Merge branch 'develop' into no-event-access-short-circuit

This commit is contained in:
Philip Dubé 2025-04-02 16:45:44 +00:00 committed by GitHub
commit c374476236
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GPG key ID: B5690EEEBB952194
5326 changed files with 292624 additions and 37534 deletions

21
.github/workflows/clang-format.yml vendored Normal file
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@ -0,0 +1,21 @@
name: clang-format
on: [pull_request]
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
clang-format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 2
- name: Install clang-format
run: |
sudo apt-get update
sudo apt-get install -y clang-format-14
- name: Run clang-format
run: |
./run-clang-format.sh
git diff --exit-code

4
.gitignore vendored
View file

@ -452,3 +452,7 @@ _packages
soh/src/boot/build.c
soh/properties.h
# Tools
/clang-format
/clang-format.exe

View file

@ -10,6 +10,8 @@ set(CVAR_PREFIX_TRACKER "gTrackers")
set(CVAR_PREFIX_DEVELOPER_TOOLS "gDeveloperTools")
set(CVAR_PREFIX_GENERAL "gGeneral")
set(CVAR_PREFIX_REMOTE "gRemote")
set(CVAR_PREFIX_GAMEPLAY_STATS "gGameplayStats")
set(CVAR_PREFIX_TIME_DISPLAY "gTimeDisplay")
add_compile_definitions(
CVAR_PREFIX_RANDOMIZER_ENHANCEMENT="${CVAR_PREFIX_RANDOMIZER_ENHANCEMENT}"
CVAR_PREFIX_RANDOMIZER_SETTING="${CVAR_PREFIX_RANDOMIZER_SETTING}"
@ -23,4 +25,6 @@ add_compile_definitions(
CVAR_PREFIX_DEVELOPER_TOOLS="${CVAR_PREFIX_DEVELOPER_TOOLS}"
CVAR_PREFIX_GENERAL="${CVAR_PREFIX_GENERAL}"
CVAR_PREFIX_REMOTE="${CVAR_PREFIX_REMOTE}"
CVAR_PREFIX_GAMEPLAY_STATS="${CVAR_PREFIX_GAMEPLAY_STATS}"
CVAR_PREFIX_TIME_DISPLAY="${CVAR_PREFIX_TIME_DISPLAY}"
)

@ -1 +1 @@
Subproject commit 8f71672901987bc3dbf6256e64e228db36a686f5
Subproject commit 41052efcdf8df8e67517cc93da8975fcd4e14af9

2
ZAPDTR

@ -1 +1 @@
Subproject commit 04d42249d2c15c3b442a0282a90bc8b7bda25b03
Subproject commit 2aeababbfb81b00d34673406453e8e8e2deaa27b

View file

@ -30,5 +30,49 @@
{
"name": "PAL MQ (Debug)",
"sha1": "cfecfdc58d650e71a200c81f033de4e6d617a9f6"
},
{
"name": "NTSC 1.0 (US)",
"sha1": "ad69c91157f6705e8ab06c79fe08aad47bb57ba7"
},
{
"name": "NTSC 1.1 (US)",
"sha1": "d3ecb253776cd847a5aa63d859d8c89a2f37b364"
},
{
"name": "NTSC 1.2 (US)",
"sha1": "41b3bdc48d98c48529219919015a1af22f5057c2"
},
{
"name": "NTSC 1.0 (JP)",
"sha1": "c892bbda3993e66bd0d56a10ecd30b1ee612210f"
},
{
"name": "NTSC 1.1 (JP)",
"sha1": "dbfc81f655187dc6fefd93fa6798face770d579d"
},
{
"name": "NTSC 1.2 (JP)",
"sha1": "fa5f5942b27480d60243c2d52c0e93e26b9e6b86"
},
{
"name": "NTSC GC (US)",
"sha1": "b82710ba2bd3b4c6ee8aa1a7e9acf787dfc72e9b"
},
{
"name": "NTSC MQ (US)",
"sha1": "8b5d13aac69bfbf989861cfdc50b1d840945fc1d"
},
{
"name": "NTSC GC (JP)",
"sha1": "0769c84615422d60f16925cd859593cdfa597f84"
},
{
"name": "NTSC GC (JP) (Collector's Edition)",
"sha1": "2ce2d1a9f0534c9cd9fa04ea5317b80da21e5e73"
},
{
"name": "NTSC MQ (JP)",
"sha1": "dd14e143c4275861fe93ea79d0c02e36ae8c6c2f"
}
]

@ -1 +1 @@
Subproject commit 7e40f9de1b1ca5fda9a129676c235bbf0cec4582
Subproject commit ffc062cbf44ce8dc07ac9fc0185224010bd78cc5

48
run-clang-format.ps1 Normal file
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@ -0,0 +1,48 @@
Using Namespace System
$url = "https://github.com/llvm/llvm-project/releases/download/llvmorg-14.0.6/LLVM-14.0.6-win64.exe"
$llvmInstallerPath = ".\LLVM-14.0.6-win64.exe"
$clangFormatFilePath = ".\clang-format.exe"
$requiredVersion = "clang-format version 14.0.6"
$currentVersion = ""
function Test-7ZipInstalled {
$sevenZipPath = "C:\Program Files\7-Zip\7z.exe"
return Test-Path $sevenZipPath -PathType Leaf
}
if (Test-Path $clangFormatFilePath) {
$currentVersion = & $clangFormatFilePath --version
if (-not ($currentVersion -eq $requiredVersion)) {
# Delete the existing file if the version is incorrect
Remove-Item $clangFormatFilePath -Force
}
}
if (-not (Test-Path $clangFormatFilePath) -or ($currentVersion -ne $requiredVersion)) {
if (-not (Test-7ZipInstalled)) {
Write-Host "7-Zip is not installed. Please install 7-Zip and run the script again."
exit
}
$wc = New-Object net.webclient
$wc.Downloadfile($url, $llvmInstallerPath)
$sevenZipPath = "C:\Program Files\7-Zip\7z.exe"
$specificFileInArchive = "bin\clang-format.exe"
& "$sevenZipPath" e $llvmInstallerPath $specificFileInArchive
Remove-Item $llvmInstallerPath -Force
}
$basePath = (Resolve-Path .).Path
$files = Get-ChildItem -Path $basePath\soh -Recurse -File `
| Where-Object { ($_.Extension -eq '.c' -or $_.Extension -eq '.cpp' -or `
($_.Extension -eq '.h' -and `
(-not ($_.FullName -like "*\soh\src\*" -or $_.FullName -like "*\soh\include\*")))) -and `
(-not ($_.FullName -like "*\soh\assets\*")) }
foreach ($file in $files) {
$relativePath = $file.FullName.Substring($basePath.Length + 1)
Write-Host "Formatting $relativePath"
.\clang-format.exe -i $file.FullName
}

29
run-clang-format.sh Executable file
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@ -0,0 +1,29 @@
# this line does quite a bit, so let's break it down
#
# find soh
# use "find" to look in the "soh" directory
# this ensures we don't try to format stuff in the submodules
#
# -type f
# only look for files
#
# -name "*.c" -o -name "*.cpp"
# find all .c and .cpp files
#
# -name "*.h" ! -path "soh/src/**.h" ! -path "soh/include/**.h"
# find all .h files that aren't in soh/src or soh/include
# this is because zret decomp only runs clang-format on c files
# https://github.com/zeldaret/mm/blob/b7e5468ca16315a7e322055eff3d97fe980bbc25/format.py#L182
#
# ! -path "soh/assets/*"
# asset headers are autogenerated, don't fight them
#
# | sed 's| |\\ |g'
# pipe the result of find into sed to
# ensure all the paths returned by find have spaces escaped
#
# | xargs clang-format-14 -i
# use xargs to take each path we've found
# and pass it as an argument to clang-format
find soh -type f \( -name "*.c" -o -name "*.cpp" -o \( -name "*.h" ! -path "soh/src/**.h" ! -path "soh/include/**.h" \) \) ! -path "soh/assets/*" | sed 's| |\\ |g' | xargs clang-format-14 -i

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@ -92,6 +92,72 @@ while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
166c02770d67fcc3954c443eb400a6a3573d3fc0) # n64
ROMHASH=517bd9714c73cb96c21e7c2ef640d7b55186102f
;;
79a4f053d34018e59279e6d4b83c7daccd985c87) # v64
ROMHASH=ad69c91157f6705e8ab06c79fe08aad47bb57ba7
;;
82fafee9c6ac7946739282958364ce606077ac65) # n64
ROMHASH=ad69c91157f6705e8ab06c79fe08aad47bb57ba7
;;
18cd0eb65914a21d8fa08dfe71c29d865e9d728a) # v64
ROMHASH=d3ecb253776cd847a5aa63d859d8c89a2f37b364
;;
07940d5609e04b7caac63570731e01189129212e) # n64
ROMHASH=d3ecb253776cd847a5aa63d859d8c89a2f37b364
;;
3ac86253e0c0d55486d212e647350c1527b9c92d) # v64
ROMHASH=41b3bdc48d98c48529219919015a1af22f5057c2
;;
70bf30a9980026e615a1ae8d2735a773cf9fcc94) # n64
ROMHASH=41b3bdc48d98c48529219919015a1af22f5057c2
;;
f9e2b6840b9103e9707ea390089a7b6943592a98) # v64
ROMHASH=c892bbda3993e66bd0d56a10ecd30b1ee612210f
;;
2fae1601aa7ae8d3e03ba3f4dcdfca3a36002ac5) # n64
ROMHASH=c892bbda3993e66bd0d56a10ecd30b1ee612210f
;;
1181034d5f9533f53ebe8e1c781badbee115f5aa) # v64
ROMHASH=dbfc81f655187dc6fefd93fa6798face770d579d
;;
07477067943abe8d0c50285eb4a6cb9ece99e79b) # n64
ROMHASH=dbfc81f655187dc6fefd93fa6798face770d579d
;;
2d8fb7140a9c5d11ce614561e5a36ffef0c17540) # v64
ROMHASH=fa5f5942b27480d60243c2d52c0e93e26b9e6b86
;;
d90bbe422ac728ac54ac6a2c9fec942f7ff04df9) # n64
ROMHASH=fa5f5942b27480d60243c2d52c0e93e26b9e6b86
;;
44c75962911e13bdfdc31b35e0b8e3be6a6a49ab) # v64
b82710ba2bd3b4c6ee8aa1a7e9acf787dfc72e9b
;;
5d47025581060af5ba19e6719c25fea7398e87cf) # n64
b82710ba2bd3b4c6ee8aa1a7e9acf787dfc72e9b
;;
e1d070ad7b017de9f992b362164dcd9d7f820f7e) # v64
8b5d13aac69bfbf989861cfdc50b1d840945fc1d
;;
a8c04cd5aa94a6a32198f36ff2069d43342d18a8) # n64
8b5d13aac69bfbf989861cfdc50b1d840945fc1d
;;
245410280d152f28d5b1c0c0fc37f384db0020cd) # v64
0769c84615422d60f16925cd859593cdfa597f84
;;
fbdc9e444807f9b881e3432cedf66f38746b81d8) # n64
0769c84615422d60f16925cd859593cdfa597f84
;;
b6d33d6bf5d6700c64b6a873ab8b06ff039619bc) # v64
2ce2d1a9f0534c9cd9fa04ea5317b80da21e5e73
;;
2c7113d20044f93c82ec888c19aa09ea7797396d) # n64
2ce2d1a9f0534c9cd9fa04ea5317b80da21e5e73
;;
06c3c098f0e14ed61811dfaf0e8e4519d7d7a826) # v64
dd14e143c4275861fe93ea79d0c02e36ae8c6c2f
;;
bb3f85bfaad9ae7a20afbf618fc9fe126c8c1b4f) # n64
dd14e143c4275861fe93ea79d0c02e36ae8c6c2f
;;
esac
case "$ROMHASH" in
@ -125,6 +191,30 @@ while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
continue
fi
;;
ad69c91157f6705e8ab06c79fe08aad47bb57ba7|c892bbda3993e66bd0d56a10ecd30b1ee612210f)
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
ROM=N64_NTSC_10
OTRNAME="oot.otr"
else
continue
fi
;;
d3ecb253776cd847a5aa63d859d8c89a2f37b364|dbfc81f655187dc6fefd93fa6798face770d579d)
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
ROM=N64_NTSC_11
OTRNAME="oot.otr"
else
continue
fi
;;
41b3bdc48d98c48529219919015a1af22f5057c2|fa5f5942b27480d60243c2d52c0e93e26b9e6b86)
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
ROM=N64_NTSC_12
OTRNAME="oot.otr"
else
continue
fi
;;
f46239439f59a2a594ef83cf68ef65043b1bffe2)
if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
ROM=GC_MQ_PAL_F
@ -165,6 +255,46 @@ while [[ (! -e "$SHIP_HOME"/oot.otr) || (! -e "$SHIP_HOME"/oot-mq.otr) ]]; do
continue
fi
;;
b82710ba2bd3b4c6ee8aa1a7e9acf787dfc72e9b)
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
ROM=GC_NMQ_NTSC_U
OTRNAME="oot.otr"
else
continue
fi
;;
8b5d13aac69bfbf989861cfdc50b1d840945fc1d)
if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
ROM=GC_MQ_NTSC_U
OTRNAME="oot-mq.otr"
else
continue
fi
;;
0769c84615422d60f16925cd859593cdfa597f84)
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
ROM=GC_NMQ_NTSC_J
OTRNAME="oot.otr"
else
continue
fi
;;
2ce2d1a9f0534c9cd9fa04ea5317b80da21e5e73)
if [[ ! -e "$SHIP_HOME"/oot.otr ]]; then
ROM=GC_NMQ_NTSC_J_CE
OTRNAME="oot.otr"
else
continue
fi
;;
dd14e143c4275861fe93ea79d0c02e36ae8c6c2f)
if [[ ! -e "$SHIP_HOME"/oot-mq.otr ]]; then
ROM=GC_MQ_NTSC_J
OTRNAME="oot-mq.otr"
else
continue
fi
;;
*)
echo -e "\n$romfile - $ROMHASH rom hash does not match\n"
continue;;

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@ -0,0 +1,8 @@
<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_NTSC_J/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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@ -0,0 +1,8 @@
<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_NTSC_U/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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@ -0,0 +1,8 @@
<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_NTSC_J/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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@ -0,0 +1,8 @@
<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_NTSC_J_CE/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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@ -0,0 +1,8 @@
<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_NTSC_U/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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@ -0,0 +1,8 @@
<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/N64_NTSC_10/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

View file

@ -0,0 +1,8 @@
<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/N64_NTSC_11/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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@ -0,0 +1,8 @@
<Root>
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/N64_NTSC_12/"/>
<TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root>

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@ -2850,5 +2850,62 @@ static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FB0DL_018950[] = dgFishSk
#define dgFishSkelLimbsLimb_018FBCDL_0188B0 "__OTR__objects/gameplay_keep/gFishSkelLimbsLimb_018FBCDL_0188B0"
static const ALIGN_ASSET(2) char gFishSkelLimbsLimb_018FBCDL_0188B0[] = dgFishSkelLimbsLimb_018FBCDL_0188B0;
// #region NTSC
#define dgameplay_keep_DL_0C8B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_0C8B0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_0C8B0[] = dgameplay_keep_DL_0C8B0;
#define dgameplay_keep_Tex_0CE60 "__OTR__objects/gameplay_keep/gameplay_keep_Tex_0CE60"
static const ALIGN_ASSET(2) char gameplay_keep_Tex_0CE60[] = dgameplay_keep_Tex_0CE60;
#define dgameplay_keep_DL_39890 "__OTR__objects/gameplay_keep/gameplay_keep_DL_39890"
static const ALIGN_ASSET(2) char gameplay_keep_DL_39890[] = dgameplay_keep_DL_39890;
#define dgameplay_keep_DL_399B0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_399B0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_399B0[] = dgameplay_keep_DL_399B0;
#define dgameplay_keep_DL_39A80 "__OTR__objects/gameplay_keep/gameplay_keep_DL_39A80"
static const ALIGN_ASSET(2) char gameplay_keep_DL_39A80[] = dgameplay_keep_DL_39A80;
#define dgameplay_keep_DL_39B50 "__OTR__objects/gameplay_keep/gameplay_keep_DL_39B50"
static const ALIGN_ASSET(2) char gameplay_keep_DL_39B50[] = dgameplay_keep_DL_39B50;
#define dgameplay_keep_DL_3CFD0 "__OTR__objects/gameplay_keep/gameplay_keep_DL_3CFD0"
static const ALIGN_ASSET(2) char gameplay_keep_DL_3CFD0[] = dgameplay_keep_DL_3CFD0;
#define dgameplay_keep_DL_3D108 "__OTR__objects/gameplay_keep/gameplay_keep_DL_3D108"
static const ALIGN_ASSET(2) char gameplay_keep_DL_3D108[] = dgameplay_keep_DL_3D108;
#define dgameplay_keep_DL_3D260 "__OTR__objects/gameplay_keep/gameplay_keep_DL_3D260"
static const ALIGN_ASSET(2) char gameplay_keep_DL_3D260[] = dgameplay_keep_DL_3D260;
#define dgUnusedDropBombchuTex "__OTR__objects/gameplay_keep/gUnusedDropBombchuTex"
static const ALIGN_ASSET(2) char gUnusedDropBombchuTex[] = dgUnusedDropBombchuTex;
#define dgUnusedWalletTex "__OTR__objects/gameplay_keep/gUnusedWalletTex"
static const ALIGN_ASSET(2) char gUnusedWalletTex[] = dgUnusedWalletTex;
#define dgUnusedHeartPieceTex "__OTR__objects/gameplay_keep/gUnusedHeartPieceTex"
static const ALIGN_ASSET(2) char gUnusedHeartPieceTex[] = dgUnusedHeartPieceTex;
#define dgUnusedDropRecoveryHeartTex "__OTR__objects/gameplay_keep/gUnusedDropRecoveryHeartTex"
static const ALIGN_ASSET(2) char gUnusedDropRecoveryHeartTex[] = dgUnusedDropRecoveryHeartTex;
#define dgUnusedDropBombTex "__OTR__objects/gameplay_keep/gUnusedDropBombTex"
static const ALIGN_ASSET(2) char gUnusedDropBombTex[] = dgUnusedDropBombTex;
#define dgUnusedDropArrows1Tex "__OTR__objects/gameplay_keep/gUnusedDropArrows1Tex"
static const ALIGN_ASSET(2) char gUnusedDropArrows1Tex[] = dgUnusedDropArrows1Tex;
#define dgUnusedRupeeLightBlueTex "__OTR__objects/gameplay_keep/gUnusedRupeeLightBlueTex"
static const ALIGN_ASSET(2) char gUnusedRupeeLightBlueTex[] = dgUnusedRupeeLightBlueTex;
#define dgUnusedHeartContainerTex "__OTR__objects/gameplay_keep/gUnusedHeartContainerTex"
static const ALIGN_ASSET(2) char gUnusedHeartContainerTex[] = dgUnusedHeartContainerTex;
#define dgUnusedTreeBarkTex "__OTR__objects/gameplay_keep/gUnusedTreeBarkTex"
static const ALIGN_ASSET(2) char gUnusedTreeBarkTex[] = dgUnusedTreeBarkTex;
#endif // OBJECTS_GAMEPLAY_KEEP_H

View file

@ -9,6 +9,9 @@ static const ALIGN_ASSET(2) char gTitleZeldaShieldLogoMQTex[] = dgTitleZeldaShie
#define dgTitleZeldaShieldLogoTex "__OTR__objects/object_mag/gTitleZeldaShieldLogoTex"
static const ALIGN_ASSET(2) char gTitleZeldaShieldLogoTex[] = dgTitleZeldaShieldLogoTex;
#define dgTitleCopyright1998Tex "__OTR__objects/object_mag/gTitleCopyright1998Tex"
static const ALIGN_ASSET(2) char gTitleCopyright1998Tex[] = dgTitleCopyright1998Tex;
#define dgTitleCopyright19982002Tex "__OTR__objects/object_mag/gTitleCopyright19982002Tex"
static const ALIGN_ASSET(2) char gTitleCopyright19982002Tex[] = dgTitleCopyright19982002Tex;

View file

@ -27,4 +27,13 @@ static const ALIGN_ASSET(2) char gOptionsDividerMiddleVtx[] = dgOptionsDividerMi
#define dgOptionsDividerBottomVtx "__OTR__overlays/ovl_file_choose/gOptionsDividerBottomVtx"
static const ALIGN_ASSET(2) char gOptionsDividerBottomVtx[] = dgOptionsDividerBottomVtx;
#define dD_80811BB0_NTSC "__OTR__overlays/ovl_file_choose/D_80811BB0_NTSC"
static const ALIGN_ASSET(2) char D_80811BB0_NTSC[] = dD_80811BB0_NTSC;
#define dD_80811D30_NTSC "__OTR__overlays/ovl_file_choose/D_80811D30_NTSC"
static const ALIGN_ASSET(2) char D_80811D30_NTSC[] = dD_80811D30_NTSC;
#define dD_80811F30_NTSC "__OTR__overlays/ovl_file_choose/D_80811F30_NTSC"
static const ALIGN_ASSET(2) char D_80811F30_NTSC[] = dD_80811F30_NTSC;
#endif // OVERLAYS_OVL_FILE_CHOOSE_H

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@ -395,6 +395,9 @@ static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestFRATex[] = dgFileSelP
#define dgFileSelPleaseChooseAQuestGERTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestGERTex"
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestGERTex[] = dgFileSelPleaseChooseAQuestGERTex;
#define dgFileSelPleaseChooseAQuestJPNTex "__OTR__textures/title_static/gFileSelPleaseChooseAQuestJPNTex"
static const ALIGN_ASSET(2) char gFileSelPleaseChooseAQuestJPNTex[] = dgFileSelPleaseChooseAQuestJPNTex;
#define dgFileSelBossRushSettingsENGTex "__OTR__textures/title_static/gFileSelBossRushSettingsENGTex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsENGText[] = dgFileSelBossRushSettingsENGTex;
@ -404,6 +407,9 @@ static const ALIGN_ASSET(2) char gFileSelBossRushSettingsFRAText[] = dgFileSelBo
#define dgFileSelBossRushSettingsGERTex "__OTR__textures/title_static/gFileSelBossRushSettingsGERTex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsGERText[] = dgFileSelBossRushSettingsGERTex;
#define dgFileSelBossRushSettingsJPNTex "__OTR__textures/title_static/gFileSelBossRushSettingsJPNTex"
static const ALIGN_ASSET(2) char gFileSelBossRushSettingsJPNText[] = dgFileSelBossRushSettingsJPNTex;
#define dgFileSelRANDButtonTex "__OTR__textures/title_static/gFileSelRANDButtonTex"
static const ALIGN_ASSET(2) char gFileSelRANDButtonTex[] = dgFileSelRANDButtonTex;

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@ -12,4 +12,7 @@ static const ALIGN_ASSET(2) char gBarinadeTitleCardGERTex[] = dgBarinadeTitleCar
#define dgBarinadeTitleCardFRATex "__OTR__textures/object_bv/gBarinadeTitleCardFRATex"
static const ALIGN_ASSET(2) char gBarinadeTitleCardFRATex[] = dgBarinadeTitleCardFRATex;
#define dgBarinadeTitleCardJPNTex "__OTR__textures/object_bv/gBarinadeTitleCardJPNTex"
static const ALIGN_ASSET(2) char gBarinadeTitleCardJPNTex[] = dgBarinadeTitleCardJPNTex;
#endif // TEXTURES_OBJECT_BV_H

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@ -12,4 +12,7 @@ static const ALIGN_ASSET(2) char gVolvagiaBossTitleCardGERTex[] = dgVolvagiaBoss
#define dgVolvagiaBossTitleCardFRATex "__OTR__textures/object_fd/gVolvagiaBossTitleCardFRATex"
static const ALIGN_ASSET(2) char gVolvagiaBossTitleCardFRATex[] = dgVolvagiaBossTitleCardFRATex;
#define dgVolvagiaBossTitleCardJPNTex "__OTR__textures/object_fd/gVolvagiaBossTitleCardJPNTex"
static const ALIGN_ASSET(2) char gVolvagiaBossTitleCardJPNTex[] = dgVolvagiaBossTitleCardJPNTex;
#endif // TEXTURES_OBJECT_FD_H

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@ -12,4 +12,7 @@ static const ALIGN_ASSET(2) char gPhantomGanonTitleCardGERTex[] = dgPhantomGanon
#define dgPhantomGanonTitleCardFRATex "__OTR__textures/object_fhg/gPhantomGanonTitleCardFRATex"
static const ALIGN_ASSET(2) char gPhantomGanonTitleCardFRATex[] = dgPhantomGanonTitleCardFRATex;
#define dgPhantomGanonTitleCardJPNTex "__OTR__textures/object_fhg/gPhantomGanonTitleCardJPNTex"
static const ALIGN_ASSET(2) char gPhantomGanonTitleCardJPNTex[] = dgPhantomGanonTitleCardJPNTex;
#endif // TEXTURES_OBJECT_FHG_H

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@ -12,4 +12,7 @@ static const ALIGN_ASSET(2) char gGanondorfTitleCardGERTex[] = dgGanondorfTitleC
#define dgGanondorfTitleCardFRATex "__OTR__textures/object_ganon/gGanondorfTitleCardFRATex"
static const ALIGN_ASSET(2) char gGanondorfTitleCardFRATex[] = dgGanondorfTitleCardFRATex;
#define dgGanondorfTitleCardJPNTex "__OTR__textures/object_ganon/gGanondorfTitleCardJPNTex"
static const ALIGN_ASSET(2) char gGanondorfTitleCardJPNTex[] = dgGanondorfTitleCardJPNTex;
#endif // TEXTURES_OBJECT_GANON_H

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@ -12,4 +12,7 @@ static const ALIGN_ASSET(2) char gGanonTitleCardGERTex[] = dgGanonTitleCardGERTe
#define dgGanonTitleCardFRATex "__OTR__textures/object_ganon2/gGanonTitleCardFRATex"
static const ALIGN_ASSET(2) char gGanonTitleCardFRATex[] = dgGanonTitleCardFRATex;
#define dgGanonTitleCardJPNTex "__OTR__textures/object_ganon2/gGanonTitleCardJPNTex"
static const ALIGN_ASSET(2) char gGanonTitleCardJPNTex[] = dgGanonTitleCardJPNTex;
#endif // TEXTURES_OBJECT_GANON2_H

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@ -12,4 +12,7 @@ static const ALIGN_ASSET(2) char gGohmaTitleCardGERTex[] = dgGohmaTitleCardGERTe
#define dgGohmaTitleCardFRATex "__OTR__textures/object_goma/gGohmaTitleCardFRATex"
static const ALIGN_ASSET(2) char gGohmaTitleCardFRATex[] = dgGohmaTitleCardFRATex;
#define dgGohmaTitleCardJPNTex "__OTR__textures/object_goma/gGohmaTitleCardJPNTex"
static const ALIGN_ASSET(2) char gGohmaTitleCardJPNTex[] = dgGohmaTitleCardJPNTex;
#endif // TEXTURES_OBJECT_GOMA_H

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@ -12,4 +12,7 @@ static const ALIGN_ASSET(2) char gKingDodongoTitleCardGERTex[] = dgKingDodongoTi
#define dgKingDodongoTitleCardFRATex "__OTR__textures/object_kingdodongo/gKingDodongoTitleCardFRATex"
static const ALIGN_ASSET(2) char gKingDodongoTitleCardFRATex[] = dgKingDodongoTitleCardFRATex;
#define dgKingDodongoTitleCardJPNTex "__OTR__textures/object_kingdodongo/gKingDodongoTitleCardJPNTex"
static const ALIGN_ASSET(2) char gKingDodongoTitleCardJPNTex[] = dgKingDodongoTitleCardJPNTex;
#endif // TEXTURES_OBJECT_KINGDODONGO_H

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@ -12,4 +12,7 @@ static const ALIGN_ASSET(2) char gMorphaTitleCardGERTex[] = dgMorphaTitleCardGER
#define dgMorphaTitleCardFRATex "__OTR__textures/object_mo/gMorphaTitleCardFRATex"
static const ALIGN_ASSET(2) char gMorphaTitleCardFRATex[] = dgMorphaTitleCardFRATex;
#define dgMorphaTitleCardJPNTex "__OTR__textures/object_mo/gMorphaTitleCardJPNTex"
static const ALIGN_ASSET(2) char gMorphaTitleCardJPNTex[] = dgMorphaTitleCardJPNTex;
#endif // TEXTURES_OBJECT_MO_H

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@ -12,4 +12,7 @@ static const ALIGN_ASSET(2) char gBongoTitleCardGERTex[] = dgBongoTitleCardGERTe
#define dgBongoTitleCardFRATex "__OTR__textures/object_sst/gBongoTitleCardFRATex"
static const ALIGN_ASSET(2) char gBongoTitleCardFRATex[] = dgBongoTitleCardFRATex;
#define dgBongoTitleCardJPNTex "__OTR__textures/object_sst/gBongoTitleCardJPNTex"
static const ALIGN_ASSET(2) char gBongoTitleCardJPNTex[] = dgBongoTitleCardJPNTex;
#endif // TEXTURES_OBJECT_SST_H

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@ -12,4 +12,7 @@ static const ALIGN_ASSET(2) char gTwinrovaTitleCardGERTex[] = dgTwinrovaTitleCar
#define dgTwinrovaTitleCardFRATex "__OTR__textures/object_tw/gTwinrovaTitleCardFRATex"
static const ALIGN_ASSET(2) char gTwinrovaTitleCardFRATex[] = dgTwinrovaTitleCardFRATex;
#define dgTwinrovaTitleCardJPNTex "__OTR__textures/object_tw/gTwinrovaTitleCardJPNTex"
static const ALIGN_ASSET(2) char gTwinrovaTitleCardJPNTex[] = dgTwinrovaTitleCardJPNTex;
#endif // TEXTURES_OBJECT_TW_H

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@ -264,4 +264,92 @@ static const ALIGN_ASSET(2) char gNum7DoActionFRATex[] = dgNum7DoActionFRATex;
#define dgNum8DoActionFRATex "__OTR__textures/do_action_static/gNum8DoActionFRATex"
static const ALIGN_ASSET(2) char gNum8DoActionFRATex[] = dgNum8DoActionFRATex;
#define dgAttackDoActionJPNTex "__OTR__textures/do_action_static/gAttackDoActionJPNTex"
static const ALIGN_ASSET(2) char gAttackDoActionJPNTex[] = dgAttackDoActionJPNTex;
#define dgCheckDoActionJPNTex "__OTR__textures/do_action_static/gCheckDoActionJPNTex"
static const ALIGN_ASSET(2) char gCheckDoActionJPNTex[] = dgCheckDoActionJPNTex;
#define dgEnterDoActionJPNTex "__OTR__textures/do_action_static/gEnterDoActionJPNTex"
static const ALIGN_ASSET(2) char gEnterDoActionJPNTex[] = dgEnterDoActionJPNTex;
#define dgReturnDoActionJPNTex "__OTR__textures/do_action_static/gReturnDoActionJPNTex"
static const ALIGN_ASSET(2) char gReturnDoActionJPNTex[] = dgReturnDoActionJPNTex;
#define dgOpenDoActionJPNTex "__OTR__textures/do_action_static/gOpenDoActionJPNTex"
static const ALIGN_ASSET(2) char gOpenDoActionJPNTex[] = dgOpenDoActionJPNTex;
#define dgJumpDoActionJPNTex "__OTR__textures/do_action_static/gJumpDoActionJPNTex"
static const ALIGN_ASSET(2) char gJumpDoActionJPNTex[] = dgJumpDoActionJPNTex;
#define dgDecideDoActionJPNTex "__OTR__textures/do_action_static/gDecideDoActionJPNTex"
static const ALIGN_ASSET(2) char gDecideDoActionJPNTex[] = dgDecideDoActionJPNTex;
#define dgDiveDoActionJPNTex "__OTR__textures/do_action_static/gDiveDoActionJPNTex"
static const ALIGN_ASSET(2) char gDiveDoActionJPNTex[] = dgDiveDoActionJPNTex;
#define dgFasterDoActionJPNTex "__OTR__textures/do_action_static/gFasterDoActionJPNTex"
static const ALIGN_ASSET(2) char gFasterDoActionJPNTex[] = dgFasterDoActionJPNTex;
#define dgThrowDoActionJPNTex "__OTR__textures/do_action_static/gThrowDoActionJPNTex"
static const ALIGN_ASSET(2) char gThrowDoActionJPNTex[] = dgThrowDoActionJPNTex;
#define dgUnusedNaviDoActionJPNTex "__OTR__textures/do_action_static/gUnusedNaviDoActionJPNTex"
static const ALIGN_ASSET(2) char gUnusedNaviDoActionJPNTex[] = dgUnusedNaviDoActionJPNTex;
#define dgClimbDoActionJPNTex "__OTR__textures/do_action_static/gClimbDoActionJPNTex"
static const ALIGN_ASSET(2) char gClimbDoActionJPNTex[] = dgClimbDoActionJPNTex;
#define dgDropDoActionJPNTex "__OTR__textures/do_action_static/gDropDoActionJPNTex"
static const ALIGN_ASSET(2) char gDropDoActionJPNTex[] = dgDropDoActionJPNTex;
#define dgDownDoActionJPNTex "__OTR__textures/do_action_static/gDownDoActionJPNTex"
static const ALIGN_ASSET(2) char gDownDoActionJPNTex[] = dgDownDoActionJPNTex;
#define dgSaveDoActionJPNTex "__OTR__textures/do_action_static/gSaveDoActionJPNTex"
static const ALIGN_ASSET(2) char gSaveDoActionJPNTex[] = dgSaveDoActionJPNTex;
#define dgSpeakDoActionJPNTex "__OTR__textures/do_action_static/gSpeakDoActionJPNTex"
static const ALIGN_ASSET(2) char gSpeakDoActionJPNTex[] = dgSpeakDoActionJPNTex;
#define dgNextDoActionJPNTex "__OTR__textures/do_action_static/gNextDoActionJPNTex"
static const ALIGN_ASSET(2) char gNextDoActionJPNTex[] = dgNextDoActionJPNTex;
#define dgGrabDoActionJPNTex "__OTR__textures/do_action_static/gGrabDoActionJPNTex"
static const ALIGN_ASSET(2) char gGrabDoActionJPNTex[] = dgGrabDoActionJPNTex;
#define dgStopDoActionJPNTex "__OTR__textures/do_action_static/gStopDoActionJPNTex"
static const ALIGN_ASSET(2) char gStopDoActionJPNTex[] = dgStopDoActionJPNTex;
#define dgPutAwayDoActionJPNTex "__OTR__textures/do_action_static/gPutAwayDoActionJPNTex"
static const ALIGN_ASSET(2) char gPutAwayDoActionJPNTex[] = dgPutAwayDoActionJPNTex;
#define dgReelDoActionJPNTex "__OTR__textures/do_action_static/gReelDoActionJPNTex"
static const ALIGN_ASSET(2) char gReelDoActionJPNTex[] = dgReelDoActionJPNTex;
#define dgNum1DoActionJPNTex "__OTR__textures/do_action_static/gNum1DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum1DoActionJPNTex[] = dgNum1DoActionJPNTex;
#define dgNum2DoActionJPNTex "__OTR__textures/do_action_static/gNum2DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum2DoActionJPNTex[] = dgNum2DoActionJPNTex;
#define dgNum3DoActionJPNTex "__OTR__textures/do_action_static/gNum3DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum3DoActionJPNTex[] = dgNum3DoActionJPNTex;
#define dgNum4DoActionJPNTex "__OTR__textures/do_action_static/gNum4DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum4DoActionJPNTex[] = dgNum4DoActionJPNTex;
#define dgNum5DoActionJPNTex "__OTR__textures/do_action_static/gNum5DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum5DoActionJPNTex[] = dgNum5DoActionJPNTex;
#define dgNum6DoActionJPNTex "__OTR__textures/do_action_static/gNum6DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum6DoActionJPNTex[] = dgNum6DoActionJPNTex;
#define dgNum7DoActionJPNTex "__OTR__textures/do_action_static/gNum7DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum7DoActionJPNTex[] = dgNum7DoActionJPNTex;
#define dgNum8DoActionJPNTex "__OTR__textures/do_action_static/gNum8DoActionJPNTex"
static const ALIGN_ASSET(2) char gNum8DoActionJPNTex[] = dgNum8DoActionJPNTex;
#endif // TEXTURES_DO_ACTION_STATIC_H

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@ -24,4 +24,7 @@ static const ALIGN_ASSET(2) char gContinuePlayingGERTex[] = dgContinuePlayingGER
#define dgContinuePlayingFRATex "__OTR__textures/icon_item_gameover_static/gContinuePlayingFRATex"
static const ALIGN_ASSET(2) char gContinuePlayingFRATex[] = dgContinuePlayingFRATex;
#define dgContinuePlayingJPNTex "__OTR__textures/icon_item_gameover_static/gContinuePlayingJPNTex"
static const ALIGN_ASSET(2) char gContinuePlayingJPNTex[] = dgContinuePlayingJPNTex;
#endif // TEXTURES_ICON_ITEM_GAMEOVER_STATIC_H

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@ -0,0 +1,100 @@
#ifndef TEXTURES_ICON_ITEM_JPN_STATIC_H
#define TEXTURES_ICON_ITEM_JPN_STATIC_H 1
#include "align_asset_macro.h"
#define dgPauseDekuTitleJPNTex "__OTR__textures/icon_item_jpn_static/gPauseDekuTitleJPNTex"
static const ALIGN_ASSET(2) char gPauseDekuTitleJPNTex[] = dgPauseDekuTitleJPNTex;
#define dgPauseDodongoTitleJPNTex "__OTR__textures/icon_item_jpn_static/gPauseDodongoTitleJPNTex"
static const ALIGN_ASSET(2) char gPauseDodongoTitleJPNTex[] = dgPauseDodongoTitleJPNTex;
#define dgPauseJabuTitleJPNTex "__OTR__textures/icon_item_jpn_static/gPauseJabuTitleJPNTex"
static const ALIGN_ASSET(2) char gPauseJabuTitleJPNTex[] = dgPauseJabuTitleJPNTex;
#define dgPauseForestTitleJPNTex "__OTR__textures/icon_item_jpn_static/gPauseForestTitleJPNTex"
static const ALIGN_ASSET(2) char gPauseForestTitleJPNTex[] = dgPauseForestTitleJPNTex;
#define dgPauseFireTitleJPNTex "__OTR__textures/icon_item_jpn_static/gPauseFireTitleJPNTex"
static const ALIGN_ASSET(2) char gPauseFireTitleJPNTex[] = dgPauseFireTitleJPNTex;
#define dgPauseWaterTitleJPNTex "__OTR__textures/icon_item_jpn_static/gPauseWaterTitleJPNTex"
static const ALIGN_ASSET(2) char gPauseWaterTitleJPNTex[] = dgPauseWaterTitleJPNTex;
#define dgPauseSpiritTitleJPNTex "__OTR__textures/icon_item_jpn_static/gPauseSpiritTitleJPNTex"
static const ALIGN_ASSET(2) char gPauseSpiritTitleJPNTex[] = dgPauseSpiritTitleJPNTex;
#define dgPauseShadowTitleJPNTex "__OTR__textures/icon_item_jpn_static/gPauseShadowTitleJPNTex"
static const ALIGN_ASSET(2) char gPauseShadowTitleJPNTex[] = dgPauseShadowTitleJPNTex;
#define dgPauseBotWTitleJPNTex "__OTR__textures/icon_item_jpn_static/gPauseBotWTitleJPNTex"
static const ALIGN_ASSET(2) char gPauseBotWTitleJPNTex[] = dgPauseBotWTitleJPNTex;
#define dgPauseIceCavernTitleJPNTex "__OTR__textures/icon_item_jpn_static/gPauseIceCavernTitleJPNTex"
static const ALIGN_ASSET(2) char gPauseIceCavernTitleJPNTex[] = dgPauseIceCavernTitleJPNTex;
#define dgPauseToEquipJPNTex "__OTR__textures/icon_item_jpn_static/gPauseToEquipJPNTex"
static const ALIGN_ASSET(2) char gPauseToEquipJPNTex[] = dgPauseToEquipJPNTex;
#define dgPauseToDecideJPNTex "__OTR__textures/icon_item_jpn_static/gPauseToDecideJPNTex"
static const ALIGN_ASSET(2) char gPauseToDecideJPNTex[] = dgPauseToDecideJPNTex;
#define dgPauseToPlayMelodyJPNTex "__OTR__textures/icon_item_jpn_static/gPauseToPlayMelodyJPNTex"
static const ALIGN_ASSET(2) char gPauseToPlayMelodyJPNTex[] = dgPauseToPlayMelodyJPNTex;
#define dgPauseToSelectItemJPNTex "__OTR__textures/icon_item_jpn_static/gPauseToSelectItemJPNTex"
static const ALIGN_ASSET(2) char gPauseToSelectItemJPNTex[] = dgPauseToSelectItemJPNTex;
#define dgPauseToMapJPNTex "__OTR__textures/icon_item_jpn_static/gPauseToMapJPNTex"
static const ALIGN_ASSET(2) char gPauseToMapJPNTex[] = dgPauseToMapJPNTex;
#define dgPauseToQuestStatusJPNTex "__OTR__textures/icon_item_jpn_static/gPauseToQuestStatusJPNTex"
static const ALIGN_ASSET(2) char gPauseToQuestStatusJPNTex[] = dgPauseToQuestStatusJPNTex;
#define dgPauseToEquipmentJPNTex "__OTR__textures/icon_item_jpn_static/gPauseToEquipmentJPNTex"
static const ALIGN_ASSET(2) char gPauseToEquipmentJPNTex[] = dgPauseToEquipmentJPNTex;
#define dgPauseSavePromptJPNTex "__OTR__textures/icon_item_jpn_static/gPauseSavePromptJPNTex"
static const ALIGN_ASSET(2) char gPauseSavePromptJPNTex[] = dgPauseSavePromptJPNTex;
#define dgPauseSaveConfirmationJPNTex "__OTR__textures/icon_item_jpn_static/gPauseSaveConfirmationJPNTex"
static const ALIGN_ASSET(2) char gPauseSaveConfirmationJPNTex[] = dgPauseSaveConfirmationJPNTex;
#define dgPauseYesJPNTex "__OTR__textures/icon_item_jpn_static/gPauseYesJPNTex"
static const ALIGN_ASSET(2) char gPauseYesJPNTex[] = dgPauseYesJPNTex;
#define dgPauseNoJPNTex "__OTR__textures/icon_item_jpn_static/gPauseNoJPNTex"
static const ALIGN_ASSET(2) char gPauseNoJPNTex[] = dgPauseNoJPNTex;
#define dgPauseCurrentPositionJPNTex "__OTR__textures/icon_item_jpn_static/gPauseCurrentPositionJPNTex"
static const ALIGN_ASSET(2) char gPauseCurrentPositionJPNTex[] = dgPauseCurrentPositionJPNTex;
#define dgPauseEquipment10JPNTex "__OTR__textures/icon_item_jpn_static/gPauseEquipment10JPNTex"
static const ALIGN_ASSET(2) char gPauseEquipment10JPNTex[] = dgPauseEquipment10JPNTex;
#define dgPauseSelectItem00JPNTex "__OTR__textures/icon_item_jpn_static/gPauseSelectItem00JPNTex"
static const ALIGN_ASSET(2) char gPauseSelectItem00JPNTex[] = dgPauseSelectItem00JPNTex;
#define dgPauseSelectItem10JPNTex "__OTR__textures/icon_item_jpn_static/gPauseSelectItem10JPNTex"
static const ALIGN_ASSET(2) char gPauseSelectItem10JPNTex[] = dgPauseSelectItem10JPNTex;
#define dgPauseSelectItem20JPNTex "__OTR__textures/icon_item_jpn_static/gPauseSelectItem20JPNTex"
static const ALIGN_ASSET(2) char gPauseSelectItem20JPNTex[] = dgPauseSelectItem20JPNTex;
#define dgPauseMap10JPNTex "__OTR__textures/icon_item_jpn_static/gPauseMap10JPNTex"
static const ALIGN_ASSET(2) char gPauseMap10JPNTex[] = dgPauseMap10JPNTex;
#define dgPauseQuestStatus00JPNTex "__OTR__textures/icon_item_jpn_static/gPauseQuestStatus00JPNTex"
static const ALIGN_ASSET(2) char gPauseQuestStatus00JPNTex[] = dgPauseQuestStatus00JPNTex;
#define dgPauseQuestStatus10JPNTex "__OTR__textures/icon_item_jpn_static/gPauseQuestStatus10JPNTex"
static const ALIGN_ASSET(2) char gPauseQuestStatus10JPNTex[] = dgPauseQuestStatus10JPNTex;
#define dgPauseQuestStatus20JPNTex "__OTR__textures/icon_item_jpn_static/gPauseQuestStatus20JPNTex"
static const ALIGN_ASSET(2) char gPauseQuestStatus20JPNTex[] = dgPauseQuestStatus20JPNTex;
#define dgPauseSave10JPNTex "__OTR__textures/icon_item_jpn_static/gPauseSave10JPNTex"
static const ALIGN_ASSET(2) char gPauseSave10JPNTex[] = dgPauseSave10JPNTex;
#endif // TEXTURES_ICON_ITEM_JPN_STATIC_H

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@ -1110,4 +1110,340 @@ static const ALIGN_ASSET(2) char gUnusedBossKeyItemName21JPNTex[] = dgUnusedBoss
#define dgBiggoronsSwordItemNameFRATex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameFRATex"
static const ALIGN_ASSET(2) char gBiggoronsSwordItemNameFRATex[] = dgBiggoronsSwordItemNameFRATex;
#define dgDekuStickItemNameJPNTex "__OTR__textures/item_name_static/gDekuStickItemNameJPNTex"
static const ALIGN_ASSET(2) char gDekuStickItemNameJPNTex[] = dgDekuStickItemNameJPNTex;
#define dgDekuNutItemNameJPNTex "__OTR__textures/item_name_static/gDekuNutItemNameJPNTex"
static const ALIGN_ASSET(2) char gDekuNutItemNameJPNTex[] = dgDekuNutItemNameJPNTex;
#define dgBombItemNameJPNTex "__OTR__textures/item_name_static/gBombItemNameJPNTex"
static const ALIGN_ASSET(2) char gBombItemNameJPNTex[] = dgBombItemNameJPNTex;
#define dgFairyBowItemNameJPNTex "__OTR__textures/item_name_static/gFairyBowItemNameJPNTex"
static const ALIGN_ASSET(2) char gFairyBowItemNameJPNTex[] = dgFairyBowItemNameJPNTex;
#define dgFireArrowItemNameJPNTex "__OTR__textures/item_name_static/gFireArrowItemNameJPNTex"
static const ALIGN_ASSET(2) char gFireArrowItemNameJPNTex[] = dgFireArrowItemNameJPNTex;
#define dgDinsFireItemNameJPNTex "__OTR__textures/item_name_static/gDinsFireItemNameJPNTex"
static const ALIGN_ASSET(2) char gDinsFireItemNameJPNTex[] = dgDinsFireItemNameJPNTex;
#define dgFairySlingshotItemNameJPNTex "__OTR__textures/item_name_static/gFairySlingshotItemNameJPNTex"
static const ALIGN_ASSET(2) char gFairySlingshotItemNameJPNTex[] = dgFairySlingshotItemNameJPNTex;
#define dgFairyOcarinaItemNameJPNTex "__OTR__textures/item_name_static/gFairyOcarinaItemNameJPNTex"
static const ALIGN_ASSET(2) char gFairyOcarinaItemNameJPNTex[] = dgFairyOcarinaItemNameJPNTex;
#define dgOcarinaOfTimeItemNameJPNTex "__OTR__textures/item_name_static/gOcarinaOfTimeItemNameJPNTex"
static const ALIGN_ASSET(2) char gOcarinaOfTimeItemNameJPNTex[] = dgOcarinaOfTimeItemNameJPNTex;
#define dgBombchuItemNameJPNTex "__OTR__textures/item_name_static/gBombchuItemNameJPNTex"
static const ALIGN_ASSET(2) char gBombchuItemNameJPNTex[] = dgBombchuItemNameJPNTex;
#define dgHookshotItemNameJPNTex "__OTR__textures/item_name_static/gHookshotItemNameJPNTex"
static const ALIGN_ASSET(2) char gHookshotItemNameJPNTex[] = dgHookshotItemNameJPNTex;
#define dgLongshotItemNameJPNTex "__OTR__textures/item_name_static/gLongshotItemNameJPNTex"
static const ALIGN_ASSET(2) char gLongshotItemNameJPNTex[] = dgLongshotItemNameJPNTex;
#define dgIceArrowItemNameJPNTex "__OTR__textures/item_name_static/gIceArrowItemNameJPNTex"
static const ALIGN_ASSET(2) char gIceArrowItemNameJPNTex[] = dgIceArrowItemNameJPNTex;
#define dgFaroresWindItemNameJPNTex "__OTR__textures/item_name_static/gFaroresWindItemNameJPNTex"
static const ALIGN_ASSET(2) char gFaroresWindItemNameJPNTex[] = dgFaroresWindItemNameJPNTex;
#define dgBoomerangItemNameJPNTex "__OTR__textures/item_name_static/gBoomerangItemNameJPNTex"
static const ALIGN_ASSET(2) char gBoomerangItemNameJPNTex[] = dgBoomerangItemNameJPNTex;
#define dgLensItemNameJPNTex "__OTR__textures/item_name_static/gLensItemNameJPNTex"
static const ALIGN_ASSET(2) char gLensItemNameJPNTex[] = dgLensItemNameJPNTex;
#define dgMagicBeansItemNameJPNTex "__OTR__textures/item_name_static/gMagicBeansItemNameJPNTex"
static const ALIGN_ASSET(2) char gMagicBeansItemNameJPNTex[] = dgMagicBeansItemNameJPNTex;
#define dgMegatonHammerItemNameJPNTex "__OTR__textures/item_name_static/gMegatonHammerItemNameJPNTex"
static const ALIGN_ASSET(2) char gMegatonHammerItemNameJPNTex[] = dgMegatonHammerItemNameJPNTex;
#define dgLightArrowItemNameJPNTex "__OTR__textures/item_name_static/gLightArrowItemNameJPNTex"
static const ALIGN_ASSET(2) char gLightArrowItemNameJPNTex[] = dgLightArrowItemNameJPNTex;
#define dgNayrusLoveItemNameJPNTex "__OTR__textures/item_name_static/gNayrusLoveItemNameJPNTex"
static const ALIGN_ASSET(2) char gNayrusLoveItemNameJPNTex[] = dgNayrusLoveItemNameJPNTex;
#define dgEmptyBottleItemNameJPNTex "__OTR__textures/item_name_static/gEmptyBottleItemNameJPNTex"
static const ALIGN_ASSET(2) char gEmptyBottleItemNameJPNTex[] = dgEmptyBottleItemNameJPNTex;
#define dgRedPotionItemNameJPNTex "__OTR__textures/item_name_static/gRedPotionItemNameJPNTex"
static const ALIGN_ASSET(2) char gRedPotionItemNameJPNTex[] = dgRedPotionItemNameJPNTex;
#define dgGreenPotionItemNameJPNTex "__OTR__textures/item_name_static/gGreenPotionItemNameJPNTex"
static const ALIGN_ASSET(2) char gGreenPotionItemNameJPNTex[] = dgGreenPotionItemNameJPNTex;
#define dgBluePotionItemNameJPNTex "__OTR__textures/item_name_static/gBluePotionItemNameJPNTex"
static const ALIGN_ASSET(2) char gBluePotionItemNameJPNTex[] = dgBluePotionItemNameJPNTex;
#define dgBottledFairyItemNameJPNTex "__OTR__textures/item_name_static/gBottledFairyItemNameJPNTex"
static const ALIGN_ASSET(2) char gBottledFairyItemNameJPNTex[] = dgBottledFairyItemNameJPNTex;
#define dgFishItemNameJPNTex "__OTR__textures/item_name_static/gFishItemNameJPNTex"
static const ALIGN_ASSET(2) char gFishItemNameJPNTex[] = dgFishItemNameJPNTex;
#define dgFullMilkItemNameJPNTex "__OTR__textures/item_name_static/gFullMilkItemNameJPNTex"
static const ALIGN_ASSET(2) char gFullMilkItemNameJPNTex[] = dgFullMilkItemNameJPNTex;
#define dgRutosLetterItemNameJPNTex "__OTR__textures/item_name_static/gRutosLetterItemNameJPNTex"
static const ALIGN_ASSET(2) char gRutosLetterItemNameJPNTex[] = dgRutosLetterItemNameJPNTex;
#define dgBlueFireItemNameJPNTex "__OTR__textures/item_name_static/gBlueFireItemNameJPNTex"
static const ALIGN_ASSET(2) char gBlueFireItemNameJPNTex[] = dgBlueFireItemNameJPNTex;
#define dgBugItemNameJPNTex "__OTR__textures/item_name_static/gBugItemNameJPNTex"
static const ALIGN_ASSET(2) char gBugItemNameJPNTex[] = dgBugItemNameJPNTex;
#define dgBigPoeItemNameJPNTex "__OTR__textures/item_name_static/gBigPoeItemNameJPNTex"
static const ALIGN_ASSET(2) char gBigPoeItemNameJPNTex[] = dgBigPoeItemNameJPNTex;
#define dgHalfMilkItemNameJPNTex "__OTR__textures/item_name_static/gHalfMilkItemNameJPNTex"
static const ALIGN_ASSET(2) char gHalfMilkItemNameJPNTex[] = dgHalfMilkItemNameJPNTex;
#define dgPoeItemNameJPNTex "__OTR__textures/item_name_static/gPoeItemNameJPNTex"
static const ALIGN_ASSET(2) char gPoeItemNameJPNTex[] = dgPoeItemNameJPNTex;
#define dgWeirdEggItemNameJPNTex "__OTR__textures/item_name_static/gWeirdEggItemNameJPNTex"
static const ALIGN_ASSET(2) char gWeirdEggItemNameJPNTex[] = dgWeirdEggItemNameJPNTex;
#define dgCuccoItemNameJPNTex "__OTR__textures/item_name_static/gCuccoItemNameJPNTex"
static const ALIGN_ASSET(2) char gCuccoItemNameJPNTex[] = dgCuccoItemNameJPNTex;
#define dgZeldasLetterItemNameJPNTex "__OTR__textures/item_name_static/gZeldasLetterItemNameJPNTex"
static const ALIGN_ASSET(2) char gZeldasLetterItemNameJPNTex[] = dgZeldasLetterItemNameJPNTex;
#define dgKeatonMaskItemNameJPNTex "__OTR__textures/item_name_static/gKeatonMaskItemNameJPNTex"
static const ALIGN_ASSET(2) char gKeatonMaskItemNameJPNTex[] = dgKeatonMaskItemNameJPNTex;
#define dgSkullMaskItemNameJPNTex "__OTR__textures/item_name_static/gSkullMaskItemNameJPNTex"
static const ALIGN_ASSET(2) char gSkullMaskItemNameJPNTex[] = dgSkullMaskItemNameJPNTex;
#define dgSpookyMaskItemNameJPNTex "__OTR__textures/item_name_static/gSpookyMaskItemNameJPNTex"
static const ALIGN_ASSET(2) char gSpookyMaskItemNameJPNTex[] = dgSpookyMaskItemNameJPNTex;
#define dgBunnyHoodItemNameJPNTex "__OTR__textures/item_name_static/gBunnyHoodItemNameJPNTex"
static const ALIGN_ASSET(2) char gBunnyHoodItemNameJPNTex[] = dgBunnyHoodItemNameJPNTex;
#define dgGoronMaskItemNameJPNTex "__OTR__textures/item_name_static/gGoronMaskItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoronMaskItemNameJPNTex[] = dgGoronMaskItemNameJPNTex;
#define dgZoraMaskItemNameJPNTex "__OTR__textures/item_name_static/gZoraMaskItemNameJPNTex"
static const ALIGN_ASSET(2) char gZoraMaskItemNameJPNTex[] = dgZoraMaskItemNameJPNTex;
#define dgGerudoMaskItemNameJPNTex "__OTR__textures/item_name_static/gGerudoMaskItemNameJPNTex"
static const ALIGN_ASSET(2) char gGerudoMaskItemNameJPNTex[] = dgGerudoMaskItemNameJPNTex;
#define dgMaskofTruthItemNameJPNTex "__OTR__textures/item_name_static/gMaskofTruthItemNameJPNTex"
static const ALIGN_ASSET(2) char gMaskofTruthItemNameJPNTex[] = dgMaskofTruthItemNameJPNTex;
#define dgSOLDOUTItemNameJPNTex "__OTR__textures/item_name_static/gSOLDOUTItemNameJPNTex"
static const ALIGN_ASSET(2) char gSOLDOUTItemNameJPNTex[] = dgSOLDOUTItemNameJPNTex;
#define dgPocketEggItemNameJPNTex "__OTR__textures/item_name_static/gPocketEggItemNameJPNTex"
static const ALIGN_ASSET(2) char gPocketEggItemNameJPNTex[] = dgPocketEggItemNameJPNTex;
#define dgPocketCuccoItemNameJPNTex "__OTR__textures/item_name_static/gPocketCuccoItemNameJPNTex"
static const ALIGN_ASSET(2) char gPocketCuccoItemNameJPNTex[] = dgPocketCuccoItemNameJPNTex;
#define dgCojiroItemNameJPNTex "__OTR__textures/item_name_static/gCojiroItemNameJPNTex"
static const ALIGN_ASSET(2) char gCojiroItemNameJPNTex[] = dgCojiroItemNameJPNTex;
#define dgOddMushroomItemNameJPNTex "__OTR__textures/item_name_static/gOddMushroomItemNameJPNTex"
static const ALIGN_ASSET(2) char gOddMushroomItemNameJPNTex[] = dgOddMushroomItemNameJPNTex;
#define dgOddPotionItemNameJPNTex "__OTR__textures/item_name_static/gOddPotionItemNameJPNTex"
static const ALIGN_ASSET(2) char gOddPotionItemNameJPNTex[] = dgOddPotionItemNameJPNTex;
#define dgPoachersSawItemNameJPNTex "__OTR__textures/item_name_static/gPoachersSawItemNameJPNTex"
static const ALIGN_ASSET(2) char gPoachersSawItemNameJPNTex[] = dgPoachersSawItemNameJPNTex;
#define dgBrokenGoronsSwordItemNameJPNTex "__OTR__textures/item_name_static/gBrokenGoronsSwordItemNameJPNTex"
static const ALIGN_ASSET(2) char gBrokenGoronsSwordItemNameJPNTex[] = dgBrokenGoronsSwordItemNameJPNTex;
#define dgPrescriptionItemNameJPNTex "__OTR__textures/item_name_static/gPrescriptionItemNameJPNTex"
static const ALIGN_ASSET(2) char gPrescriptionItemNameJPNTex[] = dgPrescriptionItemNameJPNTex;
#define dgEyeBallFrogItemNameJPNTex "__OTR__textures/item_name_static/gEyeBallFrogItemNameJPNTex"
static const ALIGN_ASSET(2) char gEyeBallFrogItemNameJPNTex[] = dgEyeBallFrogItemNameJPNTex;
#define dgEyeDropsItemNameJPNTex "__OTR__textures/item_name_static/gEyeDropsItemNameJPNTex"
static const ALIGN_ASSET(2) char gEyeDropsItemNameJPNTex[] = dgEyeDropsItemNameJPNTex;
#define dgClaimCheckItemNameJPNTex "__OTR__textures/item_name_static/gClaimCheckItemNameJPNTex"
static const ALIGN_ASSET(2) char gClaimCheckItemNameJPNTex[] = dgClaimCheckItemNameJPNTex;
#define dgKokiriSwordItemNameJPNTex "__OTR__textures/item_name_static/gKokiriSwordItemNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriSwordItemNameJPNTex[] = dgKokiriSwordItemNameJPNTex;
#define dgMasterSwordItemNameJPNTex "__OTR__textures/item_name_static/gMasterSwordItemNameJPNTex"
static const ALIGN_ASSET(2) char gMasterSwordItemNameJPNTex[] = dgMasterSwordItemNameJPNTex;
#define dgGiantsKnifeItemNameJPNTex "__OTR__textures/item_name_static/gGiantsKnifeItemNameJPNTex"
static const ALIGN_ASSET(2) char gGiantsKnifeItemNameJPNTex[] = dgGiantsKnifeItemNameJPNTex;
#define dgDekuShieldItemNameJPNTex "__OTR__textures/item_name_static/gDekuShieldItemNameJPNTex"
static const ALIGN_ASSET(2) char gDekuShieldItemNameJPNTex[] = dgDekuShieldItemNameJPNTex;
#define dgHylianShieldItemNameJPNTex "__OTR__textures/item_name_static/gHylianShieldItemNameJPNTex"
static const ALIGN_ASSET(2) char gHylianShieldItemNameJPNTex[] = dgHylianShieldItemNameJPNTex;
#define dgMirrorShieldItemNameJPNTex "__OTR__textures/item_name_static/gMirrorShieldItemNameJPNTex"
static const ALIGN_ASSET(2) char gMirrorShieldItemNameJPNTex[] = dgMirrorShieldItemNameJPNTex;
#define dgKokiriTunicItemNameJPNTex "__OTR__textures/item_name_static/gKokiriTunicItemNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriTunicItemNameJPNTex[] = dgKokiriTunicItemNameJPNTex;
#define dgGoronTunicItemNameJPNTex "__OTR__textures/item_name_static/gGoronTunicItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoronTunicItemNameJPNTex[] = dgGoronTunicItemNameJPNTex;
#define dgZoraTunicItemNameJPNTex "__OTR__textures/item_name_static/gZoraTunicItemNameJPNTex"
static const ALIGN_ASSET(2) char gZoraTunicItemNameJPNTex[] = dgZoraTunicItemNameJPNTex;
#define dgKokiriBootsItemNameJPNTex "__OTR__textures/item_name_static/gKokiriBootsItemNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriBootsItemNameJPNTex[] = dgKokiriBootsItemNameJPNTex;
#define dgIronBootsItemNameJPNTex "__OTR__textures/item_name_static/gIronBootsItemNameJPNTex"
static const ALIGN_ASSET(2) char gIronBootsItemNameJPNTex[] = dgIronBootsItemNameJPNTex;
#define dgHoverBootsItemNameJPNTex "__OTR__textures/item_name_static/gHoverBootsItemNameJPNTex"
static const ALIGN_ASSET(2) char gHoverBootsItemNameJPNTex[] = dgHoverBootsItemNameJPNTex;
#define dgBulletBag30ItemNameJPNTex "__OTR__textures/item_name_static/gBulletBag30ItemNameJPNTex"
static const ALIGN_ASSET(2) char gBulletBag30ItemNameJPNTex[] = dgBulletBag30ItemNameJPNTex;
#define dgBulletBag40ItemNameJPNTex "__OTR__textures/item_name_static/gBulletBag40ItemNameJPNTex"
static const ALIGN_ASSET(2) char gBulletBag40ItemNameJPNTex[] = dgBulletBag40ItemNameJPNTex;
#define dgBulletBag50ItemNameJPNTex "__OTR__textures/item_name_static/gBulletBag50ItemNameJPNTex"
static const ALIGN_ASSET(2) char gBulletBag50ItemNameJPNTex[] = dgBulletBag50ItemNameJPNTex;
#define dgQuiver30ItemNameJPNTex "__OTR__textures/item_name_static/gQuiver30ItemNameJPNTex"
static const ALIGN_ASSET(2) char gQuiver30ItemNameJPNTex[] = dgQuiver30ItemNameJPNTex;
#define dgQuiver40ItemNameJPNTex "__OTR__textures/item_name_static/gQuiver40ItemNameJPNTex"
static const ALIGN_ASSET(2) char gQuiver40ItemNameJPNTex[] = dgQuiver40ItemNameJPNTex;
#define dgQuiver50ItemNameJPNTex "__OTR__textures/item_name_static/gQuiver50ItemNameJPNTex"
static const ALIGN_ASSET(2) char gQuiver50ItemNameJPNTex[] = dgQuiver50ItemNameJPNTex;
#define dgBombBag20ItemNameJPNTex "__OTR__textures/item_name_static/gBombBag20ItemNameJPNTex"
static const ALIGN_ASSET(2) char gBombBag20ItemNameJPNTex[] = dgBombBag20ItemNameJPNTex;
#define dgBombBag30ItemNameJPNTex "__OTR__textures/item_name_static/gBombBag30ItemNameJPNTex"
static const ALIGN_ASSET(2) char gBombBag30ItemNameJPNTex[] = dgBombBag30ItemNameJPNTex;
#define dgBombBag40ItemNameJPNTex "__OTR__textures/item_name_static/gBombBag40ItemNameJPNTex"
static const ALIGN_ASSET(2) char gBombBag40ItemNameJPNTex[] = dgBombBag40ItemNameJPNTex;
#define dgGoronsBraceletItemNameJPNTex "__OTR__textures/item_name_static/gGoronsBraceletItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoronsBraceletItemNameJPNTex[] = dgGoronsBraceletItemNameJPNTex;
#define dgSilverGauntletsItemNameJPNTex "__OTR__textures/item_name_static/gSilverGauntletsItemNameJPNTex"
static const ALIGN_ASSET(2) char gSilverGauntletsItemNameJPNTex[] = dgSilverGauntletsItemNameJPNTex;
#define dgGoldenGauntletsItemNameJPNTex "__OTR__textures/item_name_static/gGoldenGauntletsItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoldenGauntletsItemNameJPNTex[] = dgGoldenGauntletsItemNameJPNTex;
#define dgSilverScaleItemNameJPNTex "__OTR__textures/item_name_static/gSilverScaleItemNameJPNTex"
static const ALIGN_ASSET(2) char gSilverScaleItemNameJPNTex[] = dgSilverScaleItemNameJPNTex;
#define dgGoldenScaleItemNameJPNTex "__OTR__textures/item_name_static/gGoldenScaleItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoldenScaleItemNameJPNTex[] = dgGoldenScaleItemNameJPNTex;
#define dgBrokenGiantsKnifeItemNameJPNTex "__OTR__textures/item_name_static/gBrokenGiantsKnifeItemNameJPNTex"
static const ALIGN_ASSET(2) char gBrokenGiantsKnifeItemNameJPNTex[] = dgBrokenGiantsKnifeItemNameJPNTex;
#define dgMinuetOfForestItemNameJPNTex "__OTR__textures/item_name_static/gMinuetOfForestItemNameJPNTex"
static const ALIGN_ASSET(2) char gMinuetOfForestItemNameJPNTex[] = dgMinuetOfForestItemNameJPNTex;
#define dgBoleroOfFireItemNameJPNTex "__OTR__textures/item_name_static/gBoleroOfFireItemNameJPNTex"
static const ALIGN_ASSET(2) char gBoleroOfFireItemNameJPNTex[] = dgBoleroOfFireItemNameJPNTex;
#define dgSerenadeOfWaterItemNameJPNTex "__OTR__textures/item_name_static/gSerenadeOfWaterItemNameJPNTex"
static const ALIGN_ASSET(2) char gSerenadeOfWaterItemNameJPNTex[] = dgSerenadeOfWaterItemNameJPNTex;
#define dgRequiemOfSpiritItemNameJPNTex "__OTR__textures/item_name_static/gRequiemOfSpiritItemNameJPNTex"
static const ALIGN_ASSET(2) char gRequiemOfSpiritItemNameJPNTex[] = dgRequiemOfSpiritItemNameJPNTex;
#define dgNocturneOfShadowItemNameJPNTex "__OTR__textures/item_name_static/gNocturneOfShadowItemNameJPNTex"
static const ALIGN_ASSET(2) char gNocturneOfShadowItemNameJPNTex[] = dgNocturneOfShadowItemNameJPNTex;
#define dgPreludeOfLightItemNameJPNTex "__OTR__textures/item_name_static/gPreludeOfLightItemNameJPNTex"
static const ALIGN_ASSET(2) char gPreludeOfLightItemNameJPNTex[] = dgPreludeOfLightItemNameJPNTex;
#define dgZeldasLullabyItemNameJPNTex "__OTR__textures/item_name_static/gZeldasLullabyItemNameJPNTex"
static const ALIGN_ASSET(2) char gZeldasLullabyItemNameJPNTex[] = dgZeldasLullabyItemNameJPNTex;
#define dgEponasSongItemNameJPNTex "__OTR__textures/item_name_static/gEponasSongItemNameJPNTex"
static const ALIGN_ASSET(2) char gEponasSongItemNameJPNTex[] = dgEponasSongItemNameJPNTex;
#define dgSariasSongItemNameJPNTex "__OTR__textures/item_name_static/gSariasSongItemNameJPNTex"
static const ALIGN_ASSET(2) char gSariasSongItemNameJPNTex[] = dgSariasSongItemNameJPNTex;
#define dgSunsSongItemNameJPNTex "__OTR__textures/item_name_static/gSunsSongItemNameJPNTex"
static const ALIGN_ASSET(2) char gSunsSongItemNameJPNTex[] = dgSunsSongItemNameJPNTex;
#define dgSongOfTimeItemNameJPNTex "__OTR__textures/item_name_static/gSongOfTimeItemNameJPNTex"
static const ALIGN_ASSET(2) char gSongOfTimeItemNameJPNTex[] = dgSongOfTimeItemNameJPNTex;
#define dgSongOfStormsItemNameJPNTex "__OTR__textures/item_name_static/gSongOfStormsItemNameJPNTex"
static const ALIGN_ASSET(2) char gSongOfStormsItemNameJPNTex[] = dgSongOfStormsItemNameJPNTex;
#define dgForestMedallionItemNameJPNTex "__OTR__textures/item_name_static/gForestMedallionItemNameJPNTex"
static const ALIGN_ASSET(2) char gForestMedallionItemNameJPNTex[] = dgForestMedallionItemNameJPNTex;
#define dgFireMedallionItemNameJPNTex "__OTR__textures/item_name_static/gFireMedallionItemNameJPNTex"
static const ALIGN_ASSET(2) char gFireMedallionItemNameJPNTex[] = dgFireMedallionItemNameJPNTex;
#define dgWaterMedallionItemNameJPNTex "__OTR__textures/item_name_static/gWaterMedallionItemNameJPNTex"
static const ALIGN_ASSET(2) char gWaterMedallionItemNameJPNTex[] = dgWaterMedallionItemNameJPNTex;
#define dgSpiritMedallionItemNameJPNTex "__OTR__textures/item_name_static/gSpiritMedallionItemNameJPNTex"
static const ALIGN_ASSET(2) char gSpiritMedallionItemNameJPNTex[] = dgSpiritMedallionItemNameJPNTex;
#define dgShadowMedallionItemNameJPNTex "__OTR__textures/item_name_static/gShadowMedallionItemNameJPNTex"
static const ALIGN_ASSET(2) char gShadowMedallionItemNameJPNTex[] = dgShadowMedallionItemNameJPNTex;
#define dgLightMedallionItemNameJPNTex "__OTR__textures/item_name_static/gLightMedallionItemNameJPNTex"
static const ALIGN_ASSET(2) char gLightMedallionItemNameJPNTex[] = dgLightMedallionItemNameJPNTex;
#define dgKokiriEmeraldItemNameJPNTex "__OTR__textures/item_name_static/gKokiriEmeraldItemNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriEmeraldItemNameJPNTex[] = dgKokiriEmeraldItemNameJPNTex;
#define dgGoronsRubyItemNameJPNTex "__OTR__textures/item_name_static/gGoronsRubyItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoronsRubyItemNameJPNTex[] = dgGoronsRubyItemNameJPNTex;
#define dgZorasSapphireItemNameJPNTex "__OTR__textures/item_name_static/gZorasSapphireItemNameJPNTex"
static const ALIGN_ASSET(2) char gZorasSapphireItemNameJPNTex[] = dgZorasSapphireItemNameJPNTex;
#define dgStoneofAgonyItemNameJPNTex "__OTR__textures/item_name_static/gStoneofAgonyItemNameJPNTex"
static const ALIGN_ASSET(2) char gStoneofAgonyItemNameJPNTex[] = dgStoneofAgonyItemNameJPNTex;
#define dgGerudosCardItemNameJPNTex "__OTR__textures/item_name_static/gGerudosCardItemNameJPNTex"
static const ALIGN_ASSET(2) char gGerudosCardItemNameJPNTex[] = dgGerudosCardItemNameJPNTex;
#define dgGoldSkulltulaItemNameJPNTex "__OTR__textures/item_name_static/gGoldSkulltulaItemNameJPNTex"
static const ALIGN_ASSET(2) char gGoldSkulltulaItemNameJPNTex[] = dgGoldSkulltulaItemNameJPNTex;
#define dgPieceOfHeartItemNameJPNTex "__OTR__textures/item_name_static/gPieceOfHeartItemNameJPNTex"
static const ALIGN_ASSET(2) char gPieceOfHeartItemNameJPNTex[] = dgPieceOfHeartItemNameJPNTex;
#define dgUnusedBigKeyItemNameJPNTex "__OTR__textures/item_name_static/gUnusedBigKeyItemNameJPNTex"
static const ALIGN_ASSET(2) char gUnusedBigKeyItemNameJPNTex[] = dgUnusedBigKeyItemNameJPNTex;
#define dgCompassItemNameJPNTex "__OTR__textures/item_name_static/gCompassItemNameJPNTex"
static const ALIGN_ASSET(2) char gCompassItemNameJPNTex[] = dgCompassItemNameJPNTex;
#define dgDungeonMapItemNameJPNTex "__OTR__textures/item_name_static/gDungeonMapItemNameJPNTex"
static const ALIGN_ASSET(2) char gDungeonMapItemNameJPNTex[] = dgDungeonMapItemNameJPNTex;
#define dgBiggoronsSwordItemNameJPNTex "__OTR__textures/item_name_static/gBiggoronsSwordItemNameJPNTex"
static const ALIGN_ASSET(2) char gBiggoronsSwordItemNameJPNTex[] = dgBiggoronsSwordItemNameJPNTex;
#endif // TEXTURES_ITEM_NAME_STATIC_H

File diff suppressed because it is too large Load diff

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@ -309,4 +309,107 @@ static const ALIGN_ASSET(2) char gQuestionMarkPositionNameFRATex[] = dgQuestionM
#define dgGanonsCastlePositionNameFRATex "__OTR__textures/map_name_static/gGanonsCastlePositionNameFRATex"
static const ALIGN_ASSET(2) char gGanonsCastlePositionNameFRATex[] = dgGanonsCastlePositionNameFRATex;
#define dgHauntedWastelandPointNameJPNTex "__OTR__textures/map_name_static/gHauntedWastelandPointNameJPNTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPointNameJPNTex[] = dgHauntedWastelandPointNameJPNTex;
#define dgGerudosFortressPointNameJPNTex "__OTR__textures/map_name_static/gGerudosFortressPointNameJPNTex"
static const ALIGN_ASSET(2) char gGerudosFortressPointNameJPNTex[] = dgGerudosFortressPointNameJPNTex;
#define dgGerudoValleyPointNameJPNTex "__OTR__textures/map_name_static/gGerudoValleyPointNameJPNTex"
static const ALIGN_ASSET(2) char gGerudoValleyPointNameJPNTex[] = dgGerudoValleyPointNameJPNTex;
#define dgHyliaLakesidePointNameJPNTex "__OTR__textures/map_name_static/gHyliaLakesidePointNameJPNTex"
static const ALIGN_ASSET(2) char gHyliaLakesidePointNameJPNTex[] = dgHyliaLakesidePointNameJPNTex;
#define dgLonLonRanchPointNameJPNTex "__OTR__textures/map_name_static/gLonLonRanchPointNameJPNTex"
static const ALIGN_ASSET(2) char gLonLonRanchPointNameJPNTex[] = dgLonLonRanchPointNameJPNTex;
#define dgMarketPointNameJPNTex "__OTR__textures/map_name_static/gMarketPointNameJPNTex"
static const ALIGN_ASSET(2) char gMarketPointNameJPNTex[] = dgMarketPointNameJPNTex;
#define dgHyruleFieldPointNameJPNTex "__OTR__textures/map_name_static/gHyruleFieldPointNameJPNTex"
static const ALIGN_ASSET(2) char gHyruleFieldPointNameJPNTex[] = dgHyruleFieldPointNameJPNTex;
#define dgDeathMountainPointNameJPNTex "__OTR__textures/map_name_static/gDeathMountainPointNameJPNTex"
static const ALIGN_ASSET(2) char gDeathMountainPointNameJPNTex[] = dgDeathMountainPointNameJPNTex;
#define dgKakarikoVillagePointNameJPNTex "__OTR__textures/map_name_static/gKakarikoVillagePointNameJPNTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePointNameJPNTex[] = dgKakarikoVillagePointNameJPNTex;
#define dgLostWoodsPointNameJPNTex "__OTR__textures/map_name_static/gLostWoodsPointNameJPNTex"
static const ALIGN_ASSET(2) char gLostWoodsPointNameJPNTex[] = dgLostWoodsPointNameJPNTex;
#define dgKokiriForestPointNameJPNTex "__OTR__textures/map_name_static/gKokiriForestPointNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriForestPointNameJPNTex[] = dgKokiriForestPointNameJPNTex;
#define dgZorasDomainPointNameJPNTex "__OTR__textures/map_name_static/gZorasDomainPointNameJPNTex"
static const ALIGN_ASSET(2) char gZorasDomainPointNameJPNTex[] = dgZorasDomainPointNameJPNTex;
#define dgHyruleFieldPositionNameJPNTex "__OTR__textures/map_name_static/gHyruleFieldPositionNameJPNTex"
static const ALIGN_ASSET(2) char gHyruleFieldPositionNameJPNTex[] = dgHyruleFieldPositionNameJPNTex;
#define dgKakarikoVillagePositionNameJPNTex "__OTR__textures/map_name_static/gKakarikoVillagePositionNameJPNTex"
static const ALIGN_ASSET(2) char gKakarikoVillagePositionNameJPNTex[] = dgKakarikoVillagePositionNameJPNTex;
#define dgGraveyardPositionNameJPNTex "__OTR__textures/map_name_static/gGraveyardPositionNameJPNTex"
static const ALIGN_ASSET(2) char gGraveyardPositionNameJPNTex[] = dgGraveyardPositionNameJPNTex;
#define dgZorasRiverPositionNameJPNTex "__OTR__textures/map_name_static/gZorasRiverPositionNameJPNTex"
static const ALIGN_ASSET(2) char gZorasRiverPositionNameJPNTex[] = dgZorasRiverPositionNameJPNTex;
#define dgKokiriForestPositionNameJPNTex "__OTR__textures/map_name_static/gKokiriForestPositionNameJPNTex"
static const ALIGN_ASSET(2) char gKokiriForestPositionNameJPNTex[] = dgKokiriForestPositionNameJPNTex;
#define dgSacredForestMeadowPositionNameJPNTex "__OTR__textures/map_name_static/gSacredForestMeadowPositionNameJPNTex"
static const ALIGN_ASSET(2) char gSacredForestMeadowPositionNameJPNTex[] = dgSacredForestMeadowPositionNameJPNTex;
#define dgLakeHyliaPositionNameJPNTex "__OTR__textures/map_name_static/gLakeHyliaPositionNameJPNTex"
static const ALIGN_ASSET(2) char gLakeHyliaPositionNameJPNTex[] = dgLakeHyliaPositionNameJPNTex;
#define dgZorasDomainPositionNameJPNTex "__OTR__textures/map_name_static/gZorasDomainPositionNameJPNTex"
static const ALIGN_ASSET(2) char gZorasDomainPositionNameJPNTex[] = dgZorasDomainPositionNameJPNTex;
#define dgZorasFountainPositionNameJPNTex "__OTR__textures/map_name_static/gZorasFountainPositionNameJPNTex"
static const ALIGN_ASSET(2) char gZorasFountainPositionNameJPNTex[] = dgZorasFountainPositionNameJPNTex;
#define dgGerudoValleyPositionNameJPNTex "__OTR__textures/map_name_static/gGerudoValleyPositionNameJPNTex"
static const ALIGN_ASSET(2) char gGerudoValleyPositionNameJPNTex[] = dgGerudoValleyPositionNameJPNTex;
#define dgLostWoodsPositionNameJPNTex "__OTR__textures/map_name_static/gLostWoodsPositionNameJPNTex"
static const ALIGN_ASSET(2) char gLostWoodsPositionNameJPNTex[] = dgLostWoodsPositionNameJPNTex;
#define dgDesertColossusPositionNameJPNTex "__OTR__textures/map_name_static/gDesertColossusPositionNameJPNTex"
static const ALIGN_ASSET(2) char gDesertColossusPositionNameJPNTex[] = dgDesertColossusPositionNameJPNTex;
#define dgGerudosFortressPositionNameJPNTex "__OTR__textures/map_name_static/gGerudosFortressPositionNameJPNTex"
static const ALIGN_ASSET(2) char gGerudosFortressPositionNameJPNTex[] = dgGerudosFortressPositionNameJPNTex;
#define dgHauntedWastelandPositionNameJPNTex "__OTR__textures/map_name_static/gHauntedWastelandPositionNameJPNTex"
static const ALIGN_ASSET(2) char gHauntedWastelandPositionNameJPNTex[] = dgHauntedWastelandPositionNameJPNTex;
#define dgMarketPositionNameJPNTex "__OTR__textures/map_name_static/gMarketPositionNameJPNTex"
static const ALIGN_ASSET(2) char gMarketPositionNameJPNTex[] = dgMarketPositionNameJPNTex;
#define dgHyruleCastlePositionNameJPNTex "__OTR__textures/map_name_static/gHyruleCastlePositionNameJPNTex"
static const ALIGN_ASSET(2) char gHyruleCastlePositionNameJPNTex[] = dgHyruleCastlePositionNameJPNTex;
#define dgDeathMountainTrailPositionNameJPNTex "__OTR__textures/map_name_static/gDeathMountainTrailPositionNameJPNTex"
static const ALIGN_ASSET(2) char gDeathMountainTrailPositionNameJPNTex[] = dgDeathMountainTrailPositionNameJPNTex;
#define dgDeathMountainCraterPositionNameJPNTex "__OTR__textures/map_name_static/gDeathMountainCraterPositionNameJPNTex"
static const ALIGN_ASSET(2) char gDeathMountainCraterPositionNameJPNTex[] = dgDeathMountainCraterPositionNameJPNTex;
#define dgGoronCityPositionNameJPNTex "__OTR__textures/map_name_static/gGoronCityPositionNameJPNTex"
static const ALIGN_ASSET(2) char gGoronCityPositionNameJPNTex[] = dgGoronCityPositionNameJPNTex;
#define dgLonLonRanchPositionNameJPNTex "__OTR__textures/map_name_static/gLonLonRanchPositionNameJPNTex"
static const ALIGN_ASSET(2) char gLonLonRanchPositionNameJPNTex[] = dgLonLonRanchPositionNameJPNTex;
#define dgQuestionMarkPositionNameJPNTex "__OTR__textures/map_name_static/gQuestionMarkPositionNameJPNTex"
static const ALIGN_ASSET(2) char gQuestionMarkPositionNameJPNTex[] = dgQuestionMarkPositionNameJPNTex;
#define dgGanonsCastlePositionNameJPNTex "__OTR__textures/map_name_static/gGanonsCastlePositionNameJPNTex"
static const ALIGN_ASSET(2) char gGanonsCastlePositionNameJPNTex[] = dgGanonsCastlePositionNameJPNTex;
#endif // TEXTURES_MAP_NAME_STATIC_H

View file

@ -423,6 +423,9 @@ static const ALIGN_ASSET(2) char gFileSelHoldFRATex[] = dgFileSelHoldFRATex;
#define dgFileSelCheckBrightnessENGTex "__OTR__textures/title_static/gFileSelCheckBrightnessENGTex"
static const ALIGN_ASSET(2) char gFileSelCheckBrightnessENGTex[] = dgFileSelCheckBrightnessENGTex;
#define dgFileSelCheckBrightnessENGNTSCTex "__OTR__textures/title_static/gFileSelCheckBrightnessENGNTSCTex"
static const ALIGN_ASSET(2) char gFileSelCheckBrightnessENGNTSCTex[] = dgFileSelCheckBrightnessENGNTSCTex;
#define dgFileSelCheckBrightnessGERTex "__OTR__textures/title_static/gFileSelCheckBrightnessGERTex"
static const ALIGN_ASSET(2) char gFileSelCheckBrightnessGERTex[] = dgFileSelCheckBrightnessGERTex;
@ -447,4 +450,110 @@ static const ALIGN_ASSET(2) char gFileSelWindow2DL[] = dgFileSelWindow2DL;
#define dgFileSelWindow3DL "__OTR__textures/title_static/gFileSelWindow3DL"
static const ALIGN_ASSET(2) char gFileSelWindow3DL[] = dgFileSelWindow3DL;
#define dgFileSelNoFileToCopyJPNTex "__OTR__textures/title_static/gFileSelNoFileToCopyJPNTex"
static const ALIGN_ASSET(2) char gFileSelNoFileToCopyJPNTex[] = dgFileSelNoFileToCopyJPNTex;
#define dgFileSelNoFileToEraseJPNTex "__OTR__textures/title_static/gFileSelNoFileToEraseJPNTex"
static const ALIGN_ASSET(2) char gFileSelNoFileToEraseJPNTex[] = dgFileSelNoFileToEraseJPNTex;
#define dgFileSelNoEmptyFileJPNTex "__OTR__textures/title_static/gFileSelNoEmptyFileJPNTex"
static const ALIGN_ASSET(2) char gFileSelNoEmptyFileJPNTex[] = dgFileSelNoEmptyFileJPNTex;
#define dgFileSelFileEmptyJPNTex "__OTR__textures/title_static/gFileSelFileEmptyJPNTex"
static const ALIGN_ASSET(2) char gFileSelFileEmptyJPNTex[] = dgFileSelFileEmptyJPNTex;
#define dgFileSelFileInUseJPNTex "__OTR__textures/title_static/gFileSelFileInUseJPNTex"
static const ALIGN_ASSET(2) char gFileSelFileInUseJPNTex[] = dgFileSelFileInUseJPNTex;
#define dgFileSelWhichFile1JPNTex "__OTR__textures/title_static/gFileSelWhichFile1JPNTex"
static const ALIGN_ASSET(2) char gFileSelWhichFile1JPNTex[] = dgFileSelWhichFile1JPNTex;
#define dgFileSelCopyToWhichFileJPNTex "__OTR__textures/title_static/gFileSelCopyToWhichFileJPNTex"
static const ALIGN_ASSET(2) char gFileSelCopyToWhichFileJPNTex[] = dgFileSelCopyToWhichFileJPNTex;
#define dgFileSelAreYouSureJPNTex "__OTR__textures/title_static/gFileSelAreYouSureJPNTex"
static const ALIGN_ASSET(2) char gFileSelAreYouSureJPNTex[] = dgFileSelAreYouSureJPNTex;
#define dgFileSelFileCopiedJPNTex "__OTR__textures/title_static/gFileSelFileCopiedJPNTex"
static const ALIGN_ASSET(2) char gFileSelFileCopiedJPNTex[] = dgFileSelFileCopiedJPNTex;
#define dgFileSelPleaseSelectAFileJPNTex "__OTR__textures/title_static/gFileSelPleaseSelectAFileJPNTex"
static const ALIGN_ASSET(2) char gFileSelPleaseSelectAFileJPNTex[] = dgFileSelPleaseSelectAFileJPNTex;
#define dgFileSelOpenThisFileJPNTex "__OTR__textures/title_static/gFileSelOpenThisFileJPNTex"
static const ALIGN_ASSET(2) char gFileSelOpenThisFileJPNTex[] = dgFileSelOpenThisFileJPNTex;
#define dgFileSelEraseWhichFileJPNTex "__OTR__textures/title_static/gFileSelEraseWhichFileJPNTex"
static const ALIGN_ASSET(2) char gFileSelEraseWhichFileJPNTex[] = dgFileSelEraseWhichFileJPNTex;
#define dgFileSelAreYouSure2JPNTex "__OTR__textures/title_static/gFileSelAreYouSure2JPNTex"
static const ALIGN_ASSET(2) char gFileSelAreYouSure2JPNTex[] = dgFileSelAreYouSure2JPNTex;
#define dgFileSelFileErasedJPNTex "__OTR__textures/title_static/gFileSelFileErasedJPNTex"
static const ALIGN_ASSET(2) char gFileSelFileErasedJPNTex[] = dgFileSelFileErasedJPNTex;
#define dgFileSelOptionsJPNTex "__OTR__textures/title_static/gFileSelOptionsJPNTex"
static const ALIGN_ASSET(2) char gFileSelOptionsJPNTex[] = dgFileSelOptionsJPNTex;
#define dgFileSelNameJPNTex "__OTR__textures/title_static/gFileSelNameJPNTex"
static const ALIGN_ASSET(2) char gFileSelNameJPNTex[] = dgFileSelNameJPNTex;
#define dgFileSelSurroundJPNTex "__OTR__textures/title_static/gFileSelSurroundJPNTex"
static const ALIGN_ASSET(2) char gFileSelSurroundJPNTex[] = dgFileSelSurroundJPNTex;
#define dgFileSelHeadsetJPNTex "__OTR__textures/title_static/gFileSelHeadsetJPNTex"
static const ALIGN_ASSET(2) char gFileSelHeadsetJPNTex[] = dgFileSelHeadsetJPNTex;
#define dgFileSelMonoJPNTex "__OTR__textures/title_static/gFileSelMonoJPNTex"
static const ALIGN_ASSET(2) char gFileSelMonoJPNTex[] = dgFileSelMonoJPNTex;
#define dgFileSelStereoJPNTex "__OTR__textures/title_static/gFileSelStereoJPNTex"
static const ALIGN_ASSET(2) char gFileSelStereoJPNTex[] = dgFileSelStereoJPNTex;
#define dgFileSelLTargetingJPNTex "__OTR__textures/title_static/gFileSelLTargetingJPNTex"
static const ALIGN_ASSET(2) char gFileSelLTargetingJPNTex[] = dgFileSelLTargetingJPNTex;
#define dgFileSelSwitchJPNTex "__OTR__textures/title_static/gFileSelSwitchJPNTex"
static const ALIGN_ASSET(2) char gFileSelSwitchJPNTex[] = dgFileSelSwitchJPNTex;
#define dgFileSelHoldJPNTex "__OTR__textures/title_static/gFileSelHoldJPNTex"
static const ALIGN_ASSET(2) char gFileSelHoldJPNTex[] = dgFileSelHoldJPNTex;
#define dgFileSelControlsJPNTex "__OTR__textures/title_static/gFileSelControlsJPNTex"
static const ALIGN_ASSET(2) char gFileSelControlsJPNTex[] = dgFileSelControlsJPNTex;
#define dgFileSelCheckBrightnessJPNTex "__OTR__textures/title_static/gFileSelCheckBrightnessJPNTex"
static const ALIGN_ASSET(2) char gFileSelCheckBrightnessJPNTex[] = dgFileSelCheckBrightnessJPNTex;
#define dgFileSelCopyButtonJPNTex "__OTR__textures/title_static/gFileSelCopyButtonJPNTex"
static const ALIGN_ASSET(2) char gFileSelCopyButtonJPNTex[] = dgFileSelCopyButtonJPNTex;
#define dgFileSelFile1ButtonJPNTex "__OTR__textures/title_static/gFileSelFile1ButtonJPNTex"
static const ALIGN_ASSET(2) char gFileSelFile1ButtonJPNTex[] = dgFileSelFile1ButtonJPNTex;
#define dgFileSelFile2ButtonJPNTex "__OTR__textures/title_static/gFileSelFile2ButtonJPNTex"
static const ALIGN_ASSET(2) char gFileSelFile2ButtonJPNTex[] = dgFileSelFile2ButtonJPNTex;
#define dgFileSelFile3ButtonJPNTex "__OTR__textures/title_static/gFileSelFile3ButtonJPNTex"
static const ALIGN_ASSET(2) char gFileSelFile3ButtonJPNTex[] = dgFileSelFile3ButtonJPNTex;
#define dgFileSelYesButtonJPNTex "__OTR__textures/title_static/gFileSelYesButtonJPNTex"
static const ALIGN_ASSET(2) char gFileSelYesButtonJPNTex[] = dgFileSelYesButtonJPNTex;
#define dgFileSelEraseButtonJPNTex "__OTR__textures/title_static/gFileSelEraseButtonJPNTex"
static const ALIGN_ASSET(2) char gFileSelEraseButtonJPNTex[] = dgFileSelEraseButtonJPNTex;
#define dgFileSelOptionsButtonJPNTex "__OTR__textures/title_static/gFileSelOptionsButtonJPNTex"
static const ALIGN_ASSET(2) char gFileSelOptionsButtonJPNTex[] = dgFileSelOptionsButtonJPNTex;
#define dgFileSelQuitButtonJPNTex "__OTR__textures/title_static/gFileSelQuitButtonJPNTex"
static const ALIGN_ASSET(2) char gFileSelQuitButtonJPNTex[] = dgFileSelQuitButtonJPNTex;
#define dgFileSelSaveXJPNTex "__OTR__textures/title_static/gFileSelSaveXJPNTex"
static const ALIGN_ASSET(2) char gFileSelSaveXJPNTex[] = dgFileSelSaveXJPNTex;
#define dgFileSelSaveXENGTex "__OTR__textures/title_static/gFileSelSaveXENGTex"
static const ALIGN_ASSET(2) char gFileSelSaveXENGTex[] = dgFileSelSaveXENGTex;
#endif // TEXTURES_TITLE_STATIC_H

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@ -1,5 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" BaseAddress="0x1CE60" RangeStart="0x110CC0" RangeEnd="0x110D00">
<File Name="code" OutName="sys_matrix" BaseAddress="0x8001CE60" RangeStart="0x110CC0" RangeEnd="0x110D00">
<Mtx Name="gMtxClear" Offset="0x110CC0"/>
</File>
</Root>

File diff suppressed because it is too large Load diff

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@ -0,0 +1,13 @@
<Root>
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0xEB768" RangeEnd="0xEC988">
<Texture Name="sTransCircleNormalTex" Format="i8" Width="16" Height="64" Offset="0xEB768"/>
<Texture Name="sTransCircleWaveTex" Format="i8" Width="16" Height="64" Offset="0xEBB68"/>
<Texture Name="sTransCircleRippleTex" Format="i8" Width="16" Height="64" Offset="0xEBF68"/>
<Texture Name="sTransCircleStarburstTex" Format="i8" Width="16" Height="64" Offset="0xEC368"/>
<Array Name="sTransCircleVtx" Count="34" Offset="0xEC768">
<Vtx/>
</Array>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
<!--<DList Name="sCircleWipeDL" Offset="0xEC988"/>-->
</File>
</Root>

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@ -0,0 +1,8 @@
<Root>
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0xEABF0" RangeEnd="0xEACC0">
<DList Name="sTransTriforceDL" Offset="0xEABF0"/>
<Array Name="sTransTriforceVtx" Count="10" Offset="0xEAC20">
<Vtx/>
</Array>
</File>
</Root>

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@ -0,0 +1,10 @@
<Root>
<!-- ZAPD isn't finding sTransWipeVtx and sTransWipeTex properly for sWipe1DL, instead finding symbols much later in `code`-->
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0xEACC0" RangeEnd="0xEB650" Segment="0">
<Array Name="sTransWipeVtx" Count="25" Offset="0xEACC0">
<Vtx/>
</Array>
<Texture Name="sTransWipeTex" Format="i4" Width="64" Height="64" Offset="0xEAE50"/>
<!-- <DList Name="sWipe1DL" Offset="0xEB650"/>-->
</File>
</Root>

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@ -0,0 +1,5 @@
<Root>
<File Name="code" OutName="sys_matrix" BaseAddress="0x80010EE0" RangeStart="0xED3C0" RangeEnd="0xED400">
<Mtx Name="gMtxClear" Offset="0xED3C0"/>
</File>
</Root>

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@ -0,0 +1,577 @@
<Root>
<File Name="link_animetion" Segment="7">
<PlayerAnimationData Name="gPlayerAnimData_000000" FrameCount="20" Offset="0x0"/>
<PlayerAnimationData Name="gPlayerAnimData_000A80" FrameCount="20" Offset="0xA80"/>
<PlayerAnimationData Name="gPlayerAnimData_001500" FrameCount="15" Offset="0x1500"/>
<PlayerAnimationData Name="gPlayerAnimData_001CE0" FrameCount="24" Offset="0x1CE0"/>
<PlayerAnimationData Name="gPlayerAnimData_002970" FrameCount="15" Offset="0x2970"/>
<PlayerAnimationData Name="gPlayerAnimData_003150" FrameCount="26" Offset="0x3150"/>
<PlayerAnimationData Name="gPlayerAnimData_003EF0" FrameCount="20" Offset="0x3EF0"/>
<PlayerAnimationData Name="gPlayerAnimData_004970" FrameCount="20" Offset="0x4970"/>
<PlayerAnimationData Name="gPlayerAnimData_0053F0" FrameCount="10" Offset="0x53F0"/>
<PlayerAnimationData Name="gPlayerAnimData_005930" FrameCount="30" Offset="0x5930"/>
<PlayerAnimationData Name="gPlayerAnimData_0068F0" FrameCount="30" Offset="0x68F0"/>
<PlayerAnimationData Name="gPlayerAnimData_0078B0" FrameCount="35" Offset="0x78B0"/>
<PlayerAnimationData Name="gPlayerAnimData_008B10" FrameCount="40" Offset="0x8B10"/>
<PlayerAnimationData Name="gPlayerAnimData_00A000" FrameCount="20" Offset="0xA000"/>
<PlayerAnimationData Name="gPlayerAnimData_00AA80" FrameCount="25" Offset="0xAA80"/>
<PlayerAnimationData Name="gPlayerAnimData_00B7A0" FrameCount="20" Offset="0xB7A0"/>
<PlayerAnimationData Name="gPlayerAnimData_00C220" FrameCount="40" Offset="0xC220"/>
<PlayerAnimationData Name="gPlayerAnimData_00D710" FrameCount="51" Offset="0xD710"/>
<PlayerAnimationData Name="gPlayerAnimData_00F1D0" FrameCount="133" Offset="0xF1D0"/>
<PlayerAnimationData Name="gPlayerAnimData_013770" FrameCount="33" Offset="0x13770"/>
<PlayerAnimationData Name="gPlayerAnimData_0148C0" FrameCount="55" Offset="0x148C0"/>
<PlayerAnimationData Name="gPlayerAnimData_016590" FrameCount="100" Offset="0x16590"/>
<PlayerAnimationData Name="gPlayerAnimData_0199F0" FrameCount="100" Offset="0x199F0"/>
<PlayerAnimationData Name="gPlayerAnimData_01CE50" FrameCount="40" Offset="0x1CE50"/>
<PlayerAnimationData Name="gPlayerAnimData_01E340" FrameCount="40" Offset="0x1E340"/>
<PlayerAnimationData Name="gPlayerAnimData_01F830" FrameCount="20" Offset="0x1F830"/>
<PlayerAnimationData Name="gPlayerAnimData_0202B0" FrameCount="20" Offset="0x202B0"/>
<PlayerAnimationData Name="gPlayerAnimData_020D30" FrameCount="110" Offset="0x20D30"/>
<PlayerAnimationData Name="gPlayerAnimData_0246D0" FrameCount="35" Offset="0x246D0"/>
<PlayerAnimationData Name="gPlayerAnimData_025930" FrameCount="25" Offset="0x25930"/>
<PlayerAnimationData Name="gPlayerAnimData_026650" FrameCount="20" Offset="0x26650"/>
<PlayerAnimationData Name="gPlayerAnimData_0270D0" FrameCount="15" Offset="0x270D0"/>
<PlayerAnimationData Name="gPlayerAnimData_0278B0" FrameCount="55" Offset="0x278B0"/>
<PlayerAnimationData Name="gPlayerAnimData_029580" FrameCount="30" Offset="0x29580"/>
<PlayerAnimationData Name="gPlayerAnimData_02A540" FrameCount="30" Offset="0x2A540"/>
<PlayerAnimationData Name="gPlayerAnimData_02B500" FrameCount="30" Offset="0x2B500"/>
<PlayerAnimationData Name="gPlayerAnimData_02C4C0" FrameCount="51" Offset="0x2C4C0"/>
<PlayerAnimationData Name="gPlayerAnimData_02DF80" FrameCount="78" Offset="0x2DF80"/>
<PlayerAnimationData Name="gPlayerAnimData_030860" FrameCount="30" Offset="0x30860"/>
<PlayerAnimationData Name="gPlayerAnimData_031820" FrameCount="35" Offset="0x31820"/>
<PlayerAnimationData Name="gPlayerAnimData_032A80" FrameCount="36" Offset="0x32A80"/>
<PlayerAnimationData Name="gPlayerAnimData_033D60" FrameCount="35" Offset="0x33D60"/>
<PlayerAnimationData Name="gPlayerAnimData_034FC0" FrameCount="36" Offset="0x34FC0"/>
<PlayerAnimationData Name="gPlayerAnimData_0362A0" FrameCount="30" Offset="0x362A0"/>
<PlayerAnimationData Name="gPlayerAnimData_037260" FrameCount="50" Offset="0x37260"/>
<PlayerAnimationData Name="gPlayerAnimData_038C90" FrameCount="21" Offset="0x38C90"/>
<PlayerAnimationData Name="gPlayerAnimData_039790" FrameCount="21" Offset="0x39790"/>
<PlayerAnimationData Name="gPlayerAnimData_03A290" FrameCount="5" Offset="0x3A290"/>
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<Texture Name="object_amTex_002938" OutName="object_amTex_002938" Format="rgba16" Width="16" Height="32" Offset="0x2938" AddedByScript="true"/>
<Texture Name="object_amTex_002D38" OutName="object_amTex_002D38" Format="i4" Width="16" Height="32" Offset="0x2D38" AddedByScript="true"/>
<Texture Name="object_amTex_002E38" OutName="object_amTex_002E38" Format="i4" Width="32" Height="32" Offset="0x2E38" AddedByScript="true"/>
<Texture Name="object_amTex_003038" OutName="object_amTex_003038" Format="i4" Width="32" Height="32" Offset="0x3038" AddedByScript="true"/>
<Texture Name="object_amTex_003238" OutName="object_amTex_003238" Format="rgba16" Width="32" Height="32" Offset="0x3238" AddedByScript="true"/>
<Texture Name="object_amTex_003A38" OutName="object_amTex_003A38" Format="rgba16" Width="16" Height="16" Offset="0x3A38" AddedByScript="true"/>
<Texture Name="object_amTex_003C38" OutName="object_amTex_003C38" Format="rgba16" Width="32" Height="32" Offset="0x3C38" AddedByScript="true"/>
<Texture Name="object_amTex_004438" OutName="object_amTex_004438" Format="rgba16" Width="32" Height="32" Offset="0x4438" AddedByScript="true"/>
<Texture Name="object_amTex_004C38" OutName="object_amTex_004C38" Format="rgba16" Width="32" Height="32" Offset="0x4C38" AddedByScript="true"/>
<Texture Name="object_amTex_005438" OutName="object_amTex_005438" Format="i4" Width="16" Height="8" Offset="0x5438" AddedByScript="true"/>
<Texture Name="object_amTex_005478" OutName="object_amTex_005478" Format="rgba16" Width="16" Height="32" Offset="0x5478" AddedByScript="true"/>
<Skeleton Name="gArmosSkel" Type="Normal" LimbType="Standard" Offset="0x5948"/>
<Animation Name="gArmosRicochetAnim" Offset="0x33C"/>
<Animation Name="gArmosHopAnim" Offset="0x238"/>
<Animation Name="gArmosDamagedAnim" Offset="0x5B3C"/>
<Collision Name="gArmosCol" Offset="0x118"/>
</File>
</Root>

View file

@ -0,0 +1,59 @@
<Root>
<File Name="object_ane" Segment="6">
<!-- Cucco Lady Skeleton -->
<Skeleton Name="gCuccoLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Cucco Lady Skeleton Limbs -->
<Limb Name="gCuccoLadyRootLimb" LimbType="Standard" Offset="0x000"/>
<Limb Name="gCuccoLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
<Limb Name="gCuccoLadyLimb_018" LimbType="Standard" Offset="0x018"/>
<Limb Name="gCuccoLadyLimb_024" LimbType="Standard" Offset="0x024"/>
<Limb Name="gCuccoLadyLimb_030" LimbType="Standard" Offset="0x030"/>
<Limb Name="gCuccoLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
<Limb Name="gCuccoLadyLimb_048" LimbType="Standard" Offset="0x048"/>
<Limb Name="gCuccoLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
<Limb Name="gCuccoLadyLimb_060" LimbType="Standard" Offset="0x060"/>
<Limb Name="gCuccoLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
<Limb Name="gCuccoLadyLimb_078" LimbType="Standard" Offset="0x078"/>
<Limb Name="gCuccoLadyLimb_084" LimbType="Standard" Offset="0x084"/>
<Limb Name="gCuccoLadyLimb_090" LimbType="Standard" Offset="0x090"/>
<Limb Name="gCuccoLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
<Limb Name="gCuccoLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
<!-- Cucco Lady Limb DisplayLists -->
<DList Name="gCuccoLadyDressDL" Offset="0x6DF0"/>
<DList Name="gCuccoLadyDL_6D20" Offset="0x6D20"/>
<DList Name="gCuccoLadyDL_6C38" Offset="0x6C38"/>
<DList Name="gCuccoLadyShoe1DL" Offset="0x69B0"/>
<DList Name="gCuccoLadyDL_68E0" Offset="0x68E0"/>
<DList Name="gCuccoLadyDL_67F8" Offset="0x67F8"/>
<DList Name="gCuccoLadyShoe2DL" Offset="0x6570"/>
<DList Name="gCuccoLadyTorsoDL" Offset="0x6280"/>
<DList Name="gCuccoLadyDL_6148" Offset="0x6148"/>
<DList Name="gCuccoLadyDL_6018" Offset="0x6018"/>
<DList Name="gCuccoLadyDL_5E28" Offset="0x5E28"/>
<DList Name="gCuccoLadyDL_5CF0" Offset="0x5CF0"/>
<DList Name="gCuccoLadyDL_5BC0" Offset="0x5BC0"/>
<DList Name="gCuccoLadyDL_59D0" Offset="0x59D0"/>
<DList Name="gCuccoLadyHeadDL" Offset="0x54D8"/>
<!-- Palettes -->
<Texture Name="gCuccoLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<!-- Textures -->
<Texture Name="gCuccoLadyHairTex" OutName="hair" Format="ci8" Width="8" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyTex_0388" OutName="tex_0388" Format="ci8" Width="8" Height="8" Offset="0x0388" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x03C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x04C8"/>
<Texture Name="gCuccoLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySleeveTex" OutName="sleeve" Format="ci8" Width="8" Height="16" Offset="0x21C8" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyShirtButtonTex" OutName="shirt_button" Format="ci8" Width="8" Height="8" Offset="0x2248" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadyWaistTex" OutName="waist" Format="ci8" Width="16" Height="16" Offset="0x2288" TlutOffset="0x0108"/>
<Texture Name="gCuccoLadySkirtTex" OutName="skirt" Format="ci8" Width="32" Height="32" Offset="0x2388" TlutOffset="0x0108"/>
<!-- Eye Textures -->
<Texture Name="gCuccoLadyEyeOpenTex" OutName="cucco_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x8C8"/>
<Texture Name="gCuccoLadyEyeHalfTex" OutName="cucco_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x10C8"/>
<Texture Name="gCuccoLadyEyeClosedTex" OutName="cucco_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x18C8"/>
</File>
</Root>

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@ -0,0 +1,67 @@
<Root>
<File Name="object_ani" Segment="6">
<Texture Name="object_aniTex_0011D8" OutName="object_aniTex_0011D8" Format="ci8" Width="16" Height="16" Offset="0x11D8" TlutOffset="0x1088" AddedByScript="true"/>
<!-- Kakariko Roof Man Skeleton -->
<Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Kakariko Roof Man Limbs -->
<Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gRoofManLeftLegLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gRoofManLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gRoofManRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gRoofManRightLegLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gRoofManRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gRoofManTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gRoofManLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gRoofManLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gRoofManLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gRoofManRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gRoofManRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gRoofManRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gRoofManHeadLimb" LimbType="Standard" Offset="0xA8"/>
<!-- Kakariko Roof Man Limb DisplayLists -->
<DList Name="gRoofManWaistDL" Offset="0x61C8"/>
<DList Name="gRoofManLeftThighDL" Offset="0x60A0"/>
<DList Name="gRoofManLeftLegDL" Offset="0x5D58"/>
<DList Name="gRoofManLeftFootDL" Offset="0x5B80"/>
<DList Name="gRoofManRightThighDL" Offset="0x5A58"/>
<DList Name="gRoofManRightLegDL" Offset="0x57F0"/>
<DList Name="gRoofManRightFootDL" Offset="0x5610"/>
<DList Name="gRoofManTorsoDL" Offset="0x5318"/>
<DList Name="gRoofManLeftUpperArmDL" Offset="0x51C8"/>
<DList Name="gRoofManLeftForearmDL" Offset="0x5058"/>
<DList Name="gRoofManLeftHandDL" Offset="0x4EC0"/>
<DList Name="gRoofManRightUpperArmDL" Offset="0x4D70"/>
<DList Name="gRoofManRightForearmDL" Offset="0x4C00"/>
<DList Name="gRoofManRightHandDL" Offset="0x4A68"/>
<DList Name="gRoofManHeadDL" Offset="0x2CD8"/>
<!-- Kakariko Roof Man Palettes -->
<Texture Name="gRoofMan1TLUT" OutName="roof_man_1_tlut" Format="rgba16" Width="16" Height="16" Offset="0x00108"/>
<Texture Name="gRoofMan2TLUT" OutName="roof_man_2_tlut" Format="rgba16" Width="21" Height="8" Offset="0x1088"/>
<!-- Roof Man DisplayList Textures -->
<Texture Name="gRoofManHandBackTex" OutName="roof_man_hand_back" Format="ci8" Width="16" Height="16" Offset="0x00C08" TlutOffset="0x00108"/>
<Texture Name="gRoofManForearmGradientTex" OutName="roof_man_forearm_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D08" TlutOffset="0x00108"/>
<Texture Name="gRoofManThighGradientTex" OutName="roof_man_thigh_gradient" Format="ci8" Width="8" Height="8" Offset="0x00D48" TlutOffset="0x00108"/>
<Texture Name="gRoofManSandalBuckleTex" OutName="roof_man_sandal_buckle" Format="ci8" Width="16" Height="16" Offset="0x00D88" TlutOffset="0x00108"/>
<Texture Name="gRoofManTrouserPatternTex" OutName="roof_man_trouser_pattern" Format="rgba16" Width="16" Height="16" Offset="0x00E88"/>
<Texture Name="gRoofManSkinGradientTex" OutName="roof_man_skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x012D8" TlutOffset="0x1088"/>
<Texture Name="gRoofManEarTex" OutName="roof_man_ear" Format="ci8" Width="16" Height="16" Offset="0x01318" TlutOffset="0x1088"/>
<Texture Name="gRoofManHairTex" OutName="roof_man_hair" Format="ci8" Width="16" Height="16" Offset="0x01418" TlutOffset="0x1088"/>
<!-- Kakariko Roof Man Eye Textures -->
<Texture Name="gRoofManEyeOpenTex" OutName="roof_man_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x408"/>
<Texture Name="gRoofManEyeHalfTex" OutName="roof_man_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1518"/>
<Texture Name="gRoofManEyeClosedTex" OutName="roof_man_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x1D18"/>
<!-- Kakariko Roof Man Animations -->
<Animation Name="gRoofManKnockbackAnim" Offset="0x67B8"/>
<Animation Name="gRoofManGettingUpAfterKnockbackAnim" Offset="0x70F0"/>
<Animation Name="gRoofManIdleAnim" Offset="0x76EC"/>
</File>
</Root>

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@ -0,0 +1,29 @@
<Root>
<File Name="object_anubice" Segment="6">
<Texture Name="object_anubiceTex_000F90" OutName="object_anubiceTex_000F90" Format="rgba16" Width="8" Height="16" Offset="0xF90" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001090" OutName="object_anubiceTex_001090" Format="rgba16" Width="4" Height="16" Offset="0x1090" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001110" OutName="object_anubiceTex_001110" Format="rgba16" Width="16" Height="32" Offset="0x1110" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001510" OutName="object_anubiceTex_001510" Format="rgba16" Width="8" Height="8" Offset="0x1510" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001590" OutName="object_anubiceTex_001590" Format="rgba16" Width="8" Height="8" Offset="0x1590" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001610" OutName="object_anubiceTex_001610" Format="rgba16" Width="4" Height="16" Offset="0x1610" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001690" OutName="object_anubiceTex_001690" Format="ia16" Width="32" Height="16" Offset="0x1690" AddedByScript="true"/>
<Texture Name="object_anubiceTex_001A90" OutName="object_anubiceTex_001A90" Format="rgba16" Width="8" Height="8" Offset="0x1A90" AddedByScript="true"/>
<Texture Name="object_anubiceTex_0036A0" OutName="object_anubiceTex_0036A0" Format="i4" Width="32" Height="32" Offset="0x36A0" AddedByScript="true"/>
<Skeleton Name="gAnubiceSkel" Type="Normal" LimbType="Standard" Offset="0x3990"/>
<Animation Name="gAnubiceFallDownAnim" Offset="0x348"/>
<Animation Name="gAnubiceAttackingAnim" Offset="0x78C"/>
<Animation Name="gAnubiceIdleAnim" Offset="0xF74"/>
<DList Name="gAnubiceEyesDL" Offset="0x3468"/>
<DList Name="gAnubiceFireAttackDL" Offset="0x3510"/>
<!-- The following are unused -->
<Animation Name="gAnubiceLaughingAnim" Offset="0x144"/>
<Animation Name="gAnubiceStandUpAnim" Offset="0x930"/>
<DList Name="gAnubiceUnusedParticleMaterialDL" Offset="0x3610"/>
<DList Name="gAnubiceUnusedParticleModelDL" Offset="0x3688"/>
<!-- I think those might be for taking damage or something -->
<Animation Name="gAnubiceAnim_000A48" Offset="0xA48"/>
<Animation Name="gAnubiceAnim_000BAC" Offset="0xBAC"/>
</File>
</Root>

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@ -0,0 +1,59 @@
<Root>
<File Name="object_aob" Segment="6">
<!-- Dog Lady Skeleton -->
<Skeleton Name="gDogLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- Dog Lady Limbs -->
<Limb Name="gDogLadyRootLimb" LimbType="Standard" Offset="0x000"/>
<Limb Name="gDogLadyLimb_00C" LimbType="Standard" Offset="0x00C"/>
<Limb Name="gDogLadyLimb_018" LimbType="Standard" Offset="0x018"/>
<Limb Name="gDogLadyLimb_024" LimbType="Standard" Offset="0x024"/>
<Limb Name="gDogLadyLimb_030" LimbType="Standard" Offset="0x030"/>
<Limb Name="gDogLadyLimb_03C" LimbType="Standard" Offset="0x03C"/>
<Limb Name="gDogLadyLimb_048" LimbType="Standard" Offset="0x048"/>
<Limb Name="gDogLadyTorsoLimb" LimbType="Standard" Offset="0x054"/>
<Limb Name="gDogLadyLimb_060" LimbType="Standard" Offset="0x060"/>
<Limb Name="gDogLadyLimb_06C" LimbType="Standard" Offset="0x06C"/>
<Limb Name="gDogLadyLimb_078" LimbType="Standard" Offset="0x078"/>
<Limb Name="gDogLadyLimb_084" LimbType="Standard" Offset="0x084"/>
<Limb Name="gDogLadyLimb_090" LimbType="Standard" Offset="0x090"/>
<Limb Name="gDogLadyLimb_09C" LimbType="Standard" Offset="0x09C"/>
<Limb Name="gDogLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/>
<!-- Dog Lady Limb DisplayLists -->
<DList Name="gDogLadyDressDL" Offset="0x5588"/>
<DList Name="gDogLadyDL_54B8" Offset="0x54B8"/>
<DList Name="gDogLadyDL_53E8" Offset="0x53E8"/>
<DList Name="gDogLadyDL_5318" Offset="0x5318"/>
<DList Name="gDogLadyDL_5248" Offset="0x5248"/>
<DList Name="gDogLadyDL_5178" Offset="0x5178"/>
<DList Name="gDogLadyDL_50A8" Offset="0x50A8"/>
<DList Name="gDogLadyTorsoDL" Offset="0x4E08"/>
<DList Name="gDogLadyDL_4C60" Offset="0x4C60"/>
<DList Name="gDogLadyDL_4B30" Offset="0x4B30"/>
<DList Name="gDogLadyDL_4928" Offset="0x4928"/>
<DList Name="gDogLadyDL_4780" Offset="0x4780"/>
<DList Name="gDogLadyDL_4650" Offset="0x4650"/>
<DList Name="gDogLadyDL_4448" Offset="0x4448"/>
<DList Name="gDogLadyHeadDL" Offset="0x3C88"/>
<!-- Palettes -->
<Texture Name="gDogLadyTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x0108"/>
<!-- Textures -->
<Texture Name="gDogLadyHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x0308" TlutOffset="0x0108"/>
<Texture Name="gDogLadySkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x0408" TlutOffset="0x0108"/>
<Texture Name="gDogLadyEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x0448" TlutOffset="0x0108"/>
<Texture Name="gDogLadyLipGradientTex" OutName="lip_gradient" Format="ci8" Width="8" Height="8" Offset="0x0548" TlutOffset="0x0108"/>
<Texture Name="gDogLadyNostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x0588" TlutOffset="0x0108"/>
<Texture Name="gDogLadyBackOfHandTex" OutName="back_of_hand" Format="ci8" Width="16" Height="16" Offset="0x1DC8" TlutOffset="0x0108"/>
<Texture Name="gDogLadyDressShoulderPatternTex" OutName="dress_shoulder_pattern" Format="ci8" Width="8" Height="8" Offset="0x1EC8" TlutOffset="0x0108"/>
<Texture Name="gDogLadyDressTex" OutName="dress" Format="ci8" Width="8" Height="8" Offset="0x1F08" TlutOffset="0x0108"/>
<!-- Dog Lady Eye Textures -->
<Texture Name="gDogLadyEyeOpenTex" OutName="dog_lady_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x05C8"/>
<Texture Name="gDogLadyEyeHalfTex" OutName="dog_lady_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x0DC8"/>
<Texture Name="gDogLadyEyeClosedTex" OutName="dog_lady_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x15C8"/>
</File>
</Root>

View file

@ -0,0 +1,8 @@
<Root>
<File Name="object_b_heart" Segment="6">
<DList Name="object_b_heart_DL_000240" Offset="0x240"/>
<DList Name="object_b_heart_DL_000348" Offset="0x348"/>
<Texture Name="object_b_heart_Tex_0003C0" OutName="tex_000003C0" Format="i4" Width="32" Height="32" Offset="0x3C0"/>
<Texture Name="object_b_heart_Tex_0005C0" OutName="tex_000005C0" Format="i4" Width="16" Height="16" Offset="0x5C0"/>
</File>
</Root>

View file

@ -0,0 +1,45 @@
<Root>
<File Name="object_bba" Segment="6">
<Limb Name="object_bba_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bba_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bba_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bba_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bba_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bba_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bba_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bba_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bba_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bba_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bba_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bba_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bba_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bba_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bba_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bba_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
<Texture Name="object_bba_Tex_000F08" OutName="tex_00000F08" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
<DList Name="object_bba_DL_002948" Offset="0x2948"/>
<DList Name="object_bba_DL_003298" Offset="0x3298"/>
<DList Name="object_bba_DL_0033A8" Offset="0x33A8"/>
<DList Name="object_bba_DL_0034C8" Offset="0x34C8"/>
<DList Name="object_bba_DL_0035F0" Offset="0x35F0"/>
<DList Name="object_bba_DL_003700" Offset="0x3700"/>
<DList Name="object_bba_DL_003820" Offset="0x3820"/>
<DList Name="object_bba_DL_003948" Offset="0x3948"/>
<DList Name="object_bba_DL_003C80" Offset="0x3C80"/>
<DList Name="object_bba_DL_003D50" Offset="0x3D50"/>
<DList Name="object_bba_DL_003E20" Offset="0x3E20"/>
<DList Name="object_bba_DL_003EF0" Offset="0x3EF0"/>
<DList Name="object_bba_DL_003FC0" Offset="0x3FC0"/>
<DList Name="object_bba_DL_004090" Offset="0x4090"/>
<DList Name="object_bba_DL_004160" Offset="0x4160"/>
</File>
</Root>

View file

@ -0,0 +1,61 @@
<Root>
<File Name="object_bdan_objects" Segment="6">
<!-- Textures -->
<Texture Name="gJabuObjectsTex_00140" OutName="jabu_objects_tex_00000140" Format="ci8" Width="32" Height="32" Offset="0x0140" TlutOffset="0x0000"/>
<Texture Name="gJabuObjectsTex_007A0" OutName="jabu_objects_tex_000007A0" Format="ci8" Width="32" Height="32" Offset="0x07A0" TlutOffset="0x0660"/>
<Texture Name="gJabuObjectsTex_00E00" OutName="jabu_objects_tex_00000E00" Format="ci8" Width="32" Height="32" Offset="0x0E00" TlutOffset="0x0CC0"/>
<Texture Name="gJabuObjectsTex_01460" OutName="jabu_objects_tex_00001460" Format="ci8" Width="32" Height="32" Offset="0x1460" TlutOffset="0x1320"/>
<Texture Name="gJabuObjectsTex_01AC0" OutName="jabu_objects_tex_00001AC0" Format="ci8" Width="32" Height="32" Offset="0x1AC0" TlutOffset="0x1980"/>
<Texture Name="gJabuObjectsTex_02120" OutName="jabu_objects_tex_00002120" Format="ci8" Width="32" Height="32" Offset="0x2120" TlutOffset="0x1FE0"/>
<Texture Name="gJabuObjectsTex_02780" OutName="jabu_objects_tex_00002780" Format="ci8" Width="32" Height="32" Offset="0x2780" TlutOffset="0x2640"/>
<Texture Name="gJabuObjectsTex_02DE0" OutName="jabu_objects_tex_00002DE0" Format="ci8" Width="32" Height="32" Offset="0x2DE0" TlutOffset="0x2CA0"/>
<Texture Name="gJabuObjectsTex_03498" OutName="jabu_objects_tex_00003498" Format="ci8" Width="32" Height="32" Offset="0x3498" TlutOffset="0x3300"/>
<Texture Name="gJabuObjectsTex_03BB8" OutName="jabu_objects_tex_00003BB8" Format="ci8" Width="32" Height="64" Offset="0x3BB8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_043B8" OutName="jabu_objects_tex_000043B8" Format="ci8" Width="32" Height="32" Offset="0x43B8" TlutOffset="0x39B0"/>
<Texture Name="gJabuObjectsTex_06748" OutName="jabu_objects_tex_00006748" Format="ci8" Width="32" Height="32" Offset="0x6748" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_06B48" OutName="jabu_objects_tex_00006B48" Format="ci8" Width="32" Height="64" Offset="0x6B48" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_07348" OutName="jabu_objects_tex_00007348" Format="ci8" Width="32" Height="64" Offset="0x7348" TlutOffset="0x6540"/>
<Texture Name="gJabuObjectsTex_08D10" OutName="jabu_objects_tex_00008D10" Format="rgba16" Width="32" Height="64" Offset="0x8D10"/>
<Texture Name="gJabuObjectsTex_09D10" OutName="jabu_objects_tex_00009D10" Format="rgba16" Width="32" Height="32" Offset="0x9D10"/>
<Texture Name="gJabuObjectsTex_0A510" OutName="jabu_objects_tex_0000A510" Format="rgba16" Width="32" Height="64" Offset="0xA510"/>
<Texture Name="gJabuObjectsTex_0B510" OutName="jabu_objects_tex_0000B510" Format="rgba16" Width="32" Height="32" Offset="0xB510"/>
<Texture Name="gJabuObjectsTex_0BD10" OutName="jabu_objects_tex_0000BD10" Format="rgba16" Width="32" Height="32" Offset="0xBD10"/>
<Texture Name="gJabuObjectsTex_0C510" OutName="jabu_objects_tex_0000C510" Format="rgba16" Width="32" Height="32" Offset="0xC510"/>
<!-- Palettes -->
<Texture Name="gJabuObjects1TLUT" OutName="jabu_objects_1_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0000"/>
<Texture Name="gJabuObjects2TLUT" OutName="jabu_objects_2_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0660"/>
<Texture Name="gJabuObjects3TLUT" OutName="jabu_objects_3_tlut" Format="rgba16" Width="160" Height="1" Offset="0x0CC0"/>
<Texture Name="gJabuObjects4TLUT" OutName="jabu_objects_4_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1320"/>
<Texture Name="gJabuObjects5TLUT" OutName="jabu_objects_5_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1980"/>
<Texture Name="gJabuObjects6TLUT" OutName="jabu_objects_6_tlut" Format="rgba16" Width="160" Height="1" Offset="0x1FE0"/>
<Texture Name="gJabuObjects7TLUT" OutName="jabu_objects_7_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2640"/>
<Texture Name="gJabuObjects8TLUT" OutName="jabu_objects_8_tlut" Format="rgba16" Width="160" Height="1" Offset="0x2CA0"/>
<Texture Name="gJabuObjects9TLUT" OutName="jabu_objects_9_tlut" Format="rgba16" Width="204" Height="1" Offset="0x3300"/>
<Texture Name="gJabuObjects10TLUT" OutName="jabu_objects_10_tlut" Format="rgba16" Width="16" Height="16" Offset="0x39B0"/>
<Texture Name="gJabuObjects11TLUT" OutName="jabu_objects_11_tlut" Format="rgba16" Width="16" Height="16" Offset="0x6540"/>
<!-- DLists -->
<DList Name="gJabuDoorSection1DL" Offset="0x0590"/>
<DList Name="gJabuDoorSection2DL" Offset="0x0BF0"/>
<DList Name="gJabuDoorSection3DL" Offset="0x1250"/>
<DList Name="gJabuDoorSection4DL" Offset="0x18B0"/>
<DList Name="gJabuDoorSection5DL" Offset="0x1F10"/>
<DList Name="gJabuDoorSection6DL" Offset="0x2570"/>
<DList Name="gJabuDoorSection7DL" Offset="0x2BD0"/>
<DList Name="gJabuDoorSection8DL" Offset="0x3230"/>
<DList Name="gJabuWaterDL" Offset="0x38E8"/>
<DList Name="gJabuElevatorPlatformDL" Offset="0x4BE8"/>
<DList Name="gJabuFallingPlatformDL" Offset="0x5200"/>
<DList Name="gJabuBlueFloorSwitchDL" Offset="0x5A20"/>
<DList Name="gJabuYellowFloorSwitchDL" Offset="0x61A0"/>
<DList Name="gJabuWebDoorDL" Offset="0x6460"/>
<DList Name="gJabuObjectsLargeRotatingSpikePlatformDL" Offset="0x8618"/>
<!-- Collision -->
<Collision Name="gJabuElevatorCol" Offset="0x5048"/>
<Collision Name="gJabuLoweringPlatformCol" Offset="0x5580"/>
<Collision Name="gJabuFloorSwitchCol" Offset="0x5CF8"/>
<Collision Name="gJabuBigOctoPlatformCol" Offset="0x8CE0"/>
</File>
</Root>

View file

@ -0,0 +1,15 @@
<Root>
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="objects/gameplay_dangeon_keep/"/>
<File Name="object_bdoor" Segment="6">
<Texture Name="gBossDoorGanonsCastleTex" OutName="tex_00000000" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
<DList Name="gBossDoorDL" Offset="0x10C0"/>
<DList Name="gBossDoorLockDL" Offset="0x1400"/>
<DList Name="gBossDoorChainDL" Offset="0x1530"/>
<Texture Name="gBossDoorSpiritTex" OutName="tex_000015C0" Format="rgba16" Width="32" Height="64" Offset="0x15C0"/>
<Texture Name="gBossDoorForestTex" OutName="tex_000025C0" Format="rgba16" Width="32" Height="64" Offset="0x25C0"/>
<Texture Name="gBossDoorFireTex" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/>
<Texture Name="gBossDoorShadowTex" OutName="tex_000045C0" Format="rgba16" Width="32" Height="64" Offset="0x45C0"/>
<Texture Name="gBossDoorWaterTex" OutName="tex_000055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/>
<Texture Name="gBossDoorDefaultTex" OutName="tex_000065C0" Format="rgba16" Width="32" Height="64" Offset="0x65C0"/>
</File>
</Root>

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@ -0,0 +1,50 @@
<Root>
<File Name="object_bg" Segment="6">
<!-- Bombchu Bowling Girl skeleton -->
<Skeleton Name="gChuGirlSkel" Type="Flex" LimbType="Standard" Offset="0x6EB0"/>
<!-- Bombchu Bowling Girl animations -->
<Animation Name="gChuGirlWakeUpAnim" Offset="0x80"/>
<Animation Name="gChuGirlNoddingOffAnim" Offset="0x710"/>
<Animation Name="gChuGirlLeanOverCounterAnim" Offset="0x72AC"/>
<!-- Bombchu Bowling Girl limb displaylists -->
<DList Name="gChuGirlWaistDL" Offset="0x4038"/>
<DList Name="gChuGirlTorsoDL" Offset="0x3DB0"/>
<DList Name="gChuGirlNeckDL" Offset="0x33C8"/>
<DList Name="gChuGirlHeadDL" Offset="0x2EE0"/>
<DList Name="gChuGirlLeftUpperArmDL" Offset="0x3780"/>
<DList Name="gChuGirlLeftForearmDL" Offset="0x3670"/>
<DList Name="gChuGirlLeftHandDL" Offset="0x3520"/>
<DList Name="gChuGirlRightUpperArmDL" Offset="0x3BC8"/>
<DList Name="gChuGirlRightForearmDL" Offset="0x3AB8"/>
<DList Name="gChuGirlRightHandDL" Offset="0x3968"/>
<!-- Bombchu Bowling Girl limbs -->
<Limb Name="gChuGirlWaistLimb" LimbType="Standard" Offset="0x6E10"/>
<Limb Name="gChuGirlTorsoLimb" LimbType="Standard" Offset="0x6E1C"/>
<Limb Name="gChuGirlNeckLimb" LimbType="Standard" Offset="0x6E28"/>
<Limb Name="gChuGirlHeadLimb" LimbType="Standard" Offset="0x6E34"/>
<Limb Name="gChuGirlLeftUpperArmLimb" LimbType="Standard" Offset="0x6E40"/>
<Limb Name="gChuGirlLeftForearmLimb" LimbType="Standard" Offset="0x6E4C"/>
<Limb Name="gChuGirlLeftHandLimb" LimbType="Standard" Offset="0x6E58"/>
<Limb Name="gChuGirlRightUpperArmLimb" LimbType="Standard" Offset="0x6E64"/>
<Limb Name="gChuGirlRightForearmLimb" LimbType="Standard" Offset="0x6E70"/>
<Limb Name="gChuGirlRightHandLimb" LimbType="Standard" Offset="0x6E7C"/>
<!-- Bombchu Bowling Girl limb textures -->
<Texture Name="gChuGirlMouthTex" OutName="chu_girl_mouth" Format="rgba16" Width="32" Height="32" Offset="0x5910"/>
<Texture Name="gChuGirlSkinGradientTex" OutName="chu_girl_skin_gradient" Format="rgba16" Width="16" Height="16" Offset="0x6110"/>
<Texture Name="gChuGirlSweaterTex" OutName="chu_girl_sweater" Format="rgba16" Width="32" Height="32" Offset="0x6510"/>
<Texture Name="gChuGirlUmbEarLicusTex" OutName="chu_girl_umb_ear_licus" Format="rgba16" Width="16" Height="16" Offset="0x6310"/>
<Texture Name="gChuGirlHairTex" OutName="chu_girl_hair" Format="rgba16" Width="8" Height="16" Offset="0x6D10"/>
<!-- Bombchu Bowling Girl eye textures -->
<Texture Name="gChuGirlEyeOpenTex" OutName="chu_girl_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4110"/>
<Texture Name="gChuGirlEyeHalfTex" OutName="chu_girl_eye_half" Format="rgba16" Width="32" Height="32" Offset="0x4910"/>
<Texture Name="gChuGirlEyeClosedTex" OutName="chu_girl_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x5110"/>
</File>
</Root>

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@ -0,0 +1,58 @@
<Root>
<File Name="object_bigokuta" Segment="6">
<Animation Name="object_bigokuta_Anim_000444" Offset="0x444"/>
<Animation Name="object_bigokuta_Anim_000A74" Offset="0xA74"/>
<Animation Name="object_bigokuta_Anim_000D1C" Offset="0xD1C"/>
<Animation Name="object_bigokuta_Anim_0014B8" Offset="0x14B8"/>
<Animation Name="object_bigokuta_Anim_001CA4" Offset="0x1CA4"/>
<DList Name="object_bigokuta_DL_004090" Offset="0x4090"/>
<DList Name="object_bigokuta_DL_004158" Offset="0x4158"/>
<DList Name="object_bigokuta_DL_0042A8" Offset="0x42A8"/>
<DList Name="object_bigokuta_DL_0043D0" Offset="0x43D0"/>
<DList Name="object_bigokuta_DL_0044F8" Offset="0x44F8"/>
<DList Name="object_bigokuta_DL_004AB8" Offset="0x4AB8"/>
<DList Name="object_bigokuta_DL_004CA0" Offset="0x4CA0"/>
<DList Name="object_bigokuta_DL_004E10" Offset="0x4E10"/>
<DList Name="object_bigokuta_DL_004EB8" Offset="0x4EB8"/>
<DList Name="object_bigokuta_DL_004F90" Offset="0x4F90"/>
<DList Name="object_bigokuta_DL_005038" Offset="0x5038"/>
<DList Name="object_bigokuta_DL_005110" Offset="0x5110"/>
<DList Name="object_bigokuta_DL_0051D0" Offset="0x51D0"/>
<DList Name="object_bigokuta_DL_0053B0" Offset="0x53B0"/>
<DList Name="object_bigokuta_DL_005470" Offset="0x5470"/>
<DList Name="object_bigokuta_DL_005650" Offset="0x5650"/>
<DList Name="object_bigokuta_DL_005710" Offset="0x5710"/>
<DList Name="object_bigokuta_DL_0058F0" Offset="0x58F0"/>
<DList Name="object_bigokuta_DL_0059B0" Offset="0x59B0"/>
<Texture Name="object_bigokuta_Tex_005B90" OutName="tex_00005B90" Format="rgba16" Width="16" Height="16" Offset="0x5B90"/>
<Texture Name="object_bigokuta_Tex_005D90" OutName="tex_00005D90" Format="rgba16" Width="8" Height="16" Offset="0x5D90"/>
<Texture Name="object_bigokuta_Tex_005E90" OutName="tex_00005E90" Format="rgba16" Width="16" Height="16" Offset="0x5E90"/>
<Texture Name="object_bigokuta_Tex_006090" OutName="tex_00006090" Format="rgba16" Width="16" Height="16" Offset="0x6090"/>
<Texture Name="object_bigokuta_Tex_006290" OutName="tex_00006290" Format="rgba16" Width="8" Height="8" Offset="0x6290"/>
<Texture Name="object_bigokuta_Tex_006310" OutName="tex_00006310" Format="rgba16" Width="8" Height="8" Offset="0x6310"/>
<Texture Name="object_bigokuta_Tex_006390" OutName="tex_00006390" Format="rgba16" Width="16" Height="16" Offset="0x6390"/>
<Texture Name="object_bigokuta_Tex_006590" OutName="tex_00006590" Format="rgba16" Width="16" Height="16" Offset="0x6590"/>
<Texture Name="object_bigokuta_Tex_006790" OutName="tex_00006790" Format="rgba16" Width="8" Height="16" Offset="0x6790"/>
<Texture Name="object_bigokuta_Tex_006890" OutName="tex_00006890" Format="rgba16" Width="16" Height="16" Offset="0x6890"/>
<Limb Name="object_bigokuta_Limb_006A90" LimbType="Standard" Offset="0x6A90"/>
<Limb Name="object_bigokuta_Limb_006A9C" LimbType="Standard" Offset="0x6A9C"/>
<Limb Name="object_bigokuta_Limb_006AA8" LimbType="Standard" Offset="0x6AA8"/>
<Limb Name="object_bigokuta_Limb_006AB4" LimbType="Standard" Offset="0x6AB4"/>
<Limb Name="object_bigokuta_Limb_006AC0" LimbType="Standard" Offset="0x6AC0"/>
<Limb Name="object_bigokuta_Limb_006ACC" LimbType="Standard" Offset="0x6ACC"/>
<Limb Name="object_bigokuta_Limb_006AD8" LimbType="Standard" Offset="0x6AD8"/>
<Limb Name="object_bigokuta_Limb_006AE4" LimbType="Standard" Offset="0x6AE4"/>
<Limb Name="object_bigokuta_Limb_006AF0" LimbType="Standard" Offset="0x6AF0"/>
<Limb Name="object_bigokuta_Limb_006AFC" LimbType="Standard" Offset="0x6AFC"/>
<Limb Name="object_bigokuta_Limb_006B08" LimbType="Standard" Offset="0x6B08"/>
<Limb Name="object_bigokuta_Limb_006B14" LimbType="Standard" Offset="0x6B14"/>
<Limb Name="object_bigokuta_Limb_006B20" LimbType="Standard" Offset="0x6B20"/>
<Limb Name="object_bigokuta_Limb_006B2C" LimbType="Standard" Offset="0x6B2C"/>
<Limb Name="object_bigokuta_Limb_006B38" LimbType="Standard" Offset="0x6B38"/>
<Limb Name="object_bigokuta_Limb_006B44" LimbType="Standard" Offset="0x6B44"/>
<Limb Name="object_bigokuta_Limb_006B50" LimbType="Standard" Offset="0x6B50"/>
<Limb Name="object_bigokuta_Limb_006B5C" LimbType="Standard" Offset="0x6B5C"/>
<Limb Name="object_bigokuta_Limb_006B68" LimbType="Standard" Offset="0x6B68"/>
<Skeleton Name="object_bigokuta_Skel_006BC0" Type="Flex" LimbType="Standard" Offset="0x6BC0"/>
</File>
</Root>

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<Root>
<File Name="object_bird" Segment="6">
<Animation Name="gBirdFlyAnim" Offset="0x6C"/>
<DList Name="gBirdLeftWingDL" Offset="0x80"/>
<DList Name="gBirdLeftWingWrapper1DL" Offset="0x120"/>
<DList Name="gBirdLeftWingWrapper2DL" Offset="0x130"/>
<DList Name="gBirdRightWingDL" Offset="0x180"/>
<DList Name="gBirdRightWingWrapper1DL" Offset="0x220"/>
<DList Name="gBirdRightWingWrapper2DL" Offset="0x230"/>
<DList Name="gBirdBodyDL" Offset="0x280"/>
<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
<Texture Name="gBirdFaceTex" OutName="face" Format="rgba16" Width="32" Height="32" Offset="0x500"/>
<Texture Name="gBirdTailTex" OutName="tail" Format="rgba16" Width="16" Height="32" Offset="0xD00"/>
<Texture Name="gBirdWingTex" OutName="wing" Format="rgba16" Width="64" Height="32" Offset="0x1100"/>
<Limb Name="gBirdLimb_002100" LimbType="Standard" Offset="0x2100"/>
<Limb Name="gBirdLimb_00210C" LimbType="Standard" Offset="0x210C"/>
<Limb Name="gBirdLimb_002118" LimbType="Standard" Offset="0x2118"/>
<Limb Name="gBirdLimb_002124" LimbType="Standard" Offset="0x2124"/>
<Limb Name="gBirdLeftWingLimb" LimbType="Standard" Offset="0x2130"/>
<Limb Name="gBirdLimb_00213C" LimbType="Standard" Offset="0x213C"/>
<Limb Name="gBirdLimb_002148" LimbType="Standard" Offset="0x2148"/>
<Limb Name="gBirdRightWingLimb" LimbType="Standard" Offset="0x2154"/>
<Limb Name="gBirdBodyLimb" LimbType="Standard" Offset="0x2160"/>
<Skeleton Name="gBirdSkel" Type="Normal" LimbType="Standard" Offset="0x2190"/>
</File>
</Root>

