Fix the player state flag that Tailparasan checks for for Damage Effect (#5211)

* Fix the player state flag that Tailparasan checks for

* Updated comment for accuracy
This commit is contained in:
Christopher Leggett 2025-03-25 13:12:50 -04:00 committed by GitHub
parent ebc3616a3a
commit 6abacc1024
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@ -657,7 +657,7 @@ void EnTp_Update(Actor* thisx, PlayState* play) {
Player* player = GET_PLAYER(play);
s16 yawToWall;
if (player->stateFlags1 & PLAYER_STATE1_SHIELDING) { // Shielding
if (player->stateFlags1 & PLAYER_STATE1_DAMAGED) { // Damaged
this->damageEffect = TAILPASARAN_DMGEFF_NONE;
}