mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-04-28 21:27:58 +03:00
Merge pull request #1241 from GaryOderNichts/fix/wiiu-stick-input
Fix Wii U stick input
This commit is contained in:
commit
ad3efccb88
2 changed files with 16 additions and 0 deletions
|
@ -406,6 +406,14 @@ namespace Ship {
|
|||
x *= scale;
|
||||
y *= scale;
|
||||
}
|
||||
|
||||
if (isRightStick) {
|
||||
getRightStickX(virtualSlot) = x;
|
||||
getRightStickY(virtualSlot) = y;
|
||||
} else {
|
||||
getLeftStickX(virtualSlot) = x;
|
||||
getLeftStickY(virtualSlot) = y;
|
||||
}
|
||||
}
|
||||
|
||||
void WiiUController::CreateDefaultBinding(int32_t virtualSlot) {
|
||||
|
|
|
@ -279,6 +279,14 @@ namespace Ship {
|
|||
x *= scale;
|
||||
y *= scale;
|
||||
}
|
||||
|
||||
if (isRightStick) {
|
||||
getRightStickX(virtualSlot) = x;
|
||||
getRightStickY(virtualSlot) = y;
|
||||
} else {
|
||||
getLeftStickX(virtualSlot) = x;
|
||||
getLeftStickY(virtualSlot) = y;
|
||||
}
|
||||
}
|
||||
|
||||
void WiiUGamepad::CreateDefaultBinding(int32_t virtualSlot) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue