generation failing

This commit is contained in:
Pepper0ni 2025-04-24 01:46:16 +01:00
parent d7f411edfd
commit 56982bea37
2 changed files with 2 additions and 3 deletions

View file

@ -12,8 +12,7 @@
namespace Rando {
Item::Item()
: randomizerGet(RG_NONE), type(ITEMTYPE_ITEM), getItemId(GI_NONE), advancement(false), hintKey(RHT_NONE),
price(0) {
: randomizerGet(RG_NONE), type(ITEMTYPE_ITEM), getItemId(GI_NONE), advancement(false), hintKey(RHT_NONE), price(0) {
}
Item::Item(const RandomizerGet randomizerGet_, const ItemType type_, const int16_t getItemId_, const bool advancement_,
LogicVal logicVal_, const RandomizerHintTextKey hintKey_, const uint16_t itemId_, const uint16_t objectId_,

View file

@ -37,7 +37,7 @@ class Item {
RandomizerHintTextKey hintKey_, uint16_t objectId_, uint16_t gid_, uint16_t textId_, uint16_t field_,
int16_t chestAnimation_, GetItemCategory category_, uint16_t modIndex_, uint16_t price_ = 0);
Item(RandomizerGet randomizerGet_, ItemType type_, int16_t getItemId_, bool advancement_, LogicVal logicVal_,
RandomizerHintTextKey hintKey_, uint16_t price_ = 0);
RandomizerHintTextKey hintKey_, uint16_t price_ = 0);
~Item();
void ApplyEffect() const;