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Philip Dubé 2025-04-24 22:41:39 +02:00 committed by GitHub
commit caddcfa39d
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GPG key ID: B5690EEEBB952194
34 changed files with 312 additions and 156 deletions

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@ -262,6 +262,14 @@ typedef enum {
// - `*EnGm`
VB_CHECK_RANDO_PRICE_OF_MEDIGORON,
// #### `result`
// ```c
// true
// ```
// #### `args`
// - None
VB_CLIMB,
// #### `result`
// ```c
// CHECK_BTN_ALL(input->press.button, BTN_START)

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@ -2099,6 +2099,8 @@ void StaticData::HintTable_Init_Item() {
// /*spanish*/un desbloqueador maestro
//RANDOTODO if these are ever used for anything other than name, they want abscure and ambiguous hints
hintTextTable[RHT_CLIMB] = HintText(CustomMessage("the ability to climb", /*german*/"!!!", /*french*/"!!!"));
hintTextTable[RHT_QUIVER_INF] = HintText(CustomMessage("an infinite Quiver", /*german*/"ein unendlicher Köcher", /*french*/"un Carquois Infini"));
hintTextTable[RHT_BOMB_BAG_INF] = HintText(CustomMessage("an infinite Bomb Bag", /*german*/"eine unendliche Bombentasche", /*french*/"un Sac de Bombe sans fond"));

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@ -591,6 +591,10 @@ void GenerateItemPool() {
AddItemToMainPool(RG_PROGRESSIVE_SCALE);
}
if (ctx->GetOption(RSK_SHUFFLE_CLIMB)) {
AddItemToMainPool(RG_CLIMB);
}
if (ctx->GetOption(RSK_SHUFFLE_BEEHIVES)) {
// 32 total beehive locations
AddItemToPool(PendingJunkPool, RG_RED_RUPEE, 23);

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@ -868,8 +868,8 @@ int EntranceShuffler::ShuffleAllEntrances() {
{ EntranceType::Dungeon, RR_JABU_JABUS_BELLY_ENTRYWAY, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_JABU_JABU } },
{ { EntranceType::Dungeon, RR_SACRED_FOREST_MEADOW, RR_FOREST_TEMPLE_ENTRYWAY, ENTR_FOREST_TEMPLE_ENTRANCE },
{ EntranceType::Dungeon, RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW, ENTR_SACRED_FOREST_MEADOW_OUTSIDE_TEMPLE } },
{ { EntranceType::Dungeon, RR_DMC_CENTRAL_LOCAL, RR_FIRE_TEMPLE_ENTRYWAY, ENTR_FIRE_TEMPLE_ENTRANCE },
{ EntranceType::Dungeon, RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL, ENTR_DEATH_MOUNTAIN_CRATER_OUTSIDE_TEMPLE } },
{ { EntranceType::Dungeon, RR_DMC_OUTSIDE_FIRE_TEMPLE, RR_FIRE_TEMPLE_ENTRYWAY, ENTR_FIRE_TEMPLE_ENTRANCE },
{ EntranceType::Dungeon, RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_OUTSIDE_FIRE_TEMPLE, ENTR_DEATH_MOUNTAIN_CRATER_OUTSIDE_TEMPLE } },
{ { EntranceType::Dungeon, RR_LAKE_HYLIA, RR_WATER_TEMPLE_ENTRYWAY, ENTR_WATER_TEMPLE_ENTRANCE },
{ EntranceType::Dungeon, RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_OUTSIDE_TEMPLE } },
{ { EntranceType::Dungeon, RR_DESERT_COLOSSUS, RR_SPIRIT_TEMPLE_ENTRYWAY, ENTR_SPIRIT_TEMPLE_ENTRANCE },
@ -960,8 +960,8 @@ int EntranceShuffler::ShuffleAllEntrances() {
{ { EntranceType::Interior, RR_ZORAS_FOUNTAIN, RR_ZF_GREAT_FAIRY_FOUNTAIN, ENTR_GREAT_FAIRYS_FOUNTAIN_SPELLS_FARORES_ZF },
{ EntranceType::Interior, RR_ZF_GREAT_FAIRY_FOUNTAIN, RR_ZORAS_FOUNTAIN, ENTR_ZORAS_FOUNTAIN_OUTSIDE_GREAT_FAIRY } },
{ { EntranceType::SpecialInterior, RR_KOKIRI_FOREST, RR_KF_LINKS_HOUSE, ENTR_LINKS_HOUSE_1 },
{ EntranceType::SpecialInterior, RR_KF_LINKS_HOUSE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE } },
{ { EntranceType::SpecialInterior, RR_KF_LINKS_PORCH, RR_KF_LINKS_HOUSE, ENTR_LINKS_HOUSE_1 },
{ EntranceType::SpecialInterior, RR_KF_LINKS_HOUSE, RR_KF_LINKS_PORCH, ENTR_KOKIRI_FOREST_OUTSIDE_LINKS_HOUSE } },
{ { EntranceType::SpecialInterior, RR_TOT_ENTRANCE, RR_TEMPLE_OF_TIME, ENTR_TEMPLE_OF_TIME_ENTRANCE },
{ EntranceType::SpecialInterior, RR_TEMPLE_OF_TIME, RR_TOT_ENTRANCE, ENTR_TEMPLE_OF_TIME_EXTERIOR_DAY_OUTSIDE_TEMPLE } },
{ { EntranceType::SpecialInterior, RR_KAKARIKO_VILLAGE, RR_KAK_WINDMILL, ENTR_WINDMILL_AND_DAMPES_GRAVE_WINDMILL },
@ -981,10 +981,10 @@ int EntranceShuffler::ShuffleAllEntrances() {
{ EntranceType::GrottoGrave, RR_LH_GROTTO, RR_LAKE_HYLIA, ENTRANCE_GROTTO_EXIT(GROTTO_LH_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_STORMS_OFFSET) },
{ EntranceType::GrottoGrave, RR_ZR_STORMS_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_STORMS_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET) },
{ EntranceType::GrottoGrave, RR_ZR_FAIRY_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_ZORAS_RIVER, RR_ZR_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET) },
{ EntranceType::GrottoGrave, RR_ZR_OPEN_GROTTO, RR_ZORAS_RIVER, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_ZR_UPPER_GROTTOS, RR_ZR_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_FAIRY_OFFSET) },
{ EntranceType::GrottoGrave, RR_ZR_FAIRY_GROTTO, RR_ZR_UPPER_GROTTOS, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_FAIRY_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_ZR_UPPER_GROTTOS, RR_ZR_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZR_OPEN_OFFSET) },
{ EntranceType::GrottoGrave, RR_ZR_OPEN_GROTTO, RR_ZR_UPPER_GROTTOS, ENTRANCE_GROTTO_EXIT(GROTTO_ZR_OPEN_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_DMC_LOWER_NEARBY, RR_DMC_HAMMER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_HAMMER_OFFSET) },
{ EntranceType::GrottoGrave, RR_DMC_HAMMER_GROTTO, RR_DMC_LOWER_LOCAL, ENTRANCE_GROTTO_EXIT(GROTTO_DMC_HAMMER_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_DMC_UPPER_NEARBY, RR_DMC_UPPER_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMC_UPPER_OFFSET) },
@ -993,13 +993,13 @@ int EntranceShuffler::ShuffleAllEntrances() {
{ EntranceType::GrottoGrave, RR_GC_GROTTO, RR_GC_GROTTO_PLATFORM, ENTRANCE_GROTTO_EXIT(GROTTO_GORON_CITY_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_TRAIL, RR_DMT_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_STORMS_OFFSET) },
{ EntranceType::GrottoGrave, RR_DMT_STORMS_GROTTO, RR_DEATH_MOUNTAIN_TRAIL, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_STORMS_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_SUMMIT, RR_DMT_COW_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET) },
{ EntranceType::GrottoGrave, RR_DMT_COW_GROTTO, RR_DEATH_MOUNTAIN_SUMMIT, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_DEATH_MOUNTAIN_AVALANCHE, RR_DMT_COW_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_DMT_COW_OFFSET) },
{ EntranceType::GrottoGrave, RR_DMT_COW_GROTTO, RR_DEATH_MOUNTAIN_AVALANCHE, ENTRANCE_GROTTO_EXIT(GROTTO_DMT_COW_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_KAK_BACKYARD, RR_KAK_OPEN_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_OPEN_OFFSET) },
{ EntranceType::GrottoGrave, RR_KAK_OPEN_GROTTO, RR_KAK_BACKYARD, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_OPEN_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_KAKARIKO_VILLAGE, RR_KAK_REDEAD_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KAK_REDEAD_OFFSET) },
{ EntranceType::GrottoGrave, RR_KAK_REDEAD_GROTTO, RR_KAKARIKO_VILLAGE, ENTRANCE_GROTTO_EXIT(GROTTO_KAK_REDEAD_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_HYRULE_CASTLE_GROUNDS, RR_HC_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET) },
{ { EntranceType::GrottoGrave, RR_HC_MOAT, RR_HC_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HC_STORMS_OFFSET) },
{ EntranceType::GrottoGrave, RR_HC_STORMS_GROTTO, RR_CASTLE_GROUNDS, ENTRANCE_GROTTO_EXIT(GROTTO_HC_STORMS_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_HYRULE_FIELD, RR_HF_TEKTITE_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_HF_TEKTITE_OFFSET) },
{ EntranceType::GrottoGrave, RR_HF_TEKTITE_GROTTO, RR_HYRULE_FIELD, ENTRANCE_GROTTO_EXIT(GROTTO_HF_TEKTITE_OFFSET) } },
@ -1023,14 +1023,14 @@ int EntranceShuffler::ShuffleAllEntrances() {
{ EntranceType::GrottoGrave, RR_SFM_WOLFOS_GROTTO, RR_SFM_ENTRYWAY, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_WOLFOS_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_STORMS_OFFSET) },
{ EntranceType::GrottoGrave, RR_SFM_STORMS_GROTTO, RR_SACRED_FOREST_MEADOW, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_STORMS_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_SACRED_FOREST_MEADOW, RR_SFM_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET) },
{ EntranceType::GrottoGrave, RR_SFM_FAIRY_GROTTO, RR_SACRED_FOREST_MEADOW, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_SFM_OUTSIDE_FAIRY_GROTTO, RR_SFM_FAIRY_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_SFM_FAIRY_OFFSET) },
{ EntranceType::GrottoGrave, RR_SFM_FAIRY_GROTTO, RR_SFM_OUTSIDE_FAIRY_GROTTO, ENTRANCE_GROTTO_EXIT(GROTTO_SFM_FAIRY_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_LW_BEYOND_MIDO, RR_LW_SCRUBS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_SCRUBS_OFFSET) },
{ EntranceType::GrottoGrave, RR_LW_SCRUBS_GROTTO, RR_LW_BEYOND_MIDO, ENTRANCE_GROTTO_EXIT(GROTTO_LW_SCRUBS_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_THE_LOST_WOODS, RR_LW_NEAR_SHORTCUTS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) },
{ EntranceType::GrottoGrave, RR_LW_NEAR_SHORTCUTS_GROTTO, RR_THE_LOST_WOODS, ENTRANCE_GROTTO_EXIT(GROTTO_LW_NEAR_SHORTCUTS_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_KOKIRI_FOREST, RR_KF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET) },
{ EntranceType::GrottoGrave, RR_KF_STORMS_GROTTO, RR_KOKIRI_FOREST, ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_KF_OUTSIDE_LOST_WOODS, RR_KF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_KF_STORMS_OFFSET) },
{ EntranceType::GrottoGrave, RR_KF_STORMS_GROTTO, RR_KF_OUTSIDE_LOST_WOODS, ENTRANCE_GROTTO_EXIT(GROTTO_KF_STORMS_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_ZORAS_DOMAIN_ISLAND, RR_ZD_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_ZD_STORMS_OFFSET) },
{ EntranceType::GrottoGrave, RR_ZD_STORMS_GROTTO, RR_ZORAS_DOMAIN_ISLAND, ENTRANCE_GROTTO_EXIT(GROTTO_ZD_STORMS_OFFSET) } },
{ { EntranceType::GrottoGrave, RR_GERUDO_FORTRESS, RR_GF_STORMS_GROTTO, ENTRANCE_GROTTO_LOAD(GROTTO_GF_STORMS_OFFSET) },
@ -1054,8 +1054,8 @@ int EntranceShuffler::ShuffleAllEntrances() {
{ { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_LW_BRIDGE_FROM_FOREST, ENTR_LOST_WOODS_BRIDGE_EAST_EXIT },
{ EntranceType::Overworld, RR_LW_BRIDGE, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_LOWER_EXIT } },
{ { EntranceType::Overworld, RR_KOKIRI_FOREST, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_SOUTH_EXIT },
{ EntranceType::Overworld, RR_LW_FOREST_EXIT, RR_KOKIRI_FOREST, ENTR_KOKIRI_FOREST_UPPER_EXIT } },
{ { EntranceType::Overworld, RR_KF_OUTSIDE_LOST_WOODS, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_SOUTH_EXIT },
{ EntranceType::Overworld, RR_LW_FOREST_EXIT, RR_KF_OUTSIDE_LOST_WOODS, ENTR_KOKIRI_FOREST_UPPER_EXIT } },
{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_GC_WOODS_WARP, ENTR_GORON_CITY_TUNNEL_SHORTCUT },
{ EntranceType::Overworld, RR_GC_WOODS_WARP, RR_THE_LOST_WOODS, ENTR_LOST_WOODS_TUNNEL_SHORTCUT } },
{ { EntranceType::Overworld, RR_THE_LOST_WOODS, RR_ZORAS_RIVER, ENTR_ZORAS_RIVER_UNDERWATER_SHORTCUT },
@ -1064,8 +1064,8 @@ int EntranceShuffler::ShuffleAllEntrances() {
{ EntranceType::Overworld, RR_SFM_ENTRYWAY, RR_LW_BEYOND_MIDO, ENTR_LOST_WOODS_NORTH_EXIT } },
{ { EntranceType::Overworld, RR_LW_BRIDGE, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_WOODED_EXIT },
{ EntranceType::Overworld, RR_HYRULE_FIELD, RR_LW_BRIDGE, ENTR_LOST_WOODS_BRIDGE_WEST_EXIT } },
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_NORTH_EXIT },
{ EntranceType::Overworld, RR_LAKE_HYLIA, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_FENCE_EXIT } },
{ { EntranceType::Overworld, RR_HF_TO_LAKE_HYLIA, RR_LAKE_HYLIA, ENTR_LAKE_HYLIA_NORTH_EXIT },
{ EntranceType::Overworld, RR_LAKE_HYLIA, RR_HF_TO_LAKE_HYLIA, ENTR_HYRULE_FIELD_FENCE_EXIT } },
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_GERUDO_VALLEY, ENTR_GERUDO_VALLEY_EAST_EXIT },
{ EntranceType::Overworld, RR_GERUDO_VALLEY, RR_HYRULE_FIELD, ENTR_HYRULE_FIELD_ROCKY_PATH } },
{ { EntranceType::Overworld, RR_HYRULE_FIELD, RR_MARKET_ENTRANCE, ENTR_MARKET_ENTRANCE_NEAR_GUARD_EXIT },
@ -1497,7 +1497,7 @@ int EntranceShuffler::ShuffleAllEntrances() {
{ EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_FOREST_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW)) },
{ EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_FIRE_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL)) },
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_OUTSIDE_FIRE_TEMPLE)) },
{ EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_WATER_TEMPLE_BOSS_ENTRYWAY),
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA)) },
{ EntranceNameByRegions(RR_SPIRIT_TEMPLE_BOSS_ROOM, RR_SPIRIT_TEMPLE_BOSS_ENTRYWAY),
@ -1517,7 +1517,7 @@ int EntranceShuffler::ShuffleAllEntrances() {
GetEntrance(EntranceNameByRegions(RR_JABU_JABUS_BELLY_BOSS_ROOM, RR_ZORAS_FOUNTAIN)) },
{ EntranceNameByRegions(RR_FOREST_TEMPLE_ENTRYWAY, RR_SACRED_FOREST_MEADOW),
GetEntrance(EntranceNameByRegions(RR_FOREST_TEMPLE_BOSS_ROOM, RR_SACRED_FOREST_MEADOW)) },
{ EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_CENTRAL_LOCAL),
{ EntranceNameByRegions(RR_FIRE_TEMPLE_ENTRYWAY, RR_DMC_OUTSIDE_FIRE_TEMPLE),
GetEntrance(EntranceNameByRegions(RR_FIRE_TEMPLE_BOSS_ROOM, RR_DMC_CENTRAL_LOCAL)) },
{ EntranceNameByRegions(RR_WATER_TEMPLE_ENTRYWAY, RR_LAKE_HYLIA),
GetEntrance(EntranceNameByRegions(RR_WATER_TEMPLE_BOSS_ROOM, RR_LAKE_HYLIA)) },

