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Lock mask select behind zelda's letter in rando (#5267)
* Lock mask select behind letter in rando * change to rand inf
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1 changed files with 2 additions and 1 deletions
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@ -317,7 +317,8 @@ void KaleidoScope_HandleItemCycleExtras(PlayState* play, u8 slot, bool canCycle,
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bool CanMaskSelect() {
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if (IS_RANDO) {
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return CVarGetInteger(CVAR_ENHANCEMENT("MaskSelect"), 0) /* || Randomizer_GetSettingValue(RSK_SHUFFLE_CHILD_TRADE) */;
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return CVarGetInteger(CVAR_ENHANCEMENT("MaskSelect"), 0)
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&& Flags_GetRandomizerInf(RAND_INF_ZELDAS_LETTER);/* || Randomizer_GetSettingValue(RSK_SHUFFLE_CHILD_TRADE) */
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}
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// only allow mask select when:
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