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Fix key color issues (#5149)
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5517e22f6e
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2 changed files with 6 additions and 6 deletions
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@ -283,13 +283,13 @@ static std::map<std::string, CosmeticOption> cosmeticOptions = {
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COSMETIC_OPTION("Key.GanonsBossGem", "Ganons Boss Key Gem", COSMETICS_GROUP_BOSS_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
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COSMETIC_OPTION("Key.WellSmallBody", "Well Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Key.WellSmallEmblem", "Well Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(227, 110, 255, 255), false, true, true),
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COSMETIC_OPTION("Key.WellSmallEmblem", "Well Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(227, 110, 255, 255), false, true, false),
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COSMETIC_OPTION("Key.FortSmallBody", "Fortress Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Key.FortSmallEmblem", "Fortress Small Key Emblem",COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, true),
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COSMETIC_OPTION("Key.FortSmallEmblem", "Fortress Small Key Emblem",COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Key.GTGSmallBody", "GTG Small Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
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COSMETIC_OPTION("Key.GTGSmallEmblem", "GTG Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(221, 212, 60, 255), false, true, true),
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COSMETIC_OPTION("Key.GTGSmallEmblem", "GTG Small Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(221, 212, 60, 255), false, true, false),
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//COSMETIC_OPTION("Key.ChestGameSmallBody", "Chest Game Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 255, 255), false, true, false),
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//COSMETIC_OPTION("Key.ChestGameEmblem", "Chest Game Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, true),
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//COSMETIC_OPTION("Key.ChestGameEmblem", "Chest Game Key Emblem", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 0, 0, 255), false, true, false),
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COSMETIC_OPTION("Key.Skeleton", "Skeleton Key", COSMETICS_GROUP_SMALL_KEYS, ColorRGBA8(255, 255, 170, 255), false, true, false),
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COSMETIC_OPTION("HUD.AButton", "A Button", COSMETICS_GROUP_HUD, ColorRGBA8( 90, 90, 255, 255), false, true, false),
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@ -80,7 +80,7 @@ Color_RGB8 SmallEmblemDefaultValue[10] = {
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extern "C" u8 Randomizer_GetSettingValue(RandomizerSettingKey randoSettingKey);
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extern "C" void Randomizer_DrawSmallKey(PlayState* play, GetItemEntry* getItemEntry) {
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s8 isCustomKeysEnabled = CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("CustomKeyModels"), 0);
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s8 isCustomKeysEnabled = CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("CustomKeyModels"), 1);
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int slot = getItemEntry->drawItemId - RG_FOREST_TEMPLE_SMALL_KEY;
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Gfx* customIconDLs[] = {
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@ -247,7 +247,7 @@ extern "C" void Randomizer_DrawBossKey(PlayState* play, GetItemEntry* getItemEnt
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}
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extern "C" void Randomizer_DrawKeyRing(PlayState* play, GetItemEntry* getItemEntry) {
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s8 isCustomKeysEnabled = CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("CustomKeyModels"), 0);
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s8 isCustomKeysEnabled = CVarGetInteger(CVAR_RANDOMIZER_ENHANCEMENT("CustomKeyModels"), 1);
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int slot = getItemEntry->drawItemId - RG_FOREST_TEMPLE_KEY_RING;
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Gfx* CustomIconDLs[] = {
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