mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-04-28 21:27:58 +03:00
More Menu Improvements (#5155)
* fix mismatch on default value for notification position * Fix checkbox vertical offset for multiline * Moooore changeees too theee menuuuuuu * capitalization again * Fix controller config & remove test var
This commit is contained in:
parent
65564e9469
commit
b6f957b36f
6 changed files with 61 additions and 30 deletions
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@ -1501,10 +1501,10 @@ void SohInputEditorWindow::DrawLinkTab() {
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}
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if (ImGui::CollapsingHeader("D-Pad", NULL, ImGuiTreeNodeFlags_DefaultOpen)) {
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DrawButtonLine(StringHelper::Sprintf("%s", ICON_FA_ARROW_UP).c_str(), portIndex, BTN_DUP);
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DrawButtonLine(StringHelper::Sprintf("%s", ICON_FA_ARROW_DOWN).c_str(), portIndex, BTN_DDOWN);
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DrawButtonLine(StringHelper::Sprintf("%s", ICON_FA_ARROW_LEFT).c_str(), portIndex, BTN_DLEFT);
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DrawButtonLine(StringHelper::Sprintf("%s", ICON_FA_ARROW_RIGHT).c_str(), portIndex, BTN_DRIGHT);
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DrawButtonLine(StringHelper::Sprintf("D %s", ICON_FA_ARROW_UP).c_str(), portIndex, BTN_DUP);
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DrawButtonLine(StringHelper::Sprintf("D %s", ICON_FA_ARROW_DOWN).c_str(), portIndex, BTN_DDOWN);
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DrawButtonLine(StringHelper::Sprintf("D %s", ICON_FA_ARROW_LEFT).c_str(), portIndex, BTN_DLEFT);
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DrawButtonLine(StringHelper::Sprintf("D %s", ICON_FA_ARROW_RIGHT).c_str(), portIndex, BTN_DRIGHT);
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}
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if (ImGui::CollapsingHeader("Analog Stick", NULL, ImGuiTreeNodeFlags_DefaultOpen)) {
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@ -1782,6 +1782,11 @@ void SohInputEditorWindow::DrawSetDefaultsButton(uint8_t portIndex) {
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}
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void SohInputEditorWindow::DrawElement() {
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ImGui::PushFont(OTRGlobals::Instance->fontMonoLarger);
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ImVec4 themeColor = ColorValues.at(THEME_COLOR);
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ImGui::PushStyleColor(ImGuiCol_Tab, ImVec4(themeColor.x, themeColor.y, themeColor.z, 0.8f));
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ImGui::PushStyleColor(ImGuiCol_TabHovered, ImVec4(themeColor.x, themeColor.y, themeColor.z, 0.6f));
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ImGui::PushStyleColor(ImGuiCol_TabActive, ImVec4(themeColor.x, themeColor.y, themeColor.z, 0.6f));
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ImGui::BeginTabBar("##ControllerConfigPortTabs");
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DrawLinkTab();
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DrawIvanTab();
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@ -1790,4 +1795,6 @@ void SohInputEditorWindow::DrawElement() {
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DrawDebugPortTab(3);
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}
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ImGui::EndTabBar();
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ImGui::PopStyleColor(3);
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ImGui::PopFont();
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}
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@ -20,7 +20,7 @@ void Window::Draw() {
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const float margin = 30.0f;
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const float padding = 10.0f;
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int position = CVarGetInteger(CVAR_SETTING("Notifications.Position"), 0);
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int position = CVarGetInteger(CVAR_SETTING("Notifications.Position"), 3);
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// Top Left
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ImVec2 basePosition;
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@ -519,6 +519,10 @@ void Menu::DrawElement() {
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ImGui::SetNextWindowPos(ImGui::GetMainViewport()->GetCenter(), windowCond, { 0.5f, 0.5f });
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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}
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ImGui::PushStyleColor(ImGuiCol_WindowBg,
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ImVec4(0, 0, 0, CVarGetFloat(CVAR_SETTING("Menu.BackgroundOpacity"), 0.85f)));
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if (!ImGui::Begin("Main Menu", NULL, windowFlags)) {
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if (!popout) {
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ImGui::PopStyleVar();
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@ -526,6 +530,9 @@ void Menu::DrawElement() {
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ImGui::End();
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return;
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}
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ImGui::PopStyleColor();
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if (popped != popout) {
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if (!popout) {
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ImGui::PopStyleVar();
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@ -116,7 +116,7 @@ void SohMenu::AddMenuEnhancements() {
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AddWidget(path, "Nighttime GS Always Spawn", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("NightGSAlwaysSpawn"))
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.Options(CheckboxOptions().Tooltip("Nighttime Skulltulas will spawn during both day and night."));
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AddWidget(path, "Pull Grave during the day", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Pull Grave During the Day", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("DayGravePull"))
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.Options(CheckboxOptions().Tooltip("Allows graves to be pulled when child during the day."));
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AddWidget(path, "Dampe Appears All Night", WIDGET_CVAR_CHECKBOX)
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@ -140,7 +140,7 @@ void SohMenu::AddMenuEnhancements() {
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.DisabledTooltip("This is not compatible with the Locked Overworld Doors Randomizer option."));
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AddWidget(path, "Pause Menu", WIDGET_SEPARATOR_TEXT);
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AddWidget(path, "Allow the Cursor to be on any slot", WIDGET_CVAR_COMBOBOX)
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AddWidget(path, "Allow the Cursor to be on Any Slot", WIDGET_CVAR_COMBOBOX)
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.CVar(CVAR_ENHANCEMENT("PauseAnyCursor"))
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.Options(
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ComboboxOptions()
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@ -163,7 +163,7 @@ void SohMenu::AddMenuEnhancements() {
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.Options(CheckboxOptions().Tooltip(
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"Removes the Input Requirement on Text boxes after defeating Ganon, allowing the Credits "
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"Sequence to continue to progress."));
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AddWidget(path, "Include Held Inputs at the Start of Buffer Input Window", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Include Held Inputs at the Start of Pause Buffer Input Window", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("IncludeHeldInputsBufferWindow"))
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.Options(CheckboxOptions().Tooltip(
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"Typically, inputs that are held prior to the buffer window are not included in the buffer. This "
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@ -171,7 +171,15 @@ void SohMenu::AddMenuEnhancements() {
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"undesireably, for instance Z-Targetting something you might not want to."));
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AddWidget(path, "Pause Buffer Input Window: %d frames", WIDGET_CVAR_SLIDER_INT)
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.CVar(CVAR_ENHANCEMENT("PauseBufferWindow"))
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.Options(IntSliderOptions().Min(0).Max(40).DefaultValue(0).Format("%d frames"));
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.Options(IntSliderOptions()
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.Min(0)
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.Max(40)
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.DefaultValue(0)
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.Format("%d frames")
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.Tooltip("Adds back in a delay after unpausing before the game resumes playing again, "
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"where inputs can be held prematurely to be input immediately after the game resumes. "
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"This essentially brings back behaviour from console releases which are lost on default "
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"because SoH isn't limited to N64 hardware."));
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AddWidget(path, "Simulated Input Lag: %d frames", WIDGET_CVAR_SLIDER_INT)
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.CVar(CVAR_SIMULATED_INPUT_LAG)
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.Options(IntSliderOptions()
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@ -214,7 +222,7 @@ void SohMenu::AddMenuEnhancements() {
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"The default response to Kaepora Gaebora is always that you understood what he said."));
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AddWidget(path, "Convenience", WIDGET_SEPARATOR_TEXT);
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AddWidget(path, "Quit Fishing At Door", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Quit Fishing at Door", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("QuitFishingAtDoor"))
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.Options(CheckboxOptions().Tooltip(
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"Fisherman asks if you want to quit at the door if you try to leave the Fishing Pond "
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@ -222,7 +230,7 @@ void SohMenu::AddMenuEnhancements() {
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AddWidget(path, "Instant Putaway", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("InstantPutaway"))
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.Options(CheckboxOptions().Tooltip("Allow Link to put items away without having to wait around."));
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AddWidget(path, "Navi Timer Resets", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Navi Timer Resets on Scene Change", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("ResetNaviTimer"))
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.Options(
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CheckboxOptions().Tooltip("Resets the Navi timer on scene change. If you have already talked to her, "
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@ -459,11 +467,6 @@ void SohMenu::AddMenuEnhancements() {
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.CVar(CVAR_ENHANCEMENT("NewDrops"))
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.Options(CheckboxOptions().Tooltip(
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"Replaces most 2D items and projectiles on the overworld with their equivalent 3D models."));
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AddWidget(path, "Invisible Bunny Hood", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("HideBunnyHood"))
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.Options(CheckboxOptions().Tooltip(
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"Turns Bunny Hood Invisible while still maintaining its effects."
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));
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AddWidget(path, "Animated Link in Pause Menu", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("PauseMenuAnimatedLink"))
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.Options(CheckboxOptions().Tooltip(
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@ -523,7 +526,7 @@ void SohMenu::AddMenuEnhancements() {
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AddWidget(path, "Disable HUD Heart Animations", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("NoHUDHeartAnimation"))
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.Options(CheckboxOptions().Tooltip("Disables the Beating Animation of the Hearts on the HUD."));
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AddWidget(path, "Glitch line-up tick", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Glitch Line-up Tick", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("DrawLineupTick"))
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.Options(CheckboxOptions().Tooltip(
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"Displays a tick in the top center of the screen to help with glitch line-ups in SoH, since traditional "
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@ -549,7 +552,9 @@ void SohMenu::AddMenuEnhancements() {
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.Options(CheckboxOptions().Tooltip(
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"Ammo counts in the pause menu will work correctly regardless of the position of items in the Inventory."));
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AddWidget(path, "Enable Passage of Time on File Select", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("TimeFlowFileSelect"));
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.CVar(CVAR_ENHANCEMENT("TimeFlowFileSelect"))
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.Options(CheckboxOptions().Tooltip(
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"The skybox in the background of the File Select screen will go through the day and night cycle over time."));
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path.column = SECTION_COLUMN_3;
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AddWidget(path, "Misc.", WIDGET_SEPARATOR_TEXT);
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@ -690,6 +695,9 @@ void SohMenu::AddMenuEnhancements() {
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"- When saving and quitting\n"
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"- When dying\n"
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"- When traveling thru time (if \"Masks Equippable as Adult\" is activated)."));
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AddWidget(path, "Invisible Bunny Hood", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("HideBunnyHood"))
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.Options(CheckboxOptions().Tooltip("Turns Bunny Hood Invisible while still maintaining its effects."));
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AddWidget(path, "Mask Select in Inventory", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("MaskSelect"))
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.Options(CheckboxOptions().Tooltip(
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@ -962,7 +970,7 @@ void SohMenu::AddMenuEnhancements() {
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"Only relevant for playthroughs involving Master Quest Dungeons."));
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AddWidget(path, "Desync Fixes", WIDGET_SEPARATOR_TEXT);
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AddWidget(path, "Fix Darunia Dancing Too Fast", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Fix Darunia Dancing too Fast", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("FixDaruniaDanceSpeed"))
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.Options(CheckboxOptions().Tooltip(
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"Fixes Darunia's dancing speed so he dances to the beat of Saria's Song, like in the Original Game."));
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@ -1265,7 +1273,7 @@ void SohMenu::AddMenuEnhancements() {
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.CVar(CVAR_ENHANCEMENT("FrogsUnlimitedFailTime"))
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.PreFunc(frogsOcarinaGameDisabledFunc)
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.Options(CheckboxOptions().Tooltip("Removes the timer to play back the song."));
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AddWidget(path, "Modify note timer: %dx", WIDGET_CVAR_SLIDER_INT)
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AddWidget(path, "Modify Note Timer: %dx", WIDGET_CVAR_SLIDER_INT)
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.CVar(CVAR_ENHANCEMENT("FrogsModifyFailTime"))
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.PreFunc([](WidgetInfo& info) {
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info.options->disabled = !CVarGetInteger(CVAR_ENHANCEMENT("CustomizeFrogsOcarinaGame"), 0) ||
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@ -1353,11 +1361,11 @@ void SohMenu::AddMenuEnhancements() {
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.CVar(CVAR_ENHANCEMENT("GuaranteeFishingBite"))
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.PreFunc(fishingDisabledFunc)
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.Options(CheckboxOptions().Tooltip("When a line is stable, guarantee bite. Otherwise use Default logic."));
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AddWidget(path, "Fish Never Escape", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Fish never Escape", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("FishNeverEscape"))
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.PreFunc(fishingDisabledFunc)
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.Options(CheckboxOptions().Tooltip("Once a hook as been set, Fish will never let go while being reeled in."));
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AddWidget(path, "Loaches Always Appear", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Loaches always Appear", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("LoachesAlwaysAppear"))
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.PreFunc(fishingDisabledFunc)
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.Options(
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@ -1416,7 +1424,7 @@ void SohMenu::AddMenuEnhancements() {
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"Enables Ivan the Fairy upon the next map change. Player 2 can control Ivan and press the C-Buttons to "
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"use items and mess with Player 1!"
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));
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AddWidget(path, "Dogs Follow you Everywhere", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Dogs Follow You Everywhere", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("DogFollowsEverywhere"))
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.Options(CheckboxOptions().Tooltip("Allows dogs to follow you anywhere you go, even if you leave the Market."));
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AddWidget(path, "Rupee Dash Mode", WIDGET_CVAR_CHECKBOX)
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@ -1554,7 +1562,7 @@ void SohMenu::AddMenuEnhancements() {
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.PreFunc([](WidgetInfo& info) {
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info.isHidden = !CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0);
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});
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AddWidget(path, "Select All Enemies", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Select all Enemies", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_ENHANCEMENT("RandomizedEnemyList.All"))
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.PreFunc([](WidgetInfo& info) {
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info.isHidden = !CVarGetInteger(CVAR_ENHANCEMENT("RandomizedEnemies"), 0);
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@ -1635,14 +1643,14 @@ void SohMenu::AddMenuEnhancements() {
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.CVar(CVAR_CHEAT("NoRedeadFreeze"))
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.Options(
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CheckboxOptions().Tooltip("Prevents ReDeads and Gibdos from being able to freeze you with their scream."));
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AddWidget(path, "Keese/Guay Don't Target You", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Keese/Guay don't Target You", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_CHEAT("NoKeeseGuayTarget"))
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.Options(CheckboxOptions().Tooltip(
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"Keese and Guay no longer target you and simply ignore you as if you were wearing the "
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"Skull Mask."));
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AddWidget(path, "Glitch Aids", WIDGET_SEPARATOR_TEXT);
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AddWidget(path, "Easy Frame Advancing", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Easy Frame Advancing with Pause", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_CHEAT("EasyFrameAdvance"))
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.Options(CheckboxOptions().Tooltip(
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"Continue holding START button when unpausing to only advance a single frame and then re-pause."));
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@ -1664,10 +1672,10 @@ void SohMenu::AddMenuEnhancements() {
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.CVar(CVAR_CHEAT("DropsDontDie"))
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.Options(
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CheckboxOptions().Tooltip("Drops from enemies, grass, etc. don't disappear after a set amount of time."));
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AddWidget(path, "Fish Don't Despawn", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Fish don't Despawn", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_CHEAT("NoFishDespawn"))
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.Options(CheckboxOptions().Tooltip("Prevents fish from automatically despawning after a while when dropped."));
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AddWidget(path, "Bugs Don't Despawn", WIDGET_CVAR_CHECKBOX)
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AddWidget(path, "Bugs don't Despawn", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_CHEAT("NoBugsDespawn"))
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.Options(CheckboxOptions().Tooltip("Prevents bugs from automatically despawning after a while when dropped."));
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@ -55,7 +55,7 @@ void SohMenu::AddMenuSettings() {
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WidgetPath path = { "Settings", "General", SECTION_COLUMN_1 };
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// General - Settings
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AddWidget(path, "General Settings", WIDGET_SEPARATOR_TEXT);
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AddWidget(path, "Menu Settings", WIDGET_SEPARATOR_TEXT);
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AddWidget(path, "Menu Theme", WIDGET_CVAR_COMBOBOX)
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.CVar(CVAR_SETTING("Menu.Theme"))
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.Options(ComboboxOptions()
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@ -69,6 +69,14 @@ void SohMenu::AddMenuSettings() {
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"Allows controller navigation of the port menu (Settings, Enhancements,...)\nCAUTION: "
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"This will disable game inputs while the menu is visible.\n\nD-pad to move between "
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"items, A to select, B to move up in scope."));
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AddWidget(path, "Menu Background Opacity", WIDGET_CVAR_SLIDER_FLOAT)
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.CVar(CVAR_SETTING("Menu.BackgroundOpacity"))
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.Options(FloatSliderOptions()
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.DefaultValue(0.85f)
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.IsPercentage()
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.Tooltip("Sets the opacity of the background of the port menu."));
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AddWidget(path, "General Settings", WIDGET_SEPARATOR_TEXT);
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AddWidget(path, "Cursor Always Visible", WIDGET_CVAR_CHECKBOX)
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.CVar(CVAR_SETTING("CursorVisibility"))
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.Callback([](WidgetInfo& info) {
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@ -330,7 +330,8 @@ bool Checkbox(const char* _label, bool* value, const CheckboxOptions& options) {
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if (options.labelPosition == LabelPositions::Above) {
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checkPos.y += label_size.y + (style.ItemInnerSpacing.y * 2.0f);
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} else {
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labelPos.y += (square_sz / 2) - (label_size.y / 2);
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// Center with checkbox automatically
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labelPos.y += ImGui::CalcTextSize("g").y / 8;
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}
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if (options.alignment == ComponentAlignments::Right) {
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checkPos.x = total_bb.Max.x - square_sz;
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