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Exclude zora sapphire from random enemy size (#5153)
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1 changed files with 3 additions and 1 deletions
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@ -810,8 +810,10 @@ void RegisterRandomizedEnemySizes() {
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Actor* actor = static_cast<Actor*>(refActor);
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// Exclude wobbly platforms in Jabu because they need to act like platforms.
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// Exclude demo effect for Zora sapphire being re-categorized as a "boss".
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// Exclude Dead Hand hands and Bongo Bongo main body because they make the fights (near) impossible.
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uint8_t excludedEnemy = actor->id == ACTOR_EN_BROB || actor->id == ACTOR_EN_DHA || (actor->id == ACTOR_BOSS_SST && actor->params == -1);
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uint8_t excludedEnemy = actor->id == ACTOR_EN_BROB || actor->id == ACTOR_EN_DHA ||
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actor->id == ACTOR_DEMO_EFFECT || (actor->id == ACTOR_BOSS_SST && actor->params == -1);
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// Dodongo, Volvagia and Dead Hand are always smaller because they're impossible when bigger.
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uint8_t smallOnlyEnemy = actor->id == ACTOR_BOSS_DODONGO || actor->id == ACTOR_BOSS_FD ||
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