mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-04-28 13:17:58 +03:00
Fixed right stick aiming being significantly less precise than left stick aiming. (#5388)
This commit is contained in:
parent
86e1e8e3aa
commit
698fca8862
1 changed files with 10 additions and 14 deletions
|
@ -12773,9 +12773,8 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) {
|
|||
if (!CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0)) {
|
||||
temp2 += sControlInput->rel.stick_y * 240.0f * invertYAxisMulti * yAxisMulti;
|
||||
}
|
||||
if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0) &&
|
||||
fabsf(sControlInput->cur.right_stick_y) > 15.0f) {
|
||||
temp2 += sControlInput->cur.right_stick_y * 240.0f * invertYAxisMulti * yAxisMulti;
|
||||
if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
|
||||
temp2 += sControlInput->rel.right_stick_y * 240.0f * invertYAxisMulti * yAxisMulti;
|
||||
}
|
||||
if (fabsf(sControlInput->cur.gyro_x) > 0.01f) {
|
||||
temp2 += (-sControlInput->cur.gyro_x) * 750.0f;
|
||||
|
@ -12792,9 +12791,8 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) {
|
|||
if (!CVarGetInteger(CVAR_SETTING("MoveInFirstPerson"), 0)) {
|
||||
temp2 += sControlInput->rel.stick_x * -16.0f * invertXAxisMulti * xAxisMulti;
|
||||
}
|
||||
if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0) &&
|
||||
fabsf(sControlInput->cur.right_stick_x) > 15.0f) {
|
||||
temp2 += sControlInput->cur.right_stick_x * -16.0f * invertXAxisMulti * xAxisMulti;
|
||||
if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
|
||||
temp2 += sControlInput->rel.right_stick_x * -16.0f * invertXAxisMulti * xAxisMulti;
|
||||
}
|
||||
if (fabsf(sControlInput->cur.gyro_y) > 0.01f) {
|
||||
temp2 += (sControlInput->cur.gyro_y) * 750.0f * invertXAxisMulti;
|
||||
|
@ -12810,10 +12808,9 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) {
|
|||
(s32)((1.0f - Math_CosS(sControlInput->rel.stick_y * 200)) * 1500.0f) * invertYAxisMulti *
|
||||
yAxisMulti;
|
||||
}
|
||||
if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0) &&
|
||||
fabsf(sControlInput->cur.right_stick_y) > 15.0f) {
|
||||
temp3 += ((sControlInput->cur.right_stick_y >= 0) ? 1 : -1) *
|
||||
(s32)((1.0f - Math_CosS(sControlInput->cur.right_stick_y * 200)) * 1500.0f) * invertYAxisMulti *
|
||||
if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
|
||||
temp3 += ((sControlInput->rel.right_stick_y >= 0) ? 1 : -1) *
|
||||
(s32)((1.0f - Math_CosS(sControlInput->rel.right_stick_y * 200)) * 1500.0f) * invertYAxisMulti *
|
||||
yAxisMulti;
|
||||
}
|
||||
if (fabsf(sControlInput->cur.gyro_x) > 0.01f) {
|
||||
|
@ -12831,10 +12828,9 @@ s16 func_8084ABD8(PlayState* play, Player* this, s32 arg2, s16 arg3) {
|
|||
(s32)((1.0f - Math_CosS(sControlInput->rel.stick_x * 200)) * -1500.0f) * invertXAxisMulti *
|
||||
xAxisMulti;
|
||||
}
|
||||
if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0) &&
|
||||
fabsf(sControlInput->cur.right_stick_x) > 15.0f) {
|
||||
temp3 += ((sControlInput->cur.right_stick_x >= 0) ? 1 : -1) *
|
||||
(s32)((1.0f - Math_CosS(sControlInput->cur.right_stick_x * 200)) * -1500.0f) * invertXAxisMulti *
|
||||
if (CVarGetInteger(CVAR_SETTING("Controls.RightStickAim"), 0)) {
|
||||
temp3 += ((sControlInput->rel.right_stick_x >= 0) ? 1 : -1) *
|
||||
(s32)((1.0f - Math_CosS(sControlInput->rel.right_stick_x * 200)) * -1500.0f) * invertXAxisMulti *
|
||||
xAxisMulti;
|
||||
}
|
||||
if (fabsf(sControlInput->cur.gyro_y) > 0.01f) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue