diff --git a/CMakeLists.txt b/CMakeLists.txt
index 6dc479fb4..ec9f14f5b 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -5,7 +5,7 @@ set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15" CACHE STRING "Minimum OS X deployment version")
-project(Ship VERSION 9.0.1 LANGUAGES C CXX)
+project(Ship VERSION 9.0.2 LANGUAGES C CXX)
include(CMake/soh-cvars.cmake)
include(CMake/lus-cvars.cmake)
diff --git a/run-clang-format.ps1 b/run-clang-format.ps1
index 6aaf12ea4..39905f9ed 100644
--- a/run-clang-format.ps1
+++ b/run-clang-format.ps1
@@ -37,12 +37,13 @@ if (-not (Test-Path $clangFormatFilePath) -or ($currentVersion -ne $requiredVers
$basePath = (Resolve-Path .).Path
$files = Get-ChildItem -Path $basePath\soh -Recurse -File `
| Where-Object { ($_.Extension -eq '.c' -or $_.Extension -eq '.cpp' -or `
- ($_.Extension -eq '.h' -and `
+ (($_.Extension -eq '.h' -or $_.Extension -eq '.hpp') -and `
(-not ($_.FullName -like "*\soh\src\*" -or $_.FullName -like "*\soh\include\*")))) -and `
(-not ($_.FullName -like "*\soh\assets\*")) }
-foreach ($file in $files) {
+for ($i = 0; $i -lt $files.Length; $i++) {
+ $file = $files[$i]
$relativePath = $file.FullName.Substring($basePath.Length + 1)
- Write-Host "Formatting $relativePath"
+ Write-Host "Formatting [$($i+1)/$($files.Length)] $relativePath"
.\clang-format.exe -i $file.FullName
}
diff --git a/run-clang-format.sh b/run-clang-format.sh
index 6f9fc0c80..20129e63d 100755
--- a/run-clang-format.sh
+++ b/run-clang-format.sh
@@ -10,20 +10,20 @@
# -name "*.c" -o -name "*.cpp"
# find all .c and .cpp files
#
-# -name "*.h" ! -path "soh/src/**.h" ! -path "soh/include/**.h"
-# find all .h files that aren't in soh/src or soh/include
+# ( -name "*.h" -o -name "*.hpp" ) ! -path "soh/src/**.h" ! -path "soh/include/**.h"
+# find all .h and .hpp files that aren't in soh/src or soh/include
# this is because zret decomp only runs clang-format on c files
# https://github.com/zeldaret/mm/blob/b7e5468ca16315a7e322055eff3d97fe980bbc25/format.py#L182
#
# ! -path "soh/assets/*"
# asset headers are autogenerated, don't fight them
#
-# | sed 's| |\\ |g'
-# pipe the result of find into sed to
-# ensure all the paths returned by find have spaces escaped
+# -print0
+# separate paths with NUL bytes, avoiding issues with spaces in paths
#
-# | xargs clang-format-14 -i
+# | xargs -0 clang-format-14 -i -verbose
# use xargs to take each path we've found
# and pass it as an argument to clang-format
+# verbose to print files being formatted and X out of Y status
-find soh -type f \( -name "*.c" -o -name "*.cpp" -o \( -name "*.h" ! -path "soh/src/**.h" ! -path "soh/include/**.h" \) \) ! -path "soh/assets/*" | sed 's| |\\ |g' | xargs clang-format-14 -i
+find soh -type f \( -name "*.c" -o -name "*.cpp" -o \( \( -name "*.h" -o -name "*.hpp" \) ! -path "soh/src/*" ! -path "soh/include/*" \) \) ! -path "soh/assets/*" -print0 | xargs -0 clang-format-14 -i --verbose
diff --git a/soh/assets/xml/GC_MQ_NTSC_J/textures/item_name_static.xml b/soh/assets/xml/GC_MQ_NTSC_J/textures/item_name_static.xml
index 266b3c200..1bc074c2f 100644
--- a/soh/assets/xml/GC_MQ_NTSC_J/textures/item_name_static.xml
+++ b/soh/assets/xml/GC_MQ_NTSC_J/textures/item_name_static.xml
@@ -239,7 +239,7 @@
-
+
diff --git a/soh/assets/xml/GC_MQ_NTSC_U/textures/item_name_static.xml b/soh/assets/xml/GC_MQ_NTSC_U/textures/item_name_static.xml
index 266b3c200..1bc074c2f 100644
--- a/soh/assets/xml/GC_MQ_NTSC_U/textures/item_name_static.xml
+++ b/soh/assets/xml/GC_MQ_NTSC_U/textures/item_name_static.xml
@@ -239,7 +239,7 @@
-
+
diff --git a/soh/assets/xml/GC_NMQ_NTSC_J/textures/item_name_static.xml b/soh/assets/xml/GC_NMQ_NTSC_J/textures/item_name_static.xml
index 266b3c200..1bc074c2f 100644
--- a/soh/assets/xml/GC_NMQ_NTSC_J/textures/item_name_static.xml
+++ b/soh/assets/xml/GC_NMQ_NTSC_J/textures/item_name_static.xml
@@ -239,7 +239,7 @@
-
+
diff --git a/soh/assets/xml/GC_NMQ_NTSC_J_CE/textures/item_name_static.xml b/soh/assets/xml/GC_NMQ_NTSC_J_CE/textures/item_name_static.xml
index 266b3c200..1bc074c2f 100644
--- a/soh/assets/xml/GC_NMQ_NTSC_J_CE/textures/item_name_static.xml
+++ b/soh/assets/xml/GC_NMQ_NTSC_J_CE/textures/item_name_static.xml
@@ -239,7 +239,7 @@
-
+
diff --git a/soh/assets/xml/GC_NMQ_NTSC_U/textures/item_name_static.xml b/soh/assets/xml/GC_NMQ_NTSC_U/textures/item_name_static.xml
index 266b3c200..1bc074c2f 100644
--- a/soh/assets/xml/GC_NMQ_NTSC_U/textures/item_name_static.xml
+++ b/soh/assets/xml/GC_NMQ_NTSC_U/textures/item_name_static.xml
@@ -239,7 +239,7 @@
-
+
diff --git a/soh/assets/xml/N64_NTSC_10/textures/item_name_static.xml b/soh/assets/xml/N64_NTSC_10/textures/item_name_static.xml
index 266b3c200..1bc074c2f 100644
--- a/soh/assets/xml/N64_NTSC_10/textures/item_name_static.xml
+++ b/soh/assets/xml/N64_NTSC_10/textures/item_name_static.xml
@@ -239,7 +239,7 @@
-
+
diff --git a/soh/assets/xml/N64_NTSC_11/textures/item_name_static.xml b/soh/assets/xml/N64_NTSC_11/textures/item_name_static.xml
index 266b3c200..1bc074c2f 100644
--- a/soh/assets/xml/N64_NTSC_11/textures/item_name_static.xml
+++ b/soh/assets/xml/N64_NTSC_11/textures/item_name_static.xml
@@ -239,7 +239,7 @@
-
+
diff --git a/soh/assets/xml/N64_NTSC_12/textures/item_name_static.xml b/soh/assets/xml/N64_NTSC_12/textures/item_name_static.xml
index 266b3c200..1bc074c2f 100644
--- a/soh/assets/xml/N64_NTSC_12/textures/item_name_static.xml
+++ b/soh/assets/xml/N64_NTSC_12/textures/item_name_static.xml
@@ -239,7 +239,7 @@
-
+
diff --git a/soh/soh/Enhancements/Presets/PresetEntries.cpp b/soh/soh/Enhancements/Presets/PresetEntries.cpp
index ebf6d4a19..c9ca5c24f 100644
--- a/soh/soh/Enhancements/Presets/PresetEntries.cpp
+++ b/soh/soh/Enhancements/Presets/PresetEntries.cpp
@@ -46,7 +46,7 @@ const std::vector vanillaPlusPresetEntries = {
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixZoraHintDialogue"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixVineFall"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
- PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
+ PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NaviTextFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), 1),
@@ -125,7 +125,7 @@ const std::vector enhancedPresetEntries = {
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixZoraHintDialogue"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixVineFall"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
- PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
+ PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1), PRESET_ENTRY_S32(CVAR_ENHANCEMENT("NaviTextFix"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"), 1),
@@ -251,7 +251,7 @@ const std::vector randomizerPresetEntries = {
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("EnemySpawnsOverWaterboxes"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixSawSoftlock"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("DekuNutUpgradeFix"), 1),
- PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"), 1),
+ PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixMenuLR"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"), 1),
PRESET_ENTRY_S32(CVAR_ENHANCEMENT("TwoHandedIdle"), 1),
diff --git a/soh/soh/Enhancements/audio/AudioCollection.cpp b/soh/soh/Enhancements/audio/AudioCollection.cpp
index 69b3723b4..d3f69dad8 100644
--- a/soh/soh/Enhancements/audio/AudioCollection.cpp
+++ b/soh/soh/Enhancements/audio/AudioCollection.cpp
@@ -119,7 +119,7 @@ AudioCollection::AudioCollection() {
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_2, "End Credits II", "NA_BGM_STAFF_2", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_3, "End Credits III", "NA_BGM_STAFF_3", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
SEQUENCE_MAP_ENTRY(NA_BGM_STAFF_4, "End Credits IV", "NA_BGM_STAFF_4", SEQ_BGM_EVENT, false, false), // Previously SEQ_UNUSED, so not shown anywhere?
-
+
// SEQ_INSTRUMENT
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 1, "Ocarina", "OCARINA_INSTRUMENT_DEFAULT", SEQ_INSTRUMENT, true, true),
SEQUENCE_MAP_ENTRY(INSTRUMENT_OFFSET + 2, "Malon", "OCARINA_INSTRUMENT_MALON", SEQ_INSTRUMENT, true, true),
@@ -304,7 +304,7 @@ AudioCollection::AudioCollection() {
//SEQUENCE_MAP_ENTRY("Adult Link - Unused Sound 1?","NA_SE_VO_LI_ELECTRIC_SHOCK_LV", "NA_SE_VO_LI_ELECTRIC_SHOCK_LV", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_GROAN_KID, "Child Link - Groan (Unused)", "NA_SE_VO_LI_GROAN_KID", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID, "Child Link - Unused Sound 1?", "NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID", SEQ_VOICE, true, false),
-
+
// Following group of Dummies are all duplicate entries for Navi saying Look/Hey/Watchout
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x45, "NA_SE_VO_DUMMY_0x45", "NA_SE_VO_DUMMY_0x45", SEQ_VOICE, true, false),
//SEQUENCE_MAP_ENTRY(NA_SE_VO_DUMMY_0x46, "NA_SE_VO_DUMMY_0x46", "NA_SE_VO_DUMMY_0x46", SEQ_VOICE, true, false),
diff --git a/soh/soh/Enhancements/controls/InputViewer.cpp b/soh/soh/Enhancements/controls/InputViewer.cpp
index 3ae3bc1ba..1d6695d25 100644
--- a/soh/soh/Enhancements/controls/InputViewer.cpp
+++ b/soh/soh/Enhancements/controls/InputViewer.cpp
@@ -151,7 +151,7 @@ void InputViewer::DrawElement() {
}
ImVec2 mainPos = ImGui::GetWindowPos();
- ImVec2 size = ImGui::GetContentRegionAvail();
+ ImVec2 size = ImGui::GetMainViewport()->WorkSize;
#ifdef __WIIU__
const float scale = CVarGetFloat(CVAR_INPUT_VIEWER("Scale"), 1.0f) * 2.0f;
diff --git a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
index e0f530bc2..8074fa707 100644
--- a/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
+++ b/soh/soh/Enhancements/cosmetics/CosmeticsEditor.cpp
@@ -2376,10 +2376,12 @@ void CosmeticsEditorWindow::DrawElement() {
.Step(0.01f)
.Size(ImVec2(300.0f, 0.0f))
.Color(THEME_COLOR));
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
UIWidgets::CVarCheckbox("Randomize All on New Scene", CVAR_COSMETIC("RandomizeAllOnNewScene"),
UIWidgets::CheckboxOptions()
.Color(THEME_COLOR)
.Tooltip("Enables randomizing all unlocked cosmetics when you enter a new scene."));
+ ImGui::EndDisabled();
UIWidgets::CVarCheckbox(
"Advanced Mode", CVAR_COSMETIC("AdvancedMode"),
UIWidgets::CheckboxOptions()
@@ -2408,13 +2410,15 @@ void CosmeticsEditorWindow::DrawElement() {
}
}
}
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
if (UIWidgets::Button("Randomize All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) {
CosmeticsEditor_RandomizeAll();
}
+ ImGui::EndDisabled();
+
ImGui::SameLine();
if (UIWidgets::Button("Reset All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) {
- CVarClearBlock("gCosmetics");
- ApplyOrResetCustomGfxPatches();
+ CosmeticsEditor_ResetAll();
}
if (UIWidgets::Button("Lock All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) {
for (auto& [id, cosmeticOption] : cosmeticOptions) {
@@ -2432,6 +2436,7 @@ void CosmeticsEditorWindow::DrawElement() {
}
}
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
if (UIWidgets::Button("Rainbow All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) {
for (auto& [id, cosmeticOption] : cosmeticOptions) {
if (!CVarGetInteger(cosmeticOption.lockedCvar, 0) &&
@@ -2441,6 +2446,8 @@ void CosmeticsEditorWindow::DrawElement() {
}
}
}
+ ImGui::EndDisabled();
+
ImGui::SameLine();
if (UIWidgets::Button("Un-Rainbow All", UIWidgets::ButtonOptions().Size(ImVec2(250.0f, 0.0f)).Color(THEME_COLOR))) {
for (auto& [id, cosmeticOption] : cosmeticOptions) {
@@ -2470,6 +2477,7 @@ void CosmeticsEditorWindow::DrawElement() {
if (ImGui::BeginTabItem("Keys")) {
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
UIWidgets::Separator(true, true, 2.0f, 2.0f);
if (UIWidgets::Button("Give all keys dungeon-specific colors",
@@ -2483,6 +2491,7 @@ void CosmeticsEditorWindow::DrawElement() {
DrawCosmeticGroup(COSMETICS_GROUP_SMALL_KEYS);
DrawCosmeticGroup(COSMETICS_GROUP_BOSS_KEYS);
+ ImGui::EndDisabled();
ImGui::EndTabItem();
}
diff --git a/soh/soh/Enhancements/custom-message/CustomMessageManager.cpp b/soh/soh/Enhancements/custom-message/CustomMessageManager.cpp
index 278b8db0c..1a6f9ce62 100644
--- a/soh/soh/Enhancements/custom-message/CustomMessageManager.cpp
+++ b/soh/soh/Enhancements/custom-message/CustomMessageManager.cpp
@@ -469,6 +469,27 @@ size_t CustomMessage::FindNEWLINE(std::string& str, size_t lastNewline) const {
return newLine;
}
+bool CustomMessage::AddBreakString(std::string& str, size_t pos, std::string breakString) const {
+ if (str[pos] == ' ' || str[pos] == '&') {
+ str.replace(pos, 1, breakString);
+ return false;
+ } else {
+ if (pos <= str.size() - 1) {
+ // If the next char is a new textbox, it has priority, ignore whatever we are replacing it with
+ if (str[pos + 1] == '^') {
+ return false;
+ // otherwise, if it is a line break or space, replace it
+ } else if (str[pos + 1] == ' ' || str[pos + 1] == '&') {
+ str.replace(pos + 1, 1, breakString);
+ return false;
+ }
+ }
+ // otherwise insert after it
+ str.insert(pos + 1, breakString);
+ return true;
+ }
+}
+
void CustomMessage::AutoFormatString(std::string& str) const {
ReplaceAltarIcons(str);
ReplaceColors(str);
@@ -481,7 +502,6 @@ void CustomMessage::AutoFormatString(std::string& str) const {
while (lastNewline + lineLength < str.length() || yesNo != std::string::npos) {
const size_t carrot = str.find('^', lastNewline);
const size_t ampersand = str.find('&', lastNewline);
- const size_t lastSpace = str.rfind(' ', lastNewline + lineLength);
size_t waitForInput = str.find(WAIT_FOR_INPUT()[0], lastNewline);
size_t newLine = FindNEWLINE(str, lastNewline);
if (carrot < waitForInput) {
@@ -513,13 +533,25 @@ void CustomMessage::AutoFormatString(std::string& str) const {
lastNewline = waitForInput + 1;
lineCount = 0;
// some lines need to be split but don't have spaces, look for periods instead
- } else if (lastSpace == std::string::npos) {
- const size_t lastPeriod = str.rfind('.', lastNewline + lineLength);
- str.replace(lastPeriod, 1, ".&");
- lastNewline = lastPeriod + 2;
} else {
- str.replace(lastSpace, 1, "&");
- lastNewline = lastSpace + 1;
+ const size_t lastBreak =
+ str.find_last_of(static_cast(".,!?- "), lastNewline + lineLength);
+ // if none exist or we go backwards, we look forward for a something and allow the overflow
+ if (lastBreak == std::string::npos || lastBreak < lastNewline) {
+ const size_t nextBreak = str.find_first_of(static_cast(".,!?- &^"), lastNewline);
+ if (str[nextBreak] == '^') {
+ lastNewline = nextBreak + 1;
+ lineCount = 0; // increments to 1 at the end
+ } else if (str[nextBreak] == '&') {
+ lastNewline = nextBreak + 1;
+ } else {
+ bool isAdded = AddBreakString(str, nextBreak, "&");
+ lastNewline = nextBreak + 1 + isAdded;
+ }
+ } else {
+ bool isAdded = AddBreakString(str, lastBreak, "&");
+ lastNewline = lastBreak + 1 + isAdded;
+ }
}
lineCount += 1;
} else {
@@ -536,14 +568,23 @@ void CustomMessage::AutoFormatString(std::string& str) const {
// or move the lastNewline cursor to the next line if a '^' is encountered.
} else if (carrot < lastNewline + lineLength) {
lastNewline = carrot + 1;
- // some lines need to be split but don't have spaces, look for periods instead
- } else if (lastSpace == std::string::npos) {
- const size_t lastPeriod = str.rfind('.', lastNewline + lineLength);
- str.replace(lastPeriod, 1, ".^" + colorText);
- lastNewline = lastPeriod + 2;
+ // some lines need to be split but don't have spaces, look for punctuation instead
} else {
- str.replace(lastSpace, 1, "^" + colorText);
- lastNewline = lastSpace + 1;
+ const size_t lastBreak =
+ str.find_last_of(static_cast(".,!?- &"), lastNewline + lineLength);
+ // if none exist or we go backwards, we look forward for a something and allow the overflow
+ if (lastBreak == std::string::npos || lastBreak < lastNewline) {
+ const size_t nextBreak = str.find_first_of(static_cast(".,!?- &^"), lastNewline);
+ if (str[nextBreak] == '^') {
+ lastNewline = nextBreak + 1;
+ } else {
+ bool isAdded = AddBreakString(str, nextBreak, "^" + colorText);
+ lastNewline = nextBreak + 1 + isAdded;
+ }
+ } else {
+ bool isAdded = AddBreakString(str, lastBreak, "^" + colorText);
+ lastNewline = lastBreak + 1 + isAdded;
+ }
}
lineCount = 1;
}
diff --git a/soh/soh/Enhancements/custom-message/CustomMessageManager.h b/soh/soh/Enhancements/custom-message/CustomMessageManager.h
index f312d9f85..3fbd7dfb5 100644
--- a/soh/soh/Enhancements/custom-message/CustomMessageManager.h
+++ b/soh/soh/Enhancements/custom-message/CustomMessageManager.h
@@ -190,6 +190,17 @@ class CustomMessage {
*/
size_t FindNEWLINE(std::string& str, size_t lastNewline) const;
+ /**
+ * @brief Inserts a string into another string, following the rules
+ * of auto-format inserting new lines: spaces and & are replaced while
+ * other chars are appended to.
+ *
+ * @param str the string we are inserting into
+ * @param pos the position in the string to insert
+ * @param breakString the string we are inserting
+ */
+ bool AddBreakString(std::string& str, size_t pos, std::string breakString) const;
+
/**
* @brief formats the string specifically to fit in OoT's
* textboxes, and use it's formatting.
diff --git a/soh/soh/Enhancements/debugger/MessageViewer.cpp b/soh/soh/Enhancements/debugger/MessageViewer.cpp
index 83aac4d6c..c018b0017 100644
--- a/soh/soh/Enhancements/debugger/MessageViewer.cpp
+++ b/soh/soh/Enhancements/debugger/MessageViewer.cpp
@@ -27,6 +27,7 @@ void MessageViewer::InitElement() {
}
void MessageViewer::DrawElement() {
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
ImGui::Text("Table ID");
ImGui::SameLine();
PushStyleInput(THEME_COLOR);
@@ -78,6 +79,7 @@ void MessageViewer::DrawElement() {
mDisplayCustomMessageClicked = true;
}
PopStyleButton();
+ ImGui::EndDisabled();
}
void MessageViewer::UpdateElement() {
diff --git a/soh/soh/Enhancements/debugger/SohConsoleWindow.cpp b/soh/soh/Enhancements/debugger/SohConsoleWindow.cpp
index d5090e7e5..19be376ed 100644
--- a/soh/soh/Enhancements/debugger/SohConsoleWindow.cpp
+++ b/soh/soh/Enhancements/debugger/SohConsoleWindow.cpp
@@ -12,6 +12,7 @@ void SohConsoleWindow::UpdateElement() {
}
void SohConsoleWindow::DrawElement() {
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
UIWidgets::PushStyleInput(THEME_COLOR);
// Small font (13) to match hardcoded width values in the LUS window.. set large font after below TODO addressed
ImGui::PushFont(OTRGlobals::Instance->fontMonoSmall);
@@ -27,4 +28,5 @@ void SohConsoleWindow::DrawElement() {
ImGui::PopFont();
UIWidgets::PopStyleInput();
+ ImGui::EndDisabled();
}
diff --git a/soh/soh/Enhancements/debugger/SohGfxDebuggerWindow.cpp b/soh/soh/Enhancements/debugger/SohGfxDebuggerWindow.cpp
index 06d81577d..def23cacc 100644
--- a/soh/soh/Enhancements/debugger/SohGfxDebuggerWindow.cpp
+++ b/soh/soh/Enhancements/debugger/SohGfxDebuggerWindow.cpp
@@ -10,7 +10,9 @@ void SohGfxDebuggerWindow::UpdateElement() {
}
void SohGfxDebuggerWindow::DrawElement() {
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
ImGui::PushFont(OTRGlobals::Instance->fontMonoLarger);
GfxDebuggerWindow::DrawElement();
ImGui::PopFont();
+ ImGui::EndDisabled();
}
diff --git a/soh/soh/Enhancements/debugger/actorViewer.cpp b/soh/soh/Enhancements/debugger/actorViewer.cpp
index 8ae940ffb..515da6491 100644
--- a/soh/soh/Enhancements/debugger/actorViewer.cpp
+++ b/soh/soh/Enhancements/debugger/actorViewer.cpp
@@ -849,6 +849,7 @@ void ActorViewer_AddTagForAllActors() {
}
void ActorViewerWindow::DrawElement() {
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
static Actor* display;
static Actor empty{};
static Actor* fetch = NULL;
@@ -1186,6 +1187,7 @@ void ActorViewerWindow::DrawElement() {
actors.clear();
}
}
+ ImGui::EndDisabled();
}
void ActorViewerWindow::InitElement() {
diff --git a/soh/soh/Enhancements/debugger/colViewer.cpp b/soh/soh/Enhancements/debugger/colViewer.cpp
index e3abba484..352d4b962 100644
--- a/soh/soh/Enhancements/debugger/colViewer.cpp
+++ b/soh/soh/Enhancements/debugger/colViewer.cpp
@@ -58,6 +58,7 @@ using namespace UIWidgets;
// Draws the ImGui window for the collision viewer
void ColViewerWindow::DrawElement() {
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
CheckboxOptions checkOpt = CheckboxOptions().Color(THEME_COLOR);
ComboboxOptions comboOpt = ComboboxOptions().Color(THEME_COLOR);
CVarCheckbox("Enabled", CVAR_DEVELOPER_TOOLS("ColViewer.Enabled"), checkOpt);
@@ -139,6 +140,7 @@ void ColViewerWindow::DrawElement() {
UIWidgets::Tooltip(colorHelpText.c_str());
}
PopStyleHeader();
+ ImGui::EndDisabled();
}
// Calculates the normal for a triangle at the 3 specified points
diff --git a/soh/soh/Enhancements/debugger/debugSaveEditor.cpp b/soh/soh/Enhancements/debugger/debugSaveEditor.cpp
index a97a41d16..499e8d1ad 100644
--- a/soh/soh/Enhancements/debugger/debugSaveEditor.cpp
+++ b/soh/soh/Enhancements/debugger/debugSaveEditor.cpp
@@ -1665,6 +1665,7 @@ void ResetBaseOptions() {
void SaveEditorWindow::DrawElement() {
PushStyleTabs(THEME_COLOR);
ImGui::PushFont(OTRGlobals::Instance->fontMonoLarger);
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
if (ImGui::BeginTabBar("SaveContextTabBar", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
ResetBaseOptions();
@@ -1706,6 +1707,7 @@ void SaveEditorWindow::DrawElement() {
ImGui::EndTabBar();
}
+ ImGui::EndDisabled();
ImGui::PopFont();
PopStyleTabs();
}
diff --git a/soh/soh/Enhancements/debugger/dlViewer.cpp b/soh/soh/Enhancements/debugger/dlViewer.cpp
index 7cedcdf26..a02aa7d95 100644
--- a/soh/soh/Enhancements/debugger/dlViewer.cpp
+++ b/soh/soh/Enhancements/debugger/dlViewer.cpp
@@ -89,6 +89,7 @@ void PerformDisplayListSearch() {
}
void DLViewerWindow::DrawElement() {
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
// Debounce the search field as listing otr files is expensive
UIWidgets::PushStyleInput(THEME_COLOR);
ImGui::PushFont(OTRGlobals::Instance->fontMonoLarger);
@@ -122,6 +123,7 @@ void DLViewerWindow::DrawElement() {
if (activeDisplayList == "") {
ImGui::PopFont();
+ ImGui::EndDisabled();
return;
}
@@ -131,6 +133,8 @@ void DLViewerWindow::DrawElement() {
if (res->GetInitData()->Type != static_cast(Fast::ResourceType::DisplayList)) {
ImGui::Text("Resource type is not a Display List. Please choose another.");
+ ImGui::PopFont();
+ ImGui::EndDisabled();
return;
}
@@ -325,13 +329,10 @@ void DLViewerWindow::DrawElement() {
}
ImGui::EndGroup();
}
- } catch (const std::exception& e) {
- ImGui::Text("Error displaying DL instructions.");
- ImGui::PopFont();
- return;
- }
+ } catch (const std::exception& e) { ImGui::Text("Error displaying DL instructions."); }
ImGui::PopFont();
+ ImGui::EndDisabled();
}
void DLViewerWindow::InitElement() {
diff --git a/soh/soh/Enhancements/debugger/hookDebugger.cpp b/soh/soh/Enhancements/debugger/hookDebugger.cpp
index 113862282..146db2ddc 100644
--- a/soh/soh/Enhancements/debugger/hookDebugger.cpp
+++ b/soh/soh/Enhancements/debugger/hookDebugger.cpp
@@ -77,6 +77,7 @@ void DrawHookRegisteringInfos(const char* hookName) {
}
void HookDebuggerWindow::DrawElement() {
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
#ifndef __cpp_lib_source_location
ImGui::TextColored(yellow, "Some features of the Hook Debugger are unavailable because SoH was compiled "
"without \"\" support "
@@ -93,6 +94,7 @@ void HookDebuggerWindow::DrawElement() {
}
ImGui::PopFont();
+ ImGui::EndDisabled();
}
void HookDebuggerWindow::InitElement() {
diff --git a/soh/soh/Enhancements/debugger/valueViewer.cpp b/soh/soh/Enhancements/debugger/valueViewer.cpp
index 1ea117444..4544979cb 100644
--- a/soh/soh/Enhancements/debugger/valueViewer.cpp
+++ b/soh/soh/Enhancements/debugger/valueViewer.cpp
@@ -154,6 +154,7 @@ void RegisterValueViewerHooks() {
RegisterShipInitFunc initFunc(RegisterValueViewerHooks, { CVAR_NAME });
void ValueViewerWindow::DrawElement() {
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
UIWidgets::CVarCheckbox("Enable Printing", CVAR_NAME, UIWidgets::CheckboxOptions().Color(THEME_COLOR));
ImGui::BeginGroup();
@@ -275,6 +276,7 @@ void ValueViewerWindow::DrawElement() {
}
ImGui::EndGroup();
}
+ ImGui::EndDisabled();
}
void ValueViewerWindow::InitElement() {
diff --git a/soh/soh/Enhancements/game-interactor/GameInteractor_HookTable.h b/soh/soh/Enhancements/game-interactor/GameInteractor_HookTable.h
index 44d0e643a..ecd970b31 100644
--- a/soh/soh/Enhancements/game-interactor/GameInteractor_HookTable.h
+++ b/soh/soh/Enhancements/game-interactor/GameInteractor_HookTable.h
@@ -15,6 +15,7 @@ DEFINE_HOOK(OnItemReceive, (GetItemEntry itemEntry));
DEFINE_HOOK(OnSaleEnd, (GetItemEntry itemEntry));
DEFINE_HOOK(OnTransitionEnd, (int16_t sceneNum));
DEFINE_HOOK(OnSceneInit, (int16_t sceneNum));
+DEFINE_HOOK(AfterSceneCommands, (int16_t sceneNum));
DEFINE_HOOK(OnSceneFlagSet, (int16_t sceneNum, int16_t flagType, int16_t flag));
DEFINE_HOOK(OnSceneFlagUnset, (int16_t sceneNum, int16_t flagType, int16_t flag));
DEFINE_HOOK(OnFlagSet, (int16_t flagType, int16_t flag));
diff --git a/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.cpp b/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.cpp
index 9231da843..5e52bed71 100644
--- a/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.cpp
+++ b/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.cpp
@@ -45,12 +45,18 @@ void GameInteractor_ExecuteOnTransitionEndHooks(int16_t sceneNum) {
GameInteractor::Instance->ExecuteHooksForFilter(sceneNum);
}
-void GameInteractor_ExecuteOnSceneInitHooks(int16_t sceneNum) {
+void GameInteractor_ExecuteOnSceneInit(int16_t sceneNum) {
GameInteractor::Instance->ExecuteHooks(sceneNum);
GameInteractor::Instance->ExecuteHooksForID(sceneNum, sceneNum);
GameInteractor::Instance->ExecuteHooksForFilter(sceneNum);
}
+void GameInteractor_ExecuteAfterSceneCommands(int16_t sceneNum) {
+ GameInteractor::Instance->ExecuteHooks(sceneNum);
+ GameInteractor::Instance->ExecuteHooksForID(sceneNum, sceneNum);
+ GameInteractor::Instance->ExecuteHooksForFilter(sceneNum);
+}
+
void GameInteractor_ExecuteOnSceneFlagSet(int16_t sceneNum, int16_t flagType, int16_t flag) {
GameInteractor::Instance->ExecuteHooks(sceneNum, flagType, flag);
GameInteractor::Instance->ExecuteHooksForFilter(sceneNum, flagType, flag);
diff --git a/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.h b/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.h
index 33c8d2681..b1f9195b4 100644
--- a/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.h
+++ b/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.h
@@ -18,6 +18,7 @@ void GameInteractor_ExecuteOnItemReceiveHooks(GetItemEntry itemEntry);
void GameInteractor_ExecuteOnSaleEndHooks(GetItemEntry itemEntry);
void GameInteractor_ExecuteOnTransitionEndHooks(int16_t sceneNum);
void GameInteractor_ExecuteOnSceneInit(int16_t sceneNum);
+void GameInteractor_ExecuteAfterSceneCommands(int16_t sceneNum);
void GameInteractor_ExecuteOnSceneFlagSet(int16_t sceneNum, int16_t flagType, int16_t flag);
void GameInteractor_ExecuteOnSceneFlagUnset(int16_t sceneNum, int16_t flagType, int16_t flag);
void GameInteractor_ExecuteOnFlagSet(int16_t flagType, int16_t flag);
diff --git a/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h b/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h
index 6c18a6edb..d57d5029a 100644
--- a/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h
+++ b/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h
@@ -951,7 +951,7 @@ typedef enum {
// false
// ```
// #### `args`
- // - '*Fishing' (&this)
+ // - '*Fishing'
VB_GIVE_RANDO_GLITCH_FISHING_PRIZE,
// #### `result`
diff --git a/soh/soh/Enhancements/randomizer/3drando/custom_messages.hpp b/soh/soh/Enhancements/randomizer/3drando/custom_messages.hpp
index 4daacf51a..71a0e66b0 100644
--- a/soh/soh/Enhancements/randomizer/3drando/custom_messages.hpp
+++ b/soh/soh/Enhancements/randomizer/3drando/custom_messages.hpp
@@ -6,28 +6,28 @@
#include "text.hpp"
namespace CustomMessages {
- std::string MESSAGE_END();
- std::string WAIT_FOR_INPUT();
- std::string HORIZONTAL_SPACE(uint8_t x);
- std::string GO_TO(uint16_t x);
- std::string INSTANT_TEXT_ON();
- std::string INSTANT_TEXT_OFF();
- std::string SHOP_MESSAGE_BOX();
- std::string EVENT_TRIGGER();
- std::string DELAY_FRAMES(uint8_t x);
- std::string CLOSE_AFTER(uint8_t x);
- std::string PLAYER_NAME();
- std::string PLAY_OCARINA();
- std::string ITEM_OBTAINED(uint8_t x);
- std::string SET_SPEED(uint8_t x);
- std::string SKULLTULAS_DESTROYED();
- std::string CURRENT_TIME();
- std::string UNSKIPPABLE();
- std::string TWO_WAY_CHOICE();
- std::string NEWLINE();
- std::string COLOR(std::string x);
- std::string CENTER_TEXT();
- std::string IF_NOT_MQ();
- std::string MQ_ELSE();
- std::string MQ_END();
-}
+std::string MESSAGE_END();
+std::string WAIT_FOR_INPUT();
+std::string HORIZONTAL_SPACE(uint8_t x);
+std::string GO_TO(uint16_t x);
+std::string INSTANT_TEXT_ON();
+std::string INSTANT_TEXT_OFF();
+std::string SHOP_MESSAGE_BOX();
+std::string EVENT_TRIGGER();
+std::string DELAY_FRAMES(uint8_t x);
+std::string CLOSE_AFTER(uint8_t x);
+std::string PLAYER_NAME();
+std::string PLAY_OCARINA();
+std::string ITEM_OBTAINED(uint8_t x);
+std::string SET_SPEED(uint8_t x);
+std::string SKULLTULAS_DESTROYED();
+std::string CURRENT_TIME();
+std::string UNSKIPPABLE();
+std::string TWO_WAY_CHOICE();
+std::string NEWLINE();
+std::string COLOR(std::string x);
+std::string CENTER_TEXT();
+std::string IF_NOT_MQ();
+std::string MQ_ELSE();
+std::string MQ_END();
+} // namespace CustomMessages
diff --git a/soh/soh/Enhancements/randomizer/3drando/fill.hpp b/soh/soh/Enhancements/randomizer/3drando/fill.hpp
index bb013cc13..f2028e05d 100644
--- a/soh/soh/Enhancements/randomizer/3drando/fill.hpp
+++ b/soh/soh/Enhancements/randomizer/3drando/fill.hpp
@@ -7,52 +7,52 @@
#include
#include
-//RANDOTODO merge into Logic once Logic is a class passed to logic funtions
+// RANDOTODO merge into Logic once Logic is a class passed to logic funtions
struct GetAccessibleLocationsStruct {
- std::vector accessibleLocations;
- std::vector regionPool;
- //Variables for playthrough
- int gsCount;
- int maxGsCount;
- std::vector buyIgnores;
+ std::vector accessibleLocations;
+ std::vector regionPool;
+ // Variables for playthrough
+ int gsCount;
+ int maxGsCount;
+ std::vector buyIgnores;
- //Variables for search
- std::vector newItemLocations;
- bool logicUpdated;
- bool resetSphere;
+ // Variables for search
+ std::vector newItemLocations;
+ bool logicUpdated;
+ bool resetSphere;
- //Variables For Validating Entrences
- bool haveTimeAccess;
- bool foundTempleOfTime;
- bool validatedStartingRegion;
- bool sphereZeroComplete;
- bool timePassChildDay;
- bool timePassChildNight;
- bool timePassAdultDay;
- bool timePassAdultNight;
+ // Variables For Validating Entrences
+ bool haveTimeAccess;
+ bool foundTempleOfTime;
+ bool validatedStartingRegion;
+ bool sphereZeroComplete;
+ bool timePassChildDay;
+ bool timePassChildNight;
+ bool timePassAdultDay;
+ bool timePassAdultNight;
- std::vector itemSphere;
- std::list entranceSphere;
+ std::vector itemSphere;
+ std::list entranceSphere;
- bool calculatingAvailableChecks = false;
+ bool calculatingAvailableChecks = false;
- GetAccessibleLocationsStruct(int _maxGsCount){
- regionPool = {RR_ROOT};
- gsCount = 0;
- maxGsCount = _maxGsCount;
- logicUpdated = false;
- resetSphere = false;
- }
-
- void InitLoop(){
- logicUpdated = false;
- for (Rando::ItemLocation* location : newItemLocations) {
- location->ApplyPlacedItemEffect();
+ GetAccessibleLocationsStruct(int _maxGsCount) {
+ regionPool = { RR_ROOT };
+ gsCount = 0;
+ maxGsCount = _maxGsCount;
+ logicUpdated = false;
+ resetSphere = false;
+ }
+
+ void InitLoop() {
+ logicUpdated = false;
+ for (Rando::ItemLocation* location : newItemLocations) {
+ location->ApplyPlacedItemEffect();
+ }
+ newItemLocations.clear();
+ itemSphere.clear();
+ entranceSphere.clear();
}
- newItemLocations.clear();
- itemSphere.clear();
- entranceSphere.clear();
- }
};
void ClearProgress();
@@ -61,13 +61,15 @@ int Fill();
std::vector GetEmptyLocations(std::vector allowedLocations);
-void ProcessRegion(Region* region, GetAccessibleLocationsStruct& gals, RandomizerGet ignore = RG_NONE,
+void ProcessRegion(Region* region, GetAccessibleLocationsStruct& gals, RandomizerGet ignore = RG_NONE,
bool stopOnBeatable = false, bool addToPlaythrough = false);
-std::vector ReachabilitySearch(const std::vector& allowedLocations, RandomizerGet ignore=RG_NONE, bool calculatingAvailableChecks=false);
+std::vector ReachabilitySearch(const std::vector& allowedLocations,
+ RandomizerGet ignore = RG_NONE,
+ bool calculatingAvailableChecks = false);
void GeneratePlaythrough();
-bool CheckBeatable(RandomizerGet ignore=RG_NONE);
+bool CheckBeatable(RandomizerGet ignore = RG_NONE);
void ValidateEntrances(bool checkPoeCollectorAccess, bool checkOtherEntranceAccess);
\ No newline at end of file
diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp
index 90ddcef06..ec947bcb5 100644
--- a/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp
+++ b/soh/soh/Enhancements/randomizer/3drando/hint_list.cpp
@@ -953,7 +953,7 @@ void StaticData::HintTable_Init() {
/*german*/ "Verlorene Wälder",
/*french*/ "les Bois Perdus"));
// /*spanish*/el Bosque Perdido
-
+
hintTextTable[RHT_SACRED_FOREST_MEADOW] = HintText(CustomMessage("Sacred Forest Meadow",
/*german*/ "Heilige Lichtung",
/*french*/ "le Bosquet Sacré"));
@@ -998,12 +998,12 @@ void StaticData::HintTable_Init() {
/*german*/ "Zitadelle der Zeit",
/*french*/ "le Temple du Temps"));
// /*spanish*/el Templo del Tiempo
-
+
hintTextTable[RHT_CASTLE_GROUNDS] = HintText(CustomMessage("the Castle Grounds",
/*german*/ "Anlage von Schloß Hyrule",
/*french*/ "le Château d'Hyrule"));
// /*spanish*/
-
+
hintTextTable[RHT_HYRULE_CASTLE] = HintText(CustomMessage("Hyrule Castle",
/*german*/ "Schloß Hyrule",
/*french*/ "le Château d'Hyrule"));
@@ -1018,7 +1018,7 @@ void StaticData::HintTable_Init() {
/*german*/ "Anlage von Schloß Hyrule",
/*french*/ "le Château d'Hyrule"));
// /*spanish*/
-
+
hintTextTable[RHT_KAKARIKO_VILLAGE] = HintText(CustomMessage("Kakariko Village",
/*german*/ "Kakariko",
/*french*/ "le Village Cocorico"));
@@ -1058,7 +1058,7 @@ void StaticData::HintTable_Init() {
/*german*/ "Zoras Quelle",
/*french*/ "la Fontaine Zora"));
// /*spanish*/la Fuente Zora
-
+
hintTextTable[RHT_LON_LON_RANCH] = HintText(CustomMessage("Lon Lon Ranch",
/*german*/ "Lon Lon-Farm",
/*french*/ "le Ranch Lon Lon"));
@@ -1077,7 +1077,7 @@ void StaticData::HintTable_Init() {
/*german*/ "Midos Haus",
/*french*/ "la Cabane du Grand Mido"));
// /*spanish*/la casa de Mido
-
+
hintTextTable[RHT_KF_SARIAS_HOUSE] = HintText(CustomMessage("Saria's House",
/*german*/ "Salias Haus",
/*french*/ "la Cabane de Saria"));
@@ -1097,7 +1097,7 @@ void StaticData::HintTable_Init() {
/*german*/ "der #Kokiri-Laden#",
/*french*/ "le #Magasin Kokiri#"));
// /*spanish*/la tienda kokiri
-
+
hintTextTable[RHT_LH_LAB] = HintText(CustomMessage("the #Lakeside Laboratory#",
/*german*/ "das #Laboratorium des Sees#",
/*french*/ "le #Laboratoire du Lac#"));
@@ -1292,7 +1292,7 @@ void StaticData::HintTable_Init() {
/*german*/ "eine solitäre #Kuh#",
/*french*/ "la #grotte avec une vache#"));
// /*spanish*/una #vaca# solitaria
-
+
hintTextTable[RHT_HC_STORMS_GROTTO] = HintText(CustomMessage("a sandy grotto with #fragile walls#",
/*german*/ "eine sandige Grotte mit #fragilen Wänden#",
/*french*/ "la #grotte avec des murs fragiles#"));
@@ -1337,7 +1337,7 @@ void StaticData::HintTable_Init() {
/*german*/ "eine #generische Grotte#",
/*french*/ "une #grotte avec un trésor#"));
// /*spanish*/una #cueva genérica#
-
+
hintTextTable[RHT_DMC_UPPER_GROTTO] = HintText(CustomMessage("a #generic grotto#",
/*german*/ "eine #generische Grotte#",
/*french*/ "une #grotte avec un trésor#"));
@@ -1362,7 +1362,7 @@ void StaticData::HintTable_Init() {
/*german*/ "eine #generische Grotte#",
/*french*/ "une #grotte avec un trésor#"));
// /*spanish*/una #cueva genérica#
-
+
hintTextTable[RHT_HF_SOUTHEAST_GROTTO] = HintText(CustomMessage("a #generic grotto#",
/*german*/ "eine #generische Grotte#",
/*french*/ "une #grotte avec un trésor#"));
@@ -1458,257 +1458,258 @@ void StaticData::HintTable_Init() {
---------------------------*/
hintTextTable[RHT_JUNK01] = HintText(CustomMessage("They say you must read the names of \"Special Deal\" shop items carefully.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass man die \"Sonderangebote\" im Laden sorgfältig lesen sollte!",
/*french*/ "Selon moi, les \"Offres spéciales\" sont parfois trompeuses... Lisez les attentivement!"));
hintTextTable[RHT_JUNK02] = HintText(CustomMessage("They say that Zelda is a poor leader.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Zelda eine schlechte Anführerin ist.",
/*french*/ "Selon moi, Zelda ne ferait pas un bon monarque."));
hintTextTable[RHT_JUNK03] = HintText(CustomMessage("These hints can be quite useful. This is an exception.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Die Hinweise können sehr nützlich sein. Dies ist eine Ausnahme.",
/*french*/ "Ces indices sont très utiles, à l'exception de celui-ci."));
hintTextTable[RHT_JUNK04] = HintText(CustomMessage("They say that the Lizalfos in Dodongo's Cavern like to play in lava.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass die Echsalfos in Dodongo's Cavern gerne in der Lava spielen.",
/*french*/ "Selon moi, les Lézalfos de la Caverne Dodongo aiment patauger dans la lave."));
hintTextTable[RHT_JUNK05] = HintText(CustomMessage("They say that all the Zora drowned in Wind Waker.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass alle Zoras in Wind Waker ertrunken sind.",
/*french*/ "Selon moi, les Zoras se sont noyés dans Wind Waker."));
hintTextTable[RHT_JUNK06] = HintText(CustomMessage("If Gorons eat rocks, does that mean I'm in danger?",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Goronen essen doch Steine… heißt das, ich sollte mir Sorgen machen?",
/*french*/ "Ne dis pas au Gorons que je suis ici. Ils mangent des roches, tu sais!"));
hintTextTable[RHT_JUNK07] = HintText(CustomMessage("'Member when Ganon was a blue pig?^I 'member.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Erinnert ihr euch noch, als Ganon ein blauer Schwein war?^Ich erinnere mich!“",
/*french*/ "Dans mon temps, Ganon était un cochon bleu...^Pff! Les jeunes de nos jours, et leur Ganondorf!"));
hintTextTable[RHT_JUNK08] = HintText(CustomMessage("One who does not have Triforce can't go in.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Jemand, der nicht im Besitz der Triforce ist, kann nicht eintreten!",
/*french*/ "Ceux sans Triforce doivent rebrousser chemin."));
hintTextTable[RHT_JUNK09] = HintText(CustomMessage("Save your future, end the Happy Mask Salesman.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass der Maskenverkäufer aufgehalten werden muss, wenn man eine sichere Zukunft will.",
/*french*/ "Selon moi, tu t'éviteras des jours de malheur si tu vaincs le vendeur de masques..."));
hintTextTable[RHT_JUNK10] = HintText(CustomMessage("Glitches are a pathway to many abilities some consider to be... Unnatural.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Glitches sind ein Weg zu vielen Fähigkeiten, die manche als... unnatürlich betrachten.",
/*french*/ "Les glitchs sont un moyen d'acquérir de nombreuses facultés considérées par certains comme... contraire "));
hintTextTable[RHT_JUNK11] = HintText(CustomMessage("I'm stoned. Get it?",
- /*german*/ TODO_TRANSLATE,
- /*french*/ "Allez, roche, papier, ciseau...&Roche."));
+ /*german*/ "Ich bin stoned. Verstehst du?",
+ /*french*/ "J'ai été pétrifié.&Tu as compris?"));
hintTextTable[RHT_JUNK12] = HintText(CustomMessage("Hoot! Hoot! Would you like me to repeat that?",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Sei willkommen! Soll ich meine Worte wiederholen?",
/*french*/ "Hou hou! Veux-tu que je répète tout ça?"));
hintTextTable[RHT_JUNK13] = HintText(CustomMessage("Gorons are stupid. They eat rocks.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Goronen sind dumm. Sie essen Felsen.",
/*french*/ "Les Gorons sont des vraies têtes dures."));
hintTextTable[RHT_JUNK14] = HintText(CustomMessage("They say that Lon Lon Ranch prospered under Ingo.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Ingo der Lon-Lon-Farm zu neuem Glanz verholfen hat.",
/*french*/ "Selon moi, le Ranch Lon Lon était plus prospère sous Ingo."));
hintTextTable[RHT_JUNK15] = HintText(CustomMessage("They say without the Lens of Truth, the Treasure Chest Mini-Game is a 1 out of 32 chance.^Good luck!",
- /*german*/ TODO_TRANSLATE,
- /*french*/ "Gagner la Chasse-aux-Trésors est 1 chance sur 32.^Bonne chance!"));
+ /*german*/ "Man erzählt sich, dass du ohne das Auge der Wahrheit beim Schatzkisten-Minispiel nur eine 1-zu-32-Chance hast.^Na dann, viel Glück.",
+ /*french*/ "Selon moi, les chances de gagner la Chasse-aux-Trésors sans Monocle de Vérité est de 1 chance sur 32.^Bonne chance!"));
hintTextTable[RHT_JUNK16] = HintText(CustomMessage("Use bombs wisely.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Setze Bomben mit Bedacht ein.",
/*french*/ "Utilise les bombes avec précaution."));
hintTextTable[RHT_JUNK17] = HintText(CustomMessage("They say that players who select the \"ON\" option for \"MOTION CONTROL\" are the real \"Zelda players!\"",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Spieler, die die Option ‚BEWEGUNGSSTEUERUNG‘ auf ‚EIN‘ stellen, die wahren ‚Zelda-Spieler‘ sind.",
/*french*/ "Selon moi, ceux qui utilisent les contrôles gyroscopiques sont les VRAIS joueurs."));
hintTextTable[RHT_JUNK18] = HintText(CustomMessage("L2P @.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Lern zu spielen, @.",
/*french*/ "Arrête de lire les indices et joue comme un grand, @."));
hintTextTable[RHT_JUNK19] = HintText(CustomMessage("I bet you'd like to have more bombs.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Ich wette, du würdest jetzt gerne mehr Bomben haben.",
/*french*/ "Je parie que tu veux plus de bombes."));
hintTextTable[RHT_JUNK20] = HintText(CustomMessage("When all else fails, use Fire.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Wenn alles andere scheitert, benutze Feuer.",
/*french*/ "Quand rien ne marche, utilise le feu."));
hintTextTable[RHT_JUNK21] = HintText(CustomMessage("Here's a hint, @. Don't be bad.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Hier ein Tipp, @: Sei nicht so schlecht.",
/*french*/ "Selon moi, la #Triforce# n'est pas dans le jeu... Duh!"));
hintTextTable[RHT_JUNK22] = HintText(CustomMessage("Game Over. Return of Ganon.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Game Over. Die Rückkehr von Ganon.",
/*french*/ "Partie terminée. RETour de Ganon."));
hintTextTable[RHT_JUNK23] = HintText(CustomMessage("May the way of the Hero lead to the Triforce.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Möge der Weg des Helden zur Triforce führen.",
/*french*/ "Que le chemin du héros te mène à la Triforce."));
hintTextTable[RHT_JUNK24] = HintText(CustomMessage("Can't find an item? Scan an Amiibo.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Du kannst einen Gegenstand nicht finden? Scanne einen Amiibo.",
/*french*/ "Tu cherches de quoi? Utilise un Amiibo!"));
hintTextTable[RHT_JUNK25] = HintText(CustomMessage("They say this game has just a few glitches.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass dieses Spiel nur ein paar Glitches hat.",
/*french*/ "Selon moi, ce jeu est complètement exempt de glitchs."));
hintTextTable[RHT_JUNK26] = HintText(CustomMessage("BRRING BRRING This is Ulrira. Wrong number?",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "BRRING BRRING, hier ist Ulrira. Falsche Nummer.",
/*french*/ "DRING DRING!! Pépé le Ramollo à l'appareil... Quoi? Faux numéro?"));
hintTextTable[RHT_JUNK27] = HintText(CustomMessage("Tingle Tingle Kooloo Limpah!",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Tingle Tingle Kuuluu-Limpah!",
/*french*/ "Tingle! Tingle! Kooloolin... Pah!"));
hintTextTable[RHT_JUNK28] = HintText(CustomMessage("L is real 2401",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "L is real 2401",
/*french*/ "L is real 2401"));
hintTextTable[RHT_JUNK29] = HintText(CustomMessage("They say that Ganondorf will appear in the next Mario Tennis.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Ganondorf im nächsten Mario Tennis erscheinen wird.",
/*french*/ "Selon moi, Ganondorf sera la nouvelle recrue dans Mario Tennis."));
hintTextTable[RHT_JUNK30] = HintText(CustomMessage("They say Medigoron sells the earliest Breath of the Wild demo.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Medigoron die früheste Breath of the Wild-Demo verkauft.",
/*french*/ "Selon moi, Medigoron vend une démo de #Breath of the Wild#."));
hintTextTable[RHT_JUNK31] = HintText(CustomMessage("Can you move me? I don't get great service here.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Kannst du mich bewegen? Der Service hier ist nicht gerade gut.",
/*french*/ "Peux-tu me déplacer? J'ai pas une bonne réception ici."));
hintTextTable[RHT_JUNK32] = HintText(CustomMessage("They say if you use Strength on the truck, you can find Mew.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass man mit Stärke am Truck Mew finden kann.",
/*french*/ "Selon moi, #Mew# se trouve dessous le camion... Duh!"));
hintTextTable[RHT_JUNK33] = HintText(CustomMessage("I'm a helpful hint Gossip Stone!^See, I'm helping.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Ich bin ein hilfreicher Stein!^Siehst du, ich helfe.",
/*french*/ "Salut! Je suis une pierre de bons conseils!^Tiens, tu vois? J'aide bien, hein?"));
hintTextTable[RHT_JUNK34] = HintText(CustomMessage("Dear @, please come to the castle. I've baked a cake for you.&Yours truly, Princess Zelda.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Lieber @, bitte komm ins Schloss. Ich habe einen Kuchen für dich gebacken. Mit freundlichen Grüßen,^Prinzessin Zelda.",
/*french*/ "Mon très cher @:&Viens vite au château, je t'ai préparé&un délicieux gâteau...^À bientôt, Princesse Zelda"));
hintTextTable[RHT_JUNK35] = HintText(CustomMessage("They say all toasters toast toast.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass alle Toaster Toast toasten.",
/*french*/ "Selon moi, les grille-pains grillent du pain."));
hintTextTable[RHT_JUNK36] = HintText(CustomMessage("You thought it would be a useful hint, but it was me, junk hint!",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Du dachtest, es wäre ein nützlicher Hinweis, aber es war ich, der Müll-Hinweis.",
/*french*/ "Tu t'attendais à un bon indice... Mais c'était moi, un mauvais indice!"));
hintTextTable[RHT_JUNK37] = HintText(CustomMessage("They say that quest guidance can be found at a talking rock.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass man Quest-Hinweise bei einem sprechenden Stein finden kann.",
/*french*/ "Selon moi, des #indices# se trouvent auprès d'une pierre parlante... Duh!"));
hintTextTable[RHT_JUNK38] = HintText(CustomMessage("They say that the final item you're looking for can be found somewhere in Hyrule.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass das letzte Item, nach dem du suchst, irgendwo in Hyrule zu finden ist.",
/*french*/ "Selon moi, le #dernier objet# se trouve quelque part dans Hyrule... Duh!"));
hintTextTable[RHT_JUNK39] = HintText(CustomMessage("Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.^Mweep.",
/*french*/ "Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip.^Mwip."));
hintTextTable[RHT_JUNK40] = HintText(CustomMessage("They say that Barinade fears Deku Nuts.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Barinade Angst vor Deku-Nüssen hat.",
/*french*/ "Selon moi, Barinade a la frousse des noix Mojo."));
hintTextTable[RHT_JUNK41] = HintText(CustomMessage("They say that Flare Dancers do not fear Goron-crafted blades.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Flammenderwische keine Angst vor von Goronen geschmiedeten Klingen haben.",
/*french*/ "Selon moi, le danse-flamme n'a pas peur des armes de Goron."));
hintTextTable[RHT_JUNK42] = HintText(CustomMessage("They say that Morpha is easily trapped in a corner.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass man Morpha ganz leicht in die Ecke drängen kann.",
/*french*/ "Selon moi, Morpha est facilement coincé."));
hintTextTable[RHT_JUNK43] = HintText(CustomMessage("They say that Bongo Bongo really hates the cold.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Bongo Bongo die Kälte wirklich hasst.",
/*french*/ "Selon moi, Bongo Bongo a facilement froid aux doigts."));
hintTextTable[RHT_JUNK44] = HintText(CustomMessage("They say that your sword is most powerful when you put it away.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass dein Schwert am mächtigsten ist, wenn du es wegsteckst.",
/*french*/ "Selon moi, ton épée est à pleine puissance quand tu la rengaines."));
hintTextTable[RHT_JUNK45] = HintText(CustomMessage("They say that bombing the hole Volvagia last flew into can be rewarding.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass es sich lohnt, das Loch zu bombardieren, in das Volvagia zuletzt geflogen ist.",
/*french*/ "Selon moi, le trou où se creuse Volvagia est vulnérable aux bombes."));
hintTextTable[RHT_JUNK46] = HintText(CustomMessage("They say that invisible ghosts can be exposed with Deku Nuts.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass unsichtbare Geister mit Deku-Nüssen sichtbar gemacht werden können.",
/*french*/ "Selon moi, des fantômes invisibles apparaissent avec des noix Mojo."));
hintTextTable[RHT_JUNK47] = HintText(CustomMessage("They say that the real Phantom Ganon is bright and loud.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass der wahre Phantom-Ganon durch Helligkeit und Lärm auffällt.",
/*french*/ "Selon moi, le vrai spectre de Ganon est clair et bruyant."));
hintTextTable[RHT_JUNK48] = HintText(CustomMessage("They say that walking backwards is very fast.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass rückwärts laufen sehr schnell ist.",
/*french*/ "Selon moi, tu fais marche arrière très rapidement pour un héros."));
hintTextTable[RHT_JUNK49] = HintText(CustomMessage("They say Ingo is not very good at planning ahead.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Ingo nicht besonders gut darin ist, vorauszuplanen.",
/*french*/ "Selon moi, Ingo ne fait pas un très bon geôlier."));
hintTextTable[RHT_JUNK50] = HintText(CustomMessage("You found a spiritual Stone! By which I mean, I worship Nayru.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Du hast einen heiligen Stein gefunden! Also... eigentlich heißt das nur, dass ich Nayru verehre.",
/*french*/ "Vous avez trouvé une Pierre Ancestrale! En effet, je vénère la déesse Hylia."));
hintTextTable[RHT_JUNK51] = HintText(CustomMessage("Open your eyes.^Open your eyes.^Wake up, @.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Öffne deine Augen.^Öffne deine Augen.^Wach auf, @.",
/*french*/ "Réveille-toi...^Réveille-toi.^Ouvre les yeux, @."));
hintTextTable[RHT_JUNK52] = HintText(CustomMessage("They say that the Nocturne of Shadow can bring you very close to Ganon.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass das Nocturne des Schattens dich Ganon sehr nahe bringen kann.",
/*french*/ "Selon moi, le Nocturne de l'Ombre peut t'amener très près de Ganon."));
hintTextTable[RHT_JUNK53] = HintText(CustomMessage("They say that Twinrova always casts the same spell the first three times.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Twinrova die ersten drei Male immer denselben Zauber benutzt.",
/*french*/ "Selon moi, le Duo Maléfique lance toujours les mêmes trois premiers sorts."));
hintTextTable[RHT_JUNK54] = HintText(CustomMessage("They say that the nightly builds may be unstable.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass die \"nightly builds\" instabil sein könnten.",
/*french*/ "Selon moi, les \"nightly builds\" peuvent être instables."));
hintTextTable[RHT_JUNK55] = HintText(CustomMessage("You're playing a Randomizer. I'm randomized!^Here's a random number: #4#.&Enjoy your Randomizer!",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Du spielst einen Randomizer. Ich bin randomisiert!^Hier ist eine zufällige Zahl: #4#.&Viel Spaß mit dem Randomizer!",
/*french*/ "Tu joues à un randomizer. Je suis aléatoire!^Voici un nombre aléatoire: #4#.&Bonne partie!"));
hintTextTable[RHT_JUNK56] = HintText(CustomMessage("They say Ganondorf's bolts can be reflected with glass or steel.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass man Ganondorfs Blitze mit Glas oder Stahl reflektieren kann.",
/*french*/ "Selon moi, les éclairs de Ganon se reflètent sur l'acier et le verre."));
hintTextTable[RHT_JUNK57] = HintText(CustomMessage("They say Ganon's tail is vulnerable to nuts, arrows, swords, explosives, hammers...^...sticks, seeds, "
"boomerangs...^...rods, shovels, iron balls, angry bees...",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Ganons Schwanz verwundbar ist durch Nüsse, Pfeile, Schwerter...^...Sprengstoffe, Hämmer, "
+ "Stöcke...^...Kerne, Bumerangs, Schaufeln, Eisenkugeln, wütende Bienen...",
/*french*/ "Selon moi, la queue de Ganon est vulnérable aux noix, flèches, épées, bombes, marteaux...^...bâtons, "
"graines, boomerangs...^...baguettes, pelles, boulets de fer, abeilles enragées..."));
hintTextTable[RHT_JUNK58] = HintText(CustomMessage("They say that you're wasting time reading this hint, but I disagree. Talk to me again!",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass du deine Zeit mit dem Lesen dieses Hinweises verschwendest, aber ich bin anderer Meinung. Sprich noch einmal mit mir.",
/*french*/ "Selon moi... tu sais quoi? Parle-moi encore, et je te le dirai!"));
hintTextTable[RHT_JUNK59] = HintText(CustomMessage("They say Ganondorf knows where to find the instrument of his doom.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Ganondorf weiß, wo er das Instrument seines Untergangs finden kann.",
/*french*/ "Selon moi, Ganondorf sait où il a caché son point faible."));
hintTextTable[RHT_JUNK60] = HintText(CustomMessage("I heard @ is pretty good at Zelda.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Ich habe gehört, dass @ ziemlich gut in Zelda ist.",
/*french*/ "Apparemment, @ est super bon à Zelda."));
hintTextTable[RHT_JUNK61] = HintText(CustomMessage("Hi @, we've been trying to reach you about your car's extended warranty. ",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Hallo @, wir haben versucht, dich wegen der erweiterten Garantie für dein Auto zu erreichen.",
/*french*/ "Bonjour, @. Vous avez une voiture? Vous savez, nous offrons des assurances abordables..."));
hintTextTable[RHT_JUNK62] = HintText(CustomMessage("They say that it's actually possible to beat the running man.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass es tatsächlich möglich ist, den Laufenden Mann zu besiegen.",
/*french*/ "Selon moi, il est possible de battre le coureur.&Donc, tu prends ton arc, et..."));
hintTextTable[RHT_JUNK63] = HintText(CustomMessage("They say this hint makes more sense in other languages.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass diese Hinweise besser übersetzt werden könnten… na ja, wer hätte das gedacht.",
/*french*/ "Selon moi, ces indices auraient pu être mieux traduits... Duh!"));
// ^ Junk hints above are from 3drando
@@ -1717,46 +1718,43 @@ void StaticData::HintTable_Init() {
// Please keep hints to stuff related to ship directly, or to Nintendo/Zelda related stuff.
// And nothing that's super obscure that no one's going to understand.
-#define HINT_TEXT_NEEDS_TRANSLATION_FR \
- "Erreur 0x69a504:&Traduction manquante^C'est de la faute à Purple Hato!&J'vous jure!"
-
hintTextTable[RHT_JUNK64] = HintText(CustomMessage("They say Greg is special.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Greg etwas Besonderes ist.",
/*french*/ "Selon moi, Greg est spécial."));
hintTextTable[RHT_JUNK65] = HintText(CustomMessage("They say the longer the Goron's neck, the wiser they are.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass ein Gorone umso weiser wird, je länger sein Hals ist.",
/*french*/ "Selon moi, plus le cou des Gorons est long, plus ils sont sage." ));
hintTextTable[RHT_JUNK66] = HintText(CustomMessage("They say this ship is what all true gamers strive for.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass dieses \"ship\" das ist, wonach alle echten Gamer streben.",
/*french*/ "Selon moi, cette version du port est ce pour quoi luttent tous les vrais gamers."));
-
+
hintTextTable[RHT_JUNK67] = HintText(CustomMessage("They say that Glowsticks can be found in the Raveyard.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass Leuchtstäbe auf dem Partyfriedhof zu finden sind.",
/*french*/ "Selon moi, on peut trouver des Bâtons Lumineux sur le dancefloor du cimetière."));
hintTextTable[RHT_JUNK68] = HintText(CustomMessage("They say @'s uncle works for Nintendo.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass @'s Onkel bei Nintendo arbeitet.",
/*french*/ "Selon moi, l'oncle de @ travaille chez Nintendo."));
hintTextTable[RHT_JUNK69] = HintText(CustomMessage("They say pulling all gravestones in the graveyard leads to something magical.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass das Ziehen aller Grabsteine auf dem Friedhof zu etwas Magischem führt.",
/*french*/ "Selon moi, tirer toutes les tombes du Cimetière déclanche un truc magique."));
hintTextTable[RHT_JUNK70] = HintText(CustomMessage("They say holding L while pausing makes you win the game.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich, dass man das Spiel gewinnt, wenn man L gedrückt hält, während man pausiert.",
/*french*/ "Selon moi, maintenir L pendant que vous appuyez sur START vous permet de terminer le jeu."));
hintTextTable[RHT_JUNK71] = HintText(CustomMessage("They say @'s body is ready.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Man erzählt sich... nein weisst du was, ich hab keine lust mehr.",
/*french*/ "Selon moi, ce junk hint ne se traduirait pas bien en français."));
/*--------------------------
| DUNGEON HINT TEXT |
---------------------------*/
-
+
hintTextTable[RHT_DEKU_TREE] = HintText(CustomMessage("Deku Tree",
/*german*/ "Deku-Baum",
/*french*/ "l'Arbre Mojo"),
@@ -2000,13 +1998,13 @@ void StaticData::HintTable_Init() {
// /*spanish*/$8Los sabios aguardarán a que el héroe&obtenga #[[d]] |medallón|medallones|#.^
hintTextTable[RHT_BRIDGE_REWARDS_HINT] = HintText(CustomMessage("$CThe awakened ones will await for the Hero to collect #[[d]]# |#Spiritual Stone# or #Medallion#|"
- "#Spiritual Stones# and #Medallions#|.^",
- /*german*/ "$CDie Weisen werden darauf warten, daß der Held #[[d]]# |#Heiligen Stein# oder #Amulett#|"
- "#Heilige Steine# oder #Amulette#| sammelt.^",
- /*french*/ "$CLes êtres de sagesse attendront le héros muni de #[[d]]# |#Pierre Ancestrale# ou #Médaillon#"
- "|#Pierres Ancestrales# ou #Médaillons#|.^",
- {QM_YELLOW, QM_BLUE, QM_RED}));
- // /*spanish*/$CLos sabios aguardarán a que el héroe obtenga #[[d]]# |#piedra espiritual# o #medallón#|
+ "#Spiritual Stones# and #Medallions#|.^",
+ /*german*/ "$CDie Weisen werden darauf warten, daß der Held #[[d]]# |#Heiligen Stein# oder #Amulett#|"
+ "#Heilige Steine# oder #Amulette#| sammelt.^",
+ /*french*/ "$CLes êtres de sagesse attendront le héros muni de #[[d]]# |#Pierre Ancestrale# ou #Médaillon#"
+ "|#Pierres Ancestrales# ou #Médaillons#|.^",
+ {QM_YELLOW, QM_BLUE, QM_RED}));
+ // /*spanish*/$CLos sabios aguardarán a que el héroe obtenga #[[d]]# |#piedra espiritual# o #medallón#|
//#piedras espirtuales# y #medallones#|.^
hintTextTable[RHT_BRIDGE_DUNGEONS_HINT] = HintText(CustomMessage("$mThe awakened ones will await for the Hero to conquer #[[d]] Dungeon||s|#.^",
@@ -2022,6 +2020,8 @@ void StaticData::HintTable_Init() {
// /*spanish*/$sLos sabios aguardarán a que el héroe obtenga #[[d]] símbolo||s| de skulltula dorada#.^
hintTextTable[RHT_BRIDGE_GREG_HINT] = HintText(CustomMessage("$gThe awakened ones will await for the Hero to find #Greg#.^",
+ /*german*/ "$gDie Erwachten werden darauf warten, dass der Held #Greg# findet.^",
+ /*french*/ "$gLes êtres de sagesse attendront le héros muni de #Greg#.^",
{QM_GREEN}));
@@ -2188,7 +2188,7 @@ void StaticData::HintTable_Init() {
/*german*/ "$cJener auf dem Weg des Helden...&Nehme er seine Okarina zur Hand und&spiele hier die Hymne der Zeit.",
/*french*/ "$cÀ celui qui a quête de devenir&héros...&Portez l'Ocarina et jouez&le chant du temps."));
// /*spanish*/$cPara aquel que se convierta en el héroe...&Tome la ocarina y&entone la Canción del Tiempo.
-
+
hintTextTable[RHT_CHILD_ALTAR_TEXT_END_DOTCLOSED] = HintText(CustomMessage("$iYe who may become a Hero...&Offer the spiritual stones and&play the Song of Time.",
/*german*/ "$iJener mit den drei Heiligen Steinen&nehme seine Okarina zur Hand und&spiele hier die Hymne der Zeit.",
/*french*/ "$iÀ celui qui a quête de devenir&héros... Présentez les Pierres&Ancestrales et jouez&le chant du temps."));
@@ -2214,19 +2214,20 @@ void StaticData::HintTable_Init() {
---------------------------*/
hintTextTable[RHT_GANONDORF_HINT_LA_ONLY] = HintText(CustomMessage("Ha ha ha... You'll never beat me by reflecting my lightning bolts and unleashing the arrows from #[[1]]#!",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Ha ha ha... Du wirst mich nie besiegen, indem du meine Blitze zurückschlägst und die Pfeile aus #[[1]]# entfesselts!",
/*french*/ "Ha ha ha... Pauvre fou! Tu ne pourras jamais me vaincre sans les flèches que j'ai cachées dans #[[1]]#!",
{QM_RED}));
// /*spanish*/Ja, ja, ja... Nunca me derrotarás reflejando mis esferas de energía y desplegando la flecha de luz de #[[1]]#!
hintTextTable[RHT_GANONDORF_HINT_MS_ONLY] = HintText(CustomMessage("Ha ha ha... You'll never defeat me, drop a castle on me and finish me off with the sacred blade from #[[2]]#!",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Ha ha ha... Du wirst mich nie besiegen, wirf ein Schloss auf mich und beende mich mit dem heiligen Schwert von #[[2]]#!",
/*french*/ "Ha ha ha... Pauvre fou! Tu ne pourras jamais me vaincre sans l'Épée de Légende cachée dans #[[2]]#!",
{QM_RED}));
hintTextTable[RHT_GANONDORF_HINT_LA_AND_MS] = HintText(CustomMessage("Ha ha ha... You'll never beat me by reflecting my lightning bolts and unleashing the arrows from #[[1]]#!"
"^And even if you do, you'll never find the legendary blade hidden in #[[2]]#!",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Ha ha ha... Du wirst mich nie besiegen, indem du meine Blitze zurückschlägst und die Pfeile aus #[[1]]# entfesselts!"
+ "^Und selbst wenn du es tust, wirst du nie das legendäre Schwert finden, das in #[[2]]# versteckt ist!",
/*french*/ "Ha ha ha... Pauvre fou! Tu ne pourras jamais me vaincre sans les flèches que j'ai cachées dans #[[1]]#!"
"^Et même si tu les trouves, tu ne touveras jamais l'Épée de Légende cachée dans #[[2]]#!",
{QM_RED, QM_RED}));
@@ -2234,34 +2235,38 @@ void StaticData::HintTable_Init() {
// ^E incluso si lo haces, nunca encontrarás la espada legendaria escondida en #[[2]]#!
hintTextTable[RHT_SHEIK_HINT_LA_ONLY] = HintText(CustomMessage("I overheard Ganondorf say that he misplaced the #Light Arrows# in #[[1]]#.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Ich habe Ganondorf sagen hören, dass er die #Lichtpfeile# in #[[1]]# verlegt hat.",
/*french*/ "J'ai entendu dire que Ganondorf aurait caché les #Flèches de Lumière# dans #[[1]]#.",
{QM_YELLOW, QM_RED}));
hintTextTable[RHT_DAMPE_DIARY] = HintText(CustomMessage("Whoever reads this, please enter #[[1]]#. I will let you have my #stretching, shrinking keepsake#.^I'm waiting for you.&--Dampé",
- /*german*/ "Wer immer dies liest, der möge folgenden Ort aufsuchen: #[[1]]#. Ihm gebe ich meinen #dehnenden, schrumpfenden Schatz#.^Ich warte!&Boris", //RANDOTODO color in whatever refers to the hookshot
+ /*german*/ "Wer immer dies liest, der möge folgenden Ort aufsuchen: #[[1]]#. Ihm gebe ich meinen #dehnenden, schrumpfenden Schatz#.^Ich warte!&Boris",
/*french*/ "Toi qui lit ce journal, rends-toi dans #[[1]]#. Et peut-être auras-tu droit à mon précieux #trésor#.^Je t'attends...&--Igor",
{QM_RED, QM_RED}));
hintTextTable[RHT_GREG_HINT] = HintText(CustomMessage("By the way, if you're interested, I saw the shiniest #Green Rupee# somewhere in #[[1]]#.^It's said to have #mysterious powers#...^But then, it could just be another regular rupee.&Oh well.",
- /*german*/ TODO_TRANSLATE,
- /*french*/ "Au fait, si ça t'intéresse, j'ai aperçu le plus éclatant des #Rubis Verts# quelque part à #[[1]]#. On dit qu'il possède des pouvoirs mystérieux... Mais bon, ça pourrait juste être un autre rubis ordinaire.",//RANDOTODO color in mysterious powers
+ /*german*/ "Übrigens, falls es dich interessiert, ich habe irgendwo in #[[1]]# den glänzendsten #Grünen Rubinen# gesehen.^Es soll #mysteriöse Kräfte# haben...^Aber na ja, es könnte auch einfach nur ein normaler Rubin sein. Tja",
+ /*french*/ "Au fait, si ça t'intéresse, j'ai aperçu le plus éclatant des #Rubis Verts# quelque part à #[[1]]#.^On dit qu'il possède des #pouvoirs mystérieux#...^Mais bon, ça pourrait juste être un autre rubis ordinaire.",
{QM_GREEN, QM_RED, QM_RED}));
hintTextTable[RHT_SARIA_TALK_HINT] = HintText(CustomMessage("Did you feel the #surge of magic# recently? A mysterious bird told me it came from #[[1]]#.^You should check that place out, @!",
- /*german*/ TODO_TRANSLATE,
- /*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#. Tu devrais aller y jeter un coup d'oeil, @!",
- {QM_GREEN, QM_RED}));
+ /*german*/ "Hast du kürzlich den #Magieschub# gespürt? Ein geheimnisvoller Vogel hat mir erzählt, dass er aus #[[1]]# kam.^Du solltest dir diesen Ort mal ansehen, @!",
+ /*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#.^Tu devrais aller y jeter un coup d'oeil, @!",
+ {QM_GREEN, QM_RED}));
hintTextTable[RHT_SARIA_SONG_HINT] = HintText(CustomMessage("Did you feel the #surge of magic# recently? A mysterious bird told me it came from #[[1]]#.^You should check that place out, @!\x0B",
- /*german*/ TODO_TRANSLATE,
- /*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#. Tu devrais aller y jeter un coup d'oeil, @!\x0B",
- {QM_GREEN, QM_RED}, {}, TEXTBOX_TYPE_BLUE));
+ /*german*/ "Hast du kürzlich den #Magieschub# gespürt? Ein geheimnisvoller Vogel hat mir erzählt, dass er aus #[[1]]# kam.^Du solltest dir diesen Ort mal ansehen, @!\x0B",
+ /*french*/ "As-tu récemment ressenti une vague de #puissance magique#? Un mystérieux hibou m'a dit qu'elle provenait du #[[1]]#.^Tu devrais aller y jeter un coup d'oeil, @!\x0B",
+ {QM_GREEN, QM_RED}, {}, TEXTBOX_TYPE_BLUE));
hintTextTable[RHT_LOACH_HINT] = HintText(CustomMessage("What?^You wanna know about the&%rHyrule Loach%w?^It's a big fish, but it's so rare that I'll give my %g[[1]]%w to anyone who catches it. Seriously!",
- {QM_RED}));
+ /*german*/ "Was?^Du willst was über den&%rHyrule-Schleicher%w wissen?^Das ist ein riesiger Fisch, aber&so selten, dass ich jedem mein&%g[[1]]%w gebe, der ihn fängt.&Im Ernst."
+ /*french*/ "Quoi?&Tu veux en savoir plus sur le&%rBrochet d'Hyrule%w?^C'est un gros poisson, mais il&est si rare que je donne&%g[[1]]%w&à celui qui l'attrape.^Ouais, j'suis sérieux!",
+ {QM_RED}));
hintTextTable[RHT_FISHING_POLE_HINT] = HintText(CustomMessage("^If I remember correctly, I lost it somewhere in #[[1]]#...&Let me know if you find it!",
+ /*german*/ "Wenn ich mich recht erinnere,&hab ich es irgendwo in #[[1]]#&verloren...&Sag mir Bescheid, wenn du es findest."
+ /*french*/ "Si je me souviens bien, il me&semble que je l'ai perdue&quelque part dans[[1]]#...^Fais-moi signe si jamais&tu la trouves!",
{QM_RED}));
/*--------------------------
@@ -2272,49 +2277,89 @@ void StaticData::HintTable_Init() {
/*german*/ "Zu[[1]]#?&" + TWO_WAY_CHOICE() + "#OK&No#",
/*french*/ "Se téléporter vers[[1]]#?&" + TWO_WAY_CHOICE() + "#OK!&Non#",
{QM_RED, QM_GREEN}));
-
+
/*--------------------------
| STATIC LOCATION HINTS |
---------------------------*/
+ /*--------------------------
+ | STATIC LOCATION HINTS |
+ ---------------------------*/
+
hintTextTable[RHT_HBA_HINT_SIGN] = HintText(CustomMessage("#Horseback Archery# Range Prizes:&1000: #[[1]]#&1500: #[[2]]#^@'s Record: #" + CustomMessage::POINTS(HS_HORSE_ARCHERY) + "#",
+ /*german*/ "#Bogenschießen zu Pferde#&Schießstandpreise:&1000: #[[1]]#&1500: #[[2]]#^@'s Record: #" + CustomMessage::POINTS(HS_HORSE_ARCHERY) + "#",
+ /*french*/ "Récompenses de l'#Archerie Montée#:&1000: #[[1]]#&1500: #[[2]]#^Record de @: #" + CustomMessage::POINTS(HS_HORSE_ARCHERY) + "#",
{QM_RED, QM_GREEN, QM_GREEN, QM_GREEN}, {}, TEXTBOX_TYPE_WOODEN));
- hintTextTable[RHT_HBA_HINT_NOT_ON_HORSE] = HintText(CustomMessage("Hey, rookie!&Come back on your #horse# and take on then #Horseback Archery# challenge!^"
+ hintTextTable[RHT_HBA_HINT_NOT_ON_HORSE] = HintText(CustomMessage("Hey, rookie!&Come back on your #horse# and take on the #Horseback Archery# challenge!^"
"Impress me with a high score of 1000 to win a #[[1]]# or score 1500 for #[[2]]#!",
+ /*german*/ "Hey, Neuling!&Komm mit deinem #Pferd# zurück und stell dich der #Pferdebogenschießen#-Herausforderung!^"
+ "Beeindruck mich mit 1000 Punkten und gewinne #[[1]]#! Oder hol dir 1500 Punkte für #[[2]]#!",
+ /*french*/ "Hé, l'nouveau!&Reviens avec ton #cheval# et essaie notre #Terrain d'Archerie Montée#^"
+ "Impressionne-moi avec un score de 1000 pour gagner #[[1]]# ou atteins 1500 pour #[[2]]#!",
{QM_RED, QM_RED, QM_GREEN, QM_GREEN}));
hintTextTable[RHT_HBA_HINT_INITIAL] = HintText(CustomMessage("Hey, rookie!&Want to take on the #Horseback Archery# challenge?^"
"Impress me with a high score of 1000 to win a #[[1]]# or score 1500 for #[[2]]#!\x0B",
+ /*german*/ "Hey, Neuling!&Willst du dich der #Pferdebogenschießen#-Herausforderung stellen?^"
+ "Zeig, was du drauf hast - hol 1000 Punkte für #[[1]]#! Oder knack die 1500 und kassier #[[2]]#!\x0B",
+ /*french*/ "Hé, l'nouveau!&Tu veux essayer notre #Terrain d'Archerie Montée#^"
+ "Impressionne-moi avec un score de 1000 pour gagner #[[1]]# ou atteins 1500 pour #[[2]]#!\x0B",
{QM_RED, QM_GREEN, QM_GREEN}));
hintTextTable[RHT_HBA_HINT_HAVE_1000] = HintText(CustomMessage("Hey, newcomer!&Want to take on the #Horseback Archery# challenge?^"
"Prove yourself to be a horsemaster by scoring 1500 points to win #[[2]]#!\x0B",
+ /*german*/ "Hey, Neuling!&Willst du dich der #Pferdebogenschießen#-Herausforderung stellen?^"
+ "Beweise dein Können als Reitmeister - hol 1500 Punkte und gewinne #[[2]]#!\x0B",
+ /*french*/ "Hé, l'nouveau!&Tu veux essayer notre #Terrain d'Archerie Montée#^"
+ "Prouve que tu es un véritable cavalier en obtenant 1500 points pour gagner #[[2]]#!\x0B",
{QM_RED, QM_GREEN}));
hintTextTable[RHT_MALON_HINT_HOW_IS_EPONA] = HintText(CustomMessage("@! You should come back with Epona and try to beat my time on the #Obstacle Course#!^"
"If you beat my time, I'll give you my favourite #cow# Elsie and her toy #[[1]]#!",
+ /*german*/ "@! Du solltest mit Epona zurückkommen und versuchen, meine Zeit im #Hindernisparcours# zu schlagen!^"
+ "Wenn du meine Zeit schlägst, gebe ich dir meine #Lieblingskuh# Elsie und ihr Spielzeug #[[1]]#!",
+ /*french*/ "@! Tu devrais revenir avec Epona et essayer de battre mon temps sur le #Parcours d'Obstacles#!^"
+ "Si tu bats mon temps, je te donnerai ma vache préférée, Elsie, ainsi que son jouet #[[1]]#!",
{QM_RED, QM_BLUE, QM_GREEN}));
hintTextTable[RHT_MALON_HINT_OBSTICLE_COURSE] = HintText(CustomMessage("How about trying the #Obstacle Course?# If you beat my time I'll let you keep my favourite #cow# Elsie and her toy #[[1]]#!^"
"Challenge the #Obstacle Course?#&\x1BLet's go&No thanks#",
+ /*german*/ "Wie wärs mit dem #Hindernisparcours#? Wenn du meine Zeit schlägst, lasse ich dir meine #LieblingsKuh# Elsie und ihr Spielzeug #[[1]]#!^"
+ "Herausforderung: #Hindernisparcours?#&\x1BLos geht's!&nein, danke#",
+ /*french*/ "Que dirais-tu d'essayer le #Parcours d'Obstacles#? Si tu bats mon temps, je te donnerai ma vache préférée, Elsie, et son jouet #[[1]]#!^"
+ "Tenter le #Parcours d'Obstacles#?&\x1BAllons-y&Non merci#",
{QM_RED, QM_BLUE, QM_GREEN, QM_RED, QM_GREEN}));
hintTextTable[RHT_MALON_HINT_TURNING_EVIL] = HintText(CustomMessage("@? Is that you? ^If I ran the ranch, I'd build an #Obstacle Course#, and whoever gets the best time would win a #cow#!^"
"Elsie loves sharing her #[[1]]# with new people, It'll be fun!^...But Ingo won't let me...",
+ /*german*/ "@? Bist du das? ^Wenn ich die Ranch leiten würde, würde ich einen #Hindernisparcours# bauen, und wer die beste Zeit schafft, gewinnt eine #Kuh#!^"
+ "Elsie liebt es, ihr #[[1]]# mit neuen Leuten zu teilen. Es wird Spaß machen^...Aber Ingo lässt mich nicht",
+ /*french*/ "@? C'est toi?^Si je dirigeais le ranch, je construirais un #Parcours d'Obstacles#, et celui qui obtiendrait le meilleur temps gagnerait une #vache#!^"
+ "Elsie adore partager son #[[1]]# avec de nouvelles personnes, ce serait amusant!^... Mais Ingo ne me laisse pas faire...",
{QM_RED, QM_BLUE, QM_GREEN}));
hintTextTable[RHT_MALON_HINT_INGO_TEMPTED] = HintText(CustomMessage("@! You should come back in the morning and try to beat my time on the #Obstacle Course#!^"
"If you beat my time, I'll give you my favourite #cow# Elsie and her toy #[[1]]#!",
+ /*german*/ "@! Du solltest morgens zurückkommen und versuchen, meine Zeit im #Hindernisparcours# zu schlagen!^"
+ "Wenn du meine Zeit schlägst, gebe ich dir meine #Lieblingskuh# Elsie und ihr Spielzeug #[[1]]#!",
+ /*french*/ "@! Tu devrais revenir le matin et essayer de battre mon temps sur le #Parcours d'Obstacles#!^"
+ "Si tu bats mon temps, je te donnerai ma vache préférée, Elsie, ainsi que son jouet #[[1]]#!",
{QM_RED, QM_BLUE, QM_GREEN}));
hintTextTable[RHT_CHICKENS_HINT] = HintText(CustomMessage("You! Please!&Bring my Cucco's back to my pen!&I'll give you my #[[1]]#!",
+ /*german*/ "Du! Bitte!&Bring meine Hühner zurück in ihren&Stall! Ich gebe dir meine #[[1]]#!",
+ /*french*/ "Mes Cocottes sont perdues!&Dépose toutes les cocottes dans cet enclos!&Je te donnerai #[[1]]#!",
{QM_GREEN}));
hintTextTable[RHT_BIG_POES_HINT] = HintText(CustomMessage("You have #\x1E\x01 Poe Points#! Reach 1000 and you'll get a #[[1]]#!",
+ /*german*/ "Du hast #\x1E\x01 Nachtschwärmer-Punkte#! Erreiche 1000 und du bekommst ein #[[1]]#!",
+ /*french*/ "Tu as #\x1E\x01 Points d'Âme#! Atteins 1000 et tu recevras #[[1]]#!",
{QM_YELLOW, QM_GREEN}));
hintTextTable[RHT_BIGGORON_HINT] = HintText(CustomMessage("Arrrrrre you here to claim my finest #[[1]]#? Shoooooow me your #Claim Check#.",
+ /*german*/ "Arrrrr, bist du hier, um mein feinsten #[[1]]# zu beanspruchen? Zeig mir deinen #Zertifikat#!"
+ /*french*/ "Eeeeeees-tu ici pour réclaaaaaamer mon plus beau #[[1]]#? Moooooontre-moi ton #Certificat#.",
{QM_GREEN, QM_RED}));
hintTextTable[RHT_FROGS_HINT] = HintText(CustomMessage("Some frogs holding #[[1]]# are looking at you from underwater...",
@@ -2323,6 +2368,8 @@ void StaticData::HintTable_Init() {
{QM_GREEN}));
hintTextTable[RHT_OOT_HINT] = HintText(CustomMessage("Bring the #Spiritual Stones# to the past so you can receive #[[1]]# from Zelda and learn #[[2]]#!",
+ /*german*/ "Bringe die #Spirituellen Steine# in die Vergangenheit, damit du #[[1]]# von Zelda erhältst und #[[2]]#! lernst",
+ /*french*/ "Amène les #Pierres Spirituelles# dans le passé et Zelda te donnera #[[1]]# et t'apprendra #[[2]]# !",
{QM_BLUE, QM_GREEN, QM_GREEN}));
hintTextTable[RHT_SKULLS_HINT] = HintText(CustomMessage("Yeaaarrgh! I'm cursed!!^Please save me by destroying #[[d]] Spiders of the Curse# and I will give you my #[[1]]#!",
@@ -2332,6 +2379,10 @@ void StaticData::HintTable_Init() {
hintTextTable[RHT_MASK_SHOP_HINT] = HintText(CustomMessage("Some young scrubs in the #Deku Theatre# love seeing Masks!^"
"They'll give you #[[1]]# if you show them the #Skull Mask#, and #[[2]]# if you show them the #Mask of Truth#!",
+ /*german*/ "Ein paar junge Gören in der #Waldbühne# lieben es, Masken zu sehen!^"
+ "Sie geben dir #[[1]]#, wenn du ihnen die #Schädel-Maske# zeigst, und #[[2]]#, wenn du ihnen die #Maske des Wissens# zeigst!",
+ /*french*/ "De jeunes Pestes Mojo qui se trouvent dans le #Théâtre Mojo# adorent voir des masques !^"
+ "Elles te donneront #[[1]]# si tu leur montres le #Masque de Mort#, et #[[2]]# si tu leur montres le #Masque de Vérité#.",
{QM_GREEN, QM_GREEN, QM_RED, QM_GREEN, QM_RED}));
/*--------------------------
@@ -2339,33 +2390,34 @@ void StaticData::HintTable_Init() {
---------------------------*/
hintTextTable[RHT_GANON_JOKE01] = HintText(CustomMessage("Oh! It's @.&I was expecting someone called Sheik.&Do you know what happened to them?",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Oh! Da ist @.&Ich hatte eigentlich jemanden namens&Sheik erwartet. Weißt du, was mit&ihnen passiert ist?",
/*french*/ "Ah, c'est @.&J'attendais un certain Sheik.&Tu sais ce qui lui est arrivé?"));
// /*spanish*/¡Oh! Pero si es @.&Estaba esperando a alguien llamado Sheik. ¿Sabes qué puede haberle pasado?
hintTextTable[RHT_GANON_JOKE02] = HintText(CustomMessage("I knew I shouldn't have put the key on the other side of my door.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Ich wusste, dass ich den Schlüssel nicht auf der anderen Seite meiner Tür legen sollte.",
/*french*/ "J'aurais dû garder la clé ici. Hélas..."));
// /*spanish*/Sabía que no tendría que haber dejado la llave al otro lado de la puerta.
hintTextTable[RHT_GANON_JOKE03] = HintText(CustomMessage("Looks like it's time for a round of tennis.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Sieht so aus, als wäre es Zeit für eine Runde Tennis.",
/*french*/ "C'est l'heure de jouer au tennis."));
// /*spanish*/Parece que es hora de una pachanga de tenis.
hintTextTable[RHT_GANON_JOKE04] = HintText(CustomMessage("You'll never deflect my bolts of energy with your sword, then shoot me with those Light Arrows you happen to have.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Du wirst meine Energiestrahlen nie mit deinem Schwert abwehren und mich dann mit den Lichtpfeilen beschießen, die du zufällig hast.",
/*french*/ "Ne perds pas ton temps à frapper mes éclairs d'énergie avec ton épée et me tirer avec tes flèches de Lumière!"));
// /*spanish*/Nunca reflejarás mis esferas de energía con tu espada, para después dispararme con las flechas de luz que tendrás.
hintTextTable[RHT_GANON_JOKE05] = HintText(CustomMessage("Why did I leave my trident back in the desert?",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Warum habe ich meinen Dreizack wieder in der Wüste gelassen?",
/*french*/ "Sale bêtise... Et j'ai oublié mon trident dans le désert!"));
// /*spanish*/Santa Hylia... ¿Por qué me habré dejado el tridente en el desierto?
hintTextTable[RHT_GANON_JOKE06] = HintText(CustomMessage("Zelda is probably going to do something stupid, like send you back to your own timeline.^So this is "
"quite meaningless. Do you really want to save this moron?",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Zelda wird wahrscheinlich wieder etwas Dummes tun, wie dich zurück in deine eigene Timeline schicken "
+ "^Das ist also ziemlich bedeutungslos. Willst du wirklich diese Idiotin retten?",
/*french*/ "Même si je suis vaincu... Zelda te renverra dans ton ère, et je reviendrai conquérir!^Telle est la "
"prophécie d'Hyrule Historia!"));
// /*spanish*/Seguro que Zelda trata de hacer alguna tontería, como enviarte de vuelta a tu línea temporal.^No tiene
@@ -2373,30 +2425,31 @@ void StaticData::HintTable_Init() {
hintTextTable[RHT_GANON_JOKE07] = HintText(CustomMessage("What about Zelda makes you think&she'd be a better ruler than I?^I saved Lon Lon Ranch,&fed the "
"hungry,&and my castle floats.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Was an Zelda lässt dich glauben&sie wäre eine bessere&Herrscherin als ich?^Ich rettete die Lon Lon Ranch,&fütterte die Hungrigen"
+ "&und mein Schloss schwebt.",
/*french*/ "Zelda ne sera jamais un meilleur monarque que moi!^J'ai un château volant, mes sujets sont des belles "
"amazones... et mes Moblins sont clairement plus puissants que jamais!"));
// /*spanish*/¿Qué te hace pensar que Zelda gobierna mejor que yo?^Yo he salvado el Rancho Lon Lon,&he alimentado a
// los hambrientos&y hasta hago que mi castillo flote.
hintTextTable[RHT_GANON_JOKE08] = HintText(CustomMessage("I've learned this spell,&it's really neat,&I'll keep it later&for your treat!",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Ich hab' diesen Zauber gelernt,&er ist wirklich ziemlich fein,&ich heb' ihn auf für später,&und dann soll er dein Geschenk sein!",
/*french*/ "Gamin, ton destin achève,&sous mon sort tu périras!&Cette partie ne fut pas brève,&et cette mort, tu subiras!"));
// /*spanish*/Veamos ahora que harás,&la batalla ha de comenzar,&te enviaré de una vez al más allá,&¿listo para
// afrontar la verdad?
hintTextTable[RHT_GANON_JOKE09] = HintText(CustomMessage("Many tricks are up my sleeve,&to save yourself&you'd better leave!",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Viele Tricks hab' ich im Gepäck,&und um dich zu retten,&solltest du lieber weg.",
/*french*/ "Sale petit garnement,&tu fais erreur!&C'est maintenant que marque&ta dernière heure!"));
// /*spanish*/¿No osarás a mí enfrentarte?&Rimas aparte,&¡voy a matarte!
hintTextTable[RHT_GANON_JOKE10] = HintText(CustomMessage("After what you did to Koholint Island, how can you call me the bad guy?",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Nach dem, was du auf Insel Cocolint getan hast, wie kannst du mich da den Bösewicht nennen?",
/*french*/ "J'admire ce que tu as fait à l'Île Koholint... Toi et moi, nous devrions faire équipe!"));
// /*spanish*/Después de lo que le hiciste a la Isla Koholint, ¿cómo te atreves a llamarme malvado?
hintTextTable[RHT_GANON_JOKE11] = HintText(CustomMessage("Today, let's begin down&'The Hero is Defeated' timeline.",
- /*german*/ TODO_TRANSLATE,
+ /*german*/ "Heute beginnen wir in der&‚Der Held ist besiegt‘-Timeline",
/*french*/ "Si tu me vaincs, Hyrule sera englouti... mais si tu meurs, on aura A Link to the Past, le meilleur opus "
"de la série!"));
// /*spanish*/Hoy daremos lugar a la línea temporal del Héroe Derrotado.&¡Prepárate para el culmen de esta saga!
@@ -2404,13 +2457,15 @@ void StaticData::HintTable_Init() {
/*--------------------------
| Misc utilities |
---------------------------*/
-
+
hintTextTable[RHT_YOUR_POCKET] = HintText(CustomMessage("your pocket",
/*german*/ "deine Tasche",
/*french*/ "tes poches"));
// /*spanish*/tu bolsillo
- hintTextTable[RHT_ISOLATED_PLACE] = HintText(CustomMessage("an Isolated Place"));
+ hintTextTable[RHT_ISOLATED_PLACE] = HintText(CustomMessage("an Isolated Place",
+ /*german*/ "ein abgelegener Ort",
+ /*french*/ "un lieu isolé"));
hintTextTable[RHT_DUNGEON_ORDINARY] = HintText(CustomMessage(" It's ordinary.",
/*german*/ "&Sieht aus wie immer.",
diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp
index 75072e72a..066bde6e9 100644
--- a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp
+++ b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp
@@ -126,7 +126,7 @@ void StaticData::HintTable_Init_Exclude_Dungeon() {
hintTextTable[RHT_DEKU_TREE_GRASS] = HintText(CustomMessage("They say that some #grass in the Deku Tree# hides #[[1]]#.",
/*german*/ "Man erzählt sich, daß etwas #Gras im Deku-Baum# #[[1]]# verstecke.",
/*french*/ "Selon moi, de l'#herbe dans l'Arbre Mojo# cache #[[1]]#.", {QM_RED, QM_GREEN}));
-
+
hintTextTable[RHT_CRATE_DEKU_TREE] = HintText(CustomMessage("They say that a #crate in the Deku Tree# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Kiste im Deku-Baum# #[[1]]# enthielte.",
/*french*/ "Selon moi, une #caisse dans l'Arbre Mojo# contient #[[1]]#.", {QM_RED, QM_GREEN}));
@@ -475,7 +475,7 @@ void StaticData::HintTable_Init_Exclude_Dungeon() {
hintTextTable[RHT_JABU_JABUS_BELLY_GRASS] = HintText(CustomMessage("They say that some #grass in Jabu Jabu's Belly# hides #[[1]]#.",
/*german*/ "Man erzählt sich, daß etwas #Gras in Jabu-Jabus Bauch# #[[1]]# verstecke.",
/*french*/ "Selon moi, de l'#herbe dans le Ventre de Jabu-Jabu# cache #[[1]]#.", {QM_RED, QM_GREEN}));
-
+
hintTextTable[RHT_CRATE_JABU_JABU] = HintText(CustomMessage("They say that a #crate in Jabu Jabu's Belly# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Kiste in Jabu-Jabus Bauch# #[[1]]# enthielte.",
/*french*/ "Selon moi, une #caisse dans le Ventre de Jabu-Jabu# contient #[[1]]#.", {QM_RED, QM_GREEN}));
diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp
index b47c68646..cf7921eac 100644
--- a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp
+++ b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp
@@ -319,7 +319,7 @@ void StaticData::HintTable_Init_Exclude_Overworld() {
/*french*/ "Selon moi, #[[1]]#.", {QM_RED, QM_GREEN}));
// /*spanish*/ Según dicen, #[[1]]#.
-
+
hintTextTable[RHT_GC_ROLLING_GORON_AS_ADULT] = HintText(CustomMessage("They say that #reassuring a young Goron# is rewarded with #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #Beruhigen eines jungen Goronen# mit #[[1]]# belohnt würde.",
/*french*/ "Selon moi, #rassurer un jeune Goron# donne #[[1]]#.", {QM_RED, QM_GREEN}),
@@ -1936,7 +1936,7 @@ void StaticData::HintTable_Init_Exclude_Overworld() {
hintTextTable[RHT_DMC_UPPER_GROTTO_GOSSIP_STONE_FAIRY_BIG] = HintText(CustomMessage("They say that #playing a stormy tune for an odd stone within the side of a crater# reveals #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #Spielen einer stürmischen Melodie für einen seltsamen Stein innerhalb der Seite eines Kraters# #[[1]]# enthülle.",
/*french*/ "Selon moi, #jouer une mélodie orageuse pour une pierre étrange dans le côté d'un cratère# révèle [[1]].", {QM_RED, QM_GREEN}));
-
+
hintTextTable[RHT_LH_ISLAND_SUN_FAIRY] = HintText(CustomMessage("They say that #summoning the sun on the lake's island# calls #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #Beschwören der Sonne auf der Insel eines Sees# #[[1]]# anrufe.",
/*french*/ "Selon moi, #appeler le soleil sur l'île du lac # révèle #[[1]]#.", {QM_RED, QM_GREEN}));
@@ -2012,7 +2012,7 @@ void StaticData::HintTable_Init_Exclude_Overworld() {
hintTextTable[RHT_GROTTO_GRASS] = HintText(CustomMessage("They say that #cutting some grass in a grotto# reveals #[[1]]#.",
/*german*/ "Man erzählt sich, daß das #Schneiden einiger Gräser in einer Grotte# #[[1]]# enthülle.",
/*french*/ "Selon moi, de l'#herbe# cache #[[1]]#.", {QM_RED, QM_GREEN}));
-
+
hintTextTable[RHT_CRATE_GERUDO_VALLEY] = HintText(CustomMessage("They say that a #crate in Gerudo Valley# contains #[[1]]#.",
/*german*/ "Man erzählt sich, daß eine #Kiste im Gerudotal# #[[1]]# enthielte.",
/*french*/ "Selon moi, une #caisse dans une vallée# a #[[1]]#.", {QM_RED, QM_GREEN}));
diff --git a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp
index fa5155fef..5afa0f847 100644
--- a/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp
+++ b/soh/soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp
@@ -2097,7 +2097,7 @@ void StaticData::HintTable_Init_Item() {
},
{ CustomMessage("a master unlocker", /*german*/ "ein Meisterentsperrer", /*french*/ "un Kit de Déverrouillage") });
// /*spanish*/un desbloqueador maestro
-
+
//RANDOTODO if these are ever used for anything other than name, they want abscure and ambiguous hints
hintTextTable[RHT_QUIVER_INF] = HintText(CustomMessage("an infinite Quiver", /*german*/"ein unendlicher Köcher", /*french*/"un Carquois Infini"));
@@ -2136,7 +2136,7 @@ void StaticData::HintTable_Init_Item() {
hintTextTable[RHT_MYSTERIOUS_ITEM] = HintText(CustomMessage("mysterious item", /*german*/"mysteriöser Gegenstand", /*french*/"objet mystérieux"));
// /*spanish*/algo misterioso
-
+
hintTextTable[RHT_MYSTERIOUS_ITEM_CAPITAL] = HintText(CustomMessage("Mysterious Item", /*german*/"Mysteriöser Gegenstand", /*french*/"Objet Mystérieux"));
// /*spanish*/Algo Misterioso
diff --git a/soh/soh/Enhancements/randomizer/3drando/hints.hpp b/soh/soh/Enhancements/randomizer/3drando/hints.hpp
index 9199c6c81..48566f47e 100644
--- a/soh/soh/Enhancements/randomizer/3drando/hints.hpp
+++ b/soh/soh/Enhancements/randomizer/3drando/hints.hpp
@@ -11,29 +11,30 @@
#include "../../custom-message/CustomMessageManager.h"
struct HintDistributionSetting {
- std::string name;
- HintType type;
- uint32_t weight;
- uint8_t fixed;
- uint8_t copies;
- std::function filter;
- uint8_t dungeonLimit;
+ std::string name;
+ HintType type;
+ uint32_t weight;
+ uint8_t fixed;
+ uint8_t copies;
+ std::function filter;
+ uint8_t dungeonLimit;
- HintDistributionSetting(std::string _name, HintType _type, uint32_t _weight, uint8_t _fixed, uint8_t _copies,
- std::function _filter, uint8_t _dungeonLimit = 40);
+ HintDistributionSetting(std::string _name, HintType _type, uint32_t _weight, uint8_t _fixed, uint8_t _copies,
+ std::function _filter, uint8_t _dungeonLimit = 40);
};
struct HintSetting {
- uint8_t alwaysCopies;
- uint8_t trialCopies;
- uint8_t junkWeight;
- std::vector distTable;
+ uint8_t alwaysCopies;
+ uint8_t trialCopies;
+ uint8_t junkWeight;
+ std::vector distTable;
};
class HintText {
-public:
+ public:
HintText() = default;
- HintText(CustomMessage clearText_, std::vector ambiguousText_ = {}, std::vector obscureText_ = {});
+ HintText(CustomMessage clearText_, std::vector ambiguousText_ = {},
+ std::vector obscureText_ = {});
const CustomMessage& GetClear() const;
const CustomMessage& GetObscure() const;
const CustomMessage& GetObscure(uint8_t selection) const;
@@ -46,27 +47,28 @@ public:
bool operator==(const HintText& right) const;
bool operator!=(const HintText& right) const;
-private:
+ private:
CustomMessage clearText;
std::vector ambiguousText = {};
std::vector obscureText = {};
};
-struct StaticHintInfo{
- HintType type;
- std::vector hintKeys;
- RandomizerSettingKey setting;
- std::variant condition;
- std::vector targetChecks;
- std::vector targetItems;
- std::vector hintChecks;
- bool yourPocket;
- int num;
+struct StaticHintInfo {
+ HintType type;
+ std::vector hintKeys;
+ RandomizerSettingKey setting;
+ std::variant condition;
+ std::vector targetChecks;
+ std::vector targetItems;
+ std::vector hintChecks;
+ bool yourPocket;
+ int num;
- StaticHintInfo() = default;
- StaticHintInfo(HintType _type, std::vector _hintKeys, RandomizerSettingKey _setting, std::variant _condition,
- std::vector _targetChecks, std::vector _targetItems = {},
- std::vector _hintChecks = {}, bool _yourPocket = false, int _num = 0);
+ StaticHintInfo() = default;
+ StaticHintInfo(HintType _type, std::vector _hintKeys, RandomizerSettingKey _setting,
+ std::variant _condition, std::vector _targetChecks,
+ std::vector _targetItems = {}, std::vector _hintChecks = {},
+ bool _yourPocket = false, int _num = 0);
};
RandomizerHintTextKey GetRandomJunkHint();
diff --git a/soh/soh/Enhancements/randomizer/3drando/menu.hpp b/soh/soh/Enhancements/randomizer/3drando/menu.hpp
index e0e6e4210..b40c97c2d 100644
--- a/soh/soh/Enhancements/randomizer/3drando/menu.hpp
+++ b/soh/soh/Enhancements/randomizer/3drando/menu.hpp
@@ -13,4 +13,5 @@
#define DELETE_PRESET 6
#define RESET_TO_DEFAULTS 8
-bool GenerateRandomizer(std::set excludedLocations, std::set enabledTricks, std::string seedInput);
\ No newline at end of file
+bool GenerateRandomizer(std::set excludedLocations, std::set enabledTricks,
+ std::string seedInput);
\ No newline at end of file
diff --git a/soh/soh/Enhancements/randomizer/3drando/playthrough.hpp b/soh/soh/Enhancements/randomizer/3drando/playthrough.hpp
index 1dbbc7842..52ad6a3ee 100644
--- a/soh/soh/Enhancements/randomizer/3drando/playthrough.hpp
+++ b/soh/soh/Enhancements/randomizer/3drando/playthrough.hpp
@@ -4,6 +4,8 @@
#include "../context.h"
namespace Playthrough {
- int Playthrough_Init(uint32_t seed, std::set excludedLocations, std::set enabledTricks);
- int Playthrough_Repeat(std::set excludedLocations, std::set enabledTricks, int count = 1);
-}
+int Playthrough_Init(uint32_t seed, std::set excludedLocations,
+ std::set enabledTricks);
+int Playthrough_Repeat(std::set excludedLocations, std::set enabledTricks,
+ int count = 1);
+} // namespace Playthrough
diff --git a/soh/soh/Enhancements/randomizer/3drando/pool_functions.hpp b/soh/soh/Enhancements/randomizer/3drando/pool_functions.hpp
index 5a83cda5b..5edcb0fda 100644
--- a/soh/soh/Enhancements/randomizer/3drando/pool_functions.hpp
+++ b/soh/soh/Enhancements/randomizer/3drando/pool_functions.hpp
@@ -5,38 +5,35 @@
#include
#include
-template
-static void erase_if(std::vector& vector, Predicate pred) {
- vector.erase(std::remove_if(begin(vector), end(vector), pred), end(vector));
+template static void erase_if(std::vector& vector, Predicate pred) {
+ vector.erase(std::remove_if(begin(vector), end(vector), pred), end(vector));
}
template
std::vector FilterFromPool(std::vector& vector, Predicate pred, bool eraseAfterFilter = false) {
- std::vector filteredPool = {};
- std::copy_if(vector.begin(), vector.end(), std::back_inserter(filteredPool), pred);
+ std::vector filteredPool = {};
+ std::copy_if(vector.begin(), vector.end(), std::back_inserter(filteredPool), pred);
- if (eraseAfterFilter) {
- erase_if(vector, pred);
- }
+ if (eraseAfterFilter) {
+ erase_if(vector, pred);
+ }
- return filteredPool;
+ return filteredPool;
}
template
std::vector FilterAndEraseFromPool(std::vector& vector, Predicate pred) {
- return FilterFromPool(vector, pred, true);
+ return FilterFromPool(vector, pred, true);
}
-template
-void AddElementsToPool(std::vector& toPool, const FromPool& fromPool) {
- toPool.insert(toPool.end(), std::cbegin(fromPool), std::cend(fromPool));
+template void AddElementsToPool(std::vector& toPool, const FromPool& fromPool) {
+ toPool.insert(toPool.end(), std::cbegin(fromPool), std::cend(fromPool));
}
-template
-bool ElementInContainer(T& element, const Container& container) {
- return std::find(container.begin(), container.end(), element) != container.end();
+template bool ElementInContainer(T& element, const Container& container) {
+ return std::find(container.begin(), container.end(), element) != container.end();
}
template bool IsAnyOf(First&& first, T&&... t) {
- return ((first == t) || ...);
+ return ((first == t) || ...);
}
diff --git a/soh/soh/Enhancements/randomizer/3drando/rando_main.hpp b/soh/soh/Enhancements/randomizer/3drando/rando_main.hpp
index 8ac22069b..b03dd8b88 100644
--- a/soh/soh/Enhancements/randomizer/3drando/rando_main.hpp
+++ b/soh/soh/Enhancements/randomizer/3drando/rando_main.hpp
@@ -3,5 +3,6 @@
#include
namespace RandoMain {
-void GenerateRando(std::set excludedLocations, std::set enabledTricks, std::string seedInput);
+void GenerateRando(std::set excludedLocations, std::set enabledTricks,
+ std::string seedInput);
}
diff --git a/soh/soh/Enhancements/randomizer/3drando/random.hpp b/soh/soh/Enhancements/randomizer/3drando/random.hpp
index 24ab78dcd..cc519d5f9 100644
--- a/soh/soh/Enhancements/randomizer/3drando/random.hpp
+++ b/soh/soh/Enhancements/randomizer/3drando/random.hpp
@@ -11,9 +11,8 @@ void Random_Init(uint32_t seed);
uint32_t Random(int min, int max);
double RandomDouble();
-//Get a random element from a vector or array
-template
-T RandomElement(std::vector& vector, bool erase) {
+// Get a random element from a vector or array
+template T RandomElement(std::vector& vector, bool erase) {
const auto idx = Random(0, vector.size());
const T selected = vector[idx];
if (erase) {
@@ -21,17 +20,14 @@ T RandomElement(std::vector& vector, bool erase) {
}
return selected;
}
-template
-auto& RandomElement(Container& container) {
+template auto& RandomElement(Container& container) {
return container[Random(0, std::size(container))];
}
-template
-const auto& RandomElement(const Container& container) {
+template const auto& RandomElement(const Container& container) {
return container[Random(0, std::size(container))];
}
-template
-const T RandomElementFromSet(const std::set& set) {
+template const T RandomElementFromSet(const std::set& set) {
if (set.size() == 1) {
return *set.begin();
}
@@ -44,19 +40,15 @@ const T RandomElementFromSet(const std::set& set) {
return *it;
}
-//Shuffle items within a vector or array
-//RANDOTODO There's probably a more efficient way to do what this does.
-template
-void Shuffle(std::vector& vector) {
- for (std::size_t i = 0; i + 1 < vector.size(); i++)
- {
+// Shuffle items within a vector or array
+// RANDOTODO There's probably a more efficient way to do what this does.
+template void Shuffle(std::vector& vector) {
+ for (std::size_t i = 0; i + 1 < vector.size(); i++) {
std::swap(vector[i], vector[Random(i, vector.size())]);
}
}
-template
-void Shuffle(std::array& arr) {
- for (std::size_t i = 0; i + 1 < arr.size(); i++)
- {
+template void Shuffle(std::array& arr) {
+ for (std::size_t i = 0; i + 1 < arr.size(); i++) {
std::swap(arr[i], arr[Random(i, arr.size())]);
}
}
diff --git a/soh/soh/Enhancements/randomizer/3drando/shops.hpp b/soh/soh/Enhancements/randomizer/3drando/shops.hpp
index b1f09a9a7..81c4a4358 100644
--- a/soh/soh/Enhancements/randomizer/3drando/shops.hpp
+++ b/soh/soh/Enhancements/randomizer/3drando/shops.hpp
@@ -16,16 +16,10 @@ struct PriceSettingsStruct {
RandomizerSettingKey tycoonWallet;
RandomizerSettingKey affordable;
- PriceSettingsStruct(RandomizerSettingKey _main,
- RandomizerSettingKey _fixedPrice,
- RandomizerSettingKey _range1,
- RandomizerSettingKey _range2,
- RandomizerSettingKey _noWallet,
- RandomizerSettingKey _childWallet,
- RandomizerSettingKey _adultWallet,
- RandomizerSettingKey _giantWallet,
- RandomizerSettingKey _tycoonWallet,
- RandomizerSettingKey _affordable);
+ PriceSettingsStruct(RandomizerSettingKey _main, RandomizerSettingKey _fixedPrice, RandomizerSettingKey _range1,
+ RandomizerSettingKey _range2, RandomizerSettingKey _noWallet, RandomizerSettingKey _childWallet,
+ RandomizerSettingKey _adultWallet, RandomizerSettingKey _giantWallet,
+ RandomizerSettingKey _tycoonWallet, RandomizerSettingKey _affordable);
};
extern void PlaceVanillaShopItems();
@@ -34,5 +28,3 @@ extern uint16_t GetRandomPrice(Rando::Location* loc, PriceSettingsStruct priceSe
extern uint16_t GetCheapBalancedPrice();
extern int GetShopsanityReplaceAmount();
extern Text GetIceTrapName(uint8_t id);
-
-
diff --git a/soh/soh/Enhancements/randomizer/3drando/text.hpp b/soh/soh/Enhancements/randomizer/3drando/text.hpp
index 46c0196bb..1196ac928 100644
--- a/soh/soh/Enhancements/randomizer/3drando/text.hpp
+++ b/soh/soh/Enhancements/randomizer/3drando/text.hpp
@@ -7,22 +7,20 @@
#define SINGULAR 1
class Text {
-public:
+ public:
Text() = default;
Text(std::string english_, std::string french_, std::string spanish_)
- : english(std::move(english_)),
- french(std::move(french_)),
- spanish(std::move(spanish_)),
- german(std::move("")) {
- // german defaults to english text until a translation is provided.
- german = english;
- }
+ : english(std::move(english_)), french(std::move(french_)), spanish(std::move(spanish_)),
+ german(std::move("")) {
+ // german defaults to english text until a translation is provided.
+ german = english;
+ }
Text(std::string english_, std::string french_, std::string spanish_, std::string german_)
- : english(std::move(english_)),
- french(std::move(french_)),
- spanish(std::move(spanish_)),
- german(std::move(german_)) {}
- Text(std::string english_) : english(std::move(english_)), french(std::move("")), spanish(std::move("")), german(std::move("")) {
+ : english(std::move(english_)), french(std::move(french_)), spanish(std::move(spanish_)),
+ german(std::move(german_)) {
+ }
+ Text(std::string english_)
+ : english(std::move(english_)), french(std::move("")), spanish(std::move("")), german(std::move("")) {
// default unprovided languages to english text
french = spanish = german = english;
}
@@ -54,24 +52,24 @@ public:
const std::string& GetForLanguage(uint8_t language) const {
switch (language) {
- case 0: //LANGUAGE_ENG: changed to resolve #include loops
+ case 0: // LANGUAGE_ENG: changed to resolve #include loops
return GetEnglish();
- case 2: //LANGUAGE_FRA:
+ case 2: // LANGUAGE_FRA:
return GetFrench();
- case 1: //LANGUAGE_GER:
+ case 1: // LANGUAGE_GER:
return GetGerman();
default:
return GetEnglish();
}
}
- Text operator+ (const Text& right) const {
- return Text{english + right.GetEnglish(), french + right.GetFrench(), spanish + right.GetSpanish(),
- german + right.GetGerman()};
+ Text operator+(const Text& right) const {
+ return Text{ english + right.GetEnglish(), french + right.GetFrench(), spanish + right.GetSpanish(),
+ german + right.GetGerman() };
}
- Text operator+ (const std::string& right) const {
- return Text{english + right, french + right, spanish + right, german + right};
+ Text operator+(const std::string& right) const {
+ return Text{ english + right, french + right, spanish + right, german + right };
}
bool operator==(const Text& right) const {
@@ -88,11 +86,11 @@ public:
void Replace(std::string oldStr, std::string newStr) {
- for (std::string* str : {&english, &french, &spanish, &german}) {
+ for (std::string* str : { &english, &french, &spanish, &german }) {
size_t position = str->find(oldStr);
while (position != std::string::npos) {
- str->replace(position, oldStr.length(), newStr);
- position = str->find(oldStr);
+ str->replace(position, oldStr.length(), newStr);
+ position = str->find(oldStr);
}
}
}
@@ -123,15 +121,15 @@ public:
// Convert first char to upper case
Text Capitalize(void) const {
Text cap = *this + "";
- for (std::string* str : {&cap.english, &cap.french, &cap.spanish, &cap.german}) {
+ for (std::string* str : { &cap.english, &cap.french, &cap.spanish, &cap.german }) {
(*str)[0] = std::toupper((*str)[0]);
}
return cap;
}
- //find the appropriate bars that separate singular from plural
+ // find the appropriate bars that separate singular from plural
void SetForm(int form) {
- for (std::string* str : {&english, &french, &spanish, &german}) {
+ for (std::string* str : { &english, &french, &spanish, &german }) {
size_t firstBar = str->find('|');
if (firstBar != std::string::npos) {
@@ -151,7 +149,7 @@ public:
}
}
}
- //remove the remaining bar
+ // remove the remaining bar
this->Replace("|", "");
}
diff --git a/soh/soh/Enhancements/randomizer/ShuffleCrates.cpp b/soh/soh/Enhancements/randomizer/ShuffleCrates.cpp
index 3cb341980..aaac412f9 100644
--- a/soh/soh/Enhancements/randomizer/ShuffleCrates.cpp
+++ b/soh/soh/Enhancements/randomizer/ShuffleCrates.cpp
@@ -381,7 +381,7 @@ void Rando::StaticData::RegisterCrateLocations() {
locationTable[RC_GV_CRATE_BRIDGE_3] = Location::NLCrate(RC_GV_CRATE_BRIDGE_3, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, TWO_ACTOR_PARAMS(-860, -150), "Near Bridge Crate 3", RHT_CRATE_GERUDO_VALLEY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_CRATE_BRIDGE_3));
locationTable[RC_GV_CRATE_BRIDGE_4] = Location::NLCrate(RC_GV_CRATE_BRIDGE_4, RCQUEST_BOTH, RCAREA_GERUDO_VALLEY, SCENE_GERUDO_VALLEY, TWO_ACTOR_PARAMS(-860, -90), "Near Bridge Crate 4", RHT_CRATE_GERUDO_VALLEY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GV_CRATE_BRIDGE_4));
locationTable[RC_GF_ARCHERY_LEFT_END_CHILD_CRATE] = Location::NLCrate(RC_GF_ARCHERY_LEFT_END_CHILD_CRATE, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_GERUDOS_FORTRESS, TWO_ACTOR_PARAMS(3443, -4876), "Archery Left End Child Crate", RHT_CRATE_GERUDOS_FORTRESS, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_ARCHERY_LEFT_END_CHILD_CRATE));
-
+
// MQ Crates
// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
locationTable[RC_DEKU_TREE_MQ_LOBBY_CRATE] = Location::Crate(RC_DEKU_TREE_MQ_LOBBY_CRATE, RCQUEST_MQ, RCAREA_DEKU_TREE, SCENE_DEKU_TREE, TWO_ACTOR_PARAMS(279, 333), "MQ Lobby Crate", RHT_CRATE_DEKU_TREE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DEKU_TREE_MQ_LOBBY_CRATE));
@@ -524,7 +524,7 @@ void Rando::StaticData::RegisterCrateLocations() {
locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_CRATE_3] = Location::Crate(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_CRATE_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-150, -1186), "MQ Big Mirror Crate 3", RHT_CRATE_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_CRATE_3));
locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_CRATE_4] = Location::Crate(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_CRATE_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(270, -1186), "MQ Big Mirror Crate 4", RHT_CRATE_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_CRATE_4));
locationTable[RC_GERUDO_TRAINING_GROUND_MQ_MAZE_CRATE] = Location::Crate(RC_GERUDO_TRAINING_GROUND_MQ_MAZE_CRATE, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-59, -1598), "MQ Maze Crate", RHT_CRATE_GERUDO_TRAINING_GROUND, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_MAZE_CRATE));
-
+
// Small Crates
// Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
locationTable[RC_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_1] = Location::SmallCrate(RC_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-141, -1945), "Platform Room Small Crate 1", RHT_CRATE_JABU_JABU, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_PLATFORM_ROOM_SMALL_CRATE_1));
diff --git a/soh/soh/Enhancements/randomizer/ShufflePots.cpp b/soh/soh/Enhancements/randomizer/ShufflePots.cpp
index 9e6f50f42..20ef1922a 100644
--- a/soh/soh/Enhancements/randomizer/ShufflePots.cpp
+++ b/soh/soh/Enhancements/randomizer/ShufflePots.cpp
@@ -102,553 +102,553 @@ void Rando::StaticData::RegisterPotLocations() {
registered = true;
// clang-format off
// Overworld Pots
- // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
- locationTable[RC_KF_LINKS_HOUSE_POT] = Location::Pot(RC_KF_LINKS_HOUSE_POT, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_LINKS_HOUSE, TWO_ACTOR_PARAMS(-118, 51), "Links House Pot", RHT_POT_KOKIRI_FOREST, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_LINKS_HOUSE_POT));
- locationTable[RC_KF_TWINS_HOUSE_POT_2] = Location::Pot(RC_KF_TWINS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(35, 57), "Twins House Pot 2", RHT_POT_KOKIRI_FOREST, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_2));
- locationTable[RC_KF_TWINS_HOUSE_POT_1] = Location::Pot(RC_KF_TWINS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(33, -55), "Twins House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_1));
- locationTable[RC_KF_BROTHERS_HOUSE_POT_1] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-134, -29), "Brothers House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_1));
- locationTable[RC_KF_BROTHERS_HOUSE_POT_2] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-68, 114), "Brothers House Pot 2", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_2));
- locationTable[RC_GF_BREAK_ROOM_POT_1] = Location::Pot(RC_GF_BREAK_ROOM_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1438, -3629), "Break Room Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_BREAK_ROOM_POT_1));
- locationTable[RC_GF_BREAK_ROOM_POT_2] = Location::Pot(RC_GF_BREAK_ROOM_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1403, -3679), "Break Room Pot 2", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_BREAK_ROOM_POT_2));
- locationTable[RC_GF_KITCHEN_POT_1] = Location::Pot(RC_GF_KITCHEN_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1908, -789), "Kitchen Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_POT_1));
- locationTable[RC_GF_KITCHEN_POT_2] = Location::Pot(RC_GF_KITCHEN_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1951, -850), "Kitchen Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_POT_2));
- locationTable[RC_GF_NORTH_F1_CARPENTER_POT_1] = Location::Pot(RC_GF_NORTH_F1_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-475, -2622), "North F1 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_1));
- locationTable[RC_GF_NORTH_F1_CARPENTER_POT_2] = Location::Pot(RC_GF_NORTH_F1_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-512, -2621), "North F1 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_2));
- locationTable[RC_GF_NORTH_F1_CARPENTER_POT_3] = Location::Pot(RC_GF_NORTH_F1_CARPENTER_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-511, -2582), "North F1 Carpenter Pot 3", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_3));
- locationTable[RC_GF_NORTH_F2_CARPENTER_POT_1] = Location::Pot(RC_GF_NORTH_F2_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(67, -1975), "North F2 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F2_CARPENTER_POT_1));
- locationTable[RC_GF_NORTH_F2_CARPENTER_POT_2] = Location::Pot(RC_GF_NORTH_F2_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(39, -1943), "North F2 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F2_CARPENTER_POT_2));
- locationTable[RC_GF_SOUTH_F1_CARPENTER_POT_1] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 48), "South F1 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_1));
- locationTable[RC_GF_SOUTH_F1_CARPENTER_POT_2] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 16), "South F1 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_2));
- locationTable[RC_GF_SOUTH_F1_CARPENTER_POT_3] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(661, 16), "South F1 Carpenter Pot 3", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_3));
- locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_1] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(26, 524), "South F1 Carpenter Cell Pot 1", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_1));
- locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_2] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(61, 549), "South F1 Carpenter Cell Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_2));
- locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_3] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(215, 549), "South F1 Carpenter Cell Pot 3", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_3));
- locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_4] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_4, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(254, 529), "South F1 Carpenter Cell Pot 4", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_4));
- locationTable[RC_WASTELAND_NEAR_GS_POT_1] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_1, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(488, -2424), "Near GS Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_1));
- locationTable[RC_WASTELAND_NEAR_GS_POT_2] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_2, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(485, -2463), "Near GS Pot 2", RHT_POT_GERUDO_FORTRESS, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_2));
- locationTable[RC_WASTELAND_NEAR_GS_POT_3] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_3, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(806, -2426), "Near GS Pot 3", RHT_POT_GERUDO_FORTRESS, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_3));
- locationTable[RC_WASTELAND_NEAR_GS_POT_4] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_4, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(801, -2460), "Near GS Pot 4", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_4));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-60, 27), "Guard House Child Pot 1", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_1));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-89, 28), "Guard House Child Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_2));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-110, 6), "Guard House Child Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_3));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-58, -7), "Guard House Child Pot 4", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_4));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-80, -7), "Guard House Child Pot 5", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_5));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-65, -45), "Guard House Child Pot 6", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_6));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-85, -41), "Guard House Child Pot 7", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_7));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-107, -45), "Guard House Child Pot 8", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_8));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-66, -79), "Guard House Child Pot 9", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_9));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-88, -84), "Guard House Child Pot 10", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_10));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, 215), "Guard House Child Pot 11", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_11));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_12] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_12, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 148), "Guard House Child Pot 12", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_12));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_13] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_13, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(73, 117), "Guard House Child Pot 13", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_13));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_14] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_14, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 123), "Guard House Child Pot 14", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_14));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_15] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_15, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(43, 89), "Guard House Child Pot 15", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_15));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_16] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_16, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 81), "Guard House Child Pot 16", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_16));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_17] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_17, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(21, 73), "Guard House Child Pot 17", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_17));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_18] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_18, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(64, 45), "Guard House Child Pot 18", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_18));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_19] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_19, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(84, 31), "Guard House Child Pot 19", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_19));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_20] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_20, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, 26), "Guard House Child Pot 20", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_20));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_21] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_21, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(20, 34), "Guard House Child Pot 21", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_21));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_22] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_22, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(89, -2), "Guard House Child Pot 22", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_22));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_23] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_23, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -12), "Guard House Child Pot 23", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_23));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_24] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_24, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, -5), "Guard House Child Pot 24", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_24));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_25] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_25, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(16, -6), "Guard House Child Pot 25", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_25));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_26] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_26, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, -44), "Guard House Child Pot 26", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_26));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_27] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_27, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(37, -40), "Guard House Child Pot 27", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_27));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_28] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_28, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -80), "Guard House Child Pot 28", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_28));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_29] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_29, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(50, -74), "Guard House Child Pot 29", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_29));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_30] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_30, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(28, -79), "Guard House Child Pot 30", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_30));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_31] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_31, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(39, -111), "Guard House Child Pot 31", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_31));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_32] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_32, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(169, 216), "Guard House Child Pot 32", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_32));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_33] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_33, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 166), "Guard House Child Pot 33", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_33));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_34] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_34, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, 120), "Guard House Child Pot 34", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_34));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_35] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_35, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(177, 85), "Guard House Child Pot 35", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_35));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_36] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_36, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(155, 39), "Guard House Child Pot 36", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_36));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_37] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_37, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(184, 13), "Guard House Child Pot 37", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_37));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_38] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_38, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -1), "Guard House Child Pot 38", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_38));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_39] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_39, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(181, -33), "Guard House Child Pot 39", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_39));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_40] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_40, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -45), "Guard House Child Pot 40", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_40));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_41] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_41, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(172, -82), "Guard House Child Pot 41", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_41));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_42] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_42, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -120), "Guard House Child Pot 42", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_42));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_43] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_43, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -166), "Guard House Child Pot 43", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_43));
- locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_44] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_44, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -216), "Guard House Child Pot 44", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_44));
- locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(61, 204), "Guard House Adult Pot 1", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_1));
- locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, 132), "Guard House Adult Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_2));
- locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(74, 23), "Guard House Adult Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_3));
- locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 4), "Guard House Adult Pot 4", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_4));
- locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, -22), "Guard House Adult Pot 5", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_5));
- locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -151), "Guard House Adult Pot 6", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_6));
- locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(79, -182), "Guard House Adult Pot 7", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_7));
- locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -198), "Guard House Adult Pot 8", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_8));
- locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 210), "Guard House Adult Pot 9", RHT_POT_MARKET, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_9));
- locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -122), "Guard House Adult Pot 10", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_10));
- locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -210), "Guard House Adult Pot 11", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_11));
- locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_1] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(100, 45), "Back Alley House Pot 1", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_1));
- locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_2] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(12, -180), "Back Alley House Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_2));
- locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_3] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(-54, -180), "Back Alley House Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_3));
- locationTable[RC_KAK_NEAR_POTION_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(222, -377), "Near Potion Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_1));
- locationTable[RC_KAK_NEAR_POTION_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(255, -366), "Near Potion Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_2));
- locationTable[RC_KAK_NEAR_POTION_SHOP_POT_3] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(284, -356), "Near Potion Shop Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_3));
- locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_1] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1568), "Near Impas House Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_1));
- locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_2] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1539), "Near Impas House Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_2));
- locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_3] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1510), "Near Impas House Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_3));
- locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_1] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-392, -870), "Near Guards House Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_1));
- locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_2] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-422, -883), "Near Guards House Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_2));
- locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_3] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-450, -895), "Near Guards House Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_3));
- locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(781, 89), "Near Medicine Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_1));
- locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(815, 89), "Near Medicine Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_2));
- locationTable[RC_GY_DAMPES_GRAVE_POT_1] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_1, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1542), "Dampes Grave Pot 1", RHT_POT_GRAVEYARD, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_1));
- locationTable[RC_GY_DAMPES_GRAVE_POT_2] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_2, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1600), "Dampes Grave Pot 2", RHT_POT_GRAVEYARD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_2));
- locationTable[RC_GY_DAMPES_GRAVE_POT_3] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_3, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-364, -1571), "Dampes Grave Pot 3", RHT_POT_GRAVEYARD, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_3));
- locationTable[RC_GY_DAMPES_GRAVE_POT_4] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_4, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1540), "Dampes Grave Pot 4", RHT_POT_GRAVEYARD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_4));
- locationTable[RC_GY_DAMPES_GRAVE_POT_5] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_5, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1608), "Dampes Grave Pot 5", RHT_POT_GRAVEYARD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_5));
- locationTable[RC_GY_DAMPES_GRAVE_POT_6] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_6, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(239, -1577), "Dampes Grave Pot 6", RHT_POT_GRAVEYARD, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_6));
- locationTable[RC_GC_LOWER_STAIRCASE_POT_1] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-189, 866), "Lower Staircase Pot 1", RHT_POT_GORON_CITY, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_1));
- locationTable[RC_GC_LOWER_STAIRCASE_POT_2] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-271, 825), "Lower Staircase Pot 2", RHT_POT_GORON_CITY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_2));
- locationTable[RC_GC_UPPER_STAIRCASE_POT_1] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1170, 60), "Upper Staircase Pot 1", RHT_POT_GORON_CITY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_1));
- locationTable[RC_GC_UPPER_STAIRCASE_POT_2] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1185, 95), "Upper Staircase Pot 2", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_2));
- locationTable[RC_GC_UPPER_STAIRCASE_POT_3] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_3, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1200, 63), "Upper Staircase Pot 3", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_3));
- locationTable[RC_GC_MEDIGORON_POT_1] = Location::Pot(RC_GC_MEDIGORON_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-694, 1196), "Medigoron Pot 1", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MEDIGORON_POT_1));
- locationTable[RC_GC_DARUNIA_POT_1] = Location::Pot(RC_GC_DARUNIA_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(262, -1210), "Darunia Pot 1", RHT_POT_GORON_CITY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_1));
- locationTable[RC_GC_DARUNIA_POT_2] = Location::Pot(RC_GC_DARUNIA_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(261, -1254), "Darunia Pot 2", RHT_POT_GORON_CITY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_2));
- locationTable[RC_GC_DARUNIA_POT_3] = Location::Pot(RC_GC_DARUNIA_POT_3, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(262, -1386), "Darunia Pot 3", RHT_POT_GORON_CITY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_3));
- locationTable[RC_DMC_NEAR_GC_POT_2] = Location::Pot(RC_DMC_NEAR_GC_POT_2, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1546, 141), "Near GC Pot 2", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_2));
- locationTable[RC_DMC_NEAR_GC_POT_3] = Location::Pot(RC_DMC_NEAR_GC_POT_3, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1641, -127), "Near GC Pot 3", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_3));
- locationTable[RC_DMC_NEAR_GC_POT_1] = Location::Pot(RC_DMC_NEAR_GC_POT_1, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1590, 132), "Near GC Pot 1", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_1));
- locationTable[RC_DMC_NEAR_GC_POT_4] = Location::Pot(RC_DMC_NEAR_GC_POT_4, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1606, -166), "Near GC Pot 4", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_4));
- locationTable[RC_ZD_NEAR_SHOP_POT_1] = Location::Pot(RC_ZD_NEAR_SHOP_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(676, 377), "Near Shop Pot 1", RHT_POT_ZORAS_DOMAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_1));
- locationTable[RC_ZD_NEAR_SHOP_POT_2] = Location::Pot(RC_ZD_NEAR_SHOP_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(614, 419), "Near Shop Pot 2", RHT_POT_ZORAS_DOMAIN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_2));
- locationTable[RC_ZD_NEAR_SHOP_POT_3] = Location::Pot(RC_ZD_NEAR_SHOP_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(289, 415), "Near Shop Pot 3", RHT_POT_ZORAS_DOMAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_3));
- locationTable[RC_ZD_NEAR_SHOP_POT_4] = Location::Pot(RC_ZD_NEAR_SHOP_POT_4, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(289, 289), "Near Shop Pot 4", RHT_POT_ZORAS_DOMAIN, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_4));
- locationTable[RC_ZD_NEAR_SHOP_POT_5] = Location::Pot(RC_ZD_NEAR_SHOP_POT_5, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(220, 384), "Near Shop Pot 5", RHT_POT_ZORAS_DOMAIN, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_5));
- locationTable[RC_ZF_HIDDEN_CAVE_POT_1] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(385, 2587), "Hidden Cave Pot 1", RHT_POT_ZORAS_FOUNTAIN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_1));
- locationTable[RC_ZF_HIDDEN_CAVE_POT_2] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(418, 2609), "Hidden Cave Pot 2", RHT_POT_ZORAS_FOUNTAIN, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_2));
- locationTable[RC_ZF_HIDDEN_CAVE_POT_3] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(430, 2568), "Hidden Cave Pot 3", RHT_POT_ZORAS_FOUNTAIN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_3));
- locationTable[RC_ZF_NEAR_JABU_POT_1] = Location::Pot(RC_ZF_NEAR_JABU_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1630, 170), "Near Jabu Pot 1", RHT_POT_ZORAS_FOUNTAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_1));
- locationTable[RC_ZF_NEAR_JABU_POT_2] = Location::Pot(RC_ZF_NEAR_JABU_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1550, 170), "Near Jabu Pot 2", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_2));
- locationTable[RC_ZF_NEAR_JABU_POT_3] = Location::Pot(RC_ZF_NEAR_JABU_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1630, -260), "Near Jabu Pot 3", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_3));
- locationTable[RC_ZF_NEAR_JABU_POT_4] = Location::Pot(RC_ZF_NEAR_JABU_POT_4, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1550, -260), "Near Jabu Pot 4", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_4));
- locationTable[RC_LLR_FRONT_POT_1] = Location::Pot(RC_LLR_FRONT_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3218), "Front Pot 1", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_1));
- locationTable[RC_LLR_FRONT_POT_2] = Location::Pot(RC_LLR_FRONT_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3186), "Front Pot 2", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_2));
- locationTable[RC_LLR_FRONT_POT_3] = Location::Pot(RC_LLR_FRONT_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3154), "Front Pot 3", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_3));
- locationTable[RC_LLR_FRONT_POT_4] = Location::Pot(RC_LLR_FRONT_POT_4, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3122), "Front Pot 4", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_4));
- locationTable[RC_LLR_RAIN_SHED_POT_1] = Location::Pot(RC_LLR_RAIN_SHED_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(852, 172), "Rain Shed Pot 1", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_1));
- locationTable[RC_LLR_RAIN_SHED_POT_2] = Location::Pot(RC_LLR_RAIN_SHED_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(840, 212), "Rain Shed Pot 2", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_2));
- locationTable[RC_LLR_RAIN_SHED_POT_3] = Location::Pot(RC_LLR_RAIN_SHED_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(872, 219), "Rain Shed Pot 3", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_3));
- locationTable[RC_LLR_TALONS_HOUSE_POT_1] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1255, 47), "Talons House Pot 1", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_1));
- locationTable[RC_LLR_TALONS_HOUSE_POT_2] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -51), "Talons House Pot 2", RHT_POT_LON_LON_RANCH, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_2));
- locationTable[RC_LLR_TALONS_HOUSE_POT_3] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -78), "Talons House Pot 3", RHT_POT_LON_LON_RANCH, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_3));
- locationTable[RC_HF_COW_GROTTO_POT_1] = Location::Pot(RC_HF_COW_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3410, -223), "Cow Grotto Pot 1", RHT_POT_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_1));
- locationTable[RC_HF_COW_GROTTO_POT_2] = Location::Pot(RC_HF_COW_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3390, -258), "Cow Grotto Pot 2", RHT_POT_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_2));
- locationTable[RC_HC_STORMS_GROTTO_POT_1] = Location::Pot(RC_HC_STORMS_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1843, 1014), "Storms Grotto Pot 1", RHT_POT_HYRULE_CASTLE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_1));
- locationTable[RC_HC_STORMS_GROTTO_POT_2] = Location::Pot(RC_HC_STORMS_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1769, 954), "Storms Grotto Pot 2", RHT_POT_HYRULE_CASTLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_2));
- locationTable[RC_HC_STORMS_GROTTO_POT_3] = Location::Pot(RC_HC_STORMS_GROTTO_POT_3, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1857, 897), "Storms Grotto Pot 3", RHT_POT_HYRULE_CASTLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_3));
- locationTable[RC_HC_STORMS_GROTTO_POT_4] = Location::Pot(RC_HC_STORMS_GROTTO_POT_4, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1764, 847), "Storms Grotto Pot 4", RHT_POT_HYRULE_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_4));
-
+ // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
+ locationTable[RC_KF_LINKS_HOUSE_POT] = Location::Pot(RC_KF_LINKS_HOUSE_POT, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_LINKS_HOUSE, TWO_ACTOR_PARAMS(-118, 51), "Links House Pot", RHT_POT_KOKIRI_FOREST, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_LINKS_HOUSE_POT));
+ locationTable[RC_KF_TWINS_HOUSE_POT_2] = Location::Pot(RC_KF_TWINS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(35, 57), "Twins House Pot 2", RHT_POT_KOKIRI_FOREST, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_2));
+ locationTable[RC_KF_TWINS_HOUSE_POT_1] = Location::Pot(RC_KF_TWINS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_TWINS_HOUSE, TWO_ACTOR_PARAMS(33, -55), "Twins House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_TWINS_HOUSE_POT_1));
+ locationTable[RC_KF_BROTHERS_HOUSE_POT_1] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-134, -29), "Brothers House Pot 1", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_1));
+ locationTable[RC_KF_BROTHERS_HOUSE_POT_2] = Location::Pot(RC_KF_BROTHERS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KOKIRI_FOREST, SCENE_KNOW_IT_ALL_BROS_HOUSE, TWO_ACTOR_PARAMS(-68, 114), "Brothers House Pot 2", RHT_POT_KOKIRI_FOREST, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KF_BROTHERS_HOUSE_POT_2));
+ locationTable[RC_GF_BREAK_ROOM_POT_1] = Location::Pot(RC_GF_BREAK_ROOM_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1438, -3629), "Break Room Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_BREAK_ROOM_POT_1));
+ locationTable[RC_GF_BREAK_ROOM_POT_2] = Location::Pot(RC_GF_BREAK_ROOM_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1403, -3679), "Break Room Pot 2", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_BREAK_ROOM_POT_2));
+ locationTable[RC_GF_KITCHEN_POT_1] = Location::Pot(RC_GF_KITCHEN_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1908, -789), "Kitchen Pot 1", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_POT_1));
+ locationTable[RC_GF_KITCHEN_POT_2] = Location::Pot(RC_GF_KITCHEN_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(1951, -850), "Kitchen Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_KITCHEN_POT_2));
+ locationTable[RC_GF_NORTH_F1_CARPENTER_POT_1] = Location::Pot(RC_GF_NORTH_F1_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-475, -2622), "North F1 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_1));
+ locationTable[RC_GF_NORTH_F1_CARPENTER_POT_2] = Location::Pot(RC_GF_NORTH_F1_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-512, -2621), "North F1 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_2));
+ locationTable[RC_GF_NORTH_F1_CARPENTER_POT_3] = Location::Pot(RC_GF_NORTH_F1_CARPENTER_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(-511, -2582), "North F1 Carpenter Pot 3", RHT_POT_GERUDO_FORTRESS, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F1_CARPENTER_POT_3));
+ locationTable[RC_GF_NORTH_F2_CARPENTER_POT_1] = Location::Pot(RC_GF_NORTH_F2_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(67, -1975), "North F2 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F2_CARPENTER_POT_1));
+ locationTable[RC_GF_NORTH_F2_CARPENTER_POT_2] = Location::Pot(RC_GF_NORTH_F2_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(39, -1943), "North F2 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_NORTH_F2_CARPENTER_POT_2));
+ locationTable[RC_GF_SOUTH_F1_CARPENTER_POT_1] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 48), "South F1 Carpenter Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_1));
+ locationTable[RC_GF_SOUTH_F1_CARPENTER_POT_2] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(691, 16), "South F1 Carpenter Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_2));
+ locationTable[RC_GF_SOUTH_F1_CARPENTER_POT_3] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(661, 16), "South F1 Carpenter Pot 3", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_POT_3));
+ locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_1] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_1, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(26, 524), "South F1 Carpenter Cell Pot 1", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_1));
+ locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_2] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_2, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(61, 549), "South F1 Carpenter Cell Pot 2", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_2));
+ locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_3] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_3, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(215, 549), "South F1 Carpenter Cell Pot 3", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_3));
+ locationTable[RC_GF_SOUTH_F1_CARPENTER_CELL_POT_4] = Location::Pot(RC_GF_SOUTH_F1_CARPENTER_CELL_POT_4, RCQUEST_BOTH, RCAREA_GERUDO_FORTRESS, SCENE_THIEVES_HIDEOUT, TWO_ACTOR_PARAMS(254, 529), "South F1 Carpenter Cell Pot 4", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GF_SOUTH_F1_CARPENTER_CELL_POT_4));
+ locationTable[RC_WASTELAND_NEAR_GS_POT_1] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_1, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(488, -2424), "Near GS Pot 1", RHT_POT_GERUDO_FORTRESS, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_1));
+ locationTable[RC_WASTELAND_NEAR_GS_POT_2] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_2, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(485, -2463), "Near GS Pot 2", RHT_POT_GERUDO_FORTRESS, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_2));
+ locationTable[RC_WASTELAND_NEAR_GS_POT_3] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_3, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(806, -2426), "Near GS Pot 3", RHT_POT_GERUDO_FORTRESS, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_3));
+ locationTable[RC_WASTELAND_NEAR_GS_POT_4] = Location::Pot(RC_WASTELAND_NEAR_GS_POT_4, RCQUEST_BOTH, RCAREA_WASTELAND, SCENE_HAUNTED_WASTELAND, TWO_ACTOR_PARAMS(801, -2460), "Near GS Pot 4", RHT_POT_GERUDO_FORTRESS, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WASTELAND_NEAR_GS_POT_4));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-60, 27), "Guard House Child Pot 1", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_1));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-89, 28), "Guard House Child Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_2));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-110, 6), "Guard House Child Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_3));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-58, -7), "Guard House Child Pot 4", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_4));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-80, -7), "Guard House Child Pot 5", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_5));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-65, -45), "Guard House Child Pot 6", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_6));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-85, -41), "Guard House Child Pot 7", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_7));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-107, -45), "Guard House Child Pot 8", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_8));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-66, -79), "Guard House Child Pot 9", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_9));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(-88, -84), "Guard House Child Pot 10", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_10));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, 215), "Guard House Child Pot 11", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_11));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_12] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_12, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 148), "Guard House Child Pot 12", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_12));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_13] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_13, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(73, 117), "Guard House Child Pot 13", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_13));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_14] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_14, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 123), "Guard House Child Pot 14", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_14));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_15] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_15, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(43, 89), "Guard House Child Pot 15", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_15));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_16] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_16, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, 81), "Guard House Child Pot 16", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_16));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_17] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_17, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(21, 73), "Guard House Child Pot 17", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_17));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_18] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_18, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(64, 45), "Guard House Child Pot 18", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_18));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_19] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_19, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(84, 31), "Guard House Child Pot 19", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_19));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_20] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_20, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, 26), "Guard House Child Pot 20", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_20));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_21] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_21, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(20, 34), "Guard House Child Pot 21", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_21));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_22] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_22, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(89, -2), "Guard House Child Pot 22", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_22));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_23] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_23, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -12), "Guard House Child Pot 23", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_23));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_24] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_24, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(42, -5), "Guard House Child Pot 24", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_24));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_25] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_25, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(16, -6), "Guard House Child Pot 25", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_25));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_26] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_26, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(68, -44), "Guard House Child Pot 26", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_26));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_27] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_27, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(37, -40), "Guard House Child Pot 27", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_27));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_28] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_28, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(70, -80), "Guard House Child Pot 28", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_28));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_29] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_29, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(50, -74), "Guard House Child Pot 29", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_29));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_30] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_30, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(28, -79), "Guard House Child Pot 30", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_30));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_31] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_31, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(39, -111), "Guard House Child Pot 31", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_31));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_32] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_32, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(169, 216), "Guard House Child Pot 32", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_32));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_33] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_33, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 166), "Guard House Child Pot 33", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_33));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_34] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_34, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, 120), "Guard House Child Pot 34", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_34));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_35] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_35, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(177, 85), "Guard House Child Pot 35", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_35));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_36] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_36, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(155, 39), "Guard House Child Pot 36", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_36));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_37] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_37, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(184, 13), "Guard House Child Pot 37", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_37));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_38] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_38, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -1), "Guard House Child Pot 38", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_38));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_39] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_39, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(181, -33), "Guard House Child Pot 39", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_39));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_40] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_40, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(156, -45), "Guard House Child Pot 40", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_40));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_41] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_41, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(172, -82), "Guard House Child Pot 41", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_41));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_42] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_42, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -120), "Guard House Child Pot 42", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_42));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_43] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_43, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -166), "Guard House Child Pot 43", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_43));
+ locationTable[RC_MK_GUARD_HOUSE_CHILD_POT_44] = Location::Pot(RC_MK_GUARD_HOUSE_CHILD_POT_44, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(170, -216), "Guard House Child Pot 44", RHT_POT_MARKET, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_CHILD_POT_44));
+ locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_1] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(61, 204), "Guard House Adult Pot 1", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_1));
+ locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_2] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, 132), "Guard House Adult Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_2));
+ locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_3] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(74, 23), "Guard House Adult Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_3));
+ locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_4] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_4, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(40, 4), "Guard House Adult Pot 4", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_4));
+ locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_5] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_5, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(71, -22), "Guard House Adult Pot 5", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_5));
+ locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_6] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_6, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -151), "Guard House Adult Pot 6", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_6));
+ locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_7] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_7, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(79, -182), "Guard House Adult Pot 7", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_7));
+ locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_8] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_8, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(44, -198), "Guard House Adult Pot 8", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_8));
+ locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_9] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_9, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(168, 210), "Guard House Adult Pot 9", RHT_POT_MARKET, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_9));
+ locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_10] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_10, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -122), "Guard House Adult Pot 10", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_10));
+ locationTable[RC_MK_GUARD_HOUSE_ADULT_POT_11] = Location::Pot(RC_MK_GUARD_HOUSE_ADULT_POT_11, RCQUEST_BOTH, RCAREA_MARKET, SCENE_MARKET_GUARD_HOUSE, TWO_ACTOR_PARAMS(167, -210), "Guard House Adult Pot 11", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_GUARD_HOUSE_ADULT_POT_11));
+ locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_1] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(100, 45), "Back Alley House Pot 1", RHT_POT_MARKET, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_1));
+ locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_2] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(12, -180), "Back Alley House Pot 2", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_2));
+ locationTable[RC_MK_BACK_ALLEY_HOUSE_POT_3] = Location::Pot(RC_MK_BACK_ALLEY_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_MARKET, SCENE_BACK_ALLEY_HOUSE, TWO_ACTOR_PARAMS(-54, -180), "Back Alley House Pot 3", RHT_POT_MARKET, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_MK_BACK_ALLEY_HOUSE_POT_3));
+ locationTable[RC_KAK_NEAR_POTION_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(222, -377), "Near Potion Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_1));
+ locationTable[RC_KAK_NEAR_POTION_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(255, -366), "Near Potion Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_2));
+ locationTable[RC_KAK_NEAR_POTION_SHOP_POT_3] = Location::Pot(RC_KAK_NEAR_POTION_SHOP_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(284, -356), "Near Potion Shop Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_POTION_SHOP_POT_3));
+ locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_1] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1568), "Near Impas House Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_1));
+ locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_2] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1539), "Near Impas House Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_2));
+ locationTable[RC_KAK_NEAR_IMPAS_HOUSE_POT_3] = Location::Pot(RC_KAK_NEAR_IMPAS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-384, 1510), "Near Impas House Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_IMPAS_HOUSE_POT_3));
+ locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_1] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-392, -870), "Near Guards House Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_1));
+ locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_2] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-422, -883), "Near Guards House Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_2));
+ locationTable[RC_KAK_NEAR_GUARDS_HOUSE_POT_3] = Location::Pot(RC_KAK_NEAR_GUARDS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(-450, -895), "Near Guards House Pot 3", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_GUARDS_HOUSE_POT_3));
+ locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_1] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_1, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(781, 89), "Near Medicine Shop Pot 1", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_1));
+ locationTable[RC_KAK_NEAR_MEDICINE_SHOP_POT_2] = Location::Pot(RC_KAK_NEAR_MEDICINE_SHOP_POT_2, RCQUEST_BOTH, RCAREA_KAKARIKO_VILLAGE, SCENE_KAKARIKO_VILLAGE, TWO_ACTOR_PARAMS(815, 89), "Near Medicine Shop Pot 2", RHT_POT_KAKARIKO, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_KAK_NEAR_MEDICINE_SHOP_POT_2));
+ locationTable[RC_GY_DAMPES_GRAVE_POT_1] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_1, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1542), "Dampes Grave Pot 1", RHT_POT_GRAVEYARD, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_1));
+ locationTable[RC_GY_DAMPES_GRAVE_POT_2] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_2, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-319, -1600), "Dampes Grave Pot 2", RHT_POT_GRAVEYARD, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_2));
+ locationTable[RC_GY_DAMPES_GRAVE_POT_3] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_3, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(-364, -1571), "Dampes Grave Pot 3", RHT_POT_GRAVEYARD, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_3));
+ locationTable[RC_GY_DAMPES_GRAVE_POT_4] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_4, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1540), "Dampes Grave Pot 4", RHT_POT_GRAVEYARD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_4));
+ locationTable[RC_GY_DAMPES_GRAVE_POT_5] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_5, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(198, -1608), "Dampes Grave Pot 5", RHT_POT_GRAVEYARD, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_5));
+ locationTable[RC_GY_DAMPES_GRAVE_POT_6] = Location::Pot(RC_GY_DAMPES_GRAVE_POT_6, RCQUEST_BOTH, RCAREA_GRAVEYARD, SCENE_WINDMILL_AND_DAMPES_GRAVE, TWO_ACTOR_PARAMS(239, -1577), "Dampes Grave Pot 6", RHT_POT_GRAVEYARD, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GY_DAMPES_GRAVE_POT_6));
+ locationTable[RC_GC_LOWER_STAIRCASE_POT_1] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-189, 866), "Lower Staircase Pot 1", RHT_POT_GORON_CITY, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_1));
+ locationTable[RC_GC_LOWER_STAIRCASE_POT_2] = Location::Pot(RC_GC_LOWER_STAIRCASE_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-271, 825), "Lower Staircase Pot 2", RHT_POT_GORON_CITY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_LOWER_STAIRCASE_POT_2));
+ locationTable[RC_GC_UPPER_STAIRCASE_POT_1] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1170, 60), "Upper Staircase Pot 1", RHT_POT_GORON_CITY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_1));
+ locationTable[RC_GC_UPPER_STAIRCASE_POT_2] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1185, 95), "Upper Staircase Pot 2", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_2));
+ locationTable[RC_GC_UPPER_STAIRCASE_POT_3] = Location::Pot(RC_GC_UPPER_STAIRCASE_POT_3, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-1200, 63), "Upper Staircase Pot 3", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_UPPER_STAIRCASE_POT_3));
+ locationTable[RC_GC_MEDIGORON_POT_1] = Location::Pot(RC_GC_MEDIGORON_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(-694, 1196), "Medigoron Pot 1", RHT_POT_GORON_CITY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_MEDIGORON_POT_1));
+ locationTable[RC_GC_DARUNIA_POT_1] = Location::Pot(RC_GC_DARUNIA_POT_1, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(262, -1210), "Darunia Pot 1", RHT_POT_GORON_CITY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_1));
+ locationTable[RC_GC_DARUNIA_POT_2] = Location::Pot(RC_GC_DARUNIA_POT_2, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(261, -1254), "Darunia Pot 2", RHT_POT_GORON_CITY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_2));
+ locationTable[RC_GC_DARUNIA_POT_3] = Location::Pot(RC_GC_DARUNIA_POT_3, RCQUEST_BOTH, RCAREA_GORON_CITY, SCENE_GORON_CITY, TWO_ACTOR_PARAMS(262, -1386), "Darunia Pot 3", RHT_POT_GORON_CITY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GC_DARUNIA_POT_3));
+ locationTable[RC_DMC_NEAR_GC_POT_2] = Location::Pot(RC_DMC_NEAR_GC_POT_2, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1546, 141), "Near GC Pot 2", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_2));
+ locationTable[RC_DMC_NEAR_GC_POT_3] = Location::Pot(RC_DMC_NEAR_GC_POT_3, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1641, -127), "Near GC Pot 3", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_3));
+ locationTable[RC_DMC_NEAR_GC_POT_1] = Location::Pot(RC_DMC_NEAR_GC_POT_1, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1590, 132), "Near GC Pot 1", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_1));
+ locationTable[RC_DMC_NEAR_GC_POT_4] = Location::Pot(RC_DMC_NEAR_GC_POT_4, RCQUEST_BOTH, RCAREA_DEATH_MOUNTAIN_CRATER, SCENE_DEATH_MOUNTAIN_CRATER, TWO_ACTOR_PARAMS(-1606, -166), "Near GC Pot 4", RHT_POT_DEATH_MOUNTAIN_CRATER, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DMC_NEAR_GC_POT_4));
+ locationTable[RC_ZD_NEAR_SHOP_POT_1] = Location::Pot(RC_ZD_NEAR_SHOP_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(676, 377), "Near Shop Pot 1", RHT_POT_ZORAS_DOMAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_1));
+ locationTable[RC_ZD_NEAR_SHOP_POT_2] = Location::Pot(RC_ZD_NEAR_SHOP_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(614, 419), "Near Shop Pot 2", RHT_POT_ZORAS_DOMAIN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_2));
+ locationTable[RC_ZD_NEAR_SHOP_POT_3] = Location::Pot(RC_ZD_NEAR_SHOP_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(289, 415), "Near Shop Pot 3", RHT_POT_ZORAS_DOMAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_3));
+ locationTable[RC_ZD_NEAR_SHOP_POT_4] = Location::Pot(RC_ZD_NEAR_SHOP_POT_4, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(289, 289), "Near Shop Pot 4", RHT_POT_ZORAS_DOMAIN, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_4));
+ locationTable[RC_ZD_NEAR_SHOP_POT_5] = Location::Pot(RC_ZD_NEAR_SHOP_POT_5, RCQUEST_BOTH, RCAREA_ZORAS_DOMAIN, SCENE_ZORAS_DOMAIN, TWO_ACTOR_PARAMS(220, 384), "Near Shop Pot 5", RHT_POT_ZORAS_DOMAIN, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZD_NEAR_SHOP_POT_5));
+ locationTable[RC_ZF_HIDDEN_CAVE_POT_1] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(385, 2587), "Hidden Cave Pot 1", RHT_POT_ZORAS_FOUNTAIN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_1));
+ locationTable[RC_ZF_HIDDEN_CAVE_POT_2] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(418, 2609), "Hidden Cave Pot 2", RHT_POT_ZORAS_FOUNTAIN, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_2));
+ locationTable[RC_ZF_HIDDEN_CAVE_POT_3] = Location::Pot(RC_ZF_HIDDEN_CAVE_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(430, 2568), "Hidden Cave Pot 3", RHT_POT_ZORAS_FOUNTAIN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_HIDDEN_CAVE_POT_3));
+ locationTable[RC_ZF_NEAR_JABU_POT_1] = Location::Pot(RC_ZF_NEAR_JABU_POT_1, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1630, 170), "Near Jabu Pot 1", RHT_POT_ZORAS_FOUNTAIN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_1));
+ locationTable[RC_ZF_NEAR_JABU_POT_2] = Location::Pot(RC_ZF_NEAR_JABU_POT_2, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1550, 170), "Near Jabu Pot 2", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_2));
+ locationTable[RC_ZF_NEAR_JABU_POT_3] = Location::Pot(RC_ZF_NEAR_JABU_POT_3, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1630, -260), "Near Jabu Pot 3", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_3));
+ locationTable[RC_ZF_NEAR_JABU_POT_4] = Location::Pot(RC_ZF_NEAR_JABU_POT_4, RCQUEST_BOTH, RCAREA_ZORAS_FOUNTAIN, SCENE_ZORAS_FOUNTAIN, TWO_ACTOR_PARAMS(-1550, -260), "Near Jabu Pot 4", RHT_POT_ZORAS_FOUNTAIN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ZF_NEAR_JABU_POT_4));
+ locationTable[RC_LLR_FRONT_POT_1] = Location::Pot(RC_LLR_FRONT_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3218), "Front Pot 1", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_1));
+ locationTable[RC_LLR_FRONT_POT_2] = Location::Pot(RC_LLR_FRONT_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3186), "Front Pot 2", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_2));
+ locationTable[RC_LLR_FRONT_POT_3] = Location::Pot(RC_LLR_FRONT_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3154), "Front Pot 3", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_3));
+ locationTable[RC_LLR_FRONT_POT_4] = Location::Pot(RC_LLR_FRONT_POT_4, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(667, -3122), "Front Pot 4", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_FRONT_POT_4));
+ locationTable[RC_LLR_RAIN_SHED_POT_1] = Location::Pot(RC_LLR_RAIN_SHED_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(852, 172), "Rain Shed Pot 1", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_1));
+ locationTable[RC_LLR_RAIN_SHED_POT_2] = Location::Pot(RC_LLR_RAIN_SHED_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(840, 212), "Rain Shed Pot 2", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_2));
+ locationTable[RC_LLR_RAIN_SHED_POT_3] = Location::Pot(RC_LLR_RAIN_SHED_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_RANCH, TWO_ACTOR_PARAMS(872, 219), "Rain Shed Pot 3", RHT_POT_LON_LON_RANCH, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_RAIN_SHED_POT_3));
+ locationTable[RC_LLR_TALONS_HOUSE_POT_1] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_1, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1255, 47), "Talons House Pot 1", RHT_POT_LON_LON_RANCH, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_1));
+ locationTable[RC_LLR_TALONS_HOUSE_POT_2] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_2, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -51), "Talons House Pot 2", RHT_POT_LON_LON_RANCH, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_2));
+ locationTable[RC_LLR_TALONS_HOUSE_POT_3] = Location::Pot(RC_LLR_TALONS_HOUSE_POT_3, RCQUEST_BOTH, RCAREA_LON_LON_RANCH, SCENE_LON_LON_BUILDINGS, TWO_ACTOR_PARAMS(1256, -78), "Talons House Pot 3", RHT_POT_LON_LON_RANCH, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_LLR_TALONS_HOUSE_POT_3));
+ locationTable[RC_HF_COW_GROTTO_POT_1] = Location::Pot(RC_HF_COW_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3410, -223), "Cow Grotto Pot 1", RHT_POT_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_1));
+ locationTable[RC_HF_COW_GROTTO_POT_2] = Location::Pot(RC_HF_COW_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_FIELD, SCENE_GROTTOS, TWO_ACTOR_PARAMS(3390, -258), "Cow Grotto Pot 2", RHT_POT_HYRULE_FIELD, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HF_COW_GROTTO_POT_2));
+ locationTable[RC_HC_STORMS_GROTTO_POT_1] = Location::Pot(RC_HC_STORMS_GROTTO_POT_1, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1843, 1014), "Storms Grotto Pot 1", RHT_POT_HYRULE_CASTLE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_1));
+ locationTable[RC_HC_STORMS_GROTTO_POT_2] = Location::Pot(RC_HC_STORMS_GROTTO_POT_2, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1769, 954), "Storms Grotto Pot 2", RHT_POT_HYRULE_CASTLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_2));
+ locationTable[RC_HC_STORMS_GROTTO_POT_3] = Location::Pot(RC_HC_STORMS_GROTTO_POT_3, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1857, 897), "Storms Grotto Pot 3", RHT_POT_HYRULE_CASTLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_3));
+ locationTable[RC_HC_STORMS_GROTTO_POT_4] = Location::Pot(RC_HC_STORMS_GROTTO_POT_4, RCQUEST_BOTH, RCAREA_HYRULE_CASTLE, SCENE_GROTTOS, TWO_ACTOR_PARAMS(1764, 847), "Storms Grotto Pot 4", RHT_POT_HYRULE_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_HC_STORMS_GROTTO_POT_4));
+
// Dungeon Pots
- // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Spoiler Name Hint Text Key Vanilla Spoiler Collection Check
- locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2673, -2060), "Lizalfos Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_3));
- locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3526, -2574), "Lizalfos Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_2));
- locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3579, -2574), "Lizalfos Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_1));
- locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2653, -2031), "Lizalfos Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_4));
- locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1708, -471), "Side Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_1));
- locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1746, -424), "Side Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_2));
- locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2573, -489), "Side Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_3));
- locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2622, -489), "Side Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_4));
- locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_5] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_5, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3507, -964), "Side Room Pot 5", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_5));
- locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_6] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_6, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3617, -911), "Side Room Pot 6", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_6));
- locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1846, -1879), "Torch Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_1));
- locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2050, -1964), "Torch Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_2));
- locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2281, -1799), "Torch Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_3));
- locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1836, -1239), "Torch Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_4));
- locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2414, -1823), "Staircase Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_1));
- locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2368, -1827), "Staircase Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_2));
- locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1574, -1831), "Staircase Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_3));
- locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1528, -1827), "Staircase Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_4));
- locationTable[RC_DODONGOS_CAVERN_SINGLE_EYE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_SINGLE_EYE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2704, -483), "Single Eye Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SINGLE_EYE_POT_1));
- locationTable[RC_DODONGOS_CAVERN_SINGLE_EYE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_SINGLE_EYE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3195, -155), "Single Eye Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SINGLE_EYE_POT_2));
- locationTable[RC_DODONGOS_CAVERN_BLADE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_BLADE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1656, -531), "Blade Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BLADE_POT_1));
- locationTable[RC_DODONGOS_CAVERN_BLADE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_BLADE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1831, -593), "Blade Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BLADE_POT_2));
- locationTable[RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3329, -753), "Double Eye Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_DOUBLE_EYE_POT_1));
- locationTable[RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2705, -1086), "Double Eye Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_DOUBLE_EYE_POT_2));
- locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1027, -3704), "Back Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_1));
- locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(966, -3704), "Back Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_2));
- locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(125, -3854), "Back Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_3));
- locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(78, -3835), "Back Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_4));
- locationTable[RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1295, -3612), "Above Big Octo Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1));
- locationTable[RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_2, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1355, -3612), "Above Big Octo Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_2));
- locationTable[RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1422, -3612), "Above Big Octo Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3));
- locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_1, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(-551, 33), "Barinade Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_1));
- locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_2, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(551, 36), "Barinade Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_2));
- locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_3, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(554, -493), "Barinade Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_3));
- locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_4] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_4, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(-543, -496), "Barinade Pot 4", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_4));
- locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_5] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_5, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(-268, -786), "Barinade Pot 5", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_5));
- locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_6] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_6, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(279, -761), "Barinade Pot 6", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_6));
- locationTable[RC_JABU_JABUS_BELLY_BASEMENT_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_BASEMENT_POT_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(703, -2371), "Basement Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BASEMENT_POT_1));
- locationTable[RC_JABU_JABUS_BELLY_BASEMENT_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_BASEMENT_POT_2, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(645, -2408), "Basement Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BASEMENT_POT_2));
- locationTable[RC_JABU_JABUS_BELLY_BASEMENT_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_BASEMENT_POT_3, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(650, -2344), "Basement Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BASEMENT_POT_3));
- locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1127, -2271), "Two Octorok Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1));
- locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1178, -2272), "Two Octorok Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2));
- locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1150, -2248), "Two Octorok Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3));
- locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1131, -2221), "Two Octorok Pot 4", RHT_POT_JABU_JABUS_BELLY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4));
- locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1173, -2227), "Two Octorok Pot 5", RHT_POT_JABU_JABUS_BELLY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5));
- locationTable[RC_FOREST_TEMPLE_LOBBY_POT_1] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(720, -1037), "Lobby Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_1));
- locationTable[RC_FOREST_TEMPLE_LOBBY_POT_2] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(675, -989), "Lobby Pot 2", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_2));
- locationTable[RC_FOREST_TEMPLE_LOBBY_POT_3] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_3, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(630, -943), "Lobby Pot 3", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_3));
- locationTable[RC_FOREST_TEMPLE_LOBBY_POT_4] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_4, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-384, -937), "Lobby Pot 4", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_4));
- locationTable[RC_FOREST_TEMPLE_LOBBY_POT_5] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_5, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-429, -981), "Lobby Pot 5", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_5));
- locationTable[RC_FOREST_TEMPLE_LOBBY_POT_6] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_6, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-477, -1034), "Lobby Pot 6", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_6));
- locationTable[RC_FOREST_TEMPLE_LOWER_STALFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_LOWER_STALFOS_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(90, -3583), "Lower Stalfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOWER_STALFOS_POT_1));
- locationTable[RC_FOREST_TEMPLE_LOWER_STALFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_LOWER_STALFOS_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(142, -3583), "Lower Stalfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOWER_STALFOS_POT_2));
- locationTable[RC_FOREST_TEMPLE_GREEN_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_GREEN_POE_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1647, -1529), "Green Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_GREEN_POE_POT_1));
- locationTable[RC_FOREST_TEMPLE_GREEN_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_GREEN_POE_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1645, -1588), "Green Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_GREEN_POE_POT_2));
- locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(32, -3012), "Upper Stalfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_1));
- locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(202, -3012), "Upper Stalfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_2));
- locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_3] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_3, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(30, -3631), "Upper Stalfos Pot 3", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_3));
- locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_4] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_4, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(206, -3631), "Upper Stalfos Pot 4", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_4));
- locationTable[RC_FOREST_TEMPLE_BLUE_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_BLUE_POE_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(830, -3639), "Blue Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_BLUE_POE_POT_1));
- locationTable[RC_FOREST_TEMPLE_BLUE_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_BLUE_POE_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(883, -3640), "Blue Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_BLUE_POE_POT_2));
- locationTable[RC_FOREST_TEMPLE_BLUE_POE_POT_3] = Location::Pot(RC_FOREST_TEMPLE_BLUE_POE_POT_3, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(941, -3640), "Blue Poe Pot 3", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_BLUE_POE_POT_3));
- locationTable[RC_FOREST_TEMPLE_FROZEN_EYE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_FROZEN_EYE_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2312, -874), "Frozen Eye Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_FROZEN_EYE_POT_1));
- locationTable[RC_FOREST_TEMPLE_FROZEN_EYE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_FROZEN_EYE_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2364, -873), "Frozen Eye Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_FROZEN_EYE_POT_2));
- locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1086, -714), "Near Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_1));
- locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_2] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1138, -713), "Near Boss Pot 2", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_2));
- locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_3] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1087, -765), "Near Boss Pot 3", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_3));
- locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_4] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_4, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1139, -766), "Near Boss Pot 4", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_4));
- locationTable[RC_FIRE_TEMPLE_BIG_LAVA_POT_1] = Location::Pot(RC_FIRE_TEMPLE_BIG_LAVA_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2226, -754), "Big Lava Pot 1", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_BIG_LAVA_POT_1));
- locationTable[RC_FIRE_TEMPLE_BIG_LAVA_POT_2] = Location::Pot(RC_FIRE_TEMPLE_BIG_LAVA_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2226, -809), "Big Lava Pot 2", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_BIG_LAVA_POT_2));
- locationTable[RC_FIRE_TEMPLE_BIG_LAVA_POT_3] = Location::Pot(RC_FIRE_TEMPLE_BIG_LAVA_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2227, -862), "Big Lava Pot 3", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_BIG_LAVA_POT_3));
- locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2388, 953), "Flame Maze Left Pot 1", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1));
- locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2423, 920), "Flame Maze Left Pot 2", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2));
- locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2442, 715), "Flame Maze Left Pot 3", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3));
- locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2408, 680), "Flame Maze Left Pot 4", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4));
- locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_1] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2208, -168), "Flame Maze Right Pot 1", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_1));
- locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_2] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2253, -167), "Flame Maze Right Pot 2", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_2));
- locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_3] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2657, -591), "Flame Maze Right Pot 3", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_3));
- locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_4] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_4, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2657, -635), "Flame Maze Right Pot 4", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_4));
- locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_1] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(330, -198), "Main Level 2 Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_2_POT_1));
- locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_2] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(331, -168), "Main Level 2 Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_2_POT_2));
- locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_1] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-241, -1193), "Main Level 1 Pot 1", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_1_POT_1));
- locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_2] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-117, -1192), "Main Level 1 Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_1_POT_2));
- locationTable[RC_WATER_TEMPLE_TORCH_POT_1] = Location::Pot(RC_WATER_TEMPLE_TORCH_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 62), "Torch Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_TORCH_POT_1));
- locationTable[RC_WATER_TEMPLE_TORCH_POT_2] = Location::Pot(RC_WATER_TEMPLE_TORCH_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 293), "Torch Pot 2", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_TORCH_POT_2));
- locationTable[RC_WATER_TEMPLE_NEAR_COMPASS_POT_1] = Location::Pot(RC_WATER_TEMPLE_NEAR_COMPASS_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1222, -617), "Near Compass Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_NEAR_COMPASS_POT_1));
- locationTable[RC_WATER_TEMPLE_NEAR_COMPASS_POT_2] = Location::Pot(RC_WATER_TEMPLE_NEAR_COMPASS_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1172, -617), "Near Compass Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_NEAR_COMPASS_POT_2));
- locationTable[RC_WATER_TEMPLE_NEAR_COMPASS_POT_3] = Location::Pot(RC_WATER_TEMPLE_NEAR_COMPASS_POT_3, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1122, -617), "Near Compass Pot 3", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_NEAR_COMPASS_POT_3));
- locationTable[RC_WATER_TEMPLE_CENTRAL_BOW_POT_1] = Location::Pot(RC_WATER_TEMPLE_CENTRAL_BOW_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(688, 1008), "Central Bow Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_CENTRAL_BOW_POT_1));
- locationTable[RC_WATER_TEMPLE_CENTRAL_BOW_POT_2] = Location::Pot(RC_WATER_TEMPLE_CENTRAL_BOW_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(631, 1008), "Central Bow Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_CENTRAL_BOW_POT_2));
- locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_1] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 944), "Behind Gate Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_1));
- locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_2] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 905), "Behind Gate Pot 2", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_2));
- locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_3] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_3, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 808), "Behind Gate Pot 3", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_3));
- locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_4] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_4, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 770), "Behind Gate Pot 4", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_4));
- locationTable[RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_1] = Location::Pot(RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-28, -3817), "Basement Block Puzzle Pot 1", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_1));
- locationTable[RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_2] = Location::Pot(RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(28, -3817), "Basement Block Puzzle Pot 2", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_2));
- locationTable[RC_WATER_TEMPLE_RIVER_POT_1] = Location::Pot(RC_WATER_TEMPLE_RIVER_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2226, -2487), "River Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_RIVER_POT_1));
- locationTable[RC_WATER_TEMPLE_RIVER_POT_2] = Location::Pot(RC_WATER_TEMPLE_RIVER_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2184, -2456), "River Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_RIVER_POT_2));
- locationTable[RC_WATER_TEMPLE_LIKE_LIKE_POT_1] = Location::Pot(RC_WATER_TEMPLE_LIKE_LIKE_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3188, -1628), "Like Like Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_LIKE_LIKE_POT_1));
- locationTable[RC_WATER_TEMPLE_LIKE_LIKE_POT_2] = Location::Pot(RC_WATER_TEMPLE_LIKE_LIKE_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3056, -1626), "Like Like Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_LIKE_LIKE_POT_2));
- locationTable[RC_WATER_TEMPLE_BOSS_KEY_POT_1] = Location::Pot(RC_WATER_TEMPLE_BOSS_KEY_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1150, -3031), "Boss Key Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BOSS_KEY_POT_1));
- locationTable[RC_WATER_TEMPLE_BOSS_KEY_POT_2] = Location::Pot(RC_WATER_TEMPLE_BOSS_KEY_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1417, -3025), "Boss Key Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BOSS_KEY_POT_2));
- locationTable[RC_SHADOW_TEMPLE_NEAR_DEAD_HAND_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_NEAR_DEAD_HAND_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1806, -344), "Near Dead Hand Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_NEAR_DEAD_HAND_POT_1));
- locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1721, 61), "Whispering Walls Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_1));
- locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1407, 61), "Whispering Walls Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_2));
- locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_3] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_3, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1614, 61), "Whispering Walls Pot 3", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_3));
- locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_4] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_4, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1055, -257), "Whispering Walls Pot 4", RHT_POT_SHADOW_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_4));
- locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_5] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_5, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1050, -130), "Whispering Walls Pot 5", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_5));
- locationTable[RC_SHADOW_TEMPLE_MAP_CHEST_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MAP_CHEST_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-665, -760), "Map Chest Pot 1", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MAP_CHEST_POT_1));
- locationTable[RC_SHADOW_TEMPLE_MAP_CHEST_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MAP_CHEST_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-929, -748), "Map Chest Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MAP_CHEST_POT_2));
- locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(614, 3579), "Falling Spikes Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_1));
- locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(798, 3574), "Falling Spikes Pot 2", RHT_POT_SHADOW_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_2));
- locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_3] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_3, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3707), "Falling Spikes Pot 3", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_3));
- locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_4] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_4, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3605), "Falling Spikes Pot 4", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_4));
- locationTable[RC_SHADOW_TEMPLE_AFTER_WIND_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_WIND_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4222, -916), "After Wind Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_WIND_POT_1));
- locationTable[RC_SHADOW_TEMPLE_AFTER_WIND_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_WIND_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4549, -922), "After Wind Pot 2", RHT_POT_SHADOW_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_WIND_POT_2));
- locationTable[RC_SHADOW_TEMPLE_SPIKE_WALLS_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_SPIKE_WALLS_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4303, -2657), "Spike Walls Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_SPIKE_WALLS_POT_1));
- locationTable[RC_SHADOW_TEMPLE_FLOORMASTER_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_FLOORMASTER_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4575, -811), "Floormaster Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FLOORMASTER_POT_1));
- locationTable[RC_SHADOW_TEMPLE_FLOORMASTER_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_FLOORMASTER_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4036, -811), "Floormaster Pot 2", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FLOORMASTER_POT_2));
- locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2400, -1470), "After Boat Pot 1", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_1));
- locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2230, -1470), "After Boat Pot 2", RHT_POT_SHADOW_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_2));
- locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_3] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_3, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2859, -497), "After Boat Pot 3", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_3));
- locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_4] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_4, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2624, -492), "After Boat Pot 4", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_4));
- locationTable[RC_SPIRIT_TEMPLE_LOBBY_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_LOBBY_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-181, 233), "Lobby Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_LOBBY_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_LOBBY_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_LOBBY_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(184, 231), "Lobby Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_LOBBY_POT_2));
- locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-975, -1751), "Anubis Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-928, -1827), "Anubis Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_2));
- locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_3, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1211, -1530), "Anubis Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_3));
- locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_4, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1055, -1680), "Anubis Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SHIELD, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_4));
- locationTable[RC_SPIRIT_TEMPLE_CHILD_CLIMB_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_CHILD_CLIMB_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1101, -1305), "Child Climb Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CHILD_CLIMB_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1781, 830), "After Sun Block Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1617, 830), "After Sun Block Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2));
- locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-600, -1213), "Central Chamber Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-564, -1180), "Central Chamber Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2));
- locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-526, -1213), "Central Chamber Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3));
- locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(639, -1224), "Central Chamber Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4));
- locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(671, -1179), "Central Chamber Pot 5", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5));
- locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(704, -1224), "Central Chamber Pot 6", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6));
- locationTable[RC_SPIRIT_TEMPLE_BEAMOS_HALL_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_BEAMOS_HALL_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(819, -333), "Beamos Hall Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_BEAMOS_HALL_POT_1));
- locationTable[RC_GANONS_CASTLE_FOREST_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_FOREST_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1725, 2336), "Forest Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FOREST_TRIAL_POT_1));
- locationTable[RC_GANONS_CASTLE_FOREST_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_FOREST_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1892, 2241), "Forest Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FOREST_TRIAL_POT_2));
- locationTable[RC_GANONS_CASTLE_FIRE_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_FIRE_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1898, -3942), "Fire Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FIRE_TRIAL_POT_2));
- locationTable[RC_GANONS_CASTLE_FIRE_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_FIRE_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2051, -3855), "Fire Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FIRE_TRIAL_POT_1));
- locationTable[RC_GANONS_CASTLE_WATER_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_WATER_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3558, -920), "Water Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_WATER_TRIAL_POT_1));
- locationTable[RC_GANONS_CASTLE_WATER_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_WATER_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3558, -761), "Water Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_WATER_TRIAL_POT_2));
- locationTable[RC_GANONS_CASTLE_WATER_TRIAL_POT_3] = Location::Pot(RC_GANONS_CASTLE_WATER_TRIAL_POT_3, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2822, -507), "Water Trial Pot 3", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_WATER_TRIAL_POT_3));
- locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1234, -3418), "Shadow Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_1));
- locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1621, -3203), "Shadow Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_2));
- locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_3] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_3, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2067, -4592), "Shadow Trial Pot 3", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_3));
- locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_4] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_4, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2224, -4506), "Shadow Trial Pot 4", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_4));
- locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1398, 1402), "Spirit Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_POT_1));
- locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1237, 1494), "Spirit Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_POT_2));
- locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1] = Location::Pot(RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2581, -839), "Light Trial Boulder Pot 1", RHT_POT_GANONS_CASTLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1));
- locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3840, -923), "Light Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_LIGHT_TRIAL_POT_1));
- locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3840, -755), "Light Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_LIGHT_TRIAL_POT_2));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_1] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_1, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-422, -258), "Ganons Tower Pot 1", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_1));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_2] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_2, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-382, -300), "Ganons Tower Pot 2", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_2));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_3] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_3, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-342, -341), "Ganons Tower Pot 3", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_3));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_4] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_4, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-298, -383), "Ganons Tower Pot 4", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_4));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_5] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_5, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-257, -424), "Ganons Tower Pot 5", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_5));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_6] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_6, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-382, -259), "Ganons Tower Pot 6", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_6));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_7] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_7, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-342, -300), "Ganons Tower Pot 7", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_7));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_8] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_8, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-301, -341), "Ganons Tower Pot 8", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_8));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_9] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_9, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-258, -383), "Ganons Tower Pot 9", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_9));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_10] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_10, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(418, -261), "Ganons Tower Pot 10", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_10));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_11] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_11, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(377, -301), "Ganons Tower Pot 11", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_11));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_12] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_12, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(338, -340), "Ganons Tower Pot 12", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_12));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_13] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_13, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(300, -380), "Ganons Tower Pot 13", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_13));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_14] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_14, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(260, -420), "Ganons Tower Pot 14", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_14));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_15] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_15, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(378, -261), "Ganons Tower Pot 15", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_15));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_16] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_16, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(337, -300), "Ganons Tower Pot 16", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_16));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_17] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_17, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(299, -340), "Ganons Tower Pot 17", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_17));
- locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_18] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_18, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(260, -380), "Ganons Tower Pot 18", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_18));
- locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-95, -673), "Basement Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_1));
- locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_2, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(75, -598), "Basement Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_2));
- locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_3, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(270, -1151), "Basement Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_3));
- locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_4] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_4, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(566, -1254), "Basement Pot 4", RHT_POT_BOTTOM_OF_THE_WELL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_4));
- locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_5] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_5, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(378, -1089), "Basement Pot 5", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_5));
- locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_6] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_6, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(665, -1252), "Basement Pot 6", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_6));
- locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_7] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_7, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(566, -1345), "Basement Pot 7", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_7));
- locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_8] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_8, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(562, -1304), "Basement Pot 8", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_8));
- locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_9] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_9, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(313, -1086), "Basement Pot 9", RHT_POT_BOTTOM_OF_THE_WELL, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_9));
- locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_10] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_10, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(618, -1254), "Basement Pot 10", RHT_POT_BOTTOM_OF_THE_WELL, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_10));
- locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_11] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_11, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(257, -1099), "Basement Pot 11", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_11));
- locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_12] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_12, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(296, -1206), "Basement Pot 12", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_12));
- locationTable[RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-969, 55), "Left Side Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1));
- locationTable[RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-966, 9), "Left Side Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2));
- locationTable[RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-965, -32), "Left Side Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3));
- locationTable[RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-41, 389), "Near Entrance Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1));
- locationTable[RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(36, 389), "Near Entrance Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2));
- locationTable[RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(874, -1294), "Fire Keese Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1));
- locationTable[RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT] = Location::Pot(RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(3, -1641), "Underwater Pot", RHT_POT_BOTTOM_OF_THE_WELL, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_UNDERWATER_POT));
- locationTable[RC_ICE_CAVERN_HALL_POT_1] = Location::Pot(RC_ICE_CAVERN_HALL_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-206, 449), "Hall Pot 1", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_HALL_POT_1));
- locationTable[RC_ICE_CAVERN_HALL_POT_2] = Location::Pot(RC_ICE_CAVERN_HALL_POT_2, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-203, 492), "Hall Pot 2", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_HALL_POT_2));
- locationTable[RC_ICE_CAVERN_SPINNING_BLADE_POT_1] = Location::Pot(RC_ICE_CAVERN_SPINNING_BLADE_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(433, -732), "Spinning Blade Pot 1", RHT_POT_ICE_CAVERN, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SPINNING_BLADE_POT_1));
- locationTable[RC_ICE_CAVERN_SPINNING_BLADE_POT_2] = Location::Pot(RC_ICE_CAVERN_SPINNING_BLADE_POT_2, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(569, -175), "Spinning Blade Pot 2", RHT_POT_ICE_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SPINNING_BLADE_POT_2));
- locationTable[RC_ICE_CAVERN_SPINNING_BLADE_POT_3] = Location::Pot(RC_ICE_CAVERN_SPINNING_BLADE_POT_3, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(521, -131), "Spinning Blade Pot 3", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SPINNING_BLADE_POT_3));
- locationTable[RC_ICE_CAVERN_NEAR_END_POT_1] = Location::Pot(RC_ICE_CAVERN_NEAR_END_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1422, 586), "Near End Pot 1", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_NEAR_END_POT_1));
- locationTable[RC_ICE_CAVERN_NEAR_END_POT_2] = Location::Pot(RC_ICE_CAVERN_NEAR_END_POT_2, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1488, 676), "Near End Pot 2", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_NEAR_END_POT_2));
- locationTable[RC_ICE_CAVERN_FROZEN_POT_1] = Location::Pot(RC_ICE_CAVERN_FROZEN_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(366, -2036), "Frozen Pot 1", RHT_POT_ICE_CAVERN, RG_PURPLE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_FROZEN_POT_1));
-
- // MQ Dungeon Pots
- // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Spoiler Name Hint Text Key Vanilla Spoiler Collection Check
- locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2391, -1804), "MQ Staircase Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1));
- locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2361, -1161), "MQ Staircase Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2));
- locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1525, -1800), "MQ Staircase Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3));
- locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1558, -1169), "MQ Staircase Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_4));
- locationTable[RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_MIDDLE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_MIDDLE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1532, -1225), "MQ Torch Puzzle Middle Pot", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BLOCK_ROOM_POT_2));
- locationTable[RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3195, -155), "MQ Big Block Pot 1", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_BLOCK_POT_1));
- locationTable[RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2704, -483), "MQ Big Block Pot 2", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_BLOCK_POT_2));
- locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3869, -811), "MQ Upper Lizalfos Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_1));
- locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3867, -969), "MQ Upper Lizalfos Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_2));
- locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(4687, -1071), "MQ Upper Lizalfos Pot 3", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_3));
- locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(4693, -1194), "MQ Upper Lizalfos Pot 4", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_4));
- locationTable[RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3327, -805), "MQ Two Flames Pot 1", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_1));
- locationTable[RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3326, -753), "MQ Two Flames Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_2));
- locationTable[RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_CORNER_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_CORNER_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1827, -587), "MQ Torch Puzzle Corner Pot", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BLOCK_ROOM_POT_1));
- locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1727, -151), "MQ Right Side Pot 1", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_1));
- locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1815, -154), "MQ Right Side Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_2));
- locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3442, -469), "MQ Right Side Pot 3", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_3));
- locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3682, -466), "MQ Right Side Pot 4", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_4));
- locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1844, -1867), "MQ Poe Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_1));
- locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2272, -2213), "MQ Poe Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2));
- locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2240, -1369), "MQ Poe Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3));
- locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1535, -1299), "MQ Poe Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4));
- locationTable[RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_SW_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_SW_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(258, -3055), "MQ Before Boss SW Pot", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BEFORE_BOSS_POT_1));
- locationTable[RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_NE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_NE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-265, -2499), "MQ Before Boss NE Pot", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BEFORE_BOSS_POT_2));
- locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1758, -3194), "MQ Armos Room SE Pot", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_3));
- locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SW_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SW_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1223, -3197), "MQ Armos Room SW Pot", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_4));
- locationTable[RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1663, -4311), "MQ Backroom Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BACKROOM_POT_1));
- locationTable[RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1648, -4694), "MQ Backroom Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BACKROOM_POT_2));
- locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NW_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NW_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1005, -3711), "MQ Armos Room NW Pot", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_1));
- locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1066, -3711), "MQ Armos Room NE Pot", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_2));
- locationTable[RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-183, -449), "MQ Entrance Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_1));
- locationTable[RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(202, -62), "MQ Entrance Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_2));
- locationTable[RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-689, -1800), "MQ Geyser Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_GEYSER_POT_1));
- locationTable[RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-693, -1614), "MQ Geyser Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_GEYSER_POT_2));
- locationTable[RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(697, -2318), "MQ Time Block Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1));
- locationTable[RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(699, -2445), "MQ Time Block Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2));
- locationTable[RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(612, -5932), "MQ Like Likes Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_1));
- locationTable[RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(718, -5929), "MQ Like Likes Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_2));
- locationTable[RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(1305, -2005), "MQ Before Boss Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1));
- locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(675, -989), "MQ Lobby Pot 1", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_1));
- locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-429, -981), "MQ Lobby Pot 2", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_2));
- locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(720, -1037), "MQ Lobby Pot 3", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_3));
- locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_4] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_4, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-477, -1034), "MQ Lobby Pot 4", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_4));
- locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_5] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_5, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(630, -943), "MQ Lobby Pot 5", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_5));
- locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_6] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_6, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-384, -937), "MQ Lobby Pot 6", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_6));
- locationTable[RC_FOREST_TEMPLE_MQ_WOLFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_WOLFOS_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(90, -3583), "MQ Wolfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOWER_STALFOS_POT_1));
- locationTable[RC_FOREST_TEMPLE_MQ_WOLFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_WOLFOS_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(142, -3583), "MQ Wolfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOWER_STALFOS_POT_2));
- locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(206, -3631), "MQ Upper Stalfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_1));
- locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(32, -3012), "MQ Upper Stalfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_2));
- locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(30, -3631), "MQ Upper Stalfos Pot 3", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_3));
- locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_4] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_4, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(202, -3012), "MQ Upper Stalfos Pot 4", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_4));
- locationTable[RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(830, -3639), "MQ Blue Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BLUE_POE_POT_1));
- locationTable[RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(941, -3640), "MQ Blue Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BLUE_POE_POT_2));
- locationTable[RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(883, -3640), "MQ Blue Poe Pot 3", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BLUE_POE_POT_3));
- locationTable[RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1647, -1529), "MQ Green Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_GREEN_POE_POT_1));
- locationTable[RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1645, -1588), "MQ Green Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_GREEN_POE_POT_2));
- locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-461, -1095), "MQ Basement Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_1));
- locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-351, -979), "MQ Basement Pot 2", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_2));
- locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-387, -1018), "MQ Basement Pot 3", RHT_POT_FOREST_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_3));
- locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_4] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_4, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-424, -1057), "MQ Basement Pot 4", RHT_POT_FOREST_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_4));
- locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1873, 2252), "MQ Forest Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1));
- locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1726, 2326), "MQ Forest Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_2));
- locationTable[RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3544, -931), "MQ Water Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1));
- locationTable[RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3541, -755), "MQ Water Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_WATER_TRIAL_POT_2));
- locationTable[RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2073, -4592), "MQ Shadow Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1));
- locationTable[RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2217, -4516), "MQ Shadow Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_2));
- locationTable[RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1918, -3957), "MQ Fire Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1));
- locationTable[RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2052, -3888), "MQ Fire Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2));
- locationTable[RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3842, -759), "MQ Light Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1));
- locationTable[RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3845, -933), "MQ Light Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2));
- locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1402, 1414), "MQ Spirit Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1));
- locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1256, 1500), "MQ Spirit Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_2));
- locationTable[RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1045, -130), "MQ Whispering Walls Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_1));
- locationTable[RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1045, -240), "MQ Whispering Walls Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2));
- locationTable[RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-657, -949), "MQ Entrance Redead Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_1));
- locationTable[RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-713, -1016), "MQ Entrance Redead Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_2));
- locationTable[RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_WEST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_WEST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(614, 3579), "MQ Lower Umbrella W Pot", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_1));
- locationTable[RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_EAST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_EAST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(798, 3574), "MQ Lower Umbrella E Pot", RHT_POT_SHADOW_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_2));
- locationTable[RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_SOUTH_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_SOUTH_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3707), "MQ Upper Umbrella S Pot", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_3));
- locationTable[RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_NORTH_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_NORTH_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3605), "MQ Upper Umbrella N Pot", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_4));
- locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4222, -916), "MQ Before Boat Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_1));
- locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4549, -922), "MQ Before Boat Pot 2", RHT_POT_SHADOW_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_2));
- locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_WEST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_WEST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2400, -1470), "MQ Before Chasm W Pot", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_1));
- locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_EAST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_EAST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2230, -1470), "MQ Before Chasm E Pot", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_2));
- locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_WEST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_WEST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2859, -497), "MQ After Chasm W Pot", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_3));
- locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_EAST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_EAST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2624, -492), "MQ After Chasm E Pot", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_4));
- locationTable[RC_SHADOW_TEMPLE_MQ_SPIKE_BARICADE_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_SPIKE_BARICADE_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4303, -2657), "MQ Spike Baricade Pot", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_SPIKE_BARICADE_POT));
- locationTable[RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4575, -811), "MQ Dead Hand Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_1));
- locationTable[RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4036, -811), "MQ Dead Hand Pot 2", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_2));
- locationTable[RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_1, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(339, -377), "MQ Inner Lobby Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_1));
- locationTable[RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_2, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(416, -377), "MQ Inner Lobby Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_2));
- locationTable[RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_3, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(269, -376), "MQ Inner Lobby Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_3));
- locationTable[RC_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(421, -174), "MQ Outer Lobby Pot", RHT_POT_BOTTOM_OF_THE_WELL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT));
- locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_1, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(288, -1240), "MQ East Inner Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_1));
- locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_2, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(438, -1234), "MQ East Inner Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_2));
- locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(444, -1114), "MQ East Inner Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_3));
- locationTable[RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-357, 957), "MQ Entrance Pot 1", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ENTRANCE_POT_1));
- locationTable[RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(356, 959), "MQ Entrance Pot 2", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ENTRANCE_POT_2));
- locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(187, -1449), "MQ Before Mini Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1));
- locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(188, -1514), "MQ Before Mini Boss Pot 2", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_2));
- locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_3] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_3, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(487, -1450), "MQ Before Mini Boss Pot 3", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_3));
- locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_4] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_4, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(486, -1515), "MQ Before Mini Boss Pot 4", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_4));
- locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_5] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_5, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(38, -1179), "MQ Before Mini Boss Pot 5", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_5));
- locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_6] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_6, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(42, -1298), "MQ Before Mini Boss Pot 6", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_6));
- locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_7] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_7, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(520, -943), "MQ Before Mini Boss Pot 7", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_7));
- locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_8] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_8, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(35, -946), "MQ Before Mini Boss Pot 8", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_8));
- locationTable[RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1426, -711), "MQ Outside Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_1));
- locationTable[RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1425, -660), "MQ Outside Boss Pot 2", RHT_POT_FIRE_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_2));
- locationTable[RC_FIRE_TEMPLE_MQ_LAVA_ROOM_NORTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_ROOM_NORTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1646, -1260), "MQ Lava Room North Pot", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_POT_1));
- locationTable[RC_FIRE_TEMPLE_MQ_LAVA_ROOM_HIGH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_ROOM_HIGH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2226, -809), "MQ Lava Room High Pot", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_POT_2));
- locationTable[RC_FIRE_TEMPLE_MQ_LAVA_ROOM_SOUTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_ROOM_SOUTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1634, 1475), "MQ Lava Room South Pot", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_POT_3));
- locationTable[RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(845, -1591), "MQ Lava Torch Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1));
- locationTable[RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(901, -1593), "MQ Lava Torch Pot 2", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2));
- locationTable[RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1756, -155), "MQ Above Lava Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1));
- locationTable[RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1819, -82), "MQ Above Lava Pot 2", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_2));
- locationTable[RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_3] = Location::Pot(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_3, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1789, -122), "MQ Above Lava Pot 3", RHT_POT_FIRE_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_3));
- locationTable[RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1493, 386), "MQ Flame Wall Pot 1", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FLAME_WALL_POT_1));
- locationTable[RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1445, 445), "MQ Flame Wall Pot 2", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FLAME_WALL_POT_2));
- locationTable[RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_SOUTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_SOUTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2217, -163), "MQ Past Fire Maze North Pot", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_1));
- locationTable[RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_NORTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_NORTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2657, -591), "MQ Past Fire Maze South Pot", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_2));
- locationTable[RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHMOST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHMOST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1849, -1114), "MQ Fire Maze Northmost Pot", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_3));
- locationTable[RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHWEST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHWEST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2110, -646), "MQ Fire Maze North West Pot", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_4));
- locationTable[RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_WEST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_WEST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2319, 838), "MQ South Fire Maze W Pot", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_5));
- locationTable[RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_EAST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_EAST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2285, 803), "MQ South Fire Maze E Pot", RHT_POT_FIRE_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_6));
- locationTable[RC_ICE_CAVERN_MQ_ENTRANCE_POT] = Location::Pot(RC_ICE_CAVERN_MQ_ENTRANCE_POT, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(248, 2287), "MQ Entrance Pot", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_ENTRANCE_POT));
- locationTable[RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(51, 718), "MQ First Crystal Pot 1", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1));
- locationTable[RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(52, 768), "MQ First Crystal Pot 2", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_2));
- locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(433, -732), "MQ Early Wolfos Pot 1", RHT_POT_ICE_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_1));
- locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(569, -175), "MQ Early Wolfos Pot 2", RHT_POT_ICE_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_2));
- locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_3] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_3, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(521, -131), "MQ Early Wolfos Pot 3", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_3));
- locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_4] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_4, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(138, -672), "MQ Early Wolfos Pot 4", RHT_POT_ICE_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_4));
- locationTable[RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1352, 639), "MQ Push Block Pot 1", RHT_POT_ICE_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_PUSH_BLOCK_POT_1));
- locationTable[RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1396, 596), "MQ Push Block Pot 2", RHT_POT_ICE_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_PUSH_BLOCK_POT_2));
- locationTable[RC_ICE_CAVERN_MQ_COMPASS_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_COMPASS_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(902, -2720), "MQ Compass Pot 1", RHT_POT_ICE_CAVERN, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_COMPASS_POT_1));
- locationTable[RC_ICE_CAVERN_MQ_COMPASS_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_COMPASS_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(451, -2726), "MQ Compass Pot 2", RHT_POT_ICE_CAVERN, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_COMPASS_POT_2));
- locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-255, 742), "MQ Entrance Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(306, 682), "MQ Entrance Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_2));
- locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-297, 687), "MQ Entrance Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_3));
- locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(260, 735), "MQ Entrance Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_4));
- locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_SLUGMA_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_SLUGMA_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-894, -50), "MQ Child Slugma Pot", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_SLUGMA_POT));
- locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-382, -1256), "MQ Child Gibdo Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-381, -1207), "MQ Child Gibdo Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_2));
- locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_LIKE_LIKE_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_LIKE_LIKE_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1035, -1240), "MQ Child Like Like Pot", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_LIKE_LIKE_POT));
- locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1166, -1931), "MQ Child Stalfos Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-959, -1930), "MQ Child Stalfos Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_2));
- locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-853, -1837), "MQ Child Stalfos Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_3));
- locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1250, -1852), "MQ Child Stalfos Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_4));
- locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_2F_CENTER_EAST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_2F_CENTER_EAST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(639, -1224), "MQ Statue Room 2F CE Pot", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_3F_EAST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_3F_EAST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-521, -1576), "MQ Statue Room 3F E Pot", RHT_POT_SPIRIT_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_2));
- locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_3F_WEST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_3F_WEST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-595, -1576), "MQ Statue Room 3F W Pot", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_3));
- locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_2F_WEST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_2F_WEST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-559, -1209), "MQ Statue Room 2F W Pot", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_4));
- locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_2F_EASTMOST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_2F_EASTMOST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(704, -1224), "MQ Statue Room 2F E Pot", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_5));
- locationTable[RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1276, 432), "MQ Sun Blocks Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1635, -446), "MQ Sun Blocks Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_2));
- locationTable[RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(829, 250), "MQ Long Climb Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(531, 249), "MQ Long Climb Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_2));
- locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(244, -893), "MQ Big Mirror Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-122, -741), "MQ Big Mirror Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_2));
- locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(250, -741), "MQ Big Mirror Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_3));
- locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-123, -892), "MQ Big Mirror Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_4));
- locationTable[RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(781, -841), "MQ Before Mirror Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(587, -844), "MQ Before Mirror Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_2));
- locationTable[RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1204, -910), "MQ Early Adult Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1));
- locationTable[RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1204, -1028), "MQ Early Adult Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_2));
- locationTable[RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 62), "MQ Lower Torches Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_1));
- locationTable[RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 293), "MQ Lower Torches Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_2));
- locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1222, -617), "MQ Storage Room A Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_1));
- locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1122, -617), "MQ Storage Room A Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_2));
- locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_3] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_3, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1172, -617), "MQ Storage Room A Pot 3", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_3));
- locationTable[RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-989, 255), "MQ GS Storage Room Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_1));
- locationTable[RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1026, 257), "MQ GS Storage Room Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_2));
- locationTable[RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_3] = Location::Pot(RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_3, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1062, 256), "MQ GS Storage Room Pot 3", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_3));
- locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_WEST_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_WEST_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(512, 579), "MQ Lizalfos Hall W Pot", RHT_POT_WATER_TEMPLE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_1));
- locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SOUTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SOUTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(602, 1022), "MQ Lizalfos Hall S Pot", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_2));
- locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SE_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SE_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(789, 947), "MQ Lizalfos Hall SE Pot", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_3));
- locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_SOUTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_SOUTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(768, 565), "MQ Lizalfos Cage N Pot", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_4));
- locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_NORTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_NORTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(767, 517), "MQ Lizalfos Cage S Pot", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_5));
- locationTable[RC_WATER_TEMPLE_MQ_STALFOS_PIT_MIDDLE_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_STALFOS_PIT_MIDDLE_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3500, -751), "MQ Stalfos Pit Middle Pot", RHT_POT_WATER_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_3));
- locationTable[RC_WATER_TEMPLE_MQ_STALFOS_PIT_SOUTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_STALFOS_PIT_SOUTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3500, -686), "MQ Stalfos Pit South Pot", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_4));
- locationTable[RC_WATER_TEMPLE_MQ_STALFOS_PIT_NORTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_STALFOS_PIT_NORTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3500, -810), "MQ Stalfos Pit North Pot", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_5));
- locationTable[RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3188, -1628), "MQ Before Dark Link Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_1));
- locationTable[RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3056, -1626), "MQ Before Dark Link Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_2));
- locationTable[RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3072, -4024), "MQ After Dark Link Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1));
- locationTable[RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3169, -4023), "MQ After Dark Link Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_2));
- locationTable[RC_WATER_TEMPLE_MQ_RIVER_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_RIVER_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2226, -2487), "MQ River Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_RIVER_POT_1));
- locationTable[RC_WATER_TEMPLE_MQ_RIVER_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_RIVER_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2184, -2456), "MQ River Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_RIVER_POT_2));
- locationTable[RC_WATER_TEMPLE_MQ_BOSS_KEY_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_BOSS_KEY_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1033, -1569), "MQ Boss Key Pot", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BOSS_KEY_POT));
- locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 770), "MQ Lowest GS Pot 1", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_1));
- locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 808), "MQ Lowest GS Pot 2", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_2));
- locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_3] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_3, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 944), "MQ Lowest GS Pot 3", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_3));
- locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_4] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_4, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 905), "MQ Lowest GS Pot 4", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_4));
- locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1417, -3025), "MQ Storage Room B Pot 1", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_1));
- locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1150, -3031), "MQ Storage Room B Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2));
- locationTable[RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(28, -3817), "MQ Mini Dodongo Pot 1", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1));
- locationTable[RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-28, -3817), "MQ Mini Dodongo Pot 2", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2));
- locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-324, -72), "MQ Lobby Left Pot 1", RHT_POT_GERUDO_TRAINING_GROUND, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1));
- locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-324, -177), "MQ Lobby Left Pot 2", RHT_POT_GERUDO_TRAINING_GROUND, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2));
- locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(199, -79), "MQ Lobby Right Pot 1", RHT_POT_GERUDO_TRAINING_GROUND, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1));
- locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(197, -179), "MQ Lobby Right Pot 2", RHT_POT_GERUDO_TRAINING_GROUND, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2));
+ // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
+ locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2673, -2060), "Lizalfos Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_3));
+ locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3526, -2574), "Lizalfos Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3579, -2574), "Lizalfos Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_LIZALFOS_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_LIZALFOS_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2653, -2031), "Lizalfos Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_LIZALFOS_POT_4));
+ locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1708, -471), "Side Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1746, -424), "Side Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2573, -489), "Side Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_3));
+ locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2622, -489), "Side Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_4));
+ locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_5] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_5, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3507, -964), "Side Room Pot 5", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_5));
+ locationTable[RC_DODONGOS_CAVERN_SIDE_ROOM_POT_6] = Location::Pot(RC_DODONGOS_CAVERN_SIDE_ROOM_POT_6, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3617, -911), "Side Room Pot 6", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SIDE_ROOM_POT_6));
+ locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1846, -1879), "Torch Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2050, -1964), "Torch Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2281, -1799), "Torch Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_3));
+ locationTable[RC_DODONGOS_CAVERN_TORCH_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_TORCH_ROOM_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1836, -1239), "Torch Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_TORCH_ROOM_POT_4));
+ locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2414, -1823), "Staircase Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2368, -1827), "Staircase Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1574, -1831), "Staircase Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_3));
+ locationTable[RC_DODONGOS_CAVERN_STAIRCASE_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_STAIRCASE_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1528, -1827), "Staircase Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_STAIRCASE_POT_4));
+ locationTable[RC_DODONGOS_CAVERN_SINGLE_EYE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_SINGLE_EYE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2704, -483), "Single Eye Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SINGLE_EYE_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_SINGLE_EYE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_SINGLE_EYE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3195, -155), "Single Eye Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_SINGLE_EYE_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_BLADE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_BLADE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1656, -531), "Blade Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BLADE_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_BLADE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_BLADE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1831, -593), "Blade Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BLADE_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3329, -753), "Double Eye Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_DOUBLE_EYE_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_DOUBLE_EYE_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2705, -1086), "Double Eye Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_DOUBLE_EYE_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_1, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1027, -3704), "Back Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_2, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(966, -3704), "Back Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_3, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(125, -3854), "Back Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_3));
+ locationTable[RC_DODONGOS_CAVERN_BACK_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_BACK_ROOM_POT_4, RCQUEST_VANILLA, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(78, -3835), "Back Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_BACK_ROOM_POT_4));
+ locationTable[RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1295, -3612), "Above Big Octo Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_1));
+ locationTable[RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_2, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1355, -3612), "Above Big Octo Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_2));
+ locationTable[RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1422, -3612), "Above Big Octo Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_ABOVE_BIG_OCTO_POT_3));
+ locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_1, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(-551, 33), "Barinade Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_1));
+ locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_2, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(551, 36), "Barinade Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_2));
+ locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_3, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(554, -493), "Barinade Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_3));
+ locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_4] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_4, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(-543, -496), "Barinade Pot 4", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_4));
+ locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_5] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_5, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(-268, -786), "Barinade Pot 5", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_5));
+ locationTable[RC_JABU_JABUS_BELLY_BARINADE_POT_6] = Location::Pot(RC_JABU_JABUS_BELLY_BARINADE_POT_6, RCQUEST_BOTH, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU_BOSS, TWO_ACTOR_PARAMS(279, -761), "Barinade Pot 6", RHT_POT_JABU_JABUS_BELLY, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BARINADE_POT_6));
+ locationTable[RC_JABU_JABUS_BELLY_BASEMENT_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_BASEMENT_POT_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(703, -2371), "Basement Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BASEMENT_POT_1));
+ locationTable[RC_JABU_JABUS_BELLY_BASEMENT_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_BASEMENT_POT_2, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(645, -2408), "Basement Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BASEMENT_POT_2));
+ locationTable[RC_JABU_JABUS_BELLY_BASEMENT_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_BASEMENT_POT_3, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(650, -2344), "Basement Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_BASEMENT_POT_3));
+ locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1127, -2271), "Two Octorok Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_1));
+ locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1178, -2272), "Two Octorok Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_2));
+ locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1150, -2248), "Two Octorok Pot 3", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_3));
+ locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1131, -2221), "Two Octorok Pot 4", RHT_POT_JABU_JABUS_BELLY, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_4));
+ locationTable[RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5] = Location::Pot(RC_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5, RCQUEST_VANILLA, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-1173, -2227), "Two Octorok Pot 5", RHT_POT_JABU_JABUS_BELLY, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_TWO_OCTOROK_POT_5));
+ locationTable[RC_FOREST_TEMPLE_LOBBY_POT_1] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(720, -1037), "Lobby Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_1));
+ locationTable[RC_FOREST_TEMPLE_LOBBY_POT_2] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(675, -989), "Lobby Pot 2", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_2));
+ locationTable[RC_FOREST_TEMPLE_LOBBY_POT_3] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_3, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(630, -943), "Lobby Pot 3", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_3));
+ locationTable[RC_FOREST_TEMPLE_LOBBY_POT_4] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_4, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-384, -937), "Lobby Pot 4", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_4));
+ locationTable[RC_FOREST_TEMPLE_LOBBY_POT_5] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_5, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-429, -981), "Lobby Pot 5", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_5));
+ locationTable[RC_FOREST_TEMPLE_LOBBY_POT_6] = Location::Pot(RC_FOREST_TEMPLE_LOBBY_POT_6, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-477, -1034), "Lobby Pot 6", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOBBY_POT_6));
+ locationTable[RC_FOREST_TEMPLE_LOWER_STALFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_LOWER_STALFOS_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(90, -3583), "Lower Stalfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOWER_STALFOS_POT_1));
+ locationTable[RC_FOREST_TEMPLE_LOWER_STALFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_LOWER_STALFOS_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(142, -3583), "Lower Stalfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_LOWER_STALFOS_POT_2));
+ locationTable[RC_FOREST_TEMPLE_GREEN_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_GREEN_POE_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1647, -1529), "Green Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_GREEN_POE_POT_1));
+ locationTable[RC_FOREST_TEMPLE_GREEN_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_GREEN_POE_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1645, -1588), "Green Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_GREEN_POE_POT_2));
+ locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(32, -3012), "Upper Stalfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_1));
+ locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(202, -3012), "Upper Stalfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_2));
+ locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_3] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_3, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(30, -3631), "Upper Stalfos Pot 3", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_3));
+ locationTable[RC_FOREST_TEMPLE_UPPER_STALFOS_POT_4] = Location::Pot(RC_FOREST_TEMPLE_UPPER_STALFOS_POT_4, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(206, -3631), "Upper Stalfos Pot 4", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_UPPER_STALFOS_POT_4));
+ locationTable[RC_FOREST_TEMPLE_BLUE_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_BLUE_POE_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(830, -3639), "Blue Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_BLUE_POE_POT_1));
+ locationTable[RC_FOREST_TEMPLE_BLUE_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_BLUE_POE_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(883, -3640), "Blue Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_BLUE_POE_POT_2));
+ locationTable[RC_FOREST_TEMPLE_BLUE_POE_POT_3] = Location::Pot(RC_FOREST_TEMPLE_BLUE_POE_POT_3, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(941, -3640), "Blue Poe Pot 3", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_BLUE_POE_POT_3));
+ locationTable[RC_FOREST_TEMPLE_FROZEN_EYE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_FROZEN_EYE_POT_1, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2312, -874), "Frozen Eye Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_FROZEN_EYE_POT_1));
+ locationTable[RC_FOREST_TEMPLE_FROZEN_EYE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_FROZEN_EYE_POT_2, RCQUEST_VANILLA, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(2364, -873), "Frozen Eye Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_FROZEN_EYE_POT_2));
+ locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1086, -714), "Near Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_1));
+ locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_2] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1138, -713), "Near Boss Pot 2", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_2));
+ locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_3] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1087, -765), "Near Boss Pot 3", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_3));
+ locationTable[RC_FIRE_TEMPLE_NEAR_BOSS_POT_4] = Location::Pot(RC_FIRE_TEMPLE_NEAR_BOSS_POT_4, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1139, -766), "Near Boss Pot 4", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_NEAR_BOSS_POT_4));
+ locationTable[RC_FIRE_TEMPLE_BIG_LAVA_POT_1] = Location::Pot(RC_FIRE_TEMPLE_BIG_LAVA_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2226, -754), "Big Lava Pot 1", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_BIG_LAVA_POT_1));
+ locationTable[RC_FIRE_TEMPLE_BIG_LAVA_POT_2] = Location::Pot(RC_FIRE_TEMPLE_BIG_LAVA_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2226, -809), "Big Lava Pot 2", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_BIG_LAVA_POT_2));
+ locationTable[RC_FIRE_TEMPLE_BIG_LAVA_POT_3] = Location::Pot(RC_FIRE_TEMPLE_BIG_LAVA_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2227, -862), "Big Lava Pot 3", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_BIG_LAVA_POT_3));
+ locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2388, 953), "Flame Maze Left Pot 1", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_1));
+ locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2423, 920), "Flame Maze Left Pot 2", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_2));
+ locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2442, 715), "Flame Maze Left Pot 3", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_3));
+ locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2408, 680), "Flame Maze Left Pot 4", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_LEFT_POT_4));
+ locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_1] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_1, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2208, -168), "Flame Maze Right Pot 1", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_1));
+ locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_2] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_2, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2253, -167), "Flame Maze Right Pot 2", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_2));
+ locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_3] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_3, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2657, -591), "Flame Maze Right Pot 3", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_3));
+ locationTable[RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_4] = Location::Pot(RC_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_4, RCQUEST_VANILLA, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2657, -635), "Flame Maze Right Pot 4", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_FLAME_MAZE_RIGHT_POT_4));
+ locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_1] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(330, -198), "Main Level 2 Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_2_POT_1));
+ locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_2] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_2_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(331, -168), "Main Level 2 Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_2_POT_2));
+ locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_1] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-241, -1193), "Main Level 1 Pot 1", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_1_POT_1));
+ locationTable[RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_2] = Location::Pot(RC_WATER_TEMPLE_MAIN_LEVEL_1_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-117, -1192), "Main Level 1 Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MAIN_LEVEL_1_POT_2));
+ locationTable[RC_WATER_TEMPLE_TORCH_POT_1] = Location::Pot(RC_WATER_TEMPLE_TORCH_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 62), "Torch Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_TORCH_POT_1));
+ locationTable[RC_WATER_TEMPLE_TORCH_POT_2] = Location::Pot(RC_WATER_TEMPLE_TORCH_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 293), "Torch Pot 2", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_TORCH_POT_2));
+ locationTable[RC_WATER_TEMPLE_NEAR_COMPASS_POT_1] = Location::Pot(RC_WATER_TEMPLE_NEAR_COMPASS_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1222, -617), "Near Compass Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_NEAR_COMPASS_POT_1));
+ locationTable[RC_WATER_TEMPLE_NEAR_COMPASS_POT_2] = Location::Pot(RC_WATER_TEMPLE_NEAR_COMPASS_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1172, -617), "Near Compass Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_NEAR_COMPASS_POT_2));
+ locationTable[RC_WATER_TEMPLE_NEAR_COMPASS_POT_3] = Location::Pot(RC_WATER_TEMPLE_NEAR_COMPASS_POT_3, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1122, -617), "Near Compass Pot 3", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_NEAR_COMPASS_POT_3));
+ locationTable[RC_WATER_TEMPLE_CENTRAL_BOW_POT_1] = Location::Pot(RC_WATER_TEMPLE_CENTRAL_BOW_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(688, 1008), "Central Bow Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_CENTRAL_BOW_POT_1));
+ locationTable[RC_WATER_TEMPLE_CENTRAL_BOW_POT_2] = Location::Pot(RC_WATER_TEMPLE_CENTRAL_BOW_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(631, 1008), "Central Bow Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_CENTRAL_BOW_POT_2));
+ locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_1] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 944), "Behind Gate Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_1));
+ locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_2] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 905), "Behind Gate Pot 2", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_2));
+ locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_3] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_3, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 808), "Behind Gate Pot 3", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_3));
+ locationTable[RC_WATER_TEMPLE_BEHIND_GATE_POT_4] = Location::Pot(RC_WATER_TEMPLE_BEHIND_GATE_POT_4, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 770), "Behind Gate Pot 4", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BEHIND_GATE_POT_4));
+ locationTable[RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_1] = Location::Pot(RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-28, -3817), "Basement Block Puzzle Pot 1", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_1));
+ locationTable[RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_2] = Location::Pot(RC_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(28, -3817), "Basement Block Puzzle Pot 2", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BASEMENT_BLOCK_PUZZLE_POT_2));
+ locationTable[RC_WATER_TEMPLE_RIVER_POT_1] = Location::Pot(RC_WATER_TEMPLE_RIVER_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2226, -2487), "River Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_RIVER_POT_1));
+ locationTable[RC_WATER_TEMPLE_RIVER_POT_2] = Location::Pot(RC_WATER_TEMPLE_RIVER_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2184, -2456), "River Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_RIVER_POT_2));
+ locationTable[RC_WATER_TEMPLE_LIKE_LIKE_POT_1] = Location::Pot(RC_WATER_TEMPLE_LIKE_LIKE_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3188, -1628), "Like Like Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_LIKE_LIKE_POT_1));
+ locationTable[RC_WATER_TEMPLE_LIKE_LIKE_POT_2] = Location::Pot(RC_WATER_TEMPLE_LIKE_LIKE_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3056, -1626), "Like Like Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_LIKE_LIKE_POT_2));
+ locationTable[RC_WATER_TEMPLE_BOSS_KEY_POT_1] = Location::Pot(RC_WATER_TEMPLE_BOSS_KEY_POT_1, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1150, -3031), "Boss Key Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BOSS_KEY_POT_1));
+ locationTable[RC_WATER_TEMPLE_BOSS_KEY_POT_2] = Location::Pot(RC_WATER_TEMPLE_BOSS_KEY_POT_2, RCQUEST_VANILLA, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1417, -3025), "Boss Key Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_BOSS_KEY_POT_2));
+ locationTable[RC_SHADOW_TEMPLE_NEAR_DEAD_HAND_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_NEAR_DEAD_HAND_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1806, -344), "Near Dead Hand Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_NEAR_DEAD_HAND_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1721, 61), "Whispering Walls Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1407, 61), "Whispering Walls Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_2));
+ locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_3] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_3, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1614, 61), "Whispering Walls Pot 3", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_3));
+ locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_4] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_4, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1055, -257), "Whispering Walls Pot 4", RHT_POT_SHADOW_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_4));
+ locationTable[RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_5] = Location::Pot(RC_SHADOW_TEMPLE_WHISPERING_WALLS_POT_5, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1050, -130), "Whispering Walls Pot 5", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_WHISPERING_WALLS_POT_5));
+ locationTable[RC_SHADOW_TEMPLE_MAP_CHEST_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MAP_CHEST_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-665, -760), "Map Chest Pot 1", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MAP_CHEST_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_MAP_CHEST_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MAP_CHEST_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-929, -748), "Map Chest Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MAP_CHEST_POT_2));
+ locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(614, 3579), "Falling Spikes Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(798, 3574), "Falling Spikes Pot 2", RHT_POT_SHADOW_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_2));
+ locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_3] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_3, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3707), "Falling Spikes Pot 3", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_3));
+ locationTable[RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_4] = Location::Pot(RC_SHADOW_TEMPLE_FALLING_SPIKES_POT_4, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3605), "Falling Spikes Pot 4", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FALLING_SPIKES_POT_4));
+ locationTable[RC_SHADOW_TEMPLE_AFTER_WIND_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_WIND_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4222, -916), "After Wind Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_WIND_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_AFTER_WIND_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_WIND_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4549, -922), "After Wind Pot 2", RHT_POT_SHADOW_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_WIND_POT_2));
+ locationTable[RC_SHADOW_TEMPLE_SPIKE_WALLS_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_SPIKE_WALLS_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4303, -2657), "Spike Walls Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_SPIKE_WALLS_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_FLOORMASTER_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_FLOORMASTER_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4575, -811), "Floormaster Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FLOORMASTER_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_FLOORMASTER_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_FLOORMASTER_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4036, -811), "Floormaster Pot 2", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_FLOORMASTER_POT_2));
+ locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_1, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2400, -1470), "After Boat Pot 1", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_2, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2230, -1470), "After Boat Pot 2", RHT_POT_SHADOW_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_2));
+ locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_3] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_3, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2859, -497), "After Boat Pot 3", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_3));
+ locationTable[RC_SHADOW_TEMPLE_AFTER_BOAT_POT_4] = Location::Pot(RC_SHADOW_TEMPLE_AFTER_BOAT_POT_4, RCQUEST_VANILLA, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2624, -492), "After Boat Pot 4", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_AFTER_BOAT_POT_4));
+ locationTable[RC_SPIRIT_TEMPLE_LOBBY_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_LOBBY_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-181, 233), "Lobby Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_LOBBY_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_LOBBY_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_LOBBY_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(184, 231), "Lobby Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_LOBBY_POT_2));
+ locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-975, -1751), "Anubis Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-928, -1827), "Anubis Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_2));
+ locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_3, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1211, -1530), "Anubis Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_3));
+ locationTable[RC_SPIRIT_TEMPLE_ANUBIS_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_ANUBIS_POT_4, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1055, -1680), "Anubis Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SHIELD, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_ANUBIS_POT_4));
+ locationTable[RC_SPIRIT_TEMPLE_CHILD_CLIMB_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_CHILD_CLIMB_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1101, -1305), "Child Climb Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CHILD_CLIMB_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1781, 830), "After Sun Block Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1617, 830), "After Sun Block Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_AFTER_SUN_BLOCK_POT_2));
+ locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-600, -1213), "Central Chamber Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-564, -1180), "Central Chamber Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_2));
+ locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-526, -1213), "Central Chamber Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_3));
+ locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(639, -1224), "Central Chamber Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_4));
+ locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(671, -1179), "Central Chamber Pot 5", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_5));
+ locationTable[RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6] = Location::Pot(RC_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(704, -1224), "Central Chamber Pot 6", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_CENTRAL_CHAMBER_POT_6));
+ locationTable[RC_SPIRIT_TEMPLE_BEAMOS_HALL_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_BEAMOS_HALL_POT_1, RCQUEST_VANILLA, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(819, -333), "Beamos Hall Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_BEAMOS_HALL_POT_1));
+ locationTable[RC_GANONS_CASTLE_FOREST_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_FOREST_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1725, 2336), "Forest Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FOREST_TRIAL_POT_1));
+ locationTable[RC_GANONS_CASTLE_FOREST_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_FOREST_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1892, 2241), "Forest Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FOREST_TRIAL_POT_2));
+ locationTable[RC_GANONS_CASTLE_FIRE_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_FIRE_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1898, -3942), "Fire Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FIRE_TRIAL_POT_2));
+ locationTable[RC_GANONS_CASTLE_FIRE_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_FIRE_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2051, -3855), "Fire Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_FIRE_TRIAL_POT_1));
+ locationTable[RC_GANONS_CASTLE_WATER_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_WATER_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3558, -920), "Water Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_WATER_TRIAL_POT_1));
+ locationTable[RC_GANONS_CASTLE_WATER_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_WATER_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3558, -761), "Water Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_WATER_TRIAL_POT_2));
+ locationTable[RC_GANONS_CASTLE_WATER_TRIAL_POT_3] = Location::Pot(RC_GANONS_CASTLE_WATER_TRIAL_POT_3, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2822, -507), "Water Trial Pot 3", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_WATER_TRIAL_POT_3));
+ locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1234, -3418), "Shadow Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_1));
+ locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1621, -3203), "Shadow Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_2));
+ locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_3] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_3, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2067, -4592), "Shadow Trial Pot 3", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_3));
+ locationTable[RC_GANONS_CASTLE_SHADOW_TRIAL_POT_4] = Location::Pot(RC_GANONS_CASTLE_SHADOW_TRIAL_POT_4, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2224, -4506), "Shadow Trial Pot 4", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SHADOW_TRIAL_POT_4));
+ locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1398, 1402), "Spirit Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_POT_1));
+ locationTable[RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_SPIRIT_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1237, 1494), "Spirit Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_SPIRIT_TRIAL_POT_2));
+ locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1] = Location::Pot(RC_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2581, -839), "Light Trial Boulder Pot 1", RHT_POT_GANONS_CASTLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_LIGHT_TRIAL_BOULDER_POT_1));
+ locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_1, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3840, -923), "Light Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_LIGHT_TRIAL_POT_1));
+ locationTable[RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_LIGHT_TRIAL_POT_2, RCQUEST_VANILLA, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3840, -755), "Light Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_LIGHT_TRIAL_POT_2));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_1] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_1, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-422, -258), "Ganons Tower Pot 1", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_1));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_2] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_2, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-382, -300), "Ganons Tower Pot 2", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_2));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_3] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_3, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-342, -341), "Ganons Tower Pot 3", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_3));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_4] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_4, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-298, -383), "Ganons Tower Pot 4", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_4));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_5] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_5, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-257, -424), "Ganons Tower Pot 5", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_5));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_6] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_6, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-382, -259), "Ganons Tower Pot 6", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_6));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_7] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_7, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-342, -300), "Ganons Tower Pot 7", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_7));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_8] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_8, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-301, -341), "Ganons Tower Pot 8", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_8));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_9] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_9, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(-258, -383), "Ganons Tower Pot 9", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_9));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_10] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_10, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(418, -261), "Ganons Tower Pot 10", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_10));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_11] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_11, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(377, -301), "Ganons Tower Pot 11", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_11));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_12] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_12, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(338, -340), "Ganons Tower Pot 12", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_12));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_13] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_13, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(300, -380), "Ganons Tower Pot 13", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_13));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_14] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_14, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(260, -420), "Ganons Tower Pot 14", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_14));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_15] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_15, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(378, -261), "Ganons Tower Pot 15", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_15));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_16] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_16, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(337, -300), "Ganons Tower Pot 16", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_16));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_17] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_17, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(299, -340), "Ganons Tower Pot 17", RHT_POT_GANONS_CASTLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_17));
+ locationTable[RC_GANONS_CASTLE_GANONS_TOWER_POT_18] = Location::Pot(RC_GANONS_CASTLE_GANONS_TOWER_POT_18, RCQUEST_BOTH, RCAREA_GANONS_CASTLE, SCENE_GANONS_TOWER, TWO_ACTOR_PARAMS(260, -380), "Ganons Tower Pot 18", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_GANONS_TOWER_POT_18));
+ locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-95, -673), "Basement Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_1));
+ locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_2, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(75, -598), "Basement Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_2));
+ locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_3, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(270, -1151), "Basement Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_3));
+ locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_4] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_4, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(566, -1254), "Basement Pot 4", RHT_POT_BOTTOM_OF_THE_WELL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_4));
+ locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_5] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_5, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(378, -1089), "Basement Pot 5", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_5));
+ locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_6] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_6, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(665, -1252), "Basement Pot 6", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_6));
+ locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_7] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_7, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(566, -1345), "Basement Pot 7", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_7));
+ locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_8] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_8, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(562, -1304), "Basement Pot 8", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_8));
+ locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_9] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_9, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(313, -1086), "Basement Pot 9", RHT_POT_BOTTOM_OF_THE_WELL, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_9));
+ locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_10] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_10, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(618, -1254), "Basement Pot 10", RHT_POT_BOTTOM_OF_THE_WELL, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_10));
+ locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_11] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_11, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(257, -1099), "Basement Pot 11", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_11));
+ locationTable[RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_12] = Location::Pot(RC_BOTTOM_OF_THE_WELL_BASEMENT_POT_12, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(296, -1206), "Basement Pot 12", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_BASEMENT_POT_12));
+ locationTable[RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-969, 55), "Left Side Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_1));
+ locationTable[RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-966, 9), "Left Side Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_2));
+ locationTable[RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-965, -32), "Left Side Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_LEFT_SIDE_POT_3));
+ locationTable[RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(-41, 389), "Near Entrance Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_DEKU_STICK_1, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_1));
+ locationTable[RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(36, 389), "Near Entrance Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_NEAR_ENTRANCE_POT_2));
+ locationTable[RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(874, -1294), "Fire Keese Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_FIRE_KEESE_POT_1));
+ locationTable[RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT] = Location::Pot(RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT, RCQUEST_VANILLA, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(3, -1641), "Underwater Pot", RHT_POT_BOTTOM_OF_THE_WELL, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_UNDERWATER_POT));
+ locationTable[RC_ICE_CAVERN_HALL_POT_1] = Location::Pot(RC_ICE_CAVERN_HALL_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-206, 449), "Hall Pot 1", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_HALL_POT_1));
+ locationTable[RC_ICE_CAVERN_HALL_POT_2] = Location::Pot(RC_ICE_CAVERN_HALL_POT_2, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-203, 492), "Hall Pot 2", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_HALL_POT_2));
+ locationTable[RC_ICE_CAVERN_SPINNING_BLADE_POT_1] = Location::Pot(RC_ICE_CAVERN_SPINNING_BLADE_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(433, -732), "Spinning Blade Pot 1", RHT_POT_ICE_CAVERN, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SPINNING_BLADE_POT_1));
+ locationTable[RC_ICE_CAVERN_SPINNING_BLADE_POT_2] = Location::Pot(RC_ICE_CAVERN_SPINNING_BLADE_POT_2, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(569, -175), "Spinning Blade Pot 2", RHT_POT_ICE_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SPINNING_BLADE_POT_2));
+ locationTable[RC_ICE_CAVERN_SPINNING_BLADE_POT_3] = Location::Pot(RC_ICE_CAVERN_SPINNING_BLADE_POT_3, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(521, -131), "Spinning Blade Pot 3", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_SPINNING_BLADE_POT_3));
+ locationTable[RC_ICE_CAVERN_NEAR_END_POT_1] = Location::Pot(RC_ICE_CAVERN_NEAR_END_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1422, 586), "Near End Pot 1", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_NEAR_END_POT_1));
+ locationTable[RC_ICE_CAVERN_NEAR_END_POT_2] = Location::Pot(RC_ICE_CAVERN_NEAR_END_POT_2, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1488, 676), "Near End Pot 2", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_NEAR_END_POT_2));
+ locationTable[RC_ICE_CAVERN_FROZEN_POT_1] = Location::Pot(RC_ICE_CAVERN_FROZEN_POT_1, RCQUEST_VANILLA, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(366, -2036), "Frozen Pot 1", RHT_POT_ICE_CAVERN, RG_PURPLE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_FROZEN_POT_1));
+
+ // MQ Dungeon Pots
+ // Randomizer Check Randomizer Check Quest Area Scene ID Params Short Name Hint Text Key Vanilla Spoiler Collection Check
+ locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2391, -1804), "MQ Staircase Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-2361, -1161), "MQ Staircase Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1525, -1800), "MQ Staircase Pot 3", RHT_POT_DODONGOS_CAVERN, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_3));
+ locationTable[RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_STAIRCASE_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-1558, -1169), "MQ Staircase Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_STAIRCASE_POT_4));
+ locationTable[RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_MIDDLE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_MIDDLE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1532, -1225), "MQ Torch Puzzle Middle Pot", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BLOCK_ROOM_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3195, -155), "MQ Big Block Pot 1", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_BLOCK_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BIG_BLOCK_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2704, -483), "MQ Big Block Pot 2", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_SILVER_BLOCK_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3869, -811), "MQ Upper Lizalfos Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3867, -969), "MQ Upper Lizalfos Pot 2", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(4687, -1071), "MQ Upper Lizalfos Pot 3", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_3));
+ locationTable[RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(4693, -1194), "MQ Upper Lizalfos Pot 4", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_UPPER_LIZALFOS_POT_4));
+ locationTable[RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3327, -805), "MQ Two Flames Pot 1", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3326, -753), "MQ Two Flames Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_TWO_FLAMES_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_CORNER_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_TORCH_PUZZLE_CORNER_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1827, -587), "MQ Torch Puzzle Corner Pot", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BLOCK_ROOM_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1727, -151), "MQ Right Side Pot 1", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1815, -154), "MQ Right Side Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3442, -469), "MQ Right Side Pot 3", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_3));
+ locationTable[RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(3682, -466), "MQ Right Side Pot 4", RHT_POT_DODONGOS_CAVERN, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_RIGHT_SIDE_POT_4));
+ locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1844, -1867), "MQ Poe Room Pot 1", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2272, -2213), "MQ Poe Room Pot 2", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(2240, -1369), "MQ Poe Room Pot 3", RHT_POT_DODONGOS_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_3));
+ locationTable[RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4] = Location::Pot(RC_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1535, -1299), "MQ Poe Room Pot 4", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_POE_ROOM_POT_4));
+ locationTable[RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_SW_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_SW_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(258, -3055), "MQ Before Boss SW Pot", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BEFORE_BOSS_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_NE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BEFORE_BOSS_NE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(-265, -2499), "MQ Before Boss NE Pot", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BEFORE_BOSS_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1758, -3194), "MQ Armos Room SE Pot", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_3));
+ locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SW_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_SW_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1223, -3197), "MQ Armos Room SW Pot", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_4));
+ locationTable[RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_1] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_1, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1663, -4311), "MQ Backroom Pot 1", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BACKROOM_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_2] = Location::Pot(RC_DODONGOS_CAVERN_MQ_BACKROOM_POT_2, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1648, -4694), "MQ Backroom Pot 2", RHT_POT_DODONGOS_CAVERN, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_BACKROOM_POT_2));
+ locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NW_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NW_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1005, -3711), "MQ Armos Room NW Pot", RHT_POT_DODONGOS_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_1));
+ locationTable[RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NE_POT] = Location::Pot(RC_DODONGOS_CAVERN_MQ_ARMOS_ROOM_NE_POT, RCQUEST_MQ, RCAREA_DODONGOS_CAVERN, SCENE_DODONGOS_CAVERN, TWO_ACTOR_PARAMS(1066, -3711), "MQ Armos Room NE Pot", RHT_POT_DODONGOS_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_DODONGOS_CAVERN_MQ_ARMOS_POT_2));
+ locationTable[RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-183, -449), "MQ Entrance Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_1));
+ locationTable[RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(202, -62), "MQ Entrance Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_ENTRANCE_POT_2));
+ locationTable[RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-689, -1800), "MQ Geyser Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_GEYSER_POT_1));
+ locationTable[RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_GEYSER_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(-693, -1614), "MQ Geyser Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_GEYSER_POT_2));
+ locationTable[RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(697, -2318), "MQ Time Block Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1));
+ locationTable[RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(699, -2445), "MQ Time Block Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2));
+ locationTable[RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(612, -5932), "MQ Like Likes Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_1));
+ locationTable[RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_2] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_2, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(718, -5929), "MQ Like Likes Pot 2", RHT_POT_JABU_JABUS_BELLY, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_LIKE_LIKES_POT_2));
+ locationTable[RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1] = Location::Pot(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1, RCQUEST_MQ, RCAREA_JABU_JABUS_BELLY, SCENE_JABU_JABU, TWO_ACTOR_PARAMS(1305, -2005), "MQ Before Boss Pot 1", RHT_POT_JABU_JABUS_BELLY, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1));
+ locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(675, -989), "MQ Lobby Pot 1", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_1));
+ locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-429, -981), "MQ Lobby Pot 2", RHT_POT_FOREST_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_2));
+ locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(720, -1037), "MQ Lobby Pot 3", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_3));
+ locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_4] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_4, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-477, -1034), "MQ Lobby Pot 4", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_4));
+ locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_5] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_5, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(630, -943), "MQ Lobby Pot 5", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_5));
+ locationTable[RC_FOREST_TEMPLE_MQ_LOBBY_POT_6] = Location::Pot(RC_FOREST_TEMPLE_MQ_LOBBY_POT_6, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-384, -937), "MQ Lobby Pot 6", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOBBY_POT_6));
+ locationTable[RC_FOREST_TEMPLE_MQ_WOLFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_WOLFOS_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(90, -3583), "MQ Wolfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOWER_STALFOS_POT_1));
+ locationTable[RC_FOREST_TEMPLE_MQ_WOLFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_WOLFOS_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(142, -3583), "MQ Wolfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_LOWER_STALFOS_POT_2));
+ locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(206, -3631), "MQ Upper Stalfos Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_1));
+ locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(32, -3012), "MQ Upper Stalfos Pot 2", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_2));
+ locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(30, -3631), "MQ Upper Stalfos Pot 3", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_3));
+ locationTable[RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_4] = Location::Pot(RC_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_4, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(202, -3012), "MQ Upper Stalfos Pot 4", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_UPPER_STALFOS_POT_4));
+ locationTable[RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(830, -3639), "MQ Blue Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BLUE_POE_POT_1));
+ locationTable[RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(941, -3640), "MQ Blue Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BLUE_POE_POT_2));
+ locationTable[RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_BLUE_POE_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(883, -3640), "MQ Blue Poe Pot 3", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BLUE_POE_POT_3));
+ locationTable[RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1647, -1529), "MQ Green Poe Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_GREEN_POE_POT_1));
+ locationTable[RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_GREEN_POE_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(1645, -1588), "MQ Green Poe Pot 2", RHT_POT_FOREST_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_GREEN_POE_POT_2));
+ locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_1] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_1, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-461, -1095), "MQ Basement Pot 1", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_1));
+ locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_2] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_2, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-351, -979), "MQ Basement Pot 2", RHT_POT_FOREST_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_2));
+ locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_3] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_3, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-387, -1018), "MQ Basement Pot 3", RHT_POT_FOREST_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_3));
+ locationTable[RC_FOREST_TEMPLE_MQ_BASEMENT_POT_4] = Location::Pot(RC_FOREST_TEMPLE_MQ_BASEMENT_POT_4, RCQUEST_MQ, RCAREA_FOREST_TEMPLE, SCENE_FOREST_TEMPLE, TWO_ACTOR_PARAMS(-424, -1057), "MQ Basement Pot 4", RHT_POT_FOREST_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FOREST_TEMPLE_MQ_BASEMENT_POT_4));
+ locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1873, 2252), "MQ Forest Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_1));
+ locationTable[RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(1726, 2326), "MQ Forest Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FOREST_TRIAL_POT_2));
+ locationTable[RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3544, -931), "MQ Water Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_WATER_TRIAL_POT_1));
+ locationTable[RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_WATER_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(3541, -755), "MQ Water Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_WATER_TRIAL_POT_2));
+ locationTable[RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2073, -4592), "MQ Shadow Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_1));
+ locationTable[RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(2217, -4516), "MQ Shadow Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SHADOW_TRIAL_POT_2));
+ locationTable[RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1918, -3957), "MQ Fire Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_1));
+ locationTable[RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-2052, -3888), "MQ Fire Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_FIRE_TRIAL_POT_2));
+ locationTable[RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3842, -759), "MQ Light Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_1));
+ locationTable[RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-3845, -933), "MQ Light Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_LIGHT_TRIAL_POT_2));
+ locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1] = Location::Pot(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1402, 1414), "MQ Spirit Trial Pot 1", RHT_POT_GANONS_CASTLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_1));
+ locationTable[RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_2] = Location::Pot(RC_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_2, RCQUEST_MQ, RCAREA_GANONS_CASTLE, SCENE_INSIDE_GANONS_CASTLE, TWO_ACTOR_PARAMS(-1256, 1500), "MQ Spirit Trial Pot 2", RHT_POT_GANONS_CASTLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GANONS_CASTLE_MQ_SPIRIT_TRIAL_POT_2));
+ locationTable[RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1045, -130), "MQ Whispering Walls Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-1045, -240), "MQ Whispering Walls Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_WHISPERING_WALLS_POT_2));
+ locationTable[RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-657, -949), "MQ Entrance Redead Pot 1", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-713, -1016), "MQ Entrance Redead Pot 2", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_ENTRANCE_REDEAD_POT_2));
+ locationTable[RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_WEST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_WEST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(614, 3579), "MQ Lower Umbrella W Pot", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_EAST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_LOWER_UMBRELLA_EAST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(798, 3574), "MQ Lower Umbrella E Pot", RHT_POT_SHADOW_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_2));
+ locationTable[RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_SOUTH_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_SOUTH_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3707), "MQ Upper Umbrella S Pot", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_3));
+ locationTable[RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_NORTH_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_UPPER_UMBRELLA_NORTH_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(1173, 3605), "MQ Upper Umbrella N Pot", RHT_POT_SHADOW_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_FALLING_SPIKES_POT_4));
+ locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4222, -916), "MQ Before Boat Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(4549, -922), "MQ Before Boat Pot 2", RHT_POT_SHADOW_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_BEFORE_BOAT_POT_2));
+ locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_WEST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_WEST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2400, -1470), "MQ Before Chasm W Pot", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_EAST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_BEFORE_CHASM_EAST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2230, -1470), "MQ Before Chasm E Pot", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_2));
+ locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_WEST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_WEST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2859, -497), "MQ After Chasm W Pot", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_3));
+ locationTable[RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_EAST_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_AFTER_CHASM_EAST_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-2624, -492), "MQ After Chasm E Pot", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_AFTER_BOAT_POT_4));
+ locationTable[RC_SHADOW_TEMPLE_MQ_SPIKE_BARICADE_POT] = Location::Pot(RC_SHADOW_TEMPLE_MQ_SPIKE_BARICADE_POT, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4303, -2657), "MQ Spike Baricade Pot", RHT_POT_SHADOW_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_SPIKE_BARICADE_POT));
+ locationTable[RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_1] = Location::Pot(RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_1, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4575, -811), "MQ Dead Hand Pot 1", RHT_POT_SHADOW_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_1));
+ locationTable[RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_2] = Location::Pot(RC_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_2, RCQUEST_MQ, RCAREA_SHADOW_TEMPLE, SCENE_SHADOW_TEMPLE, TWO_ACTOR_PARAMS(-4036, -811), "MQ Dead Hand Pot 2", RHT_POT_SHADOW_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SHADOW_TEMPLE_MQ_DEAD_HAND_POT_2));
+ locationTable[RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_1, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(339, -377), "MQ Inner Lobby Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_1));
+ locationTable[RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_2, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(416, -377), "MQ Inner Lobby Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_2));
+ locationTable[RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_3, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(269, -376), "MQ Inner Lobby Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_INNER_LOBBY_POT_3));
+ locationTable[RC_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(421, -174), "MQ Outer Lobby Pot", RHT_POT_BOTTOM_OF_THE_WELL, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_OUTER_LOBBY_POT));
+ locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_1] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_1, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(288, -1240), "MQ East Inner Pot 1", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_1));
+ locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_2] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_2, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(438, -1234), "MQ East Inner Pot 2", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_2));
+ locationTable[RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3] = Location::Pot(RC_BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_POT_3, RCQUEST_MQ, RCAREA_BOTTOM_OF_THE_WELL, SCENE_BOTTOM_OF_THE_WELL, TWO_ACTOR_PARAMS(443, -1114), "MQ East Inner Pot 3", RHT_POT_BOTTOM_OF_THE_WELL, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_BOTTOM_OF_THE_WELL_MQ_SOUTH_KEY_POT_3));
+ locationTable[RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-357, 957), "MQ Entrance Pot 1", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ENTRANCE_POT_1));
+ locationTable[RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(356, 959), "MQ Entrance Pot 2", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ENTRANCE_POT_2));
+ locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(187, -1449), "MQ Before Mini Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_1));
+ locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(188, -1514), "MQ Before Mini Boss Pot 2", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_2));
+ locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_3] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_3, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(487, -1450), "MQ Before Mini Boss Pot 3", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_3));
+ locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_4] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_4, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(486, -1515), "MQ Before Mini Boss Pot 4", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_4));
+ locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_5] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_5, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(38, -1179), "MQ Before Mini Boss Pot 5", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_5));
+ locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_6] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_6, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(42, -1298), "MQ Before Mini Boss Pot 6", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_6));
+ locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_7] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_7, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(520, -943), "MQ Before Mini Boss Pot 7", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_7));
+ locationTable[RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_8] = Location::Pot(RC_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_8, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(35, -946), "MQ Before Mini Boss Pot 8", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_BEFORE_MINI_BOSS_POT_8));
+ locationTable[RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1426, -711), "MQ Outside Boss Pot 1", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_1));
+ locationTable[RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1425, -660), "MQ Outside Boss Pot 2", RHT_POT_FIRE_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_OUTSIDE_BOSS_POT_2));
+ locationTable[RC_FIRE_TEMPLE_MQ_LAVA_ROOM_NORTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_ROOM_NORTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1646, -1260), "MQ Lava Room North Pot", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_POT_1));
+ locationTable[RC_FIRE_TEMPLE_MQ_LAVA_ROOM_HIGH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_ROOM_HIGH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(2226, -809), "MQ Lava Room High Pot", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_POT_2));
+ locationTable[RC_FIRE_TEMPLE_MQ_LAVA_ROOM_SOUTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_ROOM_SOUTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1634, 1475), "MQ Lava Room South Pot", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_POT_3));
+ locationTable[RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(845, -1591), "MQ Lava Torch Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_1));
+ locationTable[RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(901, -1593), "MQ Lava Torch Pot 2", RHT_POT_FIRE_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_LAVA_TORCH_POT_2));
+ locationTable[RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1756, -155), "MQ Above Lava Pot 1", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_1));
+ locationTable[RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1819, -82), "MQ Above Lava Pot 2", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_2));
+ locationTable[RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_3] = Location::Pot(RC_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_3, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1789, -122), "MQ Above Lava Pot 3", RHT_POT_FIRE_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_ABOVE_LAVA_POT_3));
+ locationTable[RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_1] = Location::Pot(RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_1, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1493, 386), "MQ Flame Wall Pot 1", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FLAME_WALL_POT_1));
+ locationTable[RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_2] = Location::Pot(RC_FIRE_TEMPLE_MQ_FLAME_WALL_POT_2, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(1445, 445), "MQ Flame Wall Pot 2", RHT_POT_FIRE_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FLAME_WALL_POT_2));
+ locationTable[RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_SOUTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_SOUTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2217, -163), "MQ Past Fire Maze North Pot", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_1));
+ locationTable[RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_NORTH_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_PAST_FIRE_MAZE_NORTH_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2657, -591), "MQ Past Fire Maze South Pot", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_2));
+ locationTable[RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHMOST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHMOST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-1849, -1114), "MQ Fire Maze Northmost Pot", RHT_POT_FIRE_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_3));
+ locationTable[RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHWEST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_FIRE_MAZE_NORTHWEST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2110, -646), "MQ Fire Maze North West Pot", RHT_POT_FIRE_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_4));
+ locationTable[RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_WEST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_WEST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2319, 838), "MQ South Fire Maze W Pot", RHT_POT_FIRE_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_5));
+ locationTable[RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_EAST_POT] = Location::Pot(RC_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE_EAST_POT, RCQUEST_MQ, RCAREA_FIRE_TEMPLE, SCENE_FIRE_TEMPLE, TWO_ACTOR_PARAMS(-2285, 803), "MQ South Fire Maze E Pot", RHT_POT_FIRE_TEMPLE, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_FIRE_TEMPLE_MQ_FIRE_MAZE_POT_6));
+ locationTable[RC_ICE_CAVERN_MQ_ENTRANCE_POT] = Location::Pot(RC_ICE_CAVERN_MQ_ENTRANCE_POT, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(248, 2287), "MQ Entrance Pot", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_ENTRANCE_POT));
+ locationTable[RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(51, 718), "MQ First Crystal Pot 1", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_1));
+ locationTable[RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(52, 768), "MQ First Crystal Pot 2", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_FIRST_CRYSTAL_POT_2));
+ locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(433, -732), "MQ Early Wolfos Pot 1", RHT_POT_ICE_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_1));
+ locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(569, -175), "MQ Early Wolfos Pot 2", RHT_POT_ICE_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_2));
+ locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_3] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_3, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(521, -131), "MQ Early Wolfos Pot 3", RHT_POT_ICE_CAVERN, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_3));
+ locationTable[RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_4] = Location::Pot(RC_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_4, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(138, -672), "MQ Early Wolfos Pot 4", RHT_POT_ICE_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_EARLY_WOLFOS_POT_4));
+ locationTable[RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1352, 639), "MQ Push Block Pot 1", RHT_POT_ICE_CAVERN, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_PUSH_BLOCK_POT_1));
+ locationTable[RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_PUSH_BLOCK_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(-1396, 596), "MQ Push Block Pot 2", RHT_POT_ICE_CAVERN, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_PUSH_BLOCK_POT_2));
+ locationTable[RC_ICE_CAVERN_MQ_COMPASS_POT_1] = Location::Pot(RC_ICE_CAVERN_MQ_COMPASS_POT_1, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(902, -2720), "MQ Compass Pot 1", RHT_POT_ICE_CAVERN, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_COMPASS_POT_1));
+ locationTable[RC_ICE_CAVERN_MQ_COMPASS_POT_2] = Location::Pot(RC_ICE_CAVERN_MQ_COMPASS_POT_2, RCQUEST_MQ, RCAREA_ICE_CAVERN, SCENE_ICE_CAVERN, TWO_ACTOR_PARAMS(451, -2726), "MQ Compass Pot 2", RHT_POT_ICE_CAVERN, RG_BOMBS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_ICE_CAVERN_MQ_COMPASS_POT_2));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-255, 742), "MQ Entrance Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(306, 682), "MQ Entrance Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_2));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-297, 687), "MQ Entrance Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_3));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(260, 735), "MQ Entrance Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_ENTRANCE_POT_4));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_SLUGMA_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_SLUGMA_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-894, -50), "MQ Child Slugma Pot", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_SLUGMA_POT));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-382, -1256), "MQ Child Gibdo Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-381, -1207), "MQ Child Gibdo Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_GIBDO_POT_2));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_LIKE_LIKE_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_LIKE_LIKE_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1035, -1240), "MQ Child Like Like Pot", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_LIKE_LIKE_POT));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1166, -1931), "MQ Child Stalfos Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-959, -1930), "MQ Child Stalfos Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_2));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-853, -1837), "MQ Child Stalfos Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_3));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1250, -1852), "MQ Child Stalfos Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CHILD_STALFOS_POT_4));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_2F_CENTER_EAST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_2F_CENTER_EAST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(639, -1224), "MQ Statue Room 2F CE Pot", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_3F_EAST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_3F_EAST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-521, -1576), "MQ Statue Room 3F E Pot", RHT_POT_SPIRIT_TEMPLE, RG_ARROWS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_2));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_3F_WEST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_3F_WEST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-595, -1576), "MQ Statue Room 3F W Pot", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_3));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_2F_WEST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_2F_WEST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-559, -1209), "MQ Statue Room 2F W Pot", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_4));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_STATUE_2F_EASTMOST_POT] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_STATUE_2F_EASTMOST_POT, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(704, -1224), "MQ Statue Room 2F E Pot", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_CENTRAL_CHAMBER_POT_5));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1276, 432), "MQ Sun Blocks Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-1635, -446), "MQ Sun Blocks Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_DEKU_SEEDS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_SUN_BLOCKS_POT_2));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(829, 250), "MQ Long Climb Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(531, 249), "MQ Long Climb Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_LONG_CLIMB_POT_2));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(244, -893), "MQ Big Mirror Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-122, -741), "MQ Big Mirror Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_2));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_3] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_3, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(250, -741), "MQ Big Mirror Pot 3", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_3));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_4] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_4, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(-123, -892), "MQ Big Mirror Pot 4", RHT_POT_SPIRIT_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BIG_MIRROR_POT_4));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(781, -841), "MQ Before Mirror Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(587, -844), "MQ Before Mirror Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_BEFORE_MIRROR_POT_2));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1204, -910), "MQ Early Adult Pot 1", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_1));
+ locationTable[RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_2] = Location::Pot(RC_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_2, RCQUEST_MQ, RCAREA_SPIRIT_TEMPLE, SCENE_SPIRIT_TEMPLE, TWO_ACTOR_PARAMS(1204, -1028), "MQ Early Adult Pot 2", RHT_POT_SPIRIT_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_SPIRIT_TEMPLE_MQ_EARLY_ADULT_POT_2));
+ locationTable[RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 62), "MQ Lower Torches Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_1));
+ locationTable[RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1123, 293), "MQ Lower Torches Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWER_TORCHES_POT_2));
+ locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1222, -617), "MQ Storage Room A Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_1));
+ locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1122, -617), "MQ Storage Room A Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_2));
+ locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_3] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_3, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(1172, -617), "MQ Storage Room A Pot 3", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_A_POT_3));
+ locationTable[RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-989, 255), "MQ GS Storage Room Pot 1", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_1));
+ locationTable[RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1026, 257), "MQ GS Storage Room Pot 2", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_2));
+ locationTable[RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_3] = Location::Pot(RC_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_3, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1062, 256), "MQ GS Storage Room Pot 3", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_GS_STORAGE_ROOM_POT_3));
+ locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_WEST_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_WEST_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(512, 579), "MQ Lizalfos Hall W Pot", RHT_POT_WATER_TEMPLE, RG_RED_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_1));
+ locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SOUTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SOUTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(602, 1022), "MQ Lizalfos Hall S Pot", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_2));
+ locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SE_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_HALLWAY_SE_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(789, 947), "MQ Lizalfos Hall SE Pot", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_3));
+ locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_SOUTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_SOUTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(768, 565), "MQ Lizalfos Cage N Pot", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_4));
+ locationTable[RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_NORTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_LIZALFOS_CAGE_NORTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(767, 517), "MQ Lizalfos Cage S Pot", RHT_POT_WATER_TEMPLE, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_CENTRAL_GATE_POT_5));
+ locationTable[RC_WATER_TEMPLE_MQ_STALFOS_PIT_MIDDLE_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_STALFOS_PIT_MIDDLE_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3500, -751), "MQ Stalfos Pit Middle Pot", RHT_POT_WATER_TEMPLE, RG_DEKU_NUTS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_3));
+ locationTable[RC_WATER_TEMPLE_MQ_STALFOS_PIT_SOUTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_STALFOS_PIT_SOUTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3500, -686), "MQ Stalfos Pit South Pot", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_4));
+ locationTable[RC_WATER_TEMPLE_MQ_STALFOS_PIT_NORTH_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_STALFOS_PIT_NORTH_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3500, -810), "MQ Stalfos Pit North Pot", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_5));
+ locationTable[RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3188, -1628), "MQ Before Dark Link Pot 1", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_1));
+ locationTable[RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3056, -1626), "MQ Before Dark Link Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BEFORE_DARK_LINK_POT_2));
+ locationTable[RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3072, -4024), "MQ After Dark Link Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_30, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_1));
+ locationTable[RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-3169, -4023), "MQ After Dark Link Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_AFTER_DARK_LINK_POT_2));
+ locationTable[RC_WATER_TEMPLE_MQ_RIVER_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_RIVER_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2226, -2487), "MQ River Pot 1", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_RIVER_POT_1));
+ locationTable[RC_WATER_TEMPLE_MQ_RIVER_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_RIVER_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2184, -2456), "MQ River Pot 2", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_RIVER_POT_2));
+ locationTable[RC_WATER_TEMPLE_MQ_BOSS_KEY_POT] = Location::Pot(RC_WATER_TEMPLE_MQ_BOSS_KEY_POT, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1033, -1569), "MQ Boss Key Pot", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_BOSS_KEY_POT));
+ locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 770), "MQ Lowest GS Pot 1", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_1));
+ locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2314, 808), "MQ Lowest GS Pot 2", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_2));
+ locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_3] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_3, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 944), "MQ Lowest GS Pot 3", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_3));
+ locationTable[RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_4] = Location::Pot(RC_WATER_TEMPLE_MQ_LOWEST_GS_POT_4, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-2313, 905), "MQ Lowest GS Pot 4", RHT_POT_WATER_TEMPLE, RG_ARROWS_10, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_LOWEST_GS_POT_4));
+ locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1417, -3025), "MQ Storage Room B Pot 1", RHT_POT_WATER_TEMPLE, RG_GREEN_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_1));
+ locationTable[RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-1150, -3031), "MQ Storage Room B Pot 2", RHT_POT_WATER_TEMPLE, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_STORAGE_ROOM_B_POT_2));
+ locationTable[RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1] = Location::Pot(RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(28, -3817), "MQ Mini Dodongo Pot 1", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_MINI_DODONGO_POT_1));
+ locationTable[RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2] = Location::Pot(RC_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2, RCQUEST_MQ, RCAREA_WATER_TEMPLE, SCENE_WATER_TEMPLE, TWO_ACTOR_PARAMS(-28, -3817), "MQ Mini Dodongo Pot 2", RHT_POT_WATER_TEMPLE, RG_BOMBS_5, SpoilerCollectionCheck::RandomizerInf(RAND_INF_WATER_TEMPLE_MQ_MINI_DODONGO_POT_2));
+ locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-324, -72), "MQ Lobby Left Pot 1", RHT_POT_GERUDO_TRAINING_GROUND, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_1));
+ locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(-324, -177), "MQ Lobby Left Pot 2", RHT_POT_GERUDO_TRAINING_GROUND, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_LEFT_POT_2));
+ locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(199, -79), "MQ Lobby Right Pot 1", RHT_POT_GERUDO_TRAINING_GROUND, RG_RECOVERY_HEART, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_1));
+ locationTable[RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2] = Location::Pot(RC_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2, RCQUEST_MQ, RCAREA_GERUDO_TRAINING_GROUND, SCENE_GERUDO_TRAINING_GROUND, TWO_ACTOR_PARAMS(197, -179), "MQ Lobby Right Pot 2", RHT_POT_GERUDO_TRAINING_GROUND, RG_BLUE_RUPEE, SpoilerCollectionCheck::RandomizerInf(RAND_INF_GERUDO_TRAINING_GROUND_MQ_LOBBY_RIGHT_POT_2));
// clang-format on
}
diff --git a/soh/soh/Enhancements/randomizer/context.cpp b/soh/soh/Enhancements/randomizer/context.cpp
index 4127ab21a..fa755325e 100644
--- a/soh/soh/Enhancements/randomizer/context.cpp
+++ b/soh/soh/Enhancements/randomizer/context.cpp
@@ -180,6 +180,8 @@ void Context::GenerateLocationPool() {
location.GetRandomizerCheck() == RC_HF_DEKU_SCRUB_GROTTO)) ||
(location.GetRCType() == RCTYPE_ADULT_TRADE && mOptions[RSK_SHUFFLE_ADULT_TRADE].Is(RO_GENERIC_OFF)) ||
(location.GetRCType() == RCTYPE_COW && mOptions[RSK_SHUFFLE_COWS].Is(RO_GENERIC_OFF)) ||
+ (location.GetRandomizerCheck() == RC_LH_HYRULE_LOACH &&
+ mOptions[RSK_FISHSANITY].IsNot(RO_FISHSANITY_HYRULE_LOACH)) ||
(location.GetRCType() == RCTYPE_FISH && !mFishsanity->GetFishLocationIncluded(&location)) ||
(location.GetRCType() == RCTYPE_POT && mOptions[RSK_SHUFFLE_POTS].Is(RO_SHUFFLE_POTS_OFF)) ||
(location.GetRCType() == RCTYPE_GRASS && mOptions[RSK_SHUFFLE_GRASS].Is(RO_SHUFFLE_GRASS_OFF)) ||
diff --git a/soh/soh/Enhancements/randomizer/fishsanity.cpp b/soh/soh/Enhancements/randomizer/fishsanity.cpp
index 8d4435f9a..99636d1a4 100644
--- a/soh/soh/Enhancements/randomizer/fishsanity.cpp
+++ b/soh/soh/Enhancements/randomizer/fishsanity.cpp
@@ -74,13 +74,10 @@ Fishsanity::~Fishsanity() {
bool Fishsanity::GetFishLocationIncluded(Rando::Location* loc, FishsanityOptionsSource optionsSource) {
auto [mode, numFish, ageSplit] = GetOptions(optionsSource);
- if (loc->GetRCType() != RCTYPE_FISH || mode == RO_FISHSANITY_OFF) {
+ if (loc->GetRCType() != RCTYPE_FISH || mode == RO_FISHSANITY_OFF || mode == RO_FISHSANITY_HYRULE_LOACH) {
return false;
}
RandomizerCheck rc = loc->GetRandomizerCheck();
- if (mode == RO_FISHSANITY_HYRULE_LOACH && rc != RC_LH_HYRULE_LOACH) {
- return false;
- }
// Are pond fish enabled, and is this a pond fish location?
if (mode != RO_FISHSANITY_OVERWORLD && numFish > 0 && loc->GetScene() == SCENE_FISHING_POND &&
loc->GetActorID() == ACTOR_FISHING) {
diff --git a/soh/soh/Enhancements/randomizer/hook_handlers.cpp b/soh/soh/Enhancements/randomizer/hook_handlers.cpp
index a10e8b67f..bd267aebe 100644
--- a/soh/soh/Enhancements/randomizer/hook_handlers.cpp
+++ b/soh/soh/Enhancements/randomizer/hook_handlers.cpp
@@ -245,10 +245,6 @@ void RandomizerOnFlagSetHandler(int16_t flagType, int16_t flag) {
Flags_SetRandomizerInf(RAND_INF_ZELDAS_LETTER);
}
- if (flagType == FLAG_EVENT_CHECK_INF && flag == EVENTCHKINF_OBTAINED_POCKET_EGG) {
- Flags_SetRandomizerInf(RAND_INF_WEIRD_EGG);
- }
-
RandomizerCheck rc = GetRandomizerCheckFromFlag(flagType, flag);
if (rc == RC_UNKNOWN_CHECK)
return;
@@ -1765,10 +1761,6 @@ void RandomizerOnSceneInitHandler(int16_t sceneNum) {
// Handle updated link spawn positions
Entrance_OverrideSpawnScene(sceneNum, gPlayState->curSpawn);
-
- Entrance_OverrideWeatherState();
- // Need to reinitialize the environment after replacing the weather mode
- Play_InitEnvironment(gPlayState, gPlayState->skyboxId);
}
// LACs & Prelude checks
@@ -1807,6 +1799,13 @@ void RandomizerOnSceneInitHandler(int16_t sceneNum) {
});
}
+void RandomizerAfterSceneCommandsHandler(int16_t sceneNum) {
+ // ENTRTODO: Move all entrance rando handling to a dedicated file
+ if (RAND_GET_OPTION(RSK_SHUFFLE_ENTRANCES)) {
+ Entrance_OverrideWeatherState();
+ }
+}
+
void EnSi_DrawRandomizedItem(EnSi* enSi, PlayState* play) {
GetItemEntry randoItem = enSi->sohGetItemEntry;
if (CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("MysteriousShuffle"), 0)) {
@@ -2362,6 +2361,7 @@ void RandomizerRegisterHooks() {
static uint32_t onDialogMessageHook = 0;
static uint32_t onVanillaBehaviorHook = 0;
static uint32_t onSceneInitHook = 0;
+ static uint32_t afterSceneCommandsHook = 0;
static uint32_t onActorInitHook = 0;
static uint32_t onActorUpdateHook = 0;
static uint32_t onPlayerUpdateHook = 0;
@@ -2398,6 +2398,7 @@ void RandomizerRegisterHooks() {
GameInteractor::Instance->UnregisterGameHook(onDialogMessageHook);
GameInteractor::Instance->UnregisterGameHook(onVanillaBehaviorHook);
GameInteractor::Instance->UnregisterGameHook(onSceneInitHook);
+ GameInteractor::Instance->UnregisterGameHook(afterSceneCommandsHook);
GameInteractor::Instance->UnregisterGameHook(onActorInitHook);
GameInteractor::Instance->UnregisterGameHook(onActorUpdateHook);
GameInteractor::Instance->UnregisterGameHook(onPlayerUpdateHook);
@@ -2430,6 +2431,7 @@ void RandomizerRegisterHooks() {
onDialogMessageHook = 0;
onVanillaBehaviorHook = 0;
onSceneInitHook = 0;
+ afterSceneCommandsHook = 0;
onActorInitHook = 0;
onActorUpdateHook = 0;
onPlayerUpdateHook = 0;
@@ -2481,6 +2483,8 @@ void RandomizerRegisterHooks() {
RandomizerOnVanillaBehaviorHandler);
onSceneInitHook =
GameInteractor::Instance->RegisterGameHook(RandomizerOnSceneInitHandler);
+ afterSceneCommandsHook = GameInteractor::Instance->RegisterGameHook(
+ RandomizerAfterSceneCommandsHandler);
onActorInitHook =
GameInteractor::Instance->RegisterGameHook(RandomizerOnActorInitHandler);
onActorUpdateHook =
diff --git a/soh/soh/Enhancements/randomizer/item_list.cpp b/soh/soh/Enhancements/randomizer/item_list.cpp
index e8198737c..64d6a726c 100644
--- a/soh/soh/Enhancements/randomizer/item_list.cpp
+++ b/soh/soh/Enhancements/randomizer/item_list.cpp
@@ -354,7 +354,7 @@ void Rando::StaticData::InitItemTable() {
itemTable[RG_BOMBCHU_BAG] = Item(RG_BOMBCHU_BAG, Text{ "Bombchu Bag", "Sac de Missiles Teigneux", "Krabbelminentasche" }, ITEMTYPE_ITEM, RG_BOMBCHU_BAG, true, LOGIC_BOMBCHUS, RHT_BOMBCHU_BAG, RG_BOMBCHU_BAG, OBJECT_GI_BOMB_2, GID_BOMBCHU, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
itemTable[RG_BOMBCHU_BAG].SetCustomDrawFunc(Randomizer_DrawBombchuBag);
-
+
itemTable[RG_QUIVER_INF] = Item(RG_QUIVER_INF, Text{ "Infinite Quiver", "Carquois Infini", "Unendlicher Köcher" }, ITEMTYPE_ITEM, RG_QUIVER_INF, true, LOGIC_PROGRESSIVE_BOW, RHT_QUIVER_INF, RG_QUIVER_INF, OBJECT_GI_ARROWCASE, GID_QUIVER_50, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
itemTable[RG_BOMB_BAG_INF] = Item(RG_BOMB_BAG_INF, Text{ "Infinite Bomb Bag", "Sac de Bombes Infini", "Unendliche Bombentasche" }, ITEMTYPE_ITEM, RG_BOMB_BAG_INF, true, LOGIC_PROGRESSIVE_BOMB_BAG, RHT_BOMB_BAG_INF, RG_BOMB_BAG_INF, OBJECT_GI_BOMBPOUCH, GID_BOMB_BAG_40, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
itemTable[RG_BULLET_BAG_INF] = Item(RG_BULLET_BAG_INF, Text{ "Infinite Bullet Bag", "Sac de Graines Infinis", "Unendliche Samentasche" }, ITEMTYPE_ITEM, RG_BULLET_BAG_INF, true, LOGIC_PROGRESSIVE_BULLET_BAG, RHT_BULLET_BAG_INF, RG_BULLET_BAG_INF, OBJECT_GI_DEKUPOUCH, GID_BULLET_BAG, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_LESSER, MOD_RANDOMIZER);
diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/ganons_castle.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/ganons_castle.cpp
index ded6c8279..451225273 100644
--- a/soh/soh/Enhancements/randomizer/location_access/dungeons/ganons_castle.cpp
+++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/ganons_castle.cpp
@@ -63,8 +63,8 @@ void RegionTable_Init_GanonsCastle() {
}, {
//Locations
LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_CHEST, logic->CanKillEnemy(RE_WOLFOS)),
- LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_1, logic->CanBreakPots() && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_DINS_FIRE))),
- LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_2, logic->CanBreakPots() && (logic->CanUse(RG_FIRE_ARROWS) || logic->CanUse(RG_DINS_FIRE))),
+ LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_1, logic->CanBreakPots() && (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))))),
+ LOCATION(RC_GANONS_CASTLE_FOREST_TRIAL_POT_2, logic->CanBreakPots() && (logic->CanUse(RG_FIRE_ARROWS) || (logic->CanUse(RG_DINS_FIRE) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT))))),
}, {});
areaTable[RR_GANONS_CASTLE_FIRE_TRIAL] = Region("Ganon's Castle Fire Trial", "Ganon's Castle", {RA_GANONS_CASTLE}, NO_DAY_NIGHT_CYCLE, {
diff --git a/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp b/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp
index 0ae5ac289..05efed953 100644
--- a/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp
+++ b/soh/soh/Enhancements/randomizer/location_access/dungeons/water_temple.cpp
@@ -773,7 +773,7 @@ void RegionTable_Init_WaterTemple() {
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_4, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_5, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()),
LOCATION(RC_WATER_TEMPLE_MQ_WHIRLPOOL_SUBMERGED_CRATE_6, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 16 && logic->CanBreakCrates()),
-
+
},
{
//Exits
diff --git a/soh/soh/Enhancements/randomizer/location_access/overworld/castle_grounds.cpp b/soh/soh/Enhancements/randomizer/location_access/overworld/castle_grounds.cpp
index bdcdf9a4c..dbf467b0f 100644
--- a/soh/soh/Enhancements/randomizer/location_access/overworld/castle_grounds.cpp
+++ b/soh/soh/Enhancements/randomizer/location_access/overworld/castle_grounds.cpp
@@ -34,7 +34,7 @@ void RegionTable_Init_CastleGrounds() {
}, {
//Exits
Entrance(RR_CASTLE_GROUNDS, []{return true;}),
- Entrance(RR_HC_GARDEN, []{return logic->CanUse(RG_WEIRD_EGG) || !ctx->GetOption(RSK_SHUFFLE_WEIRD_EGG) || (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanJumpslash());}),
+ Entrance(RR_HC_GARDEN, []{return logic->CanUse(RG_WEIRD_EGG) || (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanJumpslash());}),
Entrance(RR_HC_GREAT_FAIRY_FOUNTAIN, []{return logic->BlastOrSmash();}),
Entrance(RR_HC_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
});
diff --git a/soh/soh/Enhancements/randomizer/logic.cpp b/soh/soh/Enhancements/randomizer/logic.cpp
index 9fd460d93..0c4ed2e89 100644
--- a/soh/soh/Enhancements/randomizer/logic.cpp
+++ b/soh/soh/Enhancements/randomizer/logic.cpp
@@ -121,8 +121,6 @@ bool Logic::HasItem(RandomizerGet itemName) {
case RG_STONE_OF_AGONY:
case RG_GERUDO_MEMBERSHIP_CARD:
return CheckQuestItem(RandoGetToQuestItem.at(itemName));
- case RG_RUTOS_LETTER:
- return CheckEventChkInf(EVENTCHKINF_OBTAINED_RUTOS_LETTER);
case RG_DOUBLE_DEFENSE:
return GetSaveContext()->isDoubleDefenseAcquired;
case RG_FISHING_POLE:
@@ -171,6 +169,7 @@ bool Logic::HasItem(RandomizerGet itemName) {
case RG_BACK_TOWER_KEY:
case RG_HYLIA_LAB_KEY:
case RG_FISHING_HOLE_KEY:
+ case RG_RUTOS_LETTER:
return CheckRandoInf(RandoGetToRandInf.at(itemName));
// Boss Keys
case RG_EPONA:
@@ -1455,6 +1454,7 @@ std::map Logic::RandoGetToEquipFlag = {
std::map Logic::RandoGetToRandInf = {
{ RG_ZELDAS_LETTER, RAND_INF_ZELDAS_LETTER },
{ RG_WEIRD_EGG, RAND_INF_WEIRD_EGG },
+ { RG_RUTOS_LETTER, RAND_INF_OBTAINED_RUTOS_LETTER },
{ RG_GOHMA_SOUL, RAND_INF_GOHMA_SOUL },
{ RG_KING_DODONGO_SOUL, RAND_INF_KING_DODONGO_SOUL },
{ RG_BARINADE_SOUL, RAND_INF_BARINADE_SOUL },
@@ -1819,7 +1819,7 @@ void Logic::ApplyItemEffect(Item& item, bool state) {
mSaveContext->inventory.items[slot] = itemId;
} break;
case RG_RUTOS_LETTER:
- SetEventChkInf(EVENTCHKINF_OBTAINED_RUTOS_LETTER, state);
+ SetRandoInf(RAND_INF_OBTAINED_RUTOS_LETTER, state);
break;
case RG_GOHMA_SOUL:
case RG_KING_DODONGO_SOUL:
diff --git a/soh/soh/Enhancements/randomizer/option.cpp b/soh/soh/Enhancements/randomizer/option.cpp
index 43fcc2f65..bec719d4b 100644
--- a/soh/soh/Enhancements/randomizer/option.cpp
+++ b/soh/soh/Enhancements/randomizer/option.cpp
@@ -368,7 +368,9 @@ void OptionGroup::Disable() {
bool OptionGroup::RenderImGui() const { // NOLINT(*-no-recursion)
ImGuiWindow* window = ImGui::GetCurrentWindow();
bool changed = false;
- ImGui::BeginDisabled(mDisabled);
+ ImGui::BeginDisabled(mDisabled || CVarGetInteger(CVAR_SETTING("DisableChanges"), 0) ||
+ CVarGetInteger(CVAR_GENERAL("RandoGenerating"), 0) ||
+ CVarGetInteger(CVAR_GENERAL("OnFileSelectNameEntry"), 0));
if (mContainerType == WidgetContainerType::TABLE) {
if (ImGui::BeginTable(mName.c_str(), static_cast(mSubGroups.size()),
ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) {
diff --git a/soh/soh/Enhancements/randomizer/randomizer.cpp b/soh/soh/Enhancements/randomizer/randomizer.cpp
index 7a5f8dd69..f1ecd608c 100644
--- a/soh/soh/Enhancements/randomizer/randomizer.cpp
+++ b/soh/soh/Enhancements/randomizer/randomizer.cpp
@@ -3690,6 +3690,7 @@ void RandomizerSettingsWindow::DrawElement() {
locationsTabOpen = false;
tricksTabOpen = false;
}
+ ImGui::EndDisabled();
UIWidgets::Spacer(0);
UIWidgets::CVarCheckbox("Manual seed entry", CVAR_RANDOMIZER_SETTING("ManualSeedEntry"),
@@ -3725,9 +3726,7 @@ void RandomizerSettingsWindow::DrawElement() {
}
UIWidgets::Spacer(0);
- ImGui::BeginDisabled((CVarGetInteger(CVAR_RANDOMIZER_SETTING("DontGenerateSpoiler"), 0) &&
- gSaveContext.gameMode != GAMEMODE_FILE_SELECT) ||
- GameInteractor::IsSaveLoaded());
+ ImGui::BeginDisabled((gSaveContext.gameMode != GAMEMODE_FILE_SELECT) || GameInteractor::IsSaveLoaded());
if (UIWidgets::Button("Generate Randomizer",
UIWidgets::ButtonOptions().Size(ImVec2(250.f, 0.f)).Color(THEME_COLOR))) {
ctx->SetSpoilerLoaded(false);
@@ -3746,7 +3745,6 @@ void RandomizerSettingsWindow::DrawElement() {
// ImGui::Text("Settings File: %s", presetfilepath.c_str());
UIWidgets::Separator(true, true, 0.f, 0.f);
- ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
ImGuiWindow* window = ImGui::GetCurrentWindow();
static ImVec2 cellPadding(8.0f, 8.0f);
@@ -3762,8 +3760,6 @@ void RandomizerSettingsWindow::DrawElement() {
ImGui::EndTabItem();
}
- ImGui::BeginDisabled(CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) ==
- RO_LOGIC_VANILLA);
if (ImGui::BeginTabItem("Items")) {
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cellPadding);
ImGui::BeginDisabled(CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) ==
@@ -3775,23 +3771,23 @@ void RandomizerSettingsWindow::DrawElement() {
ImGui::PopStyleVar(1);
ImGui::EndTabItem();
}
- ImGui::EndDisabled();
- ImGui::BeginDisabled(CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) ==
- RO_LOGIC_VANILLA);
if (ImGui::BeginTabItem("Gameplay")) {
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) ==
+ RO_LOGIC_VANILLA);
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cellPadding);
if (mSettings->GetOptionGroup(RSG_GAMEPLAY_IMGUI_TABLE).RenderImGui()) {
mNeedsUpdate = true;
}
+ ImGui::EndDisabled();
ImGui::PopStyleVar(1);
ImGui::EndTabItem();
}
- ImGui::EndDisabled();
- ImGui::BeginDisabled(CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) ==
- RO_LOGIC_VANILLA);
if (ImGui::BeginTabItem("Locations")) {
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0) || disableEditingRandoSettings ||
+ CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) ==
+ RO_LOGIC_VANILLA);
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cellPadding);
if (!locationsTabOpen) {
locationsTabOpen = true;
@@ -3924,10 +3920,10 @@ void RandomizerSettingsWindow::DrawElement() {
}
ImGui::PopStyleVar(1);
ImGui::EndTabItem();
+ ImGui::EndDisabled();
} else {
locationsTabOpen = false;
}
- ImGui::EndDisabled();
if (ImGui::BeginTabItem("Tricks/Glitches")) {
if (!tricksTabOpen) {
@@ -3975,8 +3971,9 @@ void RandomizerSettingsWindow::DrawElement() {
ImGui::EndTable();
}
- ImGui::BeginDisabled(CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) ==
- RO_LOGIC_VANILLA);
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0) || disableEditingRandoSettings ||
+ CVarGetInteger(CVAR_RANDOMIZER_SETTING("LogicRules"), RO_LOGIC_GLITCHLESS) ==
+ RO_LOGIC_VANILLA);
// Tricks
static std::unordered_map areaTreeDisabled{
@@ -4354,9 +4351,6 @@ void RandomizerSettingsWindow::DrawElement() {
ImGui::EndTabBar();
}
UIWidgets::PopStyleTabs();
-
- ImGui::EndDisabled();
- ImGui::EndDisabled();
}
void RandomizerSettingsWindow::UpdateElement() {
diff --git a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp
index 93798fea5..6c670e447 100644
--- a/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp
+++ b/soh/soh/Enhancements/randomizer/randomizer_check_tracker.cpp
@@ -1258,8 +1258,13 @@ void BeginFloatWindows(std::string UniqueName, bool& open, ImGuiWindowFlags flag
windowFlags |= ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove;
}
}
- ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(Color_Background.r / 255.0f, Color_Background.g / 255.0f,
- Color_Background.b / 255.0f, Color_Background.a / 255.0f));
+ auto maybeParent = ImGui::GetCurrentWindow();
+ ImGuiWindow* window = ImGui::FindWindowByName(UniqueName.c_str());
+ if (window != NULL && window->DockTabIsVisible && window->ParentWindow != NULL &&
+ std::string(window->ParentWindow->Name).compare(0, strlen("Main - Deck"), "Main - Deck") == 0) {
+ Color_Background.a = 255;
+ }
+ ImGui::PushStyleColor(ImGuiCol_WindowBg, VecFromRGBA8(Color_Background));
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 4.0f);
ImGui::Begin(UniqueName.c_str(), &open, windowFlags);
@@ -2075,11 +2080,13 @@ void CheckTrackerSettingsWindow::DrawElement() {
.DefaultIndex(TRACKER_COMBO_BUTTON_L));
}
}
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
UIWidgets::CVarCheckbox("Vanilla/MQ Dungeon Spoilers", CVAR_TRACKER_CHECK("MQSpoilers"),
UIWidgets::CheckboxOptions()
.Tooltip("If enabled, Vanilla/MQ dungeons will show on the tracker immediately. "
"Otherwise, Vanilla/MQ dungeon locations must be unlocked.")
.Color(THEME_COLOR));
+ ImGui::EndDisabled();
if (UIWidgets::CVarCheckbox(
"Hide unshuffled shop item checks", CVAR_TRACKER_CHECK("HideUnshuffledShopChecks"),
UIWidgets::CheckboxOptions()
@@ -2100,6 +2107,7 @@ void CheckTrackerSettingsWindow::DrawElement() {
UIWidgets::CheckboxOptions()
.Tooltip("If enabled, will show a check's logic when hovering over it.")
.Color(THEME_COLOR));
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
if (UIWidgets::CVarCheckbox("Enable Available Checks", CVAR_TRACKER_CHECK("EnableAvailableChecks"),
UIWidgets::CheckboxOptions()
.Tooltip("If enabled, will show the checks that are available to be collected "
@@ -2108,6 +2116,7 @@ void CheckTrackerSettingsWindow::DrawElement() {
enableAvailableChecks = CVarGetInteger(CVAR_TRACKER_CHECK("EnableAvailableChecks"), 0);
RecalculateAvailableChecks();
}
+ ImGui::EndDisabled();
// Filtering settings
UIWidgets::PaddedSeparator();
diff --git a/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp
index f93172647..b71bae5b3 100644
--- a/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp
+++ b/soh/soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp
@@ -690,6 +690,7 @@ void EntranceTrackerSettingsWindow::DrawElement() {
UIWidgets::CheckboxOptions()
.Tooltip("Automatically scroll to the first available entrance in the current scene")
.Color(THEME_COLOR));
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
UIWidgets::CVarCheckbox("Highlight previous", CVAR_TRACKER_ENTRANCE("HighlightPrevious"),
UIWidgets::CheckboxOptions()
.Tooltip("Highlight the previous entrance that Link came from")
@@ -698,6 +699,7 @@ void EntranceTrackerSettingsWindow::DrawElement() {
UIWidgets::CheckboxOptions()
.Tooltip("Highlight available entrances in the current scene")
.Color(THEME_COLOR));
+ ImGui::EndDisabled();
UIWidgets::CVarCheckbox("Hide undiscovered", CVAR_TRACKER_ENTRANCE("CollapseUndiscovered"),
UIWidgets::CheckboxOptions()
.Tooltip("Collapse undiscovered entrances towards the bottom of each group")
@@ -724,6 +726,7 @@ void EntranceTrackerSettingsWindow::DrawElement() {
UIWidgets::RadioButtonsOptions().Color(THEME_COLOR).Tooltip("Group entrances by their entrance type"));
ImGui::Text("Spoiler Reveal");
+ ImGui::BeginDisabled(CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
UIWidgets::CVarCheckbox(
"Show Source", CVAR_TRACKER_ENTRANCE("ShowFrom"),
UIWidgets::CheckboxOptions().Tooltip("Reveal the sourcefor undiscovered entrances").Color(THEME_COLOR));
@@ -731,7 +734,7 @@ void EntranceTrackerSettingsWindow::DrawElement() {
UIWidgets::CheckboxOptions()
.Tooltip("Reveal the destination for undiscovered entrances")
.Color(THEME_COLOR));
-
+ ImGui::EndDisabled();
ImGui::EndTable();
}
diff --git a/soh/soh/Enhancements/randomizer/randomizer_inf.h b/soh/soh/Enhancements/randomizer/randomizer_inf.h
index 048fcc86c..b6cb4d1dd 100644
--- a/soh/soh/Enhancements/randomizer/randomizer_inf.h
+++ b/soh/soh/Enhancements/randomizer/randomizer_inf.h
@@ -1952,6 +1952,7 @@ typedef enum {
RAND_INF_DEKU_TREE_QUEEN_GOHMA_GRASS_7,
RAND_INF_DEKU_TREE_QUEEN_GOHMA_GRASS_8,
// End Grass
+ RAND_INF_OBTAINED_RUTOS_LETTER,
// If you add anything to this list, you need to update the size of randomizerInf in z64save.h to be
// ceil(RAND_INF_MAX / 16)
diff --git a/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp b/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp
index b86da3c0c..9b7b1fd39 100644
--- a/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp
+++ b/soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp
@@ -1162,8 +1162,10 @@ void BeginFloatingWindows(std::string UniqueName, ImGuiWindowFlags flags = 0) {
}
}
auto color = VecFromRGBA8(CVarGetColor(CVAR_TRACKER_ITEM("BgColor.Value"), { 0, 0, 0, 0 }));
+ auto maybeParent = ImGui::GetCurrentWindow();
ImGuiWindow* window = ImGui::FindWindowByName(UniqueName.c_str());
- if (window != NULL && window->DockTabIsVisible) {
+ if (window != NULL && window->DockTabIsVisible && window->ParentWindow != NULL &&
+ std::string(window->ParentWindow->Name).compare(0, strlen("Main - Deck"), "Main - Deck") == 0) {
color.w = 1.0f;
}
ImGui::PushStyleColor(ImGuiCol_WindowBg, color);
diff --git a/soh/soh/Enhancements/randomizer/settings.cpp b/soh/soh/Enhancements/randomizer/settings.cpp
index 6f3553261..c5d0c23d8 100644
--- a/soh/soh/Enhancements/randomizer/settings.cpp
+++ b/soh/soh/Enhancements/randomizer/settings.cpp
@@ -215,7 +215,7 @@ void Settings::CreateOptions() {
OPT_BOOL(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD, "Shuffle Gerudo Membership Card", CVAR_RANDOMIZER_SETTING("ShuffleGerudoToken"), mOptionDescriptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD]);
OPT_U8(RSK_SHUFFLE_POTS, "Shuffle Pots", {"Off", "Dungeons", "Overworld", "All Pots"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShufflePots"), mOptionDescriptions[RSK_SHUFFLE_POTS], WidgetType::Combobox, RO_SHUFFLE_POTS_OFF);
OPT_U8(RSK_SHUFFLE_GRASS, "Shuffle Grass", {"Off", "Dungeons", "Overworld", "All Grass/Bushes"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleGrass"), mOptionDescriptions[RSK_SHUFFLE_GRASS], WidgetType::Combobox, RO_SHUFFLE_GRASS_OFF);
- OPT_U8(RSK_SHUFFLE_CRATES, "Shuffle Crates", {"Off", "Dungeons", "Overworld", "All Crates"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleCrates"), mOptionDescriptions[RSK_SHUFFLE_CRATES], WidgetType::Combobox, RO_SHUFFLE_CRATES_OFF);
+ OPT_U8(RSK_SHUFFLE_CRATES, "Shuffle Crates", {"Off", "Dungeons", "Overworld", "All Crates"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleCrates"), mOptionDescriptions[RSK_SHUFFLE_CRATES], WidgetType::Combobox, RO_SHUFFLE_CRATES_OFF);
OPT_BOOL(RSK_SHUFFLE_FISHING_POLE, "Shuffle Fishing Pole", CVAR_RANDOMIZER_SETTING("ShuffleFishingPole"), mOptionDescriptions[RSK_SHUFFLE_FISHING_POLE]);
OPT_U8(RSK_SHUFFLE_MERCHANTS, "Shuffle Merchants", {"Off", "Bean Merchant Only", "All But Beans", "All"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShuffleMerchants"), mOptionDescriptions[RSK_SHUFFLE_MERCHANTS], WidgetType::Combobox, RO_SHUFFLE_MERCHANTS_OFF, IMFLAG_NONE);
OPT_U8(RSK_MERCHANT_PRICES, "Merchant Prices", {"Vanilla", "Cheap Balanced", "Balanced", "Fixed", "Range", "Set By Wallet"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("MerchantPrices"), mOptionDescriptions[RSK_MERCHANT_PRICES], WidgetType::Combobox, RO_PRICE_VANILLA, false, IMFLAG_NONE);
diff --git a/soh/soh/Network/CrowdControl/ShipOfHarkinian.cs b/soh/soh/Network/CrowdControl/ShipOfHarkinian.cs
index b62b23bd8..b1617435c 100644
--- a/soh/soh/Network/CrowdControl/ShipOfHarkinian.cs
+++ b/soh/soh/Network/CrowdControl/ShipOfHarkinian.cs
@@ -36,7 +36,7 @@ public class ShipOfHarkinian : SimpleTCPPack
new("Fire Keese", "spawn_fire_keese") { Category = "Spawn Enemies/Objects", Price = 15, Description = "Do not bring close to Deku Shields. Or do, we're not your parents." },
new("Wolfos", "spawn_wolfos") { Category = "Spawn Enemies/Objects", Price = 15, Description = "Awooooooo" },
new("Wallmaster", "spawn_wallmaster") { Category = "Spawn Enemies/Objects", Price = 30, Description = "Need a hand? Try it together with electrocuting Link." },
-
+
// Link Modifiers
new("Take Half Damage", "take_half_damage") { Category = "Link Modifiers", Duration = 30, Price = 20, Description = "Halves the damage Link takes. Won't save the streamer if they're bad at the game though." },
new("Take Double Damage", "take_double_damage") { Category = "Link Modifiers", Duration = 30, Price = 30, Description = "Doubles the damage Link takes. Turns OoT into Dark Souls.. kinda." },
@@ -52,7 +52,7 @@ public class ShipOfHarkinian : SimpleTCPPack
new("Disable Ledge Grabs", "no_ledge_grabs") { Category = "Link Modifiers", Duration = 30, Price = 15, Description = "Jump! Pull up-- Oh, woops." },
new("Random Wind", "random_wind") { Category = "Link Modifiers", Duration = 30, Price = 30, Description = "A wind blows, which changes to a random direction every 5 seconds." },
new("Random Bonks When Rolling", "random_bonks") { Category = "Link Modifiers", Duration = 60, Price = 15, Description = "Why do I keep bonking while there's nothing here!?" },
-
+
// Hurt or Heal Link
new("Empty Heart", "empty_heart") { Category = "Hurt/Heal Link", Quantity = 20, Price = 10, Description = "Damage Link for however many hearts you choose." },
new("Fill Heart", "fill_heart") { Category = "Hurt/Heal Link", Quantity = 20, Price = 5, Description = "Heal Link for however many hearts you choose." },
@@ -63,7 +63,7 @@ public class ShipOfHarkinian : SimpleTCPPack
new("Freeze Link", "freeze_link") { Category = "Hurt/Heal Link", Price = 20, Description = "FREEZE! Don't move!" },
new("Electrocute Link", "electrocute_link") { Category = "Hurt/Heal Link", Price = 20, Description = "Ganon used Thundershock!" },
new("Kill Link", "kill_link") { Category = "Hurt/Heal Link", Price = 150, Description = "Rest in RIP." },
-
+
// Give Items and Consumables
new("Add Heart Container", "add_heart_container") { Category = "Give Items/Consumables", Price = 25, Description = "The limit is 20 heart containers." },
new("Fill Magic", "fill_magic") { Category = "Give Items/Consumables", Price = 20, Description = "Fills the entire magic bar. Abra-kadabra." },
@@ -76,7 +76,7 @@ public class ShipOfHarkinian : SimpleTCPPack
new("Refill Slingshot Seeds", "refill_seeds") { Category = "Give Items/Consumables", Quantity = 30, Price = 1, Description = "Only works when the player already has a Slingshot." },
new("Refill Arrows", "refill_arrows") { Category = "Give Items/Consumables", Price = 1, Description = "Only works when the player already has a bow." },
new("Refill Bombchus", "refill_bombchus") { Category = "Give Items/Consumables", Quantity = 30, Price = 5, Description = "Only works when the player already had Bombchus before." },
-
+
// Take Items and Consumables
new("Remove Heart Container", "remove_heart_container") { Category = "Take Items/Consumables", Price = 35, Description = "The limit is 1 heart. But you wouldn't go that far, would you?" },
new("Empty Magic", "empty_magic") { Category = "Take Items/Consumables", Price = 25, Description = "Empties the entire magic bar. They didn't need it anyway." },
@@ -89,25 +89,25 @@ public class ShipOfHarkinian : SimpleTCPPack
new("Take Slingshot Seeds", "take_seeds") { Category = "Take Items/Consumables", Quantity = 30, Price = 2, Description = "Who even uses the Slingshot?" },
new("Take Arrows", "take_arrows") { Category = "Take Items/Consumables", Quantity = 30, Price = 2, Description = "*ploink*" },
new("Take Bombchus", "take_bombchus") { Category = "Take Items/Consumables", Quantity = 30, Price = 10, Description = "Hopefully they still have some regular bombs." },
-
+
// Link Size Modifiers
new("Giant Lonk", "giant_link") { Category = "Change Link's Size", Duration = 30, Price = 20, Description = "Big Lonk equals big sword." },
new("Minish Link", "minish_link") { Category = "Change Link's Size", Duration = 30, Price = 20, Description = "They say size doesn't matter." },
new("Paper Link", "paper_link") { Category = "Change Link's Size", Duration = 30, Price = 20, Description = "We might not have a Zelda variant of Paper Mario, but this gets pretty close." },
new("Squished Link", "squished_link") { Category = "Change Link's Size", Duration = 30, Price = 20, Description = "Drop an anvil on Link, but the anvil is invisible." },
new("Invisible Link", "invisible_link") { Category = "Change Link's Size", Duration = 30, Price = 20, Description = "Now you see me, now you don't." },
-
+
// Generic Effects
new("Random Bomb Fuse Timer", "random_bomb_timer") { Category = "Generic Effects", Duration = 60, Price = 5, Description = "Sets the timer for new bombs to either super short, super long or something inbetween (does not work for bombchus)." },
new("Set Time to Dawn", "set_time_to_dawn") { Category = "Generic Effects", Price = 25, Description = "Sets the time to early day. Might require an area reload to take effect." },
new("Set Time to Dusk", "set_time_to_dusk") { Category = "Generic Effects", Price = 25, Description = "Sets the time to early night. Might require an area reload to take effect." },
-
+
// Visual Effects
new("No UI", "no_ui") { Category = "Visual Effects", Duration = 60, Price = 20, Description = "No need to see ammo counts. The cinematic experience." },
new("Rainstorm", "rainstorm") { Category = "Visual Effects", Duration = 30, Price = 5, Description = "Summon a rainstorm for a sad moment." },
new("Debug Mode", "debug_mode") { Category = "Visual Effects", Duration = 30, Price = 20, Description = "if (debug_mode) { ShowCollision(); }" },
new("Randomize Cosmetics", "random_cosmetics") { Category = "Visual Effects", Price = 30, Description = "Randomize most cosmetics options. Cosmetics changed by bidding wars are unaffected." },
-
+
// Controls
new("No Z Button", "no_z_button") { Category = "Controls", Duration = 30, Price = 20, Description = "No sidehops, no backflips, no jump attacks, no camera adjustments." },
new("Reverse Controls", "reverse_controls") { Category = "Controls", Duration = 60, Price = 25, Description = "Just hold the controller upside down." },
@@ -115,7 +115,7 @@ public class ShipOfHarkinian : SimpleTCPPack
new("Press Random Buttons", "press_random_buttons") { Category = "Controls", Duration = 30, Price = 25, Description = "Press random buttons on the controller for the duration. Maybe it'll help (spoiler: probably not)." },
new("Clear C-Buttons", "clear_cbuttons") { Category = "Controls", Price = 10, Description = "Clear the assigned items from the C-buttons." },
new("Clear D-pad", "clear_dpad") { Category = "Controls", Price = 10, Description = "Clear the assigned items from the D-pad." },
-
+
// Teleport Player
new("Link's House", "tp_links_house") { Category = "Teleport Player", Price = 100, Description = "Teleport the player to Link's House. Welcome Home!" },
new("Minuet Destination", "tp_minuet") { Category = "Teleport Player", Price = 100, Description = "Teleport the player to Sacred Forest Meadow." },
@@ -124,7 +124,7 @@ public class ShipOfHarkinian : SimpleTCPPack
new("Requiem Destination", "tp_requiem") { Category = "Teleport Player", Price = 100, Description = "Teleport the player to Desert Colossus." },
new("Nocturne Destination", "tp_nocturne") { Category = "Teleport Player", Price = 100, Description = "Teleport the player to the Raveyard." },
new("Prelude Destination", "tp_prelude") { Category = "Teleport Player", Price = 100, Description = "Teleport the player to the Temple of Time." },
-
+
// Tunic Color (Bidding War)
new("Tunic Color", "tunic", ItemKind.BidWar)
{
@@ -139,7 +139,7 @@ public class ShipOfHarkinian : SimpleTCPPack
new Parameter("Brown", "brown"),
new Parameter("Black", "black"))
},
-
+
// Navi Color (Bidding War)
new("Navi Color", "navi", ItemKind.BidWar)
{
@@ -154,7 +154,7 @@ public class ShipOfHarkinian : SimpleTCPPack
new Parameter("Brown", "brown"),
new Parameter("Black", "black"))
},
-
+
// Link's Hair Color (Bidding War)
new("Link's Hair Color", "hair", ItemKind.BidWar)
{
diff --git a/soh/soh/Notification/Notification.cpp b/soh/soh/Notification/Notification.cpp
index 4ba779e54..14873b068 100644
--- a/soh/soh/Notification/Notification.cpp
+++ b/soh/soh/Notification/Notification.cpp
@@ -61,7 +61,7 @@ void Window::Draw() {
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoScrollWithMouse | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove |
- ImGuiWindowFlags_NoScrollbar);
+ ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings);
ImGui::SetWindowFontScale(CVarGetFloat(CVAR_SETTING("Notifications.Size"), 1.8f)); // Make this adjustable
diff --git a/soh/soh/ShipInit.hpp b/soh/soh/ShipInit.hpp
index b5351cdc0..2341a1024 100644
--- a/soh/soh/ShipInit.hpp
+++ b/soh/soh/ShipInit.hpp
@@ -28,34 +28,34 @@ struct ShipInit {
/**
* @brief Register a function to execute on boot and (optionally) in other situations
- *
+ *
* @param initFunc The function to execute
* @param updatePaths Strings to specify additional situations in which to execute the function
- *
+ *
* ### Examples:
- *
+ *
* #### Execute function `bar` on boot
- *
+ *
* ```cpp
* static RegisterShipInitFunc foo(bar);
* ```
- *
+ *
* #### Execute function `bar` on boot and when the CVar `baz` might have changed
- *
+ *
* ```cpp
* static RegisterShipInitFunc foo(bar, { "baz" });
* ```
- *
+ *
* #### Execute function `bar` on boot and when `IS_RANDO` might have changed
- *
+ *
* ```cpp
* static RegisterShipInitFunc foo(bar, { "IS_RANDO" });
* ```
- *
+ *
* ### Additional Information:
- *
- * To get a better sense of when your function will be executed
- * you can look for `ShipInit::Init` calls throughout the codebase
+ *
+ * To get a better sense of when your function will be executed
+ * you can look for `ShipInit::Init` calls throughout the codebase
*/
struct RegisterShipInitFunc {
RegisterShipInitFunc(std::function initFunc, const std::set& updatePaths = {}) {
diff --git a/soh/soh/SohGui/Menu.cpp b/soh/soh/SohGui/Menu.cpp
index a1321a6f6..87c362496 100644
--- a/soh/soh/SohGui/Menu.cpp
+++ b/soh/soh/SohGui/Menu.cpp
@@ -65,6 +65,8 @@ uint32_t GetVectorIndexOf(std::vector& vector, std::string value) {
return std::distance(vector.begin(), std::find(vector.begin(), vector.end(), value));
}
+static bool raceDisableActive = false;
+
void Menu::InsertSidebarSearch() {
menuEntries["Settings"].sidebars.emplace("Search", searchSidebarEntry);
uint32_t curIndex = 0;
@@ -228,7 +230,7 @@ std::unordered_map& Menu::GetDisabledMap() {
}
void Menu::MenuDrawItem(WidgetInfo& widget, uint32_t width, UIWidgets::Colors menuThemeIndex) {
- disabledTempTooltip = "This setting is disabled because: \n\n";
+ disabledTempTooltip = "This setting is disabled because: \n";
disabledValue = false;
disabledTooltip = " ";
@@ -241,11 +243,16 @@ void Menu::MenuDrawItem(WidgetInfo& widget, uint32_t width, UIWidgets::Colors me
if (!widget.activeDisables.empty()) {
widget.options->disabled = true;
for (auto option : widget.activeDisables) {
- disabledTempTooltip += std::string("- ") + disabledMap.at(option).reason + std::string("\n");
+ disabledTempTooltip += std::string("\n- ") + disabledMap.at(option).reason;
}
widget.options->disabledTooltip = disabledTempTooltip.c_str();
}
}
+ if (widget.raceDisable && raceDisableActive) {
+ widget.options->disabled = true;
+ disabledTempTooltip += std::string("\n- Race Lockout Active");
+ widget.options->disabledTooltip = disabledTempTooltip.c_str();
+ }
if (widget.sameLine) {
ImGui::SameLine();
@@ -492,6 +499,8 @@ void Menu::DrawElement() {
info.active = info.evaluation(info);
}
+ raceDisableActive = CVarGetInteger(CVAR_SETTING("DisableChanges"), 0);
+
windowHeight = ImGui::GetMainViewport()->WorkSize.y;
windowWidth = ImGui::GetMainViewport()->WorkSize.x;
auto windowFlags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings;
diff --git a/soh/soh/SohGui/MenuTypes.h b/soh/soh/SohGui/MenuTypes.h
index 162f80ac5..de78e8961 100644
--- a/soh/soh/SohGui/MenuTypes.h
+++ b/soh/soh/SohGui/MenuTypes.h
@@ -109,6 +109,7 @@ struct WidgetInfo {
const char* windowName = "";
bool isHidden = false;
bool sameLine = false;
+ bool raceDisable = true;
WidgetInfo& CVar(const char* cVar_) {
cVar = cVar_;
@@ -191,6 +192,10 @@ struct WidgetInfo {
customFunction = customFunction_;
return *this;
}
+ WidgetInfo& RaceDisable(bool disable) {
+ raceDisable = disable;
+ return *this;
+ }
};
struct WidgetPath {
diff --git a/soh/soh/SohGui/ResolutionEditor.cpp b/soh/soh/SohGui/ResolutionEditor.cpp
index 298e2c470..d33a7b43c 100644
--- a/soh/soh/SohGui/ResolutionEditor.cpp
+++ b/soh/soh/SohGui/ResolutionEditor.cpp
@@ -371,29 +371,37 @@ void RegisterResolutionWidgets() {
WidgetPath path = { "Settings", "Graphics", SECTION_COLUMN_2 };
// Resolution visualiser
- mSohMenu->AddWidget(path, "Viewport dimensions: {} x {}", WIDGET_TEXT).PreFunc([](WidgetInfo& info) {
- info.name = fmt::format("Viewport dimensions: {} x {}", gfx_current_game_window_viewport.width,
- gfx_current_game_window_viewport.height);
- });
- mSohMenu->AddWidget(path, "Internal resolution: {} x {}", WIDGET_TEXT).PreFunc([](WidgetInfo& info) {
- info.name =
- fmt::format("Internal resolution: {} x {}", gfx_current_dimensions.width, gfx_current_dimensions.height);
- });
+ mSohMenu->AddWidget(path, "Viewport dimensions: {} x {}", WIDGET_TEXT)
+ .RaceDisable(false)
+ .PreFunc([](WidgetInfo& info) {
+ info.name = fmt::format("Viewport dimensions: {} x {}", gfx_current_game_window_viewport.width,
+ gfx_current_game_window_viewport.height);
+ });
+ mSohMenu->AddWidget(path, "Internal resolution: {} x {}", WIDGET_TEXT)
+ .RaceDisable(false)
+ .PreFunc([](WidgetInfo& info) {
+ info.name = fmt::format("Internal resolution: {} x {}", gfx_current_dimensions.width,
+ gfx_current_dimensions.height);
+ });
// Activator
mSohMenu->AddWidget(path, "Enable advanced settings.", WIDGET_CVAR_CHECKBOX)
- .CVar(CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled");
+ .CVar(CVAR_PREFIX_ADVANCED_RESOLUTION ".Enabled")
+ .RaceDisable(false);
// Error/Warning display
mSohMenu
->AddWidget(path, ICON_FA_EXCLAMATION_TRIANGLE " Significant frame rate (FPS) drops may be occuring.",
WIDGET_TEXT)
+ .RaceDisable(false)
.PreFunc(
[](WidgetInfo& info) { info.isHidden = !(!CVarGetInteger(CVAR_LOW_RES_MODE, 0) && IsDroppingFrames()); })
.Options(TextOptions().Color(Colors::Orange));
mSohMenu->AddWidget(path, ICON_FA_QUESTION_CIRCLE " \"N64 Mode\" is overriding these settings.", WIDGET_TEXT)
+ .RaceDisable(false)
.PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_LOW_RES_MODE, 0); })
.Options(TextOptions().Color(Colors::LightBlue));
mSohMenu->AddWidget(path, "Click to disable N64 mode", WIDGET_BUTTON)
+ .RaceDisable(false)
.PreFunc([](WidgetInfo& info) { info.isHidden = !CVarGetInteger(CVAR_LOW_RES_MODE, 0); })
.Callback([](WidgetInfo& info) {
CVarSetInteger(CVAR_LOW_RES_MODE, 0);
@@ -401,17 +409,18 @@ void RegisterResolutionWidgets() {
});
// Aspect Ratio
- mSohMenu->AddWidget(path, "AspectSep", WIDGET_SEPARATOR).PreFunc([](WidgetInfo& info) {
+ mSohMenu->AddWidget(path, "AspectSep", WIDGET_SEPARATOR).RaceDisable(false).PreFunc([](WidgetInfo& info) {
if (mSohMenu->GetDisabledMap().at(DISABLE_FOR_ADVANCED_RESOLUTION_OFF).active) {
info.activeDisables.push_back(DISABLE_FOR_ADVANCED_RESOLUTION_OFF);
}
});
- mSohMenu->AddWidget(path, "Force aspect ratio:", WIDGET_TEXT).PreFunc([](WidgetInfo& info) {
+ mSohMenu->AddWidget(path, "Force aspect ratio:", WIDGET_TEXT).RaceDisable(false).PreFunc([](WidgetInfo& info) {
if (mSohMenu->GetDisabledMap().at(DISABLE_FOR_ADVANCED_RESOLUTION_OFF).active) {
info.activeDisables.push_back(DISABLE_FOR_ADVANCED_RESOLUTION_OFF);
}
});
mSohMenu->AddWidget(path, "(Select \"Off\" to disable.)", WIDGET_TEXT)
+ .RaceDisable(false)
.PreFunc([](WidgetInfo& info) {
if (mSohMenu->GetDisabledMap().at(DISABLE_FOR_ADVANCED_RESOLUTION_OFF).active) {
info.activeDisables.push_back(DISABLE_FOR_ADVANCED_RESOLUTION_OFF);
@@ -422,6 +431,7 @@ void RegisterResolutionWidgets() {
// Presets
mSohMenu->AddWidget(path, "Aspect Ratio", WIDGET_COMBOBOX)
.ValuePointer(&item_aspectRatio)
+ .RaceDisable(false)
.PreFunc([](WidgetInfo& info) {
if (mSohMenu->GetDisabledMap().at(DISABLE_FOR_ADVANCED_RESOLUTION_OFF).active) {
info.activeDisables.push_back(DISABLE_FOR_ADVANCED_RESOLUTION_OFF);
@@ -443,44 +453,49 @@ void RegisterResolutionWidgets() {
Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
})
.Options(ComboboxOptions().ComboMap(aspectRatioPresetLabels));
- mSohMenu->AddWidget(path, "AspectRatioCustom", WIDGET_CUSTOM).CustomFunction([](WidgetInfo& info) {
- // Hide aspect ratio input fields if using one of the presets.
- if (item_aspectRatio == default_aspectRatio && !showHorizontalResField) {
- // Declare input interaction bools outside of IF statement to prevent Y field from disappearing.
- const bool input_X =
- UIWidgets::SliderFloat("X", &aspectRatioX,
- UIWidgets::FloatSliderOptions({ { .disabled = disabled_everything } })
- .Min(0.1f)
- .Max(32.0f)
- .Step(0.001f)
- .Format("%3f")
- .Color(THEME_COLOR)
- .LabelPosition(UIWidgets::LabelPositions::Near)
- .ComponentAlignment(UIWidgets::ComponentAlignments::Right));
- const bool input_Y =
- UIWidgets::SliderFloat("Y", &aspectRatioY,
- UIWidgets::FloatSliderOptions({ { .disabled = disabled_everything } })
- .Min(0.1f)
- .Max(24.0f)
- .Step(0.001f)
- .Format("%3f")
- .Color(THEME_COLOR)
- .LabelPosition(UIWidgets::LabelPositions::Near)
- .ComponentAlignment(UIWidgets::ComponentAlignments::Right));
- if (input_X || input_Y) {
- item_aspectRatio = default_aspectRatio;
- update[UPDATE_aspectRatioX] = true;
- update[UPDATE_aspectRatioY] = true;
+ mSohMenu->AddWidget(path, "AspectRatioCustom", WIDGET_CUSTOM)
+ .RaceDisable(false)
+ .CustomFunction([](WidgetInfo& info) {
+ // Hide aspect ratio input fields if using one of the presets.
+ if (item_aspectRatio == default_aspectRatio && !showHorizontalResField) {
+ // Declare input interaction bools outside of IF statement to prevent Y field from disappearing.
+ const bool input_X =
+ UIWidgets::SliderFloat("X", &aspectRatioX,
+ UIWidgets::FloatSliderOptions({ { .disabled = disabled_everything } })
+ .Min(0.1f)
+ .Max(32.0f)
+ .Step(0.001f)
+ .Format("%3f")
+ .Color(THEME_COLOR)
+ .LabelPosition(UIWidgets::LabelPositions::Near)
+ .ComponentAlignment(UIWidgets::ComponentAlignments::Right));
+ const bool input_Y =
+ UIWidgets::SliderFloat("Y", &aspectRatioY,
+ UIWidgets::FloatSliderOptions({ { .disabled = disabled_everything } })
+ .Min(0.1f)
+ .Max(24.0f)
+ .Step(0.001f)
+ .Format("%3f")
+ .Color(THEME_COLOR)
+ .LabelPosition(UIWidgets::LabelPositions::Near)
+ .ComponentAlignment(UIWidgets::ComponentAlignments::Right));
+ if (input_X || input_Y) {
+ item_aspectRatio = default_aspectRatio;
+ update[UPDATE_aspectRatioX] = true;
+ update[UPDATE_aspectRatioY] = true;
+ }
+ } else if (showHorizontalResField) { // Show calculated aspect ratio
+ if (item_aspectRatio) {
+ ImGui::Dummy({ 0, 2 });
+ const float resolvedAspectRatio =
+ (float)gfx_current_dimensions.width / gfx_current_dimensions.height;
+ ImGui::Text("Aspect ratio: %.2f:1", resolvedAspectRatio);
+ }
}
- } else if (showHorizontalResField) { // Show calculated aspect ratio
- if (item_aspectRatio) {
- ImGui::Dummy({ 0, 2 });
- const float resolvedAspectRatio = (float)gfx_current_dimensions.width / gfx_current_dimensions.height;
- ImGui::Text("Aspect ratio: %.2f:1", resolvedAspectRatio);
- }
- }
- });
- mSohMenu->AddWidget(path, "MoreResolutionSettings", WIDGET_CUSTOM).CustomFunction(ResolutionCustomWidget);
+ });
+ mSohMenu->AddWidget(path, "MoreResolutionSettings", WIDGET_CUSTOM)
+ .CustomFunction(ResolutionCustomWidget)
+ .RaceDisable(false);
}
void UpdateResolutionVars() {
diff --git a/soh/soh/SohGui/SohGui.hpp b/soh/soh/SohGui/SohGui.hpp
index b1d278e06..d9b7bb644 100644
--- a/soh/soh/SohGui/SohGui.hpp
+++ b/soh/soh/SohGui/SohGui.hpp
@@ -32,14 +32,15 @@
#include "SohModals.h"
namespace SohGui {
- void SetupHooks();
- void SetupGuiElements();
- void Draw();
- void Destroy();
- void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "", std::function button1callback = nullptr, std::function button2callback = nullptr);
- void ShowRandomizerSettingsMenu();
- UIWidgets::Colors GetMenuThemeColor();
-}
+void SetupHooks();
+void SetupGuiElements();
+void Draw();
+void Destroy();
+void RegisterPopup(std::string title, std::string message, std::string button1 = "OK", std::string button2 = "",
+ std::function button1callback = nullptr, std::function button2callback = nullptr);
+void ShowRandomizerSettingsMenu();
+UIWidgets::Colors GetMenuThemeColor();
+} // namespace SohGui
#define THEME_COLOR SohGui::GetMenuThemeColor()
diff --git a/soh/soh/SohGui/SohMenuDevTools.cpp b/soh/soh/SohGui/SohMenuDevTools.cpp
index 0588ae508..91d456c95 100644
--- a/soh/soh/SohGui/SohMenuDevTools.cpp
+++ b/soh/soh/SohGui/SohMenuDevTools.cpp
@@ -93,6 +93,7 @@ void SohMenu::AddMenuDevTools() {
AddSidebarEntry("Dev Tools", path.sidebarName, 1);
AddWidget(path, "Popout Stats Window", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("SohStats"))
+ .RaceDisable(false)
.WindowName("Stats##Soh")
.Options(WindowButtonOptions().Tooltip("Enables the separate Stats Window."));
diff --git a/soh/soh/SohGui/SohMenuEnhancements.cpp b/soh/soh/SohGui/SohMenuEnhancements.cpp
index 786183882..0b78892d4 100644
--- a/soh/soh/SohGui/SohMenuEnhancements.cpp
+++ b/soh/soh/SohGui/SohMenuEnhancements.cpp
@@ -85,6 +85,7 @@ void SohMenu::AddMenuEnhancements() {
AddWidget(path, "Saving", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Autosave", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("Autosave"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Save the game automatically on a 3 minute interval and when soft-resetting the game. The interval "
"autosave will wait if the game is paused in any way (dialogue, pause screen up, cutscenes, "
@@ -168,9 +169,11 @@ void SohMenu::AddMenuEnhancements() {
AddWidget(path, "Controls", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Answer Navi Prompt with L Button", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("NaviOnL"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Speak to Navi with L but enter First-Person Camera with C-Up."));
AddWidget(path, "Don't Require Input for Credits Sequence", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("NoInputForCredits"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Removes the Input Requirement on Text boxes after defeating Ganon, allowing the Credits "
"Sequence to continue to progress."));
@@ -202,14 +205,20 @@ void SohMenu::AddMenuEnhancements() {
AddWidget(path, "Item Count Messages", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Gold Skulltula Tokens", WIDGET_CVAR_CHECKBOX)
- .CVar(CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula"));
- AddWidget(path, "Pieces of Heart", WIDGET_CVAR_CHECKBOX).CVar(CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece"));
- AddWidget(path, "Heart Containers", WIDGET_CVAR_CHECKBOX).CVar(CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer"));
+ .CVar(CVAR_ENHANCEMENT("InjectItemCounts.GoldSkulltula"))
+ .RaceDisable(false);
+ AddWidget(path, "Pieces of Heart", WIDGET_CVAR_CHECKBOX)
+ .CVar(CVAR_ENHANCEMENT("InjectItemCounts.HeartPiece"))
+ .RaceDisable(false);
+ AddWidget(path, "Heart Containers", WIDGET_CVAR_CHECKBOX)
+ .CVar(CVAR_ENHANCEMENT("InjectItemCounts.HeartContainer"))
+ .RaceDisable(false);
path.column = SECTION_COLUMN_3;
AddWidget(path, "Misc", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Disable Crit Wiggle", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("DisableCritWiggle"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Disable Random Camera Wiggle at Low Health."));
AddWidget(path, "Better Owl", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("BetterOwl"))
@@ -430,27 +439,32 @@ void SohMenu::AddMenuEnhancements() {
AddWidget(path, "Mods", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Use Alternate Assets", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_SETTING("AltAssets"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Toggle between standard assets and alternate assets. Usually mods will indicate if "
"this setting has to be used or not."));
AddWidget(path, "Disable Bomb Billboarding", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("DisableBombBillboarding"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Disables bombs always rotating to face the camera. To be used in conjunction with mods that want to "
"replace bombs with 3D objects."));
AddWidget(path, "Disable Grotto Fixed Rotation", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("DisableGrottoRotation"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Disables Grottos rotating with the Camera. To be used in conjuction with mods that want to "
"replace grottos with 3D objects."));
AddWidget(path, "Ingame Text Spacing: %d", WIDGET_CVAR_SLIDER_INT)
.CVar(CVAR_ENHANCEMENT("TextSpacing"))
+ .RaceDisable(false)
.Options(IntSliderOptions().Min(4).Max(6).DefaultValue(6).Tooltip(
"Space between text characters (useful for HD font textures)."));
AddWidget(path, "Models & Textures", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Disable LOD", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("DisableLOD"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Turns off the Level of Detail setting, making models use their Higher-Poly variants at any distance."));
AddWidget(path, "Enemy Health Bars", WIDGET_CVAR_CHECKBOX)
@@ -458,18 +472,22 @@ void SohMenu::AddMenuEnhancements() {
.Options(CheckboxOptions().Tooltip("Renders a health bar for Enemies when Z-Targeted."));
AddWidget(path, "Enable 3D Dropped Items/Projectiles", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("NewDrops"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Replaces most 2D items and projectiles on the overworld with their equivalent 3D models."));
AddWidget(path, "Animated Link in Pause Menu", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("PauseMenuAnimatedLink"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Turns the Static Image of Link in the Pause Menu's Equipment Subscreen "
"into a model cycling through his idle animations."));
AddWidget(path, "Show Age-Dependent Equipment", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"))
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) { UpdatePatchHand(); })
.Options(CheckboxOptions().Tooltip("Makes all equipment visible, regardless of age."));
AddWidget(path, "Scale Adult Equipment as Child", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("ScaleAdultEquipmentAsChild"))
+ .RaceDisable(false)
.PreFunc([](WidgetInfo& info) {
info.isHidden = CVarGetInteger(CVAR_ENHANCEMENT("EquipmentAlwaysVisible"), 0) == 0;
})
@@ -478,11 +496,14 @@ void SohMenu::AddMenuEnhancements() {
"not work properly with some mods."));
AddWidget(path, "Show Gauntlets in First Person", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("FirstPersonGauntlets"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Renders Gauntlets when using the Bow and Hookshot like in OoT3D."));
AddWidget(path, "Show Chains on Both Sides of Locked Doors", WIDGET_CVAR_CHECKBOX)
- .CVar(CVAR_ENHANCEMENT("ShowDoorLocksOnBothSides"));
+ .CVar(CVAR_ENHANCEMENT("ShowDoorLocksOnBothSides"))
+ .RaceDisable(false);
AddWidget(path, "Color Temple of Time's Medallions", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("ToTMedallionsColors"))
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) { PatchToTMedallions(); })
.Options(CheckboxOptions().Tooltip(
"When Medallions are collected, the Medallion imprints around the Master Sword Pedestal in the Temple "
@@ -500,15 +521,18 @@ void SohMenu::AddMenuEnhancements() {
"in Hot/Underwater conditions."));
AddWidget(path, "Remember Minimap State Between Areas", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("RememberMapToggleState"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
- "Preverse the minimap visibility state when going between areas rather than default it to \"on\" "
+ "Preserve the minimap visibility state when going between areas rather than default it to \"on\" "
"when going through loading zones."));
AddWidget(path, "Visual Stone of Agony", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("VisualAgony"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Displays an icon and plays a sound when Stone of Agony should be activated, for those without rumble."));
AddWidget(path, "Disable HUD Heart Animations", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("NoHUDHeartAnimation"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Disables the Beating Animation of the Hearts on the HUD."));
AddWidget(path, "Glitch Line-up Tick", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("DrawLineupTick"))
@@ -517,26 +541,32 @@ void SohMenu::AddMenuEnhancements() {
"UI based line-ups do not work outside of 4:3"));
AddWidget(path, "Disable Black Bar Letterboxes", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("DisableBlackBars"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Disables Black Bar Letterboxes during cutscenes and Z-Targeting. NOTE: There may be minor visual "
"glitches that were covered up by the black bars. Please disable this setting before reporting a bug."));
AddWidget(path, "Dynamic Wallet Icon", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("DynamicWalletIcon"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Changes the Rupee in the Wallet icon to match the wallet size you currently have."));
AddWidget(path, "Always Show Dungeon Entrances", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("AlwaysShowDungeonMinimapIcon"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Always shows dungeon entrance icons on the Minimap."));
AddWidget(path, "More Info in File Select", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("FileSelectMoreInfo"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Shows what items you have collected in the File Select screen, like in N64 Randomizer."));
AddWidget(path, "Better Ammo Rendering in Pause Menu", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("BetterAmmoRendering"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Ammo counts in the pause menu will work correctly regardless of the position of items in the Inventory."));
AddWidget(path, "Enable Passage of Time on File Select", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("TimeFlowFileSelect"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("The skybox in the background of the File Select screen will go through the "
"day and night cycle over time."));
@@ -544,14 +574,17 @@ void SohMenu::AddMenuEnhancements() {
AddWidget(path, "Misc.", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "N64 Mode", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_LOW_RES_MODE)
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Sets the aspect ratio to 4:3 and lowers resolution to 240p, the N64's native resolution."));
AddWidget(path, "Remove Spin Attack Darkness", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("RemoveSpinAttackDarkness"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Remove the Darkness that appears when charging a Spin Attack."));
- AddWidget(path, "Draw Distance", WIDGET_SEPARATOR_TEXT);
+ AddWidget(path, "Draw Distance", WIDGET_SEPARATOR_TEXT).RaceDisable(false);
AddWidget(path, "Increase Actor Draw Distance: %dx", WIDGET_CVAR_SLIDER_INT)
.CVar(CVAR_ENHANCEMENT("DisableDrawDistance"))
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) {
if (CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) <= 1) {
CVarSetInteger(CVAR_ENHANCEMENT("DisableKokiriDrawDistance"), 0);
@@ -561,6 +594,7 @@ void SohMenu::AddMenuEnhancements() {
"Increases the range in which Actors/Objects are drawn."));
AddWidget(path, "Kokiri Draw Distance", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("DisableKokiriDrawDistance"))
+ .RaceDisable(false)
.PreFunc(
[](WidgetInfo& info) { info.isHidden = CVarGetInteger(CVAR_ENHANCEMENT("DisableDrawDistance"), 1) <= 1; })
.Options(CheckboxOptions().Tooltip(
@@ -860,7 +894,7 @@ void SohMenu::AddMenuEnhancements() {
[](WidgetInfo& info) { info.isHidden = CVarGetInteger(CVAR_ENHANCEMENT("CrouchStabHammerFix"), 0) == 0; })
.Options(CheckboxOptions().Tooltip("Make crouch stabbing always do the same damage as a regular slash."));
AddWidget(path, "Fix Broken Giant's Knife Bug", WIDGET_CVAR_CHECKBOX)
- .CVar(CVAR_ENHANCEMENT("FixGrokenGiantsKnife"))
+ .CVar(CVAR_ENHANCEMENT("FixBrokenGiantsKnife"))
.PreFunc([](WidgetInfo& info) {
info.options->disabled = IS_RANDO && GameInteractor::IsSaveLoaded(true);
info.options->disabledTooltip = "This setting is forcefully enabled when you are playing a Randomizer.";
@@ -896,22 +930,27 @@ void SohMenu::AddMenuEnhancements() {
AddWidget(path, "Graphical Fixes", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Fix L&R Pause Menu", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("FixMenuLR"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Makes the L and R buttons in the pause menu the same color."));
AddWidget(path, "Fix Dungeon Entrances", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("FixDungeonMinimapIcon"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Removes the Dungeon Entrance icon on the top-left corner of the screen when no dungeon is present on the "
"current map."));
AddWidget(path, "Fix Two-Handed Idle Animations", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("TwoHandedIdle"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Re-Enables the two-handed idle animation, a seemingly finished animation that was disabled on accident "
"in the original game."));
AddWidget(path, "Fix Navi Text HUD Position", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("NaviTextFix"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Correctly centers the Navi text prompt on the HUD's C-Up button."));
AddWidget(path, "Fix Gerudo Warrior's Clothing Colors", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("GerudoWarriorClothingFix"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Prevent the Gerudo Warrior's clothes changing color when changing Link's tunic or "
"using bombs in front of her."));
@@ -922,15 +961,18 @@ void SohMenu::AddMenuEnhancements() {
"Fixes authentic out of bounds texture reads, instead loading textures with the correct size."));
AddWidget(path, "Fix Link's Eyes Open while Sleeping", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("FixEyesOpenWhileSleeping"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Fixes Link's eyes being open in the opening cutscene when he is supposed to be sleeping."));
AddWidget(path, "Fix Hand Holding Hammer", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("FixHammerHand"))
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) { UpdatePatchHand(); })
.Options(CheckboxOptions().Tooltip(
"Fixes Adult Link having a backwards Left hand when holding the Megaton Hammer."));
AddWidget(path, "Fix Vanishing Paths", WIDGET_CVAR_COMBOBOX)
.CVar(CVAR_ENHANCEMENT("SceneSpecificDirtPathFix"))
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) {
if (gPlayState != NULL) {
UpdateDirtPathFixState(gPlayState->sceneNum);
@@ -948,6 +990,7 @@ void SohMenu::AddMenuEnhancements() {
AddWidget(path, "Audio Fixes", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Fix Missing Jingle after 5 Silver Rupees", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("SilverRupeeJingleExtend"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Adds 5 higher pitches for the Silver Rupee Jingle for the rooms with more than 5 Silver Rupees. "
"Only relevant for playthroughs involving Master Quest Dungeons."));
@@ -955,10 +998,12 @@ void SohMenu::AddMenuEnhancements() {
AddWidget(path, "Desync Fixes", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Fix Darunia Dancing too Fast", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("FixDaruniaDanceSpeed"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Fixes Darunia's dancing speed so he dances to the beat of Saria's Song, like in the Original Game."));
AddWidget(path, "Fix Credits Timing (PAL)", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("CreditsFix"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Extend certain credits scenes so the music lines up properly with the visuals. (PAL only)"));
@@ -966,6 +1011,7 @@ void SohMenu::AddMenuEnhancements() {
AddWidget(path, "Graphical Restorations", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Red Ganon Blood", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("RedGanonBlood"))
+ .RaceDisable(false)
.Options(
CheckboxOptions().Tooltip("Restore the original red blood from NTSC 1.0/1.1. Disable for Green blood."));
AddWidget(path, "Restore Old Gold Skulltula Cutscene", WIDGET_CVAR_CHECKBOX)
@@ -974,6 +1020,7 @@ void SohMenu::AddMenuEnhancements() {
"Restore pre-release behavior where defeating a Gold Skulltula will play a cutscene showing it die."));
AddWidget(path, "Pulsate Boss Icon", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENHANCEMENT("PulsateBossIcon"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Restores an unfinished feature to pulsate the boss room icon when you are in the boss room."));
@@ -1657,6 +1704,7 @@ void SohMenu::AddMenuEnhancements() {
path.column = SECTION_COLUMN_1;
AddWidget(path, "Popout Cosmetics Editor Window", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("CosmeticsEditor"))
+ .RaceDisable(false)
.WindowName("Cosmetics Editor")
.Options(WindowButtonOptions().Tooltip("Enables the separate Cosmetics Editor Window."));
@@ -1665,6 +1713,7 @@ void SohMenu::AddMenuEnhancements() {
AddSidebarEntry("Enhancements", path.sidebarName, 1);
AddWidget(path, "Popout Audio Editor Window", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("AudioEditor"))
+ .RaceDisable(false)
.WindowName("Audio Editor")
.Options(WindowButtonOptions().Tooltip("Enables the separate Audio Editor Window."));
@@ -1673,6 +1722,7 @@ void SohMenu::AddMenuEnhancements() {
AddSidebarEntry("Enhancements", path.sidebarName, 2);
AddWidget(path, "Popout Gameplay Stats Window", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("GameplayStats"))
+ .RaceDisable(false)
.WindowName("Gameplay Stats")
.Options(WindowButtonOptions().Tooltip("Enables the separate Gameplay Stats Window."));
@@ -1681,6 +1731,7 @@ void SohMenu::AddMenuEnhancements() {
AddSidebarEntry("Enhancements", path.sidebarName, 1);
AddWidget(path, "Popout Time Splits Window", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("TimeSplits"))
+ .RaceDisable(false)
.WindowName("Time Splits")
.Options(WindowButtonOptions().Tooltip("Enables the separate Time Splits Window."));
@@ -1689,19 +1740,23 @@ void SohMenu::AddMenuEnhancements() {
AddSidebarEntry("Enhancements", path.sidebarName, 3);
AddWidget(path, "Toggle Timers Window", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("TimeDisplayEnabled"))
+ .RaceDisable(false)
.WindowName("Additional Timers")
.Options(WindowButtonOptions().Tooltip("Enables the separate Additional Timers Window."));
AddWidget(path, "Font Scale: %.2fx", WIDGET_CVAR_SLIDER_FLOAT)
.CVar(CVAR_TIME_DISPLAY("FontScale"))
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) { TimeDisplayInitSettings(); })
.Options(FloatSliderOptions().Min(1.0f).Max(5.0f).DefaultValue(1.0f).Format("%.2fx"));
AddWidget(path, "Hide Background", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_TIME_DISPLAY("ShowWindowBG"))
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) { TimeDisplayInitSettings(); });
for (auto& timer : timeDisplayList) {
- AddWidget(path, timer.timeLabel, WIDGET_CVAR_CHECKBOX).CVar(timer.timeEnable).Callback([](WidgetInfo& info) {
- TimeDisplayUpdateDisplayOptions();
- });
+ AddWidget(path, timer.timeLabel, WIDGET_CVAR_CHECKBOX)
+ .RaceDisable(false)
+ .CVar(timer.timeEnable)
+ .Callback([](WidgetInfo& info) { TimeDisplayUpdateDisplayOptions(); });
}
}
diff --git a/soh/soh/SohGui/SohMenuNetwork.cpp b/soh/soh/SohGui/SohMenuNetwork.cpp
index 1c67ce28d..637c78285 100644
--- a/soh/soh/SohGui/SohMenuNetwork.cpp
+++ b/soh/soh/SohGui/SohMenuNetwork.cpp
@@ -39,7 +39,7 @@ void SohMenu::AddMenuNetwork() {
})
.Options(ButtonOptions().Tooltip("https://github.com/HarbourMasters/sail"));
AddWidget(path, "Host & Port", WIDGET_CUSTOM).CustomFunction([](WidgetInfo& info) {
- ImGui::BeginDisabled(Sail::Instance->isEnabled);
+ ImGui::BeginDisabled(Sail::Instance->isEnabled || CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
ImGui::Text("%s", info.name.c_str());
CVarInputString("##HostSail", CVAR_REMOTE_SAIL("Host"),
InputOptions()
@@ -111,7 +111,7 @@ void SohMenu::AddMenuNetwork() {
})
.Options(ButtonOptions().Tooltip("https://crowdcontrol.live"));
AddWidget(path, "Host & Port", WIDGET_CUSTOM).CustomFunction([](WidgetInfo& info) {
- ImGui::BeginDisabled(CrowdControl::Instance->isEnabled);
+ ImGui::BeginDisabled(CrowdControl::Instance->isEnabled || CVarGetInteger(CVAR_SETTING("DisableChanges"), 0));
ImGui::Text("%s", info.name.c_str());
CVarInputString("##HostCrowdControl", CVAR_REMOTE_CROWD_CONTROL("Host"),
InputOptions()
diff --git a/soh/soh/SohGui/SohMenuRandomizer.cpp b/soh/soh/SohGui/SohMenuRandomizer.cpp
index 9c95431e8..8f4e6e43b 100644
--- a/soh/soh/SohGui/SohMenuRandomizer.cpp
+++ b/soh/soh/SohGui/SohMenuRandomizer.cpp
@@ -29,6 +29,7 @@ void SohMenu::AddMenuRandomizer() {
.DefaultValue(true));
AddWidget(path, "Random Rupee Names", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_RANDOMIZER_ENHANCEMENT("RandomizeRupeeNames"))
+ .RaceDisable(false)
.Options(CheckboxOptions()
.Tooltip("When obtaining Rupees, randomize what the Rupee is called in the textbox.")
.DefaultValue(true));
@@ -60,6 +61,7 @@ void SohMenu::AddMenuRandomizer() {
.DefaultValue(true));
AddWidget(path, "Quest Item Fanfares", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_RANDOMIZER_ENHANCEMENT("QuestItemFanfares"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Play unique fanfares when obtaining quest items (medallions/stones/songs). Note that these "
"fanfares can be longer than usual."));
@@ -71,6 +73,7 @@ void SohMenu::AddMenuRandomizer() {
"so you never know what you're getting."));
AddWidget(path, "Simpler Boss Soul Models", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_RANDOMIZER_ENHANCEMENT("SimplerBossSoulModels"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"When shuffling boss souls, they'll appear as a simpler model instead of showing the boss' models."
"This might make boss souls more distinguishable from a distance, and can help with performance."));
@@ -93,6 +96,7 @@ void SohMenu::AddMenuRandomizer() {
AddSidebarEntry("Randomizer", path.sidebarName, 1);
AddWidget(path, "Popout Plandomizer Window", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("PlandomizerEditor"))
+ .RaceDisable(false)
.WindowName("Plandomizer Editor")
.Options(WindowButtonOptions().Tooltip("Enables the separate Randomizer Settings Window."));
@@ -103,12 +107,14 @@ void SohMenu::AddMenuRandomizer() {
AddWidget(path, "Item Tracker", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Toggle Item Tracker", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("ItemTracker"))
+ .RaceDisable(false)
.WindowName("Item Tracker")
.Options(WindowButtonOptions().Tooltip("Toggles the Item Tracker.").EmbedWindow(false));
AddWidget(path, "Item Tracker Settings", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Popout Item Tracker Settings", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("ItemTrackerSettings"))
+ .RaceDisable(false)
.WindowName("Item Tracker Settings")
.Options(WindowButtonOptions().Tooltip("Enables the separate Item Tracker Settings Window."));
@@ -119,12 +125,14 @@ void SohMenu::AddMenuRandomizer() {
AddWidget(path, "Entrance Tracker", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Toggle Entrance Tracker", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("EntranceTracker"))
+ .RaceDisable(false)
.WindowName("Entrance Tracker")
.Options(WindowButtonOptions().Tooltip("Toggles the Entrance Tracker.").EmbedWindow(false));
AddWidget(path, "Entrance Tracker Settings", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Popout Entrance Tracker Settings", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("EntranceTrackerSettings"))
+ .RaceDisable(false)
.WindowName("Entrance Tracker Settings")
.Options(WindowButtonOptions().Tooltip("Enables the separate Entrance Tracker Settings Window."));
@@ -135,12 +143,14 @@ void SohMenu::AddMenuRandomizer() {
AddWidget(path, "Check Tracker", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Toggle Check Tracker", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("CheckTracker"))
+ .RaceDisable(false)
.WindowName("Check Tracker")
.Options(WindowButtonOptions().Tooltip("Toggles the Check Tracker.").EmbedWindow(false));
AddWidget(path, "Check Tracker Settings", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Popout Check Tracker Settings", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("CheckTrackerSettings"))
+ .RaceDisable(false)
.WindowName("Check Tracker Settings")
.Options(WindowButtonOptions().Tooltip("Enables the separate Check Tracker Settings Window."));
}
diff --git a/soh/soh/SohGui/SohMenuSettings.cpp b/soh/soh/SohGui/SohMenuSettings.cpp
index 2b1f77799..909c647bd 100644
--- a/soh/soh/SohGui/SohMenuSettings.cpp
+++ b/soh/soh/SohGui/SohMenuSettings.cpp
@@ -95,6 +95,7 @@ void SohMenu::AddMenuSettings() {
AddWidget(path, "Menu Settings", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Menu Theme", WIDGET_CVAR_COMBOBOX)
.CVar(CVAR_SETTING("Menu.Theme"))
+ .RaceDisable(false)
.Options(ComboboxOptions()
.Tooltip("Changes the Theme of the Menu Widgets.")
.ComboMap(menuThemeOptions)
@@ -102,18 +103,21 @@ void SohMenu::AddMenuSettings() {
#if not defined(__SWITCH__) and not defined(__WIIU__)
AddWidget(path, "Menu Controller Navigation", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_IMGUI_CONTROLLER_NAV)
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Allows controller navigation of the port menu (Settings, Enhancements,...)\nCAUTION: "
"This will disable game inputs while the menu is visible.\n\nD-pad to move between "
"items, A to select, B to move up in scope."));
AddWidget(path, "Menu Background Opacity", WIDGET_CVAR_SLIDER_FLOAT)
.CVar(CVAR_SETTING("Menu.BackgroundOpacity"))
+ .RaceDisable(false)
.Options(FloatSliderOptions().DefaultValue(0.85f).IsPercentage().Tooltip(
"Sets the opacity of the background of the port menu."));
AddWidget(path, "General Settings", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Cursor Always Visible", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_SETTING("CursorVisibility"))
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) {
Ship::Context::GetInstance()->GetWindow()->SetForceCursorVisibility(
CVarGetInteger(CVAR_SETTING("CursorVisibility"), 0));
@@ -122,6 +126,7 @@ void SohMenu::AddMenuSettings() {
#endif
AddWidget(path, "Search In Sidebar", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_SETTING("Menu.SidebarSearch"))
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) {
if (CVarGetInteger(CVAR_SETTING("Menu.SidebarSearch"), 0)) {
mSohMenu->InsertSidebarSearch();
@@ -133,13 +138,16 @@ void SohMenu::AddMenuSettings() {
"Displays the Search menu as a sidebar entry in Settings instead of in the header."));
AddWidget(path, "Search Input Autofocus", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_SETTING("Menu.SearchAutofocus"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip(
"Search input box gets autofocus when visible. Does not affect using other widgets."));
AddWidget(path, "Alt Assets Tab hotkey", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_SETTING("Mods.AlternateAssetsHotkey"))
+ .RaceDisable(false)
.Options(
CheckboxOptions().Tooltip("Allows pressing the Tab key to toggle alternate assets").DefaultValue(true));
AddWidget(path, "Open App Files Folder", WIDGET_BUTTON)
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) {
std::string filesPath = Ship::Context::GetInstance()->GetAppDirectoryPath();
SDL_OpenURL(std::string("file:///" + std::filesystem::absolute(filesPath).string()).c_str());
@@ -149,6 +157,7 @@ void SohMenu::AddMenuSettings() {
AddWidget(path, "Boot", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Boot Sequence", WIDGET_CVAR_COMBOBOX)
.CVar(CVAR_SETTING("BootSequence"))
+ .RaceDisable(false)
.Options(ComboboxOptions()
.DefaultIndex(BOOTSEQUENCE_DEFAULT)
.LabelPosition(LabelPositions::Far)
@@ -160,9 +169,12 @@ void SohMenu::AddMenuSettings() {
"File Select: Skip to file select menu"));
AddWidget(path, "Languages", WIDGET_SEPARATOR_TEXT);
- AddWidget(path, "Translate Title Screen", WIDGET_CVAR_CHECKBOX).CVar(CVAR_SETTING("TitleScreenTranslation"));
+ AddWidget(path, "Translate Title Screen", WIDGET_CVAR_CHECKBOX)
+ .CVar(CVAR_SETTING("TitleScreenTranslation"))
+ .RaceDisable(false);
AddWidget(path, "Language", WIDGET_CVAR_COMBOBOX)
.CVar(CVAR_SETTING("Languages"))
+ .RaceDisable(false)
.PreFunc([](WidgetInfo& info) {
auto options = std::static_pointer_cast(info.options);
SohMenu::UpdateLanguageMap(options->comboMap);
@@ -176,14 +188,17 @@ void SohMenu::AddMenuSettings() {
#if defined(_WIN32) || defined(__APPLE__)
AddWidget(path, "Text to Speech", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_SETTING("A11yTTS"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Enables text to speech for in game dialog"));
#endif
AddWidget(path, "Disable Idle Camera Re-Centering", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_SETTING("A11yDisableIdleCam"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Disables the automatic re-centering of the camera when idle."));
AddWidget(path, "EXPERIMENTAL", WIDGET_SEPARATOR_TEXT).Options(TextOptions().Color(Colors::Orange));
AddWidget(path, "ImGui Menu Scaling", WIDGET_CVAR_COMBOBOX)
.CVar(CVAR_SETTING("ImGuiScale"))
+ .RaceDisable(false)
.Options(ComboboxOptions()
.ComboMap(imguiScaleOptions)
.Tooltip("Changes the scaling of the ImGui menu elements.")
@@ -214,9 +229,11 @@ void SohMenu::AddMenuSettings() {
AddWidget(path, "Master Volume: %d %%", WIDGET_CVAR_SLIDER_INT)
.CVar(CVAR_SETTING("Volume.Master"))
+ .RaceDisable(false)
.Options(IntSliderOptions().Min(0).Max(100).DefaultValue(40).ShowButtons(true).Format(""));
AddWidget(path, "Main Music Volume: %d %%", WIDGET_CVAR_SLIDER_INT)
.CVar(CVAR_SETTING("Volume.MainMusic"))
+ .RaceDisable(false)
.Options(IntSliderOptions().Min(0).Max(100).DefaultValue(100).ShowButtons(true).Format(""))
.Callback([](WidgetInfo& info) {
Audio_SetGameVolume(SEQ_PLAYER_BGM_MAIN,
@@ -224,6 +241,7 @@ void SohMenu::AddMenuSettings() {
});
AddWidget(path, "Sub Music Volume: %d %%", WIDGET_CVAR_SLIDER_INT)
.CVar(CVAR_SETTING("Volume.SubMusic"))
+ .RaceDisable(false)
.Options(IntSliderOptions().Min(0).Max(100).DefaultValue(100).ShowButtons(true).Format(""))
.Callback([](WidgetInfo& info) {
Audio_SetGameVolume(SEQ_PLAYER_BGM_SUB,
@@ -231,6 +249,7 @@ void SohMenu::AddMenuSettings() {
});
AddWidget(path, "Fanfare Volume: %d %%", WIDGET_CVAR_SLIDER_INT)
.CVar(CVAR_SETTING("Volume.Fanfare"))
+ .RaceDisable(false)
.Options(IntSliderOptions().Min(0).Max(100).DefaultValue(100).ShowButtons(true).Format(""))
.Callback([](WidgetInfo& info) {
Audio_SetGameVolume(SEQ_PLAYER_FANFARE,
@@ -238,11 +257,12 @@ void SohMenu::AddMenuSettings() {
});
AddWidget(path, "Sound Effects Volume: %d %%", WIDGET_CVAR_SLIDER_INT)
.CVar(CVAR_SETTING("Volume.SFX"))
+ .RaceDisable(false)
.Options(IntSliderOptions().Min(0).Max(100).DefaultValue(100).ShowButtons(true).Format(""))
.Callback([](WidgetInfo& info) {
Audio_SetGameVolume(SEQ_PLAYER_SFX, ((float)CVarGetInteger(CVAR_SETTING("Volume.SFX"), 100) / 100.0f));
});
- AddWidget(path, "Audio API (Needs reload)", WIDGET_AUDIO_BACKEND);
+ AddWidget(path, "Audio API (Needs reload)", WIDGET_AUDIO_BACKEND).RaceDisable(false);
// Graphics Settings
static int32_t maxFps = 360;
@@ -253,10 +273,12 @@ void SohMenu::AddMenuSettings() {
AddSidebarEntry("Settings", "Graphics", 3);
AddWidget(path, "Graphics Options", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Toggle Fullscreen", WIDGET_BUTTON)
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) { Ship::Context::GetInstance()->GetWindow()->ToggleFullscreen(); })
.Options(ButtonOptions().Tooltip("Toggles Fullscreen On/Off."));
AddWidget(path, "Internal Resolution", WIDGET_CVAR_SLIDER_FLOAT)
.CVar(CVAR_INTERNAL_RESOLUTION)
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) {
Ship::Context::GetInstance()->GetWindow()->SetResolutionMultiplier(
CVarGetFloat(CVAR_INTERNAL_RESOLUTION, 1));
@@ -281,6 +303,7 @@ void SohMenu::AddMenuSettings() {
#ifndef __WIIU__
AddWidget(path, "Anti-aliasing (MSAA)", WIDGET_CVAR_SLIDER_INT)
.CVar(CVAR_MSAA_VALUE)
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) {
Ship::Context::GetInstance()->GetWindow()->SetMsaaLevel(CVarGetInteger(CVAR_MSAA_VALUE, 1));
})
@@ -297,6 +320,7 @@ void SohMenu::AddMenuSettings() {
const char* fpsFormat = fps == 20 ? "Original (%d)" : "%d";
AddWidget(path, "Current FPS", WIDGET_CVAR_SLIDER_INT)
.CVar(CVAR_SETTING("InterpolationFPS"))
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) {
auto options = std::static_pointer_cast(info.options);
int32_t defaultValue = options->defaultValue;
@@ -313,28 +337,33 @@ void SohMenu::AddMenuSettings() {
.Options(IntSliderOptions().Tooltip(tooltip).Min(20).Max(maxFps).DefaultValue(20).Format(fpsFormat));
AddWidget(path, "Match Refresh Rate", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_SETTING("MatchRefreshRate"))
+ .RaceDisable(false)
.Options(CheckboxOptions().Tooltip("Matches interpolation value to the refresh rate of your display."));
- AddWidget(path, "Renderer API (Needs reload)", WIDGET_VIDEO_BACKEND);
+ AddWidget(path, "Renderer API (Needs reload)", WIDGET_VIDEO_BACKEND).RaceDisable(false);
AddWidget(path, "Enable Vsync", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_VSYNC_ENABLED)
+ .RaceDisable(false)
.PreFunc([](WidgetInfo& info) { info.isHidden = mSohMenu->disabledMap.at(DISABLE_FOR_NO_VSYNC).active; })
.Options(CheckboxOptions()
.Tooltip("Removes tearing, but clamps your max FPS to your displays refresh rate.")
.DefaultValue(true));
AddWidget(path, "Windowed Fullscreen", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_SDL_WINDOWED_FULLSCREEN)
+ .RaceDisable(false)
.PreFunc([](WidgetInfo& info) {
info.isHidden = mSohMenu->disabledMap.at(DISABLE_FOR_NO_WINDOWED_FULLSCREEN).active;
})
.Options(CheckboxOptions().Tooltip("Enables Windowed Fullscreen Mode."));
AddWidget(path, "Allow multi-windows", WIDGET_CVAR_CHECKBOX)
.CVar(CVAR_ENABLE_MULTI_VIEWPORTS)
+ .RaceDisable(false)
.PreFunc(
[](WidgetInfo& info) { info.isHidden = mSohMenu->disabledMap.at(DISABLE_FOR_NO_MULTI_VIEWPORT).active; })
.Options(CheckboxOptions().Tooltip(
"Allows multiple windows to be opened at once. Requires a reload to take effect."));
AddWidget(path, "Texture Filter (Needs reload)", WIDGET_CVAR_COMBOBOX)
.CVar(CVAR_TEXTURE_FILTER)
+ .RaceDisable(false)
.Options(ComboboxOptions().Tooltip("Sets the applied Texture Filtering.").ComboMap(textureFilteringMap));
path.column = SECTION_COLUMN_2;
@@ -347,6 +376,7 @@ void SohMenu::AddMenuSettings() {
AddWidget(path, "Controller Bindings", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Popout Bindings Window", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("ControllerConfiguration"))
+ .RaceDisable(false)
.WindowName("Configure Controller")
.Options(WindowButtonOptions().Tooltip("Enables the separate Bindings Window."));
@@ -356,12 +386,14 @@ void SohMenu::AddMenuSettings() {
AddWidget(path, "Input Viewer", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Toggle Input Viewer", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("InputViewer"))
+ .RaceDisable(false)
.WindowName("Input Viewer")
.Options(WindowButtonOptions().Tooltip("Toggles the Input Viewer.").EmbedWindow(false));
AddWidget(path, "Input Viewer Settings", WIDGET_SEPARATOR_TEXT);
AddWidget(path, "Popout Input Viewer Settings", WIDGET_WINDOW_BUTTON)
.CVar(CVAR_WINDOW("InputViewerSettings"))
+ .RaceDisable(false)
.WindowName("Input Viewer Settings")
.Options(WindowButtonOptions().Tooltip("Enables the separate Input Viewer Settings Window."));
@@ -371,12 +403,14 @@ void SohMenu::AddMenuSettings() {
AddSidebarEntry("Settings", path.sidebarName, 3);
AddWidget(path, "Position", WIDGET_CVAR_COMBOBOX)
.CVar(CVAR_SETTING("Notifications.Position"))
+ .RaceDisable(false)
.Options(ComboboxOptions()
.Tooltip("Which corner of the screen notifications appear in.")
.ComboMap(notificationPosition)
.DefaultIndex(3));
AddWidget(path, "Duration (seconds):", WIDGET_CVAR_SLIDER_FLOAT)
.CVar(CVAR_SETTING("Notifications.Duration"))
+ .RaceDisable(false)
.Options(FloatSliderOptions()
.Tooltip("How long notifications are displayed for.")
.Format("%.1f")
@@ -386,12 +420,14 @@ void SohMenu::AddMenuSettings() {
.DefaultValue(10.0f));
AddWidget(path, "Background Opacity", WIDGET_CVAR_SLIDER_FLOAT)
.CVar(CVAR_SETTING("Notifications.BgOpacity"))
+ .RaceDisable(false)
.Options(FloatSliderOptions()
.Tooltip("How opaque the background of notifications is.")
.DefaultValue(0.5f)
.IsPercentage());
AddWidget(path, "Size:", WIDGET_CVAR_SLIDER_FLOAT)
.CVar(CVAR_SETTING("Notifications.Size"))
+ .RaceDisable(false)
.Options(FloatSliderOptions()
.Tooltip("How large notifications are.")
.Format("%.1f")
@@ -400,6 +436,7 @@ void SohMenu::AddMenuSettings() {
.Max(5.0f)
.DefaultValue(1.8f));
AddWidget(path, "Test Notification", WIDGET_BUTTON)
+ .RaceDisable(false)
.Callback([](WidgetInfo& info) {
Notification::Emit({
.itemIcon = "__OTR__textures/icon_item_24_static/gQuestIconGoldSkulltulaTex",
diff --git a/soh/soh/SohGui/UIWidgets.hpp b/soh/soh/SohGui/UIWidgets.hpp
index 46efce63a..2382bb7f6 100644
--- a/soh/soh/SohGui/UIWidgets.hpp
+++ b/soh/soh/SohGui/UIWidgets.hpp
@@ -14,903 +14,905 @@
namespace UIWidgets {
- using SectionFunc = void(*)();
+using SectionFunc = void (*)();
- struct TextFilters {
- static int FilterNumbers(ImGuiInputTextCallbackData* data) {
- if (data->EventChar < 256 && strchr("1234567890", (char)data->EventChar)) {
- return 0;
- }
- return 1;
+struct TextFilters {
+ static int FilterNumbers(ImGuiInputTextCallbackData* data) {
+ if (data->EventChar < 256 && strchr("1234567890", (char)data->EventChar)) {
+ return 0;
}
-
- static int FilterAlphaNum(ImGuiInputTextCallbackData* data) {
- const char* alphanum = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWYZ0123456789";
- if (data->EventChar < 256 && strchr(alphanum, (char)data->EventChar)) {
- return 0;
- }
- return 1;
- }
- };
-
- std::string WrappedText(const char* text, unsigned int charactersPerLine = 80);
- std::string WrappedText(const std::string& text, unsigned int charactersPerLine = 80);
- void PaddedSeparator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f, float extraVerticalBottomPadding = 0.0f);
- void Tooltip(const char* text);
-
- typedef enum ColorPickerModifiers {
- ColorPickerResetButton = 1,
- ColorPickerRandomButton = 2,
- ColorPickerRainbowCheck = 4,
- ColorPickerLockCheck = 8,
- } ColorPickerModifiers;
-
- // mostly in order for colors usable by the menu without custom text color
- enum Colors {
- Red,
- DarkRed,
- Orange,
- Green,
- DarkGreen,
- LightBlue,
- Blue,
- DarkBlue,
- Indigo,
- Violet,
- Purple,
- Brown,
- Gray,
- DarkGray,
- // not suitable for menu theme use
- Pink,
- Yellow,
- Cyan,
- Black,
- LightGray,
- White,
- NoColor
- };
-
- enum InputTypes {
- String,
- Scalar
- };
-
- const std::unordered_map ColorValues = {
- { Colors::Pink, ImVec4(0.87f, 0.3f, 0.87f, 1.0f) },
- { Colors::Red, ImVec4(0.55f, 0.0f, 0.0f, 1.0f) },
- { Colors::DarkRed, ImVec4(0.3f, 0.0f, 0.0f, 1.0f) },
- { Colors::Orange, ImVec4(0.85f, 0.55f, 0.0f, 1.0f) },
- { Colors::Yellow, ImVec4(0.95f, 0.95f, 0.0f, 1.0f) },
- { Colors::Green, ImVec4(0.0f, 0.55f, 0.0f, 1.0f) },
- { Colors::DarkGreen, ImVec4(0.0f, 0.3f, 0.0f, 1.0f) },
- { Colors::Cyan, ImVec4(0.0f, 0.9f, 0.9f, 1.0f) },
- { Colors::LightBlue, ImVec4(0.0f, 0.24f, 0.8f, 1.0f) },
- { Colors::Blue, ImVec4(0.08f, 0.03f, 0.65f, 1.0f) },
- { Colors::DarkBlue, ImVec4(0.03f, 0.0f, 0.5f, 1.0f) },
- { Colors::Indigo, ImVec4(0.35f, 0.0f, 0.87f, 1.0f) },
- { Colors::Violet, ImVec4(0.5f, 0.0f, 0.9f, 1.0f) },
- { Colors::Purple, ImVec4(0.31f, 0.0f, 0.67f, 1.0f) },
- { Colors::Brown, ImVec4(0.37f, 0.18f, 0.0f, 1.0f) },
- { Colors::LightGray, ImVec4(0.75f, 0.75f, 0.75f, 1.0f) },
- { Colors::Gray, ImVec4(0.45f, 0.45f, 0.45f, 1.0f) },
- { Colors::DarkGray, ImVec4(0.15f, 0.15f, 0.15f, 1.0f) },
- { Colors::Black, ImVec4(0.0f, 0.0f, 0.0f, 1.0f)},
- { Colors::White, ImVec4(1.0f, 1.0f, 1.0f, 1.0f) },
- { Colors::NoColor, ImVec4(0.0f, 0.0f, 0.0f, 0.0f)},
- };
-
- namespace Sizes {
- const ImVec2 Inline = ImVec2(0.0f, 0.0f);
- const ImVec2 Fill = ImVec2(-1.0f, 0.0f);
+ return 1;
}
- enum LabelPositions {
- Near,
- Far,
- Above,
- None,
- Within,
- };
+ static int FilterAlphaNum(ImGuiInputTextCallbackData* data) {
+ const char* alphanum = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWYZ0123456789";
+ if (data->EventChar < 256 && strchr(alphanum, (char)data->EventChar)) {
+ return 0;
+ }
+ return 1;
+ }
+};
- enum ComponentAlignments {
- Left,
- Right,
- };
+std::string WrappedText(const char* text, unsigned int charactersPerLine = 80);
+std::string WrappedText(const std::string& text, unsigned int charactersPerLine = 80);
+void PaddedSeparator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f,
+ float extraVerticalBottomPadding = 0.0f);
+void Tooltip(const char* text);
- struct WidgetOptions{
- const char* tooltip = "";
- bool disabled = false;
- const char* disabledTooltip = "";
+typedef enum ColorPickerModifiers {
+ ColorPickerResetButton = 1,
+ ColorPickerRandomButton = 2,
+ ColorPickerRainbowCheck = 4,
+ ColorPickerLockCheck = 8,
+} ColorPickerModifiers;
- WidgetOptions& Tooltip(const char* tooltip_) {
- tooltip = tooltip_;
- return *this;
- }
- WidgetOptions& Disabled(bool disabled_) {
- disabled = disabled_;
- return *this;
- }
- WidgetOptions& DisabledTooltip(const char* disabledTooltip_) {
- disabledTooltip = disabledTooltip_;
- return *this;
- }
- };
+// mostly in order for colors usable by the menu without custom text color
+enum Colors {
+ Red,
+ DarkRed,
+ Orange,
+ Green,
+ DarkGreen,
+ LightBlue,
+ Blue,
+ DarkBlue,
+ Indigo,
+ Violet,
+ Purple,
+ Brown,
+ Gray,
+ DarkGray,
+ // not suitable for menu theme use
+ Pink,
+ Yellow,
+ Cyan,
+ Black,
+ LightGray,
+ White,
+ NoColor
+};
- struct TextOptions : WidgetOptions {
- Colors color = Colors::NoColor;
+enum InputTypes { String, Scalar };
- TextOptions& Color(Colors color_) {
- color = color_;
- return *this;
- }
- };
+const std::unordered_map ColorValues = {
+ { Colors::Pink, ImVec4(0.87f, 0.3f, 0.87f, 1.0f) }, { Colors::Red, ImVec4(0.55f, 0.0f, 0.0f, 1.0f) },
+ { Colors::DarkRed, ImVec4(0.3f, 0.0f, 0.0f, 1.0f) }, { Colors::Orange, ImVec4(0.85f, 0.55f, 0.0f, 1.0f) },
+ { Colors::Yellow, ImVec4(0.95f, 0.95f, 0.0f, 1.0f) }, { Colors::Green, ImVec4(0.0f, 0.55f, 0.0f, 1.0f) },
+ { Colors::DarkGreen, ImVec4(0.0f, 0.3f, 0.0f, 1.0f) }, { Colors::Cyan, ImVec4(0.0f, 0.9f, 0.9f, 1.0f) },
+ { Colors::LightBlue, ImVec4(0.0f, 0.24f, 0.8f, 1.0f) }, { Colors::Blue, ImVec4(0.08f, 0.03f, 0.65f, 1.0f) },
+ { Colors::DarkBlue, ImVec4(0.03f, 0.0f, 0.5f, 1.0f) }, { Colors::Indigo, ImVec4(0.35f, 0.0f, 0.87f, 1.0f) },
+ { Colors::Violet, ImVec4(0.5f, 0.0f, 0.9f, 1.0f) }, { Colors::Purple, ImVec4(0.31f, 0.0f, 0.67f, 1.0f) },
+ { Colors::Brown, ImVec4(0.37f, 0.18f, 0.0f, 1.0f) }, { Colors::LightGray, ImVec4(0.75f, 0.75f, 0.75f, 1.0f) },
+ { Colors::Gray, ImVec4(0.45f, 0.45f, 0.45f, 1.0f) }, { Colors::DarkGray, ImVec4(0.15f, 0.15f, 0.15f, 1.0f) },
+ { Colors::Black, ImVec4(0.0f, 0.0f, 0.0f, 1.0f) }, { Colors::White, ImVec4(1.0f, 1.0f, 1.0f, 1.0f) },
+ { Colors::NoColor, ImVec4(0.0f, 0.0f, 0.0f, 0.0f) },
+};
- struct ButtonOptions : WidgetOptions {
- ImVec2 size = Sizes::Fill;
- ImVec2 padding = ImVec2(10.0f, 8.0f);
- Colors color = Colors::Gray;
+namespace Sizes {
+const ImVec2 Inline = ImVec2(0.0f, 0.0f);
+const ImVec2 Fill = ImVec2(-1.0f, 0.0f);
+} // namespace Sizes
- ButtonOptions& Size(ImVec2 size_) {
- size = size_;
- return *this;
- }
- ButtonOptions& Padding(ImVec2 padding_) {
- padding = padding_;
- return *this;
- }
- ButtonOptions& Tooltip(const char* tooltip_) {
- WidgetOptions::tooltip = tooltip_;
- return *this;
- }
- ButtonOptions& Color(Colors color_) {
- color = color_;
- return *this;
- }
- };
+enum LabelPositions {
+ Near,
+ Far,
+ Above,
+ None,
+ Within,
+};
- struct WindowButtonOptions : WidgetOptions {
- ImVec2 size = Sizes::Inline;
- ImVec2 padding = ImVec2(10.0f, 8.0f);
- Colors color = Colors::Gray;
- bool showButton = true;
- bool embedWindow = true;
+enum ComponentAlignments {
+ Left,
+ Right,
+};
- WindowButtonOptions& Size(ImVec2 size_) {
- size = size_;
- return *this;
- }
- WindowButtonOptions& Padding(ImVec2 padding_) {
- padding = padding_;
- return *this;
- }
- WindowButtonOptions& Tooltip(const char* tooltip_) {
- WidgetOptions::tooltip = tooltip_;
- return *this;
- }
- WindowButtonOptions& Color(Colors color_) {
- color = color_;
- return *this;
- }
- WindowButtonOptions& ShowButton(bool showButton_) {
- showButton = showButton_;
- return *this;
- }
- WindowButtonOptions& EmbedWindow(bool embedWindow_) {
- embedWindow = embedWindow_;
- return *this;
- }
- };
+struct WidgetOptions {
+ const char* tooltip = "";
+ bool disabled = false;
+ const char* disabledTooltip = "";
- struct CheckboxOptions : WidgetOptions {
- bool defaultValue = false; // Only applicable to CVarCheckbox
- ComponentAlignments alignment = ComponentAlignments::Left;
- LabelPositions labelPosition = LabelPositions::Near;
- Colors color = Colors::LightBlue;
+ WidgetOptions& Tooltip(const char* tooltip_) {
+ tooltip = tooltip_;
+ return *this;
+ }
+ WidgetOptions& Disabled(bool disabled_) {
+ disabled = disabled_;
+ return *this;
+ }
+ WidgetOptions& DisabledTooltip(const char* disabledTooltip_) {
+ disabledTooltip = disabledTooltip_;
+ return *this;
+ }
+};
- CheckboxOptions& DefaultValue(bool defaultValue_) {
- defaultValue = defaultValue_;
- return *this;
- }
- CheckboxOptions& ComponentAlignment(ComponentAlignments alignment_) {
- alignment = alignment_;
- return *this;
- }
- CheckboxOptions& LabelPosition(LabelPositions labelPosition_) {
- labelPosition = labelPosition_;
- return *this;
- }
- CheckboxOptions& Tooltip(const char* tooltip_) {
- WidgetOptions::tooltip = tooltip_;
- return *this;
- }
- CheckboxOptions& Color(Colors color_) {
- color = color_;
- return *this;
- }
- CheckboxOptions& DisabledTooltip(const char* disabledTooltip_) {
- WidgetOptions::disabledTooltip = disabledTooltip_;
- return *this;
- }
- };
+struct TextOptions : WidgetOptions {
+ Colors color = Colors::NoColor;
- struct ComboboxOptions : WidgetOptions {
- std::unordered_map comboMap = {};
- uint32_t defaultIndex = 0; // Only applicable to CVarCombobox
- ComponentAlignments alignment = ComponentAlignments::Left;
- LabelPositions labelPosition = LabelPositions::Above;
- ImGuiComboFlags flags = 0;
- Colors color = Colors::LightBlue;
+ TextOptions& Color(Colors color_) {
+ color = color_;
+ return *this;
+ }
+};
- ComboboxOptions& ComboMap(std::unordered_map comboMap_) {
- comboMap = comboMap_;
- return *this;
- }
- ComboboxOptions& DefaultIndex(uint32_t defaultIndex_) {
- defaultIndex = defaultIndex_;
- return *this;
- }
- ComboboxOptions& ComponentAlignment(ComponentAlignments alignment_) {
- alignment = alignment_;
- return *this;
- }
- ComboboxOptions& LabelPosition(LabelPositions labelPosition_) {
- labelPosition = labelPosition_;
- return *this;
- }
- ComboboxOptions& Tooltip(const char* tooltip_) {
- WidgetOptions::tooltip = tooltip_;
- return *this;
- }
- ComboboxOptions& Color(Colors color_) {
- color = color_;
- return *this;
- }
- };
+struct ButtonOptions : WidgetOptions {
+ ImVec2 size = Sizes::Fill;
+ ImVec2 padding = ImVec2(10.0f, 8.0f);
+ Colors color = Colors::Gray;
- struct IntSliderOptions : WidgetOptions {
- bool showButtons = true;
- const char* format = "%d";
- int32_t step = 1;
- int32_t min = 1;
- int32_t max = 10;
- int32_t defaultValue = 1;
- bool clamp = true;
- ComponentAlignments alignment = ComponentAlignments::Left;
- LabelPositions labelPosition = LabelPositions::Above;
- Colors color = Colors::Gray;
- ImGuiSliderFlags flags = 0;
- ImVec2 size = {0,0};
+ ButtonOptions& Size(ImVec2 size_) {
+ size = size_;
+ return *this;
+ }
+ ButtonOptions& Padding(ImVec2 padding_) {
+ padding = padding_;
+ return *this;
+ }
+ ButtonOptions& Tooltip(const char* tooltip_) {
+ WidgetOptions::tooltip = tooltip_;
+ return *this;
+ }
+ ButtonOptions& Color(Colors color_) {
+ color = color_;
+ return *this;
+ }
+};
- IntSliderOptions& ShowButtons(bool showButtons_) {
- showButtons = showButtons_;
- return *this;
- }
- IntSliderOptions& Format(const char* format_) {
- format = format_;
- return *this;
- }
- IntSliderOptions& Step(int32_t step_) {
- step = step_;
- return *this;
- }
- IntSliderOptions& Min(int32_t min_) {
- min = min_;
- return *this;
- }
- IntSliderOptions& Max(int32_t max_) {
- max = max_;
- return *this;
- }
- IntSliderOptions& DefaultValue(int32_t defaultValue_) {
- defaultValue = defaultValue_;
- return *this;
- }
- IntSliderOptions& ComponentAlignment(ComponentAlignments alignment_) {
- alignment = alignment_;
- return *this;
- }
- IntSliderOptions& LabelPosition(LabelPositions labelPosition_) {
- labelPosition = labelPosition_;
- return *this;
- }
- IntSliderOptions& Tooltip(const char* tooltip_) {
- WidgetOptions::tooltip = tooltip_;
- return *this;
- }
- IntSliderOptions& Color(Colors color_) {
- color = color_;
- return *this;
- }
- IntSliderOptions& Size(ImVec2 size_) {
- size = size_;
- return *this;
- }
- IntSliderOptions& Clamp(bool clamp_) {
- clamp = clamp_;
- return *this;
- }
- };
+struct WindowButtonOptions : WidgetOptions {
+ ImVec2 size = Sizes::Inline;
+ ImVec2 padding = ImVec2(10.0f, 8.0f);
+ Colors color = Colors::Gray;
+ bool showButton = true;
+ bool embedWindow = true;
- struct FloatSliderOptions : WidgetOptions {
- bool showButtons = true;
- const char* format = "%f";
- float step = 0.01f;
- float min = 0.01f;
- float max = 10.0f;
- float defaultValue = 1.0f;
- bool clamp = true;
- bool isPercentage = false; // Multiplies visual value by 100
- ComponentAlignments alignment = ComponentAlignments::Left;
- LabelPositions labelPosition = LabelPositions::Above;
- Colors color = Colors::Gray;
- ImGuiSliderFlags flags = 0;
- ImVec2 size = {0,0};
+ WindowButtonOptions& Size(ImVec2 size_) {
+ size = size_;
+ return *this;
+ }
+ WindowButtonOptions& Padding(ImVec2 padding_) {
+ padding = padding_;
+ return *this;
+ }
+ WindowButtonOptions& Tooltip(const char* tooltip_) {
+ WidgetOptions::tooltip = tooltip_;
+ return *this;
+ }
+ WindowButtonOptions& Color(Colors color_) {
+ color = color_;
+ return *this;
+ }
+ WindowButtonOptions& ShowButton(bool showButton_) {
+ showButton = showButton_;
+ return *this;
+ }
+ WindowButtonOptions& EmbedWindow(bool embedWindow_) {
+ embedWindow = embedWindow_;
+ return *this;
+ }
+};
- FloatSliderOptions& ShowButtons(bool showButtons_) {
- showButtons = showButtons_;
- return *this;
- }
- FloatSliderOptions& Format(const char* format_) {
- format = format_;
- return *this;
- }
- FloatSliderOptions& Step(float step_) {
- step = step_;
- return *this;
- }
- FloatSliderOptions& Min(float min_) {
- min = min_;
- return *this;
- }
- FloatSliderOptions& Max(float max_) {
- max = max_;
- return *this;
- }
- FloatSliderOptions& DefaultValue(float defaultValue_) {
- defaultValue = defaultValue_;
- return *this;
- }
- FloatSliderOptions& ComponentAlignment(ComponentAlignments alignment_) {
- alignment = alignment_;
- return *this;
- }
- FloatSliderOptions& LabelPosition(LabelPositions labelPosition_) {
- labelPosition = labelPosition_;
- return *this;
- }
- FloatSliderOptions& IsPercentage(bool isPercentage_ = true) {
- isPercentage = isPercentage_;
- format = "%.0f%%";
- min = 0.0f;
- max = 1.0f;
- return *this;
- }
- FloatSliderOptions& Tooltip(const char* tooltip_) {
- WidgetOptions::tooltip = tooltip_;
- return *this;
- }
- FloatSliderOptions& Color(Colors color_) {
- color = color_;
- return *this;
- }
- FloatSliderOptions& Size(ImVec2 size_) {
- size = size_;
- return *this;
- }
- FloatSliderOptions& Clamp(bool clamp_) {
- clamp = clamp_;
- return *this;
- }
- };
+struct CheckboxOptions : WidgetOptions {
+ bool defaultValue = false; // Only applicable to CVarCheckbox
+ ComponentAlignments alignment = ComponentAlignments::Left;
+ LabelPositions labelPosition = LabelPositions::Near;
+ Colors color = Colors::LightBlue;
- struct RadioButtonsOptions : WidgetOptions {
- std::unordered_map buttonMap;
- Colors color = Colors::LightBlue;
-
- RadioButtonsOptions& ButtonMap(std::unordered_map buttonMap_) {
- buttonMap = buttonMap_;
- return *this;
+ CheckboxOptions& DefaultValue(bool defaultValue_) {
+ defaultValue = defaultValue_;
+ return *this;
+ }
+ CheckboxOptions& ComponentAlignment(ComponentAlignments alignment_) {
+ alignment = alignment_;
+ return *this;
+ }
+ CheckboxOptions& LabelPosition(LabelPositions labelPosition_) {
+ labelPosition = labelPosition_;
+ return *this;
+ }
+ CheckboxOptions& Tooltip(const char* tooltip_) {
+ WidgetOptions::tooltip = tooltip_;
+ return *this;
+ }
+ CheckboxOptions& Color(Colors color_) {
+ color = color_;
+ return *this;
+ }
+ CheckboxOptions& DisabledTooltip(const char* disabledTooltip_) {
+ WidgetOptions::disabledTooltip = disabledTooltip_;
+ return *this;
+ }
+};
+
+struct ComboboxOptions : WidgetOptions {
+ std::unordered_map comboMap = {};
+ uint32_t defaultIndex = 0; // Only applicable to CVarCombobox
+ ComponentAlignments alignment = ComponentAlignments::Left;
+ LabelPositions labelPosition = LabelPositions::Above;
+ ImGuiComboFlags flags = 0;
+ Colors color = Colors::LightBlue;
+
+ ComboboxOptions& ComboMap(std::unordered_map comboMap_) {
+ comboMap = comboMap_;
+ return *this;
+ }
+ ComboboxOptions& DefaultIndex(uint32_t defaultIndex_) {
+ defaultIndex = defaultIndex_;
+ return *this;
+ }
+ ComboboxOptions& ComponentAlignment(ComponentAlignments alignment_) {
+ alignment = alignment_;
+ return *this;
+ }
+ ComboboxOptions& LabelPosition(LabelPositions labelPosition_) {
+ labelPosition = labelPosition_;
+ return *this;
+ }
+ ComboboxOptions& Tooltip(const char* tooltip_) {
+ WidgetOptions::tooltip = tooltip_;
+ return *this;
+ }
+ ComboboxOptions& Color(Colors color_) {
+ color = color_;
+ return *this;
+ }
+};
+
+struct IntSliderOptions : WidgetOptions {
+ bool showButtons = true;
+ const char* format = "%d";
+ int32_t step = 1;
+ int32_t min = 1;
+ int32_t max = 10;
+ int32_t defaultValue = 1;
+ bool clamp = true;
+ ComponentAlignments alignment = ComponentAlignments::Left;
+ LabelPositions labelPosition = LabelPositions::Above;
+ Colors color = Colors::Gray;
+ ImGuiSliderFlags flags = 0;
+ ImVec2 size = { 0, 0 };
+
+ IntSliderOptions& ShowButtons(bool showButtons_) {
+ showButtons = showButtons_;
+ return *this;
+ }
+ IntSliderOptions& Format(const char* format_) {
+ format = format_;
+ return *this;
+ }
+ IntSliderOptions& Step(int32_t step_) {
+ step = step_;
+ return *this;
+ }
+ IntSliderOptions& Min(int32_t min_) {
+ min = min_;
+ return *this;
+ }
+ IntSliderOptions& Max(int32_t max_) {
+ max = max_;
+ return *this;
+ }
+ IntSliderOptions& DefaultValue(int32_t defaultValue_) {
+ defaultValue = defaultValue_;
+ return *this;
+ }
+ IntSliderOptions& ComponentAlignment(ComponentAlignments alignment_) {
+ alignment = alignment_;
+ return *this;
+ }
+ IntSliderOptions& LabelPosition(LabelPositions labelPosition_) {
+ labelPosition = labelPosition_;
+ return *this;
+ }
+ IntSliderOptions& Tooltip(const char* tooltip_) {
+ WidgetOptions::tooltip = tooltip_;
+ return *this;
+ }
+ IntSliderOptions& Color(Colors color_) {
+ color = color_;
+ return *this;
+ }
+ IntSliderOptions& Size(ImVec2 size_) {
+ size = size_;
+ return *this;
+ }
+ IntSliderOptions& Clamp(bool clamp_) {
+ clamp = clamp_;
+ return *this;
+ }
+};
+
+struct FloatSliderOptions : WidgetOptions {
+ bool showButtons = true;
+ const char* format = "%f";
+ float step = 0.01f;
+ float min = 0.01f;
+ float max = 10.0f;
+ float defaultValue = 1.0f;
+ bool clamp = true;
+ bool isPercentage = false; // Multiplies visual value by 100
+ ComponentAlignments alignment = ComponentAlignments::Left;
+ LabelPositions labelPosition = LabelPositions::Above;
+ Colors color = Colors::Gray;
+ ImGuiSliderFlags flags = 0;
+ ImVec2 size = { 0, 0 };
+
+ FloatSliderOptions& ShowButtons(bool showButtons_) {
+ showButtons = showButtons_;
+ return *this;
+ }
+ FloatSliderOptions& Format(const char* format_) {
+ format = format_;
+ return *this;
+ }
+ FloatSliderOptions& Step(float step_) {
+ step = step_;
+ return *this;
+ }
+ FloatSliderOptions& Min(float min_) {
+ min = min_;
+ return *this;
+ }
+ FloatSliderOptions& Max(float max_) {
+ max = max_;
+ return *this;
+ }
+ FloatSliderOptions& DefaultValue(float defaultValue_) {
+ defaultValue = defaultValue_;
+ return *this;
+ }
+ FloatSliderOptions& ComponentAlignment(ComponentAlignments alignment_) {
+ alignment = alignment_;
+ return *this;
+ }
+ FloatSliderOptions& LabelPosition(LabelPositions labelPosition_) {
+ labelPosition = labelPosition_;
+ return *this;
+ }
+ FloatSliderOptions& IsPercentage(bool isPercentage_ = true) {
+ isPercentage = isPercentage_;
+ format = "%.0f%%";
+ min = 0.0f;
+ max = 1.0f;
+ return *this;
+ }
+ FloatSliderOptions& Tooltip(const char* tooltip_) {
+ WidgetOptions::tooltip = tooltip_;
+ return *this;
+ }
+ FloatSliderOptions& Color(Colors color_) {
+ color = color_;
+ return *this;
+ }
+ FloatSliderOptions& Size(ImVec2 size_) {
+ size = size_;
+ return *this;
+ }
+ FloatSliderOptions& Clamp(bool clamp_) {
+ clamp = clamp_;
+ return *this;
+ }
+};
+
+struct RadioButtonsOptions : WidgetOptions {
+ std::unordered_map buttonMap;
+ Colors color = Colors::LightBlue;
+
+ RadioButtonsOptions& ButtonMap(std::unordered_map buttonMap_) {
+ buttonMap = buttonMap_;
+ return *this;
+ }
+ RadioButtonsOptions& Tooltip(const char* tooltip_) {
+ WidgetOptions::tooltip = tooltip_;
+ return *this;
+ }
+ RadioButtonsOptions& Color(Colors color_) {
+ color = color_;
+ return *this;
+ }
+};
+
+struct InputOptions : WidgetOptions {
+ ComponentAlignments alignment = ComponentAlignments::Left;
+ LabelPositions labelPosition = LabelPositions::Above;
+ Colors color = Colors::Gray;
+ ImVec2 size = { 0, 0 };
+ std::string placeholder = "";
+ InputTypes type = InputTypes::String;
+ std::string defaultValue = "";
+ bool secret = false;
+ ImGuiInputFlags addedFlags = 0;
+
+ InputOptions& Tooltip(const char* tooltip_) {
+ WidgetOptions::tooltip = tooltip_;
+ return *this;
+ }
+ InputOptions& Color(Colors color_) {
+ color = color_;
+ return *this;
+ }
+ InputOptions& Size(ImVec2 size_) {
+ size = size_;
+ return *this;
+ }
+
+ InputOptions& LabelPosition(LabelPositions labelPosition_) {
+ labelPosition = labelPosition_;
+ return *this;
+ }
+
+ InputOptions& PlaceholderText(std::string&& placeholder_) {
+ placeholder = std::move(placeholder_);
+ return *this;
+ }
+
+ InputOptions& PlaceholderText(std::string& placeholder_) {
+ placeholder = placeholder_;
+ return *this;
+ }
+
+ InputOptions& InputType(InputTypes type_) {
+ type = type_;
+ return *this;
+ }
+
+ InputOptions& DefaultValue(std::string defaultValue_) {
+ defaultValue = defaultValue_;
+ return *this;
+ }
+
+ InputOptions& IsSecret(bool secret_ = false) {
+ secret = secret_;
+ return *this;
+ }
+};
+
+void PushStyleMenu(const ImVec4& color);
+void PushStyleMenu(Colors color = Colors::LightBlue);
+void PopStyleMenu();
+bool BeginMenu(const char* label, Colors color = Colors::LightBlue);
+
+void PushStyleMenuItem(const ImVec4& color);
+void PushStyleMenuItem(Colors color = Colors::LightBlue);
+void PopStyleMenuItem();
+bool MenuItem(const char* label, const char* shortcut = NULL, Colors color = Colors::LightBlue);
+
+void PushStyleButton(const ImVec4& color, ImVec2 padding = ImVec2(10.0f, 8.0f));
+void PushStyleButton(Colors color = Colors::Gray, ImVec2 padding = ImVec2(10.0f, 8.0f));
+void PopStyleButton();
+bool Button(const char* label, const ButtonOptions& options = {});
+bool WindowButton(const char* label, const char* cvarName, std::shared_ptr windowPtr,
+ const WindowButtonOptions& options = {});
+
+void PushStyleCheckbox(const ImVec4& color);
+void PushStyleCheckbox(Colors color = Colors::LightBlue);
+void PopStyleCheckbox();
+void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash);
+bool Checkbox(const char* label, bool* v, const CheckboxOptions& options = {});
+bool CVarCheckbox(const char* label, const char* cvarName, const CheckboxOptions& options = {});
+
+void PushStyleCombobox(const ImVec4& color);
+void PushStyleCombobox(Colors color = Colors::LightBlue);
+void PopStyleCombobox();
+
+void PushStyleTabs(const ImVec4& color);
+void PushStyleTabs(Colors color = Colors::LightBlue);
+void PopStyleTabs();
+
+void PushStyleInput(const ImVec4& color);
+void PushStyleInput(Colors color = Colors::LightBlue);
+void PopStyleInput();
+
+void PushStyleHeader(const ImVec4& color);
+void PushStyleHeader(Colors color = Colors::LightBlue);
+void PopStyleHeader();
+
+void Spacer(float height = 0.0f);
+void Separator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f,
+ float extraVerticalBottomPadding = 0.0f);
+
+float CalcComboWidth(const char* preview_value, ImGuiComboFlags flags);
+
+template
+bool Combobox(const char* label, T* value, const std::unordered_map& comboMap,
+ const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ float startX = ImGui::GetCursorPosX();
+ std::string invisibleLabelStr = "##" + std::string(label);
+ const char* invisibleLabel = invisibleLabelStr.c_str();
+ ImGui::PushID(label);
+ ImGui::BeginGroup();
+ ImGui::BeginDisabled(options.disabled);
+ PushStyleCombobox(options.color);
+
+ const char* longest;
+ size_t length = 0;
+ for (auto& [index, string] : comboMap) {
+ size_t len = strlen(string);
+ if (len > length) {
+ longest = string;
+ length = len;
}
- RadioButtonsOptions& Tooltip(const char* tooltip_) {
- WidgetOptions::tooltip = tooltip_;
- return *this;
- }
- RadioButtonsOptions& Color(Colors color_) {
- color = color_;
- return *this;
- }
- };
+ }
+ float comboWidth = CalcComboWidth(longest, options.flags);
- struct InputOptions : WidgetOptions {
- ComponentAlignments alignment = ComponentAlignments::Left;
- LabelPositions labelPosition = LabelPositions::Above;
- Colors color = Colors::Gray;
- ImVec2 size = {0,0};
- std::string placeholder = "";
- InputTypes type = InputTypes::String;
- std::string defaultValue = "";
- bool secret = false;
- ImGuiInputFlags addedFlags = 0;
-
- InputOptions& Tooltip(const char* tooltip_) {
- WidgetOptions::tooltip = tooltip_;
- return *this;
- }
- InputOptions& Color(Colors color_) {
- color = color_;
- return *this;
- }
- InputOptions& Size(ImVec2 size_) {
- size = size_;
- return *this;
- }
-
- InputOptions& LabelPosition(LabelPositions labelPosition_) {
- labelPosition = labelPosition_;
- return *this;
- }
-
- InputOptions& PlaceholderText(std::string&& placeholder_) {
- placeholder = std::move(placeholder_);
- return *this;
- }
-
- InputOptions& PlaceholderText(std::string& placeholder_) {
- placeholder = placeholder_;
- return *this;
- }
-
- InputOptions& InputType(InputTypes type_) {
- type = type_;
- return *this;
- }
-
- InputOptions& DefaultValue(std::string defaultValue_) {
- defaultValue = defaultValue_;
- return *this;
- }
-
- InputOptions& IsSecret(bool secret_ = false) {
- secret = secret_;
- return *this;
- }
- };
-
- void PushStyleMenu(const ImVec4& color);
- void PushStyleMenu(Colors color = Colors::LightBlue);
- void PopStyleMenu();
- bool BeginMenu(const char* label, Colors color = Colors::LightBlue);
-
- void PushStyleMenuItem(const ImVec4& color);
- void PushStyleMenuItem(Colors color = Colors::LightBlue);
- void PopStyleMenuItem();
- bool MenuItem(const char* label, const char* shortcut = NULL, Colors color = Colors::LightBlue);
-
- void PushStyleButton(const ImVec4& color, ImVec2 padding = ImVec2(10.0f, 8.0f));
- void PushStyleButton(Colors color = Colors::Gray, ImVec2 padding = ImVec2(10.0f, 8.0f));
- void PopStyleButton();
- bool Button(const char* label, const ButtonOptions& options = {});
- bool WindowButton(const char* label, const char* cvarName, std::shared_ptr windowPtr, const WindowButtonOptions& options = {});
-
- void PushStyleCheckbox(const ImVec4& color);
- void PushStyleCheckbox(Colors color = Colors::LightBlue);
- void PopStyleCheckbox();
- void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash);
- bool Checkbox(const char* label, bool* v, const CheckboxOptions& options = {});
- bool CVarCheckbox(const char* label, const char* cvarName, const CheckboxOptions& options = {});
-
- void PushStyleCombobox(const ImVec4& color);
- void PushStyleCombobox(Colors color = Colors::LightBlue);
- void PopStyleCombobox();
-
- void PushStyleTabs(const ImVec4& color);
- void PushStyleTabs(Colors color = Colors::LightBlue);
- void PopStyleTabs();
-
- void PushStyleInput(const ImVec4& color);
- void PushStyleInput(Colors color = Colors::LightBlue);
- void PopStyleInput();
-
- void PushStyleHeader(const ImVec4& color);
- void PushStyleHeader(Colors color = Colors::LightBlue);
- void PopStyleHeader();
-
- void Spacer(float height = 0.0f);
- void Separator(bool padTop = true, bool padBottom = true, float extraVerticalTopPadding = 0.0f,
- float extraVerticalBottomPadding = 0.0f);
-
- float CalcComboWidth(const char* preview_value, ImGuiComboFlags flags);
-
- template
- bool Combobox(const char* label, T* value, const std::unordered_map& comboMap, const ComboboxOptions& options = {}) {
- bool dirty = false;
- float startX = ImGui::GetCursorPosX();
- std::string invisibleLabelStr = "##" + std::string(label);
- const char* invisibleLabel = invisibleLabelStr.c_str();
- ImGui::PushID(label);
- ImGui::BeginGroup();
- ImGui::BeginDisabled(options.disabled);
- PushStyleCombobox(options.color);
-
- const char* longest;
- size_t length = 0;
- for (auto& [index, string] : comboMap) {
- size_t len = strlen(string);
- if (len > length) {
- longest = string;
- length = len;
+ ImGui::AlignTextToFramePadding();
+ if (options.labelPosition != LabelPositions::None) {
+ if (options.alignment == ComponentAlignments::Right) {
+ ImGui::Text("%s", label);
+ if (options.labelPosition == LabelPositions::Above) {
+ ImGui::NewLine();
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
+ } else if (options.labelPosition == LabelPositions::Near) {
+ ImGui::SameLine();
+ } else if (options.labelPosition == LabelPositions::Far) {
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
}
- }
- float comboWidth = CalcComboWidth(longest, options.flags);
-
- ImGui::AlignTextToFramePadding();
- if (options.labelPosition != LabelPositions::None) {
- if (options.alignment == ComponentAlignments::Right) {
+ } else if (options.alignment == ComponentAlignments::Left) {
+ if (options.labelPosition == LabelPositions::Above) {
ImGui::Text("%s", label);
- if (options.labelPosition == LabelPositions::Above) {
- ImGui::NewLine();
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
- } else if (options.labelPosition == LabelPositions::Near) {
- ImGui::SameLine();
- } else if (options.labelPosition == LabelPositions::Far) {
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
- }
- } else if (options.alignment == ComponentAlignments::Left) {
- if (options.labelPosition == LabelPositions::Above) {
- ImGui::Text("%s", label);
- }
}
}
-
- ImGui::SetNextItemWidth(comboWidth);
- if (ImGui::BeginCombo(invisibleLabel, comboMap.at(*value), options.flags)) {
- ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
- for (const auto& pair : comboMap) {
- if (strlen(pair.second) > 1) {
- if (ImGui::Selectable(pair.second, pair.first == *value)) {
- *value = pair.first;
- dirty = true;
- }
- }
- }
- ImGui::PopStyleVar();
- ImGui::EndCombo();
- }
-
- if (options.labelPosition != LabelPositions::None) {
- if (options.alignment == ComponentAlignments::Left) {
- if (options.labelPosition == LabelPositions::Near) {
- ImGui::SameLine();
- ImGui::Text("%s", label);
- } else if (options.labelPosition == LabelPositions::Far) {
- float width = ImGui::CalcTextSize(comboMap.at(*value)).x + ImGui::GetStyle().FramePadding.x * 2;
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
- ImGui::Text("%s", label);
- }
- }
- }
- PopStyleCombobox();
- ImGui::EndDisabled();
- ImGui::EndGroup();
- if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
- } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
- }
- ImGui::PopID();
- return dirty;
}
- template
- bool Combobox(const char* label, T* value, const std::vector& comboVector, const ComboboxOptions& options = {}) {
- bool dirty = false;
- size_t currentValueIndex = static_cast(*value);
- std::string invisibleLabelStr = "##" + std::string(label);
- const char* invisibleLabel = invisibleLabelStr.c_str();
- ImGui::PushID(label);
- ImGui::BeginGroup();
- ImGui::BeginDisabled(options.disabled);
- PushStyleCombobox(options.color);
-
- const char* longest;
- int length = 0;
- for (auto& string : comboVector) {
- int len = strlen(string);
- if (len > length) {
- longest = string;
- length = len;
+ ImGui::SetNextItemWidth(comboWidth);
+ if (ImGui::BeginCombo(invisibleLabel, comboMap.at(*value), options.flags)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
+ for (const auto& pair : comboMap) {
+ if (strlen(pair.second) > 1) {
+ if (ImGui::Selectable(pair.second, pair.first == *value)) {
+ *value = pair.first;
+ dirty = true;
+ }
}
}
- float comboWidth = CalcComboWidth(longest, options.flags);
+ ImGui::PopStyleVar();
+ ImGui::EndCombo();
+ }
- ImGui::AlignTextToFramePadding();
- if (options.labelPosition != LabelPositions::None) {
- if (options.alignment == ComponentAlignments::Right) {
+ if (options.labelPosition != LabelPositions::None) {
+ if (options.alignment == ComponentAlignments::Left) {
+ if (options.labelPosition == LabelPositions::Near) {
+ ImGui::SameLine();
ImGui::Text("%s", label);
- if (options.labelPosition == LabelPositions::Above) {
- ImGui::NewLine();
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
- } else if (options.labelPosition == LabelPositions::Near) {
- ImGui::SameLine();
- } else if (options.labelPosition == LabelPositions::Far) {
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
- }
- } else if (options.alignment == ComponentAlignments::Left) {
- if (options.labelPosition == LabelPositions::Above) {
- ImGui::Text("%s", label);
- }
- }
- }
-
- ImGui::SetNextItemWidth(comboWidth);
- if (ImGui::BeginCombo(invisibleLabel, comboVector.at(currentValueIndex), options.flags)) {
- ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
- for (size_t i = 0; i < comboVector.size(); ++i) {
- auto newValue = static_cast(i);
- if (strlen(comboVector.at(i)) > 1) {
- if (ImGui::Selectable(comboVector.at(i), newValue == *value)) {
- *value = newValue;
- dirty = true;
- }
- }
- }
- ImGui::PopStyleVar();
- ImGui::EndCombo();
- }
-
- if (options.labelPosition != LabelPositions::None) {
- if (options.alignment == ComponentAlignments::Left) {
- if (options.labelPosition == LabelPositions::Near) {
- ImGui::SameLine();
- ImGui::Text("%s", label);
- } else if (options.labelPosition == LabelPositions::Far) {
- float width = ImGui::CalcTextSize(comboVector.at(*value)).x + ImGui::GetStyle().FramePadding.x * 2;
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
- ImGui::Text("%s", label);
- }
- }
- }
-
- PopStyleCombobox();
- ImGui::EndDisabled();
- ImGui::EndGroup();
- if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
- } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
- }
- ImGui::PopID();
- return dirty;
- }
-
- template
- bool Combobox(const char* label, T* value, const std::vector& comboVector, const ComboboxOptions& options = {}) {
- bool dirty = false;
- size_t currentValueIndex = static_cast(*value);
- std::string invisibleLabelStr = "##" + std::string(label);
- const char* invisibleLabel = invisibleLabelStr.c_str();
- ImGui::PushID(label);
- ImGui::BeginGroup();
- ImGui::BeginDisabled(options.disabled);
- PushStyleCombobox(options.color);
-
- const char* longest;
- int length = 0;
- for (auto& string : comboVector) {
- int len = string.length();
- if (len > length) {
- longest = string.c_str();
- length = len;
- }
- }
- float comboWidth = CalcComboWidth(longest, options.flags);
-
- ImGui::AlignTextToFramePadding();
- if (options.labelPosition != LabelPositions::None) {
- if (options.alignment == ComponentAlignments::Right) {
+ } else if (options.labelPosition == LabelPositions::Far) {
+ float width = ImGui::CalcTextSize(comboMap.at(*value)).x + ImGui::GetStyle().FramePadding.x * 2;
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
ImGui::Text("%s", label);
- if (options.labelPosition == LabelPositions::Above) {
- ImGui::NewLine();
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
- } else if (options.labelPosition == LabelPositions::Near) {
- ImGui::SameLine();
- } else if (options.labelPosition == LabelPositions::Far) {
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
- }
- } else if (options.alignment == ComponentAlignments::Left) {
- if (options.labelPosition == LabelPositions::Above) {
- ImGui::Text("%s", label);
- }
}
}
-
- ImGui::SetNextItemWidth(comboWidth);
- if (ImGui::BeginCombo(invisibleLabel, comboVector.at(currentValueIndex).c_str(), options.flags)) {
- ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
- for (size_t i = 0; i < comboVector.size(); ++i) {
- auto newValue = static_cast(i);
- if (comboVector.at(i).length() > 1) {
- if (ImGui::Selectable(comboVector.at(i).c_str(), newValue == *value)) {
- *value = newValue;
- dirty = true;
- }
- }
- }
- ImGui::PopStyleVar();
- ImGui::EndCombo();
- }
-
- if (options.labelPosition != LabelPositions::None) {
- if (options.alignment == ComponentAlignments::Left) {
- if (options.labelPosition == LabelPositions::Near) {
- ImGui::SameLine();
- ImGui::Text("%s", label);
- } else if (options.labelPosition == LabelPositions::Far) {
- float width = ImGui::CalcTextSize(comboVector.at(*value).c_str()).x + ImGui::GetStyle().FramePadding.x * 2;
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
- ImGui::Text("%s", label);
- }
- }
- }
-
- PopStyleCombobox();
- ImGui::EndDisabled();
- ImGui::EndGroup();
- if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
- } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
- }
- ImGui::PopID();
- return dirty;
}
-
- template
- bool Combobox(const char* label, T* value, const char* (&comboArray)[N], const ComboboxOptions& options = {}) {
- bool dirty = false;
- size_t currentValueIndex = static_cast(*value);
- if (currentValueIndex >= N) {
- currentValueIndex = 0;
- }
- std::string invisibleLabelStr = "##" + std::string(label);
- const char* invisibleLabel = invisibleLabelStr.c_str();
- ImGui::PushID(label);
- ImGui::BeginGroup();
- ImGui::BeginDisabled(options.disabled);
- PushStyleCombobox(options.color);
-
- const char* longest;
- size_t length = 0;
- for (size_t i = 0; i < N; i++) {
- size_t len = strlen(comboArray[i]);
- if (len > length) {
- longest = comboArray[i];
- length = len;
- }
- }
- float comboWidth = CalcComboWidth(longest, options.flags);
-
- ImGui::AlignTextToFramePadding();
- if (options.labelPosition != LabelPositions::None) {
- if (options.alignment == ComponentAlignments::Right) {
- ImGui::Text("%s", label);
- if (options.labelPosition == LabelPositions::Above) {
- ImGui::NewLine();
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
- } else if (options.labelPosition == LabelPositions::Near) {
- ImGui::SameLine();
- } else if (options.labelPosition == LabelPositions::Far) {
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
- }
- } else if (options.alignment == ComponentAlignments::Left) {
- if (options.labelPosition == LabelPositions::Above) {
- ImGui::Text("%s", label);
- }
- }
- }
-
- ImGui::SetNextItemWidth(comboWidth);
- if (ImGui::BeginCombo(invisibleLabel, comboArray[currentValueIndex], options.flags)) {
- ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
- for (size_t i = 0; i < N; ++i) {
- auto newValue = static_cast(i);
- if (strlen(comboArray[i]) > 1) {
- if (ImGui::Selectable(comboArray[i], newValue == *value)) {
- *value = newValue;
- dirty = true;
- }
- }
- }
- ImGui::PopStyleVar();
- ImGui::EndCombo();
- }
-
- if (options.labelPosition != LabelPositions::None) {
- if (options.alignment == ComponentAlignments::Left) {
- if (options.labelPosition == LabelPositions::Near) {
- ImGui::SameLine();
- ImGui::Text("%s", label);
- } else if (options.labelPosition == LabelPositions::Far) {
- float width = ImGui::CalcTextSize(comboArray[*value]).x + ImGui::GetStyle().FramePadding.x * 2;
- ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
- ImGui::Text("%s", label);
- }
- }
- }
- PopStyleCombobox();
- ImGui::EndDisabled();
- ImGui::EndGroup();
- if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.disabledTooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
- } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
- ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
- }
- ImGui::PopID();
- return dirty;
+ PopStyleCombobox();
+ ImGui::EndDisabled();
+ ImGui::EndGroup();
+ if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
+ !Ship_IsCStringEmpty(options.disabledTooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
+ } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
}
-
- template
- bool CVarCombobox(const char* label, const char* cvarName, const std::unordered_map& comboMap, const ComboboxOptions& options = {}) {
- bool dirty = false;
- int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
- if (Combobox(label, &value, comboMap, options)) {
- CVarSetInteger(cvarName, value);
- Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
- ShipInit::Init(cvarName);
- dirty = true;
- }
- return dirty;
- }
-
- template
- bool CVarCombobox(const char* label, const char* cvarName, const std::vector& comboVector, const ComboboxOptions& options = {}) {
- bool dirty = false;
- int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
- if (Combobox(label, &value, comboVector, options)) {
- CVarSetInteger(cvarName, value);
- Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
- ShipInit::Init(cvarName);
- dirty = true;
- }
- return dirty;
- }
-
- template
- bool CVarCombobox(const char* label, const char* cvarName, const char* (&comboArray)[N], const ComboboxOptions& options = {}) {
- bool dirty = false;
- int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
- if (Combobox(label, &value, comboArray, options)) {
- CVarSetInteger(cvarName, value);
- Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
- ShipInit::Init(cvarName);
- dirty = true;
- }
- return dirty;
- }
-
- void PushStyleSlider(Colors color = Colors::LightBlue);
- void PopStyleSlider();
- bool SliderInt(const char* label, int32_t* value, const IntSliderOptions& options = {});
- bool CVarSliderInt(const char* label, const char* cvarName, const IntSliderOptions& options = {});
- bool SliderFloat(const char* label, float* value, const FloatSliderOptions& options = {});
- bool CVarSliderFloat(const char* label, const char* cvarName, const FloatSliderOptions& options = {});
- bool InputString(const char* label, std::string* value, const InputOptions& options = {});
- bool CVarInputString(const char* label, const char* cvarName, const InputOptions& options = {});
- bool InputInt(const char* label, int32_t* value, const InputOptions& options = {});
- bool CVarInputInt(const char* label, const char* cvarName, const InputOptions& options = {});
- bool CVarColorPicker(const char* label, const char* cvarName, Color_RGBA8 defaultColor, bool hasAlpha = false, uint8_t modifiers = 0, UIWidgets::Colors themeColor = UIWidgets::Colors::LightBlue);
- bool RadioButton(const char* label, bool active);
- bool CVarRadioButton(const char* text, const char* cvarName, int32_t id, const RadioButtonsOptions& options);
- bool StateButton(const char* str_id, const char* label, ImVec2 size, UIWidgets::ButtonOptions options, ImGuiButtonFlags flags = ImGuiButtonFlags_None);
- void DrawFlagArray32(const std::string& name, uint32_t& flags, Colors color = Colors::LightBlue);
- void DrawFlagArray16(const std::string& name, uint16_t& flags, Colors color = Colors::LightBlue);
- void DrawFlagArray8(const std::string& name, uint8_t& flags, Colors color = Colors::LightBlue);
- void DrawFlagArray8Mask(const std::string& name, uint8_t& flags, Colors color = Colors::LightBlue);
-
- void InsertHelpHoverText(const std::string& text);
- void InsertHelpHoverText(const char* text);
+ ImGui::PopID();
+ return dirty;
}
+
+template
+bool Combobox(const char* label, T* value, const std::vector& comboVector,
+ const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ size_t currentValueIndex = static_cast(*value);
+ std::string invisibleLabelStr = "##" + std::string(label);
+ const char* invisibleLabel = invisibleLabelStr.c_str();
+ ImGui::PushID(label);
+ ImGui::BeginGroup();
+ ImGui::BeginDisabled(options.disabled);
+ PushStyleCombobox(options.color);
+
+ const char* longest;
+ int length = 0;
+ for (auto& string : comboVector) {
+ int len = strlen(string);
+ if (len > length) {
+ longest = string;
+ length = len;
+ }
+ }
+ float comboWidth = CalcComboWidth(longest, options.flags);
+
+ ImGui::AlignTextToFramePadding();
+ if (options.labelPosition != LabelPositions::None) {
+ if (options.alignment == ComponentAlignments::Right) {
+ ImGui::Text("%s", label);
+ if (options.labelPosition == LabelPositions::Above) {
+ ImGui::NewLine();
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
+ } else if (options.labelPosition == LabelPositions::Near) {
+ ImGui::SameLine();
+ } else if (options.labelPosition == LabelPositions::Far) {
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
+ }
+ } else if (options.alignment == ComponentAlignments::Left) {
+ if (options.labelPosition == LabelPositions::Above) {
+ ImGui::Text("%s", label);
+ }
+ }
+ }
+
+ ImGui::SetNextItemWidth(comboWidth);
+ if (ImGui::BeginCombo(invisibleLabel, comboVector.at(currentValueIndex), options.flags)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
+ for (size_t i = 0; i < comboVector.size(); ++i) {
+ auto newValue = static_cast(i);
+ if (strlen(comboVector.at(i)) > 1) {
+ if (ImGui::Selectable(comboVector.at(i), newValue == *value)) {
+ *value = newValue;
+ dirty = true;
+ }
+ }
+ }
+ ImGui::PopStyleVar();
+ ImGui::EndCombo();
+ }
+
+ if (options.labelPosition != LabelPositions::None) {
+ if (options.alignment == ComponentAlignments::Left) {
+ if (options.labelPosition == LabelPositions::Near) {
+ ImGui::SameLine();
+ ImGui::Text("%s", label);
+ } else if (options.labelPosition == LabelPositions::Far) {
+ float width = ImGui::CalcTextSize(comboVector.at(*value)).x + ImGui::GetStyle().FramePadding.x * 2;
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
+ ImGui::Text("%s", label);
+ }
+ }
+ }
+
+ PopStyleCombobox();
+ ImGui::EndDisabled();
+ ImGui::EndGroup();
+ if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
+ !Ship_IsCStringEmpty(options.disabledTooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
+ } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
+ }
+ ImGui::PopID();
+ return dirty;
+}
+
+template
+bool Combobox(const char* label, T* value, const std::vector& comboVector,
+ const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ size_t currentValueIndex = static_cast(*value);
+ std::string invisibleLabelStr = "##" + std::string(label);
+ const char* invisibleLabel = invisibleLabelStr.c_str();
+ ImGui::PushID(label);
+ ImGui::BeginGroup();
+ ImGui::BeginDisabled(options.disabled);
+ PushStyleCombobox(options.color);
+
+ const char* longest;
+ int length = 0;
+ for (auto& string : comboVector) {
+ int len = string.length();
+ if (len > length) {
+ longest = string.c_str();
+ length = len;
+ }
+ }
+ float comboWidth = CalcComboWidth(longest, options.flags);
+
+ ImGui::AlignTextToFramePadding();
+ if (options.labelPosition != LabelPositions::None) {
+ if (options.alignment == ComponentAlignments::Right) {
+ ImGui::Text("%s", label);
+ if (options.labelPosition == LabelPositions::Above) {
+ ImGui::NewLine();
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
+ } else if (options.labelPosition == LabelPositions::Near) {
+ ImGui::SameLine();
+ } else if (options.labelPosition == LabelPositions::Far) {
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
+ }
+ } else if (options.alignment == ComponentAlignments::Left) {
+ if (options.labelPosition == LabelPositions::Above) {
+ ImGui::Text("%s", label);
+ }
+ }
+ }
+
+ ImGui::SetNextItemWidth(comboWidth);
+ if (ImGui::BeginCombo(invisibleLabel, comboVector.at(currentValueIndex).c_str(), options.flags)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
+ for (size_t i = 0; i < comboVector.size(); ++i) {
+ auto newValue = static_cast(i);
+ if (comboVector.at(i).length() > 1) {
+ if (ImGui::Selectable(comboVector.at(i).c_str(), newValue == *value)) {
+ *value = newValue;
+ dirty = true;
+ }
+ }
+ }
+ ImGui::PopStyleVar();
+ ImGui::EndCombo();
+ }
+
+ if (options.labelPosition != LabelPositions::None) {
+ if (options.alignment == ComponentAlignments::Left) {
+ if (options.labelPosition == LabelPositions::Near) {
+ ImGui::SameLine();
+ ImGui::Text("%s", label);
+ } else if (options.labelPosition == LabelPositions::Far) {
+ float width =
+ ImGui::CalcTextSize(comboVector.at(*value).c_str()).x + ImGui::GetStyle().FramePadding.x * 2;
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
+ ImGui::Text("%s", label);
+ }
+ }
+ }
+
+ PopStyleCombobox();
+ ImGui::EndDisabled();
+ ImGui::EndGroup();
+ if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
+ !Ship_IsCStringEmpty(options.disabledTooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
+ } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
+ }
+ ImGui::PopID();
+ return dirty;
+}
+
+template
+bool Combobox(const char* label, T* value, const char* (&comboArray)[N], const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ size_t currentValueIndex = static_cast(*value);
+ if (currentValueIndex >= N) {
+ currentValueIndex = 0;
+ }
+ std::string invisibleLabelStr = "##" + std::string(label);
+ const char* invisibleLabel = invisibleLabelStr.c_str();
+ ImGui::PushID(label);
+ ImGui::BeginGroup();
+ ImGui::BeginDisabled(options.disabled);
+ PushStyleCombobox(options.color);
+
+ const char* longest;
+ size_t length = 0;
+ for (size_t i = 0; i < N; i++) {
+ size_t len = strlen(comboArray[i]);
+ if (len > length) {
+ longest = comboArray[i];
+ length = len;
+ }
+ }
+ float comboWidth = CalcComboWidth(longest, options.flags);
+
+ ImGui::AlignTextToFramePadding();
+ if (options.labelPosition != LabelPositions::None) {
+ if (options.alignment == ComponentAlignments::Right) {
+ ImGui::Text("%s", label);
+ if (options.labelPosition == LabelPositions::Above) {
+ ImGui::NewLine();
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
+ } else if (options.labelPosition == LabelPositions::Near) {
+ ImGui::SameLine();
+ } else if (options.labelPosition == LabelPositions::Far) {
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - comboWidth);
+ }
+ } else if (options.alignment == ComponentAlignments::Left) {
+ if (options.labelPosition == LabelPositions::Above) {
+ ImGui::Text("%s", label);
+ }
+ }
+ }
+
+ ImGui::SetNextItemWidth(comboWidth);
+ if (ImGui::BeginCombo(invisibleLabel, comboArray[currentValueIndex], options.flags)) {
+ ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(10.0f, 10.0f));
+ for (size_t i = 0; i < N; ++i) {
+ auto newValue = static_cast(i);
+ if (strlen(comboArray[i]) > 1) {
+ if (ImGui::Selectable(comboArray[i], newValue == *value)) {
+ *value = newValue;
+ dirty = true;
+ }
+ }
+ }
+ ImGui::PopStyleVar();
+ ImGui::EndCombo();
+ }
+
+ if (options.labelPosition != LabelPositions::None) {
+ if (options.alignment == ComponentAlignments::Left) {
+ if (options.labelPosition == LabelPositions::Near) {
+ ImGui::SameLine();
+ ImGui::Text("%s", label);
+ } else if (options.labelPosition == LabelPositions::Far) {
+ float width = ImGui::CalcTextSize(comboArray[*value]).x + ImGui::GetStyle().FramePadding.x * 2;
+ ImGui::SameLine(ImGui::GetContentRegionAvail().x - width);
+ ImGui::Text("%s", label);
+ }
+ }
+ }
+ PopStyleCombobox();
+ ImGui::EndDisabled();
+ ImGui::EndGroup();
+ if (options.disabled && ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) &&
+ !Ship_IsCStringEmpty(options.disabledTooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.disabledTooltip).c_str());
+ } else if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled) && !Ship_IsCStringEmpty(options.tooltip)) {
+ ImGui::SetTooltip("%s", WrappedText(options.tooltip).c_str());
+ }
+ ImGui::PopID();
+ return dirty;
+}
+
+template
+bool CVarCombobox(const char* label, const char* cvarName, const std::unordered_map& comboMap,
+ const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
+ if (Combobox(label, &value, comboMap, options)) {
+ CVarSetInteger(cvarName, value);
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
+ ShipInit::Init(cvarName);
+ dirty = true;
+ }
+ return dirty;
+}
+
+template
+bool CVarCombobox(const char* label, const char* cvarName, const std::vector& comboVector,
+ const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
+ if (Combobox(label, &value, comboVector, options)) {
+ CVarSetInteger(cvarName, value);
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
+ ShipInit::Init(cvarName);
+ dirty = true;
+ }
+ return dirty;
+}
+
+template
+bool CVarCombobox(const char* label, const char* cvarName, const char* (&comboArray)[N],
+ const ComboboxOptions& options = {}) {
+ bool dirty = false;
+ int32_t value = CVarGetInteger(cvarName, options.defaultIndex);
+ if (Combobox(label, &value, comboArray, options)) {
+ CVarSetInteger(cvarName, value);
+ Ship::Context::GetInstance()->GetWindow()->GetGui()->SaveConsoleVariablesNextFrame();
+ ShipInit::Init(cvarName);
+ dirty = true;
+ }
+ return dirty;
+}
+
+void PushStyleSlider(Colors color = Colors::LightBlue);
+void PopStyleSlider();
+bool SliderInt(const char* label, int32_t* value, const IntSliderOptions& options = {});
+bool CVarSliderInt(const char* label, const char* cvarName, const IntSliderOptions& options = {});
+bool SliderFloat(const char* label, float* value, const FloatSliderOptions& options = {});
+bool CVarSliderFloat(const char* label, const char* cvarName, const FloatSliderOptions& options = {});
+bool InputString(const char* label, std::string* value, const InputOptions& options = {});
+bool CVarInputString(const char* label, const char* cvarName, const InputOptions& options = {});
+bool InputInt(const char* label, int32_t* value, const InputOptions& options = {});
+bool CVarInputInt(const char* label, const char* cvarName, const InputOptions& options = {});
+bool CVarColorPicker(const char* label, const char* cvarName, Color_RGBA8 defaultColor, bool hasAlpha = false,
+ uint8_t modifiers = 0, UIWidgets::Colors themeColor = UIWidgets::Colors::LightBlue);
+bool RadioButton(const char* label, bool active);
+bool CVarRadioButton(const char* text, const char* cvarName, int32_t id, const RadioButtonsOptions& options);
+bool StateButton(const char* str_id, const char* label, ImVec2 size, UIWidgets::ButtonOptions options,
+ ImGuiButtonFlags flags = ImGuiButtonFlags_None);
+void DrawFlagArray32(const std::string& name, uint32_t& flags, Colors color = Colors::LightBlue);
+void DrawFlagArray16(const std::string& name, uint16_t& flags, Colors color = Colors::LightBlue);
+void DrawFlagArray8(const std::string& name, uint8_t& flags, Colors color = Colors::LightBlue);
+void DrawFlagArray8Mask(const std::string& name, uint8_t& flags, Colors color = Colors::LightBlue);
+
+void InsertHelpHoverText(const std::string& text);
+void InsertHelpHoverText(const char* text);
+} // namespace UIWidgets
ImVec4 GetRandomValue();
Color_RGBA8 RGBA8FromVec(ImVec4 vec);
diff --git a/soh/soh/z_play_otr.cpp b/soh/soh/z_play_otr.cpp
index 54f4b0016..23e61261c 100644
--- a/soh/soh/z_play_otr.cpp
+++ b/soh/soh/z_play_otr.cpp
@@ -3,7 +3,7 @@
#include
#include "soh/resource/type/Scene.h"
#include
-#include "soh/Enhancements/game-interactor/GameInteractor.h"
+#include "soh/Enhancements/game-interactor/GameInteractor_Hooks.h"
#include "global.h"
#include "vt.h"
#include
@@ -59,7 +59,7 @@ extern "C" void OTRPlay_SpawnScene(PlayState* play, s32 sceneId, s32 spawn) {
osSyncPrintf("ROOM SIZE=%fK\n", roomSize / 1024.0f);
- GameInteractor::Instance->ExecuteHooks(play->sceneNum);
+ GameInteractor_ExecuteOnSceneInit(play->sceneNum);
SPDLOG_INFO("Scene Init - sceneNum: {0:#x}, entranceIndex: {1:#x}", play->sceneNum, gSaveContext.entranceIndex);
}
@@ -79,6 +79,7 @@ void OTRPlay_InitScene(PlayState* play, s32 spawn) {
YREG(15) = 0;
gSaveContext.worldMapArea = 0;
OTRScene_ExecuteCommands(play, (SOH::Scene*)play->sceneSegment);
+ GameInteractor_ExecuteAfterSceneCommands(play->sceneNum);
Play_InitEnvironment(play, play->skyboxId);
/* auto data = static_cast(Ship::Context::GetInstance()
->GetResourceManager()
diff --git a/soh/src/code/z_parameter.c b/soh/src/code/z_parameter.c
index facbbfd81..4ead0d268 100644
--- a/soh/src/code/z_parameter.c
+++ b/soh/src/code/z_parameter.c
@@ -2411,6 +2411,9 @@ u8 Item_Give(PlayState* play, u8 item) {
}
}
} else {
+ if (item == ITEM_LETTER_RUTO) {
+ Flags_SetRandomizerInf(RAND_INF_OBTAINED_RUTOS_LETTER);
+ }
for (i = 0; i < 4; i++) {
if (gSaveContext.inventory.items[temp + i] == ITEM_NONE) {
gSaveContext.inventory.items[temp + i] = item;
@@ -2434,6 +2437,9 @@ u8 Item_Give(PlayState* play, u8 item) {
}
} else {
Flags_SetRandomizerInf(item - ITEM_WEIRD_EGG + RAND_INF_CHILD_TRADES_HAS_WEIRD_EGG);
+ if (item == ITEM_WEIRD_EGG) {
+ Flags_SetRandomizerInf(RAND_INF_WEIRD_EGG);
+ }
}
}
diff --git a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c
index 94d7e15ca..4d42de65f 100644
--- a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c
+++ b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c
@@ -5170,7 +5170,7 @@ void Fishing_HandleOwnerDialog(Fishing* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play)) {
this->stateAndTimer = 24;
} else {
- if (!GameInteractor_Should(VB_GIVE_RANDO_GLITCH_FISHING_PRIZE, false, &this)) {
+ if (!GameInteractor_Should(VB_GIVE_RANDO_GLITCH_FISHING_PRIZE, false, this)) {
Actor_OfferGetItem(&this->actor, play, GI_SCALE_GOLDEN, 2000.0f, 1000.0f);
}
}
diff --git a/soh/src/overlays/actors/ovl_player_actor/z_player.c b/soh/src/overlays/actors/ovl_player_actor/z_player.c
index ddee9d0af..6638893f5 100644
--- a/soh/src/overlays/actors/ovl_player_actor/z_player.c
+++ b/soh/src/overlays/actors/ovl_player_actor/z_player.c
@@ -12773,9 +12773,8 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) {
if (!CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0)) {
temp2 += sControlInput->rel.stick_y * 240.0f * invertYAxisMulti * yAxisMulti;
}
- if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0) &&
- fabsf(sControlInput->cur.right_stick_y) > 15.0f) {
- temp2 += sControlInput->cur.right_stick_y * 240.0f * invertYAxisMulti * yAxisMulti;
+ if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
+ temp2 += sControlInput->rel.right_stick_y * 240.0f * invertYAxisMulti * yAxisMulti;
}
if (fabsf(sControlInput->cur.gyro_x) > 0.01f) {
temp2 += (-sControlInput->cur.gyro_x) * 750.0f;
@@ -12792,9 +12791,8 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) {
if (!CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0)) {
temp2 += sControlInput->rel.stick_x * -16.0f * invertXAxisMulti * xAxisMulti;
}
- if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0) &&
- fabsf(sControlInput->cur.right_stick_x) > 15.0f) {
- temp2 += sControlInput->cur.right_stick_x * -16.0f * invertXAxisMulti * xAxisMulti;
+ if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
+ temp2 += sControlInput->rel.right_stick_x * -16.0f * invertXAxisMulti * xAxisMulti;
}
if (fabsf(sControlInput->cur.gyro_y) > 0.01f) {
temp2 += (sControlInput->cur.gyro_y) * 750.0f * invertXAxisMulti;
@@ -12810,10 +12808,9 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) {
(s32)((1.0f - Math_CosS(sControlInput->rel.stick_y * 200)) * 1500.0f) * invertYAxisMulti *
yAxisMulti;
}
- if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0) &&
- fabsf(sControlInput->cur.right_stick_y) > 15.0f) {
- temp3 += ((sControlInput->cur.right_stick_y >= 0) ? 1 : -1) *
- (s32)((1.0f - Math_CosS(sControlInput->cur.right_stick_y * 200)) * 1500.0f) * invertYAxisMulti *
+ if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
+ temp3 += ((sControlInput->rel.right_stick_y >= 0) ? 1 : -1) *
+ (s32)((1.0f - Math_CosS(sControlInput->rel.right_stick_y * 200)) * 1500.0f) * invertYAxisMulti *
yAxisMulti;
}
if (fabsf(sControlInput->cur.gyro_x) > 0.01f) {
@@ -12831,10 +12828,9 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) {
(s32)((1.0f - Math_CosS(sControlInput->rel.stick_x * 200)) * -1500.0f) * invertXAxisMulti *
xAxisMulti;
}
- if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0) &&
- fabsf(sControlInput->cur.right_stick_x) > 15.0f) {
- temp3 += ((sControlInput->cur.right_stick_x >= 0) ? 1 : -1) *
- (s32)((1.0f - Math_CosS(sControlInput->cur.right_stick_x * 200)) * -1500.0f) * invertXAxisMulti *
+ if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
+ temp3 += ((sControlInput->rel.right_stick_x >= 0) ? 1 : -1) *
+ (s32)((1.0f - Math_CosS(sControlInput->rel.right_stick_x * 200)) * -1500.0f) * invertXAxisMulti *
xAxisMulti;
}
if (fabsf(sControlInput->cur.gyro_y) > 0.01f) {