Shuffle cleanup (#5222)

* Shuffle cleanup

* Grass can be cut with Goron's Bracelet
* Gohma's grass can be cut without defeating Gohma

* more whitespace
This commit is contained in:
Philip Dubé 2025-03-27 06:48:37 +00:00 committed by GitHub
parent 3e34934e01
commit b417b87d1c
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7 changed files with 78 additions and 78 deletions

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@ -53,7 +53,7 @@ std::unordered_map<int8_t, RandomizerCheck> Rando::StaticData::randomizerGrottoF
ActorFunc drawFishing = NULL;
ActorFunc drawEnFish = NULL;
Color_RGBA16 fsPulseColor = { 30, 240, 200 };
Color_RGB8 fsPulseColor = { 30, 240, 200 };
namespace Rando {
const FishIdentity Fishsanity::defaultIdentity = { RAND_INF_MAX, RC_UNKNOWN_CHECK };
@ -562,7 +562,7 @@ extern "C" {
Fishsanity_CloseGreyscaleColor(play);
}
void Fishsanity_OpenGreyscaleColor(PlayState* play, Color_RGBA16* color, int16_t frameOffset) {
void Fishsanity_OpenGreyscaleColor(PlayState* play, Color_RGB8* color, int16_t frameOffset) {
OPEN_DISPS(play->state.gfxCtx);
gDPSetGrayscaleColor(
POLY_OPA_DISP++, color->r, color->g, color->b,

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@ -218,7 +218,7 @@ void Fishsanity_DrawEffShadow(Actor* actor, Lights* lights, PlayState* play);
void Fishsanity_DrawEnFish(struct Actor* actor, struct PlayState* play);
/// Overriden actor draw function for the fishing pond
void Fishsanity_DrawFishing(struct Actor* actor, struct PlayState* play);
void Fishsanity_OpenGreyscaleColor(PlayState* play, Color_RGBA16* color, int16_t frameOffset);
void Fishsanity_OpenGreyscaleColor(PlayState* play, Color_RGB8* color, int16_t frameOffset);
void Fishsanity_CloseGreyscaleColor(PlayState* play);
#ifdef __cplusplus
}

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@ -450,14 +450,14 @@ void RegionTable_Init_DekuTree() {
// Locations
LOCATION(RC_QUEEN_GOHMA, logic->DekuTreeClear),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_HEART, logic->DekuTreeClear),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_1, logic->DekuTreeClear && logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_2, logic->DekuTreeClear && logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_3, logic->DekuTreeClear && logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_4, logic->DekuTreeClear && logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_5, logic->DekuTreeClear && logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_6, logic->DekuTreeClear && logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_7, logic->DekuTreeClear && logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_8, logic->DekuTreeClear && logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_1, logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_2, logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_3, logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_4, logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_5, logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_6, logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_7, logic->CanCutShrubs()),
LOCATION(RC_DEKU_TREE_QUEEN_GOHMA_GRASS_8, logic->CanCutShrubs()),
}, {
// Exits
Entrance(RR_DEKU_TREE_BOSS_ENTRYWAY, []{return true;}),

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@ -1079,7 +1079,7 @@ namespace Rando {
}
bool Logic::CanCutShrubs(){
return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_BOOMERANG) || HasExplosives() || CanUse(RG_MASTER_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_BIGGORON_SWORD);
return CanUse(RG_KOKIRI_SWORD) || CanUse(RG_BOOMERANG) || HasExplosives() || CanUse(RG_MASTER_SWORD) || CanUse(RG_MEGATON_HAMMER) || CanUse(RG_BIGGORON_SWORD) || HasItem(RG_GORONS_BRACELET);
}
bool Logic::CanStunDeku(){