mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-04-28 21:27:58 +03:00
Shuffle cleanup (#5222)
* Shuffle cleanup * Grass can be cut with Goron's Bracelet * Gohma's grass can be cut without defeating Gohma * more whitespace
This commit is contained in:
parent
3e34934e01
commit
b417b87d1c
7 changed files with 78 additions and 78 deletions
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@ -53,7 +53,7 @@ std::unordered_map<int8_t, RandomizerCheck> Rando::StaticData::randomizerGrottoF
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ActorFunc drawFishing = NULL;
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ActorFunc drawEnFish = NULL;
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Color_RGBA16 fsPulseColor = { 30, 240, 200 };
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Color_RGB8 fsPulseColor = { 30, 240, 200 };
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namespace Rando {
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const FishIdentity Fishsanity::defaultIdentity = { RAND_INF_MAX, RC_UNKNOWN_CHECK };
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@ -562,7 +562,7 @@ extern "C" {
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Fishsanity_CloseGreyscaleColor(play);
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}
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void Fishsanity_OpenGreyscaleColor(PlayState* play, Color_RGBA16* color, int16_t frameOffset) {
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void Fishsanity_OpenGreyscaleColor(PlayState* play, Color_RGB8* color, int16_t frameOffset) {
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OPEN_DISPS(play->state.gfxCtx);
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gDPSetGrayscaleColor(
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POLY_OPA_DISP++, color->r, color->g, color->b,
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@ -218,7 +218,7 @@ void Fishsanity_DrawEffShadow(Actor* actor, Lights* lights, PlayState* play);
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void Fishsanity_DrawEnFish(struct Actor* actor, struct PlayState* play);
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/// Overriden actor draw function for the fishing pond
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void Fishsanity_DrawFishing(struct Actor* actor, struct PlayState* play);
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void Fishsanity_OpenGreyscaleColor(PlayState* play, Color_RGBA16* color, int16_t frameOffset);
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void Fishsanity_OpenGreyscaleColor(PlayState* play, Color_RGB8* color, int16_t frameOffset);
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void Fishsanity_CloseGreyscaleColor(PlayState* play);
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#ifdef __cplusplus
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}
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@ -219,7 +219,7 @@ void RegionTable_Init_DekuTree() {
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LOCATION(RC_DEKU_TREE_MQ_LOBBY_HEART, true),
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LOCATION(RC_DEKU_TREE_MQ_LOBBY_GRASS_6, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_MQ_LOBBY_GRASS_7, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_MQ_LOBBY_CRATE, logic->CanBreakCrates()),
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LOCATION(RC_DEKU_TREE_MQ_LOBBY_CRATE, logic->CanBreakCrates()),
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}, {
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//Exits
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Entrance(RR_DEKU_TREE_MQ_1F, []{return true;}),
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@ -243,7 +243,7 @@ void RegionTable_Init_DekuTree() {
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LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_GRASS_2, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_GRASS_3, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_GRASS_4, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_CRATE_1, logic->CanBreakCrates()),
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LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_CRATE_1, logic->CanBreakCrates()),
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LOCATION(RC_DEKU_TREE_MQ_SLINGSHOT_ROOM_CRATE_2, logic->CanBreakCrates()),
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}, {
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//Exits
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@ -450,14 +450,14 @@ void RegionTable_Init_DekuTree() {
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// Locations
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LOCATION(RC_QUEEN_GOHMA, logic->DekuTreeClear),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_HEART, logic->DekuTreeClear),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_1, logic->DekuTreeClear && logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_2, logic->DekuTreeClear && logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_3, logic->DekuTreeClear && logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_4, logic->DekuTreeClear && logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_5, logic->DekuTreeClear && logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_6, logic->DekuTreeClear && logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_7, logic->DekuTreeClear && logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_8, logic->DekuTreeClear && logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_1, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_2, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_3, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_4, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_5, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_6, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_7, logic->CanCutShrubs()),
