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generation failing
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d7f411edfd
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2 changed files with 2 additions and 3 deletions
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@ -12,8 +12,7 @@
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namespace Rando {
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Item::Item()
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: randomizerGet(RG_NONE), type(ITEMTYPE_ITEM), getItemId(GI_NONE), advancement(false), hintKey(RHT_NONE),
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price(0) {
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: randomizerGet(RG_NONE), type(ITEMTYPE_ITEM), getItemId(GI_NONE), advancement(false), hintKey(RHT_NONE), price(0) {
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}
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Item::Item(const RandomizerGet randomizerGet_, const ItemType type_, const int16_t getItemId_, const bool advancement_,
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LogicVal logicVal_, const RandomizerHintTextKey hintKey_, const uint16_t itemId_, const uint16_t objectId_,
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@ -37,7 +37,7 @@ class Item {
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RandomizerHintTextKey hintKey_, uint16_t objectId_, uint16_t gid_, uint16_t textId_, uint16_t field_,
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int16_t chestAnimation_, GetItemCategory category_, uint16_t modIndex_, uint16_t price_ = 0);
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Item(RandomizerGet randomizerGet_, ItemType type_, int16_t getItemId_, bool advancement_, LogicVal logicVal_,
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RandomizerHintTextKey hintKey_, uint16_t price_ = 0);
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RandomizerHintTextKey hintKey_, uint16_t price_ = 0);
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~Item();
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void ApplyEffect() const;
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