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@ -781,6 +781,9 @@ void RandomizerOnVanillaBehaviorHandler(GIVanillaBehavior id, bool* should, va_l
va_copy(args, originalArgs);
switch (id) {
case VB_CLIMB:
*should = !RAND_GET_OPTION(RSK_SHUFFLE_CLIMB) || Flags_GetRandomizerInf(RAND_INF_CAN_CLIMB);
break;
case VB_ALLOW_ENTRANCE_CS_FOR_EITHER_AGE: {
s32 entranceIndex = va_arg(args, s32);

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@ -352,6 +352,9 @@ void Rando::StaticData::InitItemTable() {
itemTable[RG_BRONZE_SCALE] = Item(RG_BRONZE_SCALE, Text{ "Bronze Scale", "Écaille de Bronze", "Bronzene Schuppe" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_BRONZE_SCALE, RG_BRONZE_SCALE, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
itemTable[RG_BRONZE_SCALE].SetCustomDrawFunc(Randomizer_DrawBronzeScale);
itemTable[RG_CLIMB] = Item(RG_CLIMB, Text{ "Climb", "", "" }, ITEMTYPE_ITEM, GI_SCALE_SILVER, true, LOGIC_PROGRESSIVE_WALLET, RHT_CLIMB, RG_CLIMB, OBJECT_GI_SCALE, GID_SCALE_SILVER, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
itemTable[RG_CLIMB].SetCustomDrawFunc(Randomizer_DrawBronzeScale);
itemTable[RG_BOMBCHU_BAG] = Item(RG_BOMBCHU_BAG, Text{ "Bombchu Bag", "Sac de Missiles Teigneux", "Krabbelminentasche" }, ITEMTYPE_ITEM, RG_BOMBCHU_BAG, true, LOGIC_BOMBCHUS, RHT_BOMBCHU_BAG, RG_BOMBCHU_BAG, OBJECT_GI_BOMB_2, GID_BOMBCHU, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
itemTable[RG_BOMBCHU_BAG].SetCustomDrawFunc(Randomizer_DrawBombchuBag);

View file

@ -33,12 +33,12 @@ void RegionTable_Init_BottomOfTheWell() {
LOCATION(RC_BOTTOM_OF_THE_WELL_UNDERWATER_POT, (logic->CanBreakPots() && logic->LoweredWaterInsideBotw) || logic->CanUse(RG_BOOMERANG)),
}, {
//Exits
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, []{return logic->IsChild && logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, []{return logic->IsChild && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
Entrance(RR_BOTTOM_OF_THE_WELL_BEHIND_FAKE_WALLS, []{return ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH);}),
Entrance(RR_BOTTOM_OF_THE_WELL_SOUTHWEST_ROOM, []{return ctx->GetTrickOption(RT_LENS_BOTW) || logic->CanUse(RG_LENS_OF_TRUTH);}),
Entrance(RR_BOTTOM_OF_THE_WELL_KEESE_BEAMOS_ROOM, []{return logic->IsChild && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 3);}),
Entrance(RR_BOTTOM_OF_THE_WELL_COFFIN_ROOM, []{return logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE);}),
Entrance(RR_BOTTOM_OF_THE_WELL_DEAD_HAND_ROOM, []{return logic->LoweredWaterInsideBotw && logic->IsChild;}),
Entrance(RR_BOTTOM_OF_THE_WELL_COFFIN_ROOM, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE) || (logic->HasItem(RG_CLIMB) && logic->CanUse(RG_IRON_BOOTS))) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT));}),
Entrance(RR_BOTTOM_OF_THE_WELL_DEAD_HAND_ROOM, []{return logic->LoweredWaterInsideBotw && logic->IsChild && logic->HasItem(RG_CLIMB);}),
//Falling down into basement requires nothing, but falling down somewhere specific requires lens or lens trick
//kinda questionable given several drops are blocked by rocks, but that's how it was handled before and on N64
Entrance(RR_BOTTOM_OF_THE_WELL_BASEMENT, []{return true;}),
@ -116,7 +116,7 @@ void RegionTable_Init_BottomOfTheWell() {
LOCATION(RC_BOTTOM_OF_THE_WELL_COFFIN_ROOM_MIDDLE_RIGHT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
}, {
//Exits
Entrance(RR_BOTTOM_OF_THE_WELL_PERIMETER, []{return logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE);}),
Entrance(RR_BOTTOM_OF_THE_WELL_PERIMETER, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE) || (logic->HasItem(RG_CLIMB) && logic->CanUse(RG_IRON_BOOTS))) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT));}),
});
areaTable[RR_BOTTOM_OF_THE_WELL_DEAD_HAND_ROOM] = Region("Bottom of the Well Dead Hand Room", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {}, {
@ -126,7 +126,7 @@ void RegionTable_Init_BottomOfTheWell() {
}, {
//Exits
//This assumes we spawned in dead hand's room, if whatever trick made this relevant instead puts us in the previous room, remove the kill Dead Hand check.
Entrance(RR_BOTTOM_OF_THE_WELL_PERIMETER, []{return logic->IsChild && logic->CanKillEnemy(RE_DEAD_HAND);}),
Entrance(RR_BOTTOM_OF_THE_WELL_PERIMETER, []{return logic->IsChild && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->CanKillEnemy(RE_DEAD_HAND);}),
});
areaTable[RR_BOTTOM_OF_THE_WELL_BASEMENT] = Region("Bottom of the Well Basement", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {}, {
@ -159,7 +159,7 @@ void RegionTable_Init_BottomOfTheWell() {
LOCATION(RC_BOTTOM_OF_THE_WELL_BASEMENT_BEHIND_ROCKS_GRASS_9, logic->CanCutShrubs() && logic->BlastOrSmash()),
}, {
//Exits
Entrance(RR_BOTTOM_OF_THE_WELL_SOUTHWEST_ROOM, []{return logic->IsChild && logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
Entrance(RR_BOTTOM_OF_THE_WELL_SOUTHWEST_ROOM, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
//It's possible to abuse boulder's limited range of collision detection to detonate the flowers through the boulder with bow, but this is a glitch
//the exact range is just past the furthest away plank in the green goo section
Entrance(RR_BOTTOM_OF_THE_WELL_BASEMENT_USEFUL_BOMB_FLOWERS, []{return Here(RR_BOTTOM_OF_THE_WELL_BASEMENT, []{return logic->BlastOrSmash() || logic->CanUse(RG_DINS_FIRE) || (logic->CanUse(RG_STICKS) && ctx->GetTrickOption(RT_BOTW_BASEMENT));});}),
@ -206,11 +206,11 @@ void RegionTable_Init_BottomOfTheWell() {
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_BOMB_RIGHT_HEART, logic->HasExplosives()),
}, {
//Exits
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, []{return logic->IsChild;}),
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, []{return logic->IsChild && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT));}),
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_WEST_ROOM_SWITCH, []{return Here(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->BlastOrSmash();}) && logic->CanPassEnemy(RE_BIG_SKULLTULA);}),
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE) || (logic->HasItem(RG_CLIMB) && logic->CanUse(RG_IRON_BOOTS))) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_LOCKED_CAGE, []{return logic->IsChild && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2) && logic->CanUseProjectile();}),
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_ROOM, []{return logic->IsChild && logic->LoweredWaterInsideBotw;}),
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_ROOM, []{return logic->IsChild && logic->LoweredWaterInsideBotw && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT));}),
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE, []{return logic->CanUse(RG_ZELDAS_LULLABY);}),
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_BASEMENT, []{return true;}),
});
@ -232,7 +232,7 @@ void RegionTable_Init_BottomOfTheWell() {
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_COFFIN_ROOM_MIDDLE_LEFT_HEART, logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW)),
}, {
//Exits
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return (logic->LoweredWaterInsideBotw || logic->HasItem(RG_BRONZE_SCALE) || (logic->HasItem(RG_CLIMB) && logic->CanUse(RG_IRON_BOOTS))) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->SmallKeys(RR_BOTTOM_OF_THE_WELL, 2);}),
});
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_LOCKED_CAGE] = Region("Bottom of the Well MQ Locked Cage", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {
@ -254,7 +254,7 @@ void RegionTable_Init_BottomOfTheWell() {
}, {
//Exits
//This assumes we spawned in dead hand's room, if whatever trick made this relevant instead puts us in the previous room, remove the kill Dead Hand check.
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->IsChild && logic->CanKillEnemy(RE_DEAD_HAND);}),
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->IsChild && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->CanKillEnemy(RE_DEAD_HAND);}),
});
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_MIDDLE] = Region("Bottom of the Well MQ Middle", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {}, {
@ -294,7 +294,7 @@ void RegionTable_Init_BottomOfTheWell() {
LOCATION(RC_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SUN_FAIRY, logic->CanUse(RG_SUNS_SONG)),
}, {
//Exits
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return true;}),
Entrance(RR_BOTTOM_OF_THE_WELL_MQ_PERIMETER, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
});
areaTable[RR_BOTTOM_OF_THE_WELL_MQ_BASEMENT_SWITCH_PLATFORM] = Region("Bottom of the Well MQ Basement Switch Platform", "Bottom of the Well", {RA_BOTTOM_OF_THE_WELL}, NO_DAY_NIGHT_CYCLE, {}, {

View file

@ -33,13 +33,31 @@ void RegionTable_Init_DekuTree() {
}, {
//Exits
Entrance(RR_DEKU_TREE_ENTRYWAY, []{return true;}),
Entrance(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return true;}),
Entrance(RR_DEKU_TREE_COMPASS_ROOM, []{return true;}),
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return Here(RR_DEKU_TREE_LOBBY, []{return logic->CanAttack() || logic->CanUse(RG_NUTS);});}),
Entrance(RR_DEKU_TREE_LOBBY_2F, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return Here(RR_DEKU_TREE_LOBBY, []{return logic->HasFireSource();});}),
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return false;}),
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, []{return false;}),
});
areaTable[RR_DEKU_TREE_LOBBY_2F] = Region("Deku Tree Lobby 2F", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DEKU_TREE_MAP_CHEST, true),
LOCATION(RC_DEKU_TREE_LOBBY_LOWER_HEART, true),
}, {
//Exits
Entrance(RR_DEKU_TREE_LOBBY, []{return true;}),
Entrance(RR_DEKU_TREE_LOBBY_3F, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
Entrance(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return true;}),
});
areaTable[RR_DEKU_TREE_LOBBY_3F] = Region("Deku Tree Lobby 3F", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
LOCATION(RC_DEKU_TREE_LOBBY_UPPER_HEART, logic->CanPassEnemy(RE_BIG_SKULLTULA)),
}, {
Entrance(RR_DEKU_TREE_LOBBY_2F, []{return true;}),
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return Here(RR_DEKU_TREE_LOBBY, []{return logic->CanPassEnemy(RE_BIG_SKULLTULA);});}),
Entrance(RR_DEKU_TREE_COMPASS_ROOM, []{return true;}),
});
areaTable[RR_DEKU_TREE_2F_MIDDLE_ROOM] = Region("Deku Tree 2F Middle Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_DEKU_TREE_LOBBY, []{return Here(RR_DEKU_TREE_2F_MIDDLE_ROOM, []{return logic->CanReflectNuts() || logic->CanUse(RG_MEGATON_HAMMER);});}),
@ -48,8 +66,8 @@ void RegionTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_SLINGSHOT_ROOM] = Region("Deku Tree Slingshot Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DEKU_TREE_SLINGSHOT_CHEST, true),
LOCATION(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, true),
LOCATION(RC_DEKU_TREE_SLINGSHOT_CHEST, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_DEKU_TREE_SLINGSHOT_GRASS_1, logic->CanCutShrubs() && logic->CanReflectNuts()),
LOCATION(RC_DEKU_TREE_SLINGSHOT_GRASS_2, logic->CanCutShrubs() && logic->CanReflectNuts()),
LOCATION(RC_DEKU_TREE_SLINGSHOT_GRASS_3, logic->CanCutShrubs() && logic->CanReflectNuts()),
@ -89,7 +107,7 @@ void RegionTable_Init_DekuTree() {
LOCATION(RC_DEKU_TREE_BASEMENT_GRASS_2, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_DEKU_TREE_LOBBY, []{return true;}),
Entrance(RR_DEKU_TREE_LOBBY, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
Entrance(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, []{return Here(RR_DEKU_TREE_BASEMENT_LOWER, []{return logic->HasFireSourceWithTorch() || logic->CanUse(RG_FAIRY_BOW);});}),
Entrance(RR_DEKU_TREE_BASEMENT_UPPER, []{return logic->IsAdult || ctx->GetTrickOption(RT_DEKU_B1_SKIP) || HasAccessTo(RR_DEKU_TREE_BASEMENT_UPPER);}),
Entrance(RR_DEKU_TREE_OUTSIDE_BOSS_ROOM, []{return false;}),
@ -103,7 +121,7 @@ void RegionTable_Init_DekuTree() {
LOCATION(RC_DEKU_TREE_BASEMENT_SCRUB_ROOM_GRASS_4, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return true;}),
Entrance(RR_DEKU_TREE_BASEMENT_LOWER, []{return logic->HasItem(RG_CLIMB);}),
Entrance(RR_DEKU_TREE_BASEMENT_WATER_ROOM_FRONT, []{return Here(RR_DEKU_TREE_BASEMENT_SCRUB_ROOM, []{return logic->CanHitEyeTargets();});}),
});
@ -204,7 +222,7 @@ void RegionTable_Init_DekuTree() {
//Exits
Entrance(RR_DEKU_TREE_ENTRYWAY, []{return true;}),
//may need canAvoid logic with enemy shuffle
Entrance(RR_DEKU_TREE_MQ_2F, []{return true;}),
Entrance(RR_DEKU_TREE_MQ_2F, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
//Swim is not required because you can jump with enough momentum to hit land.
//You even avoid fall damage if you hit the shallow water, though it's obscure knowledge so may be a trick
//if it is, then we need a landing room with (IsAdult || HasItem(RG_BRONZE_SCALE) || TakeDamage() || that trick) to reach basement
@ -224,7 +242,7 @@ void RegionTable_Init_DekuTree() {
//Exits
Entrance(RR_DEKU_TREE_MQ_1F, []{return true;}),
//Will need canAvoid logic with enemy shuffle
Entrance(RR_DEKU_TREE_MQ_3F, []{return true;}),
Entrance(RR_DEKU_TREE_MQ_3F, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
Entrance(RR_DEKU_TREE_MQ_EYE_TARGET_ROOM, []{return Here(RR_DEKU_TREE_MQ_2F, []{return logic->HasFireSource();});}),
});
@ -271,7 +289,7 @@ void RegionTable_Init_DekuTree() {
areaTable[RR_DEKU_TREE_MQ_COMPASS_ROOM] = Region("Deku Tree MQ Compass Room", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DEKU_TREE_MQ_COMPASS_CHEST, true),
LOCATION(RC_DEKU_TREE_MQ_COMPASS_CHEST, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_DEKU_TREE_MQ_COMPASS_GRASS_1, logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_MQ_COMPASS_GRASS_2, logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_MQ_COMPASS_GRASS_3, logic->CanCutShrubs()),
@ -279,7 +297,7 @@ void RegionTable_Init_DekuTree() {
}, {
//Exits
Entrance(RR_DEKU_TREE_MQ_EYE_TARGET_ROOM, []{return logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_DEKU_TREE_MQ_PAST_BOULDER_VINES, []{return Here(RR_DEKU_TREE_MQ_COMPASS_ROOM, []{return logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && (logic->CanUse(RG_SONG_OF_TIME) || logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS))) || (logic->CanUse(RG_MEGATON_HAMMER) && (logic->CanUse(RG_SONG_OF_TIME) || ctx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS)));});}),
Entrance(RR_DEKU_TREE_MQ_PAST_BOULDER_VINES, []{return (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && Here(RR_DEKU_TREE_MQ_COMPASS_ROOM, []{return logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && (logic->CanUse(RG_SONG_OF_TIME) || logic->IsAdult || logic->CanUse(RG_HOVER_BOOTS))) || (logic->CanUse(RG_MEGATON_HAMMER) && (logic->CanUse(RG_SONG_OF_TIME) || (ctx->GetTrickOption(RT_DEKU_MQ_COMPASS_GS) && logic->HasItem(RG_CLIMB))));});}),
});
areaTable[RR_DEKU_TREE_MQ_PAST_BOULDER_VINES] = Region("Deku Tree MQ Past Boulder Vines", "Deku Tree", {RA_DEKU_TREE}, NO_DAY_NIGHT_CYCLE, {}, {
@ -304,7 +322,7 @@ void RegionTable_Init_DekuTree() {
LOCATION(RC_DEKU_TREE_MQ_BASEMENT_LOWER_GRASS_4, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_DEKU_TREE_MQ_1F, []{return true;}),
Entrance(RR_DEKU_TREE_MQ_1F, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
Entrance(RR_DEKU_TREE_MQ_BASEMENT_SOUTHEAST_ROOM, []{return Here(RR_DEKU_TREE_MQ_BASEMENT, []{return logic->CanHitEyeTargets();});}),
//includes RR_DEKU_TREE_MQ_BASEMENT_SOUTHEAST_ROOM Access, other fire sources clear directly from there
Entrance(RR_DEKU_TREE_MQ_BASEMENT_WATER_ROOM_FRONT, []{return Here(RR_DEKU_TREE_MQ_BASEMENT, []{return logic->CanHitEyeTargets();}) && logic->ClearedMQDekuSERoom && Here(RR_DEKU_TREE_MQ_BASEMENT, []{return logic->CanUse(RG_STICKS);});}),
@ -429,7 +447,7 @@ void RegionTable_Init_DekuTree() {
LOCATION(RC_DEKU_TREE_MQ_BEFORE_BOSS_GRASS_3, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_DEKU_TREE_MQ_BASEMENT_LEDGE, []{return logic->HasItem(RG_CLIMB) && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_HOOKSHOT));}),
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, []{return Here(RR_DEKU_TREE_MQ_OUTSIDE_BOSS_ROOM, []{return logic->CanReflectNuts();});}),
});

View file

@ -124,7 +124,7 @@ void RegionTable_Init_DodongosCavern() {
areaTable[RR_DODONGOS_CAVERN_STAIRS_UPPER] = Region("Dodongos Cavern Stairs Upper", "Dodongos Cavern", {RA_DODONGOS_CAVERN}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, Here(RR_DODONGOS_CAVERN_FAR_BRIDGE, []{return logic->HookshotOrBoomerang();}) || logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, logic->IsAdult || logic->CanAttack() || (HasAccessTo(RR_DODONGOS_CAVERN_STAIRS_LOWER) && logic->CanUse(RG_LONGSHOT) && ctx->GetTrickOption(RT_DC_VINES_GS))),
LOCATION(RC_DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, logic->HasItem(RG_CLIMB) ? (logic->IsAdult || logic->CanAttack() || (HasAccessTo(RR_DODONGOS_CAVERN_STAIRS_LOWER) && logic->CanUse(RG_LONGSHOT) && ctx->GetTrickOption(RT_DC_VINES_GS))) : logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG)),
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_1, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_2, logic->CanBreakPots()),
LOCATION(RC_DODONGOS_CAVERN_STAIRCASE_POT_3, logic->CanBreakPots()),
@ -157,7 +157,7 @@ void RegionTable_Init_DodongosCavern() {
LOCATION(RC_DODONGOS_CAVERN_BLADE_GRASS, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_DODONGOS_CAVERN_ARMOS_ROOM, []{return true;}),
Entrance(RR_DODONGOS_CAVERN_ARMOS_ROOM, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_DODONGOS_CAVERN_2F_SIDE_ROOM, []{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->CanBreakMudWalls() || (ctx->GetTrickOption(RT_DC_SCRUB_ROOM) && logic->HasItem(RG_GORONS_BRACELET));});}),
Entrance(RR_DODONGOS_CAVERN_FIRST_SLINGSHOT_ROOM, []{return Here(RR_DODONGOS_CAVERN_BOMB_ROOM_LOWER, []{return logic->CanBreakMudWalls() || logic->HasItem(RG_GORONS_BRACELET);});}),
Entrance(RR_DODONGOS_CAVERN_BOMB_ROOM_UPPER, []{return (logic->IsAdult && ctx->GetTrickOption(RT_DC_JUMP)) || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && logic->CanUse(RG_LONGSHOT)) || (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanJumpslash());}),

View file

@ -11,7 +11,7 @@ void RegionTable_Init_FireTemple() {
//Exits
Entrance(RR_FIRE_TEMPLE_FIRST_ROOM, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsVanilla();}),
Entrance(RR_FIRE_TEMPLE_MQ_FIRST_ROOM_LOWER, []{return ctx->GetDungeon(FIRE_TEMPLE)->IsMQ();}),
Entrance(RR_DMC_CENTRAL_LOCAL, []{return true;}),
Entrance(RR_DMC_OUTSIDE_FIRE_TEMPLE, []{return true;}),
});
#pragma region Vanilla
@ -130,13 +130,13 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM] = Region("Fire Temple Fire Pillar Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART, logic->FireTimer() >= 56),
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART, logic->FireTimer() >= 56),
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART, logic->FireTimer() >= 56),
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_LEFT_HEART, logic->FireTimer() >= 56 && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT))),
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_RIGHT_HEART, logic->FireTimer() >= 56 && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT))),
LOCATION(RC_FIRE_TEMPLE_FIRE_PILLAR_BACK_HEART, logic->FireTimer() >= 56 && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT))),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_BIG_LAVA_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 3);}),
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, []{return logic->FireTimer() >= 56 && logic->SmallKeys(RR_FIRE_TEMPLE, 4);}),
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, []{return logic->FireTimer() >= 56 && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->SmallKeys(RR_FIRE_TEMPLE, 4);}),
});
areaTable[RR_FIRE_TEMPLE_SHORTCUT_ROOM] = Region("Fire Temple Shortcut Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
@ -146,13 +146,13 @@ void RegionTable_Init_FireTemple() {
//Exits
Entrance(RR_FIRE_TEMPLE_FIRE_PILLAR_ROOM, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 4);}),
Entrance(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return Here(RR_FIRE_TEMPLE_SHORTCUT_CLIMB, []{return true;});}),
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, []{return logic->IsAdult && (logic->HasItem(RG_GORONS_BRACELET) || ctx->GetTrickOption(RT_FIRE_STRENGTH)) && (logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT));}),
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER, []{return logic->IsAdult && logic->HasItem(RG_CLIMB) && (logic->HasItem(RG_GORONS_BRACELET) || ctx->GetTrickOption(RT_FIRE_STRENGTH)) && (logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT));}),
});
areaTable[RR_FIRE_TEMPLE_SHORTCUT_CLIMB] = Region("Fire Temple Shortcut Climb", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_FIRE_TEMPLE_SHORTCUT_ROOM, []{return true;}),
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, []{return true;}),
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, []{return logic->HasItem(RG_CLIMB);}),
});
areaTable[RR_FIRE_TEMPLE_BOULDER_MAZE_LOWER] = Region("Fire Temple Boulder Maze Lower", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
@ -222,11 +222,11 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_SCARECROW_ROOM] = Region("Fire Temple Scarecrow Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, logic->CanJumpslashExceptHammer() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE)),
LOCATION(RC_FIRE_TEMPLE_GS_SCARECROW_CLIMB, logic->HasItem(RG_CLIMB) && (logic->CanJumpslashExceptHammer() || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->HasExplosives() || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_DINS_FIRE))),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_BOULDER_MAZE_UPPER, []{return true;}),
Entrance(RR_FIRE_TEMPLE_EAST_PEAK, []{return true;}),
Entrance(RR_FIRE_TEMPLE_EAST_PEAK, []{return logic->HasItem(RG_CLIMB);}),
});
areaTable[RR_FIRE_TEMPLE_EAST_PEAK] = Region("Fire Temple East Peak", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
@ -314,7 +314,7 @@ void RegionTable_Init_FireTemple() {
areaTable[RR_FIRE_TEMPLE_WEST_CLIMB] = Region("Fire Temple West Climb", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_FIRE_TEMPLE_UPPER_FLARE_DANCER, []{return true;}),
Entrance(RR_FIRE_TEMPLE_WEST_PEAK, []{return logic->CanUseProjectile();}),
Entrance(RR_FIRE_TEMPLE_WEST_PEAK, []{return logic->HasItem(RG_CLIMB) && logic->CanUseProjectile();}),
});
areaTable[RR_FIRE_TEMPLE_WEST_PEAK] = Region("Fire Temple West Peak", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
@ -506,20 +506,20 @@ void RegionTable_Init_FireTemple() {
//This room assumes Goron Tunic until looser tunic requirements tricks are made
areaTable[RR_FIRE_TEMPLE_MQ_ELEVATOR_ROOM] = Region("Fire Temple MQ Elevator Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LEFT_HEART, true),
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_RIGHT_HEART, true),
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LOWER_HEART, true),
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LEFT_HEART, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_RIGHT_HEART, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)),
LOCATION(RC_FIRE_TEMPLE_MQ_FIRE_PILLAR_LOWER_HEART, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_MQ_BIG_LAVA_ROOM, []{return true;}),
Entrance(RR_FIRE_TEMPLE_MQ_BIG_TORCH_ROOM, []{return true;}),
Entrance(RR_FIRE_TEMPLE_MQ_BIG_TORCH_ROOM, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
});
areaTable[RR_FIRE_TEMPLE_MQ_BIG_TORCH_ROOM] = Region("Fire Temple MQ Big Torch Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_FIRE_TEMPLE_MQ_LOWER_MAZE, []{return (logic->HasFireSource() && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_FIRE_MQ_CLIMB) && logic->CanUse(RG_HOVER_BOOTS));}),
Entrance(RR_FIRE_TEMPLE_MQ_LOWER_MAZE, []{return logic->HasItem(RG_CLIMB) && ((logic->HasFireSource() && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_FIRE_MQ_CLIMB) && logic->CanUse(RG_HOVER_BOOTS)));}),
Entrance(RR_FIRE_TEMPLE_MQ_ELEVATOR_ROOM, []{return logic->CanUse(RG_GORON_TUNIC);}),
Entrance(RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT_CAGE, []{return logic->OpenedUpperFireShortcut;}),
Entrance(RR_FIRE_TEMPLE_MQ_MAZE_SHORTCUT_CAGE, []{return logic->OpenedUpperFireShortcut && logic->HasItem(RG_CLIMB);}),
});
areaTable[RR_FIRE_TEMPLE_MQ_LOWER_MAZE] = Region("Fire Temple MQ Lower Maze", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
@ -606,11 +606,11 @@ void RegionTable_Init_FireTemple() {
}, {
//Locations
//There's definitely ways to do this hammerless, but with one points on it's a trick
LOCATION(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_MEGATON_HAMMER)),
LOCATION(RC_FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, logic->HasItem(RG_CLIMB) && logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_MEGATON_HAMMER)),
}, {
//Exits
Entrance(RR_FIRE_TEMPLE_MQ_UPPER_MAZE, []{return true;}),
Entrance(RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM, []{return logic->TakeDamage();}),
Entrance(RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM, []{return logic->HasItem(RG_CLIMB) && logic->TakeDamage();}),
});
areaTable[RR_FIRE_TEMPLE_MQ_NARROW_PATH_ROOM] = Region("Fire Temple MQ Narrow Path Room", "Fire Temple", {RA_FIRE_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
@ -713,14 +713,14 @@ void RegionTable_Init_FireTemple() {
//Locations
//This requires nothing in N64 logic, but is tight enough to need rollspam with the one-point on which is stricter than I would normally consider in logic
//Child basically needs the scarecrow or a bunny hood though due to a worse ledge grab.
LOCATION(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, logic->IsAdult || logic->CanUse(RG_SCARECROW)),
LOCATION(RC_FIRE_TEMPLE_MQ_CHEST_ON_FIRE, logic->HasItem(RG_CLIMB) && (logic->IsAdult || logic->CanUse(RG_SCARECROW))),
}, {
//The dropdown here is unusual in that it hits 1 of 3 locations: RR_FIRE_TEMPLE_MQ_SOUTH_FIRE_MAZE, RR_FIRE_TEMPLE_MQ_FIRE_MAZE_PLATFORMS and the section of RR_FIRE_TEMPLE_MQ_FIRE_MAZE_PLATFORMS with the hammer switch
//Using this dropdown is in N64 logic elsewhere, but not here, probably because it requires good foreknowlege to determine where to land
//This would be a logical method to reach the hammer switch without hookshot, but it practically requires access to the area that switch unlocks already. It could also be first child access to PLATFORMS if tricks ever enable that
//If a practical use for this drop is found, it should be made a trick
Entrance(RR_FIRE_TEMPLE_MQ_UPPER_FLARE_DANCER, []{return logic->SmallKeys(RR_FIRE_TEMPLE, 4);}),
Entrance(RR_FIRE_TEMPLE_MQ_COLLAPSED_STAIRS, []{return Here(RR_FIRE_TEMPLE_MQ_SCARECROW_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && logic->SmallKeys(RR_FIRE_TEMPLE, 5);}),
Entrance(RR_FIRE_TEMPLE_MQ_COLLAPSED_STAIRS, []{return logic->HasItem(RG_CLIMB) && Here(RR_FIRE_TEMPLE_MQ_SCARECROW_ROOM, []{return logic->CanUse(RG_MEGATON_HAMMER);}) && logic->SmallKeys(RR_FIRE_TEMPLE, 5);}),
});
//The peg knocked down from here could have logical implications for child in the fire maze if tricks to gain height like bomb jumps exist

View file

@ -18,8 +18,8 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_FIRST_ROOM] = Region("Forest Temple First Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, true),
LOCATION(RC_FOREST_TEMPLE_GS_FIRST_ROOM, (logic->IsAdult && logic->CanUse(RG_BOMB_BAG)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_FOREST_FIRST_GS) && (logic->CanJumpslashExceptHammer() || (logic->IsChild && logic->CanUse(RG_BOMB_BAG))))),
LOCATION(RC_FOREST_TEMPLE_FIRST_ROOM_CHEST, logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT)),
LOCATION(RC_FOREST_TEMPLE_GS_FIRST_ROOM, (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT)) && ((logic->IsAdult && logic->CanUse(RG_BOMB_BAG)) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOMBCHU_5) || logic->CanUse(RG_DINS_FIRE) || (ctx->GetTrickOption(RT_FOREST_FIRST_GS) && (logic->CanJumpslashExceptHammer() || (logic->IsChild && logic->CanUse(RG_BOMB_BAG)))))),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_ENTRYWAY, []{return true;}),
@ -87,8 +87,8 @@ void RegionTable_Init_ForestTemple() {
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_LOBBY, []{return logic->CanUse(RG_SONG_OF_TIME);}),
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_FOREST_TEMPLE_MAP_ROOM, []{return true;}),
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && ctx->GetTrickOption(RT_HOVER_BOOST_SIMPLE) && ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanUse(RG_HOVER_BOOTS);}),
Entrance(RR_FOREST_TEMPLE_MAP_ROOM, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT);}),
Entrance(RR_FOREST_TEMPLE_SEWER, []{return logic->HasItem(RG_GOLDEN_SCALE) || logic->CanUse(RG_IRON_BOOTS) || HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER);}),
Entrance(RR_FOREST_TEMPLE_BOSS_ENTRYWAY, []{return false;}),
});
@ -152,8 +152,8 @@ void RegionTable_Init_ForestTemple() {
LOCATION(RC_FOREST_TEMPLE_WELL_EAST_HEART, HasAccessTo(RR_FOREST_TEMPLE_NE_OUTDOORS_UPPER) || (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8)),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, []{return true;}),
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, []{return true;}),
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_LOWER, []{return logic->HasItem(RG_CLIMB);}),
Entrance(RR_FOREST_TEMPLE_NE_OUTDOORS_LOWER, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
});
areaTable[RR_FOREST_TEMPLE_BELOW_BOSS_KEY_CHEST] = Region("Forest Temple Below Boss Key Chest", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
@ -177,13 +177,13 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_BLOCK_PUSH_ROOM] = Region("Forest Temple Block Push Room", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, logic->HasItem(RG_GORONS_BRACELET) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))),
LOCATION(RC_FOREST_TEMPLE_EYE_SWITCH_CHEST, logic->HasItem(RG_CLIMB) && logic->HasItem(RG_GORONS_BRACELET) && logic->CanHitEyeTargets()),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_WEST_CORRIDOR, []{return true;}),
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_FOREST_OUTSIDE_BACKDOOR) && logic->CanJumpslashExceptHammer() && logic->HasItem(RG_GORONS_BRACELET));}),
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED, []{return logic->IsAdult && logic->HasItem(RG_GORONS_BRACELET) && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}),
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, []{return logic->IsAdult && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)) && logic->HasItem(RG_GORONS_BRACELET) && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}),
Entrance(RR_FOREST_TEMPLE_NW_OUTDOORS_UPPER, []{return logic->HasItem(RG_CLIMB) && logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_FOREST_OUTSIDE_BACKDOOR) && logic->CanJumpslashExceptHammer() && logic->HasItem(RG_GORONS_BRACELET));}),
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED, []{return logic->IsAdult && logic->HasItem(RG_CLIMB) && logic->HasItem(RG_GORONS_BRACELET) && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}),
Entrance(RR_FOREST_TEMPLE_NW_CORRIDOR_STRAIGHTENED, []{return logic->IsAdult && logic->HasItem(RG_CLIMB) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT)) && logic->HasItem(RG_GORONS_BRACELET) && logic->SmallKeys(RR_FOREST_TEMPLE, 2);}),
});
areaTable[RR_FOREST_TEMPLE_NW_CORRIDOR_TWISTED] = Region("Forest Temple NW Corridor Twisted", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
@ -307,7 +307,7 @@ void RegionTable_Init_ForestTemple() {
areaTable[RR_FOREST_TEMPLE_MQ_LOBBY] = Region("Forest Temple MQ Lobby", "Forest Temple", {RA_FOREST_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, logic->CanPassEnemy(RE_BIG_SKULLTULA, ED_SHORT_JUMPSLASH, false) || logic->CanUse(RG_HOVER_BOOTS)),
LOCATION(RC_FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT)) && (logic->CanPassEnemy(RE_BIG_SKULLTULA, ED_SHORT_JUMPSLASH, false) || logic->CanUse(RG_HOVER_BOOTS))),
//Implies CanPassEnemy(RE_BIG_SKULLTULA)
LOCATION(RC_FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, logic->HookshotOrBoomerang()),
}, {
@ -362,9 +362,9 @@ void RegionTable_Init_ForestTemple() {
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, []{return Here(RR_FOREST_TEMPLE_MQ_CENTRAL_AREA, []{return logic->CanKillEnemy(RE_STALFOS);});}),
Entrance(RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE, []{return logic->HasItem(RG_GORONS_BRACELET) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
Entrance(RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE, []{return (logic->HasItem(RG_CLIMB) && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
//Assumes RR_FOREST_TEMPLE_MQ_MIDDLE_BLOCK_PUZZLE access
Entrance(RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE, []{return (logic->IsAdult && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
Entrance(RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE, []{return (logic->IsAdult && logic->HasItem(RG_CLIMB) && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE, []{return logic->ForestCanTwistHallway && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS));}),
});
@ -375,7 +375,7 @@ void RegionTable_Init_ForestTemple() {
}, {}, {
//Exits
Entrance(RR_FOREST_TEMPLE_MQ_LOWER_BLOCK_PUZZLE, []{return true;}),
Entrance(RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE, []{return (logic->IsAdult && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
Entrance(RR_FOREST_TEMPLE_MQ_UPPER_BLOCK_PUZZLE, []{return (logic->IsAdult && logic->HasItem(RG_CLIMB) && logic->HasItem(RG_GORONS_BRACELET)) || (logic->MQForestBlockRoomTargets && logic->CanUse(RG_HOOKSHOT));}),
//Hammer cannot recoil from here, but can make the jump forwards with a hammer jumpslash as adult
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOOR_LEDGE, []{return logic->ForestCanTwistHallway && logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_FOREST_OUTSIDE_BACKDOOR) && (logic->CanJumpslashExceptHammer() || (logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER))));}),
});
@ -433,8 +433,8 @@ void RegionTable_Init_ForestTemple() {
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_EAST_HEART, logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, []{return (((logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_FOREST_MQ_WELL_SWIM) && logic->CanUse(RG_HOOKSHOT))) && logic->HasItem(RG_BRONZE_SCALE)) || logic->HasItem(RG_GOLDEN_SCALE)) && logic->WaterTimer() >= 16;}),
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, []{return logic->CanUse(RG_FIRE_ARROWS);}),
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS, []{return logic->HasItem(RG_CLIMB) && (((logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT) || (ctx->GetTrickOption(RT_FOREST_MQ_WELL_SWIM) && logic->CanUse(RG_HOOKSHOT))) && logic->HasItem(RG_BRONZE_SCALE)) || logic->HasItem(RG_GOLDEN_SCALE)) && logic->WaterTimer() >= 16;}),
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, []{return (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT)) && logic->CanUse(RG_FIRE_ARROWS);}),
});
//The well only coniders the eye target here because the eye target is a temp flag, making it unwieldy to use as an EventAccess to make it it's own room
@ -453,7 +453,7 @@ void RegionTable_Init_ForestTemple() {
LOCATION(RC_FOREST_TEMPLE_MQ_WELL_EAST_HEART, (logic->CanUse(RG_IRON_BOOTS) && logic->WaterTimer() >= 8) || logic->CanHitEyeTargets()),
}, {
//Exits
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, []{return (((logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT)) && logic->HasItem(RG_BRONZE_SCALE)) || logic->HasItem(RG_GOLDEN_SCALE)) && logic->WaterTimer() >= 16;}),
Entrance(RR_FOREST_TEMPLE_MQ_NW_OUTDOORS, []{return (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && (((logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_LONGSHOT)) && logic->HasItem(RG_BRONZE_SCALE)) || logic->HasItem(RG_GOLDEN_SCALE)) && logic->WaterTimer() >= 16;}),
Entrance(RR_FOREST_TEMPLE_MQ_OUTDOORS_TOP_LEDGES, []{return logic->CanUse(RG_LONGSHOT) || (logic->CanUse(RG_HOOKSHOT) && ((logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS)) || logic->CanUse(RG_SONG_OF_TIME)));}),
Entrance(RR_FOREST_TEMPLE_MQ_NE_OUTDOORS_LEDGE, []{return logic->CanUse(RG_LONGSHOT);}),
});

View file

@ -35,7 +35,7 @@ void RegionTable_Init_GerudoTrainingGround() {
areaTable[RR_GERUDO_TRAINING_GROUND_CENTRAL_MAZE] = Region("Gerudo Training Ground Central Maze", "Gerudo Training Ground", {RA_GERUDO_TRAINING_GROUND}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 3) && (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH))),
LOCATION(RC_GERUDO_TRAINING_GROUND_HIDDEN_CEILING_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 3) && (ctx->GetTrickOption(RT_LENS_GTG) || logic->CanUse(RG_LENS_OF_TRUTH)) && (logic->CanUse(RG_HOOKSHOT) || logic->HasItem(RG_CLIMB))),
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_FIRST_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 4)),
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_SECOND_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 6)),
LOCATION(RC_GERUDO_TRAINING_GROUND_MAZE_PATH_THIRD_CHEST, logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 7)),
@ -125,7 +125,7 @@ void RegionTable_Init_GerudoTrainingGround() {
}, {
//Exits
Entrance(RR_GERUDO_TRAINING_GROUND_ENTRYWAY, []{return true;}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM, []{return ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH);}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM, []{return ctx->GetTrickOption(RT_LENS_GTG_MQ) || logic->CanUse(RG_LENS_OF_TRUTH) && (logic->CanUse(RG_HOOKSHOT) || logic->HasItem(RG_CLIMB));}),
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_MAZE_FIRST_LOCK, []{return logic->SmallKeys(RR_GERUDO_TRAINING_GROUND, 1);}),
//It's possible to use the torch in RR_GERUDO_TRAINING_GROUND_MQ_MAZE_HIDDEN_ROOM with flame storage to light these
Entrance(RR_GERUDO_TRAINING_GROUND_MQ_SAND_ROOM, []{return Here(RR_GERUDO_TRAINING_GROUND_MQ_LOBBY, []{return logic->HasFireSource();});}),

View file

@ -64,7 +64,7 @@ void RegionTable_Init_JabuJabusBelly() {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
//there's tricks for getting here with bunny-jumps or just side-hops
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE, []{return logic->HasItem(RG_BRONZE_SCALE) || logic->HasItem(RG_HOVER_BOOTS);}),
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_LEDGE, []{return (logic->HasItem(RG_BRONZE_SCALE) && logic->HasItem(RG_CLIMB)) || logic->HasItem(RG_HOVER_BOOTS);}),
Entrance(RR_JABU_JABUS_BELLY_WATER_SWITCH_ROOM_SOUTH, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE);}),
});
@ -155,11 +155,11 @@ void RegionTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_NEAR_BOSS_ROOM] = Region("Jabu Jabus Belly Near Boss Room", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW)),
LOCATION(RC_JABU_JABUS_BELLY_GS_NEAR_BOSS, logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_BOMB_THROW) && (logic->HasItem(RG_CLIMB) || logic->HookshotOrBoomerang())),
}, {
//Exits
Entrance(RR_JABU_JABUS_BELLY_MAIN, []{return true;}),
Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, []{return logic->CanUse(RG_BOOMERANG) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_EXPLOSIVES) && (logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_BOMB_BAG))));}),
Entrance(RR_JABU_JABUS_BELLY_BOSS_ENTRYWAY, []{return (logic->HasItem(RG_CLIMB) && logic->CanUse(RG_BOOMERANG)) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_FAIRY_SLINGSHOT))) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_EXPLOSIVES) && (logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_HOVER_BOOTS) && logic->CanUse(RG_BOMB_BAG))));}),
});
#pragma endregion
@ -241,8 +241,8 @@ void RegionTable_Init_JabuJabusBelly() {
areaTable[RR_JABU_JABUS_BELLY_MQ_WATER_SWITCH_ROOM] = Region("Jabu Jabus Belly MQ Water Switch Room", "Jabu Jabus Belly", {RA_JABU_JABUS_BELLY}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, true),
LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, (logic->IsAdult || logic->HasItem(RG_CLIMB)) && logic->CanKillEnemy(RE_LIZALFOS)),
//Implies logic->CanKillEnemy(RE_LIKE_LIKE) && logic->CanKillEnemy(RE_STINGER). Without swim, jump from the song of time block to the vines.
LOCATION(RC_JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, logic->CanKillEnemy(RE_LIZALFOS)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, (logic->CanUse(RG_SONG_OF_TIME) && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)) || (ctx->GetTrickOption(RT_JABU_MQ_SOT_GS) && logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_1, logic->CanBreakPots()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_TIME_BLOCK_POT_2, logic->CanBreakPots()),
@ -337,7 +337,7 @@ void RegionTable_Init_JabuJabusBelly() {
}, {
//Locations
LOCATION(RC_JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, logic->CanUse(RG_FAIRY_SLINGSHOT)),
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, logic->CanUse(RG_BOOMERANG) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && logic->CanUse(RG_HOOKSHOT))),
LOCATION(RC_JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, logic->HasItem(RG_CLIMB) && (logic->CanUse(RG_BOOMERANG) || (ctx->GetTrickOption(RT_JABU_NEAR_BOSS_RANGED) && logic->CanUse(RG_HOOKSHOT)))),
LOCATION(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_POT_1, logic->CanBreakPots()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_GRASS_1, logic->CanCutShrubs()),
LOCATION(RC_JABU_JABUS_BELLY_MQ_BEFORE_BOSS_GRASS_2, logic->CanCutShrubs()),

View file

@ -35,6 +35,8 @@ void RegionTable_Init_SpiritTemple() {
LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))),
LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && ((logic->CanUse(RG_STICKS) && logic->HasItem(RG_CLIMB)) || logic->CanUse(RG_DINS_FIRE))),
LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_1, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_2, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_3, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
@ -43,7 +45,7 @@ void RegionTable_Init_SpiritTemple() {
LOCATION(RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2, logic->CanBreakSmallCrates()),
}, {
//Exits
Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}),
Entrance(RR_SPIRIT_TEMPLE_CHILD_CLIMB, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1) && logic->HasItem(RG_CLIMB);}),
});
areaTable[RR_SPIRIT_TEMPLE_CHILD_CLIMB] = Region("Child Spirit Temple Climb", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
@ -64,13 +66,13 @@ void RegionTable_Init_SpiritTemple() {
//Locations
LOCATION(RC_SPIRIT_TEMPLE_COMPASS_CHEST, logic->CanUse(RG_HOOKSHOT) && logic->CanUse(RG_ZELDAS_LULLABY)),
LOCATION(RC_SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && logic->IsAdult && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslashExceptHammer())),
LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3)),
LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3)),
LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT))),
LOCATION(RC_SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, logic->SmallKeys(RR_SPIRIT_TEMPLE, 3) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT))),
LOCATION(RC_SPIRIT_TEMPLE_GS_BOULDER_ROOM, logic->CanUse(RG_SONG_OF_TIME) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH)))),
LOCATION(RC_SPIRIT_TEMPLE_BOULDER_ROOM_SUN_FAIRY, logic->CanUse(RG_SUNS_SONG) && (logic->CanUse(RG_FAIRY_BOW) || logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_FAIRY_SLINGSHOT) || logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_BOMBCHU_5) || (logic->CanUse(RG_BOMB_BAG) && logic->IsAdult && ctx->GetTrickOption(RT_SPIRIT_LOWER_ADULT_SWITCH))) && (logic->CanUse(RG_HOVER_BOOTS) || logic->CanJumpslash())),
}, {
//Exits
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1);}),
Entrance(RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 1) && (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_LONGSHOT));}),
});
areaTable[RR_SPIRIT_TEMPLE_CENTRAL_CHAMBER] = Region("Spirit Temple Central Chamber", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {
@ -261,7 +263,7 @@ void RegionTable_Init_SpiritTemple() {
//Exits
//This covers adult access only, as child arrives here from the other side of this door
Entrance(RR_SPIRIT_TEMPLE_MQ_WEST_1F_RUSTED_SWITCH, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 7);}),
Entrance(RR_SPIRIT_TEMPLE_MQ_BROKEN_WALL_ROOM, []{return logic->CanHitSwitch();}),
Entrance(RR_SPIRIT_TEMPLE_MQ_BROKEN_WALL_ROOM, []{return logic->CanHitSwitch() && logic->HasItem(RG_CLIMB);}),
});
areaTable[RR_SPIRIT_TEMPLE_MQ_BROKEN_WALL_ROOM] = Region("Spirit Temple MQ Broken Wall Room", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {}, {

View file

@ -13,7 +13,7 @@ void RegionTable_Init_GerudoFortress() {
areaTable[RR_GERUDO_FORTRESS] = Region("Gerudo Fortress", "Gerudo Fortress", {RA_GERUDO_FORTRESS}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->CarpenterRescue, []{return logic->CanFinishGerudoFortress();}),
EventAccess(&logic->GF_GateOpen, []{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD);}),
EventAccess(&logic->GF_GateOpen, []{return logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->HasItem(RG_CLIMB);}),
EventAccess(&logic->GtG_GateOpen, []{return logic->GtG_GateOpen || (logic->IsAdult && logic->HasItem(RG_GERUDO_MEMBERSHIP_CARD) && logic->HasItem(RG_CHILD_WALLET));}),
}, {
//Locations

View file

@ -10,33 +10,50 @@ void RegionTable_Init_CastleGrounds() {
areaTable[RR_CASTLE_GROUNDS] = Region("Castle Grounds", "Castle Grounds", {RA_CASTLE_GROUNDS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_THE_MARKET, []{return true;}),
Entrance(RR_HYRULE_CASTLE_GROUNDS, []{return logic->IsChild;}),
Entrance(RR_HC_GATE, []{return logic->IsChild;}),
Entrance(RR_GANONS_CASTLE_GROUNDS, []{return logic->IsAdult;}),
});
areaTable[RR_HC_GATE] = Region("Hyrule Castle Gate", "Castle Grounds", {RA_HYRULE_CASTLE}, DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->BugRock, []{return true;}),
}, {
//Locations
LOCATION(RC_HC_MALON_EGG, true),
LOCATION(RC_HC_GS_TREE, logic->IsChild && logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_CLOSE)),
}, {
Entrance(RR_CASTLE_GROUNDS, []{return true;}),
Entrance(RR_HYRULE_CASTLE_GROUNDS, []{return logic->HasItem(RG_ZELDAS_LETTER) || logic->HasItem(RG_CLIMB);}),
});
areaTable[RR_HYRULE_CASTLE_GROUNDS] = Region("Hyrule Castle Grounds", "Castle Grounds", {RA_HYRULE_CASTLE}, DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
EventAccess(&logic->ButterflyFairy, []{return logic->ButterflyFairy || logic->CanUse(RG_STICKS);}),
EventAccess(&logic->BugRock, []{return true;}),
}, {
//Locations
LOCATION(RC_HC_MALON_EGG, true),
LOCATION(RC_HC_GS_TREE, logic->IsChild && logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_CLOSE)),
LOCATION(RC_HC_MALON_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
LOCATION(RC_HC_MALON_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
// jumping past guard would be a trick
LOCATION(RC_HC_MALON_GOSSIP_STONE, logic->HasItem(RG_CLIMB)),
}, {
//Exits
Entrance(RR_HC_MOAT, []{return logic->HasItem(RG_CLIMB);}),
Entrance(RR_HC_GREAT_FAIRY_FOUNTAIN, []{return logic->BlastOrSmash();}),
});
areaTable[RR_HC_MOAT] = Region("Hyrule Castle Grounds", "Castle Grounds", {RA_HYRULE_CASTLE}, DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE, true),
LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_HC_MALON_GOSSIP_STONE, true),
LOCATION(RC_HC_ROCK_WALL_GOSSIP_STONE, true),
LOCATION(RC_HC_GRASS_1, logic->CanCutShrubs()),
LOCATION(RC_HC_GRASS_2, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_CASTLE_GROUNDS, []{return true;}),
Entrance(RR_HC_GARDEN, []{return logic->CanUse(RG_WEIRD_EGG) || (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanJumpslash());}),
Entrance(RR_HC_GREAT_FAIRY_FOUNTAIN, []{return logic->BlastOrSmash();}),
Entrance(RR_HC_GATE, []{return true;}),
Entrance(RR_HC_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
Entrance(RR_HC_GARDEN, []{return logic->CanUse(RG_WEIRD_EGG) || !ctx->GetOption(RSK_SHUFFLE_WEIRD_EGG) || (ctx->GetTrickOption(RT_DAMAGE_BOOST_SIMPLE) && logic->HasExplosives() && logic->CanJumpslash());}),
});
areaTable[RR_HC_GARDEN] = Region("HC Garden", "Castle Grounds", {RA_HYRULE_CASTLE}, NO_DAY_NIGHT_CYCLE, {}, {

View file

@ -38,7 +38,7 @@ void RegionTable_Init_DeathMountainCrater() {
LOCATION(RC_DMC_DEKU_SCRUB, logic->IsChild && logic->CanStunDeku()),
}, {
//Exits
Entrance(RR_DMC_UPPER_NEARBY, []{return logic->Hearts() >= 3;}),
Entrance(RR_DMC_UPPER_NEARBY, []{return (logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT)) && logic->Hearts() >= 3;}),
Entrance(RR_DMC_LOWER_NEARBY, []{return logic->Hearts() >= 3 && (logic->CanUse(RG_HOVER_BOOTS) || (ctx->GetTrickOption(RT_DMC_BOULDER_JS) && logic->IsAdult && logic->CanUse(RG_MEGATON_HAMMER)) || (ctx->GetTrickOption(RT_DMC_BOULDER_SKIP) && logic->IsAdult));}),
});
@ -95,7 +95,7 @@ void RegionTable_Init_DeathMountainCrater() {
Entrance(RR_DMC_CENTRAL_NEARBY, []{return true;}),
Entrance(RR_DMC_LOWER_NEARBY, []{return (logic->IsAdult && CanPlantBean(RR_DMC_CENTRAL_LOCAL)) || logic->CanUse(RG_HOVER_BOOTS) || logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_DMC_UPPER_NEARBY, []{return logic->IsAdult && CanPlantBean(RR_DMC_CENTRAL_LOCAL);}),
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, []{return (logic->IsChild && logic->Hearts() >= 3 && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || (logic->IsAdult && logic->FireTimer() >= 24);}),
Entrance(RR_DMC_OUTSIDE_FIRE_TEMPLE, []{return (logic->IsChild && logic->Hearts() >= 3 && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF)) || (logic->IsAdult && logic->FireTimer() >= 24);}),
Entrance(RR_DMC_DISTANT_PLATFORM, []{return logic->FireTimer() >= 48 && logic->CanUse(RG_DISTANT_SCARECROW);}),
});
@ -150,5 +150,11 @@ void RegionTable_Init_DeathMountainCrater() {
Entrance(RR_DMC_CENTRAL_LOCAL, []{return logic->FireTimer() >= 48 && logic->CanUse(RG_DISTANT_SCARECROW);}),
});
areaTable[RR_DMC_OUTSIDE_FIRE_TEMPLE] = Region("DMC Outside Fire Temple", "Death Mountain Crater", {RA_DEATH_MOUNTAIN_CRATER}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_FIRE_TEMPLE_ENTRYWAY, []{return true;}),
Entrance(RR_DMC_CENTRAL_LOCAL, []{return logic->FireTimer() >= 48 && logic->HasItem(RG_CLIMB);}),
});
// clang-format on
}

View file

@ -13,7 +13,7 @@ void RegionTable_Init_DeathMountainTrail() {
LOCATION(RC_DMT_CHEST, logic->BlastOrSmash() || (ctx->GetTrickOption(RT_DMT_BOMBABLE) && logic->IsChild && logic->HasItem(RG_GORONS_BRACELET))),
LOCATION(RC_DMT_FREESTANDING_POH, logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET)))),
LOCATION(RC_DMT_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && (logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || (ctx->GetTrickOption(RT_DMT_SOIL_GS) && (logic->TakeDamage() || logic->CanUse(RG_HOVER_BOOTS)) && logic->CanUse(RG_BOOMERANG)))),
LOCATION(RC_DMT_GS_NEAR_KAK, logic->BlastOrSmash()),
LOCATION(RC_DMT_GS_NEAR_KAK, logic->BlastOrSmash() && (logic->HasItem(RG_CLIMB) || logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG))),
LOCATION(RC_DMT_GS_ABOVE_DODONGOS_CAVERN, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || (ctx->GetTrickOption(RT_DMT_HOOKSHOT_LOWER_GS) && logic->CanUse(RG_HOOKSHOT)) || (ctx->GetTrickOption(RT_DMT_BEAN_LOWER_GS) && CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL)) || (ctx->GetTrickOption(RT_DMT_HOVERS_LOWER_GS) && logic->CanUse(RG_HOVER_BOOTS)) || ctx->GetTrickOption(RT_DMT_JS_LOWER_GS)) && logic->CanGetNightTimeGS()),
LOCATION(RC_DMT_BLUE_RUPEE, logic->IsChild && logic->BlastOrSmash()),
LOCATION(RC_DMT_RED_RUPEE, logic->IsChild && logic->BlastOrSmash()),
@ -25,11 +25,21 @@ void RegionTable_Init_DeathMountainTrail() {
//Exits
Entrance(RR_KAK_BEHIND_GATE, []{return true;}),
Entrance(RR_GORON_CITY, []{return true;}),
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, []{return Here(RR_DEATH_MOUNTAIN_TRAIL, []{return logic->BlastOrSmash();}) || (logic->IsAdult && ((CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && logic->HasItem(RG_GORONS_BRACELET)) || (logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_DMT_CLIMB_HOVERS))));}),
Entrance(RR_DEATH_MOUNTAIN_AVALANCHE, []{return Here(RR_DEATH_MOUNTAIN_TRAIL, []{return logic->BlastOrSmash();}) || (logic->IsAdult && ((CanPlantBean(RR_DEATH_MOUNTAIN_TRAIL) && logic->HasItem(RG_GORONS_BRACELET)) || (logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_DMT_CLIMB_HOVERS))));}),
Entrance(RR_DODONGOS_CAVERN_ENTRYWAY, []{return logic->HasExplosives() || logic->HasItem(RG_GORONS_BRACELET) || logic->IsAdult;}),
Entrance(RR_DMT_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
});
areaTable[RR_DEATH_MOUNTAIN_AVALANCHE] = Region("Death Mountain Summit", "Death Mountain", {RA_DEATH_MOUNTAIN_TRAIL}, DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_DMT_GS_FALLING_ROCKS_PATH, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || ctx->GetTrickOption(RT_DMT_UPPER_GS)) && logic->CanGetNightTimeGS()),
}, {
//Exits
Entrance(RR_DEATH_MOUNTAIN_TRAIL, []{return true;}),
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->HasItem(RG_CLIMB);}),
Entrance(RR_DMT_COW_GROTTO, []{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->BlastOrSmash();});}),
});
areaTable[RR_DEATH_MOUNTAIN_SUMMIT] = Region("Death Mountain Summit", "Death Mountain", {RA_DEATH_MOUNTAIN_TRAIL}, DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairy();}),
@ -39,16 +49,14 @@ void RegionTable_Init_DeathMountainTrail() {
LOCATION(RC_DMT_TRADE_BROKEN_SWORD, logic->IsAdult && logic->CanUse(RG_BROKEN_SWORD)),
LOCATION(RC_DMT_TRADE_EYEDROPS, logic->IsAdult && logic->CanUse(RG_EYEDROPS)),
LOCATION(RC_DMT_TRADE_CLAIM_CHECK, logic->IsAdult && logic->CanUse(RG_CLAIM_CHECK)),
LOCATION(RC_DMT_GS_FALLING_ROCKS_PATH, logic->IsAdult && logic->AtNight && (logic->CanUse(RG_MEGATON_HAMMER) || ctx->GetTrickOption(RT_DMT_UPPER_GS)) && logic->CanGetNightTimeGS()),
LOCATION(RC_DMT_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
LOCATION(RC_DMT_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_DMT_GOSSIP_STONE, true),
}, {
//Exits
Entrance(RR_DEATH_MOUNTAIN_TRAIL, []{return true;}),
Entrance(RR_DEATH_MOUNTAIN_AVALANCHE, []{return true;}),
Entrance(RR_DMC_UPPER_LOCAL, []{return true;}),
Entrance(RR_DMT_OWL_FLIGHT, []{return logic->IsChild;}, false),
Entrance(RR_DMT_COW_GROTTO, []{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->BlastOrSmash();});}),
Entrance(RR_DMT_GREAT_FAIRY_FOUNTAIN, []{return Here(RR_DEATH_MOUNTAIN_SUMMIT, []{return logic->BlastOrSmash();});}),
});
@ -77,7 +85,7 @@ void RegionTable_Init_DeathMountainTrail() {
LOCATION(RC_DMT_COW_GROTTO_GRASS_2, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_DEATH_MOUNTAIN_SUMMIT, []{return true;}),
Entrance(RR_DEATH_MOUNTAIN_AVALANCHE, []{return true;}),
});
areaTable[RR_DMT_STORMS_GROTTO] = Region("DMT Storms Grotto", "DMT Storms Grotto", {}, NO_DAY_NIGHT_CYCLE, grottoEvents, {

View file

@ -11,6 +11,7 @@ void RegionTable_Init_GerudoValley() {
}, {
//Locations
LOCATION(RC_GV_GS_SMALL_BRIDGE, logic->IsChild && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
LOCATION(RC_GV_WATERFALL_FREESTANDING_POH, logic->IsChild), //can use cucco as child
}, {
//Exits
Entrance(RR_HYRULE_FIELD, []{return true;}),
@ -27,7 +28,7 @@ void RegionTable_Init_GerudoValley() {
EventAccess(&logic->BeanPlantFairy, []{return logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS);}),
}, {
//Locations
LOCATION(RC_GV_WATERFALL_FREESTANDING_POH, logic->IsChild || logic->HasItem(RG_BRONZE_SCALE)),//can use cucco as child
LOCATION(RC_GV_WATERFALL_FREESTANDING_POH, logic->HasItem(RG_BRONZE_SCALE) && logic->HasItem(RG_CLIMB)),
LOCATION(RC_GV_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && logic->CanAttack()),
LOCATION(RC_GV_COW, logic->IsChild && logic->CanUse(RG_EPONAS_SONG)),
LOCATION(RC_GV_BEAN_SPROUT_FAIRY_1, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),

View file

@ -64,12 +64,12 @@ void RegionTable_Init_HyruleField() {
}, {
//Exits
Entrance(RR_LW_BRIDGE, []{return true;}),
Entrance(RR_LAKE_HYLIA, []{return true;}),
Entrance(RR_GERUDO_VALLEY, []{return true;}),
Entrance(RR_MARKET_ENTRANCE, []{return true;}),
Entrance(RR_KAKARIKO_VILLAGE, []{return true;}),
Entrance(RR_ZR_FRONT, []{return true;}),
Entrance(RR_LON_LON_RANCH, []{return true;}),
Entrance(RR_HF_TO_LAKE_HYLIA, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_EPONA);}),
Entrance(RR_HF_SOUTHEAST_GROTTO, []{return Here(RR_HYRULE_FIELD, []{return logic->BlastOrSmash();});}),
Entrance(RR_HF_OPEN_GROTTO, []{return true;}),
Entrance(RR_HF_INSIDE_FENCE_GROTTO, []{return logic->CanOpenBombGrotto();}),
@ -80,6 +80,11 @@ void RegionTable_Init_HyruleField() {
Entrance(RR_HF_TEKTITE_GROTTO, []{return logic->CanOpenBombGrotto();}),
});
areaTable[RR_HF_TO_LAKE_HYLIA] = Region("HF to Lake Hylia", "Hyrule Field", {RA_HYRULE_FIELD}, DAY_NIGHT_CYCLE, {}, {}, {
Entrance(RR_LAKE_HYLIA, []{return true;}),
Entrance(RR_HYRULE_FIELD, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_EPONA);}),
});
areaTable[RR_HF_SOUTHEAST_GROTTO] = Region("HF Southeast Grotto", "HF Southeast Grotto", {}, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations
LOCATION(RC_HF_SOUTHEAST_GROTTO_CHEST, true),

View file

@ -13,7 +13,7 @@ void RegionTable_Init_Kakariko() {
}, {
//Locations
LOCATION(RC_SHEIK_IN_KAKARIKO, logic->IsAdult && logic->HasItem(RG_FOREST_MEDALLION) && logic->HasItem(RG_FIRE_MEDALLION) && logic->HasItem(RG_WATER_MEDALLION)),
LOCATION(RC_KAK_ANJU_AS_CHILD, logic->IsChild && logic->AtDay),
LOCATION(RC_KAK_ANJU_AS_CHILD, logic->IsChild && logic->AtDay && (ctx->GetOption(RSK_CUCCO_COUNT).Get() < 7 || logic->HasItem(RG_CLIMB))),
LOCATION(RC_KAK_ANJU_AS_ADULT, logic->IsAdult && logic->AtDay),
LOCATION(RC_KAK_TRADE_POCKET_CUCCO, logic->IsAdult && logic->AtDay && (logic->CanUse(RG_POCKET_EGG) && logic->WakeUpAdultTalon)),
//Can kill lower kak skulls with pots
@ -21,7 +21,7 @@ void RegionTable_Init_Kakariko() {
LOCATION(RC_KAK_GS_SKULLTULA_HOUSE, logic->IsChild && logic->CanGetNightTimeGS()),
LOCATION(RC_KAK_GS_GUARDS_HOUSE, logic->IsChild && logic->CanGetNightTimeGS()),
LOCATION(RC_KAK_GS_TREE, logic->IsChild && logic->CanGetNightTimeGS()),
LOCATION(RC_KAK_GS_WATCHTOWER, logic->IsChild && (logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_LONGSHOT) || (ctx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslashExceptHammer())) && logic->CanGetNightTimeGS()),
LOCATION(RC_KAK_GS_WATCHTOWER, logic->IsChild && logic->HasItem(RG_CLIMB) && (logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_LONGSHOT) || (ctx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslashExceptHammer())) && logic->CanGetNightTimeGS()),
LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_1, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_2, logic->IsChild && logic->CanBreakPots()),
LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_3, logic->IsChild && logic->CanBreakPots()),
@ -70,7 +70,7 @@ void RegionTable_Init_Kakariko() {
Entrance(RR_KAK_POTION_SHOP_FRONT, []{return (logic->AtDay || logic->IsChild) && logic->CanOpenOverworldDoor(RG_KAK_POTION_SHOP_KEY);}),
Entrance(RR_KAK_REDEAD_GROTTO, []{return logic->CanOpenBombGrotto();}),
Entrance(RR_KAK_IMPAS_LEDGE, []{return (logic->IsChild && logic->AtDay) || (logic->IsAdult && ctx->GetTrickOption(RT_VISIBLE_COLLISION));}),
Entrance(RR_KAK_WATCHTOWER, []{return logic->IsAdult || logic->AtDay || logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_LONGSHOT) || (ctx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslashExceptHammer());}),
Entrance(RR_KAK_WATCHTOWER, []{return logic->HasItem(RG_CLIMB) && (logic->IsAdult || logic->AtDay || logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_LONGSHOT) || (ctx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslashExceptHammer()));}),
Entrance(RR_KAK_ROOFTOP, []{return logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_KAK_MAN_ON_ROOF) && logic->IsAdult);}),
Entrance(RR_KAK_IMPAS_ROOFTOP, []{return logic->CanUse(RG_HOOKSHOT) || (ctx->GetTrickOption(RT_KAK_ROOFTOP_GS) && logic->CanUse(RG_HOVER_BOOTS));}),
Entrance(RR_THE_GRAVEYARD, []{return true;}),
@ -267,7 +267,7 @@ void RegionTable_Init_Kakariko() {
areaTable[RR_KAK_WELL] = Region("Kak Behind Gate", "Kakariko Village", {RA_KAKARIKO_VILLAGE}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_KAKARIKO_VILLAGE, []{return logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE) || logic->DrainWell;}),
Entrance(RR_KAKARIKO_VILLAGE, []{return logic->HasItem(RG_CLIMB) && (logic->IsAdult || logic->HasItem(RG_BRONZE_SCALE) || logic->DrainWell);}),
Entrance(RR_BOTTOM_OF_THE_WELL_ENTRYWAY, []{return logic->IsChild || (logic->DrainWell && ctx->GetOption(RSK_SHUFFLE_DUNGEON_ENTRANCES).IsNot(RO_DUNGEON_ENTRANCE_SHUFFLE_OFF));}),
});

View file

@ -77,16 +77,16 @@ void RegionTable_Init_KokiriForest() {
LOCATION(RC_KF_ADULT_GRASS_20, logic->IsAdult && logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_KF_LINKS_HOUSE, []{return true;}),
Entrance(RR_KF_LINKS_PORCH, []{return logic->HasItem(RG_CLIMB);}),
Entrance(RR_KF_MIDOS_HOUSE, []{return true;}),
Entrance(RR_KF_SARIAS_HOUSE, []{return true;}),
Entrance(RR_KF_HOUSE_OF_TWINS, []{return true;}),
Entrance(RR_KF_KNOW_IT_ALL_HOUSE, []{return true;}),
Entrance(RR_KF_KOKIRI_SHOP, []{return true;}),
Entrance(RR_KF_OUTSIDE_DEKU_TREE, []{return (logic->IsAdult && (logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->ForestTempleClear)) || ctx->GetOption(RSK_FOREST).Is(RO_CLOSED_FOREST_OFF) || logic->ShowedMidoSwordAndShield;}),
Entrance(RR_THE_LOST_WOODS, []{return true;}),
// Maybe adult jumping to Mido's Roof is trick, in which case bean can also get adult up here
Entrance(RR_KF_OUTSIDE_LOST_WOODS, []{return logic->IsAdult || logic->HasItem(RG_CLIMB);}),
Entrance(RR_LW_BRIDGE_FROM_FOREST, []{return logic->IsAdult || ctx->GetOption(RSK_FOREST).IsNot(RO_CLOSED_FOREST_ON) || logic->DekuTreeClear;}),
Entrance(RR_KF_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
});
areaTable[RR_KF_OUTSIDE_DEKU_TREE] = Region("KF Outside Deku Tree", "Kokiri Forest", {RA_KOKIRI_FOREST}, NO_DAY_NIGHT_CYCLE, {
@ -108,13 +108,18 @@ void RegionTable_Init_KokiriForest() {
Entrance(RR_KOKIRI_FOREST, []{return (logic->IsAdult && (logic->CanPassEnemy(RE_BIG_SKULLTULA) || logic->ForestTempleClear)) || ctx->GetOption(RSK_FOREST).Is(RO_CLOSED_FOREST_OFF) || logic->ShowedMidoSwordAndShield;}),
});
areaTable[RR_KF_LINKS_PORCH] = Region("KF Outside Link's House", "Kokiri Forest", {RA_KOKIRI_FOREST}, NO_DAY_NIGHT_CYCLE, {}, {}, {
Entrance(RR_KOKIRI_FOREST, []{return true;}),
Entrance(RR_KF_LINKS_HOUSE, []{return true;}),
});
areaTable[RR_KF_LINKS_HOUSE] = Region("KF Link's House", "KF Link's House", {}, NO_DAY_NIGHT_CYCLE, {}, {
//Locations
LOCATION(RC_KF_LINKS_HOUSE_COW, logic->IsAdult && logic->CanUse(RG_EPONAS_SONG) && logic->LinksCow),
LOCATION(RC_KF_LINKS_HOUSE_POT, logic->CanBreakPots()),
}, {
//Exits
Entrance(RR_KOKIRI_FOREST, []{return true;})
Entrance(RR_KF_LINKS_PORCH, []{return true;})
});
areaTable[RR_KF_MIDOS_HOUSE] = Region("KF Mido's House", "KF Mido's House", {}, NO_DAY_NIGHT_CYCLE, {}, {
@ -172,6 +177,12 @@ void RegionTable_Init_KokiriForest() {
Entrance(RR_KOKIRI_FOREST, []{return true;}),
});
areaTable[RR_KF_OUTSIDE_LOST_WOODS] = Region("KF Outside Lost Woods", "Kokiri Forest", {RA_KOKIRI_FOREST}, NO_DAY_NIGHT_CYCLE, {}, {}, {
Entrance(RR_KOKIRI_FOREST, []{return true;}),
Entrance(RR_THE_LOST_WOODS, []{return true;}),
Entrance(RR_KF_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
});
areaTable[RR_KF_STORMS_GROTTO] = Region("KF Storms Grotto", "KF Storms Grotto", {}, NO_DAY_NIGHT_CYCLE, grottoEvents, {
//Locations
LOCATION(RC_KF_STORMS_GROTTO_CHEST, true),
@ -187,7 +198,7 @@ void RegionTable_Init_KokiriForest() {
LOCATION(RC_KF_STORMS_GROTTO_GRASS_4, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_KOKIRI_FOREST, []{return true;})
Entrance(RR_KF_OUTSIDE_LOST_WOODS, []{return true;})
});
// clang-format on

View file

@ -17,7 +17,7 @@ void RegionTable_Init_LakeHylia() {
//Locations
LOCATION(RC_LH_UNDERWATER_ITEM, logic->IsChild && logic->HasItem(RG_SILVER_SCALE)),
LOCATION(RC_LH_SUN, logic->IsAdult && ((logic->WaterTempleClear && logic->HasItem(RG_BRONZE_SCALE)) || logic->CanUse(RG_DISTANT_SCARECROW)) && logic->CanUse(RG_FAIRY_BOW)),
LOCATION(RC_LH_FREESTANDING_POH, logic->IsAdult && (logic->CanUse(RG_SCARECROW) || CanPlantBean(RR_LAKE_HYLIA))),
LOCATION(RC_LH_FREESTANDING_POH, logic->IsAdult && (logic->CanUse(RG_SCARECROW) || CanPlantBean(RR_LAKE_HYLIA)) && logic->HasItem(RG_CLIMB)),
LOCATION(RC_LH_GS_BEAN_PATCH, logic->CanSpawnSoilSkull() && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA)),
LOCATION(RC_LH_GS_LAB_WALL, logic->IsChild && (logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA, ED_BOOMERANG) || (ctx->GetTrickOption(RT_LH_LAB_WALL_GS) && logic->CanJumpslashExceptHammer())) && logic->CanGetNightTimeGS()),
LOCATION(RC_LH_GS_SMALL_ISLAND, logic->IsChild && logic->CanGetEnemyDrop(RE_GOLD_SKULLTULA) && logic->CanGetNightTimeGS() && logic->HasItem(RG_BRONZE_SCALE)),
@ -83,7 +83,7 @@ void RegionTable_Init_LakeHylia() {
LOCATION(RC_LH_WARP_PAD_GRASS_2, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_HYRULE_FIELD, []{return true;}),
Entrance(RR_HF_TO_LAKE_HYLIA, []{return true;}),
Entrance(RR_ZORAS_DOMAIN, []{return logic->IsChild && (logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS));}),
Entrance(RR_LH_OWL_FLIGHT, []{return logic->IsChild;}),
Entrance(RR_LH_FISHING_ISLAND, []{return ((logic->IsChild || logic->WaterTempleClear) && logic->HasItem(RG_BRONZE_SCALE)) || (logic->IsAdult && (logic->CanUse(RG_SCARECROW) || CanPlantBean(RR_LAKE_HYLIA)));}),

View file

@ -7,7 +7,7 @@ void RegionTable_Init_LostWoods() {
// clang-format off
areaTable[RR_LW_FOREST_EXIT] = Region("LW Forest Exit", "Lost Woods", {RA_THE_LOST_WOODS}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_KOKIRI_FOREST, []{return true;})
Entrance(RR_KF_OUTSIDE_LOST_WOODS, []{return true;})
});
areaTable[RR_THE_LOST_WOODS] = Region("Lost Woods", "Lost Woods", {RA_THE_LOST_WOODS}, NO_DAY_NIGHT_CYCLE, {

View file

@ -12,6 +12,25 @@ void RegionTable_Init_SacredForestMeadow() {
Entrance(RR_SFM_WOLFOS_GROTTO, []{return logic->CanOpenBombGrotto();}),
});
areaTable[RR_SFM_ABOVE_MAZE] = Region("SFM Maze", "Sacred Forest Meadow", {RA_SACRED_FOREST_MEADOW}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
}, {
//Locations
LOCATION(RC_SFM_GS, logic->IsAdult && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE, true),
LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE, true),
}, {
//Exits
Entrance(RR_SFM_ENTRYWAY, []{return true;}),
Entrance(RR_SFM_OUTSIDE_FAIRY_GROTTO, []{return true;}),
Entrance(RR_SACRED_FOREST_MEADOW, []{return true;}),
});
areaTable[RR_SACRED_FOREST_MEADOW] = Region("Sacred Forest Meadow", "Sacred Forest Meadow", {RA_SACRED_FOREST_MEADOW}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->GossipStoneFairy, []{return logic->CallGossipFairyExceptSuns();}),
@ -19,24 +38,23 @@ void RegionTable_Init_SacredForestMeadow() {
//Locations
LOCATION(RC_SONG_FROM_SARIA, logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER)),
LOCATION(RC_SHEIK_IN_FOREST, logic->IsAdult),
LOCATION(RC_SFM_GS, logic->IsAdult && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_SFM_SARIA_GOSSIP_STONE_FAIRY, logic->CallGossipFairyExceptSuns()),
LOCATION(RC_SFM_SARIA_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_SFM_MAZE_LOWER_GOSSIP_STONE, true),
LOCATION(RC_SFM_MAZE_UPPER_GOSSIP_STONE, true),
LOCATION(RC_SFM_SARIA_GOSSIP_STONE, true),
}, {
//Exits
Entrance(RR_SFM_ENTRYWAY, []{return true;}),
Entrance(RR_FOREST_TEMPLE_ENTRYWAY, []{return logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_SFM_FAIRY_GROTTO, []{return true;}),
Entrance(RR_SFM_ENTRYWAY, []{return true;}),
Entrance(RR_SFM_ABOVE_MAZE, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT);}),
Entrance(RR_SFM_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
});
areaTable[RR_SFM_OUTSIDE_FAIRY_GROTTO] = Region("SFM Outside Fairy Grotto", "Sacred Forest Meadow", {}, NO_DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_SFM_FAIRY_GROTTO, []{return true;}),
Entrance(RR_SFM_ABOVE_MAZE, []{return logic->HasItem(RG_CLIMB) || logic->HasItem(RG_HOOKSHOT);}),
});
areaTable[RR_SFM_FAIRY_GROTTO] = Region("SFM Fairy Grotto", "SFM Fairy Grotto", {}, NO_DAY_NIGHT_CYCLE, {
//Events
EventAccess(&logic->FreeFairies, []{return true;}),
@ -52,7 +70,7 @@ void RegionTable_Init_SacredForestMeadow() {
LOCATION(RC_SFM_FAIRY_GROTTO_FAIRY_8, true),
}, {
//Exits
Entrance(RR_SACRED_FOREST_MEADOW, []{return true;}),
Entrance(RR_SFM_OUTSIDE_FAIRY_GROTTO, []{return true;}),
});
areaTable[RR_SFM_WOLFOS_GROTTO] = Region("SFM Wolfos Grotto", "SFM Wolfos Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {

View file

@ -45,32 +45,39 @@ void RegionTable_Init_ZoraRiver() {
LOCATION(RC_ZR_NEAR_OPEN_GROTTO_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_ZR_LOWER))),
LOCATION(RC_ZR_NEAR_DOMAIN_FREESTANDING_POH, logic->IsChild || logic->CanUse(RG_HOVER_BOOTS) || (logic->IsAdult && ctx->GetTrickOption(RT_ZR_UPPER))),
LOCATION(RC_ZR_GS_LADDER, logic->IsChild && logic->CanAttack() && logic->CanGetNightTimeGS()),
LOCATION(RC_ZR_GS_NEAR_RAISED_GROTTOS, logic->IsAdult && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
LOCATION(RC_ZR_GS_ABOVE_BRIDGE, logic->IsAdult && logic->CanUse(RG_HOOKSHOT) && logic->CanGetNightTimeGS()),
LOCATION(RC_ZR_BEAN_SPROUT_FAIRY_1, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_BEAN_SPROUT_FAIRY_2, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_BEAN_SPROUT_FAIRY_3, logic->IsChild && logic->CanUse(RG_MAGIC_BEAN) && logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_BENEATH_WATERFALL_LEFT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_ZR_BENEATH_WATERFALL_MIDDLE_LEFT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_ZR_BENEATH_WATERFALL_MIDDLE_RIGHT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_ZR_BENEATH_WATERFALL_RIGHT_RUPEE, logic->IsAdult && (logic->HasItem(RG_BRONZE_SCALE) || logic->CanUse(RG_IRON_BOOTS) || logic->CanUse(RG_BOOMERANG))),
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, true),
LOCATION(RC_ZR_NEAR_DOMAIN_GOSSIP_STONE, true),
LOCATION(RC_ZR_NEAR_FREESTANDING_POH_GRASS, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_ZR_FRONT, []{return true;}),
Entrance(RR_ZR_OPEN_GROTTO, []{return true;}),
Entrance(RR_ZR_FAIRY_GROTTO, []{return Here(RR_ZORAS_RIVER, []{return logic->BlastOrSmash();});}),
Entrance(RR_ZR_UPPER_GROTTOS, []{return logic->HasItem(RG_CLIMB) || logic->CanUse(RG_HOOKSHOT) || CanPlantBean(RR_ZORAS_RIVER);}),
Entrance(RR_THE_LOST_WOODS, []{return logic->HasItem(RG_SILVER_SCALE) || logic->CanUse(RG_IRON_BOOTS);}),
Entrance(RR_ZR_STORMS_GROTTO, []{return logic->CanOpenStormsGrotto();}),
Entrance(RR_ZR_BEHIND_WATERFALL, []{return ctx->GetOption(RSK_SLEEPING_WATERFALL).Is(RO_WATERFALL_OPEN) || Here(RR_ZORAS_RIVER, []{return logic->CanUse(RG_ZELDAS_LULLABY);}) || (logic->IsChild && ctx->GetTrickOption(RT_ZR_CUCCO)) || (logic->IsAdult && logic->CanUse(RG_HOVER_BOOTS) && ctx->GetTrickOption(RT_ZR_HOVERS));}),
});
areaTable[RR_ZR_UPPER_GROTTOS] = Region("ZR Upper Grottos", "Zora River", {RA_ZORAS_RIVER}, DAY_NIGHT_CYCLE, {}, {
LOCATION(RC_ZR_GS_NEAR_RAISED_GROTTOS, logic->IsAdult && logic->HookshotOrBoomerang() && logic->CanGetNightTimeGS()),
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY, logic->CallGossipFairy()),
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE_FAIRY_BIG, logic->CanUse(RG_SONG_OF_STORMS)),
LOCATION(RC_ZR_NEAR_GROTTOS_GOSSIP_STONE, true),
}, {
//Exits
Entrance(RR_ZORAS_RIVER, []{return true;}),
Entrance(RR_ZR_OPEN_GROTTO, []{return true;}),
Entrance(RR_ZR_FAIRY_GROTTO, []{return Here(RR_ZR_UPPER_GROTTOS, []{return logic->BlastOrSmash();});}),
});
areaTable[RR_ZR_BEHIND_WATERFALL] = Region("ZR Behind Waterfall", "Zora River", {RA_ZORAS_RIVER}, DAY_NIGHT_CYCLE, {}, {}, {
//Exits
Entrance(RR_ZORAS_RIVER, []{return true;}),
@ -92,7 +99,7 @@ void RegionTable_Init_ZoraRiver() {
LOCATION(RC_ZR_OPEN_GROTTO_GRASS_4, logic->CanCutShrubs()),
}, {
//Exits
Entrance(RR_ZORAS_RIVER, []{return true;}),
Entrance(RR_ZR_UPPER_GROTTOS, []{return true;}),
});
areaTable[RR_ZR_FAIRY_GROTTO] = Region("ZR Fairy Grotto", "ZR Fairy Grotto", {}, NO_DAY_NIGHT_CYCLE, {
@ -110,7 +117,7 @@ void RegionTable_Init_ZoraRiver() {
LOCATION(RC_ZR_FAIRY_GROTTO_FAIRY_8, true),
}, {
//Exits
Entrance(RR_ZORAS_RIVER, []{return true;}),
Entrance(RR_ZR_UPPER_GROTTOS, []{return true;}),
});
areaTable[RR_ZR_STORMS_GROTTO] = Region("ZR Storms Grotto", "ZR Storms Grotto", {}, NO_DAY_NIGHT_CYCLE, {}, {

View file

@ -221,6 +221,8 @@ bool Logic::HasItem(RandomizerGet itemName) {
return CurrentUpgrade(UPG_SCALE) >= 1;
case RG_GOLDEN_SCALE:
return CurrentUpgrade(UPG_SCALE) >= 2;
case RG_CLIMB:
return CheckRandoInf(RAND_INF_CAN_CLIMB);
case RG_POCKET_EGG:
return CheckRandoInf(RAND_INF_ADULT_TRADES_HAS_POCKET_EGG);
case RG_COJIRO:
@ -1625,6 +1627,9 @@ void Logic::ApplyItemEffect(Item& item, bool state) {
case RG_CLAIM_CHECK:
SetRandoInf(randoGet - RG_COJIRO + RAND_INF_ADULT_TRADES_HAS_COJIRO, state);
break;
case RG_CLIMB:
SetRandoInf(RAND_INF_CAN_CLIMB, state);
break;
case RG_PROGRESSIVE_HOOKSHOT: {
uint8_t i;
for (i = 0; i < 3; i++) {
@ -2388,6 +2393,10 @@ void Logic::Reset() {
SetRandoInf(RAND_INF_CAN_SWIM, true);
}
if (ctx->GetOption(RSK_SHUFFLE_CLIMB).Is(false)) {
SetRandoInf(RAND_INF_CAN_CLIMB, true);
}
// If we're not shuffling child's wallet, we start with it
if (ctx->GetOption(RSK_SHUFFLE_CHILD_WALLET).Is(false)) {
SetRandoInf(RAND_INF_HAS_WALLET, true);

View file

@ -247,6 +247,7 @@ void Settings::CreateOptionDescriptions() {
"\n"
"If you enter a water entrance without swim you will be respawned on land to prevent infinite death loops.\n"
"If you void out in Water Temple you will immediately be kicked out to prevent a softlock.";
mOptionDescriptions[RSK_SHUFFLE_CLIMB] = "Shuffle the ability to climb ladders into the item pool.";
mOptionDescriptions[RSK_SHUFFLE_WEIRD_EGG] = "Shuffles the Weird Egg from Malon in to the item pool. Enabling "
"\"Skip Child Zelda\" disables this feature.\n"
"\n"

View file

@ -5165,7 +5165,7 @@ CustomMessage Randomizer::GetGoronMessage(u16 index) {
void Randomizer::CreateCustomMessages() {
// RANDTODO: Translate into french and german and replace GIMESSAGE_UNTRANSLATED
// with GIMESSAGE(getItemID, itemID, english, german, french).
const std::array<GetItemMessage, 112> getItemMessages = { {
const std::array<GetItemMessage, 113> getItemMessages = { {
GIMESSAGE(RG_GREG_RUPEE, ITEM_MASK_GORON, "You found %gGreg%w!", "%gGreg%w! Du hast ihn wirklich gefunden!",
"Félicitation! Vous avez trouvé %gGreg%w!"),
GIMESSAGE(RG_MASTER_SWORD, ITEM_SWORD_MASTER, "You found the %gMaster Sword%w!",
@ -5493,6 +5493,7 @@ void Randomizer::CreateCustomMessages() {
GIMESSAGE(RG_BRONZE_SCALE, ITEM_SCALE_SILVER, "You got the %rBronze Scale%w!&The power of buoyancy is yours!",
"Du hast die %rBronzene Schuppe%w erhalten!&Die Macht der Schwungkraft ist dein!",
"Vous obtenez l'%rÉcaille de Bronze%w!&Le pouvoir de la flottabilité est&à vous!"),
GIMESSAGE_NO_GERMAN(RG_CLIMB, ITEM_SCALE_SILVER, "You got the %rAbility to Climb Ladders%w!&", "!!!"),
GIMESSAGE(RG_FISHING_POLE, ITEM_FISHING_POLE, "You found a lost %rFishing Pole%w!&Time to hit the pond!",
"Du hast eine verlorene %rAngelrute%w gefunden!&Zeit, im Teich zu angeln!",
"Vous obtenez une %rCanne à pêche%w&perdue!&Il est temps d'aller à %gl'étang%w!"),
@ -5604,6 +5605,7 @@ extern "C" u8 Return_Item_Entry(GetItemEntry itemEntry, u8 returnItem);
std::map<RandomizerGet, RandomizerInf> randomizerGetToRandInf = {
{ RG_FISHING_POLE, RAND_INF_FISHING_POLE_FOUND },
{ RG_BRONZE_SCALE, RAND_INF_CAN_SWIM },
{ RG_CLIMB, RAND_INF_CAN_CLIMB },
{ RG_QUIVER_INF, RAND_INF_HAS_INFINITE_QUIVER },
{ RG_BOMB_BAG_INF, RAND_INF_HAS_INFINITE_BOMB_BAG },
{ RG_BULLET_BAG_INF, RAND_INF_HAS_INFINITE_BULLET_BAG },

View file

@ -362,6 +362,7 @@ typedef enum {
RR_NOCTURNE_OF_SHADOW_WARP,
RR_PRELUDE_OF_LIGHT_WARP,
RR_KOKIRI_FOREST,
RR_KF_LINKS_PORCH,
RR_KF_LINKS_HOUSE,
RR_KF_MIDOS_HOUSE,
RR_KF_SARIAS_HOUSE,
@ -369,6 +370,7 @@ typedef enum {
RR_KF_KNOW_IT_ALL_HOUSE,
RR_KF_KOKIRI_SHOP,
RR_KF_OUTSIDE_DEKU_TREE,
RR_KF_OUTSIDE_LOST_WOODS,
RR_KF_STORMS_GROTTO,
RR_THE_LOST_WOODS,
RR_LW_BRIDGE_FROM_FOREST,
@ -379,11 +381,15 @@ typedef enum {
RR_DEKU_THEATER,
RR_LW_SCRUBS_GROTTO,
RR_SFM_ENTRYWAY,
RR_SFM_MAZE,
RR_SFM_ABOVE_MAZE,
RR_SFM_OUTSIDE_FAIRY_GROTTO,
RR_SACRED_FOREST_MEADOW,
RR_SFM_WOLFOS_GROTTO,
RR_SFM_FAIRY_GROTTO,
RR_SFM_STORMS_GROTTO,
RR_HYRULE_FIELD,
RR_HF_TO_LAKE_HYLIA,
RR_HF_SOUTHEAST_GROTTO,
RR_HF_OPEN_GROTTO,
RR_HF_INSIDE_FENCE_GROTTO,
@ -437,8 +443,10 @@ typedef enum {
RR_TOT_BEYOND_DOOR_OF_TIME,
RR_CASTLE_GROUNDS,
RR_CASTLE_GROUNDS_FROM_GANONS_CASTLE,
RR_HC_GATE,
RR_HYRULE_CASTLE_GROUNDS,
RR_HC_GARDEN,
RR_HC_MOAT,
RR_HC_GREAT_FAIRY_FOUNTAIN,
RR_HC_STORMS_GROTTO,
RR_HC_STORMS_GROTTO_BEHIND_WALLS,
@ -474,6 +482,7 @@ typedef enum {
RR_GRAVEYARD_HEART_PIECE_GRAVE,
RR_GRAVEYARD_WARP_PAD_REGION,
RR_DEATH_MOUNTAIN_TRAIL,
RR_DEATH_MOUNTAIN_AVALANCHE,
RR_DEATH_MOUNTAIN_SUMMIT,
RR_DMT_OWL_FLIGHT,
RR_DMT_GREAT_FAIRY_FOUNTAIN,
@ -497,8 +506,10 @@ typedef enum {
RR_DMC_HAMMER_GROTTO,
RR_DMC_GREAT_FAIRY_FOUNTAIN,
RR_DMC_DISTANT_PLATFORM,
RR_DMC_OUTSIDE_FIRE_TEMPLE,
RR_ZR_FRONT,
RR_ZORAS_RIVER,
RR_ZR_UPPER_GROTTOS,
RR_ZR_BEHIND_WATERFALL,
RR_ZR_OPEN_GROTTO,
RR_ZR_FAIRY_GROTTO,
@ -536,6 +547,8 @@ typedef enum {
RR_GANONS_CASTLE_ENTRYWAY,
RR_DEKU_TREE_LOBBY,
RR_DEKU_TREE_LOBBY_2F,
RR_DEKU_TREE_LOBBY_3F,
RR_DEKU_TREE_2F_MIDDLE_ROOM,
RR_DEKU_TREE_SLINGSHOT_ROOM,
RR_DEKU_TREE_COMPASS_ROOM,
@ -3956,6 +3969,7 @@ typedef enum {
RG_HINT,
RG_TYCOON_WALLET,
RG_BRONZE_SCALE,
RG_CLIMB,
RG_CHILD_WALLET,
RG_BOMBCHU_BAG,
RG_QUIVER_INF,
@ -5153,6 +5167,7 @@ typedef enum {
RHT_OCARINA_C_LEFT_BUTTON,
RHT_OCARINA_C_RIGHT_BUTTON,
RHT_BRONZE_SCALE,
RHT_CLIMB,
RHT_FISHING_POLE,
RHT_SKELETON_KEY,
RHT_EPONA,
@ -5700,6 +5715,7 @@ typedef enum {
RSK_SHUFFLE_OCARINA,
RSK_SHUFFLE_OCARINA_BUTTONS,
RSK_SHUFFLE_SWIM,
RSK_SHUFFLE_CLIMB,
RSK_STARTING_DEKU_SHIELD,
RSK_STARTING_KOKIRI_SWORD,
RSK_STARTING_MASTER_SWORD,

View file

@ -1002,6 +1002,7 @@ typedef enum {
RAND_INF_CAUGHT_LOACH,
RAND_INF_CAN_SWIM,
RAND_INF_CAN_CLIMB,
RAND_INF_HAS_WALLET,

View file

@ -256,6 +256,10 @@ extern "C" void Randomizer_InitSaveFile() {
Flags_SetRandomizerInf(RAND_INF_CAN_SWIM);
}
if (Randomizer_GetSettingValue(RSK_SHUFFLE_CLIMB) == RO_GENERIC_OFF) {
Flags_SetRandomizerInf(RAND_INF_CAN_CLIMB);
}
if (Randomizer_GetSettingValue(RSK_SHUFFLE_CHILD_WALLET) == RO_GENERIC_OFF) {
Flags_SetRandomizerInf(RAND_INF_HAS_WALLET);
}

View file

@ -211,6 +211,7 @@ void Settings::CreateOptions() {
OPT_BOOL(RSK_SHUFFLE_OCARINA, "Shuffle Ocarinas", CVAR_RANDOMIZER_SETTING("ShuffleOcarinas"), mOptionDescriptions[RSK_SHUFFLE_OCARINA]);
OPT_BOOL(RSK_SHUFFLE_OCARINA_BUTTONS, "Shuffle Ocarina Buttons", CVAR_RANDOMIZER_SETTING("ShuffleOcarinaButtons"), mOptionDescriptions[RSK_SHUFFLE_OCARINA_BUTTONS]);
OPT_BOOL(RSK_SHUFFLE_SWIM, "Shuffle Swim", CVAR_RANDOMIZER_SETTING("ShuffleSwim"), mOptionDescriptions[RSK_SHUFFLE_SWIM]);
OPT_BOOL(RSK_SHUFFLE_CLIMB, "Shuffle Climb", CVAR_RANDOMIZER_SETTING("ShuffleClimb"), mOptionDescriptions[RSK_SHUFFLE_CLIMB]);
OPT_BOOL(RSK_SHUFFLE_WEIRD_EGG, "Shuffle Weird Egg", CVAR_RANDOMIZER_SETTING("ShuffleWeirdEgg"), mOptionDescriptions[RSK_SHUFFLE_WEIRD_EGG]);
OPT_BOOL(RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD, "Shuffle Gerudo Membership Card", CVAR_RANDOMIZER_SETTING("ShuffleGerudoToken"), mOptionDescriptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD]);
OPT_U8(RSK_SHUFFLE_POTS, "Shuffle Pots", {"Off", "Dungeons", "Overworld", "All Pots"}, OptionCategory::Setting, CVAR_RANDOMIZER_SETTING("ShufflePots"), mOptionDescriptions[RSK_SHUFFLE_POTS], WidgetType::Combobox, RO_SHUFFLE_POTS_OFF);
@ -1214,6 +1215,7 @@ void Settings::CreateOptions() {
&mOptions[RSK_SHUFFLE_OCARINA],
&mOptions[RSK_SHUFFLE_OCARINA_BUTTONS],
&mOptions[RSK_SHUFFLE_SWIM],
&mOptions[RSK_SHUFFLE_CLIMB],
&mOptions[RSK_SHUFFLE_WEIRD_EGG],
&mOptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD],
&mOptions[RSK_SHUFFLE_FISHING_POLE],
@ -1491,6 +1493,7 @@ void Settings::CreateOptions() {
&mOptions[RSK_SHUFFLE_OCARINA],
&mOptions[RSK_SHUFFLE_OCARINA_BUTTONS],
&mOptions[RSK_SHUFFLE_SWIM],
&mOptions[RSK_SHUFFLE_CLIMB],
&mOptions[RSK_SHUFFLE_WEIRD_EGG],
&mOptions[RSK_SHUFFLE_GERUDO_MEMBERSHIP_CARD],
&mOptions[RSK_SHUFFLE_MERCHANTS],

View file

@ -13395,6 +13395,13 @@ void Player_Action_8084BF1C(Player* this, PlayState* play) {
this->fallStartHeight = this->actor.world.pos.y;
this->stateFlags2 |= PLAYER_STATE2_DISABLE_ROTATION_ALWAYS;
if (!GameInteractor_Should(VB_CLIMB, true)) {
sp80 = 0;
if (sp84 > 0) {
sp84 = 0;
}
}
if ((this->av1.actionVar1 != 0) && (ABS(sp84) < ABS(sp80))) {
phi_f0 = ABS(sp80) * 0.0325f;
sp84 = 0;