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LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_8, logic->CanCutShrubs()),
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}, {
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// Exits
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Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, []{return true;}),
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@ -32,14 +32,14 @@ void RegionTable_Init_SpiritTemple() {
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EventAccess(&logic->NutCrate, []{return true;}),
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}, {
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//Locations
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LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
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LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))),
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LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
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LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_1, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
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LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_2, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
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LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_3, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
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LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_4, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
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LOCATION(RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_1, logic->CanBreakSmallCrates()),
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LOCATION(RC_SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
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LOCATION(RC_SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT)))) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_DINS_FIRE))),
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LOCATION(RC_SPIRIT_TEMPLE_GS_METAL_FENCE, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
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LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_1, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
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LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_2, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
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LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_3, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
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LOCATION(RC_SPIRIT_TEMPLE_ANUBIS_POT_4, (logic->CanUse(RG_BOOMERANG) || logic->CanUse(RG_FAIRY_SLINGSHOT) || (logic->CanUse(RG_BOMBCHU_5) && ctx->GetTrickOption(RT_SPIRIT_CHILD_CHU))) && (logic->HasExplosives() || ((logic->CanUse(RG_NUTS) || logic->CanUse(RG_BOOMERANG)) && (logic->CanUse(RG_STICKS) || logic->CanUse(RG_KOKIRI_SWORD) || logic->CanUse(RG_FAIRY_SLINGSHOT))))),
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LOCATION(RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_1, logic->CanBreakSmallCrates()),
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LOCATION(RC_SPIRIT_TEMPLE_BEFORE_CHILD_CLIMB_SMALL_CRATE_2, logic->CanBreakSmallCrates()),
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}, {
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//Exits
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@ -12,51 +12,51 @@ void RegionTable_Init_Kakariko() {
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EventAccess(&logic->KakarikoVillageGateOpen, []{return logic->IsChild && logic->HasItem(RG_ZELDAS_LETTER);}),
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}, {
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//Locations
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LOCATION(RC_SHEIK_IN_KAKARIKO, logic->IsAdult && logic->HasItem(RG_FOREST_MEDALLION) && logic->HasItem(RG_FIRE_MEDALLION) && logic->HasItem(RG_WATER_MEDALLION)),
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LOCATION(RC_KAK_ANJU_AS_CHILD, logic->IsChild && logic->AtDay),
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LOCATION(RC_KAK_ANJU_AS_ADULT, logic->IsAdult && logic->AtDay),
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LOCATION(RC_KAK_TRADE_POCKET_CUCCO, logic->IsAdult && logic->AtDay && (logic->CanUse(RG_POCKET_EGG) && logic->WakeUpAdultTalon)),
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LOCATION(RC_SHEIK_IN_KAKARIKO, logic->IsAdult && logic->HasItem(RG_FOREST_MEDALLION) && logic->HasItem(RG_FIRE_MEDALLION) && logic->HasItem(RG_WATER_MEDALLION)),
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LOCATION(RC_KAK_ANJU_AS_CHILD, logic->IsChild && logic->AtDay),
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LOCATION(RC_KAK_ANJU_AS_ADULT, logic->IsAdult && logic->AtDay),
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LOCATION(RC_KAK_TRADE_POCKET_CUCCO, logic->IsAdult && logic->AtDay && (logic->CanUse(RG_POCKET_EGG) && logic->WakeUpAdultTalon)),
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//Can kill lower kak skulls with pots
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LOCATION(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION, logic->IsChild && logic->CanGetNightTimeGS()),
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LOCATION(RC_KAK_GS_SKULLTULA_HOUSE, logic->IsChild && logic->CanGetNightTimeGS()),
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LOCATION(RC_KAK_GS_GUARDS_HOUSE, logic->IsChild && logic->CanGetNightTimeGS()),
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LOCATION(RC_KAK_GS_TREE, logic->IsChild && logic->CanGetNightTimeGS()),
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LOCATION(RC_KAK_GS_WATCHTOWER, logic->IsChild && (logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_LONGSHOT) || (ctx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslashExceptHammer())) && logic->CanGetNightTimeGS()),
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LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_1, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_2, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_3, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_IMPAS_HOUSE_POT_1, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_IMPAS_HOUSE_POT_2, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_IMPAS_HOUSE_POT_3, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_GUARDS_HOUSE_POT_1, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_GUARDS_HOUSE_POT_2, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_GUARDS_HOUSE_POT_3, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_GRASS_1, logic->CanCutShrubs()),
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LOCATION(RC_KAK_GRASS_2, logic->CanCutShrubs()),
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LOCATION(RC_KAK_GRASS_3, logic->CanCutShrubs()),
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LOCATION(RC_KAK_GRASS_4, logic->CanCutShrubs()),
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LOCATION(RC_KAK_GRASS_5, logic->CanCutShrubs()),
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LOCATION(RC_KAK_GRASS_6, logic->CanCutShrubs()),
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LOCATION(RC_KAK_GRASS_7, logic->CanCutShrubs()),
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LOCATION(RC_KAK_GRASS_8, logic->CanCutShrubs()),
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LOCATION(RC_KAK_NEAR_OPEN_GROTTO_ADULT_CRATE_1, logic->IsAdult && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_OPEN_GROTTO_ADULT_CRATE_2, logic->IsAdult && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_OPEN_GROTTO_ADULT_CRATE_3, logic->IsAdult && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_OPEN_GROTTO_ADULT_CRATE_4, logic->IsAdult && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_POTION_SHOP_ADULT_CRATE, logic->IsAdult && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_SHOOTING_GALLERY_ADULT_CRATE, logic->IsAdult && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_BOARDING_HOUSE_ADULT_CRATE_1, logic->IsAdult && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_BOARDING_HOUSE_ADULT_CRATE_2, logic->IsAdult && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_IMPAS_HOUSE_ADULT_CRATE_1, logic->IsAdult && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_IMPAS_HOUSE_ADULT_CRATE_2, logic->IsAdult && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_BAZAAR_ADULT_CRATE_1, logic->IsAdult && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_BAZAAR_ADULT_CRATE_2, logic->IsAdult && logic->CanBreakCrates()),
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LOCATION(RC_KAK_BEHIND_GS_HOUSE_ADULT_CRATE, logic->IsAdult && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_GY_CHILD_CRATE, logic->IsChild && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_WINDMILL_CHILD_CRATE, logic->IsChild && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_FENCE_CHILD_CRATE, logic->IsChild && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_BOARDING_HOUSE_CHILD_CRATE, logic->IsChild && logic->CanBreakCrates()),
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LOCATION(RC_KAK_NEAR_BAZAAR_CHILD_CRATE, logic->IsChild && logic->CanBreakCrates()),
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LOCATION(RC_KAK_GS_HOUSE_UNDER_CONSTRUCTION, logic->IsChild && logic->CanGetNightTimeGS()),
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LOCATION(RC_KAK_GS_SKULLTULA_HOUSE, logic->IsChild && logic->CanGetNightTimeGS()),
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LOCATION(RC_KAK_GS_GUARDS_HOUSE, logic->IsChild && logic->CanGetNightTimeGS()),
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LOCATION(RC_KAK_GS_TREE, logic->IsChild && logic->CanGetNightTimeGS()),
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LOCATION(RC_KAK_GS_WATCHTOWER, logic->IsChild && (logic->CanKillEnemy(RE_GOLD_SKULLTULA, ED_LONGSHOT) || (ctx->GetTrickOption(RT_KAK_TOWER_GS) && logic->CanJumpslashExceptHammer())) && logic->CanGetNightTimeGS()),
