Fix Title Logo Flame Colors (#5275)

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inspectredc 2025-04-02 04:56:25 +01:00 committed by GitHub
parent 8f126344a4
commit 9892bfaffa
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GPG key ID: B5690EEEBB952194

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@ -108,7 +108,7 @@ void EnMag_Init(Actor* thisx, PlayState* play) {
this->effectPrimLodFrac = 128.0f; this->effectPrimLodFrac = 128.0f;
this->effectAlpha = 255.0f; this->effectAlpha = 255.0f;
if (isMQ) { if (!isMQ) {
this->effectPrimColor[0] = 255.0f; this->effectPrimColor[0] = 255.0f;
this->effectPrimColor[1] = 255.0f; this->effectPrimColor[1] = 255.0f;
this->effectPrimColor[2] = 170; this->effectPrimColor[2] = 170;
@ -243,7 +243,7 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
this->effectFadeInState = 1; this->effectFadeInState = 1;
} }
} else if (this->effectFadeInState == 1) { } else if (this->effectFadeInState == 1) {
if (isMQ) { if (!isMQ) {
this->effectPrimColor[2] += -2.125f; this->effectPrimColor[2] += -2.125f;
this->effectEnvColor[1] += -3.875f; this->effectEnvColor[1] += -3.875f;
} else { } else {
@ -258,7 +258,7 @@ void EnMag_Update(Actor* thisx, PlayState* play) {
if (this->effectFadeInTimer == 0) { if (this->effectFadeInTimer == 0) {
this->effectPrimLodFrac = 128.0f; this->effectPrimLodFrac = 128.0f;
if (isMQ) { if (!isMQ) {
this->effectPrimColor[2] = 170.0f; this->effectPrimColor[2] = 170.0f;
this->effectEnvColor[1] = 100.0f; this->effectEnvColor[1] = 100.0f;
} else { } else {
@ -563,7 +563,7 @@ void EnMag_DrawInner(Actor* thisx, PlayState* play, Gfx** gfxP) {
gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, (s16)this->mainAlpha); gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, (s16)this->mainAlpha);
if (isMQ) { if (!isMQ) {
gDPSetEnvColor(gfx++, 100, 0, 100, 255); gDPSetEnvColor(gfx++, 100, 0, 100, 255);
} else { } else {
gDPSetEnvColor(gfx++, 0, 0, 100, 255); gDPSetEnvColor(gfx++, 0, 0, 100, 255);