diff --git a/soh/soh/Enhancements/randomizer/logic.cpp b/soh/soh/Enhancements/randomizer/logic.cpp index f5ab2a62f..e67b5dadf 100644 --- a/soh/soh/Enhancements/randomizer/logic.cpp +++ b/soh/soh/Enhancements/randomizer/logic.cpp @@ -801,6 +801,8 @@ bool Logic::CanKillEnemy(RandomizerEnemy enemy, EnemyDistance distance, bool wal killed = killed || (!inWater && CanUse(RG_BOMB_BAG)) || CanUse(RG_DINS_FIRE); [[fallthrough]]; case ED_BOOMERANG: + killed = killed || CanUse(RG_BOOMERANG); + [[fallthrough]]; case ED_HOOKSHOT: killed = killed || CanUse(RG_HOOKSHOT) || CanUse(RG_BOMBCHU_5) || CanUse(RG_MEGATON_HAMMER); [[fallthrough]];