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fix warning
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1 changed files with 3 additions and 2 deletions
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@ -581,7 +581,8 @@ void RegionTable_Init_SpiritTemple() {
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areaTable[RR_SPIRIT_TEMPLE_MQ_1F_GIBDO_ROOM_SOUTH] = Region("Spirit Temple MQ 1F Gibdo Room South", "Spirit Temple", {RA_SPIRIT_TEMPLE}, NO_DAY_NIGHT_CYCLE, {
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//Events
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EventAccess(&logic->MQSpiritGibdosCleared, []{return logic->CanUse(RG_BOMBCHU_5) && logic->CanHitEyeTargets() && logic->CanKillEnemy(RE_GIBDO, ED_CLOSE, true, 3);}),
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EventAccess(&logic->MQSpiritGibdosCleared, []{return logic->CanUse(RG_BOMBCHU_5) && logic->CanHitEyeTargets()
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&& logic->CanKillEnemy(RE_GIBDO, ED_CLOSE, true, 3) /* && str0*/;}),
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}, {}, {
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//Exits
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Entrance(RR_SPIRIT_TEMPLE_MQ_1F_WEST, []{return true;}),
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@ -853,7 +854,7 @@ void RegionTable_Init_SpiritTemple() {
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//Continuing from above, if we also have a longshot, we can go from the East hand to the West hand, meaning we always have access to East Hand
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/*
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logic->CanAvoidEnemy(RE_BEAMOS, true, 4) && logic->CanUse(RG_SONG_OF_TIME) &&
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logic->CanJumpslash() && /*(str0 || SunlightArrows) &&
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logic->CanJumpslash() && (str0 || SunlightArrows) &&
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(ctx->GetTrickOption(RT_LENS_SPIRIT_MQ) || logic->CanUse(RG_LENS_OF_TRUTH)) &&
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logic->CanKillEnemy(RE_IRON_KNUCKLE) &&
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logic->CanUse(RG_LONGSHOT) */
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