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LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_1, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_2, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_POTION_SHOP_POT_3, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_IMPAS_HOUSE_POT_1, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_IMPAS_HOUSE_POT_2, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_IMPAS_HOUSE_POT_3, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_GUARDS_HOUSE_POT_1, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_GUARDS_HOUSE_POT_2, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_NEAR_GUARDS_HOUSE_POT_3, logic->IsChild && logic->CanBreakPots()),
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LOCATION(RC_KAK_GRASS_1, logic->CanCutShrubs()),
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LOCATION(RC_KAK_GRASS_2, logic->CanCutShrubs()),
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LOCATION(RC_KAK_GRASS_3, logic->CanCutShrubs()),
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LOCATION(RC_KAK_GRASS_4, logic->CanCutShrubs()),
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LOCATION(RC_KAK_GRASS_5, logic->CanCutShrubs()),
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LOCATION(RC_KAK_GRASS_6, logic->CanCutShrubs()),
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LOCATION(RC_KAK_GRASS_7, logic->CanCutShrubs()),
|
||||
LOCATION(RC_KAK_GRASS_8, logic->CanCutShrubs()),
|
||||
LOCATION(RC_KAK_NEAR_OPEN_GROTTO_ADULT_CRATE_1, logic->IsAdult && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_OPEN_GROTTO_ADULT_CRATE_2, logic->IsAdult && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_OPEN_GROTTO_ADULT_CRATE_3, logic->IsAdult && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_OPEN_GROTTO_ADULT_CRATE_4, logic->IsAdult && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_POTION_SHOP_ADULT_CRATE, logic->IsAdult && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_SHOOTING_GALLERY_ADULT_CRATE, logic->IsAdult && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_BOARDING_HOUSE_ADULT_CRATE_1, logic->IsAdult && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_BOARDING_HOUSE_ADULT_CRATE_2, logic->IsAdult && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_IMPAS_HOUSE_ADULT_CRATE_1, logic->IsAdult && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_IMPAS_HOUSE_ADULT_CRATE_2, logic->IsAdult && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_BAZAAR_ADULT_CRATE_1, logic->IsAdult && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_BAZAAR_ADULT_CRATE_2, logic->IsAdult && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_BEHIND_GS_HOUSE_ADULT_CRATE, logic->IsAdult && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_GY_CHILD_CRATE, logic->IsChild && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_WINDMILL_CHILD_CRATE, logic->IsChild && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_FENCE_CHILD_CRATE, logic->IsChild && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_BOARDING_HOUSE_CHILD_CRATE, logic->IsChild && logic->CanBreakCrates()),
|
||||
LOCATION(RC_KAK_NEAR_BAZAAR_CHILD_CRATE, logic->IsChild && logic->CanBreakCrates()),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_HYRULE_FIELD, []{return true;}),
|
||||
|
|
|
@ -14,18 +14,18 @@ void RegionTable_Init_Market() {
|
|||
|
||||
areaTable[RR_THE_MARKET] = Region("Market", "Market", {RA_THE_MARKET}, NO_DAY_NIGHT_CYCLE, {}, {
|
||||
//Locations
|
||||
LOCATION(RC_MARKET_GRASS_1, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_2, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_3, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_4, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_5, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_6, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_7, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_8, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MK_NEAR_BAZAAR_CRATE_1, logic->IsChild && logic->CanBreakCrates()),
|
||||
LOCATION(RC_MK_NEAR_BAZAAR_CRATE_2, logic->IsChild && logic->CanBreakCrates()),
|
||||
LOCATION(RC_MK_SHOOTING_GALLERY_CRATE_1, logic->IsChild && logic->CanBreakCrates()),
|
||||
LOCATION(RC_MK_SHOOTING_GALLERY_CRATE_2, logic->IsChild && logic->CanBreakCrates()),
|
||||
LOCATION(RC_MARKET_GRASS_1, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_2, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_3, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_4, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_5, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_6, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_7, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MARKET_GRASS_8, logic->IsChild && logic->CanCutShrubs()),
|
||||
LOCATION(RC_MK_NEAR_BAZAAR_CRATE_1, logic->IsChild && logic->CanBreakCrates()),
|
||||
LOCATION(RC_MK_NEAR_BAZAAR_CRATE_2, logic->IsChild && logic->CanBreakCrates()),
|
||||
LOCATION(RC_MK_SHOOTING_GALLERY_CRATE_1, logic->IsChild && logic->CanBreakCrates()),
|
||||
LOCATION(RC_MK_SHOOTING_GALLERY_CRATE_2, logic->IsChild && logic->CanBreakCrates()),
|
||||
}, {
|
||||
//Exits
|
||||
Entrance(RR_MARKET_ENTRANCE, []{return true;}),
|
||||
|
|
|
@ -1079,7 +1079,7 @@ namespace Rando {
|
|||
}
|
||||
|
||||
bool Logic::CanCutShrubs(){
|
||||
return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_BOOMERANG) || HasExplosives() || CanUse(RG_MASTER_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_BIGGORON_SWORD);
|
||||
return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_BOOMERANG) || HasExplosives() || CanUse(RG_MASTER_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_BIGGORON_SWORD) || HasItem(RG_GORONS_BRACELET);
|
||||
}
|
||||
|
||||
bool Logic::CanStunDeku(){
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue