366, -2036), "Frozen Pot 1", RHT_POT_ICE_CAVERN, RG_PURPLE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_FROZEN_POT_1));
|
||||
|
||||
// MQ Dungeon Pots
|
||||
// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Spoiler Name Hint Text Key Vanilla Spoiler Collection Check
|
||||
// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
|
||||
locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2391, -1804), "MQ Staircase Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1));
|
||||
locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2361, -1161), "MQ Staircase Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2));
|
||||
locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1525, -1800), "MQ Staircase Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3));
|
||||
|
@ -545,7 +545,7 @@ void Rando::StaticData::RegisterPotLocations() {
|
|||
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(421, -174), "MQ Outer Lobby Pot", RHT_POT_BOTTOM_OF_THE_WELL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT));
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_1, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(288, -1240), "MQ East Inner Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_1));
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_2, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(438, -1234), "MQ East Inner Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_2));
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(444, -1114), "MQ East Inner Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_3));
|
||||
locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(443, -1114), "MQ East Inner Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_3));
|
||||
locationTable[RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-357, 957), "MQ Entrance Pot 1", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ENTRANCE_POT_1));
|
||||
locationTable[RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(356, 959), "MQ Entrance Pot 2", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ENTRANCE_POT_2));
|
||||
locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(187, -1449), "MQ Before Mini Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1));
|
||||
|
|
|
@ -36,10 +36,11 @@ namespace SohGui {
|
|||
void SetupGuiElements();
|
||||
void Draw();
|
||||
void Destroy();
|
||||
void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "", std::function<void()> button1callback = nullptr, std::function<void()> button2callback = nullptr);
|
||||
void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "",
|
||||
std::function<void()> button1callback = nullptr, std::function<void()> button2callback = nullptr);
|
||||
void ShowRandomizerSettingsMenu();
|
||||
UIWidgets::Colors GetMenuThemeColor();
|
||||
}
|
||||
} // namespace SohGui
|
||||
|
||||
#define THEME_COLOR SohGui::GetMenuThemeColor()
|
||||
|
||||
|
|
|
@ -35,7 +35,8 @@ namespace UIWidgets {
|
|||
|
||||
std::string WrappedText(const char* text, unsigned int charactersPerLine = 80);
|
||||
std::string WrappedText(const std::string& text, unsigned int charactersPerLine = 80);
|
||||
void PaddedSeparator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f, float extraVerticalBottomPadding = 0.0f);
|
||||
void PaddedSeparator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f,
|
||||
float extraVerticalBottomPadding = 0.0f);
|
||||
void Tooltip(const char* text);
|
||||
|
||||
typedef enum ColorPickerModifiers {
|
||||
|
@ -71,39 +72,26 @@ namespace UIWidgets {
|
|||
NoColor
|
||||
};
|
||||
|
||||
enum InputTypes {
|
||||
String,
|
||||
Scalar
|
||||
};
|
||||
enum InputTypes { String, Scalar };
|
||||
|
||||
const std::unordered_map<Colors, ImVec4> ColorValues = {
|
||||
{ Colors::Pink, ImVec4(0.87f, 0.3f, 0.87f, 1.0f) },
|
||||
{ Colors::Red, ImVec4(0.55f, 0.0f, 0.0f, 1.0f) },
|
||||
{ Colors::DarkRed, ImVec4(0.3f, 0.0f, 0.0f, 1.0f) },
|
||||
{ Colors::Orange, ImVec4(0.85f, 0.55f, 0.0f, 1.0f) },
|
||||
{ Colors::Yellow, ImVec4(0.95f, 0.95f, 0.0f, 1.0f) },
|
||||
{ Colors::Green, ImVec4(0.0f, 0.55f, 0.0f, 1.0f) },
|
||||
{ Colors::DarkGreen, ImVec4(0.0f, 0.3f, 0.0f, 1.0f) },
|
||||
{ Colors::Cyan, ImVec4(0.0f, 0.9f, 0.9f, 1.0f) },
|
||||
{ Colors::LightBlue, ImVec4(0.0f, 0.24f, 0.8f, 1.0f) },
|
||||
{ Colors::Blue, ImVec4(0.08f, 0.03f, 0.65f, 1.0f) },
|
||||
{ Colors::DarkBlue, ImVec4(0.03f, 0.0f, 0.5f, 1.0f) },
|
||||
{ Colors::Indigo, ImVec4(0.35f, 0.0f, 0.87f, 1.0f) },
|
||||
{ Colors::Violet, ImVec4(0.5f, 0.0f, 0.9f, 1.0f) },
|
||||
{ Colors::Purple, ImVec4(0.31f, 0.0f, 0.67f, 1.0f) },
|
||||
{ Colors::Brown, ImVec4(0.37f, 0.18f, 0.0f, 1.0f) },
|
||||
{ Colors::LightGray, ImVec4(0.75f, 0.75f, 0.75f, 1.0f) },
|
||||
{ Colors::Gray, ImVec4(0.45f, 0.45f, 0.45f, 1.0f) },
|
||||
{ Colors::DarkGray, ImVec4(0.15f, 0.15f, 0.15f, 1.0f) },
|
||||
{ Colors::Black, ImVec4(0.0f, 0.0f, 0.0f, 1.0f)},
|
||||
{ Colors::White, ImVec4(1.0f, 1.0f, 1.0f, 1.0f) },
|
||||
{ Colors::Pink, ImVec4(0.87f, 0.3f, 0.87f, 1.0f) }, { Colors::Red, ImVec4(0.55f, 0.0f, 0.0f, 1.0f) },
|
||||
{ Colors::DarkRed, ImVec4(0.3f, 0.0f, 0.0f, 1.0f) }, { Colors::Orange, ImVec4(0.85f, 0.55f, 0.0f, 1.0f) },
|
||||
{ Colors::Yellow, ImVec4(0.95f, 0.95f, 0.0f, 1.0f) }, { Colors::Green, ImVec4(0.0f, 0.55f, 0.0f, 1.0f) },
|
||||
{ Colors::DarkGreen, ImVec4(0.0f, 0.3f, 0.0f, 1.0f) }, { Colors::Cyan, ImVec4(0.0f, 0.9f, 0.9f, 1.0f) },
|
||||
{ Colors::LightBlue, ImVec4(0.0f, 0.24f, 0.8f, 1.0f) }, { Colors::Blue, ImVec4(0.08f, 0.03f, 0.65f, 1.0f) },
|
||||
{ Colors::DarkBlue, ImVec4(0.03f, 0.0f, 0.5f, 1.0f) }, { Colors::Indigo, ImVec4(0.35f, 0.0f, 0.87f, 1.0f) },
|
||||
{ Colors::Violet, ImVec4(0.5f, 0.0f, 0.9f, 1.0f) }, { Colors::Purple, ImVec4(0.31f, 0.0f, 0.67f, 1.0f) },
|
||||
{ Colors::Brown, ImVec4(0.37f, 0.18f, 0.0f, 1.0f) }, { Colors::LightGray, ImVec4(0.75f, 0.75f, 0.75f, 1.0f) },
|
||||
{ Colors::Gray, ImVec4(0.45f, 0.45f, 0.45f, 1.0f) }, { Colors::DarkGray, ImVec4(0.15f, 0.15f, 0.15f, 1.0f) },
|
||||
{ Colors::Black, ImVec4(0.0f, 0.0f, 0.0f, 1.0f) }, { Colors::White, ImVec4(1.0f, 1.0f, 1.0f, 1.0f) },
|
||||
{ Colors::NoColor, ImVec4(0.0f, 0.0f, 0.0f, 0.0f) },
|
||||
};
|
||||
|
||||
namespace Sizes {
|
||||
const ImVec2 Inline = ImVec2(0.0f, 0.0f);
|
||||
const ImVec2 Fill = ImVec2(-1.0f, 0.0f);
|
||||
}
|
||||
} // namespace Sizes
|
||||
|
||||
enum LabelPositions {
|
||||
Near,
|
||||
|
@ -491,7 +479,8 @@ namespace UIWidgets {
|
|||
void PushStyleButton(Colors color = Colors::Gray, ImVec2 padding = ImVec2(10.0f, 8.0f));
|
||||
void PopStyleButton();
|
||||
bool Button(const char* label, const ButtonOptions& options = {});
|
||||
bool WindowButton(const char* label, const char* cvarName, std::shared_ptr<Ship::GuiWindow> windowPtr, const WindowButtonOptions& options = {});
|
||||
bool WindowButton(const char* label, const char* cvarName, std::shared_ptr<Ship::GuiWindow> windowPtr,
|
||||
const WindowButtonOptions& options = {});
|
||||
|
||||
void PushStyleCheckbox(const ImVec4& color);
|
||||
void PushStyleCheckbox(Colors color = Colors::LightBlue);
|
||||
|
@ -523,7 +512,8 @@ namespace UIWidgets {
|
|||
float CalcComboWidth(const char* preview_value, ImGuiComboFlags flags);
|
||||
|
||||
template <typename T>
|
||||
bool Combobox(const char* label, T* value, const std::unordered_map<T, const char*>& comboMap, const ComboboxOptions& options = {}) {
|
||||
bool Combobox(const char* label, T* value, const std::unordered_map<T, const char*>& comboMap,
|
||||
const ComboboxOptions& options = {}) {
|
||||
bool dirty = false;
|
||||
float startX = ImGui::GetCursorPosX();
|
||||
std::string invisibleLabelStr = "##" + std::string(label);
|
||||
|
@ -593,7 +583,8 @@ namespace UIWidgets {
|
|||
PopStyleCombobox();
|
||||
ImGui::EndDisabled();
|
||||
ImGui::EndGroup();
|
||||
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
|
||||
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
|
||||
!Ship_IsCStringEmpty(options.disabledTooltip)) {
|
||||
ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
|
||||
} else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
|
||||
ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
|
||||
|
@ -603,7 +594,8 @@ namespace UIWidgets {
|
|||
}
|
||||
|
||||
template <typename T = size_t>
|
||||
bool Combobox(const char* label, T* value, const std::vector<const char*>& comboVector, const ComboboxOptions& options = {}) {
|
||||
bool Combobox(const char* label, T* value, const std::vector<const char*>& comboVector,
|
||||
const ComboboxOptions& options = {}) {
|
||||
bool dirty = false;
|
||||
size_t currentValueIndex = static_cast<size_t>(*value);
|
||||
std::string invisibleLabelStr = "##" + std::string(label);
|
||||
|
@ -675,7 +667,8 @@ namespace UIWidgets {
|
|||
PopStyleCombobox();
|
||||
ImGui::EndDisabled();
|
||||
ImGui::EndGroup();
|
||||
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
|
||||
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
|
||||
!Ship_IsCStringEmpty(options.disabledTooltip)) {
|
||||
ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
|
||||
} else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
|
||||
ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
|
||||
|
@ -685,7 +678,8 @@ namespace UIWidgets {
|
|||
}
|
||||
|
||||
template <typename T = size_t>
|
||||
bool Combobox(const char* label, T* value, const std::vector<std::string>& comboVector, const ComboboxOptions& options = {}) {
|
||||
bool Combobox(const char* label, T* value, const std::vector<std::string>& comboVector,
|
||||
const ComboboxOptions& options = {}) {
|
||||
bool dirty = false;
|
||||
size_t currentValueIndex = static_cast<size_t>(*value);
|
||||
std::string invisibleLabelStr = "##" + std::string(label);
|
||||
|
@ -747,7 +741,8 @@ namespace UIWidgets {
|
|||
ImGui::SameLine();
|
||||
ImGui::Text("%s", label);
|
||||
} else if (options.labelPosition == LabelPositions::Far) {
|
||||
float width = ImGui::CalcTextSize(comboVector.at(*value).c_str()).x + ImGui::GetStyle().FramePadding.x * 2;
|
||||
float width =
|
||||
ImGui::CalcTextSize(comboVector.at(*value).c_str()).x + ImGui::GetStyle().FramePadding.x * 2;
|
||||
ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
|
||||
ImGui::Text("%s", label);
|
||||
}
|
||||
|
@ -757,7 +752,8 @@ namespace UIWidgets {
|
|||
PopStyleCombobox();
|
||||
ImGui::EndDisabled();
|
||||
ImGui::EndGroup();
|
||||
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
|
||||
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
|
||||
!Ship_IsCStringEmpty(options.disabledTooltip)) {
|
||||
ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
|
||||
} else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
|
||||
ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
|
||||
|
@ -841,7 +837,8 @@ namespace UIWidgets {
|
|||
PopStyleCombobox();
|
||||
ImGui::EndDisabled();
|
||||
ImGui::EndGroup();
|
||||
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
|
||||
if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
|
||||
!Ship_IsCStringEmpty(options.disabledTooltip)) {
|
||||
ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
|
||||
} else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
|
||||
ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
|
||||
|
@ -851,7 +848,8 @@ namespace UIWidgets {
|
|||
}
|
||||
|
||||
template <typename T = int32_t>
|
||||
bool CVarCombobox(const char* label, const char* cvarName, const std::unordered_map<T, const char*>& comboMap, const ComboboxOptions& options = {}) {
|
||||
bool CVarCombobox(const char* label, const char* cvarName, const std::unordered_map<T, const char*>& comboMap,
|
||||
const ComboboxOptions& options = {}) {
|
||||
bool dirty = false;
|
||||
int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
|
||||
if (Combobox<T>(label, &value, comboMap, options)) {
|
||||
|
@ -864,7 +862,8 @@ namespace UIWidgets {
|
|||
}
|
||||
|
||||
template <typename T = int32_t>
|
||||
bool CVarCombobox(const char* label, const char* cvarName, const std::vector<const char*>& comboVector, const ComboboxOptions& options = {}) {
|
||||
bool CVarCombobox(const char* label, const char* cvarName, const std::vector<const char*>& comboVector,
|
||||
const ComboboxOptions& options = {}) {
|
||||
bool dirty = false;
|
||||
int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
|
||||
if (Combobox<T>(label, &value, comboVector, options)) {
|
||||
|
@ -877,7 +876,8 @@ namespace UIWidgets {
|
|||
}
|
||||
|
||||
template <typename T = int32_t, size_t N>
|
||||
bool CVarCombobox(const char* label, const char* cvarName, const char* (&comboArray)[N], const ComboboxOptions& options = {}) {
|
||||
bool CVarCombobox(const char* label, const char* cvarName, const char* (&comboArray)[N],
|
||||
const ComboboxOptions& options = {}) {
|
||||
bool dirty = false;
|
||||
int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
|
||||
if (Combobox<T>(label, &value, comboArray, options)) {
|
||||
|
@ -899,10 +899,12 @@ namespace UIWidgets {
|
|||
bool CVarInputString(const char* label, const char* cvarName, const InputOptions& options = {});
|
||||
bool InputInt(const char* label, int32_t* value, const InputOptions& options = {});
|
||||
bool CVarInputInt(const char* label, const char* cvarName, const InputOptions& options = {});
|
||||
bool CVarColorPicker(const char* label, const char* cvarName, Color_RGBA8 defaultColor, bool hasAlpha = false, uint8_t modifiers = 0, UIWidgets::Colors themeColor = UIWidgets::Colors::LightBlue);
|
||||
bool CVarColorPicker(const char* label, const char* cvarName, Color_RGBA8 defaultColor, bool hasAlpha = false,
|
||||
uint8_t modifiers = 0, UIWidgets::Colors themeColor = UIWidgets::Colors::LightBlue);
|
||||
bool RadioButton(const char* label, bool active);
|
||||
bool CVarRadioButton(const char* text, const char* cvarName, int32_t id, const RadioButtonsOptions& options);
|
||||
bool StateButton(const char* str_id, const char* label, ImVec2 size, UIWidgets::ButtonOptions options, ImGuiButtonFlags flags = ImGuiButtonFlags_None);
|
||||
bool StateButton(const char* str_id, const char* label, ImVec2 size, UIWidgets::ButtonOptions options,
|
||||
ImGuiButtonFlags flags = ImGuiButtonFlags_None);
|
||||
void DrawFlagArray32(const std::string& name, uint32_t& flags, Colors color = Colors::LightBlue);
|
||||
void DrawFlagArray16(const std::string& name, uint16_t& flags, Colors color = Colors::LightBlue);
|
||||
void DrawFlagArray8(const std::string& name, uint8_t& flags, Colors color = Colors::LightBlue);
|
||||
|
@ -910,7 +912,7 @@ namespace UIWidgets {
|
|||
|
||||
void InsertHelpHoverText(const std::string& text);
|
||||
void InsertHelpHoverText(const char* text);
|
||||
}
|
||||
} // namespace UIWidgets
|
||||
ImVec4 GetRandomValue();
|
||||
|
||||
Color_RGBA8 RGBA8FromVec(ImVec4 vec);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue