This commit is contained in:
louist103 2025-04-26 16:27:41 +00:00 committed by GitHub
commit 572dfa537d
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
36 changed files with 10084 additions and 136 deletions

View file

@ -62,16 +62,16 @@ jobs:
cmake .. cmake ..
make make
sudo make install sudo make install
- name: Generate soh.otr - name: Generate soh.o2r
run: | run: |
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release cmake --no-warn-unused-cli -H. -Bbuild-cmake -GNinja -DCMAKE_BUILD_TYPE:STRING=Release
cmake --build build-cmake --config Release --target GenerateSohOtr -j3 cmake --build build-cmake --config Release --target GenerateSohOtr -j3
- name: Upload soh.otr - name: Upload soh.o2r
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: soh.otr name: soh.o2r
path: soh.otr path: soh.o2r
retention-days: 3 retention-days: 3
build-macos: build-macos:
@ -122,10 +122,10 @@ jobs:
brew uninstall --ignore-dependencies libpng brew uninstall --ignore-dependencies libpng
sudo port install $(cat .github/workflows/macports-deps.txt) sudo port install $(cat .github/workflows/macports-deps.txt)
brew install ninja brew install ninja
- name: Download soh.otr - name: Download soh.o2r
uses: actions/download-artifact@v4 uses: actions/download-artifact@v4
with: with:
name: soh.otr name: soh.o2r
path: build-cmake/soh path: build-cmake/soh
- name: Build SoH - name: Build SoH
run: | run: |
@ -233,10 +233,10 @@ jobs:
make make
sudo make install sudo make install
sudo cp -av /usr/local/lib/libzip* /lib/x86_64-linux-gnu/ sudo cp -av /usr/local/lib/libzip* /lib/x86_64-linux-gnu/
- name: Download soh.otr - name: Download soh.o2r
uses: actions/download-artifact@v4 uses: actions/download-artifact@v4
with: with:
name: soh.otr name: soh.o2r
path: build-cmake/soh path: build-cmake/soh
- name: Build SoH - name: Build SoH
run: | run: |
@ -298,10 +298,10 @@ jobs:
path: vcpkg path: vcpkg
- name: Configure Developer Command Prompt - name: Configure Developer Command Prompt
uses: ilammy/msvc-dev-cmd@v1 uses: ilammy/msvc-dev-cmd@v1
- name: Download soh.otr - name: Download soh.o2r
uses: actions/download-artifact@v4 uses: actions/download-artifact@v4
with: with:
name: soh.otr name: soh.o2r
path: build-windows/soh path: build-windows/soh
- name: Build SoH - name: Build SoH
env: env:

View file

@ -48,7 +48,7 @@ jobs:
}); });
return allArtifacts.data.artifacts.reduce((acc, item) => { return allArtifacts.data.artifacts.reduce((acc, item) => {
if (item.name === "soh.otr") return acc; if (item.name === "soh.o2r") return acc;
acc += ` acc += `
- [${item.name}.zip](https://nightly.link/${context.repo.owner}/${context.repo.repo}/actions/artifacts/${item.id}.zip)`; - [${item.name}.zip](https://nightly.link/${context.repo.owner}/${context.repo.repo}/actions/artifacts/${item.id}.zip)`;
return acc; return acc;

1
.gitignore vendored
View file

@ -412,6 +412,7 @@ ReleaseObj/*
.tags .tags
tags tags
*.otr *.otr
*.o2r
*.sav *.sav
shipofharkinian.ini shipofharkinian.ini
shipofharkinian.json shipofharkinian.json

View file

@ -174,23 +174,15 @@ set_property(TARGET soh PROPERTY APPIMAGE_ICON_FILE "${CMAKE_BINARY_DIR}/sohIcon
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux") if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
install(PROGRAMS "${CMAKE_BINARY_DIR}/linux/soh.sh" DESTINATION . COMPONENT appimage) install(PROGRAMS "${CMAKE_BINARY_DIR}/linux/soh.sh" DESTINATION . COMPONENT appimage)
install(FILES "${CMAKE_BINARY_DIR}/soh/soh.otr" DESTINATION . COMPONENT ship) install(FILES "${CMAKE_BINARY_DIR}/soh/soh.o2r" DESTINATION . COMPONENT ship)
install(TARGETS ZAPD DESTINATION ./assets/extractor COMPONENT extractor) install(TARGETS ZAPD DESTINATION ./assets/extractor COMPONENT extractor)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/extractor/" DESTINATION ./assets/extractor COMPONENT extractor) install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/extractor/" DESTINATION ./assets COMPONENT extractor)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/xml/" DESTINATION ./assets/extractor/xmls COMPONENT extractor) install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/xml/" DESTINATION ./assets/xml COMPONENT extractor)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/filelists/" DESTINATION ./assets/extractor/filelists COMPONENT extractor)
install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ActorList_OoTMqDbg.txt" DESTINATION ./assets/extractor/symbols COMPONENT extractor)
install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ObjectList_OoTMqDbg.txt" DESTINATION ./assets/extractor/symbols COMPONENT extractor)
install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/SymbolMap_OoTMqDbg.txt" DESTINATION ./assets/extractor/symbols COMPONENT extractor)
endif() endif()
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows") if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows")
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/extractor/" DESTINATION ./assets/extractor COMPONENT ship) install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/extractor/" DESTINATION ./assets/ COMPONENT ship)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/xml/" DESTINATION ./assets/extractor/xmls COMPONENT ship) install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/xml/" DESTINATION ./assets/xml COMPONENT ship)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/filelists/" DESTINATION ./assets/extractor/filelists COMPONENT ship)
install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ActorList_OoTMqDbg.txt" DESTINATION ./assets/extractor/symbols COMPONENT ship)
install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ObjectList_OoTMqDbg.txt" DESTINATION ./assets/extractor/symbols COMPONENT ship)
install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/SymbolMap_OoTMqDbg.txt" DESTINATION ./assets/extractor/symbols COMPONENT ship)
endif() endif()
find_package(Python3 COMPONENTS Interpreter) find_package(Python3 COMPONENTS Interpreter)
@ -198,42 +190,42 @@ find_package(Python3 COMPONENTS Interpreter)
# Target to generate OTRs # Target to generate OTRs
add_custom_target( add_custom_target(
ExtractAssets ExtractAssets
COMMAND ${CMAKE_COMMAND} -E rm -f oot.otr oot-mq.otr soh.otr COMMAND ${CMAKE_COMMAND} -E rm -f oot.o2r oot-mq.o2r soh.o2r
# copy LUS default shaders into assets/custom # copy LUS default shaders into assets/custom
COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/ COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/graphic/Fast3D/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/ COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/graphic/Fast3D/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root ../soh/assets/xml --custom-otr-file soh.otr "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}" COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root assets/xml --custom-otr-file soh.o2r "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}"
COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/soh
COMMENT "Running asset extraction..." COMMENT "Running asset extraction..."
DEPENDS ZAPD DEPENDS ZAPD
BYPRODUCTS oot.otr ${CMAKE_SOURCE_DIR}/oot.otr oot-mq.otr ${CMAKE_SOURCE_DIR}/oot-mq.otr ${CMAKE_SOURCE_DIR}/soh.otr BYPRODUCTS oot.o2r ${CMAKE_SOURCE_DIR}/oot.o2r oot-mq.o2r ${CMAKE_SOURCE_DIR}/oot-mq.o2r ${CMAKE_SOURCE_DIR}/soh.o2r
) )
# Target to generate headers # Target to generate headers
add_custom_target( add_custom_target(
ExtractAssetHeaders ExtractAssetHeaders
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root ../soh/assets/xml --gen-headers COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --non-interactive --xml-root assets/xml --gen-headers
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/soh
COMMENT "Generating asset headers..." COMMENT "Generating asset headers..."
DEPENDS ZAPD DEPENDS ZAPD
) )
# Target to generate only soh.otr # Target to generate only soh.o2r
add_custom_target( add_custom_target(
GenerateSohOtr GenerateSohOtr
COMMAND ${CMAKE_COMMAND} -E rm -f soh.otr COMMAND ${CMAKE_COMMAND} -E rm -f soh.o2r
# copy LUS default shaders into assets/custom # copy LUS default shaders into assets/custom
COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/ COMMAND ${CMAKE_COMMAND} -E rm -r -f ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/graphic/Fast3D/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/ COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/libultraship/src/graphic/Fast3D/shaders/ ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom/shaders/
COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --norom --custom-otr-file soh.otr "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}" COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter/extract_assets.py -z "$<TARGET_FILE:ZAPD>" --norom --custom-otr-file soh.o2r "--custom-assets-path" ${CMAKE_CURRENT_SOURCE_DIR}/soh/assets/custom --port-ver "${CMAKE_PROJECT_VERSION}"
COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -DONLYSOHOTR=On -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake COMMAND ${CMAKE_COMMAND} -DSYSTEM_NAME=${CMAKE_SYSTEM_NAME} -DTARGET_DIR="$<TARGET_FILE_DIR:ZAPD>" -DSOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR} -DBINARY_DIR=${CMAKE_BINARY_DIR} -DONLYSOHOTR=On -P ${CMAKE_CURRENT_SOURCE_DIR}/copy-existing-otrs.cmake
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/OTRExporter WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/soh
COMMENT "Generating soh.otr..." COMMENT "Generating soh.o2r..."
DEPENDS ZAPD DEPENDS ZAPD
) )
@ -266,16 +258,12 @@ add_custom_target(CreateOSXIcons
) )
add_dependencies(soh CreateOSXIcons) add_dependencies(soh CreateOSXIcons)
install(TARGETS ZAPD DESTINATION ${CMAKE_BINARY_DIR}/assets/extractor) install(TARGETS ZAPD DESTINATION ${CMAKE_BINARY_DIR}/assets)
set(PROGRAM_PERMISSIONS_EXECUTE OWNER_EXECUTE OWNER_WRITE OWNER_READ GROUP_EXECUTE GROUP_READ WORLD_EXECUTE WORLD_READ) set(PROGRAM_PERMISSIONS_EXECUTE OWNER_EXECUTE OWNER_WRITE OWNER_READ GROUP_EXECUTE GROUP_READ WORLD_EXECUTE WORLD_READ)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/extractor/" DESTINATION ./assets/extractor) install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/extractor/" DESTINATION ./assets/)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/xml/" DESTINATION ./assets/extractor/xmls) install(DIRECTORY "${CMAKE_SOURCE_DIR}/soh/assets/xml/" DESTINATION ./assets/xml)
install(DIRECTORY "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/filelists/" DESTINATION ./assets/extractor/filelists)
install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ActorList_OoTMqDbg.txt" DESTINATION ./assets/extractor/symbols)
install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ObjectList_OoTMqDbg.txt" DESTINATION ./assets/extractor/symbols)
install(FILES "${CMAKE_SOURCE_DIR}/OTRExporter/CFG/SymbolMap_OoTMqDbg.txt" DESTINATION ./assets/extractor/symbols)
install(DIRECTORY ${CMAKE_BINARY_DIR}/assets install(DIRECTORY ${CMAKE_BINARY_DIR}/assets
DESTINATION . DESTINATION .

@ -1 +1 @@
Subproject commit 41052efcdf8df8e67517cc93da8975fcd4e14af9 Subproject commit 461ab19a36cde807591543397e136cae19aa6e7c

2
ZAPDTR

@ -1 +1 @@
Subproject commit 2aeababbfb81b00d34673406453e8e8e2deaa27b Subproject commit 684f21a475dcfeee89938ae1f4afc42768a3e7ef

View file

@ -1,37 +1,37 @@
message(STATUS "Copying otr files...") message(STATUS "Copying otr files...")
if(NOT ONLYSOHOTR AND EXISTS ${SOURCE_DIR}/OTRExporter/oot.otr) if(NOT ONLYSOHOTR AND EXISTS ${SOURCE_DIR}/soh/oot.o2r)
execute_process(COMMAND ${CMAKE_COMMAND} -E copy oot.otr ${SOURCE_DIR}) execute_process(COMMAND ${CMAKE_COMMAND} -E copy oot.o2r ${SOURCE_DIR})
execute_process(COMMAND ${CMAKE_COMMAND} -E copy oot.otr ${BINARY_DIR}/soh/) execute_process(COMMAND ${CMAKE_COMMAND} -E copy oot.o2r ${BINARY_DIR}/soh/)
message(STATUS "Copied oot.otr") message(STATUS "Copied oot.o2r")
endif() endif()
if(NOT ONLYSOHOTR AND EXISTS ${SOURCE_DIR}/OTRExporter/oot-mq.otr) if(NOT ONLYSOHOTR AND EXISTS ${SOURCE_DIR}/soh/oot-mq.o2r)
execute_process(COMMAND ${CMAKE_COMMAND} -E copy oot-mq.otr ${SOURCE_DIR}) execute_process(COMMAND ${CMAKE_COMMAND} -E copy oot-mq.o2r ${SOURCE_DIR})
execute_process(COMMAND ${CMAKE_COMMAND} -E copy oot-mq.otr ${BINARY_DIR}/soh/) execute_process(COMMAND ${CMAKE_COMMAND} -E copy oot-mq.o2r ${BINARY_DIR}/soh/)
message(STATUS "Copied oot-mq.otr") message(STATUS "Copied oot-mq.o2r")
endif() endif()
if(EXISTS ${SOURCE_DIR}/OTRExporter/soh.otr) if(EXISTS ${SOURCE_DIR}/soh/soh.o2r)
execute_process(COMMAND ${CMAKE_COMMAND} -E copy soh.otr ${SOURCE_DIR}) execute_process(COMMAND ${CMAKE_COMMAND} -E copy soh.o2r ${SOURCE_DIR})
execute_process(COMMAND ${CMAKE_COMMAND} -E copy soh.otr ${BINARY_DIR}/soh/) execute_process(COMMAND ${CMAKE_COMMAND} -E copy soh.o2r ${BINARY_DIR}/soh/)
message(STATUS "Copied soh.otr") message(STATUS "Copied soh.o2r")
endif() endif()
# Additionally for Windows, copy the otrs to the target dir, side by side with soh.exe # Additionally for Windows, copy the otrs to the target dir, side by side with soh.exe
if(SYSTEM_NAME MATCHES "Windows") if(SYSTEM_NAME MATCHES "Windows")
if(NOT ONLYSOHOTR AND EXISTS ${SOURCE_DIR}/OTRExporter/oot.otr) if(NOT ONLYSOHOTR AND EXISTS ${SOURCE_DIR}/soh/oot.o2r)
execute_process(COMMAND ${CMAKE_COMMAND} -E copy oot.otr ${TARGET_DIR}) execute_process(COMMAND ${CMAKE_COMMAND} -E copy oot.o2r ${TARGET_DIR})
endif() endif()
if(NOT ONLYSOHOTR AND EXISTS ${SOURCE_DIR}/OTRExporter/oot-mq.otr) if(NOT ONLYSOHOTR AND EXISTS ${SOURCE_DIR}/soh/oot-mq.o2r)
execute_process(COMMAND ${CMAKE_COMMAND} -E copy oot-mq.otr ${TARGET_DIR}) execute_process(COMMAND ${CMAKE_COMMAND} -E copy oot-mq.o2r ${TARGET_DIR})
endif() endif()
if(EXISTS ${SOURCE_DIR}/OTRExporter/soh.otr) if(EXISTS ${SOURCE_DIR}/soh/soh.o2r)
execute_process(COMMAND ${CMAKE_COMMAND} -E copy soh.otr ${TARGET_DIR}) execute_process(COMMAND ${CMAKE_COMMAND} -E copy soh.o2r ${TARGET_DIR})
endif() endif()
endif() endif()
if(NOT ONLYSOHOTR AND (NOT EXISTS ${SOURCE_DIR}/oot.otr AND NOT EXISTS ${SOURCE_DIR}/oot-mq.otr)) if(NOT ONLYSOHOTR AND (NOT EXISTS ${SOURCE_DIR}/oot.o2r AND NOT EXISTS ${SOURCE_DIR}/oot-mq.o2r))
message(FATAL_ERROR "Failed to copy. No OTR files found.") message(FATAL_ERROR "Failed to copy. No OTR files found.")
endif() endif()
if(NOT EXISTS ${SOURCE_DIR}/soh.otr) if(NOT EXISTS ${SOURCE_DIR}/soh.o2r)
message(FATAL_ERROR "Failed to copy. No soh OTR found.") message(FATAL_ERROR "Failed to copy. No soh OTR found.")
endif() endif()

View file

@ -618,11 +618,7 @@ if(NOT CMAKE_SYSTEM_NAME MATCHES "NintendoSwitch|CafeOS")
COMMENT "Copying asset xmls..." COMMENT "Copying asset xmls..."
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/extractor $<TARGET_FILE_DIR:soh>/assets/extractor COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/extractor $<TARGET_FILE_DIR:soh>/assets/extractor
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/xml $<TARGET_FILE_DIR:soh>/assets/extractor/xmls COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/soh/assets/xml $<TARGET_FILE_DIR:soh>/assets/extractor/xmls
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/filelists $<TARGET_FILE_DIR:soh>/assets/extractor/filelists
COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:soh>/assets/extractor/symbols COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_FILE_DIR:soh>/assets/extractor/symbols
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ActorList_OoTMqDbg.txt $<TARGET_FILE_DIR:soh>/assets/extractor/symbols
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/ObjectList_OoTMqDbg.txt $<TARGET_FILE_DIR:soh>/assets/extractor/symbols
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${CMAKE_SOURCE_DIR}/OTRExporter/CFG/SymbolMap_OoTMqDbg.txt $<TARGET_FILE_DIR:soh>/assets/extractor/symbols
COMMAND ${VS_COPY_ASSETS_CMD} COMMAND ${VS_COPY_ASSETS_CMD}
) )
endif() endif()
@ -709,7 +705,7 @@ endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows") if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
INSTALL(FILES $<TARGET_PDB_FILE:soh> DESTINATION ./debug COMPONENT ship) INSTALL(FILES $<TARGET_PDB_FILE:soh> DESTINATION ./debug COMPONENT ship)
INSTALL(FILES ${CMAKE_BINARY_DIR}/soh/soh.otr DESTINATION . COMPONENT ship) INSTALL(FILES ${CMAKE_BINARY_DIR}/soh/soh.o2r DESTINATION . COMPONENT ship)
endif() endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux") if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
@ -723,7 +719,7 @@ if("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/macosx/Info.plist.in ${CMAKE_BINARY_DIR}/macosx/Info.plist @ONLY) configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/macosx/Info.plist.in ${CMAKE_BINARY_DIR}/macosx/Info.plist @ONLY)
INSTALL(TARGETS soh DESTINATION ../MacOS COMPONENT ship) INSTALL(TARGETS soh DESTINATION ../MacOS COMPONENT ship)
INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT ship) INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION ../MacOS COMPONENT ship)
INSTALL(FILES ${CMAKE_BINARY_DIR}/soh/soh.otr DESTINATION ../Resources COMPONENT ship) INSTALL(FILES ${CMAKE_BINARY_DIR}/soh/soh.o2r DESTINATION ../Resources COMPONENT ship)
elseif(NOT "${CMAKE_SYSTEM_NAME}" MATCHES "NintendoSwitch|CafeOS") elseif(NOT "${CMAKE_SYSTEM_NAME}" MATCHES "NintendoSwitch|CafeOS")
INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION . COMPONENT ship) INSTALL(FILES ${CMAKE_BINARY_DIR}/gamecontrollerdb.txt DESTINATION . COMPONENT ship)
endif() endif()

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_D/"/> <ExternalXMLFolder Path="assets/xml/GC_MQ_D/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_NTSC_J/"/> <ExternalXMLFolder Path="assets/xml/GC_MQ_NTSC_J/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_NTSC_U/"/> <ExternalXMLFolder Path="assets/xml/GC_MQ_NTSC_U/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_MQ_PAL_F/"/> <ExternalXMLFolder Path="assets/xml/GC_MQ_PAL_F/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_D/"/> <ExternalXMLFolder Path="assets/xml/GC_NMQ_D/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_NTSC_J/"/> <ExternalXMLFolder Path="assets/xml/GC_NMQ_NTSC_J/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_NTSC_J_CE/"/> <ExternalXMLFolder Path="assets/xml/GC_NMQ_NTSC_J_CE/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_NTSC_U/"/> <ExternalXMLFolder Path="assets/xml/GC_NMQ_NTSC_U/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/GC_NMQ_PAL_F/"/> <ExternalXMLFolder Path="assets/xml/GC_NMQ_PAL_F/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/N64_NTSC_10/"/> <ExternalXMLFolder Path="assets/xml/N64_NTSC_10/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/N64_NTSC_11/"/> <ExternalXMLFolder Path="assets/xml/N64_NTSC_11/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/N64_NTSC_12/"/> <ExternalXMLFolder Path="assets/xml/N64_NTSC_12/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/N64_PAL_10/"/> <ExternalXMLFolder Path="assets/xml/N64_PAL_10/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

View file

@ -2,7 +2,7 @@
<SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/> <SymbolMap File="symbols/SymbolMap_OoTMqDbg.txt"/>
<ActorList File="symbols/ActorList_OoTMqDbg.txt"/> <ActorList File="symbols/ActorList_OoTMqDbg.txt"/>
<ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/> <ObjectList File="symbols/ObjectList_OoTMqDbg.txt"/>
<ExternalXMLFolder Path="assets/extractor/xmls/N64_PAL_11/"/> <ExternalXMLFolder Path="assets/xml/N64_PAL_11/"/>
<TexturePool File="TexturePool.xml"/> <TexturePool File="TexturePool.xml"/>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/> <ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="objects/gameplay_keep/"/>
</Root> </Root>

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,472 @@
ACTOR_PLAYER
ACTOR_UNSET_1
ACTOR_EN_TEST
ACTOR_UNSET_3
ACTOR_EN_GIRLA
ACTOR_UNSET_5
ACTOR_UNSET_6
ACTOR_EN_PART
ACTOR_EN_LIGHT
ACTOR_EN_DOOR
ACTOR_EN_BOX
ACTOR_BG_DY_YOSEIZO
ACTOR_BG_HIDAN_FIREWALL
ACTOR_EN_POH
ACTOR_EN_OKUTA
ACTOR_BG_YDAN_SP
ACTOR_EN_BOM
ACTOR_EN_WALLMAS
ACTOR_EN_DODONGO
ACTOR_EN_FIREFLY
ACTOR_EN_HORSE
ACTOR_EN_ITEM00
ACTOR_EN_ARROW
ACTOR_UNSET_17
ACTOR_EN_ELF
ACTOR_EN_NIW
ACTOR_UNSET_1A
ACTOR_EN_TITE
ACTOR_EN_REEBA
ACTOR_EN_PEEHAT
ACTOR_EN_BUTTE
ACTOR_UNSET_1F
ACTOR_EN_INSECT
ACTOR_EN_FISH
ACTOR_UNSET_22
ACTOR_EN_HOLL
ACTOR_EN_SCENE_CHANGE
ACTOR_EN_ZF
ACTOR_EN_HATA
ACTOR_BOSS_DODONGO
ACTOR_BOSS_GOMA
ACTOR_EN_ZL1
ACTOR_EN_VIEWER
ACTOR_EN_GOMA
ACTOR_BG_PUSHBOX
ACTOR_EN_BUBBLE
ACTOR_DOOR_SHUTTER
ACTOR_EN_DODOJR
ACTOR_EN_BDFIRE
ACTOR_UNSET_31
ACTOR_EN_BOOM
ACTOR_EN_TORCH2
ACTOR_EN_BILI
ACTOR_EN_TP
ACTOR_UNSET_36
ACTOR_EN_ST
ACTOR_EN_BW
ACTOR_EN_A_OBJ
ACTOR_EN_EIYER
ACTOR_EN_RIVER_SOUND
ACTOR_EN_HORSE_NORMAL
ACTOR_EN_OSSAN
ACTOR_BG_TREEMOUTH
ACTOR_BG_DODOAGO
ACTOR_BG_HIDAN_DALM
ACTOR_BG_HIDAN_HROCK
ACTOR_EN_HORSE_GANON
ACTOR_BG_HIDAN_ROCK
ACTOR_BG_HIDAN_RSEKIZOU
ACTOR_BG_HIDAN_SEKIZOU
ACTOR_BG_HIDAN_SIMA
ACTOR_BG_HIDAN_SYOKU
ACTOR_EN_XC
ACTOR_BG_HIDAN_CURTAIN
ACTOR_BG_SPOT00_HANEBASI
ACTOR_EN_MB
ACTOR_EN_BOMBF
ACTOR_EN_ZL2
ACTOR_BG_HIDAN_FSLIFT
ACTOR_EN_OE2
ACTOR_BG_YDAN_HASI
ACTOR_BG_YDAN_MARUTA
ACTOR_BOSS_GANONDROF
ACTOR_UNSET_53
ACTOR_EN_AM
ACTOR_EN_DEKUBABA
ACTOR_EN_M_FIRE1
ACTOR_EN_M_THUNDER
ACTOR_BG_DDAN_JD
ACTOR_BG_BREAKWALL
ACTOR_EN_JJ
ACTOR_EN_HORSE_ZELDA
ACTOR_BG_DDAN_KD
ACTOR_DOOR_WARP1
ACTOR_OBJ_SYOKUDAI
ACTOR_ITEM_B_HEART
ACTOR_EN_DEKUNUTS
ACTOR_BG_MENKURI_KAITEN
ACTOR_BG_MENKURI_EYE
ACTOR_EN_VALI
ACTOR_BG_MIZU_MOVEBG
ACTOR_BG_MIZU_WATER
ACTOR_ARMS_HOOK
ACTOR_EN_FHG
ACTOR_BG_MORI_HINERI
ACTOR_EN_BB
ACTOR_BG_TOKI_HIKARI
ACTOR_EN_YUKABYUN
ACTOR_BG_TOKI_SWD
ACTOR_EN_FHG_FIRE
ACTOR_BG_MJIN
ACTOR_BG_HIDAN_KOUSI
ACTOR_DOOR_TOKI
ACTOR_BG_HIDAN_HAMSTEP
ACTOR_EN_BIRD
ACTOR_UNSET_73
ACTOR_UNSET_74
ACTOR_UNSET_75
ACTOR_UNSET_76
ACTOR_EN_WOOD02
ACTOR_UNSET_78
ACTOR_UNSET_79
ACTOR_UNSET_7A
ACTOR_UNSET_7B
ACTOR_EN_LIGHTBOX
ACTOR_EN_PU_BOX
ACTOR_UNSET_7E
ACTOR_UNSET_7F
ACTOR_EN_TRAP
ACTOR_EN_AROW_TRAP
ACTOR_EN_VASE
ACTOR_UNSET_83
ACTOR_EN_TA
ACTOR_EN_TK
ACTOR_BG_MORI_BIGST
ACTOR_BG_MORI_ELEVATOR
ACTOR_BG_MORI_KAITENKABE
ACTOR_BG_MORI_RAKKATENJO
ACTOR_EN_VM
ACTOR_DEMO_EFFECT
ACTOR_DEMO_KANKYO
ACTOR_BG_HIDAN_FWBIG
ACTOR_EN_FLOORMAS
ACTOR_EN_HEISHI1
ACTOR_EN_RD
ACTOR_EN_PO_SISTERS
ACTOR_BG_HEAVY_BLOCK
ACTOR_BG_PO_EVENT
ACTOR_OBJ_MURE
ACTOR_EN_SW
ACTOR_BOSS_FD
ACTOR_OBJECT_KANKYO
ACTOR_EN_DU
ACTOR_EN_FD
ACTOR_EN_HORSE_LINK_CHILD
ACTOR_DOOR_ANA
ACTOR_BG_SPOT02_OBJECTS
ACTOR_BG_HAKA
ACTOR_MAGIC_WIND
ACTOR_MAGIC_FIRE
ACTOR_UNSET_A0
ACTOR_EN_RU1
ACTOR_BOSS_FD2
ACTOR_EN_FD_FIRE
ACTOR_EN_DH
ACTOR_EN_DHA
ACTOR_EN_RL
ACTOR_EN_ENCOUNT1
ACTOR_DEMO_DU
ACTOR_DEMO_IM
ACTOR_DEMO_TRE_LGT
ACTOR_EN_FW
ACTOR_BG_VB_SIMA
ACTOR_EN_VB_BALL
ACTOR_BG_HAKA_MEGANE
ACTOR_BG_HAKA_MEGANEBG
ACTOR_BG_HAKA_SHIP
ACTOR_BG_HAKA_SGAMI
ACTOR_UNSET_B2
ACTOR_EN_HEISHI2
ACTOR_EN_ENCOUNT2
ACTOR_EN_FIRE_ROCK
ACTOR_EN_BROB
ACTOR_MIR_RAY
ACTOR_BG_SPOT09_OBJ
ACTOR_BG_SPOT18_OBJ
ACTOR_BOSS_VA
ACTOR_BG_HAKA_TUBO
ACTOR_BG_HAKA_TRAP
ACTOR_BG_HAKA_HUTA
ACTOR_BG_HAKA_ZOU
ACTOR_BG_SPOT17_FUNEN
ACTOR_EN_SYATEKI_ITM
ACTOR_EN_SYATEKI_MAN
ACTOR_EN_TANA
ACTOR_EN_NB
ACTOR_BOSS_MO
ACTOR_EN_SB
ACTOR_EN_BIGOKUTA
ACTOR_EN_KAREBABA
ACTOR_BG_BDAN_OBJECTS
ACTOR_DEMO_SA
ACTOR_DEMO_GO
ACTOR_EN_IN
ACTOR_EN_TR
ACTOR_BG_SPOT16_BOMBSTONE
ACTOR_UNSET_CE
ACTOR_BG_HIDAN_KOWARERUKABE
ACTOR_BG_BOMBWALL
ACTOR_BG_SPOT08_ICEBLOCK
ACTOR_EN_RU2
ACTOR_OBJ_DEKUJR
ACTOR_BG_MIZU_UZU
ACTOR_BG_SPOT06_OBJECTS
ACTOR_BG_ICE_OBJECTS
ACTOR_BG_HAKA_WATER
ACTOR_UNSET_D8
ACTOR_EN_MA2
ACTOR_EN_BOM_CHU
ACTOR_EN_HORSE_GAME_CHECK
ACTOR_BOSS_TW
ACTOR_EN_RR
ACTOR_EN_BA
ACTOR_EN_BX
ACTOR_EN_ANUBICE
ACTOR_EN_ANUBICE_FIRE
ACTOR_BG_MORI_HASHIGO
ACTOR_BG_MORI_HASHIRA4
ACTOR_BG_MORI_IDOMIZU
ACTOR_BG_SPOT16_DOUGHNUT
ACTOR_BG_BDAN_SWITCH
ACTOR_EN_MA1
ACTOR_BOSS_GANON
ACTOR_BOSS_SST
ACTOR_UNSET_EA
ACTOR_UNSET_EB
ACTOR_EN_NY
ACTOR_EN_FR
ACTOR_ITEM_SHIELD
ACTOR_BG_ICE_SHELTER
ACTOR_EN_ICE_HONO
ACTOR_ITEM_OCARINA
ACTOR_UNSET_F2
ACTOR_UNSET_F3
ACTOR_MAGIC_DARK
ACTOR_DEMO_6K
ACTOR_EN_ANUBICE_TAG
ACTOR_BG_HAKA_GATE
ACTOR_BG_SPOT15_SAKU
ACTOR_BG_JYA_GOROIWA
ACTOR_BG_JYA_ZURERUKABE
ACTOR_UNSET_FB
ACTOR_BG_JYA_COBRA
ACTOR_BG_JYA_KANAAMI
ACTOR_FISHING
ACTOR_OBJ_OSHIHIKI
ACTOR_BG_GATE_SHUTTER
ACTOR_EFF_DUST
ACTOR_BG_SPOT01_FUSYA
ACTOR_BG_SPOT01_IDOHASHIRA
ACTOR_BG_SPOT01_IDOMIZU
ACTOR_BG_PO_SYOKUDAI
ACTOR_BG_GANON_OTYUKA
ACTOR_BG_SPOT15_RRBOX
ACTOR_BG_UMAJUMP
ACTOR_UNSET_109
ACTOR_ARROW_FIRE
ACTOR_ARROW_ICE
ACTOR_ARROW_LIGHT
ACTOR_UNSET_10D
ACTOR_UNSET_10E
ACTOR_ITEM_ETCETERA
ACTOR_OBJ_KIBAKO
ACTOR_OBJ_TSUBO
ACTOR_EN_WONDER_ITEM
ACTOR_EN_IK
ACTOR_DEMO_IK
ACTOR_EN_SKJ
ACTOR_EN_SKJNEEDLE
ACTOR_EN_G_SWITCH
ACTOR_DEMO_EXT
ACTOR_DEMO_SHD
ACTOR_EN_DNS
ACTOR_ELF_MSG
ACTOR_EN_HONOTRAP
ACTOR_EN_TUBO_TRAP
ACTOR_OBJ_ICE_POLY
ACTOR_BG_SPOT03_TAKI
ACTOR_BG_SPOT07_TAKI
ACTOR_EN_FZ
ACTOR_EN_PO_RELAY
ACTOR_BG_RELAY_OBJECTS
ACTOR_EN_DIVING_GAME
ACTOR_EN_KUSA
ACTOR_OBJ_BEAN
ACTOR_OBJ_BOMBIWA
ACTOR_UNSET_128
ACTOR_UNSET_129
ACTOR_OBJ_SWITCH
ACTOR_OBJ_ELEVATOR
ACTOR_OBJ_LIFT
ACTOR_OBJ_HSBLOCK
ACTOR_EN_OKARINA_TAG
ACTOR_EN_YABUSAME_MARK
ACTOR_EN_GOROIWA
ACTOR_EN_EX_RUPPY
ACTOR_EN_TORYO
ACTOR_EN_DAIKU
ACTOR_UNSET_134
ACTOR_EN_NWC
ACTOR_EN_BLKOBJ
ACTOR_ITEM_INBOX
ACTOR_EN_GE1
ACTOR_OBJ_BLOCKSTOP
ACTOR_EN_SDA
ACTOR_EN_CLEAR_TAG
ACTOR_EN_NIW_LADY
ACTOR_EN_GM
ACTOR_EN_MS
ACTOR_EN_HS
ACTOR_BG_INGATE
ACTOR_EN_KANBAN
ACTOR_EN_HEISHI3
ACTOR_EN_SYATEKI_NIW
ACTOR_EN_ATTACK_NIW
ACTOR_BG_SPOT01_IDOSOKO
ACTOR_EN_SA
ACTOR_EN_WONDER_TALK
ACTOR_BG_GJYO_BRIDGE
ACTOR_EN_DS
ACTOR_EN_MK
ACTOR_EN_BOM_BOWL_MAN
ACTOR_EN_BOM_BOWL_PIT
ACTOR_EN_OWL
ACTOR_EN_ISHI
ACTOR_OBJ_HANA
ACTOR_OBJ_LIGHTSWITCH
ACTOR_OBJ_MURE2
ACTOR_EN_GO
ACTOR_EN_FU
ACTOR_UNSET_154
ACTOR_EN_CHANGER
ACTOR_BG_JYA_MEGAMI
ACTOR_BG_JYA_LIFT
ACTOR_BG_JYA_BIGMIRROR
ACTOR_BG_JYA_BOMBCHUIWA
ACTOR_BG_JYA_AMISHUTTER
ACTOR_BG_JYA_BOMBIWA
ACTOR_BG_SPOT18_BASKET
ACTOR_UNSET_15D
ACTOR_EN_GANON_ORGAN
ACTOR_EN_SIOFUKI
ACTOR_EN_STREAM
ACTOR_UNSET_161
ACTOR_EN_MM
ACTOR_EN_KO
ACTOR_EN_KZ
ACTOR_EN_WEATHER_TAG
ACTOR_BG_SST_FLOOR
ACTOR_EN_ANI
ACTOR_EN_EX_ITEM
ACTOR_BG_JYA_IRONOBJ
ACTOR_EN_JS
ACTOR_EN_JSJUTAN
ACTOR_EN_CS
ACTOR_EN_MD
ACTOR_EN_HY
ACTOR_EN_GANON_MANT
ACTOR_EN_OKARINA_EFFECT
ACTOR_EN_MAG
ACTOR_DOOR_GERUDO
ACTOR_ELF_MSG2
ACTOR_DEMO_GT
ACTOR_EN_PO_FIELD
ACTOR_EFC_ERUPC
ACTOR_BG_ZG
ACTOR_EN_HEISHI4
ACTOR_EN_ZL3
ACTOR_BOSS_GANON2
ACTOR_EN_KAKASI
ACTOR_EN_TAKARA_MAN
ACTOR_OBJ_MAKEOSHIHIKI
ACTOR_OCEFF_SPOT
ACTOR_END_TITLE
ACTOR_UNSET_180
ACTOR_EN_TORCH
ACTOR_DEMO_EC
ACTOR_SHOT_SUN
ACTOR_EN_DY_EXTRA
ACTOR_EN_WONDER_TALK2
ACTOR_EN_GE2
ACTOR_OBJ_ROOMTIMER
ACTOR_EN_SSH
ACTOR_EN_STH
ACTOR_OCEFF_WIPE
ACTOR_OCEFF_STORM
ACTOR_EN_WEIYER
ACTOR_BG_SPOT05_SOKO
ACTOR_BG_JYA_1FLIFT
ACTOR_BG_JYA_HAHENIRON
ACTOR_BG_SPOT12_GATE
ACTOR_BG_SPOT12_SAKU
ACTOR_EN_HINTNUTS
ACTOR_EN_NUTSBALL
ACTOR_BG_SPOT00_BREAK
ACTOR_EN_SHOPNUTS
ACTOR_EN_IT
ACTOR_EN_GELDB
ACTOR_OCEFF_WIPE2
ACTOR_OCEFF_WIPE3
ACTOR_EN_NIW_GIRL
ACTOR_EN_DOG
ACTOR_EN_SI
ACTOR_BG_SPOT01_OBJECTS2
ACTOR_OBJ_COMB
ACTOR_BG_SPOT11_BAKUDANKABE
ACTOR_OBJ_KIBAKO2
ACTOR_EN_DNT_DEMO
ACTOR_EN_DNT_JIJI
ACTOR_EN_DNT_NOMAL
ACTOR_EN_GUEST
ACTOR_BG_BOM_GUARD
ACTOR_EN_HS2
ACTOR_DEMO_KEKKAI
ACTOR_BG_SPOT08_BAKUDANKABE
ACTOR_BG_SPOT17_BAKUDANKABE
ACTOR_UNSET_1AA
ACTOR_OBJ_MURE3
ACTOR_EN_TG
ACTOR_EN_MU
ACTOR_EN_GO2
ACTOR_EN_WF
ACTOR_EN_SKB
ACTOR_DEMO_GJ
ACTOR_DEMO_GEFF
ACTOR_BG_GND_FIREMEIRO
ACTOR_BG_GND_DARKMEIRO
ACTOR_BG_GND_SOULMEIRO
ACTOR_BG_GND_NISEKABE
ACTOR_BG_GND_ICEBLOCK
ACTOR_EN_GB
ACTOR_EN_GS
ACTOR_BG_MIZU_BWALL
ACTOR_BG_MIZU_SHUTTER
ACTOR_EN_DAIKU_KAKARIKO
ACTOR_BG_BOWL_WALL
ACTOR_EN_WALL_TUBO
ACTOR_EN_PO_DESERT
ACTOR_EN_CROW
ACTOR_DOOR_KILLER
ACTOR_BG_SPOT11_OASIS
ACTOR_BG_SPOT18_FUTA
ACTOR_BG_SPOT18_SHUTTER
ACTOR_EN_MA3
ACTOR_EN_COW
ACTOR_BG_ICE_TURARA
ACTOR_BG_ICE_SHUTTER
ACTOR_EN_KAKASI2
ACTOR_EN_KAKASI3
ACTOR_OCEFF_WIPE4
ACTOR_EN_EG
ACTOR_BG_MENKURI_NISEKABE
ACTOR_EN_ZO
ACTOR_OBJ_MAKEKINSUTA
ACTOR_EN_GE3
ACTOR_OBJ_TIMEBLOCK
ACTOR_OBJ_HAMISHI
ACTOR_EN_ZL4
ACTOR_EN_MM2
ACTOR_BG_JYA_BLOCK
ACTOR_OBJ_WARP2BLOCK
ACTOR_ID_MAX

View file

@ -0,0 +1,402 @@
OBJECT_INVALID
OBJECT_GAMEPLAY_KEEP
OBJECT_GAMEPLAY_FIELD_KEEP
OBJECT_GAMEPLAY_DANGEON_KEEP
OBJECT_UNSET_4
OBJECT_UNSET_5
OBJECT_HUMAN
OBJECT_OKUTA
OBJECT_CROW
OBJECT_POH
OBJECT_DY_OBJ
OBJECT_WALLMASTER
OBJECT_DODONGO
OBJECT_FIREFLY
OBJECT_BOX
OBJECT_FIRE
OBJECT_UNSET_10
OBJECT_UNSET_11
OBJECT_BUBBLE
OBJECT_NIW
OBJECT_LINK_BOY
OBJECT_LINK_CHILD
OBJECT_TITE
OBJECT_REEBA
OBJECT_PEEHAT
OBJECT_KINGDODONGO
OBJECT_HORSE
OBJECT_ZF
OBJECT_GOMA
OBJECT_ZL1
OBJECT_GOL
OBJECT_DODOJR
OBJECT_TORCH2
OBJECT_BL
OBJECT_TP
OBJECT_OA1
OBJECT_ST
OBJECT_BW
OBJECT_EI
OBJECT_HORSE_NORMAL
OBJECT_OB1
OBJECT_O_ANIME
OBJECT_SPOT04_OBJECTS
OBJECT_DDAN_OBJECTS
OBJECT_HIDAN_OBJECTS
OBJECT_HORSE_GANON
OBJECT_OA2
OBJECT_SPOT00_OBJECTS
OBJECT_MB
OBJECT_BOMBF
OBJECT_SK2
OBJECT_OE1
OBJECT_OE_ANIME
OBJECT_OE2
OBJECT_YDAN_OBJECTS
OBJECT_GND
OBJECT_AM
OBJECT_DEKUBABA
OBJECT_UNSET_3A
OBJECT_OA3
OBJECT_OA4
OBJECT_OA5
OBJECT_OA6
OBJECT_OA7
OBJECT_JJ
OBJECT_OA8
OBJECT_OA9
OBJECT_OB2
OBJECT_OB3
OBJECT_OB4
OBJECT_HORSE_ZELDA
OBJECT_OPENING_DEMO1
OBJECT_WARP1
OBJECT_B_HEART
OBJECT_DEKUNUTS
OBJECT_OE3
OBJECT_OE4
OBJECT_MENKURI_OBJECTS
OBJECT_OE5
OBJECT_OE6
OBJECT_OE7
OBJECT_OE8
OBJECT_OE9
OBJECT_OE10
OBJECT_OE11
OBJECT_OE12
OBJECT_VALI
OBJECT_OA10
OBJECT_OA11
OBJECT_MIZU_OBJECTS
OBJECT_FHG
OBJECT_OSSAN
OBJECT_MORI_HINERI1
OBJECT_BB
OBJECT_TOKI_OBJECTS
OBJECT_YUKABYUN
OBJECT_ZL2
OBJECT_MJIN
OBJECT_MJIN_FLASH
OBJECT_MJIN_DARK
OBJECT_MJIN_FLAME
OBJECT_MJIN_ICE
OBJECT_MJIN_SOUL
OBJECT_MJIN_WIND
OBJECT_MJIN_OKA
OBJECT_HAKA_OBJECTS
OBJECT_SPOT06_OBJECTS
OBJECT_ICE_OBJECTS
OBJECT_RELAY_OBJECTS
OBJECT_PO_FIELD
OBJECT_PO_COMPOSER
OBJECT_MORI_HINERI1A
OBJECT_MORI_HINERI2
OBJECT_MORI_HINERI2A
OBJECT_MORI_OBJECTS
OBJECT_MORI_TEX
OBJECT_SPOT08_OBJ
OBJECT_WARP2
OBJECT_HATA
OBJECT_BIRD
OBJECT_UNSET_78
OBJECT_UNSET_79
OBJECT_UNSET_7A
OBJECT_UNSET_7B
OBJECT_WOOD02
OBJECT_UNSET_7D
OBJECT_UNSET_7E
OBJECT_UNSET_7F
OBJECT_UNSET_80
OBJECT_LIGHTBOX
OBJECT_PU_BOX
OBJECT_UNSET_83
OBJECT_UNSET_84
OBJECT_TRAP
OBJECT_VASE
OBJECT_IM
OBJECT_TA
OBJECT_TK
OBJECT_XC
OBJECT_VM
OBJECT_BV
OBJECT_HAKACH_OBJECTS
OBJECT_EFC_CRYSTAL_LIGHT
OBJECT_EFC_FIRE_BALL
OBJECT_EFC_FLASH
OBJECT_EFC_LGT_SHOWER
OBJECT_EFC_STAR_FIELD
OBJECT_GOD_LGT
OBJECT_LIGHT_RING
OBJECT_TRIFORCE_SPOT
OBJECT_BDAN_OBJECTS
OBJECT_SD
OBJECT_RD
OBJECT_PO_SISTERS
OBJECT_HEAVY_OBJECT
OBJECT_GNDD
OBJECT_FD
OBJECT_DU
OBJECT_FW
OBJECT_MEDAL
OBJECT_HORSE_LINK_CHILD
OBJECT_SPOT02_OBJECTS
OBJECT_HAKA
OBJECT_RU1
OBJECT_SYOKUDAI
OBJECT_FD2
OBJECT_DH
OBJECT_RL
OBJECT_EFC_TW
OBJECT_DEMO_TRE_LGT
OBJECT_GI_KEY
OBJECT_MIR_RAY
OBJECT_BROB
OBJECT_GI_JEWEL
OBJECT_SPOT09_OBJ
OBJECT_SPOT18_OBJ
OBJECT_BDOOR
OBJECT_SPOT17_OBJ
OBJECT_SHOP_DUNGEN
OBJECT_NB
OBJECT_MO
OBJECT_SB
OBJECT_GI_MELODY
OBJECT_GI_HEART
OBJECT_GI_COMPASS
OBJECT_GI_BOSSKEY
OBJECT_GI_MEDAL
OBJECT_GI_NUTS
OBJECT_SA
OBJECT_GI_HEARTS
OBJECT_GI_ARROWCASE
OBJECT_GI_BOMBPOUCH
OBJECT_IN
OBJECT_TR
OBJECT_SPOT16_OBJ
OBJECT_OE1S
OBJECT_OE4S
OBJECT_OS_ANIME
OBJECT_GI_BOTTLE
OBJECT_GI_STICK
OBJECT_GI_MAP
OBJECT_OF1D_MAP
OBJECT_RU2
OBJECT_GI_SHIELD_1
OBJECT_DEKUJR
OBJECT_GI_MAGICPOT
OBJECT_GI_BOMB_1
OBJECT_OF1S
OBJECT_MA2
OBJECT_GI_PURSE
OBJECT_HNI
OBJECT_TW
OBJECT_RR
OBJECT_BXA
OBJECT_ANUBICE
OBJECT_GI_GERUDO
OBJECT_GI_ARROW
OBJECT_GI_BOMB_2
OBJECT_GI_EGG
OBJECT_GI_SCALE
OBJECT_GI_SHIELD_2
OBJECT_GI_HOOKSHOT
OBJECT_GI_OCARINA
OBJECT_GI_MILK
OBJECT_MA1
OBJECT_GANON
OBJECT_SST
OBJECT_NY_UNUSED
OBJECT_UNSET_E4
OBJECT_NY
OBJECT_FR
OBJECT_GI_PACHINKO
OBJECT_GI_BOOMERANG
OBJECT_GI_BOW
OBJECT_GI_GLASSES
OBJECT_GI_LIQUID
OBJECT_ANI
OBJECT_DEMO_6K
OBJECT_GI_SHIELD_3
OBJECT_GI_LETTER
OBJECT_SPOT15_OBJ
OBJECT_JYA_OBJ
OBJECT_GI_CLOTHES
OBJECT_GI_BEAN
OBJECT_GI_FISH
OBJECT_GI_SAW
OBJECT_GI_HAMMER
OBJECT_GI_GRASS
OBJECT_GI_LONGSWORD
OBJECT_SPOT01_OBJECTS
OBJECT_MD_UNUSED
OBJECT_MD
OBJECT_KM1
OBJECT_KW1
OBJECT_ZO
OBJECT_KZ
OBJECT_UMAJUMP
OBJECT_MASTERKOKIRI
OBJECT_MASTERKOKIRIHEAD
OBJECT_MASTERGOLON
OBJECT_MASTERZOORA
OBJECT_AOB
OBJECT_IK
OBJECT_AHG
OBJECT_CNE
OBJECT_GI_NIWATORI
OBJECT_SKJ
OBJECT_GI_BOTTLE_LETTER
OBJECT_BJI
OBJECT_BBA
OBJECT_GI_OCARINA_0
OBJECT_DS
OBJECT_ANE
OBJECT_BOJ
OBJECT_SPOT03_OBJECT
OBJECT_SPOT07_OBJECT
OBJECT_FZ
OBJECT_BOB
OBJECT_GE1
OBJECT_YABUSAME_POINT
OBJECT_GI_BOOTS_2
OBJECT_GI_SEED
OBJECT_GND_MAGIC
OBJECT_D_ELEVATOR
OBJECT_D_HSBLOCK
OBJECT_D_LIFT
OBJECT_MAMENOKI
OBJECT_GOROIWA
OBJECT_UNSET_120
OBJECT_TORYO
OBJECT_DAIKU
OBJECT_UNSET_123
OBJECT_NWC
OBJECT_BLKOBJ
OBJECT_GM
OBJECT_MS
OBJECT_HS
OBJECT_INGATE
OBJECT_LIGHTSWITCH
OBJECT_KUSA
OBJECT_TSUBO
OBJECT_GI_GLOVES
OBJECT_GI_COIN
OBJECT_KANBAN
OBJECT_GJYO_OBJECTS
OBJECT_OWL
OBJECT_MK
OBJECT_FU
OBJECT_GI_KI_TAN_MASK
OBJECT_GI_REDEAD_MASK
OBJECT_GI_SKJ_MASK
OBJECT_GI_RABIT_MASK
OBJECT_GI_TRUTH_MASK
OBJECT_GANON_OBJECTS
OBJECT_SIOFUKI
OBJECT_STREAM
OBJECT_MM
OBJECT_FA
OBJECT_OS
OBJECT_GI_EYE_LOTION
OBJECT_GI_POWDER
OBJECT_GI_MUSHROOM
OBJECT_GI_TICKETSTONE
OBJECT_GI_BROKENSWORD
OBJECT_JS
OBJECT_CS
OBJECT_GI_PRESCRIPTION
OBJECT_GI_BRACELET
OBJECT_GI_SOLDOUT
OBJECT_GI_FROG
OBJECT_MAG
OBJECT_DOOR_GERUDO
OBJECT_GT
OBJECT_EFC_ERUPC
OBJECT_ZL2_ANIME1
OBJECT_ZL2_ANIME2
OBJECT_GI_GOLONMASK
OBJECT_GI_ZORAMASK
OBJECT_GI_GERUDOMASK
OBJECT_GANON2
OBJECT_KA
OBJECT_TS
OBJECT_ZG
OBJECT_GI_HOVERBOOTS
OBJECT_GI_M_ARROW
OBJECT_DS2
OBJECT_EC
OBJECT_FISH
OBJECT_GI_SUTARU
OBJECT_GI_GODDESS
OBJECT_SSH
OBJECT_BIGOKUTA
OBJECT_BG
OBJECT_SPOT05_OBJECTS
OBJECT_SPOT12_OBJ
OBJECT_BOMBIWA
OBJECT_HINTNUTS
OBJECT_RS
OBJECT_SPOT00_BREAK
OBJECT_GLA
OBJECT_SHOPNUTS
OBJECT_GELDB
OBJECT_GR
OBJECT_DOG
OBJECT_JYA_IRON
OBJECT_JYA_DOOR
OBJECT_UNSET_16E
OBJECT_SPOT11_OBJ
OBJECT_KIBAKO2
OBJECT_DNS
OBJECT_DNK
OBJECT_GI_FIRE
OBJECT_GI_INSECT
OBJECT_GI_BUTTERFLY
OBJECT_GI_GHOST
OBJECT_GI_SOUL
OBJECT_BOWL
OBJECT_DEMO_KEKKAI
OBJECT_EFC_DOUGHNUT
OBJECT_GI_DEKUPOUCH
OBJECT_GANON_ANIME1
OBJECT_GANON_ANIME2
OBJECT_GANON_ANIME3
OBJECT_GI_RUPY
OBJECT_SPOT01_MATOYA
OBJECT_SPOT01_MATOYAB
OBJECT_MU
OBJECT_WF
OBJECT_SKB
OBJECT_GJ
OBJECT_GEFF
OBJECT_HAKA_DOOR
OBJECT_GS
OBJECT_PS
OBJECT_BWALL
OBJECT_COW
OBJECT_COB
OBJECT_GI_SWORD_1
OBJECT_DOOR_KILLER
OBJECT_OUKE_HAKA
OBJECT_TIMEBLOCK
OBJECT_ZL4

View file

@ -0,0 +1 @@
8012DB20 gMtxClear

View file

@ -15,7 +15,7 @@ extern "C"
#include <soh/Enhancements/randomizer/randomizer_inf.h> #include <soh/Enhancements/randomizer/randomizer_inf.h>
#if defined(INCLUDE_GAME_PRINTF) && defined(_DEBUG) #if defined(INCLUDE_GAME_PRINTF) && defined(_DEBUG)
#define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, __VA_ARGS__) #define osSyncPrintf(fmt, ...) lusprintf(__FILE__, __LINE__, 0, fmt, ##__VA_ARGS__)
#else #else
#define osSyncPrintf(fmt, ...) osSyncPrintfUnused(fmt, ##__VA_ARGS__) #define osSyncPrintf(fmt, ...) osSyncPrintfUnused(fmt, ##__VA_ARGS__)
#endif #endif

View file

@ -609,13 +609,13 @@ std::string Extractor::Mkdtemp() {
extern "C" int zapd_main(int argc, char** argv); extern "C" int zapd_main(int argc, char** argv);
bool Extractor::CallZapd(std::string installPath, std::string exportdir) { bool Extractor::CallZapd(std::string installPath, std::string exportdir) {
constexpr int argc = 18; constexpr int argc = 22;
char xmlPath[1024]; char xmlPath[1024];
char confPath[1024]; char confPath[1024];
char portVersion[18]; // 5 digits for int16_max (x3) + separators + terminator char portVersion[18]; // 5 digits for int16_max (x3) + separators + terminator
std::array<const char*, argc> argv; std::array<const char*, argc> argv;
const char* version = GetZapdVerStr(); const char* version = GetZapdVerStr();
const char* otrFile = IsMasterQuest() ? "oot-mq.otr" : "oot.otr"; const char* otrFile = IsMasterQuest() ? "oot-mq.o2r" : "oot.o2r";
std::string romPath = std::filesystem::absolute(mCurrentRomPath).string(); std::string romPath = std::filesystem::absolute(mCurrentRomPath).string();
installPath = std::filesystem::absolute(installPath).string(); installPath = std::filesystem::absolute(installPath).string();
@ -632,8 +632,8 @@ bool Extractor::CallZapd(std::string installPath, std::string exportdir) {
std::filesystem::current_path(tempdir); std::filesystem::current_path(tempdir);
snprintf(xmlPath, 1024, "assets/extractor/xmls/%s", version); snprintf(xmlPath, 1024, "assets/xml/%s", version);
snprintf(confPath, 1024, "assets/extractor/Config_%s.xml", version); snprintf(confPath, 1024, "assets/Config_%s.xml", version);
snprintf(portVersion, 18, "%d.%d.%d", gBuildVersionMajor, gBuildVersionMinor, gBuildVersionPatch); snprintf(portVersion, 18, "%d.%d.%d", gBuildVersionMajor, gBuildVersionMinor, gBuildVersionPatch);
argv[0] = "ZAPD"; argv[0] = "ZAPD";
@ -643,9 +643,9 @@ bool Extractor::CallZapd(std::string installPath, std::string exportdir) {
argv[4] = "-b"; argv[4] = "-b";
argv[5] = romPath.c_str(); argv[5] = romPath.c_str();
argv[6] = "-fl"; argv[6] = "-fl";
argv[7] = "assets/extractor/filelists"; argv[7] = "assets/filelists";
argv[8] = "-gsf"; argv[8] = "-gsf";
argv[9] = "1"; argv[9] = "0";
argv[10] = "-rconf"; argv[10] = "-rconf";
argv[11] = confPath; argv[11] = confPath;
argv[12] = "-se"; argv[12] = "-se";
@ -654,6 +654,10 @@ bool Extractor::CallZapd(std::string installPath, std::string exportdir) {
argv[15] = otrFile; argv[15] = otrFile;
argv[16] = "--portVer"; argv[16] = "--portVer";
argv[17] = portVersion; argv[17] = portVersion;
argv[18] = "-o";
argv[19] = "placeholder";
argv[20] = "-osf";
argv[21] = "placeholder";
#ifdef _WIN32 #ifdef _WIN32
// Grab a handle to the command window. // Grab a handle to the command window.

View file

@ -263,15 +263,15 @@ const char* constCameraStrings[] = {
OTRGlobals::OTRGlobals() { OTRGlobals::OTRGlobals() {
std::vector<std::string> OTRFiles; std::vector<std::string> OTRFiles;
std::string mqPath = Ship::Context::LocateFileAcrossAppDirs("oot-mq.otr", appShortName); std::string mqPath = Ship::Context::LocateFileAcrossAppDirs("oot-mq.o2r", appShortName);
if (std::filesystem::exists(mqPath)) { if (std::filesystem::exists(mqPath)) {
OTRFiles.push_back(mqPath); OTRFiles.push_back(mqPath);
} }
std::string ootPath = Ship::Context::LocateFileAcrossAppDirs("oot.otr", appShortName); std::string ootPath = Ship::Context::LocateFileAcrossAppDirs("oot.o2r", appShortName);
if (std::filesystem::exists(ootPath)) { if (std::filesystem::exists(ootPath)) {
OTRFiles.push_back(ootPath); OTRFiles.push_back(ootPath);
} }
std::string sohOtrPath = Ship::Context::GetPathRelativeToAppBundle("soh.otr"); std::string sohOtrPath = Ship::Context::GetPathRelativeToAppBundle("soh.o2r");
if (std::filesystem::exists(sohOtrPath)) { if (std::filesystem::exists(sohOtrPath)) {
OTRFiles.push_back(sohOtrPath); OTRFiles.push_back(sohOtrPath);
} }
@ -945,7 +945,7 @@ OTRVersion ReadPortVersionFromOTR(std::string otrPath) {
OTRVersion version = {}; OTRVersion version = {};
// Use a temporary archive instance to load the otr and read the version file // Use a temporary archive instance to load the otr and read the version file
auto archive = std::make_shared<Ship::OtrArchive>(otrPath); auto archive = std::make_shared<Ship::O2rArchive>(otrPath);
if (archive->Open()) { if (archive->Open()) {
auto t = archive->LoadFile("portVersion"); auto t = archive->LoadFile("portVersion");
if (t != nullptr && t->IsLoaded) { if (t != nullptr && t->IsLoaded) {
@ -963,7 +963,7 @@ OTRVersion ReadPortVersionFromOTR(std::string otrPath) {
return version; return version;
} }
// Check that a soh.otr exists and matches the version of soh running // Check that a soh.o2r exists and matches the version of soh running
// Otherwise show a message and exit // Otherwise show a message and exit
void CheckSoHOTRVersion(std::string otrPath) { void CheckSoHOTRVersion(std::string otrPath) {
std::string msg; std::string msg;
@ -972,20 +972,20 @@ void CheckSoHOTRVersion(std::string otrPath) {
msg = "\x1b[4;2HPlease re-extract it from the download." msg = "\x1b[4;2HPlease re-extract it from the download."
"\x1b[6;2HPress the Home button to exit..."; "\x1b[6;2HPress the Home button to exit...";
#elif defined(__WIIU__) #elif defined(__WIIU__)
msg = "Please extract the soh.otr from the Ship of Harkinian download\nto your folder.\n\nPress and hold the power " msg = "Please extract the soh.o2r from the Ship of Harkinian download\nto your folder.\n\nPress and hold the power "
"button to shutdown..."; "button to shutdown...";
#else #else
msg = "Please extract the soh.otr from the Ship of Harkinian download to your folder.\n\nExiting..."; msg = "Please extract the soh.o2r from the Ship of Harkinian download to your folder.\n\nExiting...";
#endif #endif
if (!std::filesystem::exists(otrPath)) { if (!std::filesystem::exists(otrPath)) {
#if not defined(__SWITCH__) && not defined(__WIIU__) #if not defined(__SWITCH__) && not defined(__WIIU__)
Extractor::ShowErrorBox("soh.otr file is missing", msg.c_str()); Extractor::ShowErrorBox("soh.o2r file is missing", msg.c_str());
exit(1); exit(1);
#elif defined(__SWITCH__) #elif defined(__SWITCH__)
Ship::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou are missing the soh.otr file." + msg).c_str()); Ship::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou are missing the soh.o2r file." + msg).c_str());
#elif defined(__WIIU__) #elif defined(__WIIU__)
OSFatal(("You are missing the soh.otr file\n\n" + msg).c_str()); OSFatal(("You are missing the soh.o2r file\n\n" + msg).c_str());
#endif #endif
} }
@ -994,12 +994,12 @@ void CheckSoHOTRVersion(std::string otrPath) {
if (otrVersion.major != gBuildVersionMajor || otrVersion.minor != gBuildVersionMinor || if (otrVersion.major != gBuildVersionMajor || otrVersion.minor != gBuildVersionMinor ||
otrVersion.patch != gBuildVersionPatch) { otrVersion.patch != gBuildVersionPatch) {
#if not defined(__SWITCH__) && not defined(__WIIU__) #if not defined(__SWITCH__) && not defined(__WIIU__)
Extractor::ShowErrorBox("soh.otr file version does not match", msg.c_str()); Extractor::ShowErrorBox("soh.o2r file version does not match", msg.c_str());
exit(1); exit(1);
#elif defined(__SWITCH__) #elif defined(__SWITCH__)
Ship::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou have an old soh.otr file." + msg).c_str()); Ship::Switch::PrintErrorMessageToScreen(("\x1b[2;2HYou have an old soh.o2r file." + msg).c_str());
#elif defined(__WIIU__) #elif defined(__WIIU__)
OSFatal(("You have an old soh.otr file\n\n" + msg).c_str()); OSFatal(("You have an old soh.o2r file\n\n" + msg).c_str());
#endif #endif
} }
} }
@ -1040,10 +1040,10 @@ void DetectOTRVersion(std::string fileName, bool isMQ) {
if (Extractor::ShowYesNoBox("Old OTR File Found", msgBuf) == IDYES) { if (Extractor::ShowYesNoBox("Old OTR File Found", msgBuf) == IDYES) {
std::string installPath = Ship::Context::GetAppBundlePath(); std::string installPath = Ship::Context::GetAppBundlePath();
if (!std::filesystem::exists(installPath + "/assets/extractor")) { if (!std::filesystem::exists(installPath + "/assets")) {
Extractor::ShowErrorBox( Extractor::ShowErrorBox(
"Extractor assets not found", "Extractor assets not found",
"Unable to regenerate. Missing assets/extractor folder needed to generate OTR file.\n\nExiting..."); "Unable to regenerate. Missing assets/ folder needed to generate OTR file.\n\nExiting...");
exit(1); exit(1);
} }
@ -1151,17 +1151,22 @@ extern "C" void InitOTR() {
CheckAndCreateModFolder(); CheckAndCreateModFolder();
#endif #endif
CheckSoHOTRVersion(Ship::Context::GetPathRelativeToAppBundle("soh.otr")); CheckSoHOTRVersion(Ship::Context::GetPathRelativeToAppBundle("soh.o2r"));
const bool ootO2RExists =
std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("oot-mq.o2r", appShortName)) ||
std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("oot.o2r", appShortName));
const bool ootOTRExists =
std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("oot-mq.otr", appShortName)) ||
std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("oot.otr", appShortName));
if (!std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("oot-mq.otr", appShortName)) && if (!ootOTRExists && !ootO2RExists) {
!std::filesystem::exists(Ship::Context::LocateFileAcrossAppDirs("oot.otr", appShortName))) {
#if not defined(__SWITCH__) && not defined(__WIIU__) #if not defined(__SWITCH__) && not defined(__WIIU__)
std::string installPath = Ship::Context::GetAppBundlePath(); std::string installPath = Ship::Context::GetAppBundlePath();
if (!std::filesystem::exists(installPath + "/assets/extractor")) { if (!std::filesystem::exists(installPath + "/assets")) {
Extractor::ShowErrorBox( Extractor::ShowErrorBox(
"Extractor assets not found", "Extractor assets not found",
"No OTR files found. Missing assets/extractor folder needed to generate OTR file.\n\nExiting..."); "No OTR files found. Missing assets/ folder needed to generate OTR file.\n\nExiting...");
exit(1); exit(1);
} }
@ -1200,8 +1205,8 @@ extern "C" void InitOTR() {
#endif #endif
} }
DetectOTRVersion("oot.otr", false); DetectOTRVersion("oot.o2r", false);
DetectOTRVersion("oot-mq.otr", true); DetectOTRVersion("oot-mq.o2r", true);
OTRGlobals::Instance = new OTRGlobals(); OTRGlobals::Instance = new OTRGlobals();
CustomMessageManager::Instance = new CustomMessageManager(); CustomMessageManager::Instance = new CustomMessageManager();

View file

@ -1,6 +1,7 @@
#include "soh/resource/importer/AnimationFactory.h" #include "soh/resource/importer/AnimationFactory.h"
#include "soh/resource/type/Animation.h" #include "soh/resource/type/Animation.h"
#include "spdlog/spdlog.h" #include "spdlog/spdlog.h"
#include "Context.h"
namespace SOH { namespace SOH {
std::shared_ptr<Ship::IResource> std::shared_ptr<Ship::IResource>
@ -80,7 +81,11 @@ ResourceFactoryBinaryAnimationV0::ReadResource(std::shared_ptr<Ship::File> file,
animation->animationData.linkAnimationHeader.common.frameCount = reader->ReadInt16(); animation->animationData.linkAnimationHeader.common.frameCount = reader->ReadInt16();
// Read the segment pointer (always 32 bit, doesn't adjust for system pointer size) // Read the segment pointer (always 32 bit, doesn't adjust for system pointer size)
animation->animationData.linkAnimationHeader.segment = (void*)reader->ReadUInt32(); std::string path = reader->ReadString();
const auto animData = std::static_pointer_cast<Animation>(
Ship::Context::GetInstance()->GetResourceManager()->LoadResourceProcess(path.c_str()));
animation->animationData.linkAnimationHeader.segment = animData->GetPointer();
} else if (animType == AnimationType::Legacy) { } else if (animType == AnimationType::Legacy) {
SPDLOG_DEBUG("BEYTAH ANIMATION?!"); SPDLOG_DEBUG("BEYTAH ANIMATION?!");
} }

View file

@ -899,33 +899,25 @@ void AnimationContext_SetLoadFrame(PlayState* play, LinkAnimationHeader* animati
if (ResourceMgr_OTRSigCheck(animation) != 0) if (ResourceMgr_OTRSigCheck(animation) != 0)
animation = ResourceMgr_LoadAnimByName(animation); animation = ResourceMgr_LoadAnimByName(animation);
LinkAnimationHeader* linkAnimHeader = SEGMENTED_TO_VIRTUAL(animation); LinkAnimationHeader* playerAnimHeader = animation;
Vec3s* ram = frameTable; Vec3s* ram = frameTable;
osCreateMesgQueue(&entry->data.load.msgQueue, &entry->data.load.msg, 1); // osCreateMesgQueue(&entry->data.load.msgQueue, &entry->data.load.msg, 1);
//
char animPath[2048]; // char animPath[2048];
//
snprintf(animPath, sizeof(animPath), "misc/link_animetion/gPlayerAnimData_%06X", // snprintf(animPath, sizeof(animPath), "misc/link_animetion/gPlayerAnimData_%06X",
(((uintptr_t)linkAnimHeader->segment - 0x07000000))); // (((uintptr_t)linkAnimHeader->segmentVoid - 0x07000000)));
//
// printf("Streaming %s, seg = %08X\n", animPath, linkAnimHeader->segment); // printf("Streaming %s, seg = %08X\n", animPath, linkAnimHeader->segment);
s16* animData = ResourceMgr_LoadPlayerAnimByName(animPath); s16* animData = /* ResourceMgr_LoadPlayerAnimByName*/ (animation->segment);
// 2S2H [Port] sometimes a HESS can set a negative frame value from a negative playback speed. When converted to
// a signed value this will cause a crash due to copying way much data.
if (frame < 0) {
frame = 0;
}
memcpy(ram, (uintptr_t)animData + (((sizeof(Vec3s) * limbCount + 2) * frame)), sizeof(Vec3s) * limbCount + 2); memcpy(ram, (uintptr_t)animData + (((sizeof(Vec3s) * limbCount + 2) * frame)), sizeof(Vec3s) * limbCount + 2);
/*u32* ramPtr = (u32*)ram;
for (int i = 0; i < 1024; i++)
{
ramPtr[i] = i * 7;
}*/
// DmaMgr_SendRequest2(&entry->data.load.req, ram,
// LINK_ANIMATION_OFFSET(linkAnimHeader->segment, ((sizeof(Vec3s) * limbCount + 2) * frame)),
// sizeof(Vec3s) * limbCount + 2, 0, &entry->data.load.msgQueue, NULL, __FILE__,
//__LINE__);
} }
} }