move guard spawn logic to hook

This commit is contained in:
Demur Rumed 2025-04-13 21:24:37 +00:00
parent 3807e5690a
commit f6a74ca37a
3 changed files with 4 additions and 14 deletions

View file

@ -2027,6 +2027,10 @@ void RandomizerOnActorInitHandler(void* actorRef) {
if (ge1Type == GE1_TYPE_TRAINING_GROUND_GUARD &&
Flags_GetRandomizerInf(RAND_INF_GF_GTG_GATE_PERMANENTLY_OPEN)) {
enGe1->actionFunc = (EnGe1ActionFunc)EnGe1_SetNormalText;
} else if (ge1Type == GE1_TYPE_GATE_OPERATOR && enGe1->actor.world.pos.x != -1358.0f) {
// When spawning the gate operator, also spawn an extra gate operator on the wasteland side
Actor_Spawn(&gPlayState->actorCtx, gPlayState, ACTOR_EN_GE1, -1358.0f, 88.0f, -3018.0f, 0, 0x95B0, 0,
0x0300 | GE1_TYPE_GATE_OPERATOR, true);
}
}

View file

@ -97,19 +97,6 @@ void EnGe1_Init(Actor* thisx, PlayState* play) {
s32 pad;
EnGe1* this = (EnGe1*)thisx;
// When spawning the gate operator, also spawn an extra gate operator on the wasteland side
if (IS_RANDO && (this->actor.params & 0xFF) == GE1_TYPE_GATE_OPERATOR) {
// Spawn the extra guard with params matching the custom type added (0x0300 + 0x02)
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_GE1, -1358.0f, 88.0f, -3018.0f, 0, 0x95B0, 0,
0x0300 | GE1_TYPE_EXTRA_GATE_OPERATOR, true);
}
// Convert the "extra" gate operator into a normal one so it matches the same params
if ((this->actor.params & 0xFF) == GE1_TYPE_EXTRA_GATE_OPERATOR) {
this->actor.params &= ~0xFF;
this->actor.params |= GE1_TYPE_GATE_OPERATOR;
}
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
SkelAnime_InitFlex(play, &this->skelAnime, &gGerudoWhiteSkel, &gGerudoWhiteIdleAnim, this->jointTable,
this->morphTable, GE1_LIMB_MAX);

View file

@ -12,7 +12,6 @@ typedef void (*EnGe1ActionFunc)(struct EnGe1*, PlayState*);
typedef enum {
/* 0x00 */ GE1_TYPE_GATE_GUARD,
/* 0x01 */ GE1_TYPE_GATE_OPERATOR,
/* 0x02 */ GE1_TYPE_EXTRA_GATE_OPERATOR, // Custom guard type for entrance randomizer to open the gate
/* 0x04 */ GE1_TYPE_NORMAL = 4,
/* 0x05 */ GE1_TYPE_VALLEY_FLOOR,
/* 0x45 */ GE1_TYPE_HORSEBACK_ARCHERY = 0x45,