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<Root>
<File Name="object_bji" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
<Texture Name="object_bji_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="32" Height="32" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="32" Offset="0x9FC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_000DFC" OutName="tex_00000DFC" Format="ci8" Width="32" Height="32" Offset="0xDFC" TlutOffset="0xFC"/>
<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
<DList Name="object_bji_DL_002560" Offset="0x2560"/>
<DList Name="object_bji_DL_002B88" Offset="0x2B88"/>
<DList Name="object_bji_DL_002C50" Offset="0x2C50"/>
<DList Name="object_bji_DL_002D40" Offset="0x2D40"/>
<DList Name="object_bji_DL_002E40" Offset="0x2E40"/>
<DList Name="object_bji_DL_002F08" Offset="0x2F08"/>
<DList Name="object_bji_DL_002FF8" Offset="0x2FF8"/>
<DList Name="object_bji_DL_0030F8" Offset="0x30F8"/>
<DList Name="object_bji_DL_003328" Offset="0x3328"/>
<DList Name="object_bji_DL_0033F0" Offset="0x33F0"/>
<DList Name="object_bji_DL_0034B8" Offset="0x34B8"/>
<DList Name="object_bji_DL_003580" Offset="0x3580"/>
<DList Name="object_bji_DL_003648" Offset="0x3648"/>
<DList Name="object_bji_DL_003710" Offset="0x3710"/>
<DList Name="object_bji_DL_0037D8" Offset="0x37D8"/>
<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
<DList Name="object_bji_DL_003F68" Offset="0x3F68"/>
</File>
</Root>

View file

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<Root>
<File Name="object_bl" Segment="6">
<!-- Biri Animations -->
<Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
<Animation Name="gBiriClimbAnim" Offset="0x64"/>
<Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
<!-- Biri DLists -->
<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
<DList Name="gBiriInnerHoodDL" Offset="0x448"/>
<DList Name="gBiriOuterHoodDL" Offset="0x530"/>
<!-- Biri Textures -->
<Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
<Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
<Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
<Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
<Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
<Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
<Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
<Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
<Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<!-- Biri Limbs and Skeleton -->
<Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>
<Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/>
<Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/>
<Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/>
<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
</File>
</Root>

View file

@ -0,0 +1,37 @@
<Root>
<File Name="object_blkobj" Segment="6">
<Texture Name="object_blkobjTex_008090" OutName="object_blkobjTex_008090" Format="rgba16" Width="32" Height="32" Offset="0x8090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_008890" OutName="object_blkobjTex_008890" Format="rgba16" Width="32" Height="32" Offset="0x8890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_009090" OutName="object_blkobjTex_009090" Format="rgba16" Width="32" Height="32" Offset="0x9090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_009890" OutName="object_blkobjTex_009890" Format="rgba16" Width="32" Height="32" Offset="0x9890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00A090" OutName="object_blkobjTex_00A090" Format="ia16" Width="32" Height="32" Offset="0xA090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00A890" OutName="object_blkobjTex_00A890" Format="rgba16" Width="32" Height="32" Offset="0xA890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00B090" OutName="object_blkobjTex_00B090" Format="rgba16" Width="32" Height="32" Offset="0xB090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00B890" OutName="object_blkobjTex_00B890" Format="rgba16" Width="32" Height="32" Offset="0xB890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00C090" OutName="object_blkobjTex_00C090" Format="rgba16" Width="32" Height="32" Offset="0xC090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00C890" OutName="object_blkobjTex_00C890" Format="rgba16" Width="32" Height="32" Offset="0xC890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00D090" OutName="object_blkobjTex_00D090" Format="rgba16" Width="32" Height="32" Offset="0xD090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00D890" OutName="object_blkobjTex_00D890" Format="rgba16" Width="32" Height="32" Offset="0xD890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00E090" OutName="object_blkobjTex_00E090" Format="rgba16" Width="32" Height="32" Offset="0xE090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00E890" OutName="object_blkobjTex_00E890" Format="rgba16" Width="32" Height="64" Offset="0xE890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_00F890" OutName="object_blkobjTex_00F890" Format="rgba16" Width="32" Height="32" Offset="0xF890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_010090" OutName="object_blkobjTex_010090" Format="rgba16" Width="32" Height="32" Offset="0x10090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_010890" OutName="object_blkobjTex_010890" Format="rgba16" Width="32" Height="32" Offset="0x10890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_011090" OutName="object_blkobjTex_011090" Format="rgba16" Width="32" Height="32" Offset="0x11090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_011890" OutName="object_blkobjTex_011890" Format="rgba16" Width="32" Height="32" Offset="0x11890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_012090" OutName="object_blkobjTex_012090" Format="rgba16" Width="32" Height="32" Offset="0x12090" AddedByScript="true"/>
<Texture Name="object_blkobjTex_012890" OutName="object_blkobjTex_012890" Format="rgba16" Width="32" Height="32" Offset="0x12890" AddedByScript="true"/>
<Texture Name="object_blkobjTex_013090" OutName="object_blkobjTex_013090" Format="rgba16" Width="32" Height="32" Offset="0x13090" AddedByScript="true"/>
<!-- Illusion Room Collision -->
<Collision Name="gIllusionRoomCol" Offset="0x7564"/>
<!-- Illusion Room DLists -->
<DList Name="gIllusionRoomNormalDL" Offset="0x14E0"/>
<DList Name="gIllusionRoomIllusionDL" Offset="0x53D0"/>
<!-- Unused Content -->
<!-- Illusion room DLists -->
<DList Name="gIllusionRoomTreeDL" Offset="0x7EB0"/>
</File>
</Root>

View file

@ -0,0 +1,47 @@
<Root>
<File Name="object_bob" Segment="6">
<Limb Name="object_bob_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_bob_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_bob_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_bob_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_bob_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_bob_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_bob_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_bob_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_bob_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_bob_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_bob_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_bob_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_bob_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_bob_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_bob_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_bob_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<Texture Name="object_bob_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
<Texture Name="object_bob_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_000388" OutName="tex_00000388" Format="ci8" Width="32" Height="32" Offset="0x388" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_000788" OutName="tex_00000788" Format="ci8" Width="8" Height="8" Offset="0x788" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_0007C8" OutName="tex_000007C8" Format="rgba16" Width="32" Height="32" Offset="0x7C8"/>
<Texture Name="object_bob_Tex_000FC8" OutName="tex_00000FC8" Format="rgba16" Width="32" Height="32" Offset="0xFC8"/>
<Texture Name="object_bob_Tex_0017C8" OutName="tex_000017C8" Format="rgba16" Width="32" Height="32" Offset="0x17C8"/>
<Texture Name="object_bob_Tex_001FC8" OutName="tex_00001FC8" Format="ci8" Width="16" Height="16" Offset="0x1FC8" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_0020C8" OutName="tex_000020C8" Format="ci8" Width="16" Height="16" Offset="0x20C8" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_0021C8" OutName="tex_000021C8" Format="ci8" Width="8" Height="8" Offset="0x21C8" TlutOffset="0x108"/>
<Texture Name="object_bob_Tex_002208" OutName="tex_00002208" Format="ci8" Width="16" Height="16" Offset="0x2208" TlutOffset="0x108"/>
<DList Name="object_bob_DL_003B78" Offset="0x3B78"/>
<DList Name="object_bob_DL_003F68" Offset="0x3F68"/>
<DList Name="object_bob_DL_0040B0" Offset="0x40B0"/>
<DList Name="object_bob_DL_0041E0" Offset="0x41E0"/>
<DList Name="object_bob_DL_004310" Offset="0x4310"/>
<DList Name="object_bob_DL_004458" Offset="0x4458"/>
<DList Name="object_bob_DL_004588" Offset="0x4588"/>
<DList Name="object_bob_DL_0046B8" Offset="0x46B8"/>
<DList Name="object_bob_DL_004A48" Offset="0x4A48"/>
<DList Name="object_bob_DL_004B18" Offset="0x4B18"/>
<DList Name="object_bob_DL_004BE8" Offset="0x4BE8"/>
<DList Name="object_bob_DL_004C38" Offset="0x4C38"/>
<DList Name="object_bob_DL_004D08" Offset="0x4D08"/>
<DList Name="object_bob_DL_004DD8" Offset="0x4DD8"/>
<DList Name="object_bob_DL_004E28" Offset="0x4E28"/>
</File>
</Root>

View file

@ -0,0 +1,65 @@
<Root>
<File Name="object_boj" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0005FC" OutName="tex_000005FC" Format="ci8" Width="16" Height="16" Offset="0x5FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0006FC" OutName="tex_000006FC" Format="ci8" Width="16" Height="16" Offset="0x6FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0007FC" OutName="tex_000007FC" Format="ci8" Width="16" Height="16" Offset="0x7FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/>
<Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" TlutOffset="0xFC"/>
<Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C"/>
<DList Name="object_boj_DL_0026F0" Offset="0x26F0"/>
<DList Name="object_boj_DL_002AC8" Offset="0x2AC8"/>
<DList Name="object_boj_DL_002C10" Offset="0x2C10"/>
<DList Name="object_boj_DL_002D18" Offset="0x2D18"/>
<DList Name="object_boj_DL_002E20" Offset="0x2E20"/>
<DList Name="object_boj_DL_002F68" Offset="0x2F68"/>
<DList Name="object_boj_DL_003070" Offset="0x3070"/>
<DList Name="object_boj_DL_003178" Offset="0x3178"/>
<DList Name="object_boj_DL_003350" Offset="0x3350"/>
<DList Name="object_boj_DL_003468" Offset="0x3468"/>
<DList Name="object_boj_DL_003578" Offset="0x3578"/>
<DList Name="object_boj_DL_003680" Offset="0x3680"/>
<DList Name="object_boj_DL_003798" Offset="0x3798"/>
<DList Name="object_boj_DL_0038A8" Offset="0x38A8"/>
<DList Name="object_boj_DL_0039B0" Offset="0x39B0"/>
<Texture Name="object_boj_TLUT_003B98" OutName="tlut_00003B98" Format="rgba16" Width="63" Height="4" Offset="0x3B98"/>
<Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" TlutOffset="0x3B98"/>
<Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" TlutOffset="0x3B98"/>
<DList Name="object_boj_DL_0052E0" Offset="0x52E0"/>
<DList Name="object_boj_DL_005528" Offset="0x5528"/>
<DList Name="object_boj_DL_005738" Offset="0x5738"/>
<DList Name="object_boj_DL_0059B0" Offset="0x59B0"/>
<DList Name="object_boj_DL_005BC8" Offset="0x5BC8"/>
</File>
</Root>

View file

@ -0,0 +1,14 @@
<Root>
<File Name="object_bombf" Segment="6">
<!-- Bomb Flower DisplayList Textures -->
<Texture Name="gBombFlowerLeafOutwardsTex" OutName="bomb_flower_leaf_outwards" Format="rgba16" Width="32" Height="32" Offset="0x05D8"/>
<Texture Name="gBombFlowerLeafUpwardsTex" OutName="bomb_flower_leaf_upwards" Format="rgba16" Width="16" Height="32" Offset="0x0DD8"/>
<Texture Name="gBombFlowerBombTex" OutName="bomb_flower_bomb" Format="ia16" Width="32" Height="32" Offset="0x011D8"/>
<Texture Name="gBombFlowerFuseTex" OutName="bomb_flower_fuse" Format="rgba16" Width="4" Height="4" Offset="0x019D8"/>
<!-- Bomb Flower DisplayLists -->
<DList Name="gBombFlowerLeavesDL" Offset="0x340"/>
<DList Name="gBombFlowerBombAndSparkDL" Offset="0x408"/>
<DList Name="gBombFlowerBaseLeavesDL" Offset="0x530"/>
</File>
</Root>

View file

@ -0,0 +1,7 @@
<Root>
<File Name="object_bombiwa" Segment="6">
<Texture Name="object_bombiwa_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="4" Height="4" Offset="0x0"/>
<Texture Name="object_bombiwa_Tex_000020" OutName="tex_00000020" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
<DList Name="object_bombiwa_DL_0009E0" Offset="0x9E0"/>
</File>
</Root>

View file

@ -0,0 +1,18 @@
<Root>
<File Name="object_bowl" Segment="6">
<!-- Bombchu Bowling DisplayList Textures -->
<Texture Name="gBowlingWoodPanelTex" OutName="bowling_wood_panel" Format="rgba16" Width="64" Height="32" Offset="0x1C70"/>
<Texture Name="gBowlingStoneWallTex" OutName="bowling_stone_wall" Format="rgba16" Width="32" Height="32" Offset="0x2C70"/>
<Texture Name="gBowlingStripesTex" OutName="bowling_stripes" Format="i4" Width="16" Height="16" Offset="0x3470"/>
<!-- Bombchu Bowling DisplayLists -->
<DList Name="gBowlingRound1WallDL" Offset="0x610"/>
<DList Name="gBowlingRound2WallDL" Offset="0x1390"/>
<DList Name="gBowlingDL_1B80" Offset="0x1B80"/>
<!-- Bombchu Bowling Collision -->
<Collision Name="gBowlingFirstAndFinalRoundCol" Offset="0xCB8"/>
<Collision Name="gBowlingSecondRoundCol" Offset="0x1B00"/>
<Collision Name="gBowlingDefaultCol" Offset="0x1C40"/>
</File>
</Root>

View file

@ -0,0 +1,30 @@
<Root>
<File Name="object_box" Segment="6">
<Texture Name="object_boxTex_004F80" OutName="object_boxTex_004F80" Format="i8" Width="64" Height="32" Offset="0x4F80" AddedByScript="true"/>
<Skeleton Name="gTreasureChestCurveSkel" Type="Curve" LimbType="Curve" Offset="0x5EB8"/>
<CurveAnimation Name="gTreasureChestCurveAnim_4B60" SkelOffset="0x5EB8" Offset="0x4B60"/>
<CurveAnimation Name="gTreasureChestCurveAnim_4F70" SkelOffset="0x5EB8" Offset="0x4F70"/>
<Animation Name="gTreasureChestAnim_000128" Offset="0x128"/>
<Animation Name="gTreasureChestAnim_00024C" Offset="0x24C"/>
<Animation Name="gTreasureChestAnim_00043C" Offset="0x43C"/>
<DList Name="gTreasureChestChestFrontDL" Offset="0x6F0"/>
<Texture Name="gTreasureChestFrontTex" OutName="chest_front" Format="rgba16" Width="32" Height="64" Offset="0x1798"/>
<DList Name="gTreasureChestBossKeyChestFrontDL" Offset="0xAE8"/>
<Texture Name="gTreasureChestBossKeyFrontTex" OutName="boss_key_front_tex" Format="rgba16" Width="32" Height="64" Offset="0x3798"/>
<DList Name="gTreasureChestChestSideAndLidDL" Offset="0x10C0"/>
<Texture Name="gTreasureChestSideAndTopTex" OutName="side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2798"/>
<DList Name="gTreasureChestBossKeyChestSideAndTopDL" Offset="0x1678"/>
<Texture Name="gTreasureChestBossKeySideAndTopTex" OutName="boss_key_side_and_top" Format="rgba16" Width="32" Height="32" Offset="0x2F98"/>
<Skeleton Name="gTreasureChestSkel" Type="Normal" LimbType="Standard" Offset="0x47D8"/>
<Collision Name="gTreasureChestCol" Offset="0x5FC8"/>
<!--Large Unaccounted-->
<Blob Name="gBoxBlob_00025C" Size="0xF4" Offset="0x025C"/>
<Blob Name="gBoxBlob_00044C" Size="0x64" Offset="0x044C"/>
</File>
</Root>

View file

@ -0,0 +1,25 @@
<Root>
<File Name="object_brob" Segment="6">
<Animation Name="object_brob_Anim_000290" Offset="0x290"/>
<DList Name="object_brob_DL_0007E0" Offset="0x7E0"/>
<DList Name="object_brob_DL_000898" Offset="0x898"/>
<DList Name="object_brob_DL_0009D0" Offset="0x9D0"/>
<DList Name="object_brob_DL_000AE8" Offset="0xAE8"/>
<DList Name="object_brob_DL_000C00" Offset="0xC00"/>
<Texture Name="object_brob_Tex_000D48" OutName="tex_00000D48" Format="rgba16" Width="32" Height="32" Offset="0xD48"/>
<Limb Name="object_brob_Limb_001548" LimbType="Standard" Offset="0x1548"/>
<Limb Name="object_brob_Limb_001554" LimbType="Standard" Offset="0x1554"/>
<Limb Name="object_brob_Limb_001560" LimbType="Standard" Offset="0x1560"/>
<Limb Name="object_brob_Limb_00156C" LimbType="Standard" Offset="0x156C"/>
<Limb Name="object_brob_Limb_001578" LimbType="Standard" Offset="0x1578"/>
<Limb Name="object_brob_Limb_001584" LimbType="Standard" Offset="0x1584"/>
<Limb Name="object_brob_Limb_001590" LimbType="Standard" Offset="0x1590"/>
<Limb Name="object_brob_Limb_00159C" LimbType="Standard" Offset="0x159C"/>
<Limb Name="object_brob_Limb_0015A8" LimbType="Standard" Offset="0x15A8"/>
<Skeleton Name="object_brob_Skel_0015D8" Type="Flex" LimbType="Standard" Offset="0x15D8"/>
<Animation Name="object_brob_Anim_001678" Offset="0x1678"/>
<Animation Name="object_brob_Anim_001750" Offset="0x1750"/>
<Animation Name="object_brob_Anim_001958" Offset="0x1958"/>
<Collision Name="object_brob_Col_001A70" Offset="0x1A70"/>
</File>
</Root>

View file

@ -0,0 +1,6 @@
<Root>
<File Name="object_bubble" Segment="6">
<Texture Name="gBubbleTex" OutName="bubble" Format="ia8" Width="64" Height="64" Offset="0x0"/>
<DList Name="gBubbleDL" Offset="0x1000"/>
</File>
</Root>

View file

@ -0,0 +1,116 @@
<Root>
<File Name="object_bv" Segment="6">
<Texture Name="object_bvTex_000040" OutName="object_bvTex_000040" Format="ia16" Width="16" Height="64" Offset="0x40" AddedByScript="true"/>
<Texture Name="object_bvTex_000840" OutName="object_bvTex_000840" Format="ia16" Width="16" Height="16" Offset="0x840" AddedByScript="true"/>
<Texture Name="object_bvTex_000A40" OutName="object_bvTex_000A40" Format="i8" Width="16" Height="32" Offset="0xA40" AddedByScript="true"/>
<Texture Name="object_bvTex_0051A0" OutName="object_bvTex_0051A0" Format="rgba16" Width="8" Height="16" Offset="0x3DA0" AddedByScript="true"/>
<Texture Name="object_bvTex_0052A0" OutName="object_bvTex_0052A0" Format="rgba16" Width="8" Height="16" Offset="0x3EA0" AddedByScript="true"/>
<Texture Name="object_bvTex_0053A0" OutName="object_bvTex_0053A0" Format="rgba16" Width="16" Height="16" Offset="0x3FA0" AddedByScript="true"/>
<Texture Name="object_bvTex_0055A0" OutName="object_bvTex_0055A0" Format="ia16" Width="16" Height="32" Offset="0x41A0" AddedByScript="true"/>
<Texture Name="object_bvTex_0059A0" OutName="object_bvTex_0059A0" Format="ia16" Width="16" Height="32" Offset="0x45A0" AddedByScript="true"/>
<Texture Name="object_bvTex_005DA0" OutName="object_bvTex_005DA0" Format="ia16" Width="16" Height="64" Offset="0x49A0" AddedByScript="true"/>
<Texture Name="object_bvTex_0065A0" OutName="object_bvTex_0065A0" Format="i8" Width="16" Height="32" Offset="0x51A0" AddedByScript="true"/>
<Texture Name="object_bvTex_008F88" OutName="object_bvTex_008F88" Format="i8" Width="32" Height="32" Offset="0x7B88" AddedByScript="true"/>
<Texture Name="object_bvTex_0117B8" OutName="object_bvTex_0117B8" Format="rgba16" Width="16" Height="16" Offset="0x103B8" AddedByScript="true"/>
<Texture Name="object_bvTex_0119B8" OutName="object_bvTex_0119B8" Format="rgba16" Width="16" Height="16" Offset="0x105B8" AddedByScript="true"/>
<Texture Name="object_bvTex_011BB8" OutName="object_bvTex_011BB8" Format="rgba16" Width="16" Height="16" Offset="0x107B8" AddedByScript="true"/>
<Texture Name="object_bvTex_012CE0" OutName="object_bvTex_012CE0" Format="i8" Width="64" Height="32" Offset="0x118E0" AddedByScript="true"/>
<Texture Name="object_bvTex_013660" OutName="object_bvTex_013660" Format="ia16" Width="64" Height="64" Offset="0x12260" AddedByScript="true"/>
<Texture Name="object_bvTex_0170D8" OutName="object_bvTex_0170D8" Format="rgba16" Width="16" Height="8" Offset="0x15CD8" AddedByScript="true"/>
<Texture Name="object_bvTex_0171D8" OutName="object_bvTex_0171D8" Format="rgba16" Width="16" Height="16" Offset="0x15DD8" AddedByScript="true"/>
<Texture Name="object_bvTex_018770" OutName="object_bvTex_018770" Format="rgba16" Width="8" Height="8" Offset="0x17370" AddedByScript="true"/>
<Texture Name="object_bvTex_018D30" OutName="object_bvTex_018D30" Format="rgba16" Width="16" Height="8" Offset="0x17930" AddedByScript="true"/>
<Texture Name="object_bvTex_018E30" OutName="object_bvTex_018E30" Format="rgba16" Width="16" Height="16" Offset="0x17A30" AddedByScript="true"/>
<Texture Name="object_bvTex_019BB8" OutName="object_bvTex_019BB8" Format="ci8" Width="32" Height="64" Offset="0x187B8" TlutOffset="0x185B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01A6B8" OutName="object_bvTex_01A6B8" Format="ci8" Width="32" Height="64" Offset="0x192B8" TlutOffset="0x190B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01B1B8" OutName="object_bvTex_01B1B8" Format="ci8" Width="32" Height="64" Offset="0x19DB8" TlutOffset="0x19BB0" AddedByScript="true"/>
<Texture Name="object_bvTex_01BCB8" OutName="object_bvTex_01BCB8" Format="ci8" Width="32" Height="64" Offset="0x1A8B8" TlutOffset="0x1A6B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01C7B8" OutName="object_bvTex_01C7B8" Format="ci8" Width="32" Height="64" Offset="0x1B3B8" TlutOffset="0x1B1B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01D2B8" OutName="object_bvTex_01D2B8" Format="ci8" Width="32" Height="64" Offset="0x1BEB8" TlutOffset="0x1BCB0" AddedByScript="true"/>
<Texture Name="object_bvTex_01DDB8" OutName="object_bvTex_01DDB8" Format="ci8" Width="32" Height="64" Offset="0x1C9B8" TlutOffset="0x1C7B0" AddedByScript="true"/>
<Texture Name="object_bvTex_01E8B8" OutName="object_bvTex_01E8B8" Format="ci8" Width="32" Height="64" Offset="0x1D4B8" TlutOffset="0x1D2B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_0199B0" OutName="object_bvTLUT_0199B0" Format="rgba16" Width="16" Height="16" Offset="0x185B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01A4B0" OutName="object_bvTLUT_01A4B0" Format="rgba16" Width="16" Height="16" Offset="0x190B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01AFB0" OutName="object_bvTLUT_01AFB0" Format="rgba16" Width="16" Height="16" Offset="0x19BB0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01BAB0" OutName="object_bvTLUT_01BAB0" Format="rgba16" Width="16" Height="16" Offset="0x1A6B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01C5B0" OutName="object_bvTLUT_01C5B0" Format="rgba16" Width="16" Height="16" Offset="0x1B1B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01D0B0" OutName="object_bvTLUT_01D0B0" Format="rgba16" Width="16" Height="16" Offset="0x1BCB0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01DBB0" OutName="object_bvTLUT_01DBB0" Format="rgba16" Width="16" Height="16" Offset="0x1C7B0" AddedByScript="true"/>
<Texture Name="object_bvTLUT_01E6B0" OutName="object_bvTLUT_01E6B0" Format="rgba16" Width="16" Height="16" Offset="0x1D2B0" AddedByScript="true"/>
<!-- Boss title card -->
<Texture Name="gBarinadeTitleCardTex" OutName="barinade_title_card" Format="i8" Width="128" Height="120" Offset="0x1230"/>
<Skeleton Name="gBarinadeBodySkel" Type="Normal" LimbType="Standard" Offset="0x14718"/>
<Skeleton Name="gBarinadeSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16098"/>
<Skeleton Name="gBarinadeZapperSkel" Type="Flex" LimbType="Standard" Offset="0x185A0"/>
<Skeleton Name="gBarinadeStumpSkel" Type="Flex" LimbType="Standard" Offset="0x17470"/>
<Skeleton Name="gBarinadeBariSkel" Type="Normal" LimbType="Standard" Offset="0x3A70"/>
<Skeleton Name="gBarinadeCutSupportSkel" Type="Flex" LimbType="Standard" Offset="0x16BC8"/>
<Animation Name="gBarinadeBodyAnim" Offset="0x3D84"/> <!-- Body anim 1-->
<Animation Name="gBarinadeSupportAttachedAnim" Offset="0x152A8"/> <!-- Support anim 1 -->
<Animation Name="gBarinadeZapperIdleAnim" Offset="0x17918"/> <!-- Zapper anim 1 -->
<Animation Name="gBarinadeStumpAnim" Offset="0x16D50"/> <!-- Stump anim 1 -->
<Animation Name="gBarinadeBariAnim" Offset="0x24"/> <!-- Bari anim -->
<Animation Name="gBarinadeSupportDamage1Anim" Offset="0x14EAC"/> <!-- Support damaged anim 1 -->
<Animation Name="gBarinadeSupportDamage2Anim" Offset="0x150B0"/> <!-- Support damaged anim 2 -->
<Animation Name="gBarinadeSupportCutAnim" Offset="0x16294"/> <!-- Support cut init anim -->
<Animation Name="gBarinadeSupportDetachedAnim" Offset="0x163F4"/> <!-- Support cut idle anim -->
<Animation Name="gBarinadeZapperDamage1Anim" Offset="0x17668"/> <!-- Zapper damaged anim 1 -->
<Animation Name="gBarinadeZapperDamage2Anim" Offset="0x17790"/> <!-- Zapper damaged anim 2 -->
<!-- body overrides -->
<DList Name="gBarinadeDL_008D70" Offset="0x7970"/>
<DList Name="gBarinadeDL_008BB8" Offset="0x77B8"/>
<!-- Bari something -->
<DList Name="gBarinadeDL_000FA0" Offset="0xFA0"/>
<!-- large spark -->
<DList Name="gBarinadeDL_0156A0" Offset="0x142A0"/>
<DList Name="gBarinadeDL_015710" Offset="0x14310"/>
<!-- spark ball -->
<DList Name="gBarinadeDL_011738" Offset="0x10338"/>
<DList Name="gBarinadeDL_011768" Offset="0x10368"/>
<!-- blood -->
<DList Name="gBarinadeDL_009430" Offset="0x8030"/>
<DList Name="gBarinadeDL_009468" Offset="0x8068"/>
<!-- tumor -->
<DList Name="gBarinadeDL_0128B8" Offset="0x114B8"/>
<DList Name="gBarinadeDL_012948" Offset="0x11548"/>
<!-- gore -->
<DList Name="gBarinadeDL_012BA0" Offset="0x117A0"/>
<DList Name="gBarinadeDL_012C50" Offset="0x11850"/>
<!-- zapper charge -->
<DList Name="gBarinadeDL_0135B0" Offset="0x121B0"/>
<DList Name="gBarinadeDL_013638" Offset="0x12238"/>
<!-- small spark -->
<DList Name="gBarinadeDL_008F08" Offset="0x7B08"/>
<DList Name="gBarinadeDL_008F70" Offset="0x7B70"/>
<Texture Name="gBarinadeSparkBall1Tex" Format="i8" Width="64" Height="64" Offset="0x82F8"/>
<Texture Name="gBarinadeSparkBall2Tex" Format="i8" Width="64" Height="64" Offset="0x92F8"/>
<Texture Name="gBarinadeSparkBall3Tex" Format="i8" Width="64" Height="64" Offset="0xA2F8"/>
<Texture Name="gBarinadeSparkBall4Tex" Format="i8" Width="64" Height="64" Offset="0xB2F8"/>
<Texture Name="gBarinadeSparkBall5Tex" Format="i8" Width="64" Height="64" Offset="0xC2F8"/>
<Texture Name="gBarinadeSparkBall6Tex" Format="i8" Width="64" Height="64" Offset="0xD2F8"/>
<Texture Name="gBarinadeSparkBall7Tex" Format="i8" Width="64" Height="64" Offset="0xE2F8"/>
<Texture Name="gBarinadeSparkBall8Tex" Format="i8" Width="64" Height="64" Offset="0xF2F8"/>
<DList Name="gBarinadeDoorPiece1DL" Offset="0x18FE8"/>
<DList Name="gBarinadeDoorPiece2DL" Offset="0x19AE8"/>
<DList Name="gBarinadeDoorPiece3DL" Offset="0x1A5E8"/>
<DList Name="gBarinadeDoorPiece4DL" Offset="0x1B0E8"/>
<DList Name="gBarinadeDoorPiece5DL" Offset="0x1BBE8"/>
<DList Name="gBarinadeDoorPiece6DL" Offset="0x1C6E8"/>
<DList Name="gBarinadeDoorPiece7DL" Offset="0x1D1E8"/>
<DList Name="gBarinadeDoorPiece8DL" Offset="0x1DCE8"/>
<Animation Name="gBarinadeAnim_018A00" Offset="0x17600"/>
<Animation Name="gBarinadeAnim_015F10" Offset="0x14B10"/>
<Animation Name="gBarinadeAnim_015D10" Offset="0x14910"/>
<DList Name="gBarinadeDL_008E88" Offset="0x7A88"/>
<DList Name="gBarinadeDL_008EF0" Offset="0x7AF0"/>
<DList Name="gBarinadeDL_009388" Offset="0x7F88"/>
<DList Name="gBarinadeDL_0093A0" Offset="0x7FA0"/>
<DList Name="gBarinadeDL_0094F8" Offset="0x80F8"/>
<DList Name="gBarinadeDL_0095B0" Offset="0x81B0"/>
</File>
</Root>

View file

@ -0,0 +1,29 @@
<Root>
<File Name="object_bw" Segment="6">
<Animation Name="gTorchSlugEyestalkWaveAnim" Offset="0x228"/>
<DList Name="gTorchSlugLeftLowerEyestalkDL" Offset="0x2C0"/>
<DList Name="gTorchSlugLeftUpperEyestalkDL" Offset="0x3E8"/>
<DList Name="gTorchSlugRightLowerEyestalkDL" Offset="0x558"/>
<DList Name="gTorchSlugRightUpperEyestalkDL" Offset="0x680"/>
<DList Name="gTorchSlugBodyDL" Offset="0x1050"/>
<Texture Name="gTorchSlugEyestalkTex" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
<Texture Name="gTorchSlugEyeTex" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
<Texture Name="gTorchSlugBodyTLUT" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
<Texture Name="gTorchSlugBody1Tex" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840" TlutOffset="0x1640"/>
<Texture Name="gTorchSlugBody2Tex" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
<Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
<Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
<Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
<Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
<Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
<Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
<Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
<Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
<Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
<Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
<Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
<Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/>
<Animation Name="gTorchSlugEyestalkFlailAnim" Offset="0x2250"/>
</File>
</Root>

View file

@ -0,0 +1,7 @@
<Root>
<File Name="object_bwall" Segment="6">
<DList Name="object_bwall_DL_000040" Offset="0x40"/>
<Collision Name="object_bwall_Col_000118" Offset="0x118"/>
<Texture Name="object_bwall_Tex_000150" OutName="tex_00000150" Format="rgba16" Width="32" Height="64" Offset="0x150"/>
</File>
</Root>

View file

@ -0,0 +1,13 @@
<Root>
<File Name="object_bxa" Segment="6">
<DList Name="object_bxa_DL_000890" Offset="0x890"/>
<Texture Name="object_bxa_Tex_000C40" OutName="tex_00000C40" Format="rgba16" Width="32" Height="32" Offset="0xC40"/>
<Texture Name="object_bxa_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="32" Height="32" Offset="0x1440"/>
<DList Name="object_bxa_DL_001D80" Offset="0x1D80"/>
<DList Name="object_bxa_DL_0022F0" Offset="0x22F0"/>
<Texture Name="object_bxa_Tex_0024F0" OutName="tex_000024F0" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
<Texture Name="object_bxa_Tex_0026F0" OutName="tex_000026F0" Format="i8" Width="16" Height="16" Offset="0x26F0"/>
<Texture Name="object_bxa_Tex_0027F0" OutName="tex_000027F0" Format="rgba16" Width="16" Height="16" Offset="0x27F0"/>
<Texture Name="object_bxa_Tex_0029F0" OutName="tex_000029F0" Format="rgba16" Width="16" Height="16" Offset="0x29F0"/>
</File>
</Root>

View file

@ -0,0 +1,53 @@
<Root>
<File Name="object_cne" Segment="6">
<!-- The textures used by these limbs aren't 64-bit aligned -->
<Limb Name="gCnePelvisLimb" LimbType="Standard" Offset="0x0"/>
<Limb Name="gCneLeftThighLimb" LimbType="Standard" Offset="0xC"/>
<Limb Name="gCneLeftShinLimb" LimbType="Standard" Offset="0x18"/>
<Limb Name="gCneLeftFootLimb" LimbType="Standard" Offset="0x24"/>
<Limb Name="gCneRightThighLimb" LimbType="Standard" Offset="0x30"/>
<Limb Name="gCneRightShinLimb" LimbType="Standard" Offset="0x3C"/>
<Limb Name="gCneRightFootLimb" LimbType="Standard" Offset="0x48"/>
<Limb Name="gCneTorsoLimb" LimbType="Standard" Offset="0x54"/>
<Limb Name="gCneLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/>
<Limb Name="gCneLeftForearmLimb" LimbType="Standard" Offset="0x6C"/>
<Limb Name="gCneLeftHandLimb" LimbType="Standard" Offset="0x78"/>
<Limb Name="gCneRightUpperArmLimb" LimbType="Standard" Offset="0x84"/>
<Limb Name="gCneRightForearmLimb" LimbType="Standard" Offset="0x90"/>
<Limb Name="gCneRightHandLimb" LimbType="Standard" Offset="0x9C"/>
<Limb Name="gCneHeadLimb" LimbType="Standard" Offset="0xA8"/>
<Skeleton Name="gCneSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/>
<!-- 32-bit aligned textures. -->
<Texture Name="gCneTLUT" OutName="cne_tlut" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
<Texture Name="gCneSkinTex" OutName="cne_skin" Format="ci8" Width="8" Height="8" Offset="0x2FC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairTex" OutName="cne_brown_hair" Format="ci8" Width="8" Height="8" Offset="0x33C" TlutOffset="0xFC"/>
<Texture Name="gCneHandTex" OutName="cne_hand" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairSkinTex" OutName="cne_brown_hair_skin" Format="ci8" Width="8" Height="8" Offset="0x3BC" TlutOffset="0xFC"/>
<Texture Name="gCneBrownHairFaceTex" OutName="cne_brown_hair_face" Format="ci8" Width="8" Height="16" Offset="0x3FC" TlutOffset="0xFC"/>
<Texture Name="gCneDressTex" OutName="cne_dress" Format="i8" Width="8" Height="8" Offset="0x47C"/>
<Texture Name="gCneDressNeckTex" OutName="cne_dress_neck" Format="ci8" Width="8" Height="8" Offset="0x4BC" TlutOffset="0xFC"/>
<DList Name="gCneHeadBrownHairDL" Offset="0x1300"/>
<DList Name="gCneRightHandDL" Offset="0x1608"/>
<DList Name="gCneRightForearmDL" Offset="0x16E8"/>
<DList Name="gCneRightUpperArmDL" Offset="0x1808"/>
<DList Name="gCneLeftHandDL" Offset="0x18C8"/>
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
<DList Name="gCneRightFootDL" Offset="0x1E50"/>
<DList Name="gCneRightShinDL" Offset="0x1F18"/>
<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
<DList Name="gCneLeftShinDL" Offset="0x2170"/>
<DList Name="gCneLeftThighDL" Offset="0x2238"/>
<DList Name="gCnePelvisDL" Offset="0x2300"/>
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
<Texture Name="gCneOrangeHairSkinTex" OutName="cne_orange_hair_skin" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/>
<DList Name="gCneHeadOrangeHairDL" Offset="0x2860"/>
</File>
</Root>

View file

@ -0,0 +1,41 @@
<Root>
<File Name="object_cob" Segment="6">
<Texture Name="object_cob_TLUT_000000" OutName="tlut_00000000" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="object_cob_Tex_000200" OutName="tex_00000200" Format="ci8" Width="8" Height="16" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_000280" OutName="tex_00000280" Format="ci8" Width="8" Height="8" Offset="0x280" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_0002C0" OutName="tex_000002C0" Format="ci8" Width="8" Height="8" Offset="0x2C0" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_000300" OutName="tex_00000300" Format="ci8" Width="8" Height="8" Offset="0x300" TlutOffset="0x0"/>
<Texture Name="object_cob_Tex_000340" OutName="tex_00000340" Format="ci8" Width="8" Height="16" Offset="0x340" TlutOffset="0x0"/>
<DList Name="object_cob_DL_001300" Offset="0x1300"/>
<DList Name="object_cob_DL_001678" Offset="0x1678"/>
<DList Name="object_cob_DL_001780" Offset="0x1780"/>
<DList Name="object_cob_DL_001898" Offset="0x1898"/>
<DList Name="object_cob_DL_0019B0" Offset="0x19B0"/>
<DList Name="object_cob_DL_001AB8" Offset="0x1AB8"/>
<DList Name="object_cob_DL_001BD0" Offset="0x1BD0"/>
<DList Name="object_cob_DL_001CE8" Offset="0x1CE8"/>
<DList Name="object_cob_DL_001E40" Offset="0x1E40"/>
<DList Name="object_cob_DL_001E90" Offset="0x1E90"/>
<DList Name="object_cob_DL_001EE0" Offset="0x1EE0"/>
<DList Name="object_cob_DL_001F30" Offset="0x1F30"/>
<DList Name="object_cob_DL_001F80" Offset="0x1F80"/>
<DList Name="object_cob_DL_001FD0" Offset="0x1FD0"/>
<DList Name="object_cob_DL_002020" Offset="0x2020"/>
<Limb Name="object_cob_Limb_002108" LimbType="Standard" Offset="0x2108"/>
<Limb Name="object_cob_Limb_002114" LimbType="Standard" Offset="0x2114"/>
<Limb Name="object_cob_Limb_002120" LimbType="Standard" Offset="0x2120"/>
<Limb Name="object_cob_Limb_00212C" LimbType="Standard" Offset="0x212C"/>
<Limb Name="object_cob_Limb_002138" LimbType="Standard" Offset="0x2138"/>
<Limb Name="object_cob_Limb_002144" LimbType="Standard" Offset="0x2144"/>
<Limb Name="object_cob_Limb_002150" LimbType="Standard" Offset="0x2150"/>
<Limb Name="object_cob_Limb_00215C" LimbType="Standard" Offset="0x215C"/>
<Limb Name="object_cob_Limb_002168" LimbType="Standard" Offset="0x2168"/>
<Limb Name="object_cob_Limb_002174" LimbType="Standard" Offset="0x2174"/>
<Limb Name="object_cob_Limb_002180" LimbType="Standard" Offset="0x2180"/>
<Limb Name="object_cob_Limb_00218C" LimbType="Standard" Offset="0x218C"/>
<Limb Name="object_cob_Limb_002198" LimbType="Standard" Offset="0x2198"/>
<Limb Name="object_cob_Limb_0021A4" LimbType="Standard" Offset="0x21A4"/>
<Limb Name="object_cob_Limb_0021B0" LimbType="Standard" Offset="0x21B0"/>
<Skeleton Name="object_cob_Skel_0021F8" Type="Flex" LimbType="Standard" Offset="0x21F8"/>
</File>
</Root>

View file

@ -0,0 +1,55 @@
<Root>
<File Name="object_cow" Segment="6">
<!-- Cow Body Skeleton -->
<Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010"/>
<!-- Cow Body Limbs -->
<Limb Name="gCowRootLimb" LimbType="Standard" Offset="0x3FC0"/>
<Limb Name="gCowHeadLimb" LimbType="Standard" Offset="0x3FCC"/>
<Limb Name="gCowJawLimb" LimbType="Standard" Offset="0x3FD8"/>
<Limb Name="gCowNoseLimb" LimbType="Standard" Offset="0x3FE4"/>
<Limb Name="gCowNoseRingLimb" LimbType="Standard" Offset="0x3FF0"/>
<!-- Cow Body Limb DisplayLists -->
<DList Name="gCowTorsoDL" Offset="0x1A80"/>
<DList Name="gCowHeadDL" Offset="0x1FE8"/>
<DList Name="gCowJawDL" Offset="0x2760"/>
<DList Name="gCowNoseDL" Offset="0x2368"/>
<DList Name="gCowNoseRingDL" Offset="0x2628"/>
<!-- Cow Tail Skeleton -->
<Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30"/>
<!-- Cow Tail Limbs -->
<Limb Name="gCowTailRootLimb" LimbType="Standard" Offset="0x4BE0"/>
<Limb Name="gCowTailUpperLimb" LimbType="Standard" Offset="0x4BEC"/>
<Limb Name="gCowTailMiddleLimb" LimbType="Standard" Offset="0x4BF8"/>
<Limb Name="gCowTailLowerLimb" LimbType="Standard" Offset="0x4C04"/>
<Limb Name="gCowTailEndLimb" LimbType="Standard" Offset="0x4C10"/>
<!-- Cow Tail Limb DisplayLists -->
<DList Name="gCowTailConnectionDL" Offset="0x46F0"/>
<DList Name="gCowTailUpperDL" Offset="0x47D0"/>
<DList Name="gCowTailMiddleDL" Offset="0x48D0"/>
<DList Name="gCowTailLowerDL" Offset="0x49D0"/>
<DList Name="gCowTailEndDL" Offset="0x4AD0"/>
<!-- Cow Animations -->
<Animation Name="gCowBodyChewAnim" Offset="0x01CC"/>
<Animation Name="gCowBodyMoveHeadAnim" Offset="0x4264"/>
<Animation Name="gCowTailIdleAnim" Offset="0x4348"/>
<Animation Name="gCowTailSwishAnim" Offset="0x4E98"/>
<!-- Cow Palettes -->
<Texture Name="gCowTLUT" OutName="cow_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2880"/>
<!-- Cow DisplayList Textures -->
<Texture Name="gCowUdderTex" OutName="cow_udder" Format="ci8" Width="16" Height="16" Offset="0x2A80" TlutOffset="0x2880"/>
<Texture Name="gCowNoseRingTex" OutName="cow_nose_ring" Format="ci8" Width="8" Height="8" Offset="0x2B80" TlutOffset="0x2880"/>
<Texture Name="gCowNoseTex" OutName="cow_nose" Format="ci8" Width="16" Height="16" Offset="0x2BC0" TlutOffset="0x2880"/>
<Texture Name="gCowSpottedPatternTex" OutName="cow_spotted_pattern" Format="i8" Width="64" Height="64" Offset="0x2CC0"/>
<Texture Name="gCowEarTex" OutName="cow_ear" Format="ci8" Width="8" Height="16" Offset="0x3CC0" TlutOffset="0x2880"/>
<Texture Name="gCowEyelidTex" OutName="cow_eyelid" Format="rgba16" Width="16" Height="16" Offset="0x3D40"/>
<Texture Name="gCowTailTex" OutName="cow_tail" Format="ci8" Width="8" Height="16" Offset="0x3F40" TlutOffset="0x2880"/>
</File>
</Root>

View file

@ -0,0 +1,11 @@
<Root>
<File Name="object_crow" Segment="6">
<Animation Name="gGuayFlyAnim" Offset="0xF0"/>
<Texture Name="gGuayEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0xC40"/>
<Texture Name="gGuayBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0xA40"/>
<Texture Name="gGuayTailTex" OutName="tail" Format="rgba16" Width="16" Height="16" Offset="0xE40"/>
<Skeleton Name="gGuaySkel" Type="Flex" LimbType="Standard" Offset="0x10C0"/>
</File>
</Root>

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@ -0,0 +1,60 @@
<Root>
<File Name="object_cs" Segment="6">
<Skeleton Name="gGraveyardKidSkel" Type="Flex" LimbType="Standard" Offset="0x8540"/>
<Limb Name="gGraveyardKidTorsoLimb" LimbType="Standard" Offset="0x8450"/>
<Limb Name="gGraveyardKidLeftThighLimb" LimbType="Standard" Offset="0x845C"/>
<Limb Name="gGraveyardKidLeftShinLimb" LimbType="Standard" Offset="0x8468"/>
<Limb Name="gGraveyardKidLeftFootLimb" LimbType="Standard" Offset="0x8474"/>
<Limb Name="gGraveyardKidRightThighLimb" LimbType="Standard" Offset="0x8480"/>
<Limb Name="gGraveyardKidRightShinLimb" LimbType="Standard" Offset="0x848C"/>
<Limb Name="gGraveyardKidRightFootLimb" LimbType="Standard" Offset="0x8498"/>
<Limb Name="gGraveyardKidChestLimb" LimbType="Standard" Offset="0x84A4"/>
<Limb Name="gGraveyardKidLeftShoulderLimb" LimbType="Standard" Offset="0x84B0"/>
<Limb Name="gGraveyardKidLeftArmLimb" LimbType="Standard" Offset="0x84BC"/>
<Limb Name="gGraveyardKidLeftHandLimb" LimbType="Standard" Offset="0x84C8"/>
<Limb Name="gGraveyardKidRightShoulderLimb" LimbType="Standard" Offset="0x84D4"/>
<Limb Name="gGraveyardKidRightArmLimb" LimbType="Standard" Offset="0x84E0"/>
<Limb Name="gGraveyardKidRightHandLimb" LimbType="Standard" Offset="0x84EC"/>
<Limb Name="gGraveyardKidHeadLimb" LimbType="Standard" Offset="0x84F8"/>
<DList Name="gGraveyardKidTorsoDL" Offset="0x7910"/>
<DList Name="gGraveyardKidLeftThighDL" Offset="0x7F00"/>
<DList Name="gGraveyardKidLeftShinDL" Offset="0x8050"/>
<DList Name="gGraveyardKidLeftFootDL" Offset="0x81E8"/>
<DList Name="gGraveyardKidRightThighDL" Offset="0x7A30"/>
<DList Name="gGraveyardKidRightShinDL" Offset="0x7B80"/>
<DList Name="gGraveyardKidRightFootDL" Offset="0x7D18"/>
<DList Name="gGraveyardKidChestDL" Offset="0x65B0"/>
<DList Name="gGraveyardKidLeftUpperArmDL" Offset="0x7388"/>
<DList Name="gGraveyardKidLeftArmDL" Offset="0x7540"/>
<DList Name="gGraveyardKidLeftHandDL" Offset="0x7788"/>
<DList Name="gGraveyardKidRightUpperArmDL" Offset="0x6CA8"/>
<DList Name="gGraveyardKidRightArmDL" Offset="0x6E60"/>
<DList Name="gGraveyardKidRightHandDL" Offset="0x70A8"/>
<DList Name="gGraveyardKidHeadDL" Offset="0x6808"/>
<Animation Name="gGraveyardKidWalkAnim" Offset="0x0700"/>
<Animation Name="gGraveyardKidSwingStickUpAnim" Offset="0x0E10"/>
<Animation Name="gGraveyardKidGrabStickTwoHandsAnim" Offset="0x1588"/>
<Animation Name="gGraveyardKidIdleAnim" Offset="0x195C"/>
<Texture Name="gGraveyardKidEyesOpenTex" OutName="eyes_open" Format="rgba16" Width="64" Height="16" Offset="0x2130"/>
<Texture Name="gGraveyardKidEyesHalfTex" OutName="eyes_half" Format="rgba16" Width="64" Height="16" Offset="0x2930"/>
<Texture Name="gGraveyardKidEyesClosedTex" OutName="eyes_closed" Format="rgba16" Width="64" Height="16" Offset="0x3130"/>
<Texture Name="gGraveyardKidTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x1970"/>
<Texture Name="gGraveyardKidGradientTex" OutName="gradient" Format="ci8" Width="8" Height="8" Offset="0x1B70" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidPantsTex' OutName="pants" Format="ci8" Width="16" Height="16" Offset="0x3C70" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidBoot1Tex' OutName="boot1" Format="ci8" Width="8" Height="16" Offset="0x3BF0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidBoot2Tex' OutName="boot2" Format="ci8" Width="8" Height="8" Offset="0x3BB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidHairTex' OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1BB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidEarTex' OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x1CB0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidNoseTex' OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1CF0" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidMouthTex' OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x1D30"/>
<Texture Name='gGraveyardKidShirt1Tex' OutName="shirt1" Format="ci8" Width="16" Height="16" Offset="0x3A30" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidShirt2Tex' OutName="shirt2" Format="ci8" Width="8" Height="8" Offset="0x3B30" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidFingersTex' OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3930" TlutOffset="0x1970"/>
<Texture Name='gGraveyardKidStickTex' OutName="stick" Format="ci8" Width="8" Height="8" Offset="0x3B70" TlutOffset="0x1970"/>
</File>
</Root>

View file

@ -0,0 +1,7 @@
<Root>
<File Name="object_d_elevator" Segment="6">
<DList Name="object_d_elevator_DL_000180" Offset="0x180"/>
<Collision Name="object_d_elevator_Col_000360" Offset="0x360"/>
<Texture Name="object_d_elevator_Tex_000390" OutName="tex_00000390" Format="i8" Width="64" Height="64" Offset="0x390"/>
</File>
</Root>

View file

@ -0,0 +1,10 @@
<Root>
<File Name="object_d_hsblock" Segment="6">
<Collision Name="gHookshotTargetCol" Offset="0x578"/>
<Collision Name="gHookshotPostCol" Offset="0x730"/>
<DList Name="gHookshotPostDL" Offset="0x210"/>
<DList Name="gHookshotTargetDL" Offset="0x470"/>
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
<Texture Name="gHookshotPostTex" OutName="hookshot_post" Format="i8" Width="32" Height="64" Offset="0xF60"/>
</File>
</Root>

View file

@ -0,0 +1,8 @@
<Root>
<File Name="object_d_lift" Segment="6">
<DList Name="gCollapsingPlatformDL" Offset="0x140"/>
<Collision Name="gCollapsingPlatformCol" Offset="0x3D0"/>
<Texture Name="gCollapsingPlatformSideTex" OutName="collapsing_platform_side" Format="i8" Width="64" Height="16" Offset="0x400"/>
<Texture Name="gCollapsingPlatformTopTex" OutName="collapsing_platform_top" Format="i8" Width="64" Height="64" Offset="0x800"/>
</File>
</Root>

View file

@ -0,0 +1,60 @@
<Root>
<File Name="object_daiku" Segment="6">
<Animation Name="object_daiku_Anim_000600" Offset="0x600"/>
<Animation Name="object_daiku_Anim_000C44" Offset="0xC44"/>
<Animation Name="object_daiku_Anim_001AB0" Offset="0x1AB0"/>
<Texture Name="object_daiku_TLUT_001AC0" OutName="tlut_00001AC0" Format="rgba16" Width="16" Height="16" Offset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001CC0" OutName="tex_00001CC0" Format="ci8" Width="8" Height="8" Offset="0x1CC0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001D00" OutName="tex_00001D00" Format="ci8" Width="16" Height="16" Offset="0x1D00" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001E00" OutName="tex_00001E00" Format="rgba16" Width="4" Height="4" Offset="0x1E00"/>
<Texture Name="object_daiku_Tex_001E20" OutName="tex_00001E20" Format="ci8" Width="8" Height="16" Offset="0x1E20" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001EA0" OutName="tex_00001EA0" Format="ci8" Width="8" Height="8" Offset="0x1EA0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001EE0" OutName="tex_00001EE0" Format="ci8" Width="16" Height="16" Offset="0x1EE0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_001FE0" OutName="tex_00001FE0" Format="ci8" Width="8" Height="8" Offset="0x1FE0" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002020" OutName="tex_00002020" Format="rgba16" Width="32" Height="32" Offset="0x2020"/>
<Texture Name="object_daiku_Tex_002820" OutName="tex_00002820" Format="ci8" Width="16" Height="16" Offset="0x2820" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002920" OutName="tex_00002920" Format="ci8" Width="8" Height="8" Offset="0x2920" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_002960" OutName="tex_00002960" Format="ci8" Width="8" Height="8" Offset="0x2960" TlutOffset="0x1AC0"/>
<Texture Name="object_daiku_Tex_0029A0" OutName="tex_000029A0" Format="ci8" Width="8" Height="8" Offset="0x29A0" TlutOffset="0x1AC0"/>
<DList Name="object_daiku_DL_005490" Offset="0x5490"/>
<DList Name="object_daiku_DL_005880" Offset="0x5880"/>
<DList Name="object_daiku_DL_005990" Offset="0x5990"/>
<DList Name="object_daiku_DL_005AC0" Offset="0x5AC0"/>
<DList Name="object_daiku_DL_005BD0" Offset="0x5BD0"/>
<DList Name="object_daiku_DL_005CF0" Offset="0x5CF0"/>
<DList Name="object_daiku_DL_006210" Offset="0x6210"/>
<DList Name="object_daiku_DL_006520" Offset="0x6520"/>
<DList Name="object_daiku_DL_006650" Offset="0x6650"/>
<DList Name="object_daiku_DL_006780" Offset="0x6780"/>
<DList Name="object_daiku_DL_0068F0" Offset="0x68F0"/>
<DList Name="object_daiku_DL_006A20" Offset="0x6A20"/>
<DList Name="object_daiku_DL_006B50" Offset="0x6B50"/>
<DList Name="object_daiku_DL_006CC0" Offset="0x6CC0"/>
<DList Name="object_daiku_DL_006EB0" Offset="0x6EB0"/>
<DList Name="object_daiku_DL_007158" Offset="0x7158"/>
<DList Name="object_daiku_DL_007268" Offset="0x7268"/>
<DList Name="object_daiku_DL_007380" Offset="0x7380"/>
<DList Name="object_daiku_DL_007630" Offset="0x7630"/>
<DList Name="object_daiku_DL_007740" Offset="0x7740"/>
<Limb Name="object_daiku_Limb_007858" LimbType="Standard" Offset="0x7858"/>
<Limb Name="object_daiku_Limb_007864" LimbType="Standard" Offset="0x7864"/>
<Limb Name="object_daiku_Limb_007870" LimbType="Standard" Offset="0x7870"/>
<Limb Name="object_daiku_Limb_00787C" LimbType="Standard" Offset="0x787C"/>
<Limb Name="object_daiku_Limb_007888" LimbType="Standard" Offset="0x7888"/>
<Limb Name="object_daiku_Limb_007894" LimbType="Standard" Offset="0x7894"/>
<Limb Name="object_daiku_Limb_0078A0" LimbType="Standard" Offset="0x78A0"/>
<Limb Name="object_daiku_Limb_0078AC" LimbType="Standard" Offset="0x78AC"/>
<Limb Name="object_daiku_Limb_0078B8" LimbType="Standard" Offset="0x78B8"/>
<Limb Name="object_daiku_Limb_0078C4" LimbType="Standard" Offset="0x78C4"/>
<Limb Name="object_daiku_Limb_0078D0" LimbType="Standard" Offset="0x78D0"/>
<Limb Name="object_daiku_Limb_0078DC" LimbType="Standard" Offset="0x78DC"/>
<Limb Name="object_daiku_Limb_0078E8" LimbType="Standard" Offset="0x78E8"/>
<Limb Name="object_daiku_Limb_0078F4" LimbType="Standard" Offset="0x78F4"/>
<Limb Name="object_daiku_Limb_007900" LimbType="Standard" Offset="0x7900"/>
<Limb Name="object_daiku_Limb_00790C" LimbType="Standard" Offset="0x790C"/>
<Skeleton Name="object_daiku_Skel_007958" Type="Flex" LimbType="Standard" Offset="0x7958"/>
<Animation Name="object_daiku_Anim_007DE0" Offset="0x7DE0"/>
<Animation Name="object_daiku_Anim_008164" Offset="0x8164"/>
<Animation Name="object_daiku_Anim_00885C" Offset="0x885C"/>
</File>
</Root>

View file

@ -0,0 +1,32 @@
<Root>
<File Name="object_ddan_objects" Segment="6">
<!-- Dodongo's Cavern DisplayList Textures -->
<Texture Name="gDodongoTex_0410" OutName="tex_0410" Format="ci8" Width="32" Height="64" Offset="0x0410" TlutOffset="0x02D0"/>
<Texture Name="gDodongoRisingPlatformSide1Tex" OutName="rising_platform_side_1" Format="ci8" Width="32" Height="64" Offset="0x2018" TlutOffset="0x1E10"/>
<Texture Name="gDodongoRisingPlatformTopTex" OutName="rising_platform_top" Format="ci8" Width="32" Height="32" Offset="0x2818" TlutOffset="0x1E10"/>
<Texture Name="gDodongoRisingPlatformSide2Tex" OutName="rising_platform_side_2" Format="ci8" Width="32" Height="64" Offset="0x2C18" TlutOffset="0x1E10"/>
<Texture Name="gDodongoFallingStairsTex" OutName="falling_stairs" Format="ci8" Width="32" Height="32" Offset="0x3F18" TlutOffset="0x3D10"/>
<Texture Name="gDodongoDoorLeftSideTex" OutName="door_left_side" Format="rgba16" Width="32" Height="64" Offset="0x4F60"/>
<Texture Name="gDodongoBarsTex" OutName="door_bars" Format="rgba16" Width="32" Height="32" Offset="0x5F60"/>
<Texture Name="gDodongoBarsBottomTex" OutName="door_bars_bottom" Format="rgba16" Width="32" Height="32" Offset="0x6760"/>
<Texture Name="gDodongoTex_6F60" OutName="tex_6F60" Format="rgba16" Width="32" Height="32" Offset="0x6F60"/>
<Texture Name="gDodongoFallingStairsVinesTex" OutName="falling_stairs_vines" Format="rgba16" Width="32" Height="64" Offset="0x7760"/>
<!-- Palettes -->
<Texture Name="gDodongo1TLUT" OutName="tlut_1" Format="rgba16" Width="160" Height="1" Offset="0x02D0"/>
<Texture Name="gDodongo2TLUT" OutName="tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x1E10"/> <!-- Palette seems to be actually 258 colors -->
<Texture Name="gDodongo3TLUT" OutName="tlut_3" Format="rgba16" Width="16" Height="16" Offset="0x3D10"/> <!-- Palette seems to be actually 258 colors -->
<!-- Dodongo's Cavern DisplayLists -->
<DList Name="gDodongoDoorDL" Offset="0xC0"/>
<DList Name="gDodongoBarsDL" Offset="0x1F0"/>
<DList Name="gDodongoLowerJawDL" Offset="0x1350"/>
<DList Name="gDodongoRisingPlatformDL" Offset="0x37B8"/>
<DList Name="gDodongoFallingStairsDL" Offset="0x48A8"/>
<!-- Dodongo's Cavern Collision -->
<Collision Name="gDodongoLowerJawCol" Offset="0x1DDC"/>
<Collision Name="gDodongoRisingPlatformCol" Offset="0x3CE0"/>
<Collision Name="gDodongoFallingStairsCol" Offset="0x4F30"/>
</File>
</Root>

View file

@ -0,0 +1,38 @@
<Root>
<File Name="object_dekubaba" Segment="6">
<!-- Deku Baba animations -->
<Animation Name="gDekuBabaPauseChompAnim" Offset="0x208"/>
<Animation Name="gDekuBabaFastChompAnim" Offset="0x2B8"/>
<!-- Deku Baba body DLists (not all are limb DLists) -->
<DList Name="gDekuBabaLowerJawDL" Offset="0x580"/>
<DList Name="gDekuBabaUpperJawDL" Offset="0xB68"/>
<DList Name="gDekuBabaBaseLeavesDL" Offset="0x10F0"/>
<DList Name="gDekuBabaStemTopDL" Offset="0x1330"/>
<DList Name="gDekuBabaStemMiddleDL" Offset="0x1628"/>
<DList Name="gDekuBabaStemBaseDL" Offset="0x1828"/>
<!-- Deku Baba body textures -->
<Texture Name="gDekuBabaJawOuterTex" OutName="deku_baba_jaw_outer" Format="rgba16" Width="16" Height="32" Offset="0x18D0"/>
<Texture Name="gDekuBabaJawInnerTex" OutName="deku_baba_jaw_inner" Format="rgba16" Width="32" Height="32" Offset="0x1CD0"/>
<Texture Name="gDekuBabaLeafTex" OutName="deku_baba_leaf" Format="rgba16" Width="16" Height="32" Offset="0x24D0"/>
<Texture Name="gDekuBabaBulbTex" OutName="deku_baba_bulb" Format="rgba16" Width="8" Height="8" Offset="0x28D0"/>
<Texture Name="gDekuBabaStemTex" OutName="deku_baba_stem" Format="rgba16" Width="8" Height="8" Offset="0x2950"/>
<!-- Deku Baba limbs -->
<Limb Name="object_dekubaba_Limb_0029D0" LimbType="Standard" Offset="0x29D0"/>
<Limb Name="object_dekubaba_Limb_0029DC" LimbType="Standard" Offset="0x29DC"/>
<Limb Name="object_dekubaba_Limb_0029E8" LimbType="Standard" Offset="0x29E8"/>
<Limb Name="object_dekubaba_Limb_0029F4" LimbType="Standard" Offset="0x29F4"/>
<Limb Name="object_dekubaba_Limb_002A00" LimbType="Standard" Offset="0x2A00"/>
<Limb Name="object_dekubaba_Limb_002A0C" LimbType="Standard" Offset="0x2A0C"/>
<Limb Name="object_dekubaba_Limb_002A18" LimbType="Standard" Offset="0x2A18"/>
<!-- Deku Baba skeleton -->
<Skeleton Name="gDekuBabaSkel" Type="Normal" LimbType="Standard" Offset="0x2A40"/>
<!-- Deku Baba stick drop -->
<DList Name="gDekuBabaStickDropDL" Offset="0x3070"/>
<Texture Name="gDekuBabaStickDropTex" OutName="deku_baba_stick_drop" Format="rgba16" Width="32" Height="32" Offset="0x31C0"/>
</File>
</Root>

View file

@ -0,0 +1,13 @@
<Root>
<File Name="object_dekujr" Segment="6">
<Texture Name="object_dekujr_Tex_000000" OutName="tex_00000000" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
<Texture Name="object_dekujr_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
<Texture Name="object_dekujr_Tex_001000" OutName="tex_00001000" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
<Texture Name="object_dekujr_Tex_001400" OutName="tex_00001400" Format="ia8" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="object_dekujr_Tex_001600" OutName="tex_00001600" Format="ia8" Width="8" Height="8" Offset="0x1600"/>
<Texture Name="object_dekujr_Tex_001640" OutName="tex_00001640" Format="ia8" Width="64" Height="64" Offset="0x1640"/>
<Texture Name="object_dekujr_Tex_002640" OutName="tex_00002640" Format="ia16" Width="32" Height="16" Offset="0x2640"/>
<DList Name="object_dekujr_DL_0030D0" Offset="0x30D0"/> <!-- dekujr body -->
<DList Name="object_dekujr_DL_0032D8" Offset="0x32D8"/> <!-- dekujr face and shadow -->
</File>
</Root>

View file

@ -0,0 +1,32 @@
<Root>
<File Name="object_dekunuts" Segment="6">
<!-- Deku Scrub skeleton -->
<Skeleton Name="gDekuNutsSkel" Type="Normal" LimbType="Standard" Offset="0x3268"/>
<!-- Deku Scrub animations -->
<Animation Name="gDekuNutsSpitAnim" Offset="0x1C4"/>
<Animation Name="gDekuNutsDamageAnim" Offset="0x368"/>
<Animation Name="gDekuNutsBurrowAnim" Offset="0x4D8"/>
<Animation Name="gDekuNutsDieAnim" Offset="0x6B0"/>
<Animation Name="gDekuNutsUnburrowAnim" Offset="0x8C4"/>
<Animation Name="gDekuNutsLookAroundAnim" Offset="0xAF0"/>
<Animation Name="gDekuNutsUpAnim" Offset="0xD1C"/>
<Animation Name="gDekuNutsStandAnim" Offset="0xE6C"/>
<Animation Name="gDekuNutsGaspAnim" Offset="0x1024"/>
<Animation Name="gDekuNutsRunAnim" Offset="0x3650"/>
<!-- Deku Scrub textures -->
<Texture Name="gDekuNutsLeafTex" OutName="leaf" Format="rgba16" Width="32" Height="32" Offset="0x2368"/>
<Texture Name="gDekuNutsBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x2B68"/>
<Texture Name="gDekuNutsEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x2D68"/>
<Texture Name="gDekuNutsSnoutTex" OutName="snout" Format="rgba16" Width="8" Height="8" Offset="0x2DE8"/>
<Texture Name="gDekuNutsMouthTex" OutName="mouth" Format="rgba16" Width="8" Height="8" Offset="0x2E68"/>
<!-- Deku Scrub flower -->
<DList Name="gDekuNutsFlowerDL" Offset="0x2298"/>
<!-- Deku Nut -->
<DList Name="gDekuNutsDekuNutDL" Offset="0x2028"/>
<Texture Name="gDekuNutsDekuNutTex" OutName="deku_nut" Format="rgba16" Width="16" Height="16" Offset="0x2EE8"/>
</File>
</Root>

View file

@ -0,0 +1,13 @@
<Root>
<File Name="object_demo_6k" Segment="6">
<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
<DList Name="object_demo_6k_DL_001040" Offset="0x1040"/>
<Texture Name="object_demo_6k_Tex_0010D0" OutName="tex_000010D0" Format="i8" Width="16" Height="128" Offset="0x10D0"/>
<DList Name="object_demo_6k_DL_0022B0" Offset="0x22B0"/>
<Texture Name="object_demo_6k_Tex_0025E0" OutName="tex_000025E0" Format="i8" Width="64" Height="64" Offset="0x25E0"/>
<Array Name="object_demo_6kVtx_0035E0" Count="63" Offset="0x35E0">
<Vtx/>
</Array>
<DList Name="object_demo_6k_DL_0039D0" Offset="0x39D0"/>
</File>
</Root>

View file

@ -0,0 +1,57 @@
<Root>
<File Name="object_demo_kekkai" Segment="6">
<Texture Name="object_demo_kekkaiTex_000000" OutName="object_demo_kekkaiTex_000000" Format="i8" Width="32" Height="64" Offset="0x0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_000800" OutName="object_demo_kekkaiTex_000800" Format="i8" Width="32" Height="64" Offset="0x800" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_001000" OutName="object_demo_kekkaiTex_001000" Format="rgba16" Width="32" Height="64" Offset="0x1000" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_002450" OutName="object_demo_kekkaiTex_002450" Format="rgba16" Width="32" Height="64" Offset="0x2450" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_0036A0" OutName="object_demo_kekkaiTex_0036A0" Format="rgba16" Width="32" Height="32" Offset="0x36A0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_003EA0" OutName="object_demo_kekkaiTex_003EA0" Format="i8" Width="32" Height="32" Offset="0x3EA0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_004AC0" OutName="object_demo_kekkaiTex_004AC0" Format="i8" Width="32" Height="32" Offset="0x4AC0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_006140" OutName="object_demo_kekkaiTex_006140" Format="ia16" Width="8" Height="128" Offset="0x6140" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_006940" OutName="object_demo_kekkaiTex_006940" Format="ia8" Width="64" Height="64" Offset="0x6940" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_007DB0" OutName="object_demo_kekkaiTex_007DB0" Format="rgba16" Width="32" Height="32" Offset="0x7DB0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_0089D0" OutName="object_demo_kekkaiTex_0089D0" Format="rgba16" Width="32" Height="32" Offset="0x89D0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_0092D0" OutName="object_demo_kekkaiTex_0092D0" Format="rgba16" Width="32" Height="64" Offset="0x92D0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_00A440" OutName="object_demo_kekkaiTex_00A440" Format="rgba16" Width="64" Height="32" Offset="0xA440" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_00B540" OutName="object_demo_kekkaiTex_00B540" Format="ia16" Width="32" Height="32" Offset="0xB540" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_00C0B0" OutName="object_demo_kekkaiTex_00C0B0" Format="rgba16" Width="32" Height="32" Offset="0xC0B0" AddedByScript="true"/>
<Texture Name="object_demo_kekkaiTex_00C8B0" OutName="object_demo_kekkaiTex_00C8B0" Format="rgba16" Width="32" Height="64" Offset="0xC8B0" AddedByScript="true"/>
<!-- Demo_Kekkai -->
<DList Name="gTowerBarrierDL" Offset="0x4930"/>
<DList Name="gTrialBarrierFloorDL" Offset="0x4F00"/>
<Array Name="gTrialBarrierEnergyVtx" Count="102" Offset="0x4FD0">
<Vtx/>
</Array>
<DList Name="gTrialBarrierEnergyDL" Offset="0x5A30"/>
<DList Name="gTrialBarrierOrbDL" Offset="0x5CB0"/>
<!-- Bg_Gnd_Darkmeiro -->
<DList Name="gShadowTrialPathDL" Offset="0x88B0"/>
<DList Name="gClearBlockDL" Offset="0xBEC0"/>
<Collision Name="gClearBlockCol" Offset="0xC080"/>
<!-- Bg_Gnd_Firemeiro -->
<DList Name="gFireTrialPlatformDL" Offset="0xE210"/>
<Collision Name="gFireTrialPlatformCol" Offset="0xECD8"/>
<!-- Bg_Gnd_Iceblock -->
<DList Name="gWaterTrialIceBlockDL" Offset="0x4420"/>
<Collision Name="gWaterTrialIceBlockCol" Offset="0x4618"/>
<!-- Bg_Gnd_Nisekabe -->
<DList Name="gLightTrialFakeWallDL" Offset="0x9230"/>
<DList Name="gGanonsCastleUnusedFakeWallDL" Offset="0xA390"/>
<DList Name="gGanonsCastleScrubsFakeWallDL" Offset="0xB4A0"/>
<!-- Bg_Gnd_Soulmeiro -->
<DList Name="gSpiritTrialWebDL" Offset="0x7C00"/>
<DList Name="gSpiritTrialLightSourceDL" Offset="0x2320"/>
<DList Name="gSpiritTrialLightFloorDL" Offset="0x35A0"/>
<!-- Object_Kankyo -->
<DList Name="gDemoKekkaiDL_005FF0" Offset="0x5FF0"/>
<!-- Door_Shutter -->
<DList Name="gGanonsCastleDoorDL" Offset="0x20D0"/>
</File>
</Root>

View file

@ -0,0 +1,6 @@
<Root>
<File Name="object_demo_tre_lgt" Segment="6">
<!-- This file is empty -->
<Blob Name="gWarpDemoTreLgtBlob_000000" Size="0x10" Offset="0x0"/>
</File>
</Root>

View file

@ -0,0 +1,59 @@
<Root>
<File Name="object_dh" Segment="6">
<DList Name="object_dh_DL_000760" Offset="0x760"/>
<DList Name="object_dh_DL_000808" Offset="0x808"/>
<DList Name="object_dh_DL_000910" Offset="0x910"/>
<Limb Name="object_dh_Limb_000BA8" LimbType="Standard" Offset="0xBA8"/>
<Limb Name="object_dh_Limb_000BB4" LimbType="Standard" Offset="0xBB4"/>
<Limb Name="object_dh_Limb_000BC0" LimbType="Standard" Offset="0xBC0"/>
<Skeleton Name="object_dh_Skel_000BD8" Type="Flex" LimbType="Standard" Offset="0xBD8"/>
<Texture Name="object_dh_Tex_000BF0" OutName="tex_00000BF0" Format="rgba16" Width="16" Height="32" Offset="0xBF0"/>
<Texture Name="object_dh_Tex_000FF0" OutName="tex_00000FF0" Format="rgba16" Width="32" Height="16" Offset="0xFF0"/>
<Animation Name="object_dh_Anim_0015B0" Offset="0x15B0"/>
<Animation Name="object_dh_Anim_001A3C" Offset="0x1A3C"/>
<Animation Name="object_dh_Anim_002148" Offset="0x2148"/>
<Animation Name="object_dh_Anim_0032BC" Offset="0x32BC"/>
<Animation Name="object_dh_Anim_00375C" Offset="0x375C"/>
<Animation Name="object_dh_Anim_003A8C" Offset="0x3A8C"/>
<Animation Name="object_dh_Anim_003D6C" Offset="0x3D6C"/>
<Animation Name="object_dh_Anim_004658" Offset="0x4658"/>
<Texture Name="object_dh_Tex_004670" OutName="tex_00004670" Format="rgba16" Width="16" Height="32" Offset="0x4670"/>
<Texture Name="object_dh_Tex_004A70" OutName="tex_00004A70" Format="rgba16" Width="16" Height="32" Offset="0x4A70"/>
<Texture Name="object_dh_Tex_004E70" OutName="tex_00004E70" Format="rgba16" Width="16" Height="16" Offset="0x4E70"/>
<Texture Name="object_dh_Tex_005070" OutName="tex_00005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
<Animation Name="object_dh_Anim_005880" Offset="0x5880"/>
<DList Name="object_dh_DL_006D10" Offset="0x6D10"/>
<DList Name="object_dh_DL_006DD8" Offset="0x6DD8"/>
<DList Name="object_dh_DL_006EF8" Offset="0x6EF8"/>
<DList Name="object_dh_DL_006FE0" Offset="0x6FE0"/>
<DList Name="object_dh_DL_007108" Offset="0x7108"/>
<DList Name="object_dh_DL_007228" Offset="0x7228"/>
<DList Name="object_dh_DL_007338" Offset="0x7338"/>
<DList Name="object_dh_DL_007420" Offset="0x7420"/>
<DList Name="object_dh_DL_007540" Offset="0x7540"/>
<DList Name="object_dh_DL_007650" Offset="0x7650"/>
<DList Name="object_dh_DL_007738" Offset="0x7738"/>
<DList Name="object_dh_DL_007818" Offset="0x7818"/>
<DList Name="object_dh_DL_0078F8" Offset="0x78F8"/>
<DList Name="object_dh_DL_007BA8" Offset="0x7BA8"/>
<Limb Name="object_dh_Limb_007D98" LimbType="Standard" Offset="0x7D98"/>
<Limb Name="object_dh_Limb_007DA4" LimbType="Standard" Offset="0x7DA4"/>
<Limb Name="object_dh_Limb_007DB0" LimbType="Standard" Offset="0x7DB0"/>
<Limb Name="object_dh_Limb_007DBC" LimbType="Standard" Offset="0x7DBC"/>
<Limb Name="object_dh_Limb_007DC8" LimbType="Standard" Offset="0x7DC8"/>
<Limb Name="object_dh_Limb_007DD4" LimbType="Standard" Offset="0x7DD4"/>
<Limb Name="object_dh_Limb_007DE0" LimbType="Standard" Offset="0x7DE0"/>
<Limb Name="object_dh_Limb_007DEC" LimbType="Standard" Offset="0x7DEC"/>
<Limb Name="object_dh_Limb_007DF8" LimbType="Standard" Offset="0x7DF8"/>
<Limb Name="object_dh_Limb_007E04" LimbType="Standard" Offset="0x7E04"/>
<Limb Name="object_dh_Limb_007E10" LimbType="Standard" Offset="0x7E10"/>
<Limb Name="object_dh_Limb_007E1C" LimbType="Standard" Offset="0x7E1C"/>
<Limb Name="object_dh_Limb_007E28" LimbType="Standard" Offset="0x7E28"/>
<Limb Name="object_dh_Limb_007E34" LimbType="Standard" Offset="0x7E34"/>
<Limb Name="object_dh_Limb_007E40" LimbType="Standard" Offset="0x7E40"/>
<Skeleton Name="object_dh_Skel_007E88" Type="Flex" LimbType="Standard" Offset="0x7E88"/>
<DList Name="object_dh_DL_007FC0" Offset="0x7FC0"/>
<Texture Name="object_dh_Tex_0080C0" OutName="tex_000080C0" Format="i8" Width="32" Height="64" Offset="0x80C0"/>
<Texture Name="object_dh_Tex_0088C0" OutName="tex_000088C0" Format="i8" Width="32" Height="64" Offset="0x88C0"/>
</File>
</Root>

View file

@ -0,0 +1,35 @@
<Root>
<File Name="object_dnk" Segment="6">
<Texture Name="object_dnkTex_001BD0" OutName="object_dnkTex_001BD0" Format="rgba16" Width="32" Height="32" Offset="0x1BD0" AddedByScript="true"/>
<Texture Name="object_dnkTex_0023D0" OutName="object_dnkTex_0023D0" Format="rgba16" Width="16" Height="16" Offset="0x23D0" AddedByScript="true"/>
<Texture Name="object_dnkTex_002650" OutName="object_dnkTex_002650" Format="rgba16" Width="8" Height="8" Offset="0x2650" AddedByScript="true"/>
<Texture Name="object_dnkTex_0026D0" OutName="object_dnkTex_0026D0" Format="rgba16" Width="8" Height="8" Offset="0x26D0" AddedByScript="true"/>
<Texture Name="object_dnkTex_002850" OutName="object_dnkTex_002850" Format="rgba16" Width="16" Height="16" Offset="0x2850" AddedByScript="true"/>
<!-- Forest Stage scrub skeleton -->
<Skeleton Name="gDntStageSkel" Type="Normal" LimbType="Standard" Offset="0x2AF0"/>
<!-- Forest Stage scrub animations -->
<Animation Name="gDntStageSpitAnim" Offset="0x31C"/>
<Animation Name="gDntStageHideAnim" Offset="0x430"/>
<Animation Name="gDntStageDanceAnim" Offset="0x6CC"/>
<Animation Name="gDntStageUnburrowAnim" Offset="0x894"/>
<Animation Name="gDntStageUpAnim" Offset="0xB70"/>
<Animation Name="gDntStageWalkAnim" Offset="0x2E1C"/>
<!-- Forest Stage scrub eye textures -->
<Texture Name="gDntStageEyeOpenTex" OutName="dnt_stage_eye_open" Format="rgba16" Width="8" Height="8" Offset="0x27D0"/>
<Texture Name="gDntStageEyeHalfTex" OutName="dnt_stage_eye_half" Format="rgba16" Width="8" Height="8" Offset="0x25D0"/>
<Texture Name="gDntStageEyeShutTex" OutName="dnt_stage_eye_shut" Format="rgba16" Width="8" Height="8" Offset="0x2750"/>
<!-- Forest Stage scrub flower -->
<DList Name="gDntStageFlowerDL" Offset="0x1B00"/>
<!-- Forest Stage scrub Deku Nut (used by Nutsball) -->
<DList Name="gDntStageNutDL" Offset="0x1890"/>
<!-- Unused Content -->
<!-- Forest Stage scrub animation -->
<Animation Name="gDntStageWaitAnim" Offset="0x2CB8"/>
</File>
</Root>

View file

@ -0,0 +1,40 @@
<Root>
<File Name="object_dns" Segment="6">
<Texture Name="object_dnsTex_0024A0" OutName="object_dnsTex_0024A0" Format="rgba16" Width="32" Height="32" Offset="0x24A0" AddedByScript="true"/>
<Texture Name="object_dnsTex_002CA0" OutName="object_dnsTex_002CA0" Format="rgba16" Width="16" Height="16" Offset="0x2CA0" AddedByScript="true"/>
<Texture Name="object_dnsTex_002F20" OutName="object_dnsTex_002F20" Format="rgba16" Width="8" Height="8" Offset="0x2F20" AddedByScript="true"/>
<Texture Name="object_dnsTex_002FA0" OutName="object_dnsTex_002FA0" Format="rgba16" Width="8" Height="8" Offset="0x2FA0" AddedByScript="true"/>
<Texture Name="object_dnsTex_003120" OutName="object_dnsTex_003120" Format="rgba16" Width="16" Height="16" Offset="0x3120" AddedByScript="true"/>
<!-- Forest Stage leader skeleton -->
<Skeleton Name="gDntJijiSkel" Type="Normal" LimbType="Standard" Offset="0x33E0"/>
<!-- Forest Stage leader animations -->
<Animation Name="gDntJijiBurrowAnim" Offset="0x560"/>
<Animation Name="gDntJijiCowerAnim" Offset="0x944"/>
<Animation Name="gDntJijiHideAnim" Offset="0xA70"/>
<Animation Name="gDntJijiTalkAnim" Offset="0xBD0"/>
<Animation Name="gDntJijiUnburrowAnim" Offset="0xDF8"/>
<Animation Name="gDntJijiUpAnim" Offset="0x12B0"/>
<Animation Name="gDntJijiWalkAnim" Offset="0x37C0"/>
<!-- Forest Stage leader eye textures -->
<Texture Name="gDntJijiEyeOpenTex" Format="rgba16" Width="8" Height="8" Offset="0x30A0"/>
<Texture Name="gDntJijiEyeHalfTex" Format="rgba16" Width="8" Height="8" Offset="0x2EA0"/>
<Texture Name="gDntJijiEyeShutTex" Format="rgba16" Width="8" Height="8" Offset="0x3020"/>
<!-- Forest Stage leader flower -->
<DList Name="gDntJijiFlowerDL" Offset="0x2310"/>
<!-- Forest Stage leader deku nut (used by NutsBall) -->
<DList Name="gDntJijiNutDL" Offset="0x2410"/>
<!-- Unused Content -->
<!-- Forest Stage leader unused animations -->
<Animation Name="gDntJijiSpitAnim" Offset="0x400"/>
<Animation Name="gDntJijiDanceAnim" Offset="0x82C"/>
<Animation Name="gDntJijiUnkAnim" Offset="0xF98"/> <!-- This animation seems corrupted-->
<Animation Name="gDntJijiWaitAnim" Offset="0x364C"/>
</File>
</Root>

View file

@ -0,0 +1,33 @@
<Root>
<File Name="object_dodojr" Segment="6">
<Animation Name="object_dodojr_Anim_0004A0" Offset="0x4A0"/>
<Animation Name="object_dodojr_Anim_0005F0" Offset="0x5F0"/>
<Animation Name="object_dodojr_Anim_000724" Offset="0x724"/>
<Animation Name="object_dodojr_Anim_000860" Offset="0x860"/>
<Animation Name="object_dodojr_Anim_0009D4" Offset="0x9D4"/>
<DList Name="object_dodojr_DL_001180" Offset="0x1180"/>
<DList Name="object_dodojr_DL_0012E0" Offset="0x12E0"/>
<DList Name="object_dodojr_DL_0013E8" Offset="0x13E8"/>
<DList Name="object_dodojr_DL_001508" Offset="0x1508"/>
<DList Name="object_dodojr_DL_001618" Offset="0x1618"/>
<Texture Name="object_dodojr_Tex_001700" OutName="tex_00001700" Format="rgba16" Width="16" Height="16" Offset="0x1700"/>
<Texture Name="object_dodojr_Tex_001900" OutName="tex_00001900" Format="rgba16" Width="8" Height="16" Offset="0x1900"/>
<Texture Name="object_dodojr_Tex_001A00" OutName="tex_00001A00" Format="rgba16" Width="32" Height="8" Offset="0x1A00"/>
<Texture Name="object_dodojr_Tex_001C00" OutName="tex_00001C00" Format="rgba16" Width="16" Height="32" Offset="0x1C00"/>
<Limb Name="object_dodojr_Limb_002000" LimbType="Standard" Offset="0x2000"/>
<Limb Name="object_dodojr_Limb_00200C" LimbType="Standard" Offset="0x200C"/>
<Limb Name="object_dodojr_Limb_002018" LimbType="Standard" Offset="0x2018"/>
<Limb Name="object_dodojr_Limb_002024" LimbType="Standard" Offset="0x2024"/>
<Limb Name="object_dodojr_Limb_002030" LimbType="Standard" Offset="0x2030"/>
<Limb Name="object_dodojr_Limb_00203C" LimbType="Standard" Offset="0x203C"/>
<Limb Name="object_dodojr_Limb_002048" LimbType="Standard" Offset="0x2048"/>
<Limb Name="object_dodojr_Limb_002054" LimbType="Standard" Offset="0x2054"/>
<Limb Name="object_dodojr_Limb_002060" LimbType="Standard" Offset="0x2060"/>
<Limb Name="object_dodojr_Limb_00206C" LimbType="Standard" Offset="0x206C"/>
<Limb Name="object_dodojr_Limb_002078" LimbType="Standard" Offset="0x2078"/>
<Limb Name="object_dodojr_Limb_002084" LimbType="Standard" Offset="0x2084"/>
<Limb Name="object_dodojr_Limb_002090" LimbType="Standard" Offset="0x2090"/>
<Limb Name="object_dodojr_Limb_00209C" LimbType="Standard" Offset="0x209C"/>
<Skeleton Name="object_dodojr_Skel_0020E0" Type="Normal" LimbType="Standard" Offset="0x20E0"/>
</File>
</Root>

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