mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-04-28 13:17:58 +03:00
try without the explicit call
This commit is contained in:
parent
264e4e3db3
commit
9cc6e063e7
2 changed files with 23 additions and 28 deletions
|
@ -262,32 +262,32 @@ bool SpiritExplosiveKeyLogic() {
|
|||
// clang-format off
|
||||
std::map<RandomizerRegion, SpiritLogicData> Region::spiritLogicData = {
|
||||
//Vanilla
|
||||
{RR_SPIRIT_TEMPLE_WEST_CLIMB_BASE, SpiritLogicData(5, 5, 5, []{return true;}, []{return SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh() && str0*/;}, []{return true/*logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)*/;})},
|
||||
{RR_SPIRIT_TEMPLE_BROKEN_WALL, SpiritLogicData(5, 5, 5, []{return true /*logic->CanClimbHigh()*/;}, []{return SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh() && str0*/;}, []{return true/*logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)*/;})},
|
||||
{RR_SPIRIT_TEMPLE_2F_MIRROR, SpiritLogicData(5, 5, 3, []{return logic->CanUse(RG_HOOKSHOT) && logic->SpiritBrokenWallToStatue();}, []{return true/*logic->CanClimbHigh()*/;}, []{return logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS);})},
|
||||
{RR_SPIRIT_TEMPLE_STATUE_ROOM_WEST, SpiritLogicData(5, 5, 3, []{return SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh()*/;}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return true/*logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)*/;})},
|
||||
{RR_SPIRIT_TEMPLE_INNER_WEST_HAND, SpiritLogicData(5, 5, 3, []{return SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh()*/;}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return true/*logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)*/;})},
|
||||
{RR_SPIRIT_TEMPLE_GS_LEDGE, SpiritLogicData(5, 5, 3, []{return SpiritExplosiveKeyLogic() && logic->SpiritWestToSkull()/* && logic->CanClimbHigh()*/;}, []{return logic->SpiritWestToSkull()/* && logic->CanClimbHigh() && str0*/;}, []{return logic->SpiritWestToSkull()/* && (logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS))*/;})},
|
||||
{RR_SPIRIT_TEMPLE_STATUE_ROOM, SpiritLogicData(5, 5, 3, []{return SpiritExplosiveKeyLogic();}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return true;})},
|
||||
{RR_SPIRIT_TEMPLE_WEST_CLIMB_BASE, {5, 5, 5, []{return true;}, []{return SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh() && str0*/;}, []{return true/*logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_BROKEN_WALL, {5, 5, 5, []{return true /*logic->CanClimbHigh()*/;}, []{return SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh() && str0*/;}, []{return true/*logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_2F_MIRROR, {5, 5, 3, []{return logic->CanUse(RG_HOOKSHOT) && logic->SpiritBrokenWallToStatue();}, []{return true/*logic->CanClimbHigh()*/;}, []{return logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS);}}},
|
||||
{RR_SPIRIT_TEMPLE_STATUE_ROOM_WEST, {5, 5, 3, []{return SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh()*/;}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return true/*logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_INNER_WEST_HAND, {5, 5, 3, []{return SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh()*/;}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return true/*logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_GS_LEDGE, {5, 5, 3, []{return SpiritExplosiveKeyLogic() && logic->SpiritWestToSkull()/* && logic->CanClimbHigh()*/;}, []{return logic->SpiritWestToSkull()/* && logic->CanClimbHigh() && str0*/;}, []{return logic->SpiritWestToSkull()/* && (logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS))*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_STATUE_ROOM, {5, 5, 3, []{return SpiritExplosiveKeyLogic();}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return true;}}},
|
||||
//Assumes SpiritSunBlockSouthLedge() for all access
|
||||
{RR_SPIRIT_TEMPLE_SUN_BLOCK_SOUTH_LEDGE, SpiritLogicData(5, 5, 3, []{return SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh() && str0*/;}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return true/*((logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)) && str0) || (logic->CanKillEnemy(RE_BEAMOS) && logic->CanUse(RG_LONGSHOT))*/;})},
|
||||
{RR_SPIRIT_TEMPLE_SKULLTULA_STAIRS, SpiritLogicData(5, 5, 3, []{return SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh() && str0*/;}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return true/*((logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)) && str0) || (logic->CanKillEnemy(RE_BEAMOS) && logic->CanUse(RG_LONGSHOT))*/;})},
|
||||
{RR_SPIRIT_TEMPLE_OUTER_WEST_HAND, SpiritLogicData(5, 5, 3, []{return SpiritExplosiveKeyLogic() && logic->CanKillEnemy(RE_IRON_KNUCKLE) //For the purpose of shared, adult needs to get to west side via BOTH possible routes for it to count //Only using HasItem here is intended so this check can pass as child if adult can do their part. This works because this edge case assumes that you can only waste keys on adult side with adult
|
||||
/*&& logic->CanClimbHigh() && str0*/;}, []{return logic->CanKillEnemy(RE_BEAMOS) && logic->CanUse(RG_LONGSHOT)/* && logic->CanClimbHigh() && str0*/;}, []{return logic->CanKillEnemy(RE_BEAMOS) && logic->HasItem(RG_LONGSHOT)/* && logic->CanClimb() && str0*/;})},
|
||||
{RR_SPIRIT_TEMPLE_STATUE_ROOM_EAST, SpiritLogicData(5, 5, 3, []{return logic->CanUse(RG_HOOKSHOT) && SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh()*/;}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS);})},
|
||||
{RR_SPIRIT_TEMPLE_INNER_EAST_HAND, SpiritLogicData(5, 5, 3, []{return logic->CanUse(RG_HOOKSHOT) && SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh()*/;}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS);})},
|
||||
{RR_SPIRIT_TEMPLE_SHORTCUT_SWITCH, SpiritLogicData(5, 5, 3, []{return logic->CanUse(RG_HOOKSHOT) && SpiritExplosiveKeyLogic() && logic->SpiritEastToSwitch();}, []{return logic->SpiritEastToSwitch()/* && logic->CanClimbHigh() && str0*/;}, []{return logic->SpiritEastToSwitch() && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS));})},
|
||||
{RR_SPIRIT_TEMPLE_SUN_BLOCK_SOUTH_LEDGE, {5, 5, 3, []{return SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh() && str0*/;}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return true/*((logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)) && str0) || (logic->CanKillEnemy(RE_BEAMOS) && logic->CanUse(RG_LONGSHOT))*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_SKULLTULA_STAIRS, {5, 5, 3, []{return SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh() && str0*/;}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return true/*((logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)) && str0) || (logic->CanKillEnemy(RE_BEAMOS) && logic->CanUse(RG_LONGSHOT))*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_OUTER_WEST_HAND, {5, 5, 3, []{return SpiritExplosiveKeyLogic() && logic->CanKillEnemy(RE_IRON_KNUCKLE) //For the purpose of shared, adult needs to get to west side via BOTH possible routes for it to count //Only using HasItem here is intended so this check can pass as child if adult can do their part. This works because this edge case assumes that you can only waste keys on adult side with adult
|
||||
/*&& logic->CanClimbHigh() && str0*/;}, []{return logic->CanKillEnemy(RE_BEAMOS) && logic->CanUse(RG_LONGSHOT)/* && logic->CanClimbHigh() && str0*/;}, []{return logic->CanKillEnemy(RE_BEAMOS) && logic->HasItem(RG_LONGSHOT)/* && logic->CanClimb() && str0*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_STATUE_ROOM_EAST, {5, 5, 3, []{return logic->CanUse(RG_HOOKSHOT) && SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh()*/;}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS);}}},
|
||||
{RR_SPIRIT_TEMPLE_INNER_EAST_HAND, {5, 5, 3, []{return logic->CanUse(RG_HOOKSHOT) && SpiritExplosiveKeyLogic()/* && logic->CanClimbHigh()*/;}, []{return true/*logic->CanClimbHigh() && str0*/;}, []{return logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS);}}},
|
||||
{RR_SPIRIT_TEMPLE_SHORTCUT_SWITCH, {5, 5, 3, []{return logic->CanUse(RG_HOOKSHOT) && SpiritExplosiveKeyLogic() && logic->SpiritEastToSwitch();}, []{return logic->SpiritEastToSwitch()/* && logic->CanClimbHigh() && str0*/;}, []{return logic->SpiritEastToSwitch() && (logic->CanUse(RG_HOOKSHOT) || logic->CanUse(RG_HOVER_BOOTS));}}},
|
||||
//MQ /*&& logic->CanClimbHigh()*/
|
||||
{RR_SPIRIT_TEMPLE_MQ_UNDER_LIKE_LIKE, SpiritLogicData(7, 6, 7, []{return true;}, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 6) && logic->CanHitSwitch()/* && logic->Climb*/;}, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 6) && logic->CanHitSwitch()/* && (logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS))*/;})},
|
||||
{RR_SPIRIT_TEMPLE_MQ_BROKEN_WALL_ROOM, SpiritLogicData(7, 6, 7, []{return logic->CanHitSwitch()/* && logic->CanClimbHigh()*/;}, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 6)/* && logic->Climb*/;}, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 6)/* && (logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS))*/;})},
|
||||
{RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM_WEST, SpiritLogicData(7, 7, 0, []{return logic->CanHitSwitch()/* && logic->CanClimbHigh()*/;}, []{return true/*logic->Climb*/;}, []{return true/*logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)*/;})},
|
||||
{RR_SPIRIT_TEMPLE_MQ_POT_LEDGE, SpiritLogicData(7, 7, 0, []{return logic->CanHitSwitch() && logic->MQSpiritWestToPots()/* && logic->CanClimbHigh()*/;}, []{return logic->MQSpiritWestToPots()/* && logic->Climb*/;}, []{return /*logic->CanUse(RG_HOVER_BOOTS) || (logic->CanClimb() && */logic->MQSpiritWestToPots()/*)*/;})},
|
||||
{RR_SPIRIT_TEMPLE_MQ_INNER_WEST_HAND, SpiritLogicData(7, 7, 0, []{return logic->CanHitSwitch() && logic->MQSpiritWestToPots()/* && logic->CanClimbHigh()*/;}, []{return logic->MQSpiritWestToPots()/* && logic->Climb*/;}, []{return /*logic->CanUse(RG_HOVER_BOOTS) || (logic->CanClimb() && */logic->MQSpiritWestToPots()/*)*/;})},
|
||||
{RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM, SpiritLogicData(7, 7, 0, []{return logic->CanHitSwitch()/* && logic->CanClimbHigh()*/;}, []{return true;}, []{return true;})},
|
||||
{RR_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM, SpiritLogicData(7, 7, 0, []{return logic->CanHitSwitch() && logic->MQSpiritStatueToSunBlock()/* && logic->CanClimbHigh()*/;}, []{return logic->MQSpiritStatueToSunBlock()/* && logic->Climb*/;}, []{return logic->MQSpiritStatueToSunBlock()/* && (logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS))*/;})},
|
||||
{RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH, SpiritLogicData(7, 7, 0, []{return logic->CanHitSwitch() &&
|
||||
{RR_SPIRIT_TEMPLE_MQ_UNDER_LIKE_LIKE, {7, 6, 7, []{return true;}, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 6) && logic->CanHitSwitch()/* && logic->Climb*/;}, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 6) && logic->CanHitSwitch()/* && (logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS))*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_MQ_BROKEN_WALL_ROOM, {7, 6, 7, []{return logic->CanHitSwitch()/* && logic->CanClimbHigh()*/;}, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 6)/* && logic->Climb*/;}, []{return logic->SmallKeys(RR_SPIRIT_TEMPLE, 6)/* && (logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS))*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM_WEST, {7, 7, 0, []{return logic->CanHitSwitch()/* && logic->CanClimbHigh()*/;}, []{return true/*logic->Climb*/;}, []{return true/*logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS)*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_MQ_POT_LEDGE, {7, 7, 0, []{return logic->CanHitSwitch() && logic->MQSpiritWestToPots()/* && logic->CanClimbHigh()*/;}, []{return logic->MQSpiritWestToPots()/* && logic->Climb*/;}, []{return /*logic->CanUse(RG_HOVER_BOOTS) || (logic->CanClimb() && */logic->MQSpiritWestToPots()/*)*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_MQ_INNER_WEST_HAND, {7, 7, 0, []{return logic->CanHitSwitch() && logic->MQSpiritWestToPots()/* && logic->CanClimbHigh()*/;}, []{return logic->MQSpiritWestToPots()/* && logic->Climb*/;}, []{return /*logic->CanUse(RG_HOVER_BOOTS) || (logic->CanClimb() && */logic->MQSpiritWestToPots()/*)*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_MQ_STATUE_ROOM, {7, 7, 0, []{return logic->CanHitSwitch()/* && logic->CanClimbHigh()*/;}, []{return true;}, []{return true;}}},
|
||||
{RR_SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM, {7, 7, 0, []{return logic->CanHitSwitch() && logic->MQSpiritStatueToSunBlock()/* && logic->CanClimbHigh()*/;}, []{return logic->MQSpiritStatueToSunBlock()/* && logic->Climb*/;}, []{return logic->MQSpiritStatueToSunBlock()/* && (logic->CanClimb() || logic->CanUse(RG_HOVER_BOOTS))*/;}}},
|
||||
{RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH, {7, 7, 0, []{return logic->CanHitSwitch() &&
|
||||
areaTable[RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH].Here([]{return logic->MQSpiritStatueSouthDoor();})
|
||||
/* && logic->CanClimbHigh()*/;}, []{return true;}, []{return areaTable[RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH].Here([]{return logic->MQSpiritStatueSouthDoor();});})},
|
||||
/* && logic->CanClimbHigh()*/;}, []{return true;}, []{return areaTable[RR_SPIRIT_TEMPLE_MQ_BIG_BLOCK_ROOM_NORTH].Here([]{return logic->MQSpiritStatueSouthDoor();});}}},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
|
|
|
@ -128,11 +128,6 @@ struct SpiritLogicData {
|
|||
ConditionFn adultAccess;
|
||||
// The area access condition to reach this region from the boss door,
|
||||
ConditionFn reverseAccess;
|
||||
|
||||
SpiritLogicData(uint8_t childKeys_, uint8_t childReverseKeys_, uint8_t adultKeys_,
|
||||
ConditionFn childAccess_, ConditionFn adultAccess_, ConditionFn reverseAccess_)
|
||||
: childKeys(childKeys_), childReverseKeys(childReverseKeys_), adultKeys(adultKeys_),
|
||||
childAccess(childAccess_), adultAccess(adultAccess_), reverseAccess(reverseAccess_) {}
|
||||
};
|
||||
|
||||
class Region {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue