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Fix the player state flag that Tailparasan checks for for Damage Effect (#5211)
* Fix the player state flag that Tailparasan checks for * Updated comment for accuracy
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@ -657,7 +657,7 @@ void EnTp_Update(Actor* thisx, PlayState* play) {
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Player* player = GET_PLAYER(play);
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s16 yawToWall;
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if (player->stateFlags1 & PLAYER_STATE1_SHIELDING) { // Shielding
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if (player->stateFlags1 & PLAYER_STATE1_DAMAGED) { // Damaged
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this->damageEffect = TAILPASARAN_DMGEFF_NONE;
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}
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