diff --git a/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h b/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h index 6c18a6edb..d57d5029a 100644 --- a/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h +++ b/soh/soh/Enhancements/game-interactor/vanilla-behavior/GIVanillaBehavior.h @@ -951,7 +951,7 @@ typedef enum { // false // ``` // #### `args` - // - '*Fishing' (&this) + // - '*Fishing' VB_GIVE_RANDO_GLITCH_FISHING_PRIZE, // #### `result` diff --git a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c index 94d7e15ca..4d42de65f 100644 --- a/soh/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/soh/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -5170,7 +5170,7 @@ void Fishing_HandleOwnerDialog(Fishing* this, PlayState* play) { if (Actor_HasParent(&this->actor, play)) { this->stateAndTimer = 24; } else { - if (!GameInteractor_Should(VB_GIVE_RANDO_GLITCH_FISHING_PRIZE, false, &this)) { + if (!GameInteractor_Should(VB_GIVE_RANDO_GLITCH_FISHING_PRIZE, false, this)) { Actor_OfferGetItem(&this->actor, play, GI_SCALE_GOLDEN, 2000.0f, 1000.0f); } }